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Created: 2025-12-25 06:34

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/src/ogre/OgreMain/include/OgreCodec.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef _Codec_H__
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#define _Codec_H__
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#include "OgrePrerequisites.h"
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#include "OgreIteratorWrapper.h"
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#include "OgreStringVector.h"
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#include "OgreException.h"
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#include "OgreHeaderPrefix.h"
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#include "OgreAny.h"
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namespace Ogre {
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    /** \addtogroup Core
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    *  @{
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    */
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    /** \addtogroup General
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    *  @{
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    */
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    /** Abstract class that defines a 'codec'.
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        A codec class works like a two-way filter for data - data entered on
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        one end (the decode end) gets processed and transformed into easily
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        usable data while data passed the other way around codes it back.
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        @par
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            The codec concept is a pretty generic one - you can easily understand
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            how it can be used for images, sounds, archives, even compressed data.
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    */
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    class _OgreExport Codec : public CodecAlloc
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    {
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    private:
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        typedef std::map< String, Codec* > CodecList; 
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        /** A map that contains all the registered codecs.
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        */
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        static CodecList msMapCodecs;
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    public:
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        virtual ~Codec();
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        /** Registers a new codec in the database.
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        */
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        static void registerCodec( Codec *pCodec );
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        /** Return whether a codec is registered already. 
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        */
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        static bool isCodecRegistered( const String& codecType )
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        {
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            return msMapCodecs.find(codecType) != msMapCodecs.end();
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        }
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        /** Unregisters a codec from the database.
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        */
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        static void unregisterCodec( Codec *pCodec )
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        {
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            msMapCodecs.erase(pCodec->getType());
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        }
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        /** Gets the file extension list for the registered codecs. */
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        static StringVector getExtensions(void);
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        /** Gets the codec registered for the passed in file extension. */
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        static Codec* getCodec(const String& extension);
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        /** Gets the codec that can handle the given 'magic' identifier. 
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        @param magicNumberPtr Pointer to a stream of bytes which should identify the file.
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            Note that this may be more than needed - each codec may be looking for 
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            a different size magic number.
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        @param maxbytes The number of bytes passed
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        */
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        static Codec* getCodec(char *magicNumberPtr, size_t maxbytes);
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        /** Codes the input and saves the result in the output
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            stream.
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        */
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        virtual DataStreamPtr encode(const Any& input) const;
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        /** Codes the data in the input chunk and saves the result in the output
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            filename provided. Provided for efficiency since coding to memory is
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            progressive therefore memory required is unknown leading to reallocations.
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        @param input The input data (codec type specific)
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        @param outFileName The filename to write to
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        */
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        virtual void encodeToFile(const Any& input, const String& outFileName) const;
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        /** Codes the data from the input chunk into the output chunk.
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            @param input Stream containing the encoded data
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            @param output codec type specific result
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        */
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        virtual void decode(const DataStreamPtr& input, const Any& output) const = 0;
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        /** Returns the type of the codec as a String
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        */
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        virtual String getType() const = 0;
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        /** Returns whether a magic number header matches this codec.
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        @param magicNumberPtr Pointer to a stream of bytes which should identify the file.
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            Note that this may be more than needed - each codec may be looking for 
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            a different size magic number.
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        @param maxbytes The number of bytes passed
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        */
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        bool magicNumberMatch(const char *magicNumberPtr, size_t maxbytes) const
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        { return !magicNumberToFileExt(magicNumberPtr, maxbytes).empty(); }
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        /** Maps a magic number header to a file extension, if this codec recognises it.
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        @param magicNumberPtr Pointer to a stream of bytes which should identify the file.
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            Note that this may be more than needed - each codec may be looking for 
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            a different size magic number.
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        @param maxbytes The number of bytes passed
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        @return A blank string if the magic number was unknown, or a file extension.
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        */
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        virtual String magicNumberToFileExt(const char *magicNumberPtr, size_t maxbytes) const = 0;
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        virtual bool setParameter(const String& name, const String& value) { return false; }
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    };
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    /** @} */
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    /** @} */
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} // namespace
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#include "OgreHeaderSuffix.h"
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#endif