/src/ogre/OgreMain/src/OgreAnimable.cpp
Line | Count | Source |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #include "OgreStableHeaders.h" |
29 | | #include "OgreAnimable.h" |
30 | | |
31 | | namespace Ogre { |
32 | | void AnimableValue::resetToBaseValue(void) |
33 | 0 | { |
34 | 0 | switch(mType) |
35 | 0 | { |
36 | 0 | case INT: |
37 | 0 | setValue(mBaseValueInt); |
38 | 0 | break; |
39 | 0 | case REAL: |
40 | 0 | setValue(mBaseValueReal[0]); |
41 | 0 | break; |
42 | 0 | case VECTOR2: |
43 | 0 | setValue(Vector2(mBaseValueReal)); |
44 | 0 | break; |
45 | 0 | case VECTOR3: |
46 | 0 | setValue(Vector3(mBaseValueReal)); |
47 | 0 | break; |
48 | 0 | case VECTOR4: |
49 | 0 | setValue(Vector4(mBaseValueReal)); |
50 | 0 | break; |
51 | 0 | case QUATERNION: |
52 | 0 | setValue(Quaternion(mBaseValueReal)); |
53 | 0 | break; |
54 | 0 | case COLOUR: |
55 | 0 | setValue(ColourValue(mBaseValueReal[0], mBaseValueReal[1], |
56 | 0 | mBaseValueReal[2], mBaseValueReal[3])); |
57 | 0 | break; |
58 | 0 | case RADIAN: |
59 | 0 | setValue(Radian(mBaseValueReal[0])); |
60 | 0 | break; |
61 | 0 | } |
62 | 0 | } |
63 | | //-------------------------------------------------------------------------- |
64 | | void AnimableValue::setAsBaseValue(const Any& val) |
65 | 0 | { |
66 | 0 | switch(mType) |
67 | 0 | { |
68 | 0 | case INT: |
69 | 0 | setAsBaseValue(any_cast<int>(val)); |
70 | 0 | break; |
71 | 0 | case REAL: |
72 | 0 | setAsBaseValue(any_cast<Real>(val)); |
73 | 0 | break; |
74 | 0 | case VECTOR2: |
75 | 0 | setAsBaseValue(any_cast<Vector2>(val)); |
76 | 0 | break; |
77 | 0 | case VECTOR3: |
78 | 0 | setAsBaseValue(any_cast<Vector3>(val)); |
79 | 0 | break; |
80 | 0 | case VECTOR4: |
81 | 0 | setAsBaseValue(any_cast<Vector4>(val)); |
82 | 0 | break; |
83 | 0 | case QUATERNION: |
84 | 0 | setAsBaseValue(any_cast<Quaternion>(val)); |
85 | 0 | break; |
86 | 0 | case COLOUR: |
87 | 0 | setAsBaseValue(any_cast<ColourValue>(val)); |
88 | 0 | break; |
89 | 0 | case RADIAN: |
90 | 0 | setAsBaseValue(any_cast<Radian>(val)); |
91 | 0 | break; |
92 | 0 | } |
93 | 0 | } |
94 | | //-------------------------------------------------------------------------- |
95 | | void AnimableValue::setValue(const Any& val) |
96 | 0 | { |
97 | 0 | switch(mType) |
98 | 0 | { |
99 | 0 | case INT: |
100 | 0 | setValue(any_cast<int>(val)); |
101 | 0 | break; |
102 | 0 | case REAL: |
103 | 0 | setValue(any_cast<Real>(val)); |
104 | 0 | break; |
105 | 0 | case VECTOR2: |
106 | 0 | setValue(any_cast<Vector2>(val)); |
107 | 0 | break; |
108 | 0 | case VECTOR3: |
109 | 0 | setValue(any_cast<Vector3>(val)); |
110 | 0 | break; |
111 | 0 | case VECTOR4: |
112 | 0 | setValue(any_cast<Vector4>(val)); |
113 | 0 | break; |
114 | 0 | case QUATERNION: |
115 | 0 | setValue(any_cast<Quaternion>(val)); |
116 | 0 | break; |
117 | 0 | case COLOUR: |
118 | 0 | setValue(any_cast<ColourValue>(val)); |
119 | 0 | break; |
120 | 0 | case RADIAN: |
121 | 0 | setValue(any_cast<Radian>(val)); |
122 | 0 | break; |
123 | 0 | } |
124 | 0 | } |
125 | | //-------------------------------------------------------------------------- |
126 | | void AnimableValue::applyDeltaValue(const Any& val) |
127 | 0 | { |
128 | 0 | switch(mType) |
129 | 0 | { |
130 | 0 | case INT: |
131 | 0 | applyDeltaValue(any_cast<int>(val)); |
132 | 0 | break; |
133 | 0 | case REAL: |
134 | 0 | applyDeltaValue(any_cast<Real>(val)); |
135 | 0 | break; |
136 | 0 | case VECTOR2: |
137 | 0 | applyDeltaValue(any_cast<Vector2>(val)); |
138 | 0 | break; |
139 | 0 | case VECTOR3: |
140 | 0 | applyDeltaValue(any_cast<Vector3>(val)); |
141 | 0 | break; |
142 | 0 | case VECTOR4: |
143 | 0 | applyDeltaValue(any_cast<Vector4>(val)); |
144 | 0 | break; |
145 | 0 | case QUATERNION: |
146 | 0 | applyDeltaValue(any_cast<Quaternion>(val)); |
147 | 0 | break; |
148 | 0 | case COLOUR: |
149 | 0 | applyDeltaValue(any_cast<ColourValue>(val)); |
150 | 0 | break; |
151 | 0 | case RADIAN: |
152 | 0 | applyDeltaValue(any_cast<Radian>(val)); |
153 | 0 | break; |
154 | 0 | } |
155 | 0 | } |
156 | | |
157 | | |
158 | | |
159 | | } |