/src/ogre/OgreMain/src/OgreASTCCodec.h
Line | Count | Source |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2013 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #ifndef __OgreASTCCodec_H__ |
29 | | #define __OgreASTCCodec_H__ |
30 | | |
31 | | #include "OgreImageCodec.h" |
32 | | |
33 | | namespace Ogre { |
34 | | /** \addtogroup Core |
35 | | * @{ |
36 | | */ |
37 | | /** \addtogroup Image |
38 | | * @{ |
39 | | */ |
40 | | |
41 | | /** Codec specialized in loading ASTC (ARM Adaptive Scalable Texture Compression) images. |
42 | | |
43 | | We implement our own codec here since we need to be able to keep ASTC |
44 | | data compressed if the card supports it. |
45 | | */ |
46 | | class ASTCCodec : public ImageCodec |
47 | | { |
48 | | private: |
49 | | String mType; |
50 | | |
51 | | /// Single registered codec instance |
52 | | static ASTCCodec* msInstance; |
53 | | |
54 | | public: |
55 | | ASTCCodec(); |
56 | 1 | virtual ~ASTCCodec() { } |
57 | | |
58 | | void decode(const DataStreamPtr& input, const Any& output) const override; |
59 | | String magicNumberToFileExt(const char *magicNumberPtr, size_t maxbytes) const override; |
60 | | String getType() const override; |
61 | | |
62 | | /// Static method to startup and register the ASTC codec |
63 | | static void startup(void); |
64 | | /// Static method to shutdown and unregister the ASTC codec |
65 | | static void shutdown(void); |
66 | | |
67 | | private: |
68 | | void getClosestBlockDim2d(float targetBitrate, int *x, int *y) const; |
69 | | static void getClosestBlockDim3d(float targetBitrate, int *x, int *y, int *z); |
70 | | static float getBitrateForPixelFormat(PixelFormat fmt); |
71 | | |
72 | | }; |
73 | | /** @} */ |
74 | | /** @} */ |
75 | | |
76 | | } // namespace |
77 | | |
78 | | #endif |
79 | | |