Coverage Report

Created: 2026-02-14 06:32

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/src/ogre/Components/Terrain/include/OgreTerrainLodManager.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __Ogre_TerrainLodManager_H__
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#define __Ogre_TerrainLodManager_H__
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#include "OgreTerrainPrerequisites.h"
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#include "OgreWorkQueue.h"
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namespace Ogre
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{
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    class Terrain;
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    /** \addtogroup Optional
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    *  @{
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    */
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    /** \addtogroup Terrain
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    *  Some details on the terrain LOD manager
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    *  @{
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    */
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    /** Terrain LOD data manager
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    @par
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        This class is used for managing terrain LOD data's loading, unloading.
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    */
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    class _OgreTerrainExport TerrainLodManager
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    {
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    public:
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        static const uint32 TERRAINLODDATA_CHUNK_ID;
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        static const uint16 TERRAINLODDATA_CHUNK_VERSION;
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        typedef std::vector<float> LodData;
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        typedef std::vector<LodData> LodsData;
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        struct LoadLodRequest
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        {
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            LoadLodRequest( TerrainLodManager* r, uint16 preparedLod, uint16 loadedLod, uint16 target )
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                : requestee(r)
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                , currentPreparedLod(preparedLod)
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                , currentLoadedLod(loadedLod)
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                , requestedLod(target)
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            {
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            }
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            TerrainLodManager* requestee;
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            uint16 currentPreparedLod;
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            uint16 currentLoadedLod;
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            uint16 requestedLod;
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        };
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        struct LodInfo
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        {
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            uint treeStart;
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            uint treeEnd;
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            bool isLast;
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            uint16 resolution;
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            uint size;
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        };
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    public:
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        TerrainLodManager(Terrain* t, DataStreamPtr& stream);
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        TerrainLodManager(Terrain* t, const String& filename = "");
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        virtual ~TerrainLodManager();
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        void open(const String& filename);
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        void close();
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        bool isOpen() const;
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        void updateToLodLevel(int lodLevel, bool synchronous = false);
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        /// Save each LOD level separately compressed so seek is possible
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        static void saveLodData(StreamSerialiser& stream, Terrain* terrain);
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        /** Copy geometry data from buffer to mHeightData/mDeltaData
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          @param lodLevel A LOD level to work with
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          @param data, dataSize Buffer which holds geometry data if separated form
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          @remarks Data in buffer has to be both height and delta data. First half is height data.
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                Seconds half is delta data.
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          */
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        void fillBufferAtLod(uint lodLevel, const float* data, uint dataSize );
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        /** Read separated geometry data from file into allocated memory
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          @param lowerLodBound Lower bound of LOD levels to load
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          @param higherLodBound Upper bound of LOD levels to load
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          @remarks Geometry data are uncompressed using inflate() and stored into
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                allocated buffer
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          */
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        void readLodData(uint16 lowerLodBound, uint16 higherLodBound);
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        void waitForDerivedProcesses();
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        int getHighestLodPrepared(){ return mHighestLodPrepared; }
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        int getHighestLodLoaded(){ return mHighestLodLoaded; }
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        int getTargetLodLevel(){ return mTargetLodLevel; }
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        LodInfo& getLodInfo(uint lodLevel)
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        {
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            if(!mLodInfoTable)
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                buildLodInfoTable();
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            return mLodInfoTable[lodLevel];
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        }
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    private:
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        WorkQueue::Response* handleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ);
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        void handleResponse(const WorkQueue::Response* res, const WorkQueue* srcQ);
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        void init();
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        void buildLodInfoTable();
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        /** Separate geometry data by LOD level
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        @param data A geometry data to separate i.e. mHeightData/mDeltaData
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        @param size Dimension of the input data
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        @param numLodLevels Number of LOD levels in the input data
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        @param lods The separated LOD data
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        @remarks Allocates new array and fills it with geometry data coupled by LOD level from lowest LOD level to highest. Example:
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                before separation:
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                00 01 02 03 04
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                05 06 07 08 09
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                10 11 12 13 14
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                15 16 17 18 19
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                20 21 22 23 24
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                after separation:
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                2: 00 04 20 24
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                1: 02 10 12 14 22
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                0: 01 03 05 06 07 08 09 11 13 15 16 17 18 19 21 23
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          */
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        static void separateData(float* data, uint16 size, uint16 numLodLevels, LodsData& lods );
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    private:
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        Terrain* mTerrain;
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        DataStreamPtr mDataStream;
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        size_t mStreamOffset;
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        LodInfo* mLodInfoTable;
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        int mTargetLodLevel;    /// Which LOD level is demanded
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        int mHighestLodPrepared;  /// Highest LOD level stored in memory i.e. mHeightData/mDeltaData
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        int mHighestLodLoaded;  /// Highest LOD level loaded in GPU
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        bool mIncreaseLodLevelInProgress;  /// Is increaseLodLevel() running?
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        bool mLastRequestSynchronous;
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    };
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    /** @} */
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    /** @} */
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}
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#endif