/src/ogre/Components/RTShaderSystem/src/OgreShaderGLSLProgramWriter.cpp
Line | Count | Source |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
9 | | of this software and associated documentation files (the "Software"), to deal |
10 | | in the Software without restriction, including without limitation the rights |
11 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
12 | | copies of the Software, and to permit persons to whom the Software is |
13 | | furnished to do so, subject to the following conditions: |
14 | | |
15 | | The above copyright notice and this permission notice shall be included in |
16 | | all copies or substantial portions of the Software. |
17 | | |
18 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
19 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
20 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
21 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
22 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
23 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
24 | | THE SOFTWARE. |
25 | | ----------------------------------------------------------------------------- |
26 | | */ |
27 | | |
28 | | #include "OgreShaderPrecompiledHeaders.h" |
29 | | |
30 | | namespace Ogre { |
31 | | namespace RTShader { |
32 | | |
33 | | String GLSLProgramWriter::TargetLanguage = "glsl"; |
34 | | |
35 | | //----------------------------------------------------------------------- |
36 | 0 | GLSLProgramWriter::GLSLProgramWriter() : mGLSLVersion(100), mIsGLSLES(false), mIsVulkan(false) |
37 | 0 | { |
38 | 0 | initializeStringMaps(); |
39 | |
|
40 | 0 | auto* rs = Root::getSingleton().getRenderSystem(); |
41 | 0 | if (!rs) |
42 | 0 | return; |
43 | | |
44 | 0 | mGLSLVersion = rs->getNativeShadingLanguageVersion(); |
45 | |
|
46 | 0 | if (rs->getCapabilities()->isShaderProfileSupported("spirv")) |
47 | 0 | { |
48 | 0 | mGLSLVersion = 460; |
49 | 0 | mIsVulkan = true; |
50 | 0 | } |
51 | |
|
52 | 0 | mIsGLSLES = rs->getCapabilities()->isShaderProfileSupported("glsles"); |
53 | 0 | } |
54 | | |
55 | | //----------------------------------------------------------------------- |
56 | | GLSLProgramWriter::~GLSLProgramWriter() |
57 | 0 | { |
58 | |
|
59 | 0 | } |
60 | | |
61 | | //----------------------------------------------------------------------- |
62 | | void GLSLProgramWriter::initializeStringMaps() |
63 | 0 | { |
64 | | // basic glsl types |
65 | 0 | mGpuConstTypeMap[GCT_FLOAT1] = "float"; |
66 | 0 | mGpuConstTypeMap[GCT_FLOAT2] = "vec2"; |
67 | 0 | mGpuConstTypeMap[GCT_FLOAT3] = "vec3"; |
68 | 0 | mGpuConstTypeMap[GCT_FLOAT4] = "vec4"; |
69 | 0 | mGpuConstTypeMap[GCT_SAMPLER1D] = "sampler1D"; |
70 | 0 | mGpuConstTypeMap[GCT_SAMPLER2D] = "sampler2D"; |
71 | 0 | mGpuConstTypeMap[GCT_SAMPLER2DARRAY] = "sampler2DArray"; |
72 | 0 | mGpuConstTypeMap[GCT_SAMPLER3D] = "sampler3D"; |
73 | 0 | mGpuConstTypeMap[GCT_SAMPLERCUBE] = "samplerCube"; |
74 | 0 | mGpuConstTypeMap[GCT_SAMPLERCUBESHADOW] = "samplerCubeShadow"; |
75 | 0 | mGpuConstTypeMap[GCT_SAMPLER1DSHADOW] = "sampler1DShadow"; |
76 | 0 | mGpuConstTypeMap[GCT_SAMPLER2DSHADOW] = "sampler2DShadow"; |
77 | 0 | mGpuConstTypeMap[GCT_SAMPLER2DARRAYSHADOW] = "sampler2DArrayShadow"; |
78 | 0 | mGpuConstTypeMap[GCT_SAMPLER_EXTERNAL_OES] = "samplerExternalOES"; |
79 | 0 | mGpuConstTypeMap[GCT_MATRIX_2X2] = "mat2"; |
80 | 0 | mGpuConstTypeMap[GCT_MATRIX_2X3] = "mat2x3"; |
81 | 0 | mGpuConstTypeMap[GCT_MATRIX_2X4] = "mat2x4"; |
82 | 0 | mGpuConstTypeMap[GCT_MATRIX_3X2] = "mat3x2"; |
83 | 0 | mGpuConstTypeMap[GCT_MATRIX_3X3] = "mat3"; |
84 | 0 | mGpuConstTypeMap[GCT_MATRIX_3X4] = "mat3x4"; |
85 | 0 | mGpuConstTypeMap[GCT_MATRIX_4X2] = "mat4x2"; |
86 | 0 | mGpuConstTypeMap[GCT_MATRIX_4X3] = "mat4x3"; |
87 | 0 | mGpuConstTypeMap[GCT_MATRIX_4X4] = "mat4"; |
88 | 0 | mGpuConstTypeMap[GCT_INT1] = "int"; |
89 | 0 | mGpuConstTypeMap[GCT_INT2] = "ivec2"; |
90 | 0 | mGpuConstTypeMap[GCT_INT3] = "ivec3"; |
91 | 0 | mGpuConstTypeMap[GCT_INT4] = "ivec4"; |
92 | 0 | mGpuConstTypeMap[GCT_UINT1] = "uint"; |
93 | 0 | mGpuConstTypeMap[GCT_UINT2] = "uvec2"; |
94 | 0 | mGpuConstTypeMap[GCT_UINT3] = "uvec3"; |
95 | 0 | mGpuConstTypeMap[GCT_UINT4] = "uvec4"; |
96 | | |
97 | | // Custom vertex attributes defined http://www.ogre3d.org/docs/manual/manual_21.html |
98 | 0 | mParamSemanticToNameMap[Parameter::SPS_POSITION] = "vertex"; |
99 | 0 | mParamSemanticToNameMap[Parameter::SPS_NORMAL] = "normal"; |
100 | 0 | mParamSemanticToNameMap[Parameter::SPS_TANGENT] = "tangent"; |
101 | 0 | mParamSemanticToNameMap[Parameter::SPS_BINORMAL] = "binormal"; |
102 | 0 | mParamSemanticToNameMap[Parameter::SPS_BLEND_INDICES] = "blendIndices"; |
103 | 0 | mParamSemanticToNameMap[Parameter::SPS_BLEND_WEIGHTS] = "blendWeights"; |
104 | |
|
105 | 0 | mParamSemanticToNameMap[Parameter::SPS_COLOR] = "colour"; |
106 | 0 | } |
107 | | |
108 | | //----------------------------------------------------------------------- |
109 | | void GLSLProgramWriter::writeSourceCode(std::ostream& os, Program* program) |
110 | 0 | { |
111 | | // Write the current version (this force the driver to more fulfill the glsl standard) |
112 | 0 | os << "OGRE_NATIVE_GLSL_VERSION_DIRECTIVE\n"; |
113 | |
|
114 | 0 | for(const auto& p : program->getParameters()) |
115 | 0 | { |
116 | 0 | if(p->getType() != GCT_SAMPLER_EXTERNAL_OES) |
117 | 0 | continue; |
118 | 0 | if(mGLSLVersion > 100) |
119 | 0 | os << "#extension GL_OES_EGL_image_external_essl3 : require\n"; |
120 | 0 | else |
121 | 0 | os << "#extension GL_OES_EGL_image_external : require\n"; |
122 | |
|
123 | 0 | break; |
124 | 0 | } |
125 | |
|
126 | 0 | if (program->getType() == GPT_VERTEX_PROGRAM && program->getMain()->getOutputParameter(Parameter::SPC_LAYER)) |
127 | 0 | { |
128 | 0 | os << "#extension GL_ARB_shader_viewport_layer_array : require\n"; |
129 | 0 | } |
130 | | |
131 | | // Generate dependencies. |
132 | 0 | writeProgramDependencies(os, program); |
133 | 0 | os << std::endl; |
134 | |
|
135 | 0 | writeMainSourceCode(os, program); |
136 | 0 | } |
137 | | |
138 | | void GLSLProgramWriter::writeUniformBlock(std::ostream& os, const String& name, int binding, |
139 | | const UniformParameterList& uniforms) |
140 | 0 | { |
141 | 0 | os << "layout(binding = " << binding << ", row_major) uniform " << name << " {\n"; |
142 | |
|
143 | 0 | for (const auto& uparam : uniforms) |
144 | 0 | { |
145 | 0 | if(uparam->getType() == GCT_MATRIX_3X4 || uparam->getType() == GCT_MATRIX_2X4) |
146 | 0 | os << "layout(column_major) "; |
147 | 0 | writeParameter(os, uparam); |
148 | 0 | os << ";\n"; |
149 | 0 | } |
150 | |
|
151 | 0 | os << "};\n"; |
152 | 0 | } |
153 | | |
154 | | void GLSLProgramWriter::writeMainSourceCode(std::ostream& os, Program* program) |
155 | 0 | { |
156 | 0 | GpuProgramType gpuType = program->getType(); |
157 | 0 | if(gpuType == GPT_GEOMETRY_PROGRAM) |
158 | 0 | { |
159 | 0 | OGRE_EXCEPT( Exception::ERR_NOT_IMPLEMENTED, |
160 | 0 | "Geometry Program not supported in GLSL writer ", |
161 | 0 | "GLSLProgramWriter::writeSourceCode" ); |
162 | 0 | } |
163 | | |
164 | 0 | const UniformParameterList& parameterList = program->getParameters(); |
165 | | |
166 | | // Generate global variable code. |
167 | 0 | writeUniformParametersTitle(os, program); |
168 | 0 | os << std::endl; |
169 | |
|
170 | 0 | auto* rs = Root::getSingleton().getRenderSystem(); |
171 | 0 | auto hasSSO = rs ? rs->getCapabilities()->hasCapability(RSC_SEPARATE_SHADER_OBJECTS) : false; |
172 | | |
173 | | // Write the uniforms |
174 | 0 | UniformParameterList uniforms; |
175 | 0 | for (const auto& param : parameterList) |
176 | 0 | { |
177 | 0 | if(!param->isSampler()) |
178 | 0 | { |
179 | 0 | uniforms.push_back(param); |
180 | 0 | continue; |
181 | 0 | } |
182 | 0 | writeSamplerParameter(os, param); |
183 | 0 | os << ";" << std::endl; |
184 | 0 | } |
185 | 0 | if (mIsVulkan && !uniforms.empty()) |
186 | 0 | { |
187 | 0 | writeUniformBlock(os, "OgreUniforms", gpuType, uniforms); |
188 | 0 | uniforms.clear(); |
189 | 0 | } |
190 | |
|
191 | 0 | int uniformLoc = 0; |
192 | 0 | for (const auto& uparam : uniforms) |
193 | 0 | { |
194 | 0 | if(mGLSLVersion >= 430 && hasSSO) |
195 | 0 | { |
196 | 0 | os << "layout(location = " << uniformLoc << ") "; |
197 | 0 | auto esize = GpuConstantDefinition::getElementSize(uparam->getType(), true) / 4; |
198 | 0 | uniformLoc += esize * std::max<int>(uparam->getSize(), 1); |
199 | 0 | } |
200 | |
|
201 | 0 | os << "uniform\t"; |
202 | 0 | if(mIsGLSLES) |
203 | 0 | os << "highp\t"; // force highp to avoid precision mismatch between VP/ FP |
204 | 0 | writeParameter(os, uparam); |
205 | 0 | os << ";\n"; |
206 | 0 | } |
207 | 0 | os << std::endl; |
208 | |
|
209 | 0 | Function* curFunction = program->getMain(); |
210 | 0 | const ShaderParameterList& inParams = curFunction->getInputParameters(); |
211 | |
|
212 | 0 | writeFunctionTitle(os, curFunction); |
213 | | |
214 | | // Write inout params and fill mInputToGLStatesMap |
215 | 0 | writeInputParameters(os, curFunction, gpuType); |
216 | 0 | writeOutParameters(os, curFunction, gpuType); |
217 | | |
218 | | // The function name must always main. |
219 | 0 | os << "void main(void) {" << std::endl; |
220 | | |
221 | | // Write local parameters. |
222 | 0 | for (const auto& p : curFunction->getLocalParameters()) |
223 | 0 | { |
224 | 0 | os << "\t"; |
225 | 0 | writeParameter(os, p); |
226 | 0 | os << ";" << std::endl; |
227 | 0 | } |
228 | 0 | os << std::endl; |
229 | |
|
230 | 0 | for (const auto& pFuncInvoc : curFunction->getAtomInstances()) |
231 | 0 | { |
232 | 0 | redirectGlobalWrites(os, pFuncInvoc, inParams, parameterList); |
233 | 0 | for (auto& operand : pFuncInvoc->getOperandList()) |
234 | 0 | { |
235 | 0 | const ParameterPtr& param = operand.getParameter(); |
236 | 0 | if (gpuType != GPT_VERTEX_PROGRAM || param->getSemantic() != Parameter::SPS_TEXTURE_COORDINATES) |
237 | 0 | continue; |
238 | | |
239 | 0 | bool isInputParam = std::find(inParams.begin(), inParams.end(), param) != inParams.end(); |
240 | | |
241 | | // Now that every texcoord is a vec4 (passed as vertex attributes) we |
242 | | // have to swizzle them according the desired type. |
243 | 0 | if (isInputParam) |
244 | 0 | operand.setMaskToParamType(); |
245 | 0 | } |
246 | |
|
247 | 0 | os << "\t"; |
248 | 0 | pFuncInvoc->writeSourceCode(os, getTargetLanguage()); |
249 | 0 | os << std::endl; |
250 | 0 | } |
251 | 0 | os << "}" << std::endl; |
252 | 0 | os << std::endl; |
253 | 0 | } |
254 | | |
255 | | //----------------------------------------------------------------------- |
256 | | void GLSLProgramWriter::writeInputParameters(std::ostream& os, Function* function, GpuProgramType gpuType) |
257 | 0 | { |
258 | 0 | int psInLocation = 0; |
259 | |
|
260 | 0 | for (const auto& p : function->getInputParameters()) |
261 | 0 | { |
262 | 0 | auto paramContent = p->getContent(); |
263 | 0 | auto paramSemantic = p->getSemantic(); |
264 | 0 | const String& paramName = p->getName(); |
265 | |
|
266 | 0 | if (gpuType == GPT_FRAGMENT_PROGRAM) |
267 | 0 | { |
268 | 0 | if(paramContent == Parameter::SPC_POINTSPRITE_COORDINATE) |
269 | 0 | { |
270 | 0 | p->_rename("gl_PointCoord"); |
271 | 0 | continue; |
272 | 0 | } |
273 | 0 | else if(paramContent == Parameter::SPC_POINTSPRITE_SIZE) |
274 | 0 | { |
275 | | // injected by matchVStoPSInterface, but only available in VS |
276 | 0 | continue; |
277 | 0 | } |
278 | 0 | else if(paramSemantic == Parameter::SPS_LAYER) |
279 | 0 | { |
280 | 0 | p->_rename("gl_Layer"); |
281 | 0 | continue; |
282 | 0 | } |
283 | 0 | else if(paramSemantic == Parameter::SPS_POSITION) |
284 | 0 | { |
285 | 0 | p->_rename("gl_FragCoord"); |
286 | 0 | continue; |
287 | 0 | } |
288 | 0 | else if(paramSemantic == Parameter::SPS_FRONT_FACING) |
289 | 0 | { |
290 | 0 | p->_rename("gl_FrontFacing"); |
291 | 0 | continue; |
292 | 0 | } |
293 | | |
294 | 0 | os << "IN("; |
295 | 0 | if(p->isHighP()) |
296 | 0 | os << "f32"; // rely on unified shader vor f32vec4 etc. |
297 | 0 | os << mGpuConstTypeMap[p->getType()]; |
298 | 0 | os << "\t"; |
299 | 0 | os << paramName; |
300 | 0 | os << ", " << psInLocation++ << ")\n"; |
301 | 0 | } |
302 | 0 | else if (gpuType == GPT_VERTEX_PROGRAM) |
303 | 0 | { |
304 | | // Due the fact that glsl does not have register like cg we have to rename the params |
305 | 0 | if(paramSemantic == Parameter::SPS_TEXTURE_COORDINATES) |
306 | 0 | p->_rename(StringUtil::format("uv%d", p->getIndex())); |
307 | 0 | else if(paramContent == Parameter::SPC_COLOR_SPECULAR) |
308 | 0 | p->_rename("secondary_colour"); |
309 | 0 | else |
310 | 0 | p->_rename(mParamSemanticToNameMap[paramSemantic]); |
311 | 0 | os << "IN("; |
312 | | // all uv texcoords passed by ogre are at least vec4 |
313 | 0 | if ((paramSemantic == Parameter::SPS_TEXTURE_COORDINATES) && (p->getType() < GCT_FLOAT4)) |
314 | 0 | { |
315 | 0 | os << "vec4"; |
316 | 0 | } |
317 | 0 | else |
318 | 0 | { |
319 | | // the gl rendersystems only pass float attributes |
320 | 0 | GpuConstantType type = p->getType(); |
321 | 0 | if(!mIsVulkan && !GpuConstantDefinition::isFloat(type)) |
322 | 0 | type = GpuConstantType(type & ~GpuConstantDefinition::getBaseType(type)); |
323 | 0 | os << mGpuConstTypeMap[type]; |
324 | 0 | } |
325 | 0 | os << "\t"; |
326 | 0 | os << p->getName() << ", "; |
327 | 0 | writeParameterSemantic(os, p); // maps to location |
328 | 0 | os << ")\n"; |
329 | 0 | } |
330 | 0 | } |
331 | 0 | } |
332 | | |
333 | | //----------------------------------------------------------------------- |
334 | | void GLSLProgramWriter::writeOutParameters(std::ostream& os, Function* function, GpuProgramType gpuType) |
335 | 0 | { |
336 | 0 | const ShaderParameterList& outParams = function->getOutputParameters(); |
337 | 0 | int vsOutLocation = 0; |
338 | |
|
339 | 0 | for (const auto& p : outParams) |
340 | 0 | { |
341 | 0 | if(gpuType == GPT_VERTEX_PROGRAM) |
342 | 0 | { |
343 | | // GLSL vertex program has to write always gl_Position (but this is also deprecated after version 130) |
344 | 0 | if(p->getSemantic() == Parameter::SPS_POSITION) |
345 | 0 | { |
346 | 0 | p->_rename("gl_Position"); |
347 | 0 | } |
348 | 0 | else if(p->getContent() == Parameter::SPC_POINTSPRITE_SIZE) |
349 | 0 | { |
350 | 0 | p->_rename("gl_PointSize"); |
351 | 0 | } |
352 | 0 | else if(p->getSemantic() == Parameter::SPS_LAYER) |
353 | 0 | { |
354 | 0 | p->_rename("gl_Layer"); |
355 | 0 | } |
356 | 0 | else |
357 | 0 | { |
358 | 0 | os << "OUT("; |
359 | 0 | writeParameter(os, p); |
360 | 0 | os << ", " << vsOutLocation++ << ")\n"; |
361 | 0 | } |
362 | 0 | } |
363 | 0 | else if(gpuType == GPT_FRAGMENT_PROGRAM && |
364 | 0 | p->getSemantic() == Parameter::SPS_COLOR) |
365 | 0 | { |
366 | 0 | if(p->getIndex() == 0) |
367 | 0 | { |
368 | | // handled by UnifiedShader |
369 | 0 | p->_rename("gl_FragColor"); |
370 | 0 | continue; |
371 | 0 | } |
372 | | |
373 | 0 | os << "OUT(vec4\t" << p->getName() << ", " << p->getIndex() << ")\n"; |
374 | 0 | } |
375 | 0 | } |
376 | 0 | } |
377 | | //----------------------------------------------------------------------- |
378 | | } |
379 | | } |