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#ifndef OPENCV_CALIB3D_HPP
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#define OPENCV_CALIB3D_HPP
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#include "opencv2/core.hpp"
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#include "opencv2/core/types.hpp"
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#include "opencv2/features2d.hpp"
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#include "opencv2/core/affine.hpp"
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#include "opencv2/core/utils/logger.hpp"
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/**
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  @defgroup calib3d Camera Calibration and 3D Reconstruction
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The functions in this section use a so-called pinhole camera model. The view of a scene
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is obtained by projecting a scene's 3D point \f$P_w\f$ into the image plane using a perspective
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transformation which forms the corresponding pixel \f$p\f$. Both \f$P_w\f$ and \f$p\f$ are
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represented in homogeneous coordinates, i.e. as 3D and 2D homogeneous vector respectively. You will
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find a brief introduction to projective geometry, homogeneous vectors and homogeneous
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transformations at the end of this section's introduction. For more succinct notation, we often drop
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the 'homogeneous' and say vector instead of homogeneous vector.
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The distortion-free projective transformation given by a  pinhole camera model is shown below.
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\f[s \; p = A \begin{bmatrix} R|t \end{bmatrix} P_w,\f]
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where \f$P_w\f$ is a 3D point expressed with respect to the world coordinate system,
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\f$p\f$ is a 2D pixel in the image plane, \f$A\f$ is the camera intrinsic matrix,
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\f$R\f$ and \f$t\f$ are the rotation and translation that describe the change of coordinates from
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world to camera coordinate systems (or camera frame) and \f$s\f$ is the projective transformation's
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arbitrary scaling and not part of the camera model.
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The camera intrinsic matrix \f$A\f$ (notation used as in @cite Zhang2000 and also generally notated
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as \f$K\f$) projects 3D points given in the camera coordinate system to 2D pixel coordinates, i.e.
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\f[p = A P_c.\f]
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The camera intrinsic matrix \f$A\f$ is composed of the focal lengths \f$f_x\f$ and \f$f_y\f$, which are
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expressed in pixel units, and the principal point \f$(c_x, c_y)\f$, that is usually close to the
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image center:
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\f[A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1},\f]
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and thus
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\f[s \vecthree{u}{v}{1} = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1} \vecthree{X_c}{Y_c}{Z_c}.\f]
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The matrix of intrinsic parameters does not depend on the scene viewed. So, once estimated, it can
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be re-used as long as the focal length is fixed (in case of a zoom lens). Thus, if an image from the
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camera is scaled by a factor, all of these parameters need to be scaled (multiplied/divided,
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respectively) by the same factor.
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The joint rotation-translation matrix \f$[R|t]\f$ is the matrix product of a projective
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transformation and a homogeneous transformation. The 3-by-4 projective transformation maps 3D points
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represented in camera coordinates to 2D points in the image plane and represented in normalized
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camera coordinates \f$x' = X_c / Z_c\f$ and \f$y' = Y_c / Z_c\f$:
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\f[Z_c \begin{bmatrix}
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x' \\
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y' \\
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1
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\end{bmatrix} = \begin{bmatrix}
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1 & 0 & 0 & 0 \\
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0 & 1 & 0 & 0 \\
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0 & 0 & 1 & 0
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\end{bmatrix}
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\begin{bmatrix}
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X_c \\
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Y_c \\
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Z_c \\
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1
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\end{bmatrix}.\f]
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The homogeneous transformation is encoded by the extrinsic parameters \f$R\f$ and \f$t\f$ and
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represents the change of basis from world coordinate system \f$w\f$ to the camera coordinate sytem
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\f$c\f$. Thus, given the representation of the point \f$P\f$ in world coordinates, \f$P_w\f$, we
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obtain \f$P\f$'s representation in the camera coordinate system, \f$P_c\f$, by
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\f[P_c = \begin{bmatrix}
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R & t \\
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0 & 1
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\end{bmatrix} P_w,\f]
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This homogeneous transformation is composed out of \f$R\f$, a 3-by-3 rotation matrix, and \f$t\f$, a
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3-by-1 translation vector:
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\f[\begin{bmatrix}
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R & t \\
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0 & 1
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\end{bmatrix} = \begin{bmatrix}
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r_{11} & r_{12} & r_{13} & t_x \\
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r_{21} & r_{22} & r_{23} & t_y \\
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r_{31} & r_{32} & r_{33} & t_z \\
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0 & 0 & 0 & 1
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\end{bmatrix},
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\f]
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and therefore
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\f[\begin{bmatrix}
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X_c \\
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Y_c \\
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Z_c \\
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1
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\end{bmatrix} = \begin{bmatrix}
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r_{11} & r_{12} & r_{13} & t_x \\
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r_{21} & r_{22} & r_{23} & t_y \\
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r_{31} & r_{32} & r_{33} & t_z \\
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0 & 0 & 0 & 1
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\end{bmatrix}
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\begin{bmatrix}
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X_w \\
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Y_w \\
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Z_w \\
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1
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\end{bmatrix}.\f]
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Combining the projective transformation and the homogeneous transformation, we obtain the projective
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transformation that maps 3D points in world coordinates into 2D points in the image plane and in
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normalized camera coordinates:
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\f[Z_c \begin{bmatrix}
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x' \\
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y' \\
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1
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\end{bmatrix} = \begin{bmatrix} R|t \end{bmatrix} \begin{bmatrix}
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X_w \\
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Y_w \\
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Z_w \\
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1
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\end{bmatrix} = \begin{bmatrix}
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r_{11} & r_{12} & r_{13} & t_x \\
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r_{21} & r_{22} & r_{23} & t_y \\
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r_{31} & r_{32} & r_{33} & t_z
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\end{bmatrix}
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\begin{bmatrix}
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X_w \\
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Y_w \\
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Z_w \\
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1
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\end{bmatrix},\f]
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with \f$x' = X_c / Z_c\f$ and \f$y' = Y_c / Z_c\f$. Putting the equations for instrincs and extrinsics together, we can write out
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\f$s \; p = A \begin{bmatrix} R|t \end{bmatrix} P_w\f$ as
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\f[s \vecthree{u}{v}{1} = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}
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\begin{bmatrix}
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r_{11} & r_{12} & r_{13} & t_x \\
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r_{21} & r_{22} & r_{23} & t_y \\
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r_{31} & r_{32} & r_{33} & t_z
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\end{bmatrix}
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\begin{bmatrix}
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X_w \\
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Y_w \\
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Z_w \\
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1
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\end{bmatrix}.\f]
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If \f$Z_c \ne 0\f$, the transformation above is equivalent to the following,
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\f[\begin{bmatrix}
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u \\
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v
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\end{bmatrix} = \begin{bmatrix}
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f_x X_c/Z_c + c_x \\
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f_y Y_c/Z_c + c_y
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\end{bmatrix}\f]
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with
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\f[\vecthree{X_c}{Y_c}{Z_c} = \begin{bmatrix}
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R|t
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\end{bmatrix} \begin{bmatrix}
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X_w \\
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Y_w \\
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Z_w \\
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1
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\end{bmatrix}.\f]
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The following figure illustrates the pinhole camera model.
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![Pinhole camera model](pics/pinhole_camera_model.png) { width=70% }
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Real lenses usually have some distortion, mostly radial distortion, and slight tangential distortion.
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So, the above model is extended as:
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\f[\begin{bmatrix}
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u \\
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v
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\end{bmatrix} = \begin{bmatrix}
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f_x x'' + c_x \\
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f_y y'' + c_y
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\end{bmatrix}\f]
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where
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\f[\begin{bmatrix}
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x'' \\
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y''
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\end{bmatrix} = \begin{bmatrix}
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x' \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6} + 2 p_1 x' y' + p_2(r^2 + 2 x'^2) + s_1 r^2 + s_2 r^4 \\
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y' \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6} + p_1 (r^2 + 2 y'^2) + 2 p_2 x' y' + s_3 r^2 + s_4 r^4 \\
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\end{bmatrix}\f]
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with
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\f[r^2 = x'^2 + y'^2\f]
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and
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\f[\begin{bmatrix}
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x'\\
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y'
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\end{bmatrix} = \begin{bmatrix}
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X_c/Z_c \\
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Y_c/Z_c
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\end{bmatrix},\f]
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if \f$Z_c \ne 0\f$.
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The distortion parameters are the radial coefficients \f$k_1\f$, \f$k_2\f$, \f$k_3\f$, \f$k_4\f$, \f$k_5\f$, and \f$k_6\f$
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,\f$p_1\f$ and \f$p_2\f$ are the tangential distortion coefficients, and \f$s_1\f$, \f$s_2\f$, \f$s_3\f$, and \f$s_4\f$,
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are the thin prism distortion coefficients. Higher-order coefficients are not considered in OpenCV.
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The next figures show two common types of radial distortion: barrel distortion
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(\f$ 1 + k_1 r^2 + k_2 r^4 + k_3 r^6 \f$ monotonically decreasing)
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and pincushion distortion (\f$ 1 + k_1 r^2 + k_2 r^4 + k_3 r^6 \f$ monotonically increasing).
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Radial distortion is always monotonic for real lenses,
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and if the estimator produces a non-monotonic result,
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this should be considered a calibration failure.
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More generally, radial distortion must be monotonic and the distortion function must be bijective.
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A failed estimation result may look deceptively good near the image center
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but will work poorly in e.g. AR/SFM applications.
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The optimization method used in OpenCV camera calibration does not include these constraints as
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the framework does not support the required integer programming and polynomial inequalities.
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See [issue #15992](https://github.com/opencv/opencv/issues/15992) for additional information.
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![](pics/distortion_examples.png)
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![](pics/distortion_examples2.png)
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In some cases, the image sensor may be tilted in order to focus an oblique plane in front of the
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camera (Scheimpflug principle). This can be useful for particle image velocimetry (PIV) or
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triangulation with a laser fan. The tilt causes a perspective distortion of \f$x''\f$ and
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\f$y''\f$. This distortion can be modeled in the following way, see e.g. @cite Louhichi07.
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\f[\begin{bmatrix}
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u \\
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v
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\end{bmatrix} = \begin{bmatrix}
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f_x x''' + c_x \\
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f_y y''' + c_y
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\end{bmatrix},\f]
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where
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\f[s\vecthree{x'''}{y'''}{1} =
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\vecthreethree{R_{33}(\tau_x, \tau_y)}{0}{-R_{13}(\tau_x, \tau_y)}
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{0}{R_{33}(\tau_x, \tau_y)}{-R_{23}(\tau_x, \tau_y)}
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{0}{0}{1} R(\tau_x, \tau_y) \vecthree{x''}{y''}{1}\f]
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and the matrix \f$R(\tau_x, \tau_y)\f$ is defined by two rotations with angular parameter
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\f$\tau_x\f$ and \f$\tau_y\f$, respectively,
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\f[
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R(\tau_x, \tau_y) =
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\vecthreethree{\cos(\tau_y)}{0}{-\sin(\tau_y)}{0}{1}{0}{\sin(\tau_y)}{0}{\cos(\tau_y)}
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\vecthreethree{1}{0}{0}{0}{\cos(\tau_x)}{\sin(\tau_x)}{0}{-\sin(\tau_x)}{\cos(\tau_x)} =
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\vecthreethree{\cos(\tau_y)}{\sin(\tau_y)\sin(\tau_x)}{-\sin(\tau_y)\cos(\tau_x)}
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{0}{\cos(\tau_x)}{\sin(\tau_x)}
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{\sin(\tau_y)}{-\cos(\tau_y)\sin(\tau_x)}{\cos(\tau_y)\cos(\tau_x)}.
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\f]
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In the functions below the coefficients are passed or returned as
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\f[(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f]
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vector. That is, if the vector contains four elements, it means that \f$k_3=0\f$ . The distortion
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coefficients do not depend on the scene viewed. Thus, they also belong to the intrinsic camera
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parameters. And they remain the same regardless of the captured image resolution. If, for example, a
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camera has been calibrated on images of 320 x 240 resolution, absolutely the same distortion
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coefficients can be used for 640 x 480 images from the same camera while \f$f_x\f$, \f$f_y\f$,
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\f$c_x\f$, and \f$c_y\f$ need to be scaled appropriately.
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The functions below use the above model to do the following:
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-   Project 3D points to the image plane given intrinsic and extrinsic parameters.
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-   Compute extrinsic parameters given intrinsic parameters, a few 3D points, and their
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projections.
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-   Estimate intrinsic and extrinsic camera parameters from several views of a known calibration
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pattern (every view is described by several 3D-2D point correspondences).
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-   Estimate the relative position and orientation of the stereo camera "heads" and compute the
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*rectification* transformation that makes the camera optical axes parallel.
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<B> Homogeneous Coordinates </B><br>
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Homogeneous Coordinates are a system of coordinates that are used in projective geometry. Their use
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allows to represent points at infinity by finite coordinates and simplifies formulas when compared
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to the cartesian counterparts, e.g. they have the advantage that affine transformations can be
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expressed as linear homogeneous transformation.
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One obtains the homogeneous vector \f$P_h\f$ by appending a 1 along an n-dimensional cartesian
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vector \f$P\f$ e.g. for a 3D cartesian vector the mapping \f$P \rightarrow P_h\f$ is:
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\f[\begin{bmatrix}
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X \\
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Y \\
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Z
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\end{bmatrix} \rightarrow \begin{bmatrix}
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X \\
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Y \\
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Z \\
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1
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\end{bmatrix}.\f]
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For the inverse mapping \f$P_h \rightarrow P\f$, one divides all elements of the homogeneous vector
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by its last element, e.g. for a 3D homogeneous vector one gets its 2D cartesian counterpart by:
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\f[\begin{bmatrix}
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X \\
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Y \\
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W
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\end{bmatrix} \rightarrow \begin{bmatrix}
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X / W \\
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Y / W
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\end{bmatrix},\f]
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if \f$W \ne 0\f$.
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Due to this mapping, all multiples \f$k P_h\f$, for \f$k \ne 0\f$, of a homogeneous point represent
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the same point \f$P_h\f$. An intuitive understanding of this property is that under a projective
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transformation, all multiples of \f$P_h\f$ are mapped to the same point. This is the physical
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observation one does for pinhole cameras, as all points along a ray through the camera's pinhole are
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projected to the same image point, e.g. all points along the red ray in the image of the pinhole
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camera model above would be mapped to the same image coordinate. This property is also the source
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for the scale ambiguity s in the equation of the pinhole camera model.
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As mentioned, by using homogeneous coordinates we can express any change of basis parameterized by
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\f$R\f$ and \f$t\f$ as a linear transformation, e.g. for the change of basis from coordinate system
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0 to coordinate system 1 becomes:
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\f[P_1 = R P_0 + t \rightarrow P_{h_1} = \begin{bmatrix}
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R & t \\
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0 & 1
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\end{bmatrix} P_{h_0}.\f]
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<B> Homogeneous Transformations, Object frame / Camera frame </B><br>
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Change of basis or computing the 3D coordinates from one frame to another frame can be achieved easily using
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the following notation:
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\f[
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\mathbf{X}_c = \hspace{0.2em}
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{}^{c}\mathbf{T}_o \hspace{0.2em} \mathbf{X}_o
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\f]
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\f[
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\begin{bmatrix}
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X_c \\
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Y_c \\
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Z_c \\
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1
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\end{bmatrix} =
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\begin{bmatrix}
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{}^{c}\mathbf{R}_o & {}^{c}\mathbf{t}_o \\
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0_{1 \times 3} & 1
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\end{bmatrix}
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\begin{bmatrix}
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X_o \\
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Y_o \\
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Z_o \\
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1
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\end{bmatrix}
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\f]
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For a 3D points (\f$ \mathbf{X}_o \f$) expressed in the object frame, the homogeneous transformation matrix
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\f$ {}^{c}\mathbf{T}_o \f$ allows computing the corresponding coordinate (\f$ \mathbf{X}_c \f$) in the camera frame.
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This transformation matrix is composed of a 3x3 rotation matrix \f$ {}^{c}\mathbf{R}_o \f$ and a 3x1 translation vector
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\f$ {}^{c}\mathbf{t}_o \f$.
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The 3x1 translation vector \f$ {}^{c}\mathbf{t}_o \f$ is the position of the object frame in the camera frame and the
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3x3 rotation matrix \f$ {}^{c}\mathbf{R}_o \f$ the orientation of the object frame in the camera frame.
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With this simple notation, it is easy to chain the transformations. For instance, to compute the 3D coordinates of a point
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expressed in the object frame in the world frame can be done with:
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\f[
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\mathbf{X}_w = \hspace{0.2em}
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{}^{w}\mathbf{T}_c \hspace{0.2em} {}^{c}\mathbf{T}_o \hspace{0.2em}
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\mathbf{X}_o =
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{}^{w}\mathbf{T}_o \hspace{0.2em} \mathbf{X}_o
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\f]
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Similarly, computing the inverse transformation can be done with:
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\f[
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\mathbf{X}_o = \hspace{0.2em}
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{}^{o}\mathbf{T}_c \hspace{0.2em} \mathbf{X}_c =
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\left( {}^{c}\mathbf{T}_o \right)^{-1} \hspace{0.2em} \mathbf{X}_c
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\f]
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The inverse of an homogeneous transformation matrix is then:
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\f[
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{}^{o}\mathbf{T}_c = \left( {}^{c}\mathbf{T}_o \right)^{-1} =
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\begin{bmatrix}
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{}^{c}\mathbf{R}^{\top}_o & - \hspace{0.2em} {}^{c}\mathbf{R}^{\top}_o \hspace{0.2em} {}^{c}\mathbf{t}_o \\
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0_{1 \times 3} & 1
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\end{bmatrix}
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\f]
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One can note that the inverse of a 3x3 rotation matrix is directly its matrix transpose.
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![Perspective projection, from object to camera frame](pics/pinhole_homogeneous_transformation.jpg) { width=70% }
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This figure summarizes the whole process. The object pose returned for instance by the @ref solvePnP function
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or pose from fiducial marker detection is this \f$ {}^{c}\mathbf{T}_o \f$ transformation.
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The camera intrinsic matrix \f$ \mathbf{K} \f$ allows projecting the 3D point expressed in the camera frame onto the image plane
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assuming a perspective projection model (pinhole camera model). Image coordinates extracted from classical image processing functions
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assume a (u,v) top-left coordinates frame.
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\note
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- for an online video course on this topic, see for instance:
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  - ["3.3.1. Homogeneous Transformation Matrices", Modern Robotics, Kevin M. Lynch and Frank C. Park](https://modernrobotics.northwestern.edu/nu-gm-book-resource/3-3-1-homogeneous-transformation-matrices/)
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- the 3x3 rotation matrix is composed of 9 values but describes a 3 dof transformation
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- some additional properties of the 3x3 rotation matrix are:
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  - \f$ \mathrm{det} \left( \mathbf{R} \right) = 1 \f$
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  - \f$ \mathbf{R} \mathbf{R}^{\top} = \mathbf{R}^{\top} \mathbf{R} = \mathrm{I}_{3 \times 3} \f$
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  - interpolating rotation can be done using the [Slerp (spherical linear interpolation)](https://en.wikipedia.org/wiki/Slerp) method
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- quick conversions between the different rotation formalisms can be done using this [online tool](https://www.andre-gaschler.com/rotationconverter/)
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<B> Intrinsic parameters from camera lens specifications </B><br>
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When dealing with industrial cameras, the camera intrinsic matrix or more precisely \f$ \left(f_x, f_y \right) \f$
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can be deduced, approximated from the camera specifications:
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\f[
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f_x = \frac{f_{\text{mm}}}{\text{pixel_size_in_mm}} = \frac{f_{\text{mm}}}{\text{sensor_size_in_mm} / \text{nb_pixels}}
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\f]
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In a same way, the physical focal length can be deduced from the angular field of view:
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\f[
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f_{\text{mm}} = \frac{\text{sensor_size_in_mm}}{2 \times \tan{\frac{\text{fov}}{2}}}
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\f]
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This latter conversion can be useful when using a rendering software to mimic a physical camera device.
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@note
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    -    See also #calibrationMatrixValues
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<B> Additional references, notes </B><br>
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@note
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    -   Many functions in this module take a camera intrinsic matrix as an input parameter. Although all
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        functions assume the same structure of this parameter, they may name it differently. The
493
        parameter's description, however, will be clear in that a camera intrinsic matrix with the structure
494
        shown above is required.
495
    -   A calibration sample for 3 cameras in a horizontal position can be found at
496
        opencv_source_code/samples/cpp/3calibration.cpp
497
    -   A calibration sample based on a sequence of images can be found at
498
        opencv_source_code/samples/cpp/calibration.cpp
499
    -   A calibration sample in order to do 3D reconstruction can be found at
500
        opencv_source_code/samples/cpp/build3dmodel.cpp
501
    -   A calibration example on stereo calibration can be found at
502
        opencv_source_code/samples/cpp/stereo_calib.cpp
503
    -   A calibration example on stereo matching can be found at
504
        opencv_source_code/samples/cpp/stereo_match.cpp
505
    -   (Python) A camera calibration sample can be found at
506
        opencv_source_code/samples/python/calibrate.py
507
508
  @{
509
    @defgroup calib3d_fisheye Fisheye camera model
510
511
    Definitions: Let P be a point in 3D of coordinates X in the world reference frame (stored in the
512
    matrix X) The coordinate vector of P in the camera reference frame is:
513
514
    \f[Xc = R X + T\f]
515
516
    where R is the rotation matrix corresponding to the rotation vector om: R = rodrigues(om); call x, y
517
    and z the 3 coordinates of Xc:
518
519
    \f[\begin{array}{l} x = Xc_1 \\ y = Xc_2 \\ z = Xc_3 \end{array} \f]
520
521
    The pinhole projection coordinates of P is [a; b] where
522
523
    \f[\begin{array}{l} a = x / z \ and \ b = y / z \\ r^2 = a^2 + b^2 \\ \theta = atan(r) \end{array} \f]
524
525
    Fisheye distortion:
526
527
    \f[\theta_d = \theta (1 + k_1 \theta^2 + k_2 \theta^4 + k_3 \theta^6 + k_4 \theta^8)\f]
528
529
    The distorted point coordinates are [x'; y'] where
530
531
    \f[\begin{array}{l} x' = (\theta_d / r) a \\ y' = (\theta_d / r) b \end{array} \f]
532
533
    Finally, conversion into pixel coordinates: The final pixel coordinates vector [u; v] where:
534
535
    \f[\begin{array}{l} u = f_x (x' + \alpha y') + c_x \\
536
    v = f_y y' + c_y \end{array} \f]
537
538
    Summary:
539
    Generic camera model @cite Kannala2006 with perspective projection and without distortion correction
540
541
  @}
542
 */
543
544
namespace cv
545
{
546
547
//! @addtogroup calib3d
548
//! @{
549
550
//! type of the robust estimation algorithm
551
enum { LMEDS  = 4,  //!< least-median of squares algorithm
552
       RANSAC = 8,  //!< RANSAC algorithm
553
       RHO    = 16, //!< RHO algorithm
554
       USAC_DEFAULT  = 32, //!< USAC algorithm, default settings
555
       USAC_PARALLEL = 33, //!< USAC, parallel version
556
       USAC_FM_8PTS = 34,  //!< USAC, fundamental matrix 8 points
557
       USAC_FAST = 35,     //!< USAC, fast settings
558
       USAC_ACCURATE = 36, //!< USAC, accurate settings
559
       USAC_PROSAC = 37,   //!< USAC, sorted points, runs PROSAC
560
       USAC_MAGSAC = 38    //!< USAC, runs MAGSAC++
561
     };
562
563
enum SolvePnPMethod {
564
    SOLVEPNP_ITERATIVE   = 0, //!< Pose refinement using non-linear Levenberg-Marquardt minimization scheme @cite Madsen04 @cite Eade13 \n
565
                              //!< Initial solution for non-planar "objectPoints" needs at least 6 points and uses the DLT algorithm. \n
566
                              //!< Initial solution for planar "objectPoints" needs at least 4 points and uses pose from homography decomposition.
567
    SOLVEPNP_EPNP        = 1, //!< EPnP: Efficient Perspective-n-Point Camera Pose Estimation @cite lepetit2009epnp
568
    SOLVEPNP_P3P         = 2, //!< Revisiting the P3P Problem @cite ding2023revisiting
569
    SOLVEPNP_DLS         = 3, //!< **Broken implementation. Using this flag will fallback to EPnP.** \n
570
                              //!< A Direct Least-Squares (DLS) Method for PnP @cite hesch2011direct
571
    SOLVEPNP_UPNP        = 4, //!< **Broken implementation. Using this flag will fallback to EPnP.** \n
572
                              //!< Exhaustive Linearization for Robust Camera Pose and Focal Length Estimation @cite penate2013exhaustive
573
    SOLVEPNP_AP3P        = 5, //!< An Efficient Algebraic Solution to the Perspective-Three-Point Problem @cite Ke17
574
    SOLVEPNP_IPPE        = 6, //!< Infinitesimal Plane-Based Pose Estimation @cite Collins14 \n
575
                              //!< Object points must be coplanar.
576
    SOLVEPNP_IPPE_SQUARE = 7, //!< Infinitesimal Plane-Based Pose Estimation @cite Collins14 \n
577
                              //!< This is a special case suitable for marker pose estimation.\n
578
                              //!< 4 coplanar object points must be defined in the following order:
579
                              //!<   - point 0: [-squareLength / 2,  squareLength / 2, 0]
580
                              //!<   - point 1: [ squareLength / 2,  squareLength / 2, 0]
581
                              //!<   - point 2: [ squareLength / 2, -squareLength / 2, 0]
582
                              //!<   - point 3: [-squareLength / 2, -squareLength / 2, 0]
583
    SOLVEPNP_SQPNP       = 8, //!< SQPnP: A Consistently Fast and Globally OptimalSolution to the Perspective-n-Point Problem @cite Terzakis2020SQPnP
584
#ifndef CV_DOXYGEN
585
    SOLVEPNP_MAX_COUNT        //!< Used for count
586
#endif
587
};
588
589
enum { CALIB_CB_ADAPTIVE_THRESH = 1,
590
       CALIB_CB_NORMALIZE_IMAGE = 2,
591
       CALIB_CB_FILTER_QUADS    = 4,
592
       CALIB_CB_FAST_CHECK      = 8,
593
       CALIB_CB_EXHAUSTIVE      = 16,
594
       CALIB_CB_ACCURACY        = 32,
595
       CALIB_CB_LARGER          = 64,
596
       CALIB_CB_MARKER          = 128,
597
       CALIB_CB_PLAIN           = 256
598
     };
599
600
enum { CALIB_CB_SYMMETRIC_GRID  = 1,
601
       CALIB_CB_ASYMMETRIC_GRID = 2,
602
       CALIB_CB_CLUSTERING      = 4
603
     };
604
605
enum { CALIB_NINTRINSIC          = 18,
606
       CALIB_USE_INTRINSIC_GUESS = 0x00001,
607
       CALIB_FIX_ASPECT_RATIO    = 0x00002,
608
       CALIB_FIX_PRINCIPAL_POINT = 0x00004,
609
       CALIB_ZERO_TANGENT_DIST   = 0x00008,
610
       CALIB_FIX_FOCAL_LENGTH    = 0x00010,
611
       CALIB_FIX_K1              = 0x00020,
612
       CALIB_FIX_K2              = 0x00040,
613
       CALIB_FIX_K3              = 0x00080,
614
       CALIB_FIX_K4              = 0x00800,
615
       CALIB_FIX_K5              = 0x01000,
616
       CALIB_FIX_K6              = 0x02000,
617
       CALIB_RATIONAL_MODEL      = 0x04000,
618
       CALIB_THIN_PRISM_MODEL    = 0x08000,
619
       CALIB_FIX_S1_S2_S3_S4     = 0x10000,
620
       CALIB_TILTED_MODEL        = 0x40000,
621
       CALIB_FIX_TAUX_TAUY       = 0x80000,
622
       CALIB_USE_QR              = 0x100000, //!< use QR instead of SVD decomposition for solving. Faster but potentially less precise
623
       CALIB_FIX_TANGENT_DIST    = 0x200000,
624
       // only for stereo
625
       CALIB_FIX_INTRINSIC       = 0x00100,
626
       CALIB_SAME_FOCAL_LENGTH   = 0x00200,
627
       // for stereo rectification
628
       CALIB_ZERO_DISPARITY      = 0x00400,
629
       CALIB_USE_LU              = (1 << 17), //!< use LU instead of SVD decomposition for solving. much faster but potentially less precise
630
       CALIB_USE_EXTRINSIC_GUESS = (1 << 22), //!< for stereoCalibrate
631
       CALIB_DISABLE_SCHUR_COMPLEMENT = (1 << 23)  //!< disable Schur complement (use Bouguet calibration engine)
632
     };
633
634
//! the algorithm for finding fundamental matrix
635
enum { FM_7POINT = 1, //!< 7-point algorithm
636
       FM_8POINT = 2, //!< 8-point algorithm
637
       FM_LMEDS  = 4, //!< least-median algorithm. 7-point algorithm is used.
638
       FM_RANSAC = 8  //!< RANSAC algorithm. It needs at least 15 points. 7-point algorithm is used.
639
     };
640
641
enum HandEyeCalibrationMethod
642
{
643
    CALIB_HAND_EYE_TSAI         = 0, //!< A New Technique for Fully Autonomous and Efficient 3D Robotics Hand/Eye Calibration @cite Tsai89
644
    CALIB_HAND_EYE_PARK         = 1, //!< Robot Sensor Calibration: Solving AX = XB on the Euclidean Group @cite Park94
645
    CALIB_HAND_EYE_HORAUD       = 2, //!< Hand-eye Calibration @cite Horaud95
646
    CALIB_HAND_EYE_ANDREFF      = 3, //!< On-line Hand-Eye Calibration @cite Andreff99
647
    CALIB_HAND_EYE_DANIILIDIS   = 4  //!< Hand-Eye Calibration Using Dual Quaternions @cite Daniilidis98
648
};
649
650
enum RobotWorldHandEyeCalibrationMethod
651
{
652
    CALIB_ROBOT_WORLD_HAND_EYE_SHAH = 0, //!< Solving the robot-world/hand-eye calibration problem using the kronecker product @cite Shah2013SolvingTR
653
    CALIB_ROBOT_WORLD_HAND_EYE_LI   = 1  //!< Simultaneous robot-world and hand-eye calibration using dual-quaternions and kronecker product @cite Li2010SimultaneousRA
654
};
655
656
enum SamplingMethod { SAMPLING_UNIFORM=0, SAMPLING_PROGRESSIVE_NAPSAC=1, SAMPLING_NAPSAC=2,
657
        SAMPLING_PROSAC=3 };
658
enum LocalOptimMethod {LOCAL_OPTIM_NULL=0, LOCAL_OPTIM_INNER_LO=1, LOCAL_OPTIM_INNER_AND_ITER_LO=2,
659
        LOCAL_OPTIM_GC=3, LOCAL_OPTIM_SIGMA=4};
660
enum ScoreMethod {SCORE_METHOD_RANSAC=0, SCORE_METHOD_MSAC=1, SCORE_METHOD_MAGSAC=2, SCORE_METHOD_LMEDS=3};
661
enum NeighborSearchMethod { NEIGH_FLANN_KNN=0, NEIGH_GRID=1, NEIGH_FLANN_RADIUS=2 };
662
enum PolishingMethod { NONE_POLISHER=0, LSQ_POLISHER=1, MAGSAC=2, COV_POLISHER=3 };
663
664
struct CV_EXPORTS_W_SIMPLE UsacParams
665
{ // in alphabetical order
666
    CV_WRAP UsacParams();
667
    CV_PROP_RW double confidence;
668
    CV_PROP_RW bool isParallel;
669
    CV_PROP_RW int loIterations;
670
    CV_PROP_RW LocalOptimMethod loMethod;
671
    CV_PROP_RW int loSampleSize;
672
    CV_PROP_RW int maxIterations;
673
    CV_PROP_RW NeighborSearchMethod neighborsSearch;
674
    CV_PROP_RW int randomGeneratorState;
675
    CV_PROP_RW SamplingMethod sampler;
676
    CV_PROP_RW ScoreMethod score;
677
    CV_PROP_RW double threshold;
678
    CV_PROP_RW PolishingMethod final_polisher;
679
    CV_PROP_RW int final_polisher_iterations;
680
};
681
682
/** @brief Converts a rotation matrix to a rotation vector or vice versa.
683
684
@param src Input rotation vector (3x1 or 1x3) or rotation matrix (3x3).
685
@param dst Output rotation matrix (3x3) or rotation vector (3x1 or 1x3), respectively.
686
@param jacobian Optional output Jacobian matrix, 3x9 or 9x3, which is a matrix of partial
687
derivatives of the output array components with respect to the input array components.
688
689
\f[\begin{array}{l} \theta \leftarrow norm(r) \\ r  \leftarrow r/ \theta \\ R =  \cos(\theta) I + (1- \cos{\theta} ) r r^T +  \sin(\theta) \vecthreethree{0}{-r_z}{r_y}{r_z}{0}{-r_x}{-r_y}{r_x}{0} \end{array}\f]
690
691
Inverse transformation can be also done easily, since
692
693
\f[\sin ( \theta ) \vecthreethree{0}{-r_z}{r_y}{r_z}{0}{-r_x}{-r_y}{r_x}{0} = \frac{R - R^T}{2}\f]
694
695
A rotation vector is a convenient and most compact representation of a rotation matrix (since any
696
rotation matrix has just 3 degrees of freedom). The representation is used in the global 3D geometry
697
optimization procedures like @ref calibrateCamera, @ref stereoCalibrate, or @ref solvePnP .
698
699
@note More information about the computation of the derivative of a 3D rotation matrix with respect to its exponential coordinate
700
can be found in:
701
    - A Compact Formula for the Derivative of a 3-D Rotation in Exponential Coordinates, Guillermo Gallego, Anthony J. Yezzi @cite Gallego2014ACF
702
703
@note Useful information on SE(3) and Lie Groups can be found in:
704
    - A tutorial on SE(3) transformation parameterizations and on-manifold optimization, Jose-Luis Blanco @cite blanco2010tutorial
705
    - Lie Groups for 2D and 3D Transformation, Ethan Eade @cite Eade17
706
    - A micro Lie theory for state estimation in robotics, Joan Solà, Jérémie Deray, Dinesh Atchuthan @cite Sol2018AML
707
 */
708
CV_EXPORTS_W void Rodrigues( InputArray src, OutputArray dst, OutputArray jacobian = noArray() );
709
710
711
712
/** Levenberg-Marquardt solver. Starting with the specified vector of parameters it
713
    optimizes the target vector criteria "err"
714
    (finds local minima of each target vector component absolute value).
715
716
    When needed, it calls user-provided callback.
717
*/
718
class CV_EXPORTS LMSolver : public Algorithm
719
{
720
public:
721
    class CV_EXPORTS Callback
722
    {
723
    public:
724
0
        virtual ~Callback() {}
725
        /**
726
         computes error and Jacobian for the specified vector of parameters
727
728
         @param param the current vector of parameters
729
         @param err output vector of errors: err_i = actual_f_i - ideal_f_i
730
         @param J output Jacobian: J_ij = d(ideal_f_i)/d(param_j)
731
732
         when J=noArray(), it means that it does not need to be computed.
733
         Dimensionality of error vector and param vector can be different.
734
         The callback should explicitly allocate (with "create" method) each output array
735
         (unless it's noArray()).
736
        */
737
        virtual bool compute(InputArray param, OutputArray err, OutputArray J) const = 0;
738
    };
739
740
    /**
741
       Runs Levenberg-Marquardt algorithm using the passed vector of parameters as the start point.
742
       The final vector of parameters (whether the algorithm converged or not) is stored at the same
743
       vector. The method returns the number of iterations used. If it's equal to the previously specified
744
       maxIters, there is a big chance the algorithm did not converge.
745
746
       @param param initial/final vector of parameters.
747
748
       Note that the dimensionality of parameter space is defined by the size of param vector,
749
       and the dimensionality of optimized criteria is defined by the size of err vector
750
       computed by the callback.
751
    */
752
    virtual int run(InputOutputArray param) const = 0;
753
754
    /**
755
       Sets the maximum number of iterations
756
       @param maxIters the number of iterations
757
    */
758
    virtual void setMaxIters(int maxIters) = 0;
759
    /**
760
       Retrieves the current maximum number of iterations
761
    */
762
    virtual int getMaxIters() const = 0;
763
764
    /**
765
       Creates Levenberg-Marquard solver
766
767
       @param cb callback
768
       @param maxIters maximum number of iterations that can be further
769
         modified using setMaxIters() method.
770
    */
771
    static Ptr<LMSolver> create(const Ptr<LMSolver::Callback>& cb, int maxIters);
772
    static Ptr<LMSolver> create(const Ptr<LMSolver::Callback>& cb, int maxIters, double eps);
773
};
774
775
776
777
/** @example samples/cpp/tutorial_code/features2D/Homography/pose_from_homography.cpp
778
An example program about pose estimation from coplanar points
779
780
Check @ref tutorial_homography "the corresponding tutorial" for more details
781
*/
782
783
/** @brief Finds a perspective transformation between two planes.
784
785
@param srcPoints Coordinates of the points in the original plane, a matrix of the type CV_32FC2
786
or vector\<Point2f\> .
787
@param dstPoints Coordinates of the points in the target plane, a matrix of the type CV_32FC2 or
788
a vector\<Point2f\> .
789
@param method Method used to compute a homography matrix. The following methods are possible:
790
-   **0** - a regular method using all the points, i.e., the least squares method
791
-   @ref RANSAC - RANSAC-based robust method
792
-   @ref LMEDS - Least-Median robust method
793
-   @ref RHO - PROSAC-based robust method
794
@param ransacReprojThreshold Maximum allowed reprojection error to treat a point pair as an inlier
795
(used in the RANSAC and RHO methods only). That is, if
796
\f[\| \texttt{dstPoints} _i -  \texttt{convertPointsHomogeneous} ( \texttt{H} \cdot \texttt{srcPoints} _i) \|_2  >  \texttt{ransacReprojThreshold}\f]
797
then the point \f$i\f$ is considered as an outlier. If srcPoints and dstPoints are measured in pixels,
798
it usually makes sense to set this parameter somewhere in the range of 1 to 10.
799
@param mask Optional output mask set by a robust method ( RANSAC or LMeDS ). Note that the input
800
mask values are ignored.
801
@param maxIters The maximum number of RANSAC iterations.
802
@param confidence Confidence level, between 0 and 1.
803
804
The function finds and returns the perspective transformation \f$H\f$ between the source and the
805
destination planes:
806
807
\f[s_i  \vecthree{x'_i}{y'_i}{1} \sim H  \vecthree{x_i}{y_i}{1}\f]
808
809
so that the back-projection error
810
811
\f[\sum _i \left ( x'_i- \frac{h_{11} x_i + h_{12} y_i + h_{13}}{h_{31} x_i + h_{32} y_i + h_{33}} \right )^2+ \left ( y'_i- \frac{h_{21} x_i + h_{22} y_i + h_{23}}{h_{31} x_i + h_{32} y_i + h_{33}} \right )^2\f]
812
813
is minimized. If the parameter method is set to the default value 0, the function uses all the point
814
pairs to compute an initial homography estimate with a simple least-squares scheme.
815
816
However, if not all of the point pairs ( \f$srcPoints_i\f$, \f$dstPoints_i\f$ ) fit the rigid perspective
817
transformation (that is, there are some outliers), this initial estimate will be poor. In this case,
818
you can use one of the three robust methods. The methods RANSAC, LMeDS and RHO try many different
819
random subsets of the corresponding point pairs (of four pairs each, collinear pairs are discarded), estimate the homography matrix
820
using this subset and a simple least-squares algorithm, and then compute the quality/goodness of the
821
computed homography (which is the number of inliers for RANSAC or the least median re-projection error for
822
LMeDS). The best subset is then used to produce the initial estimate of the homography matrix and
823
the mask of inliers/outliers.
824
825
Regardless of the method, robust or not, the computed homography matrix is refined further (using
826
inliers only in case of a robust method) with the Levenberg-Marquardt method to reduce the
827
re-projection error even more.
828
829
The methods RANSAC and RHO can handle practically any ratio of outliers but need a threshold to
830
distinguish inliers from outliers. The method LMeDS does not need any threshold but it works
831
correctly only when there are more than 50% of inliers. Finally, if there are no outliers and the
832
noise is rather small, use the default method (method=0).
833
834
The function is used to find initial intrinsic and extrinsic matrices. Homography matrix is
835
determined up to a scale. If \f$h_{33}\f$ is non-zero, the matrix is normalized so that \f$h_{33}=1\f$.
836
@note Whenever an \f$H\f$ matrix cannot be estimated, an empty one will be returned.
837
838
@sa
839
getAffineTransform, estimateAffine2D, estimateAffinePartial2D, getPerspectiveTransform, warpPerspective,
840
perspectiveTransform
841
 */
842
CV_EXPORTS_W Mat findHomography( InputArray srcPoints, InputArray dstPoints,
843
                                 int method = 0, double ransacReprojThreshold = 3,
844
                                 OutputArray mask=noArray(), const int maxIters = 2000,
845
                                 const double confidence = 0.995);
846
847
/** @overload */
848
CV_EXPORTS Mat findHomography( InputArray srcPoints, InputArray dstPoints,
849
                               OutputArray mask, int method = 0, double ransacReprojThreshold = 3 );
850
851
852
CV_EXPORTS_W Mat findHomography(InputArray srcPoints, InputArray dstPoints, OutputArray mask,
853
                   const UsacParams &params);
854
855
/** @brief Computes an RQ decomposition of 3x3 matrices.
856
857
@param src 3x3 input matrix.
858
@param mtxR Output 3x3 upper-triangular matrix.
859
@param mtxQ Output 3x3 orthogonal matrix.
860
@param Qx Optional output 3x3 rotation matrix around x-axis.
861
@param Qy Optional output 3x3 rotation matrix around y-axis.
862
@param Qz Optional output 3x3 rotation matrix around z-axis.
863
864
The function computes a RQ decomposition using the given rotations. This function is used in
865
#decomposeProjectionMatrix to decompose the left 3x3 submatrix of a projection matrix into a camera
866
and a rotation matrix.
867
868
It optionally returns three rotation matrices, one for each axis, and the three Euler angles in
869
degrees (as the return value) that could be used in OpenGL. Note, there is always more than one
870
sequence of rotations about the three principal axes that results in the same orientation of an
871
object, e.g. see @cite Slabaugh . Returned three rotation matrices and corresponding three Euler angles
872
are only one of the possible solutions.
873
 */
874
CV_EXPORTS_W Vec3d RQDecomp3x3( InputArray src, OutputArray mtxR, OutputArray mtxQ,
875
                                OutputArray Qx = noArray(),
876
                                OutputArray Qy = noArray(),
877
                                OutputArray Qz = noArray());
878
879
/** @brief Decomposes a projection matrix into a rotation matrix and a camera intrinsic matrix.
880
881
@param projMatrix 3x4 input projection matrix P.
882
@param cameraMatrix Output 3x3 camera intrinsic matrix \f$\cameramatrix{A}\f$.
883
@param rotMatrix Output 3x3 external rotation matrix R.
884
@param transVect Output 4x1 vector representing the camera position in homogeneous coordinates.
885
To obtain the translation vector, use t = -rotMatrix * transVect[:3].
886
@param rotMatrixX Optional 3x3 rotation matrix around x-axis.
887
@param rotMatrixY Optional 3x3 rotation matrix around y-axis.
888
@param rotMatrixZ Optional 3x3 rotation matrix around z-axis.
889
@param eulerAngles Optional three-element vector containing three Euler angles of rotation in
890
degrees.
891
892
The function computes a decomposition of a projection matrix into a calibration and a rotation
893
matrix and the position of a camera.
894
895
It optionally returns three rotation matrices, one for each axis, and three Euler angles that could
896
be used in OpenGL. Note, there is always more than one sequence of rotations about the three
897
principal axes that results in the same orientation of an object, e.g. see @cite Slabaugh . Returned
898
three rotation matrices and corresponding three Euler angles are only one of the possible solutions.
899
900
The function is based on #RQDecomp3x3 .
901
 */
902
CV_EXPORTS_W void decomposeProjectionMatrix( InputArray projMatrix, OutputArray cameraMatrix,
903
                                             OutputArray rotMatrix, OutputArray transVect,
904
                                             OutputArray rotMatrixX = noArray(),
905
                                             OutputArray rotMatrixY = noArray(),
906
                                             OutputArray rotMatrixZ = noArray(),
907
                                             OutputArray eulerAngles =noArray() );
908
909
/** @brief Computes partial derivatives of the matrix product for each multiplied matrix.
910
911
@param A First multiplied matrix.
912
@param B Second multiplied matrix.
913
@param dABdA First output derivative matrix d(A\*B)/dA of size
914
\f$\texttt{A.rows*B.cols} \times {A.rows*A.cols}\f$ .
915
@param dABdB Second output derivative matrix d(A\*B)/dB of size
916
\f$\texttt{A.rows*B.cols} \times {B.rows*B.cols}\f$ .
917
918
The function computes partial derivatives of the elements of the matrix product \f$A*B\f$ with regard to
919
the elements of each of the two input matrices. The function is used to compute the Jacobian
920
matrices in #stereoCalibrate but can also be used in any other similar optimization function.
921
 */
922
CV_EXPORTS_W void matMulDeriv( InputArray A, InputArray B, OutputArray dABdA, OutputArray dABdB );
923
924
/** @brief Combines two rotation-and-shift transformations.
925
926
@param rvec1 First rotation vector.
927
@param tvec1 First translation vector.
928
@param rvec2 Second rotation vector.
929
@param tvec2 Second translation vector.
930
@param rvec3 Output rotation vector of the superposition.
931
@param tvec3 Output translation vector of the superposition.
932
@param dr3dr1 Optional output derivative of rvec3 with regard to rvec1
933
@param dr3dt1 Optional output derivative of rvec3 with regard to tvec1
934
@param dr3dr2 Optional output derivative of rvec3 with regard to rvec2
935
@param dr3dt2 Optional output derivative of rvec3 with regard to tvec2
936
@param dt3dr1 Optional output derivative of tvec3 with regard to rvec1
937
@param dt3dt1 Optional output derivative of tvec3 with regard to tvec1
938
@param dt3dr2 Optional output derivative of tvec3 with regard to rvec2
939
@param dt3dt2 Optional output derivative of tvec3 with regard to tvec2
940
941
The functions compute:
942
943
\f[\begin{array}{l} \texttt{rvec3} =  \mathrm{rodrigues} ^{-1} \left ( \mathrm{rodrigues} ( \texttt{rvec2} )  \cdot \mathrm{rodrigues} ( \texttt{rvec1} ) \right )  \\ \texttt{tvec3} =  \mathrm{rodrigues} ( \texttt{rvec2} )  \cdot \texttt{tvec1} +  \texttt{tvec2} \end{array} ,\f]
944
945
where \f$\mathrm{rodrigues}\f$ denotes a rotation vector to a rotation matrix transformation, and
946
\f$\mathrm{rodrigues}^{-1}\f$ denotes the inverse transformation. See #Rodrigues for details.
947
948
Also, the functions can compute the derivatives of the output vectors with regards to the input
949
vectors (see #matMulDeriv ). The functions are used inside #stereoCalibrate but can also be used in
950
your own code where Levenberg-Marquardt or another gradient-based solver is used to optimize a
951
function that contains a matrix multiplication.
952
 */
953
CV_EXPORTS_W void composeRT( InputArray rvec1, InputArray tvec1,
954
                             InputArray rvec2, InputArray tvec2,
955
                             OutputArray rvec3, OutputArray tvec3,
956
                             OutputArray dr3dr1 = noArray(), OutputArray dr3dt1 = noArray(),
957
                             OutputArray dr3dr2 = noArray(), OutputArray dr3dt2 = noArray(),
958
                             OutputArray dt3dr1 = noArray(), OutputArray dt3dt1 = noArray(),
959
                             OutputArray dt3dr2 = noArray(), OutputArray dt3dt2 = noArray() );
960
961
/** @brief Projects 3D points to an image plane.
962
963
The function computes the 2D projections of 3D points to the image plane, given intrinsic and
964
extrinsic camera parameters. Optionally, the function computes Jacobians -matrices of partial
965
derivatives of image points coordinates (as functions of all the input parameters) with respect to
966
the particular parameters, intrinsic and/or extrinsic. The Jacobians are used during the global
967
optimization in @ref calibrateCamera, @ref solvePnP, and @ref stereoCalibrate. The function itself
968
can also be used to compute a re-projection error, given the current intrinsic and extrinsic
969
parameters.
970
971
@note **Coordinate Systems:**
972
- **Input (`objectPoints`)**: 3D points in the **world coordinate frame**.
973
- **Output (`imagePoints`)**: 2D projections in **pixel coordinates** of the image plane, with distortion applied.
974
  The coordinates \f$(u, v)\f$ are measured in pixels from the top-left corner of the image.
975
976
The transformation chain is: World coordinates → Camera coordinates (via rvec/tvec) → Normalized camera coordinates
977
→ Distortion applied → Pixel coordinates (via cameraMatrix).
978
979
@param objectPoints Array of object points expressed wrt. the world coordinate frame. A 3xN/Nx3
980
1-channel or 1xN/Nx1 3-channel (or vector\<Point3f\> ), where N is the number of points in the view.
981
@param rvec The rotation vector (@ref Rodrigues) that, together with tvec, performs a change of
982
basis from world to camera coordinate system, see @ref calibrateCamera for details.
983
@param tvec The translation vector, see parameter description above.
984
@param cameraMatrix Camera intrinsic matrix \f$\cameramatrix{A}\f$ .
985
@param distCoeffs Input vector of distortion coefficients
986
\f$\distcoeffs\f$ . If the vector is empty, the zero distortion coefficients are assumed.
987
@param imagePoints Output array of image points in **pixel coordinates**, 1xN/Nx1 2-channel, or
988
vector\<Point2f\> .
989
@param jacobian Optional output 2Nx(10+\<numDistCoeffs\>) jacobian matrix of derivatives of image
990
points with respect to components of the rotation vector, translation vector, focal lengths,
991
coordinates of the principal point and the distortion coefficients. In the old interface different
992
components of the jacobian are returned via different output parameters.
993
@param aspectRatio Optional "fixed aspect ratio" parameter. If the parameter is not 0, the
994
function assumes that the aspect ratio (\f$f_x / f_y\f$) is fixed and correspondingly adjusts the
995
jacobian matrix.
996
997
@note By setting rvec = tvec = \f$[0, 0, 0]\f$, or by setting cameraMatrix to a 3x3 identity matrix,
998
or by passing zero distortion coefficients, one can get various useful partial cases of the
999
function. This means, one can compute the distorted coordinates for a sparse set of points or apply
1000
a perspective transformation (and also compute the derivatives) in the ideal zero-distortion setup.
1001
 */
1002
CV_EXPORTS_W void projectPoints( InputArray objectPoints,
1003
                                 InputArray rvec, InputArray tvec,
1004
                                 InputArray cameraMatrix, InputArray distCoeffs,
1005
                                 OutputArray imagePoints,
1006
                                 OutputArray jacobian = noArray(),
1007
                                 double aspectRatio = 0 );
1008
1009
/** @example samples/cpp/tutorial_code/features2D/Homography/homography_from_camera_displacement.cpp
1010
An example program about homography from the camera displacement
1011
1012
Check @ref tutorial_homography "the corresponding tutorial" for more details
1013
*/
1014
1015
/** @brief Finds an object pose \f$ {}^{c}\mathbf{T}_o \f$ from 3D-2D point correspondences:
1016
1017
![Perspective projection, from object to camera frame](pics/pinhole_homogeneous_transformation.jpg){ width=50% }
1018
1019
@see @ref calib3d_solvePnP
1020
1021
This function returns the rotation and the translation vectors that transform a 3D point expressed in the object
1022
coordinate frame to the camera coordinate frame, using different methods:
1023
- P3P methods (@ref SOLVEPNP_P3P, @ref SOLVEPNP_AP3P): need 4 input points to return a unique solution.
1024
- @ref SOLVEPNP_IPPE Input points must be >= 4 and object points must be coplanar.
1025
- @ref SOLVEPNP_IPPE_SQUARE Special case suitable for marker pose estimation.
1026
Number of input points must be 4. Object points must be defined in the following order:
1027
  - point 0: [-squareLength / 2,  squareLength / 2, 0]
1028
  - point 1: [ squareLength / 2,  squareLength / 2, 0]
1029
  - point 2: [ squareLength / 2, -squareLength / 2, 0]
1030
  - point 3: [-squareLength / 2, -squareLength / 2, 0]
1031
- for all the other flags, number of input points must be >= 4 and object points can be in any configuration.
1032
1033
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or
1034
1xN/Nx1 3-channel, where N is the number of points. vector\<Point3d\> can be also passed here.
1035
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
1036
where N is the number of points. vector\<Point2d\> can be also passed here.
1037
@param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
1038
@param distCoeffs Input vector of distortion coefficients
1039
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
1040
assumed.
1041
@param rvec Output rotation vector (see @ref Rodrigues ) that, together with tvec, brings points from
1042
the model coordinate system to the camera coordinate system.
1043
@param tvec Output translation vector.
1044
@param useExtrinsicGuess Parameter used for #SOLVEPNP_ITERATIVE. If true (1), the function uses
1045
the provided rvec and tvec values as initial approximations of the rotation and translation
1046
vectors, respectively, and further optimizes them.
1047
@param flags Method for solving a PnP problem: see @ref calib3d_solvePnP_flags
1048
1049
More information about Perspective-n-Points is described in @ref calib3d_solvePnP
1050
1051
@note
1052
   -   An example of how to use solvePnP for planar augmented reality can be found at
1053
        opencv_source_code/samples/python/plane_ar.py
1054
   -   If you are using Python:
1055
        - Numpy array slices won't work as input because solvePnP requires contiguous
1056
        arrays (enforced by the assertion using cv::Mat::checkVector() around line 55 of
1057
        modules/calib3d/src/solvepnp.cpp version 2.4.9)
1058
        - The P3P algorithm requires image points to be in an array of shape (N,1,2) due
1059
        to its calling of #undistortPoints (around line 75 of modules/calib3d/src/solvepnp.cpp version 2.4.9)
1060
        which requires 2-channel information.
1061
        - Thus, given some data D = np.array(...) where D.shape = (N,M), in order to use a subset of
1062
        it as, e.g., imagePoints, one must effectively copy it into a new array: imagePoints =
1063
        np.ascontiguousarray(D[:,:2]).reshape((N,1,2))
1064
   -   The methods @ref SOLVEPNP_DLS and @ref SOLVEPNP_UPNP cannot be used as the current implementations are
1065
       unstable and sometimes give completely wrong results. If you pass one of these two
1066
       flags, @ref SOLVEPNP_EPNP method will be used instead.
1067
   -   The minimum number of points is 4 in the general case. In the case of @ref SOLVEPNP_P3P and @ref SOLVEPNP_AP3P
1068
       methods, it is required to use exactly 4 points (the first 3 points are used to estimate all the solutions
1069
       of the P3P problem, the last one is used to retain the best solution that minimizes the reprojection error).
1070
   -   With @ref SOLVEPNP_ITERATIVE method and `useExtrinsicGuess=true`, the minimum number of points is 3 (3 points
1071
       are sufficient to compute a pose but there are up to 4 solutions). The initial solution should be close to the
1072
       global solution to converge. The function returns true if some solution is found. User code is responsible for
1073
       solution quality assessment.
1074
   -   With @ref SOLVEPNP_IPPE input points must be >= 4 and object points must be coplanar.
1075
   -   With @ref SOLVEPNP_IPPE_SQUARE this is a special case suitable for marker pose estimation.
1076
       Number of input points must be 4. Object points must be defined in the following order:
1077
         - point 0: [-squareLength / 2,  squareLength / 2, 0]
1078
         - point 1: [ squareLength / 2,  squareLength / 2, 0]
1079
         - point 2: [ squareLength / 2, -squareLength / 2, 0]
1080
         - point 3: [-squareLength / 2, -squareLength / 2, 0]
1081
   -   With @ref SOLVEPNP_SQPNP input points must be >= 3
1082
 */
1083
CV_EXPORTS_W bool solvePnP( InputArray objectPoints, InputArray imagePoints,
1084
                            InputArray cameraMatrix, InputArray distCoeffs,
1085
                            OutputArray rvec, OutputArray tvec,
1086
                            bool useExtrinsicGuess = false, int flags = SOLVEPNP_ITERATIVE );
1087
1088
/** @brief Finds an object pose \f$ {}^{c}\mathbf{T}_o \f$ from 3D-2D point correspondences using the RANSAC scheme to deal with bad matches.
1089
1090
![Perspective projection, from object to camera frame](pics/pinhole_homogeneous_transformation.jpg){ width=50% }
1091
1092
@see @ref calib3d_solvePnP
1093
1094
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or
1095
1xN/Nx1 3-channel, where N is the number of points. vector\<Point3d\> can be also passed here.
1096
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
1097
where N is the number of points. vector\<Point2d\> can be also passed here.
1098
@param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
1099
@param distCoeffs Input vector of distortion coefficients
1100
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
1101
assumed.
1102
@param rvec Output rotation vector (see @ref Rodrigues ) that, together with tvec, brings points from
1103
the model coordinate system to the camera coordinate system.
1104
@param tvec Output translation vector.
1105
@param useExtrinsicGuess Parameter used for @ref SOLVEPNP_ITERATIVE. If true (1), the function uses
1106
the provided rvec and tvec values as initial approximations of the rotation and translation
1107
vectors, respectively, and further optimizes them.
1108
@param iterationsCount Number of iterations.
1109
@param reprojectionError Inlier threshold value used by the RANSAC procedure. The parameter value
1110
is the maximum allowed distance between the observed and computed point projections to consider it
1111
an inlier.
1112
@param confidence The probability that the algorithm produces a useful result.
1113
@param inliers Output vector that contains indices of inliers in objectPoints and imagePoints .
1114
@param flags Method for solving a PnP problem (see @ref solvePnP ).
1115
1116
The function estimates an object pose given a set of object points, their corresponding image
1117
projections, as well as the camera intrinsic matrix and the distortion coefficients. This function finds such
1118
a pose that minimizes reprojection error, that is, the sum of squared distances between the observed
1119
projections imagePoints and the projected (using @ref projectPoints ) objectPoints. The use of RANSAC
1120
makes the function resistant to outliers.
1121
1122
@note
1123
   -   An example of how to use solvePnPRansac for object detection can be found at
1124
        @ref tutorial_real_time_pose
1125
   -   The default method used to estimate the camera pose for the Minimal Sample Sets step
1126
       is #SOLVEPNP_EPNP. Exceptions are:
1127
         - if you choose #SOLVEPNP_P3P or #SOLVEPNP_AP3P, these methods will be used.
1128
         - if the number of input points is equal to 4, #SOLVEPNP_P3P is used.
1129
   -   The method used to estimate the camera pose using all the inliers is defined by the
1130
       flags parameters unless it is equal to #SOLVEPNP_P3P or #SOLVEPNP_AP3P. In this case,
1131
       the method #SOLVEPNP_EPNP will be used instead.
1132
 */
1133
CV_EXPORTS_W bool solvePnPRansac( InputArray objectPoints, InputArray imagePoints,
1134
                                  InputArray cameraMatrix, InputArray distCoeffs,
1135
                                  OutputArray rvec, OutputArray tvec,
1136
                                  bool useExtrinsicGuess = false, int iterationsCount = 100,
1137
                                  float reprojectionError = 8.0, double confidence = 0.99,
1138
                                  OutputArray inliers = noArray(), int flags = SOLVEPNP_ITERATIVE );
1139
1140
1141
/*
1142
Finds rotation and translation vector.
1143
If cameraMatrix is given then run P3P. Otherwise run linear P6P and output cameraMatrix too.
1144
*/
1145
CV_EXPORTS_W bool solvePnPRansac( InputArray objectPoints, InputArray imagePoints,
1146
                     InputOutputArray cameraMatrix, InputArray distCoeffs,
1147
                     OutputArray rvec, OutputArray tvec, OutputArray inliers,
1148
                     const UsacParams &params=UsacParams());
1149
1150
/** @brief Finds an object pose \f$ {}^{c}\mathbf{T}_o \f$ from **3** 3D-2D point correspondences.
1151
1152
![Perspective projection, from object to camera frame](pics/pinhole_homogeneous_transformation.jpg){ width=50% }
1153
1154
@see @ref calib3d_solvePnP
1155
1156
@param objectPoints Array of object points in the object coordinate space, 3x3 1-channel or
1157
1x3/3x1 3-channel. vector\<Point3f\> can be also passed here.
1158
@param imagePoints Array of corresponding image points, 3x2 1-channel or 1x3/3x1 2-channel.
1159
 vector\<Point2f\> can be also passed here.
1160
@param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
1161
@param distCoeffs Input vector of distortion coefficients
1162
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
1163
assumed.
1164
@param rvecs Output rotation vectors (see @ref Rodrigues ) that, together with tvecs, brings points from
1165
the model coordinate system to the camera coordinate system. A P3P problem has up to 4 solutions.
1166
@param tvecs Output translation vectors.
1167
@param flags Method for solving a P3P problem:
1168
-   @ref SOLVEPNP_P3P Method is based on the paper of Ding, Y., Yang, J., Larsson, V., Olsson, C., & â„«strom, K.
1169
"Revisiting the P3P Problem" (@cite ding2023revisiting).
1170
-   @ref SOLVEPNP_AP3P Method is based on the paper of T. Ke and S. Roumeliotis.
1171
"An Efficient Algebraic Solution to the Perspective-Three-Point Problem" (@cite Ke17).
1172
1173
The function estimates the object pose given 3 object points, their corresponding image
1174
projections, as well as the camera intrinsic matrix and the distortion coefficients.
1175
1176
@note
1177
The solutions are sorted by reprojection errors (lowest to highest).
1178
 */
1179
CV_EXPORTS_W int solveP3P( InputArray objectPoints, InputArray imagePoints,
1180
                           InputArray cameraMatrix, InputArray distCoeffs,
1181
                           OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs,
1182
                           int flags );
1183
1184
/** @brief Refine a pose (the translation and the rotation that transform a 3D point expressed in the object coordinate frame
1185
to the camera coordinate frame) from a 3D-2D point correspondences and starting from an initial solution.
1186
1187
@see @ref calib3d_solvePnP
1188
1189
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or 1xN/Nx1 3-channel,
1190
where N is the number of points. vector\<Point3d\> can also be passed here.
1191
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
1192
where N is the number of points. vector\<Point2d\> can also be passed here.
1193
@param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
1194
@param distCoeffs Input vector of distortion coefficients
1195
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
1196
assumed.
1197
@param rvec Input/Output rotation vector (see @ref Rodrigues ) that, together with tvec, brings points from
1198
the model coordinate system to the camera coordinate system. Input values are used as an initial solution.
1199
@param tvec Input/Output translation vector. Input values are used as an initial solution.
1200
@param criteria Criteria when to stop the Levenberg-Marquard iterative algorithm.
1201
1202
The function refines the object pose given at least 3 object points, their corresponding image
1203
projections, an initial solution for the rotation and translation vector,
1204
as well as the camera intrinsic matrix and the distortion coefficients.
1205
The function minimizes the projection error with respect to the rotation and the translation vectors, according
1206
to a Levenberg-Marquardt iterative minimization @cite Madsen04 @cite Eade13 process.
1207
 */
1208
CV_EXPORTS_W void solvePnPRefineLM( InputArray objectPoints, InputArray imagePoints,
1209
                                    InputArray cameraMatrix, InputArray distCoeffs,
1210
                                    InputOutputArray rvec, InputOutputArray tvec,
1211
                                    TermCriteria criteria = TermCriteria(TermCriteria::EPS + TermCriteria::COUNT, 20, FLT_EPSILON));
1212
1213
/** @brief Refine a pose (the translation and the rotation that transform a 3D point expressed in the object coordinate frame
1214
to the camera coordinate frame) from a 3D-2D point correspondences and starting from an initial solution.
1215
1216
@see @ref calib3d_solvePnP
1217
1218
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or 1xN/Nx1 3-channel,
1219
where N is the number of points. vector\<Point3d\> can also be passed here.
1220
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
1221
where N is the number of points. vector\<Point2d\> can also be passed here.
1222
@param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
1223
@param distCoeffs Input vector of distortion coefficients
1224
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
1225
assumed.
1226
@param rvec Input/Output rotation vector (see @ref Rodrigues ) that, together with tvec, brings points from
1227
the model coordinate system to the camera coordinate system. Input values are used as an initial solution.
1228
@param tvec Input/Output translation vector. Input values are used as an initial solution.
1229
@param criteria Criteria when to stop the Levenberg-Marquard iterative algorithm.
1230
@param VVSlambda Gain for the virtual visual servoing control law, equivalent to the \f$\alpha\f$
1231
gain in the Damped Gauss-Newton formulation.
1232
1233
The function refines the object pose given at least 3 object points, their corresponding image
1234
projections, an initial solution for the rotation and translation vector,
1235
as well as the camera intrinsic matrix and the distortion coefficients.
1236
The function minimizes the projection error with respect to the rotation and the translation vectors, using a
1237
virtual visual servoing (VVS) @cite Chaumette06 @cite Marchand16 scheme.
1238
 */
1239
CV_EXPORTS_W void solvePnPRefineVVS( InputArray objectPoints, InputArray imagePoints,
1240
                                     InputArray cameraMatrix, InputArray distCoeffs,
1241
                                     InputOutputArray rvec, InputOutputArray tvec,
1242
                                     TermCriteria criteria = TermCriteria(TermCriteria::EPS + TermCriteria::COUNT, 20, FLT_EPSILON),
1243
                                     double VVSlambda = 1);
1244
1245
/** @brief Finds an object pose \f$ {}^{c}\mathbf{T}_o \f$ from 3D-2D point correspondences.
1246
1247
![Perspective projection, from object to camera frame](pics/pinhole_homogeneous_transformation.jpg){ width=50% }
1248
1249
@see @ref calib3d_solvePnP
1250
1251
This function returns a list of all the possible solutions (a solution is a <rotation vector, translation vector>
1252
couple), depending on the number of input points and the chosen method:
1253
- P3P methods (@ref SOLVEPNP_P3P, @ref SOLVEPNP_AP3P): 3 or 4 input points. Number of returned solutions can be between 0 and 4 with 3 input points.
1254
- @ref SOLVEPNP_IPPE Input points must be >= 4 and object points must be coplanar. Returns 2 solutions.
1255
- @ref SOLVEPNP_IPPE_SQUARE Special case suitable for marker pose estimation.
1256
Number of input points must be 4 and 2 solutions are returned. Object points must be defined in the following order:
1257
  - point 0: [-squareLength / 2,  squareLength / 2, 0]
1258
  - point 1: [ squareLength / 2,  squareLength / 2, 0]
1259
  - point 2: [ squareLength / 2, -squareLength / 2, 0]
1260
  - point 3: [-squareLength / 2, -squareLength / 2, 0]
1261
- for all the other flags, number of input points must be >= 4 and object points can be in any configuration.
1262
Only 1 solution is returned.
1263
1264
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or
1265
1xN/Nx1 3-channel, where N is the number of points. vector\<Point3d\> can be also passed here.
1266
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
1267
where N is the number of points. vector\<Point2d\> can be also passed here.
1268
@param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
1269
@param distCoeffs Input vector of distortion coefficients
1270
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
1271
assumed.
1272
@param rvecs Vector of output rotation vectors (see @ref Rodrigues ) that, together with tvecs, brings points from
1273
the model coordinate system to the camera coordinate system.
1274
@param tvecs Vector of output translation vectors.
1275
@param useExtrinsicGuess Parameter used for #SOLVEPNP_ITERATIVE. If true (1), the function uses
1276
the provided rvec and tvec values as initial approximations of the rotation and translation
1277
vectors, respectively, and further optimizes them.
1278
@param flags Method for solving a PnP problem: see @ref calib3d_solvePnP_flags
1279
@param rvec Rotation vector used to initialize an iterative PnP refinement algorithm, when flag is @ref SOLVEPNP_ITERATIVE
1280
and useExtrinsicGuess is set to true.
1281
@param tvec Translation vector used to initialize an iterative PnP refinement algorithm, when flag is @ref SOLVEPNP_ITERATIVE
1282
and useExtrinsicGuess is set to true.
1283
@param reprojectionError Optional vector of reprojection error, that is the RMS error
1284
(\f$ \text{RMSE} = \sqrt{\frac{\sum_{i}^{N} \left ( \hat{y_i} - y_i \right )^2}{N}} \f$) between the input image points
1285
and the 3D object points projected with the estimated pose.
1286
1287
More information is described in @ref calib3d_solvePnP
1288
1289
@note
1290
   -   An example of how to use solvePnP for planar augmented reality can be found at
1291
        opencv_source_code/samples/python/plane_ar.py
1292
   -   If you are using Python:
1293
        - Numpy array slices won't work as input because solvePnP requires contiguous
1294
        arrays (enforced by the assertion using cv::Mat::checkVector() around line 55 of
1295
        modules/calib3d/src/solvepnp.cpp version 2.4.9)
1296
        - The P3P algorithm requires image points to be in an array of shape (N,1,2) due
1297
        to its calling of #undistortPoints (around line 75 of modules/calib3d/src/solvepnp.cpp version 2.4.9)
1298
        which requires 2-channel information.
1299
        - Thus, given some data D = np.array(...) where D.shape = (N,M), in order to use a subset of
1300
        it as, e.g., imagePoints, one must effectively copy it into a new array: imagePoints =
1301
        np.ascontiguousarray(D[:,:2]).reshape((N,1,2))
1302
   -   The methods @ref SOLVEPNP_DLS and @ref SOLVEPNP_UPNP cannot be used as the current implementations are
1303
       unstable and sometimes give completely wrong results. If you pass one of these two
1304
       flags, @ref SOLVEPNP_EPNP method will be used instead.
1305
   -   The minimum number of points is 4 in the general case. In the case of @ref SOLVEPNP_P3P and @ref SOLVEPNP_AP3P
1306
       methods, it is required to use exactly 4 points (the first 3 points are used to estimate all the solutions
1307
       of the P3P problem, the last one is used to retain the best solution that minimizes the reprojection error).
1308
   -   With @ref SOLVEPNP_ITERATIVE method and `useExtrinsicGuess=true`, the minimum number of points is 3 (3 points
1309
       are sufficient to compute a pose but there are up to 4 solutions). The initial solution should be close to the
1310
       global solution to converge.
1311
   -   With @ref SOLVEPNP_IPPE input points must be >= 4 and object points must be coplanar.
1312
   -   With @ref SOLVEPNP_IPPE_SQUARE this is a special case suitable for marker pose estimation.
1313
       Number of input points must be 4. Object points must be defined in the following order:
1314
         - point 0: [-squareLength / 2,  squareLength / 2, 0]
1315
         - point 1: [ squareLength / 2,  squareLength / 2, 0]
1316
         - point 2: [ squareLength / 2, -squareLength / 2, 0]
1317
         - point 3: [-squareLength / 2, -squareLength / 2, 0]
1318
   -   With @ref SOLVEPNP_SQPNP input points must be >= 3
1319
 */
1320
CV_EXPORTS_W int solvePnPGeneric( InputArray objectPoints, InputArray imagePoints,
1321
                                  InputArray cameraMatrix, InputArray distCoeffs,
1322
                                  OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs,
1323
                                  bool useExtrinsicGuess = false, SolvePnPMethod flags = SOLVEPNP_ITERATIVE,
1324
                                  InputArray rvec = noArray(), InputArray tvec = noArray(),
1325
                                  OutputArray reprojectionError = noArray() );
1326
1327
/** @brief Finds an initial camera intrinsic matrix from 3D-2D point correspondences.
1328
1329
@param objectPoints Vector of vectors of the calibration pattern points in the calibration pattern
1330
coordinate space. In the old interface all the per-view vectors are concatenated. See
1331
#calibrateCamera for details.
1332
@param imagePoints Vector of vectors of the projections of the calibration pattern points. In the
1333
old interface all the per-view vectors are concatenated.
1334
@param imageSize Image size in pixels used to initialize the principal point.
1335
@param aspectRatio If it is zero or negative, both \f$f_x\f$ and \f$f_y\f$ are estimated independently.
1336
Otherwise, \f$f_x = f_y \cdot \texttt{aspectRatio}\f$ .
1337
1338
The function estimates and returns an initial camera intrinsic matrix for the camera calibration process.
1339
Currently, the function only supports planar calibration patterns, which are patterns where each
1340
object point has z-coordinate =0.
1341
 */
1342
CV_EXPORTS_W Mat initCameraMatrix2D( InputArrayOfArrays objectPoints,
1343
                                     InputArrayOfArrays imagePoints,
1344
                                     Size imageSize, double aspectRatio = 1.0 );
1345
1346
/** @brief Finds the positions of internal corners of the chessboard.
1347
1348
@param image Source chessboard view. It must be an 8-bit grayscale or color image.
1349
@param patternSize Number of inner corners per a chessboard row and column
1350
( patternSize = cv::Size(points_per_row,points_per_column) = cv::Size(columns,rows) ).
1351
@param corners Output array of detected corners.
1352
@param flags Various operation flags that can be zero or a combination of the following values:
1353
-   @ref CALIB_CB_ADAPTIVE_THRESH Use adaptive thresholding to convert the image to black
1354
and white, rather than a fixed threshold level (computed from the average image brightness).
1355
-   @ref CALIB_CB_NORMALIZE_IMAGE Normalize the image gamma with #equalizeHist before
1356
applying fixed or adaptive thresholding.
1357
-   @ref CALIB_CB_FILTER_QUADS Use additional criteria (like contour area, perimeter,
1358
square-like shape) to filter out false quads extracted at the contour retrieval stage.
1359
-   @ref CALIB_CB_FAST_CHECK Run a fast check on the image that looks for chessboard corners,
1360
and shortcut the call if none is found. This can drastically speed up the call in the
1361
degenerate condition when no chessboard is observed.
1362
-   @ref CALIB_CB_PLAIN All other flags are ignored. The input image is taken as is.
1363
No image processing is done to improve to find the checkerboard. This has the effect of speeding up the
1364
execution of the function but could lead to not recognizing the checkerboard if the image
1365
is not previously binarized in the appropriate manner.
1366
1367
The function attempts to determine whether the input image is a view of the chessboard pattern and
1368
locate the internal chessboard corners. The function returns a non-zero value if all of the corners
1369
are found and they are placed in a certain order (row by row, left to right in every row).
1370
Otherwise, if the function fails to find all the corners or reorder them, it returns 0. For example,
1371
a regular chessboard has 8 x 8 squares and 7 x 7 internal corners, that is, points where the black
1372
squares touch each other. The detected coordinates are approximate, and to determine their positions
1373
more accurately, the function calls #cornerSubPix. You also may use the function #cornerSubPix with
1374
different parameters if returned coordinates are not accurate enough.
1375
1376
Sample usage of detecting and drawing chessboard corners: :
1377
@code
1378
    Size patternsize(8,6); //interior number of corners
1379
    Mat gray = ....; //source image
1380
    vector<Point2f> corners; //this will be filled by the detected corners
1381
1382
    //CALIB_CB_FAST_CHECK saves a lot of time on images
1383
    //that do not contain any chessboard corners
1384
    bool patternfound = findChessboardCorners(gray, patternsize, corners,
1385
            CALIB_CB_ADAPTIVE_THRESH + CALIB_CB_NORMALIZE_IMAGE
1386
            + CALIB_CB_FAST_CHECK);
1387
1388
    if(patternfound)
1389
      cornerSubPix(gray, corners, Size(11, 11), Size(-1, -1),
1390
        TermCriteria(CV_TERMCRIT_EPS + CV_TERMCRIT_ITER, 30, 0.1));
1391
1392
    drawChessboardCorners(img, patternsize, Mat(corners), patternfound);
1393
@endcode
1394
@note The function requires white space (like a square-thick border, the wider the better) around
1395
the board to make the detection more robust in various environments. Otherwise, if there is no
1396
border and the background is dark, the outer black squares cannot be segmented properly and so the
1397
square grouping and ordering algorithm fails.
1398
1399
Use the `generate_pattern.py` Python script (@ref tutorial_camera_calibration_pattern)
1400
to create the desired checkerboard pattern.
1401
 */
1402
CV_EXPORTS_W bool findChessboardCorners( InputArray image, Size patternSize, OutputArray corners,
1403
                                         int flags = CALIB_CB_ADAPTIVE_THRESH + CALIB_CB_NORMALIZE_IMAGE );
1404
1405
/*
1406
   Checks whether the image contains chessboard of the specific size or not.
1407
   If yes, nonzero value is returned.
1408
*/
1409
CV_EXPORTS_W bool checkChessboard(InputArray img, Size size);
1410
1411
/** @brief Finds the positions of internal corners of the chessboard using a sector based approach.
1412
1413
@param image Source chessboard view. It must be an 8-bit grayscale or color image.
1414
@param patternSize Number of inner corners per a chessboard row and column
1415
( patternSize = cv::Size(points_per_row,points_per_column) = cv::Size(columns,rows) ).
1416
@param corners Output array of detected corners.
1417
@param flags Various operation flags that can be zero or a combination of the following values:
1418
-   @ref CALIB_CB_NORMALIZE_IMAGE Normalize the image gamma with equalizeHist before detection.
1419
-   @ref CALIB_CB_EXHAUSTIVE Run an exhaustive search to improve detection rate.
1420
-   @ref CALIB_CB_ACCURACY Up sample input image to improve sub-pixel accuracy due to aliasing effects.
1421
-   @ref CALIB_CB_LARGER The detected pattern is allowed to be larger than patternSize (see description).
1422
-   @ref CALIB_CB_MARKER The detected pattern must have a marker (see description).
1423
This should be used if an accurate camera calibration is required.
1424
@param meta Optional output array of detected corners (CV_8UC1 and size = cv::Size(columns,rows)).
1425
Each entry stands for one corner of the pattern and can have one of the following values:
1426
-   0 = no meta data attached
1427
-   1 = left-top corner of a black cell
1428
-   2 = left-top corner of a white cell
1429
-   3 = left-top corner of a black cell with a white marker dot
1430
-   4 = left-top corner of a white cell with a black marker dot (pattern origin in case of markers otherwise first corner)
1431
1432
The function is analog to #findChessboardCorners but uses a localized radon
1433
transformation approximated by box filters being more robust to all sort of
1434
noise, faster on larger images and is able to directly return the sub-pixel
1435
position of the internal chessboard corners. The Method is based on the paper
1436
@cite duda2018 "Accurate Detection and Localization of Checkerboard Corners for
1437
Calibration" demonstrating that the returned sub-pixel positions are more
1438
accurate than the one returned by cornerSubPix allowing a precise camera
1439
calibration for demanding applications.
1440
1441
In the case, the flags @ref CALIB_CB_LARGER or @ref CALIB_CB_MARKER are given,
1442
the result can be recovered from the optional meta array. Both flags are
1443
helpful to use calibration patterns exceeding the field of view of the camera.
1444
These oversized patterns allow more accurate calibrations as corners can be
1445
utilized, which are as close as possible to the image borders.  For a
1446
consistent coordinate system across all images, the optional marker (see image
1447
below) can be used to move the origin of the board to the location where the
1448
black circle is located.
1449
1450
@note The function requires a white boarder with roughly the same width as one
1451
of the checkerboard fields around the whole board to improve the detection in
1452
various environments. In addition, because of the localized radon
1453
transformation it is beneficial to use round corners for the field corners
1454
which are located on the outside of the board. The following figure illustrates
1455
a sample checkerboard optimized for the detection. However, any other checkerboard
1456
can be used as well.
1457
1458
Use the `generate_pattern.py` Python script (@ref tutorial_camera_calibration_pattern)
1459
to create the corresponding checkerboard pattern:
1460
\image html pics/checkerboard_radon.png width=60%
1461
 */
1462
CV_EXPORTS_AS(findChessboardCornersSBWithMeta)
1463
bool findChessboardCornersSB(InputArray image,Size patternSize, OutputArray corners,
1464
                             int flags,OutputArray meta);
1465
/** @overload */
1466
CV_EXPORTS_W inline
1467
bool findChessboardCornersSB(InputArray image, Size patternSize, OutputArray corners,
1468
                             int flags = 0)
1469
0
{
1470
0
    return findChessboardCornersSB(image, patternSize, corners, flags, noArray());
1471
0
}
1472
1473
/** @brief Estimates the sharpness of a detected chessboard.
1474
1475
Image sharpness, as well as brightness, are a critical parameter for accuracte
1476
camera calibration. For accessing these parameters for filtering out
1477
problematic calibraiton images, this method calculates edge profiles by traveling from
1478
black to white chessboard cell centers. Based on this, the number of pixels is
1479
calculated required to transit from black to white. This width of the
1480
transition area is a good indication of how sharp the chessboard is imaged
1481
and should be below ~3.0 pixels.
1482
1483
@param image Gray image used to find chessboard corners
1484
@param patternSize Size of a found chessboard pattern
1485
@param corners Corners found by #findChessboardCornersSB
1486
@param rise_distance Rise distance 0.8 means 10% ... 90% of the final signal strength
1487
@param vertical By default edge responses for horizontal lines are calculated
1488
@param sharpness Optional output array with a sharpness value for calculated edge responses (see description)
1489
1490
The optional sharpness array is of type CV_32FC1 and has for each calculated
1491
profile one row with the following five entries:
1492
* 0 = x coordinate of the underlying edge in the image
1493
* 1 = y coordinate of the underlying edge in the image
1494
* 2 = width of the transition area (sharpness)
1495
* 3 = signal strength in the black cell (min brightness)
1496
* 4 = signal strength in the white cell (max brightness)
1497
1498
@return Scalar(average sharpness, average min brightness, average max brightness,0)
1499
*/
1500
CV_EXPORTS_W Scalar estimateChessboardSharpness(InputArray image, Size patternSize, InputArray corners,
1501
                                                float rise_distance=0.8F,bool vertical=false,
1502
                                                OutputArray sharpness=noArray());
1503
1504
1505
//! finds subpixel-accurate positions of the chessboard corners
1506
CV_EXPORTS_W bool find4QuadCornerSubpix( InputArray img, InputOutputArray corners, Size region_size );
1507
1508
/** @brief Renders the detected chessboard corners.
1509
1510
@param image Destination image. It must be an 8-bit color image.
1511
@param patternSize Number of inner corners per a chessboard row and column
1512
(patternSize = cv::Size(points_per_row,points_per_column)).
1513
@param corners Array of detected corners, the output of #findChessboardCorners.
1514
@param patternWasFound Parameter indicating whether the complete board was found or not. The
1515
return value of #findChessboardCorners should be passed here.
1516
1517
The function draws individual chessboard corners detected either as red circles if the board was not
1518
found, or as colored corners connected with lines if the board was found.
1519
 */
1520
CV_EXPORTS_W void drawChessboardCorners( InputOutputArray image, Size patternSize,
1521
                                         InputArray corners, bool patternWasFound );
1522
1523
/** @brief Draw axes of the world/object coordinate system from pose estimation. @sa solvePnP
1524
1525
@param image Input/output image. It must have 1 or 3 channels. The number of channels is not altered.
1526
@param cameraMatrix Input 3x3 floating-point matrix of camera intrinsic parameters.
1527
\f$\cameramatrix{A}\f$
1528
@param distCoeffs Input vector of distortion coefficients
1529
\f$\distcoeffs\f$. If the vector is empty, the zero distortion coefficients are assumed.
1530
@param rvec Rotation vector (see @ref Rodrigues ) that, together with tvec, brings points from
1531
the model coordinate system to the camera coordinate system.
1532
@param tvec Translation vector.
1533
@param length Length of the painted axes in the same unit than tvec (usually in meters).
1534
@param thickness Line thickness of the painted axes.
1535
1536
This function draws the axes of the world/object coordinate system w.r.t. to the camera frame.
1537
OX is drawn in red, OY in green and OZ in blue.
1538
 */
1539
CV_EXPORTS_W void drawFrameAxes(InputOutputArray image, InputArray cameraMatrix, InputArray distCoeffs,
1540
                                InputArray rvec, InputArray tvec, float length, int thickness=3);
1541
1542
struct CV_EXPORTS_W_SIMPLE CirclesGridFinderParameters
1543
{
1544
    CV_WRAP CirclesGridFinderParameters();
1545
    CV_PROP_RW cv::Size2f densityNeighborhoodSize;
1546
    CV_PROP_RW float minDensity;
1547
    CV_PROP_RW int kmeansAttempts;
1548
    CV_PROP_RW int minDistanceToAddKeypoint;
1549
    CV_PROP_RW int keypointScale;
1550
    CV_PROP_RW float minGraphConfidence;
1551
    CV_PROP_RW float vertexGain;
1552
    CV_PROP_RW float vertexPenalty;
1553
    CV_PROP_RW float existingVertexGain;
1554
    CV_PROP_RW float edgeGain;
1555
    CV_PROP_RW float edgePenalty;
1556
    CV_PROP_RW float convexHullFactor;
1557
    CV_PROP_RW float minRNGEdgeSwitchDist;
1558
1559
    enum GridType
1560
    {
1561
      SYMMETRIC_GRID, ASYMMETRIC_GRID
1562
    };
1563
    CV_PROP_RW GridType gridType;
1564
1565
    CV_PROP_RW float squareSize; //!< Distance between two adjacent points. Used by CALIB_CB_CLUSTERING.
1566
    CV_PROP_RW float maxRectifiedDistance; //!< Max deviation from prediction. Used by CALIB_CB_CLUSTERING.
1567
};
1568
1569
#ifndef DISABLE_OPENCV_3_COMPATIBILITY
1570
typedef CirclesGridFinderParameters CirclesGridFinderParameters2;
1571
#endif
1572
1573
/** @brief Finds centers in the grid of circles.
1574
1575
@param image grid view of input circles; it must be an 8-bit grayscale or color image.
1576
@param patternSize number of circles per row and column
1577
( patternSize = Size(points_per_row, points_per_column) ).
1578
@param centers output array of detected centers.
1579
@param flags various operation flags that can be one of the following values:
1580
-   @ref CALIB_CB_SYMMETRIC_GRID uses symmetric pattern of circles.
1581
-   @ref CALIB_CB_ASYMMETRIC_GRID uses asymmetric pattern of circles.
1582
-   @ref CALIB_CB_CLUSTERING uses a special algorithm for grid detection. It is more robust to
1583
perspective distortions but much more sensitive to background clutter.
1584
@param blobDetector feature detector that finds blobs like dark circles on light background.
1585
                    If `blobDetector` is NULL then `image` represents Point2f array of candidates.
1586
@param parameters struct for finding circles in a grid pattern.
1587
1588
The function attempts to determine whether the input image contains a grid of circles. If it is, the
1589
function locates centers of the circles. The function returns a non-zero value if all of the centers
1590
have been found and they have been placed in a certain order (row by row, left to right in every
1591
row). Otherwise, if the function fails to find all the corners or reorder them, it returns 0.
1592
1593
Sample usage of detecting and drawing the centers of circles: :
1594
@code
1595
    Size patternsize(7,7); //number of centers
1596
    Mat gray = ...; //source image
1597
    vector<Point2f> centers; //this will be filled by the detected centers
1598
1599
    bool patternfound = findCirclesGrid(gray, patternsize, centers);
1600
1601
    drawChessboardCorners(img, patternsize, Mat(centers), patternfound);
1602
@endcode
1603
@note The function requires white space (like a square-thick border, the wider the better) around
1604
the board to make the detection more robust in various environments.
1605
 */
1606
CV_EXPORTS_W bool findCirclesGrid( InputArray image, Size patternSize,
1607
                                   OutputArray centers, int flags,
1608
                                   const Ptr<FeatureDetector> &blobDetector,
1609
                                   const CirclesGridFinderParameters& parameters);
1610
1611
/** @overload */
1612
CV_EXPORTS_W bool findCirclesGrid( InputArray image, Size patternSize,
1613
                                   OutputArray centers, int flags = CALIB_CB_SYMMETRIC_GRID,
1614
                                   const Ptr<FeatureDetector> &blobDetector = SimpleBlobDetector::create());
1615
1616
/** @brief Finds the camera intrinsic and extrinsic parameters from several views of a calibration
1617
pattern.
1618
1619
@param objectPoints In the new interface it is a vector of vectors of calibration pattern points in
1620
the calibration pattern coordinate space (e.g. std::vector<std::vector<cv::Vec3f>>). The outer
1621
vector contains as many elements as the number of pattern views. If the same calibration pattern
1622
is shown in each view and it is fully visible, all the vectors will be the same. Although, it is
1623
possible to use partially occluded patterns or even different patterns in different views. Then,
1624
the vectors will be different. Although the points are 3D, they all lie in the calibration pattern's
1625
XY coordinate plane (thus 0 in the Z-coordinate), if the used calibration pattern is a planar rig.
1626
In the old interface all the vectors of object points from different views are concatenated
1627
together.
1628
@param imagePoints In the new interface it is a vector of vectors of the projections of calibration
1629
pattern points (e.g. std::vector<std::vector<cv::Vec2f>>). imagePoints.size() and
1630
objectPoints.size(), and imagePoints[i].size() and objectPoints[i].size() for each i, must be equal,
1631
respectively. In the old interface all the vectors of object points from different views are
1632
concatenated together.
1633
@param imageSize Size of the image used only to initialize the camera intrinsic matrix.
1634
@param cameraMatrix Input/output 3x3 floating-point camera intrinsic matrix
1635
\f$\cameramatrix{A}\f$ . If @ref CALIB_USE_INTRINSIC_GUESS
1636
and/or @ref CALIB_FIX_ASPECT_RATIO, @ref CALIB_FIX_PRINCIPAL_POINT or @ref CALIB_FIX_FOCAL_LENGTH
1637
are specified, some or all of fx, fy, cx, cy must be initialized before calling the function.
1638
@param distCoeffs Input/output vector of distortion coefficients
1639
\f$\distcoeffs\f$.
1640
@param rvecs Output vector of rotation vectors (@ref Rodrigues ) estimated for each pattern view
1641
(e.g. std::vector<cv::Mat>>). That is, each i-th rotation vector together with the corresponding
1642
i-th translation vector (see the next output parameter description) brings the calibration pattern
1643
from the object coordinate space (in which object points are specified) to the camera coordinate
1644
space. In more technical terms, the tuple of the i-th rotation and translation vector performs
1645
a change of basis from object coordinate space to camera coordinate space. Due to its duality, this
1646
tuple is equivalent to the position of the calibration pattern with respect to the camera coordinate
1647
space.
1648
@param tvecs Output vector of translation vectors estimated for each pattern view, see parameter
1649
describtion above.
1650
@param stdDeviationsIntrinsics Output vector of standard deviations estimated for intrinsic
1651
parameters. Order of deviations values:
1652
\f$(f_x, f_y, c_x, c_y, k_1, k_2, p_1, p_2, k_3, k_4, k_5, k_6 , s_1, s_2, s_3,
1653
 s_4, \tau_x, \tau_y)\f$ If one of parameters is not estimated, it's deviation is equals to zero.
1654
@param stdDeviationsExtrinsics Output vector of standard deviations estimated for extrinsic
1655
parameters. Order of deviations values: \f$(R_0, T_0, \dotsc , R_{M - 1}, T_{M - 1})\f$ where M is
1656
the number of pattern views. \f$R_i, T_i\f$ are concatenated 1x3 vectors.
1657
 @param perViewErrors Output vector of the RMS re-projection error estimated for each pattern view.
1658
@param flags Different flags that may be zero or a combination of the following values:
1659
-   @ref CALIB_USE_INTRINSIC_GUESS cameraMatrix contains valid initial values of
1660
fx, fy, cx, cy that are optimized further. Otherwise, (cx, cy) is initially set to the image
1661
center ( imageSize is used), and focal distances are computed in a least-squares fashion.
1662
Note, that if intrinsic parameters are known, there is no need to use this function just to
1663
estimate extrinsic parameters. Use @ref solvePnP instead.
1664
-   @ref CALIB_DISABLE_SCHUR_COMPLEMENT Disable Schur complement and use the Bouguet calibration engine (@cite Zhang2000, @cite BouguetMCT).
1665
-   @ref CALIB_FIX_PRINCIPAL_POINT The principal point is not changed during the global
1666
optimization. It stays at the center or at a different location specified when
1667
 @ref CALIB_USE_INTRINSIC_GUESS is set too.
1668
-   @ref CALIB_FIX_ASPECT_RATIO The functions consider only fy as a free parameter. The
1669
ratio fx/fy stays the same as in the input cameraMatrix . When
1670
 @ref CALIB_USE_INTRINSIC_GUESS is not set, the actual input values of fx and fy are
1671
ignored, only their ratio is computed and used further.
1672
-   @ref CALIB_ZERO_TANGENT_DIST Tangential distortion coefficients \f$(p_1, p_2)\f$ are set
1673
to zeros and stay zero.
1674
-   @ref CALIB_FIX_FOCAL_LENGTH The focal length is not changed during the global optimization if
1675
 @ref CALIB_USE_INTRINSIC_GUESS is set.
1676
-   @ref CALIB_FIX_K1,..., @ref CALIB_FIX_K6 The corresponding radial distortion
1677
coefficient is not changed during the optimization. If @ref CALIB_USE_INTRINSIC_GUESS is
1678
set, the coefficient from the supplied distCoeffs matrix is used. Otherwise, it is set to 0.
1679
-   @ref CALIB_RATIONAL_MODEL Coefficients k4, k5, and k6 are enabled. To provide the
1680
backward compatibility, this extra flag should be explicitly specified to make the
1681
calibration function use the rational model and return 8 coefficients or more.
1682
-   @ref CALIB_THIN_PRISM_MODEL Coefficients s1, s2, s3 and s4 are enabled. To provide the
1683
backward compatibility, this extra flag should be explicitly specified to make the
1684
calibration function use the thin prism model and return 12 coefficients or more.
1685
-   @ref CALIB_FIX_S1_S2_S3_S4 The thin prism distortion coefficients are not changed during
1686
the optimization. If @ref CALIB_USE_INTRINSIC_GUESS is set, the coefficient from the
1687
supplied distCoeffs matrix is used. Otherwise, it is set to 0.
1688
-   @ref CALIB_TILTED_MODEL Coefficients tauX and tauY are enabled. To provide the
1689
backward compatibility, this extra flag should be explicitly specified to make the
1690
calibration function use the tilted sensor model and return 14 coefficients.
1691
-   @ref CALIB_FIX_TAUX_TAUY The coefficients of the tilted sensor model are not changed during
1692
the optimization. If @ref CALIB_USE_INTRINSIC_GUESS is set, the coefficient from the
1693
supplied distCoeffs matrix is used. Otherwise, it is set to 0.
1694
@param criteria Termination criteria for the iterative optimization algorithm.
1695
1696
@return the overall RMS re-projection error.
1697
1698
The function estimates the intrinsic camera parameters and extrinsic parameters for each of the
1699
views. By default, the optimization follows a sparse bundle adjustment formulation with Schur
1700
complement; see @cite Triggs2000_bundle_adjustment and @cite Lourakis2009_sba for background. Use
1701
@ref CALIB_DISABLE_SCHUR_COMPLEMENT to switch to the Bouguet calibration engine. The coordinates of 3D object
1702
points and their corresponding 2D projections in each view must be specified. That may be achieved
1703
by using an object with known geometry and easily detectable feature points. Such an object is
1704
called a calibration rig or calibration pattern, and OpenCV has built-in support for a chessboard as
1705
a calibration rig (see @ref findChessboardCorners). Currently, initialization of intrinsic
1706
parameters (when @ref CALIB_USE_INTRINSIC_GUESS is not set) is only implemented for planar calibration
1707
patterns (where Z-coordinates of the object points must be all zeros). 3D calibration rigs can also
1708
be used as long as initial cameraMatrix is provided.
1709
1710
The algorithm performs the following steps:
1711
1712
-   Compute the initial intrinsic parameters (the option only available for planar calibration
1713
    patterns) or read them from the input parameters. The distortion coefficients are all set to
1714
    zeros initially unless some of CALIB_FIX_K? are specified.
1715
1716
-   Estimate the initial camera pose as if the intrinsic parameters have been already known. This is
1717
    done using @ref solvePnP .
1718
1719
-   Run the global Levenberg-Marquardt optimization algorithm to minimize the reprojection error,
1720
    that is, the total sum of squared distances between the observed feature points imagePoints and
1721
    the projected (using the current estimates for camera parameters and the poses) object points
1722
    objectPoints. See @ref projectPoints for details.
1723
1724
-   In practice, robust acquisition is essential for stable results: use multiple board poses with
1725
    significant tilt, avoid collecting all views at a single working distance, span the expected
1726
    working-distance range (a larger board with larger squares can help for longer distances).
1727
1728
@note
1729
    If you use a non-square (i.e. non-N-by-N) grid and @ref findChessboardCorners for calibration,
1730
    and @ref calibrateCamera returns bad values (zero distortion coefficients, \f$c_x\f$ and
1731
    \f$c_y\f$ very far from the image center, and/or large differences between \f$f_x\f$ and
1732
    \f$f_y\f$ (ratios of 10:1 or more)), then you are probably using patternSize=cvSize(rows,cols)
1733
    instead of using patternSize=cvSize(cols,rows) in @ref findChessboardCorners.
1734
1735
@note
1736
    The function may throw exceptions, if unsupported combination of parameters is provided or
1737
    the system is underconstrained.
1738
1739
@sa
1740
   calibrateCameraRO, findChessboardCorners, solvePnP, initCameraMatrix2D, stereoCalibrate,
1741
   undistort
1742
 */
1743
CV_EXPORTS_AS(calibrateCameraExtended) double calibrateCamera( InputArrayOfArrays objectPoints,
1744
                                     InputArrayOfArrays imagePoints, Size imageSize,
1745
                                     InputOutputArray cameraMatrix, InputOutputArray distCoeffs,
1746
                                     OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs,
1747
                                     OutputArray stdDeviationsIntrinsics,
1748
                                     OutputArray stdDeviationsExtrinsics,
1749
                                     OutputArray perViewErrors,
1750
                                     int flags = 0, TermCriteria criteria = TermCriteria(
1751
                                        TermCriteria::COUNT + TermCriteria::EPS, 30, DBL_EPSILON) );
1752
1753
/** @overload */
1754
CV_EXPORTS_W double calibrateCamera( InputArrayOfArrays objectPoints,
1755
                                     InputArrayOfArrays imagePoints, Size imageSize,
1756
                                     InputOutputArray cameraMatrix, InputOutputArray distCoeffs,
1757
                                     OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs,
1758
                                     int flags = 0, TermCriteria criteria = TermCriteria(
1759
                                        TermCriteria::COUNT + TermCriteria::EPS, 30, DBL_EPSILON) );
1760
1761
/** @brief Finds the camera intrinsic and extrinsic parameters from several views of a calibration pattern.
1762
1763
This function is an extension of #calibrateCamera with the method of releasing object which was
1764
proposed in @cite strobl2011iccv. In many common cases with inaccurate, unmeasured, roughly planar
1765
targets (calibration plates), this method can dramatically improve the precision of the estimated
1766
camera parameters. Both the object-releasing method and standard method are supported by this
1767
function. Use the parameter **iFixedPoint** for method selection. In the internal implementation,
1768
#calibrateCamera is a wrapper for this function.
1769
1770
@param objectPoints Vector of vectors of calibration pattern points in the calibration pattern
1771
coordinate space. See #calibrateCamera for details. If the method of releasing object to be used,
1772
the identical calibration board must be used in each view and it must be fully visible, and all
1773
objectPoints[i] must be the same and all points should be roughly close to a plane. **The calibration
1774
target has to be rigid, or at least static if the camera (rather than the calibration target) is
1775
shifted for grabbing images.**
1776
@param imagePoints Vector of vectors of the projections of calibration pattern points. See
1777
#calibrateCamera for details.
1778
@param imageSize Size of the image used only to initialize the intrinsic camera matrix.
1779
@param iFixedPoint The index of the 3D object point in objectPoints[0] to be fixed. It also acts as
1780
a switch for calibration method selection. If object-releasing method to be used, pass in the
1781
parameter in the range of [1, objectPoints[0].size()-2], otherwise a value out of this range will
1782
make standard calibration method selected. Usually the top-right corner point of the calibration
1783
board grid is recommended to be fixed when object-releasing method being utilized. According to
1784
\cite strobl2011iccv, two other points are also fixed. In this implementation, objectPoints[0].front
1785
and objectPoints[0].back.z are used. With object-releasing method, accurate rvecs, tvecs and
1786
newObjPoints are only possible if coordinates of these three fixed points are accurate enough.
1787
@param cameraMatrix Output 3x3 floating-point camera matrix. See #calibrateCamera for details.
1788
@param distCoeffs Output vector of distortion coefficients. See #calibrateCamera for details.
1789
@param rvecs Output vector of rotation vectors estimated for each pattern view. See #calibrateCamera
1790
for details.
1791
@param tvecs Output vector of translation vectors estimated for each pattern view.
1792
@param newObjPoints The updated output vector of calibration pattern points. The coordinates might
1793
be scaled based on three fixed points. The returned coordinates are accurate only if the above
1794
mentioned three fixed points are accurate. If not needed, noArray() can be passed in. This parameter
1795
is ignored with standard calibration method.
1796
@param stdDeviationsIntrinsics Output vector of standard deviations estimated for intrinsic parameters.
1797
See #calibrateCamera for details.
1798
@param stdDeviationsExtrinsics Output vector of standard deviations estimated for extrinsic parameters.
1799
See #calibrateCamera for details.
1800
@param stdDeviationsObjPoints Output vector of standard deviations estimated for refined coordinates
1801
of calibration pattern points. It has the same size and order as objectPoints[0] vector. This
1802
parameter is ignored with standard calibration method.
1803
 @param perViewErrors Output vector of the RMS re-projection error estimated for each pattern view.
1804
@param flags Different flags that may be zero or a combination of some predefined values. See
1805
#calibrateCamera for details. If the method of releasing object is used, the calibration time may
1806
be much longer. CALIB_USE_QR or CALIB_USE_LU could be used for faster calibration with potentially
1807
less precise and less stable in some rare cases.
1808
@param criteria Termination criteria for the iterative optimization algorithm.
1809
1810
@return the overall RMS re-projection error.
1811
1812
The function estimates the intrinsic camera parameters and extrinsic parameters for each of the
1813
views. The object-releasing extension follows @cite strobl2011iccv and uses the same optimization
1814
core as #calibrateCamera. See #calibrateCamera for other detailed explanations.
1815
@sa
1816
   calibrateCamera, findChessboardCorners, solvePnP, initCameraMatrix2D, stereoCalibrate, undistort
1817
 */
1818
CV_EXPORTS_AS(calibrateCameraROExtended) double calibrateCameraRO( InputArrayOfArrays objectPoints,
1819
                                     InputArrayOfArrays imagePoints, Size imageSize, int iFixedPoint,
1820
                                     InputOutputArray cameraMatrix, InputOutputArray distCoeffs,
1821
                                     OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs,
1822
                                     OutputArray newObjPoints,
1823
                                     OutputArray stdDeviationsIntrinsics,
1824
                                     OutputArray stdDeviationsExtrinsics,
1825
                                     OutputArray stdDeviationsObjPoints,
1826
                                     OutputArray perViewErrors,
1827
                                     int flags = 0, TermCriteria criteria = TermCriteria(
1828
                                        TermCriteria::COUNT + TermCriteria::EPS, 30, DBL_EPSILON) );
1829
1830
/** @overload */
1831
CV_EXPORTS_W double calibrateCameraRO( InputArrayOfArrays objectPoints,
1832
                                     InputArrayOfArrays imagePoints, Size imageSize, int iFixedPoint,
1833
                                     InputOutputArray cameraMatrix, InputOutputArray distCoeffs,
1834
                                     OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs,
1835
                                     OutputArray newObjPoints,
1836
                                     int flags = 0, TermCriteria criteria = TermCriteria(
1837
                                        TermCriteria::COUNT + TermCriteria::EPS, 30, DBL_EPSILON) );
1838
1839
/** @brief Computes useful camera characteristics from the camera intrinsic matrix.
1840
1841
@param cameraMatrix Input camera intrinsic matrix that can be estimated by #calibrateCamera or
1842
#stereoCalibrate .
1843
@param imageSize Input image size in pixels.
1844
@param apertureWidth Physical width in mm of the sensor.
1845
@param apertureHeight Physical height in mm of the sensor.
1846
@param fovx Output field of view in degrees along the horizontal sensor axis.
1847
@param fovy Output field of view in degrees along the vertical sensor axis.
1848
@param focalLength Focal length of the lens in mm.
1849
@param principalPoint Principal point in mm.
1850
@param aspectRatio \f$f_y/f_x\f$
1851
1852
The function computes various useful camera characteristics from the previously estimated camera
1853
matrix.
1854
1855
@note
1856
   Do keep in mind that the unity measure 'mm' stands for whatever unit of measure one chooses for
1857
    the chessboard pitch (it can thus be any value).
1858
 */
1859
CV_EXPORTS_W void calibrationMatrixValues( InputArray cameraMatrix, Size imageSize,
1860
                                           double apertureWidth, double apertureHeight,
1861
                                           CV_OUT double& fovx, CV_OUT double& fovy,
1862
                                           CV_OUT double& focalLength, CV_OUT Point2d& principalPoint,
1863
                                           CV_OUT double& aspectRatio );
1864
1865
/** @brief Calibrates a stereo camera set up. This function finds the intrinsic parameters
1866
for each of the two cameras and the extrinsic parameters between the two cameras.
1867
1868
@param objectPoints Vector of vectors of the calibration pattern points. The same structure as
1869
in @ref calibrateCamera. For each pattern view, both cameras need to see the same object
1870
points. Therefore, objectPoints.size(), imagePoints1.size(), and imagePoints2.size() need to be
1871
equal as well as objectPoints[i].size(), imagePoints1[i].size(), and imagePoints2[i].size() need to
1872
be equal for each i.
1873
@param imagePoints1 Vector of vectors of the projections of the calibration pattern points,
1874
observed by the first camera. The same structure as in @ref calibrateCamera.
1875
@param imagePoints2 Vector of vectors of the projections of the calibration pattern points,
1876
observed by the second camera. The same structure as in @ref calibrateCamera.
1877
@param cameraMatrix1 Input/output camera intrinsic matrix for the first camera, the same as in
1878
@ref calibrateCamera. Furthermore, for the stereo case, additional flags may be used, see below.
1879
@param distCoeffs1 Input/output vector of distortion coefficients, the same as in
1880
@ref calibrateCamera.
1881
@param cameraMatrix2 Input/output second camera intrinsic matrix for the second camera. See description for
1882
cameraMatrix1.
1883
@param distCoeffs2 Input/output lens distortion coefficients for the second camera. See
1884
description for distCoeffs1.
1885
@param imageSize Size of the image used only to initialize the camera intrinsic matrices.
1886
@param R Output rotation matrix. Together with the translation vector T, this matrix brings
1887
points given in the first camera's coordinate system to points in the second camera's
1888
coordinate system. In more technical terms, the tuple of R and T performs a change of basis
1889
from the first camera's coordinate system to the second camera's coordinate system. Due to its
1890
duality, this tuple is equivalent to the position of the first camera with respect to the
1891
second camera coordinate system.
1892
@param T Output translation vector, see description above.
1893
@param E Output essential matrix.
1894
@param F Output fundamental matrix.
1895
@param rvecs Output vector of rotation vectors ( @ref Rodrigues ) estimated for each pattern view in the
1896
coordinate system of the first camera of the stereo pair (e.g. std::vector<cv::Mat>). More in detail, each
1897
i-th rotation vector together with the corresponding i-th translation vector (see the next output parameter
1898
description) brings the calibration pattern from the object coordinate space (in which object points are
1899
specified) to the camera coordinate space of the first camera of the stereo pair. In more technical terms,
1900
the tuple of the i-th rotation and translation vector performs a change of basis from object coordinate space
1901
to camera coordinate space of the first camera of the stereo pair.
1902
@param tvecs Output vector of translation vectors estimated for each pattern view, see parameter description
1903
of previous output parameter ( rvecs ).
1904
@param perViewErrors Output vector of the RMS re-projection error estimated for each pattern view.
1905
@param flags Different flags that may be zero or a combination of the following values:
1906
-   @ref CALIB_FIX_INTRINSIC Fix cameraMatrix? and distCoeffs? so that only R, T, E, and F
1907
matrices are estimated.
1908
-   @ref CALIB_USE_INTRINSIC_GUESS Optimize some or all of the intrinsic parameters
1909
according to the specified flags. Initial values are provided by the user.
1910
-   @ref CALIB_USE_EXTRINSIC_GUESS R and T contain valid initial values that are optimized further.
1911
Otherwise R and T are initialized to the median value of the pattern views (each dimension separately).
1912
-   @ref CALIB_FIX_PRINCIPAL_POINT Fix the principal points during the optimization.
1913
-   @ref CALIB_FIX_FOCAL_LENGTH Fix \f$f^{(j)}_x\f$ and \f$f^{(j)}_y\f$ .
1914
-   @ref CALIB_FIX_ASPECT_RATIO Optimize \f$f^{(j)}_y\f$ . Fix the ratio \f$f^{(j)}_x/f^{(j)}_y\f$
1915
.
1916
-   @ref CALIB_SAME_FOCAL_LENGTH Enforce \f$f^{(0)}_x=f^{(1)}_x\f$ and \f$f^{(0)}_y=f^{(1)}_y\f$ .
1917
-   @ref CALIB_ZERO_TANGENT_DIST Set tangential distortion coefficients for each camera to
1918
zeros and fix there.
1919
-   @ref CALIB_FIX_K1,..., @ref CALIB_FIX_K6 Do not change the corresponding radial
1920
distortion coefficient during the optimization. If @ref CALIB_USE_INTRINSIC_GUESS is set,
1921
the coefficient from the supplied distCoeffs matrix is used. Otherwise, it is set to 0.
1922
-   @ref CALIB_RATIONAL_MODEL Enable coefficients k4, k5, and k6. To provide the backward
1923
compatibility, this extra flag should be explicitly specified to make the calibration
1924
function use the rational model and return 8 coefficients. If the flag is not set, the
1925
function computes and returns only 5 distortion coefficients.
1926
-   @ref CALIB_THIN_PRISM_MODEL Coefficients s1, s2, s3 and s4 are enabled. To provide the
1927
backward compatibility, this extra flag should be explicitly specified to make the
1928
calibration function use the thin prism model and return 12 coefficients. If the flag is not
1929
set, the function computes and returns only 5 distortion coefficients.
1930
-   @ref CALIB_FIX_S1_S2_S3_S4 The thin prism distortion coefficients are not changed during
1931
the optimization. If @ref CALIB_USE_INTRINSIC_GUESS is set, the coefficient from the
1932
supplied distCoeffs matrix is used. Otherwise, it is set to 0.
1933
-   @ref CALIB_TILTED_MODEL Coefficients tauX and tauY are enabled. To provide the
1934
backward compatibility, this extra flag should be explicitly specified to make the
1935
calibration function use the tilted sensor model and return 14 coefficients. If the flag is not
1936
set, the function computes and returns only 5 distortion coefficients.
1937
-   @ref CALIB_FIX_TAUX_TAUY The coefficients of the tilted sensor model are not changed during
1938
the optimization. If @ref CALIB_USE_INTRINSIC_GUESS is set, the coefficient from the
1939
supplied distCoeffs matrix is used. Otherwise, it is set to 0.
1940
@param criteria Termination criteria for the iterative optimization algorithm.
1941
1942
The function estimates the transformation between two cameras making a stereo pair. If one computes
1943
the poses of an object relative to the first camera and to the second camera,
1944
( \f$R_1\f$,\f$T_1\f$ ) and (\f$R_2\f$,\f$T_2\f$), respectively, for a stereo camera where the
1945
relative position and orientation between the two cameras are fixed, then those poses definitely
1946
relate to each other. This means, if the relative position and orientation (\f$R\f$,\f$T\f$) of the
1947
two cameras is known, it is possible to compute (\f$R_2\f$,\f$T_2\f$) when (\f$R_1\f$,\f$T_1\f$) is
1948
given. This is what the described function does. It computes (\f$R\f$,\f$T\f$) such that:
1949
1950
\f[R_2=R R_1\f]
1951
\f[T_2=R T_1 + T.\f]
1952
1953
Therefore, one can compute the coordinate representation of a 3D point for the second camera's
1954
coordinate system when given the point's coordinate representation in the first camera's coordinate
1955
system:
1956
1957
\f[\begin{bmatrix}
1958
X_2 \\
1959
Y_2 \\
1960
Z_2 \\
1961
1
1962
\end{bmatrix} = \begin{bmatrix}
1963
R & T \\
1964
0 & 1
1965
\end{bmatrix} \begin{bmatrix}
1966
X_1 \\
1967
Y_1 \\
1968
Z_1 \\
1969
1
1970
\end{bmatrix}.\f]
1971
1972
1973
Optionally, it computes the essential matrix E:
1974
1975
\f[E= \vecthreethree{0}{-T_2}{T_1}{T_2}{0}{-T_0}{-T_1}{T_0}{0} R\f]
1976
1977
where \f$T_i\f$ are components of the translation vector \f$T\f$ : \f$T=[T_0, T_1, T_2]^T\f$ .
1978
And the function can also compute the fundamental matrix F:
1979
1980
\f[F = cameraMatrix2^{-T}\cdot E \cdot cameraMatrix1^{-1}\f]
1981
1982
Besides the stereo-related information, the function can also perform a full calibration of each of
1983
the two cameras. However, due to the high dimensionality of the parameter space and noise in the
1984
input data, the function can diverge from the correct solution. If the intrinsic parameters can be
1985
estimated with high accuracy for each of the cameras individually (for example, using
1986
#calibrateCamera ), you are recommended to do so and then pass @ref CALIB_FIX_INTRINSIC flag to the
1987
function along with the computed intrinsic parameters. Otherwise, if all the parameters are
1988
estimated at once, it makes sense to restrict some parameters, for example, pass
1989
 @ref CALIB_SAME_FOCAL_LENGTH and @ref CALIB_ZERO_TANGENT_DIST flags, which is usually a
1990
reasonable assumption.
1991
1992
Similarly to #calibrateCamera, the function minimizes the total re-projection error for all the
1993
points in all the available views from both cameras. The function returns the final value of the
1994
re-projection error.
1995
 */
1996
CV_EXPORTS_AS(stereoCalibrateExtended) double stereoCalibrate( InputArrayOfArrays objectPoints,
1997
                                     InputArrayOfArrays imagePoints1, InputArrayOfArrays imagePoints2,
1998
                                     InputOutputArray cameraMatrix1, InputOutputArray distCoeffs1,
1999
                                     InputOutputArray cameraMatrix2, InputOutputArray distCoeffs2,
2000
                                     Size imageSize, InputOutputArray R, InputOutputArray T, OutputArray E, OutputArray F,
2001
                                     OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs, OutputArray perViewErrors, int flags = CALIB_FIX_INTRINSIC,
2002
                                     TermCriteria criteria = TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, 1e-6) );
2003
2004
/// @overload
2005
CV_EXPORTS_W double stereoCalibrate( InputArrayOfArrays objectPoints,
2006
                                     InputArrayOfArrays imagePoints1, InputArrayOfArrays imagePoints2,
2007
                                     InputOutputArray cameraMatrix1, InputOutputArray distCoeffs1,
2008
                                     InputOutputArray cameraMatrix2, InputOutputArray distCoeffs2,
2009
                                     Size imageSize, OutputArray R,OutputArray T, OutputArray E, OutputArray F,
2010
                                     int flags = CALIB_FIX_INTRINSIC,
2011
                                     TermCriteria criteria = TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, 1e-6) );
2012
2013
/// @overload
2014
CV_EXPORTS_W double stereoCalibrate( InputArrayOfArrays objectPoints,
2015
                                     InputArrayOfArrays imagePoints1, InputArrayOfArrays imagePoints2,
2016
                                     InputOutputArray cameraMatrix1, InputOutputArray distCoeffs1,
2017
                                     InputOutputArray cameraMatrix2, InputOutputArray distCoeffs2,
2018
                                     Size imageSize, InputOutputArray R, InputOutputArray T, OutputArray E, OutputArray F,
2019
                                     OutputArray perViewErrors, int flags = CALIB_FIX_INTRINSIC,
2020
                                     TermCriteria criteria = TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 30, 1e-6) );
2021
2022
/** @brief Computes rectification transforms for each head of a calibrated stereo camera.
2023
2024
@param cameraMatrix1 First camera intrinsic matrix.
2025
@param distCoeffs1 First camera distortion parameters.
2026
@param cameraMatrix2 Second camera intrinsic matrix.
2027
@param distCoeffs2 Second camera distortion parameters.
2028
@param imageSize Size of the image used for stereo calibration.
2029
@param R Rotation matrix from the coordinate system of the first camera to the second camera,
2030
see @ref stereoCalibrate.
2031
@param T Translation vector from the coordinate system of the first camera to the second camera,
2032
see @ref stereoCalibrate.
2033
@param R1 Output 3x3 rectification transform (rotation matrix) for the first camera. This matrix
2034
brings points given in the unrectified first camera's coordinate system to points in the rectified
2035
first camera's coordinate system. In more technical terms, it performs a change of basis from the
2036
unrectified first camera's coordinate system to the rectified first camera's coordinate system.
2037
@param R2 Output 3x3 rectification transform (rotation matrix) for the second camera. This matrix
2038
brings points given in the unrectified second camera's coordinate system to points in the rectified
2039
second camera's coordinate system. In more technical terms, it performs a change of basis from the
2040
unrectified second camera's coordinate system to the rectified second camera's coordinate system.
2041
@param P1 Output 3x4 projection matrix in the new (rectified) coordinate systems for the first
2042
camera, i.e. it projects points given in the rectified first camera coordinate system into the
2043
rectified first camera's image.
2044
@param P2 Output 3x4 projection matrix in the new (rectified) coordinate systems for the second
2045
camera, i.e. it projects points given in the rectified first camera coordinate system into the
2046
rectified second camera's image.
2047
@param Q Output \f$4 \times 4\f$ disparity-to-depth mapping matrix (see @ref reprojectImageTo3D).
2048
@param flags Operation flags that may be zero or @ref CALIB_ZERO_DISPARITY . If the flag is set,
2049
the function makes the principal points of each camera have the same pixel coordinates in the
2050
rectified views. And if the flag is not set, the function may still shift the images in the
2051
horizontal or vertical direction (depending on the orientation of epipolar lines) to maximize the
2052
useful image area.
2053
@param alpha Free scaling parameter. If it is -1 or absent, the function performs the default
2054
scaling. Otherwise, the parameter should be between 0 and 1. alpha=0 means that the rectified
2055
images are zoomed and shifted so that only valid pixels are visible (no black areas after
2056
rectification). alpha=1 means that the rectified image is decimated and shifted so that all the
2057
pixels from the original images from the cameras are retained in the rectified images (no source
2058
image pixels are lost). Any intermediate value yields an intermediate result between
2059
those two extreme cases.
2060
@param newImageSize New image resolution after rectification. The same size should be passed to
2061
#initUndistortRectifyMap (see the stereo_calib.cpp sample in OpenCV samples directory). When (0,0)
2062
is passed (default), it is set to the original imageSize . Setting it to a larger value can help you
2063
preserve details in the original image, especially when there is a big radial distortion.
2064
@param validPixROI1 Optional output rectangles inside the rectified images where all the pixels
2065
are valid. If alpha=0 , the ROIs cover the whole images. Otherwise, they are likely to be smaller
2066
(see the picture below).
2067
@param validPixROI2 Optional output rectangles inside the rectified images where all the pixels
2068
are valid. If alpha=0 , the ROIs cover the whole images. Otherwise, they are likely to be smaller
2069
(see the picture below).
2070
2071
The function computes the rotation matrices for each camera that (virtually) make both camera image
2072
planes the same plane. Consequently, this makes all the epipolar lines parallel and thus simplifies
2073
the dense stereo correspondence problem. The function takes the matrices computed by #stereoCalibrate
2074
as input. As output, it provides two rotation matrices and also two projection matrices in the new
2075
coordinates. The function distinguishes the following two cases:
2076
2077
-   **Horizontal stereo**: the first and the second camera views are shifted relative to each other
2078
    mainly along the x-axis (with possible small vertical shift). In the rectified images, the
2079
    corresponding epipolar lines in the left and right cameras are horizontal and have the same
2080
    y-coordinate. P1 and P2 look like:
2081
2082
    \f[\texttt{P1} = \begin{bmatrix}
2083
                        f & 0 & cx_1 & 0 \\
2084
                        0 & f & cy & 0 \\
2085
                        0 & 0 & 1 & 0
2086
                     \end{bmatrix}\f]
2087
2088
    \f[\texttt{P2} = \begin{bmatrix}
2089
                        f & 0 & cx_2 & T_x \cdot f \\
2090
                        0 & f & cy & 0 \\
2091
                        0 & 0 & 1 & 0
2092
                     \end{bmatrix} ,\f]
2093
2094
    \f[\texttt{Q} = \begin{bmatrix}
2095
                        1 & 0 & 0 & -cx_1 \\
2096
                        0 & 1 & 0 & -cy \\
2097
                        0 & 0 & 0 & f \\
2098
                        0 & 0 & -\frac{1}{T_x} & \frac{cx_1 - cx_2}{T_x}
2099
                    \end{bmatrix} \f]
2100
2101
    where \f$T_x\f$ is a horizontal shift between the cameras and \f$cx_1=cx_2\f$ if
2102
    @ref CALIB_ZERO_DISPARITY is set.
2103
2104
-   **Vertical stereo**: the first and the second camera views are shifted relative to each other
2105
    mainly in the vertical direction (and probably a bit in the horizontal direction too). The epipolar
2106
    lines in the rectified images are vertical and have the same x-coordinate. P1 and P2 look like:
2107
2108
    \f[\texttt{P1} = \begin{bmatrix}
2109
                        f & 0 & cx & 0 \\
2110
                        0 & f & cy_1 & 0 \\
2111
                        0 & 0 & 1 & 0
2112
                     \end{bmatrix}\f]
2113
2114
    \f[\texttt{P2} = \begin{bmatrix}
2115
                        f & 0 & cx & 0 \\
2116
                        0 & f & cy_2 & T_y \cdot f \\
2117
                        0 & 0 & 1 & 0
2118
                     \end{bmatrix},\f]
2119
2120
    \f[\texttt{Q} = \begin{bmatrix}
2121
                        1 & 0 & 0 & -cx \\
2122
                        0 & 1 & 0 & -cy_1 \\
2123
                        0 & 0 & 0 & f \\
2124
                        0 & 0 & -\frac{1}{T_y} & \frac{cy_1 - cy_2}{T_y}
2125
                    \end{bmatrix} \f]
2126
2127
    where \f$T_y\f$ is a vertical shift between the cameras and \f$cy_1=cy_2\f$ if
2128
    @ref CALIB_ZERO_DISPARITY is set.
2129
2130
As you can see, the first three columns of P1 and P2 will effectively be the new "rectified" camera
2131
matrices. The matrices, together with R1 and R2 , can then be passed to #initUndistortRectifyMap to
2132
initialize the rectification map for each camera.
2133
2134
See below the screenshot from the stereo_calib.cpp sample. Some red horizontal lines pass through
2135
the corresponding image regions. This means that the images are well rectified, which is what most
2136
stereo correspondence algorithms rely on. The green rectangles are roi1 and roi2 . You see that
2137
their interiors are all valid pixels.
2138
2139
![image](pics/stereo_undistort.jpg)
2140
 */
2141
CV_EXPORTS_W void stereoRectify( InputArray cameraMatrix1, InputArray distCoeffs1,
2142
                                 InputArray cameraMatrix2, InputArray distCoeffs2,
2143
                                 Size imageSize, InputArray R, InputArray T,
2144
                                 OutputArray R1, OutputArray R2,
2145
                                 OutputArray P1, OutputArray P2,
2146
                                 OutputArray Q, int flags = CALIB_ZERO_DISPARITY,
2147
                                 double alpha = -1, Size newImageSize = Size(),
2148
                                 CV_OUT Rect* validPixROI1 = 0, CV_OUT Rect* validPixROI2 = 0 );
2149
2150
/** @brief Computes a rectification transform for an uncalibrated stereo camera.
2151
2152
@param points1 Array of feature points in the first image.
2153
@param points2 The corresponding points in the second image. The same formats as in
2154
#findFundamentalMat are supported.
2155
@param F Input fundamental matrix. It can be computed from the same set of point pairs using
2156
#findFundamentalMat .
2157
@param imgSize Size of the image.
2158
@param H1 Output rectification homography matrix for the first image.
2159
@param H2 Output rectification homography matrix for the second image.
2160
@param threshold Optional threshold used to filter out the outliers. If the parameter is greater
2161
than zero, all the point pairs that do not comply with the epipolar geometry (that is, the points
2162
for which \f$|\texttt{points2[i]}^T \cdot \texttt{F} \cdot \texttt{points1[i]}|>\texttt{threshold}\f$ )
2163
are rejected prior to computing the homographies. Otherwise, all the points are considered inliers.
2164
2165
The function computes the rectification transformations without knowing intrinsic parameters of the
2166
cameras and their relative position in the space, which explains the suffix "uncalibrated". Another
2167
related difference from #stereoRectify is that the function outputs not the rectification
2168
transformations in the object (3D) space, but the planar perspective transformations encoded by the
2169
homography matrices H1 and H2 . The function implements the algorithm @cite Hartley99 .
2170
2171
@note
2172
   While the algorithm does not need to know the intrinsic parameters of the cameras, it heavily
2173
    depends on the epipolar geometry. Therefore, if the camera lenses have a significant distortion,
2174
    it would be better to correct it before computing the fundamental matrix and calling this
2175
    function. For example, distortion coefficients can be estimated for each head of stereo camera
2176
    separately by using #calibrateCamera . Then, the images can be corrected using #undistort , or
2177
    just the point coordinates can be corrected with #undistortPoints .
2178
 */
2179
CV_EXPORTS_W bool stereoRectifyUncalibrated( InputArray points1, InputArray points2,
2180
                                             InputArray F, Size imgSize,
2181
                                             OutputArray H1, OutputArray H2,
2182
                                             double threshold = 5 );
2183
2184
//! computes the rectification transformations for 3-head camera, where all the heads are on the same line.
2185
CV_EXPORTS_W float rectify3Collinear( InputArray cameraMatrix1, InputArray distCoeffs1,
2186
                                      InputArray cameraMatrix2, InputArray distCoeffs2,
2187
                                      InputArray cameraMatrix3, InputArray distCoeffs3,
2188
                                      InputArrayOfArrays imgpt1, InputArrayOfArrays imgpt3,
2189
                                      Size imageSize, InputArray R12, InputArray T12,
2190
                                      InputArray R13, InputArray T13,
2191
                                      OutputArray R1, OutputArray R2, OutputArray R3,
2192
                                      OutputArray P1, OutputArray P2, OutputArray P3,
2193
                                      OutputArray Q, double alpha, Size newImgSize,
2194
                                      CV_OUT Rect* roi1, CV_OUT Rect* roi2, int flags );
2195
2196
/** @brief Returns the new camera intrinsic matrix based on the free scaling parameter.
2197
2198
@param cameraMatrix Input camera intrinsic matrix.
2199
@param distCoeffs Input vector of distortion coefficients
2200
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
2201
assumed.
2202
@param imageSize Original image size.
2203
@param alpha Free scaling parameter between 0 (when all the pixels in the undistorted image are
2204
valid) and 1 (when all the source image pixels are retained in the undistorted image). See
2205
#stereoRectify for details.
2206
@param newImgSize Image size after rectification. By default, it is set to imageSize .
2207
@param validPixROI Optional output rectangle that outlines all-good-pixels region in the
2208
undistorted image. See roi1, roi2 description in #stereoRectify .
2209
@param centerPrincipalPoint Optional flag that indicates whether in the new camera intrinsic matrix the
2210
principal point should be at the image center or not. By default, the principal point is chosen to
2211
best fit a subset of the source image (determined by alpha) to the corrected image.
2212
@return new_camera_matrix Output new camera intrinsic matrix.
2213
2214
The function computes and returns the optimal new camera intrinsic matrix based on the free scaling parameter.
2215
By varying this parameter, you may retrieve only sensible pixels alpha=0 , keep all the original
2216
image pixels if there is valuable information in the corners alpha=1 , or get something in between.
2217
When alpha\>0 , the undistorted result is likely to have some black pixels corresponding to
2218
"virtual" pixels outside of the captured distorted image. The original camera intrinsic matrix, distortion
2219
coefficients, the computed new camera intrinsic matrix, and newImageSize should be passed to
2220
#initUndistortRectifyMap to produce the maps for #remap .
2221
 */
2222
CV_EXPORTS_W Mat getOptimalNewCameraMatrix( InputArray cameraMatrix, InputArray distCoeffs,
2223
                                            Size imageSize, double alpha, Size newImgSize = Size(),
2224
                                            CV_OUT Rect* validPixROI = 0,
2225
                                            bool centerPrincipalPoint = false);
2226
2227
/** @brief Computes Hand-Eye calibration: \f$_{}^{g}\textrm{T}_c\f$
2228
2229
@param[in] R_gripper2base Rotation part extracted from the homogeneous matrix that transforms a point
2230
expressed in the gripper frame to the robot base frame (\f$_{}^{b}\textrm{T}_g\f$).
2231
This is a vector (`vector<Mat>`) that contains the rotation, `(3x3)` rotation matrices or `(3x1)` rotation vectors,
2232
for all the transformations from gripper frame to robot base frame.
2233
@param[in] t_gripper2base Translation part extracted from the homogeneous matrix that transforms a point
2234
expressed in the gripper frame to the robot base frame (\f$_{}^{b}\textrm{T}_g\f$).
2235
This is a vector (`vector<Mat>`) that contains the `(3x1)` translation vectors for all the transformations
2236
from gripper frame to robot base frame.
2237
@param[in] R_target2cam Rotation part extracted from the homogeneous matrix that transforms a point
2238
expressed in the target frame to the camera frame (\f$_{}^{c}\textrm{T}_t\f$).
2239
This is a vector (`vector<Mat>`) that contains the rotation, `(3x3)` rotation matrices or `(3x1)` rotation vectors,
2240
for all the transformations from calibration target frame to camera frame.
2241
@param[in] t_target2cam Rotation part extracted from the homogeneous matrix that transforms a point
2242
expressed in the target frame to the camera frame (\f$_{}^{c}\textrm{T}_t\f$).
2243
This is a vector (`vector<Mat>`) that contains the `(3x1)` translation vectors for all the transformations
2244
from calibration target frame to camera frame.
2245
@param[out] R_cam2gripper Estimated `(3x3)` rotation part extracted from the homogeneous matrix that transforms a point
2246
expressed in the camera frame to the gripper frame (\f$_{}^{g}\textrm{T}_c\f$).
2247
@param[out] t_cam2gripper Estimated `(3x1)` translation part extracted from the homogeneous matrix that transforms a point
2248
expressed in the camera frame to the gripper frame (\f$_{}^{g}\textrm{T}_c\f$).
2249
@param[in] method One of the implemented Hand-Eye calibration method, see cv::HandEyeCalibrationMethod
2250
2251
The function performs the Hand-Eye calibration using various methods. One approach consists in estimating the
2252
rotation then the translation (separable solutions) and the following methods are implemented:
2253
  - R. Tsai, R. Lenz A New Technique for Fully Autonomous and Efficient 3D Robotics Hand/EyeCalibration \cite Tsai89
2254
  - F. Park, B. Martin Robot Sensor Calibration: Solving AX = XB on the Euclidean Group \cite Park94
2255
  - R. Horaud, F. Dornaika Hand-Eye Calibration \cite Horaud95
2256
2257
Another approach consists in estimating simultaneously the rotation and the translation (simultaneous solutions),
2258
with the following implemented methods:
2259
  - N. Andreff, R. Horaud, B. Espiau On-line Hand-Eye Calibration \cite Andreff99
2260
  - K. Daniilidis Hand-Eye Calibration Using Dual Quaternions \cite Daniilidis98
2261
2262
The following picture describes the Hand-Eye calibration problem where the transformation between a camera ("eye")
2263
mounted on a robot gripper ("hand") has to be estimated. This configuration is called eye-in-hand.
2264
2265
The eye-to-hand configuration consists in a static camera observing a calibration pattern mounted on the robot
2266
end-effector. The transformation from the camera to the robot base frame can then be estimated by inputting
2267
the suitable transformations to the function, see below.
2268
2269
![](pics/hand-eye_figure.png)
2270
2271
The calibration procedure is the following:
2272
  - a static calibration pattern is used to estimate the transformation between the target frame
2273
  and the camera frame
2274
  - the robot gripper is moved in order to acquire several poses
2275
  - for each pose, the homogeneous transformation between the gripper frame and the robot base frame is recorded using for
2276
  instance the robot kinematics
2277
\f[
2278
    \begin{bmatrix}
2279
    X_b\\
2280
    Y_b\\
2281
    Z_b\\
2282
    1
2283
    \end{bmatrix}
2284
    =
2285
    \begin{bmatrix}
2286
    _{}^{b}\textrm{R}_g & _{}^{b}\textrm{t}_g \\
2287
    0_{1 \times 3} & 1
2288
    \end{bmatrix}
2289
    \begin{bmatrix}
2290
    X_g\\
2291
    Y_g\\
2292
    Z_g\\
2293
    1
2294
    \end{bmatrix}
2295
\f]
2296
  - for each pose, the homogeneous transformation between the calibration target frame and the camera frame is recorded using
2297
  for instance a pose estimation method (PnP) from 2D-3D point correspondences
2298
\f[
2299
    \begin{bmatrix}
2300
    X_c\\
2301
    Y_c\\
2302
    Z_c\\
2303
    1
2304
    \end{bmatrix}
2305
    =
2306
    \begin{bmatrix}
2307
    _{}^{c}\textrm{R}_t & _{}^{c}\textrm{t}_t \\
2308
    0_{1 \times 3} & 1
2309
    \end{bmatrix}
2310
    \begin{bmatrix}
2311
    X_t\\
2312
    Y_t\\
2313
    Z_t\\
2314
    1
2315
    \end{bmatrix}
2316
\f]
2317
2318
The Hand-Eye calibration procedure returns the following homogeneous transformation
2319
\f[
2320
    \begin{bmatrix}
2321
    X_g\\
2322
    Y_g\\
2323
    Z_g\\
2324
    1
2325
    \end{bmatrix}
2326
    =
2327
    \begin{bmatrix}
2328
    _{}^{g}\textrm{R}_c & _{}^{g}\textrm{t}_c \\
2329
    0_{1 \times 3} & 1
2330
    \end{bmatrix}
2331
    \begin{bmatrix}
2332
    X_c\\
2333
    Y_c\\
2334
    Z_c\\
2335
    1
2336
    \end{bmatrix}
2337
\f]
2338
2339
This problem is also known as solving the \f$\mathbf{A}\mathbf{X}=\mathbf{X}\mathbf{B}\f$ equation:
2340
  - for an eye-in-hand configuration
2341
\f[
2342
    \begin{align*}
2343
    ^{b}{\textrm{T}_g}^{(1)} \hspace{0.2em} ^{g}\textrm{T}_c \hspace{0.2em} ^{c}{\textrm{T}_t}^{(1)} &=
2344
    \hspace{0.1em} ^{b}{\textrm{T}_g}^{(2)} \hspace{0.2em} ^{g}\textrm{T}_c \hspace{0.2em} ^{c}{\textrm{T}_t}^{(2)} \\
2345
2346
    (^{b}{\textrm{T}_g}^{(2)})^{-1} \hspace{0.2em} ^{b}{\textrm{T}_g}^{(1)} \hspace{0.2em} ^{g}\textrm{T}_c &=
2347
    \hspace{0.1em} ^{g}\textrm{T}_c \hspace{0.2em} ^{c}{\textrm{T}_t}^{(2)} (^{c}{\textrm{T}_t}^{(1)})^{-1} \\
2348
2349
    \textrm{A}_i \textrm{X} &= \textrm{X} \textrm{B}_i \\
2350
    \end{align*}
2351
\f]
2352
2353
  - for an eye-to-hand configuration
2354
\f[
2355
    \begin{align*}
2356
    ^{g}{\textrm{T}_b}^{(1)} \hspace{0.2em} ^{b}\textrm{T}_c \hspace{0.2em} ^{c}{\textrm{T}_t}^{(1)} &=
2357
    \hspace{0.1em} ^{g}{\textrm{T}_b}^{(2)} \hspace{0.2em} ^{b}\textrm{T}_c \hspace{0.2em} ^{c}{\textrm{T}_t}^{(2)} \\
2358
2359
    (^{g}{\textrm{T}_b}^{(2)})^{-1} \hspace{0.2em} ^{g}{\textrm{T}_b}^{(1)} \hspace{0.2em} ^{b}\textrm{T}_c &=
2360
    \hspace{0.1em} ^{b}\textrm{T}_c \hspace{0.2em} ^{c}{\textrm{T}_t}^{(2)} (^{c}{\textrm{T}_t}^{(1)})^{-1} \\
2361
2362
    \textrm{A}_i \textrm{X} &= \textrm{X} \textrm{B}_i \\
2363
    \end{align*}
2364
\f]
2365
2366
\note
2367
Additional information can be found on this [website](http://campar.in.tum.de/Chair/HandEyeCalibration).
2368
\note
2369
A minimum of 2 motions with non parallel rotation axes are necessary to determine the hand-eye transformation.
2370
So at least 3 different poses are required, but it is strongly recommended to use many more poses.
2371
2372
 */
2373
CV_EXPORTS_W void calibrateHandEye( InputArrayOfArrays R_gripper2base, InputArrayOfArrays t_gripper2base,
2374
                                    InputArrayOfArrays R_target2cam, InputArrayOfArrays t_target2cam,
2375
                                    OutputArray R_cam2gripper, OutputArray t_cam2gripper,
2376
                                    HandEyeCalibrationMethod method=CALIB_HAND_EYE_TSAI );
2377
2378
/** @brief Computes Robot-World/Hand-Eye calibration: \f$_{}^{w}\textrm{T}_b\f$ and \f$_{}^{c}\textrm{T}_g\f$
2379
2380
@param[in] R_world2cam Rotation part extracted from the homogeneous matrix that transforms a point
2381
expressed in the world frame to the camera frame (\f$_{}^{c}\textrm{T}_w\f$).
2382
This is a vector (`vector<Mat>`) that contains the rotation, `(3x3)` rotation matrices or `(3x1)` rotation vectors,
2383
for all the transformations from world frame to the camera frame.
2384
@param[in] t_world2cam Translation part extracted from the homogeneous matrix that transforms a point
2385
expressed in the world frame to the camera frame (\f$_{}^{c}\textrm{T}_w\f$).
2386
This is a vector (`vector<Mat>`) that contains the `(3x1)` translation vectors for all the transformations
2387
from world frame to the camera frame.
2388
@param[in] R_base2gripper Rotation part extracted from the homogeneous matrix that transforms a point
2389
expressed in the robot base frame to the gripper frame (\f$_{}^{g}\textrm{T}_b\f$).
2390
This is a vector (`vector<Mat>`) that contains the rotation, `(3x3)` rotation matrices or `(3x1)` rotation vectors,
2391
for all the transformations from robot base frame to the gripper frame.
2392
@param[in] t_base2gripper Rotation part extracted from the homogeneous matrix that transforms a point
2393
expressed in the robot base frame to the gripper frame (\f$_{}^{g}\textrm{T}_b\f$).
2394
This is a vector (`vector<Mat>`) that contains the `(3x1)` translation vectors for all the transformations
2395
from robot base frame to the gripper frame.
2396
@param[out] R_base2world Estimated `(3x3)` rotation part extracted from the homogeneous matrix that transforms a point
2397
expressed in the robot base frame to the world frame (\f$_{}^{w}\textrm{T}_b\f$).
2398
@param[out] t_base2world Estimated `(3x1)` translation part extracted from the homogeneous matrix that transforms a point
2399
expressed in the robot base frame to the world frame (\f$_{}^{w}\textrm{T}_b\f$).
2400
@param[out] R_gripper2cam Estimated `(3x3)` rotation part extracted from the homogeneous matrix that transforms a point
2401
expressed in the gripper frame to the camera frame (\f$_{}^{c}\textrm{T}_g\f$).
2402
@param[out] t_gripper2cam Estimated `(3x1)` translation part extracted from the homogeneous matrix that transforms a point
2403
expressed in the gripper frame to the camera frame (\f$_{}^{c}\textrm{T}_g\f$).
2404
@param[in] method One of the implemented Robot-World/Hand-Eye calibration method, see cv::RobotWorldHandEyeCalibrationMethod
2405
2406
The function performs the Robot-World/Hand-Eye calibration using various methods. One approach consists in estimating the
2407
rotation then the translation (separable solutions):
2408
  - M. Shah, Solving the robot-world/hand-eye calibration problem using the kronecker product \cite Shah2013SolvingTR
2409
2410
Another approach consists in estimating simultaneously the rotation and the translation (simultaneous solutions),
2411
with the following implemented method:
2412
  - A. Li, L. Wang, and D. Wu, Simultaneous robot-world and hand-eye calibration using dual-quaternions and kronecker product \cite Li2010SimultaneousRA
2413
2414
The following picture describes the Robot-World/Hand-Eye calibration problem where the transformations between a robot and a world frame
2415
and between a robot gripper ("hand") and a camera ("eye") mounted at the robot end-effector have to be estimated.
2416
2417
![](pics/robot-world_hand-eye_figure.png)
2418
2419
The calibration procedure is the following:
2420
  - a static calibration pattern is used to estimate the transformation between the target frame
2421
  and the camera frame
2422
  - the robot gripper is moved in order to acquire several poses
2423
  - for each pose, the homogeneous transformation between the gripper frame and the robot base frame is recorded using for
2424
  instance the robot kinematics
2425
\f[
2426
    \begin{bmatrix}
2427
    X_g\\
2428
    Y_g\\
2429
    Z_g\\
2430
    1
2431
    \end{bmatrix}
2432
    =
2433
    \begin{bmatrix}
2434
    _{}^{g}\textrm{R}_b & _{}^{g}\textrm{t}_b \\
2435
    0_{1 \times 3} & 1
2436
    \end{bmatrix}
2437
    \begin{bmatrix}
2438
    X_b\\
2439
    Y_b\\
2440
    Z_b\\
2441
    1
2442
    \end{bmatrix}
2443
\f]
2444
  - for each pose, the homogeneous transformation between the calibration target frame (the world frame) and the camera frame is recorded using
2445
  for instance a pose estimation method (PnP) from 2D-3D point correspondences
2446
\f[
2447
    \begin{bmatrix}
2448
    X_c\\
2449
    Y_c\\
2450
    Z_c\\
2451
    1
2452
    \end{bmatrix}
2453
    =
2454
    \begin{bmatrix}
2455
    _{}^{c}\textrm{R}_w & _{}^{c}\textrm{t}_w \\
2456
    0_{1 \times 3} & 1
2457
    \end{bmatrix}
2458
    \begin{bmatrix}
2459
    X_w\\
2460
    Y_w\\
2461
    Z_w\\
2462
    1
2463
    \end{bmatrix}
2464
\f]
2465
2466
The Robot-World/Hand-Eye calibration procedure returns the following homogeneous transformations
2467
\f[
2468
    \begin{bmatrix}
2469
    X_w\\
2470
    Y_w\\
2471
    Z_w\\
2472
    1
2473
    \end{bmatrix}
2474
    =
2475
    \begin{bmatrix}
2476
    _{}^{w}\textrm{R}_b & _{}^{w}\textrm{t}_b \\
2477
    0_{1 \times 3} & 1
2478
    \end{bmatrix}
2479
    \begin{bmatrix}
2480
    X_b\\
2481
    Y_b\\
2482
    Z_b\\
2483
    1
2484
    \end{bmatrix}
2485
\f]
2486
\f[
2487
    \begin{bmatrix}
2488
    X_c\\
2489
    Y_c\\
2490
    Z_c\\
2491
    1
2492
    \end{bmatrix}
2493
    =
2494
    \begin{bmatrix}
2495
    _{}^{c}\textrm{R}_g & _{}^{c}\textrm{t}_g \\
2496
    0_{1 \times 3} & 1
2497
    \end{bmatrix}
2498
    \begin{bmatrix}
2499
    X_g\\
2500
    Y_g\\
2501
    Z_g\\
2502
    1
2503
    \end{bmatrix}
2504
\f]
2505
2506
This problem is also known as solving the \f$\mathbf{A}\mathbf{X}=\mathbf{Z}\mathbf{B}\f$ equation, with:
2507
  - \f$\mathbf{A} \Leftrightarrow \hspace{0.1em} _{}^{c}\textrm{T}_w\f$
2508
  - \f$\mathbf{X} \Leftrightarrow \hspace{0.1em} _{}^{w}\textrm{T}_b\f$
2509
  - \f$\mathbf{Z} \Leftrightarrow \hspace{0.1em} _{}^{c}\textrm{T}_g\f$
2510
  - \f$\mathbf{B} \Leftrightarrow \hspace{0.1em} _{}^{g}\textrm{T}_b\f$
2511
2512
\note
2513
At least 3 measurements are required (input vectors size must be greater or equal to 3).
2514
2515
 */
2516
CV_EXPORTS_W void calibrateRobotWorldHandEye( InputArrayOfArrays R_world2cam, InputArrayOfArrays t_world2cam,
2517
                                              InputArrayOfArrays R_base2gripper, InputArrayOfArrays t_base2gripper,
2518
                                              OutputArray R_base2world, OutputArray t_base2world,
2519
                                              OutputArray R_gripper2cam, OutputArray t_gripper2cam,
2520
                                              RobotWorldHandEyeCalibrationMethod method=CALIB_ROBOT_WORLD_HAND_EYE_SHAH );
2521
2522
/** @brief Converts points from Euclidean to homogeneous space.
2523
2524
@param src Input vector of N-dimensional points.
2525
@param dst Output vector of N+1-dimensional points.
2526
2527
The function converts points from Euclidean to homogeneous space by appending 1's to the tuple of
2528
point coordinates. That is, each point (x1, x2, ..., xn) is converted to (x1, x2, ..., xn, 1).
2529
 */
2530
CV_EXPORTS_W void convertPointsToHomogeneous( InputArray src, OutputArray dst );
2531
2532
/** @brief Converts points from homogeneous to Euclidean space.
2533
2534
@param src Input vector of N-dimensional points.
2535
@param dst Output vector of N-1-dimensional points.
2536
2537
The function converts points homogeneous to Euclidean space using perspective projection. That is,
2538
each point (x1, x2, ... x(n-1), xn) is converted to (x1/xn, x2/xn, ..., x(n-1)/xn). When xn=0, the
2539
output point coordinates will be (0,0,0,...).
2540
 */
2541
CV_EXPORTS_W void convertPointsFromHomogeneous( InputArray src, OutputArray dst );
2542
2543
/** @brief Converts points to/from homogeneous coordinates.
2544
2545
@param src Input array or vector of 2D, 3D, or 4D points.
2546
@param dst Output vector of 2D, 3D, or 4D points.
2547
2548
The function converts 2D or 3D points from/to homogeneous coordinates by calling either
2549
#convertPointsToHomogeneous or #convertPointsFromHomogeneous.
2550
2551
@note The function is obsolete. Use one of the previous two functions instead.
2552
 */
2553
CV_EXPORTS void convertPointsHomogeneous( InputArray src, OutputArray dst );
2554
2555
/** @brief Calculates a fundamental matrix from the corresponding points in two images.
2556
2557
@param points1 Array of N points from the first image. The point coordinates should be
2558
floating-point (single or double precision).
2559
@param points2 Array of the second image points of the same size and format as points1 .
2560
@param method Method for computing a fundamental matrix.
2561
-   @ref FM_7POINT for a 7-point algorithm. \f$N = 7\f$
2562
-   @ref FM_8POINT for an 8-point algorithm. \f$N \ge 8\f$
2563
-   @ref FM_RANSAC for the RANSAC algorithm. \f$N \ge 8\f$
2564
-   @ref FM_LMEDS for the LMedS algorithm. \f$N \ge 8\f$
2565
@param ransacReprojThreshold Parameter used only for RANSAC. It is the maximum distance from a point to an epipolar
2566
line in pixels, beyond which the point is considered an outlier and is not used for computing the
2567
final fundamental matrix. It can be set to something like 1-3, depending on the accuracy of the
2568
point localization, image resolution, and the image noise.
2569
@param confidence Parameter used for the RANSAC and LMedS methods only. It specifies a desirable level
2570
of confidence (probability) that the estimated matrix is correct.
2571
@param[out] mask optional output mask
2572
@param maxIters The maximum number of robust method iterations.
2573
2574
The epipolar geometry is described by the following equation:
2575
2576
\f[[p_2; 1]^T F [p_1; 1] = 0\f]
2577
2578
where \f$F\f$ is a fundamental matrix, \f$p_1\f$ and \f$p_2\f$ are corresponding points in the first and the
2579
second images, respectively.
2580
2581
The function calculates the fundamental matrix using one of four methods listed above and returns
2582
the found fundamental matrix. Normally just one matrix is found. But in case of the 7-point
2583
algorithm, the function may return up to 3 solutions ( \f$9 \times 3\f$ matrix that stores all 3
2584
matrices sequentially).
2585
2586
The calculated fundamental matrix may be passed further to #computeCorrespondEpilines that finds the
2587
epipolar lines corresponding to the specified points. It can also be passed to
2588
#stereoRectifyUncalibrated to compute the rectification transformation. :
2589
@code
2590
    // Example. Estimation of fundamental matrix using the RANSAC algorithm
2591
    int point_count = 100;
2592
    vector<Point2f> points1(point_count);
2593
    vector<Point2f> points2(point_count);
2594
2595
    // initialize the points here ...
2596
    for( int i = 0; i < point_count; i++ )
2597
    {
2598
        points1[i] = ...;
2599
        points2[i] = ...;
2600
    }
2601
2602
    Mat fundamental_matrix =
2603
     findFundamentalMat(points1, points2, FM_RANSAC, 3, 0.99);
2604
@endcode
2605
 */
2606
CV_EXPORTS_W Mat findFundamentalMat( InputArray points1, InputArray points2,
2607
                                     int method, double ransacReprojThreshold, double confidence,
2608
                                     int maxIters, OutputArray mask = noArray() );
2609
2610
/** @overload */
2611
CV_EXPORTS_W Mat findFundamentalMat( InputArray points1, InputArray points2,
2612
                                     int method = FM_RANSAC,
2613
                                     double ransacReprojThreshold = 3., double confidence = 0.99,
2614
                                     OutputArray mask = noArray() );
2615
2616
/** @overload */
2617
CV_EXPORTS Mat findFundamentalMat( InputArray points1, InputArray points2,
2618
                                   OutputArray mask, int method = FM_RANSAC,
2619
                                   double ransacReprojThreshold = 3., double confidence = 0.99 );
2620
2621
2622
CV_EXPORTS_W Mat findFundamentalMat( InputArray points1, InputArray points2,
2623
                        OutputArray mask, const UsacParams &params);
2624
2625
/** @brief Calculates an essential matrix from the corresponding points in two images.
2626
2627
@param points1 Array of N (N \>= 5) 2D points from the first image. The point coordinates should
2628
be floating-point (single or double precision).
2629
@param points2 Array of the second image points of the same size and format as points1.
2630
@param cameraMatrix Camera intrinsic matrix \f$\cameramatrix{A}\f$ .
2631
Note that this function assumes that points1 and points2 are feature points from cameras with the
2632
same camera intrinsic matrix. If this assumption does not hold for your use case, use another
2633
function overload or #undistortPoints with `P = cv::NoArray()` for both cameras to transform image
2634
points to normalized image coordinates, which are valid for the identity camera intrinsic matrix.
2635
When passing these coordinates, pass the identity matrix for this parameter.
2636
@param method Method for computing an essential matrix.
2637
-   @ref RANSAC for the RANSAC algorithm.
2638
-   @ref LMEDS for the LMedS algorithm.
2639
@param prob Parameter used for the RANSAC or LMedS methods only. It specifies a desirable level of
2640
confidence (probability) that the estimated matrix is correct.
2641
@param threshold Parameter used for RANSAC. It is the maximum distance from a point to an epipolar
2642
line in pixels, beyond which the point is considered an outlier and is not used for computing the
2643
final fundamental matrix. It can be set to something like 1-3, depending on the accuracy of the
2644
point localization, image resolution, and the image noise.
2645
@param mask Output array of N elements, every element of which is set to 0 for outliers and to 1
2646
for the other points. The array is computed only in the RANSAC and LMedS methods.
2647
@param maxIters The maximum number of robust method iterations.
2648
2649
This function estimates essential matrix based on the five-point algorithm solver in @cite Nister03 .
2650
@cite SteweniusCFS is also a related. The epipolar geometry is described by the following equation:
2651
2652
\f[[p_2; 1]^T K^{-T} E K^{-1} [p_1; 1] = 0\f]
2653
2654
where \f$E\f$ is an essential matrix, \f$p_1\f$ and \f$p_2\f$ are corresponding points in the first and the
2655
second images, respectively. The result of this function may be passed further to
2656
#decomposeEssentialMat or #recoverPose to recover the relative pose between cameras.
2657
 */
2658
CV_EXPORTS_W
2659
Mat findEssentialMat(
2660
    InputArray points1, InputArray points2,
2661
    InputArray cameraMatrix, int method = RANSAC,
2662
    double prob = 0.999, double threshold = 1.0,
2663
    int maxIters = 1000, OutputArray mask = noArray()
2664
);
2665
2666
/** @overload */
2667
CV_EXPORTS
2668
Mat findEssentialMat(
2669
    InputArray points1, InputArray points2,
2670
    InputArray cameraMatrix, int method,
2671
    double prob, double threshold,
2672
    OutputArray mask
2673
);  // TODO remove from OpenCV 5.0
2674
2675
/** @overload
2676
@param points1 Array of N (N \>= 5) 2D points from the first image. The point coordinates should
2677
be floating-point (single or double precision).
2678
@param points2 Array of the second image points of the same size and format as points1 .
2679
@param focal focal length of the camera. Note that this function assumes that points1 and points2
2680
are feature points from cameras with same focal length and principal point.
2681
@param pp principal point of the camera.
2682
@param method Method for computing a fundamental matrix.
2683
-   @ref RANSAC for the RANSAC algorithm.
2684
-   @ref LMEDS for the LMedS algorithm.
2685
@param threshold Parameter used for RANSAC. It is the maximum distance from a point to an epipolar
2686
line in pixels, beyond which the point is considered an outlier and is not used for computing the
2687
final fundamental matrix. It can be set to something like 1-3, depending on the accuracy of the
2688
point localization, image resolution, and the image noise.
2689
@param prob Parameter used for the RANSAC or LMedS methods only. It specifies a desirable level of
2690
confidence (probability) that the estimated matrix is correct.
2691
@param mask Output array of N elements, every element of which is set to 0 for outliers and to 1
2692
for the other points. The array is computed only in the RANSAC and LMedS methods.
2693
@param maxIters The maximum number of robust method iterations.
2694
2695
This function differs from the one above that it computes camera intrinsic matrix from focal length and
2696
principal point:
2697
2698
\f[A =
2699
\begin{bmatrix}
2700
f & 0 & x_{pp}  \\
2701
0 & f & y_{pp}  \\
2702
0 & 0 & 1
2703
\end{bmatrix}\f]
2704
 */
2705
CV_EXPORTS_W
2706
Mat findEssentialMat(
2707
    InputArray points1, InputArray points2,
2708
    double focal = 1.0, Point2d pp = Point2d(0, 0),
2709
    int method = RANSAC, double prob = 0.999,
2710
    double threshold = 1.0, int maxIters = 1000,
2711
    OutputArray mask = noArray()
2712
);
2713
2714
/** @overload */
2715
CV_EXPORTS
2716
Mat findEssentialMat(
2717
    InputArray points1, InputArray points2,
2718
    double focal, Point2d pp,
2719
    int method, double prob,
2720
    double threshold, OutputArray mask
2721
);  // TODO remove from OpenCV 5.0
2722
2723
/** @brief Calculates an essential matrix from the corresponding points in two images from potentially two different cameras.
2724
2725
@param points1 Array of N (N \>= 5) 2D points from the first image. The point coordinates should
2726
be floating-point (single or double precision).
2727
@param points2 Array of the second image points of the same size and format as points1.
2728
@param cameraMatrix1 Camera matrix for the first camera \f$K = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
2729
@param cameraMatrix2 Camera matrix for the second camera \f$K = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
2730
@param distCoeffs1 Input vector of distortion coefficients for the first camera
2731
\f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
2732
of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
2733
@param distCoeffs2 Input vector of distortion coefficients for the second camera
2734
\f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
2735
of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
2736
@param method Method for computing an essential matrix.
2737
-   @ref RANSAC for the RANSAC algorithm.
2738
-   @ref LMEDS for the LMedS algorithm.
2739
@param prob Parameter used for the RANSAC or LMedS methods only. It specifies a desirable level of
2740
confidence (probability) that the estimated matrix is correct.
2741
@param threshold Parameter used for RANSAC. It is the maximum distance from a point to an epipolar
2742
line in pixels, beyond which the point is considered an outlier and is not used for computing the
2743
final fundamental matrix. It can be set to something like 1-3, depending on the accuracy of the
2744
point localization, image resolution, and the image noise.
2745
@param mask Output array of N elements, every element of which is set to 0 for outliers and to 1
2746
for the other points. The array is computed only in the RANSAC and LMedS methods.
2747
2748
This function estimates essential matrix based on the five-point algorithm solver in @cite Nister03 .
2749
@cite SteweniusCFS is also a related. The epipolar geometry is described by the following equation:
2750
2751
\f[[p_2; 1]^T K^{-T} E K^{-1} [p_1; 1] = 0\f]
2752
2753
where \f$E\f$ is an essential matrix, \f$p_1\f$ and \f$p_2\f$ are corresponding points in the first and the
2754
second images, respectively. The result of this function may be passed further to
2755
#decomposeEssentialMat or  #recoverPose to recover the relative pose between cameras.
2756
 */
2757
CV_EXPORTS_W Mat findEssentialMat( InputArray points1, InputArray points2,
2758
                                 InputArray cameraMatrix1, InputArray distCoeffs1,
2759
                                 InputArray cameraMatrix2, InputArray distCoeffs2,
2760
                                 int method = RANSAC,
2761
                                 double prob = 0.999, double threshold = 1.0,
2762
                                 OutputArray mask = noArray() );
2763
2764
2765
CV_EXPORTS_W Mat findEssentialMat( InputArray points1, InputArray points2,
2766
                      InputArray cameraMatrix1, InputArray cameraMatrix2,
2767
                      InputArray dist_coeff1, InputArray dist_coeff2, OutputArray mask,
2768
                      const UsacParams &params);
2769
2770
/** @brief Decompose an essential matrix to possible rotations and translation.
2771
2772
@param E The input essential matrix.
2773
@param R1 One possible rotation matrix.
2774
@param R2 Another possible rotation matrix.
2775
@param t One possible translation.
2776
2777
This function decomposes the essential matrix E using svd decomposition @cite HartleyZ00. In
2778
general, four possible poses exist for the decomposition of E. They are \f$[R_1, t]\f$,
2779
\f$[R_1, -t]\f$, \f$[R_2, t]\f$, \f$[R_2, -t]\f$.
2780
2781
If E gives the epipolar constraint \f$[p_2; 1]^T A^{-T} E A^{-1} [p_1; 1] = 0\f$ between the image
2782
points \f$p_1\f$ in the first image and \f$p_2\f$ in second image, then any of the tuples
2783
\f$[R_1, t]\f$, \f$[R_1, -t]\f$, \f$[R_2, t]\f$, \f$[R_2, -t]\f$ is a change of basis from the first
2784
camera's coordinate system to the second camera's coordinate system. However, by decomposing E, one
2785
can only get the direction of the translation. For this reason, the translation t is returned with
2786
unit length.
2787
 */
2788
CV_EXPORTS_W void decomposeEssentialMat( InputArray E, OutputArray R1, OutputArray R2, OutputArray t );
2789
2790
/** @brief Recovers the relative camera rotation and the translation from corresponding points in two images from two different cameras, using cheirality check. Returns the number of
2791
inliers that pass the check.
2792
2793
@param points1 Array of N 2D points from the first image. The point coordinates should be
2794
floating-point (single or double precision).
2795
@param points2 Array of the second image points of the same size and format as points1 .
2796
@param cameraMatrix1 Input/output camera matrix for the first camera, the same as in
2797
@ref calibrateCamera. Furthermore, for the stereo case, additional flags may be used, see below.
2798
@param distCoeffs1 Input/output vector of distortion coefficients, the same as in
2799
@ref calibrateCamera.
2800
@param cameraMatrix2 Input/output camera matrix for the first camera, the same as in
2801
@ref calibrateCamera. Furthermore, for the stereo case, additional flags may be used, see below.
2802
@param distCoeffs2 Input/output vector of distortion coefficients, the same as in
2803
@ref calibrateCamera.
2804
@param E The output essential matrix.
2805
@param R Output rotation matrix. Together with the translation vector, this matrix makes up a tuple
2806
that performs a change of basis from the first camera's coordinate system to the second camera's
2807
coordinate system. Note that, in general, t can not be used for this tuple, see the parameter
2808
described below.
2809
@param t Output translation vector. This vector is obtained by @ref decomposeEssentialMat and
2810
therefore is only known up to scale, i.e. t is the direction of the translation vector and has unit
2811
length.
2812
@param method Method for computing an essential matrix.
2813
-   @ref RANSAC for the RANSAC algorithm.
2814
-   @ref LMEDS for the LMedS algorithm.
2815
@param prob Parameter used for the RANSAC or LMedS methods only. It specifies a desirable level of
2816
confidence (probability) that the estimated matrix is correct.
2817
@param threshold Parameter used for RANSAC. It is the maximum distance from a point to an epipolar
2818
line in pixels, beyond which the point is considered an outlier and is not used for computing the
2819
final fundamental matrix. It can be set to something like 1-3, depending on the accuracy of the
2820
point localization, image resolution, and the image noise.
2821
@param mask Input/output mask for inliers in points1 and points2. If it is not empty, then it marks
2822
inliers in points1 and points2 for then given essential matrix E. Only these inliers will be used to
2823
recover pose. In the output mask only inliers which pass the cheirality check.
2824
2825
This function decomposes an essential matrix using @ref decomposeEssentialMat and then verifies
2826
possible pose hypotheses by doing cheirality check. The cheirality check means that the
2827
triangulated 3D points should have positive depth. Some details can be found in @cite Nister03.
2828
2829
This function can be used to process the output E and mask from @ref findEssentialMat. In this
2830
scenario, points1 and points2 are the same input for findEssentialMat.:
2831
@code
2832
    // Example. Estimation of fundamental matrix using the RANSAC algorithm
2833
    int point_count = 100;
2834
    vector<Point2f> points1(point_count);
2835
    vector<Point2f> points2(point_count);
2836
2837
    // initialize the points here ...
2838
    for( int i = 0; i < point_count; i++ )
2839
    {
2840
        points1[i] = ...;
2841
        points2[i] = ...;
2842
    }
2843
2844
    // Input: camera calibration of both cameras, for example using intrinsic chessboard calibration.
2845
    Mat cameraMatrix1, distCoeffs1, cameraMatrix2, distCoeffs2;
2846
2847
    // Output: Essential matrix, relative rotation and relative translation.
2848
    Mat E, R, t, mask;
2849
2850
    recoverPose(points1, points2, cameraMatrix1, distCoeffs1, cameraMatrix2, distCoeffs2, E, R, t, mask);
2851
@endcode
2852
 */
2853
CV_EXPORTS_W int recoverPose( InputArray points1, InputArray points2,
2854
                            InputArray cameraMatrix1, InputArray distCoeffs1,
2855
                            InputArray cameraMatrix2, InputArray distCoeffs2,
2856
                            OutputArray E, OutputArray R, OutputArray t,
2857
                            int method = cv::RANSAC, double prob = 0.999, double threshold = 1.0,
2858
                            InputOutputArray mask = noArray());
2859
2860
/** @brief Recovers the relative camera rotation and the translation from an estimated essential
2861
matrix and the corresponding points in two images, using chirality check. Returns the number of
2862
inliers that pass the check.
2863
2864
@param E The input essential matrix.
2865
@param points1 Array of N 2D points from the first image. The point coordinates should be
2866
floating-point (single or double precision).
2867
@param points2 Array of the second image points of the same size and format as points1 .
2868
@param cameraMatrix Camera intrinsic matrix \f$\cameramatrix{A}\f$ .
2869
Note that this function assumes that points1 and points2 are feature points from cameras with the
2870
same camera intrinsic matrix.
2871
@param R Output rotation matrix. Together with the translation vector, this matrix makes up a tuple
2872
that performs a change of basis from the first camera's coordinate system to the second camera's
2873
coordinate system. Note that, in general, t can not be used for this tuple, see the parameter
2874
described below.
2875
@param t Output translation vector. This vector is obtained by @ref decomposeEssentialMat and
2876
therefore is only known up to scale, i.e. t is the direction of the translation vector and has unit
2877
length.
2878
@param mask Input/output mask for inliers in points1 and points2. If it is not empty, then it marks
2879
inliers in points1 and points2 for the given essential matrix E. Only these inliers will be used to
2880
recover pose. In the output mask only inliers which pass the chirality check.
2881
2882
This function decomposes an essential matrix using @ref decomposeEssentialMat and then verifies
2883
possible pose hypotheses by doing chirality check. The chirality check means that the
2884
triangulated 3D points should have positive depth. Some details can be found in @cite Nister03.
2885
2886
This function can be used to process the output E and mask from @ref findEssentialMat. In this
2887
scenario, points1 and points2 are the same input for #findEssentialMat :
2888
@code
2889
    // Example. Estimation of fundamental matrix using the RANSAC algorithm
2890
    int point_count = 100;
2891
    vector<Point2f> points1(point_count);
2892
    vector<Point2f> points2(point_count);
2893
2894
    // initialize the points here ...
2895
    for( int i = 0; i < point_count; i++ )
2896
    {
2897
        points1[i] = ...;
2898
        points2[i] = ...;
2899
    }
2900
2901
    // cametra matrix with both focal lengths = 1, and principal point = (0, 0)
2902
    Mat cameraMatrix = Mat::eye(3, 3, CV_64F);
2903
2904
    Mat E, R, t, mask;
2905
2906
    E = findEssentialMat(points1, points2, cameraMatrix, RANSAC, 0.999, 1.0, mask);
2907
    recoverPose(E, points1, points2, cameraMatrix, R, t, mask);
2908
@endcode
2909
 */
2910
CV_EXPORTS_W int recoverPose( InputArray E, InputArray points1, InputArray points2,
2911
                            InputArray cameraMatrix, OutputArray R, OutputArray t,
2912
                            InputOutputArray mask = noArray() );
2913
2914
/** @overload
2915
@param E The input essential matrix.
2916
@param points1 Array of N 2D points from the first image. The point coordinates should be
2917
floating-point (single or double precision).
2918
@param points2 Array of the second image points of the same size and format as points1 .
2919
@param R Output rotation matrix. Together with the translation vector, this matrix makes up a tuple
2920
that performs a change of basis from the first camera's coordinate system to the second camera's
2921
coordinate system. Note that, in general, t can not be used for this tuple, see the parameter
2922
description below.
2923
@param t Output translation vector. This vector is obtained by @ref decomposeEssentialMat and
2924
therefore is only known up to scale, i.e. t is the direction of the translation vector and has unit
2925
length.
2926
@param focal Focal length of the camera. Note that this function assumes that points1 and points2
2927
are feature points from cameras with same focal length and principal point.
2928
@param pp principal point of the camera.
2929
@param mask Input/output mask for inliers in points1 and points2. If it is not empty, then it marks
2930
inliers in points1 and points2 for the given essential matrix E. Only these inliers will be used to
2931
recover pose. In the output mask only inliers which pass the chirality check.
2932
2933
This function differs from the one above that it computes camera intrinsic matrix from focal length and
2934
principal point:
2935
2936
\f[A =
2937
\begin{bmatrix}
2938
f & 0 & x_{pp}  \\
2939
0 & f & y_{pp}  \\
2940
0 & 0 & 1
2941
\end{bmatrix}\f]
2942
 */
2943
CV_EXPORTS_W int recoverPose( InputArray E, InputArray points1, InputArray points2,
2944
                            OutputArray R, OutputArray t,
2945
                            double focal = 1.0, Point2d pp = Point2d(0, 0),
2946
                            InputOutputArray mask = noArray() );
2947
2948
/** @overload
2949
@param E The input essential matrix.
2950
@param points1 Array of N 2D points from the first image. The point coordinates should be
2951
floating-point (single or double precision).
2952
@param points2 Array of the second image points of the same size and format as points1.
2953
@param cameraMatrix Camera intrinsic matrix \f$\cameramatrix{A}\f$ .
2954
Note that this function assumes that points1 and points2 are feature points from cameras with the
2955
same camera intrinsic matrix.
2956
@param R Output rotation matrix. Together with the translation vector, this matrix makes up a tuple
2957
that performs a change of basis from the first camera's coordinate system to the second camera's
2958
coordinate system. Note that, in general, t can not be used for this tuple, see the parameter
2959
description below.
2960
@param t Output translation vector. This vector is obtained by @ref decomposeEssentialMat and
2961
therefore is only known up to scale, i.e. t is the direction of the translation vector and has unit
2962
length.
2963
@param distanceThresh threshold distance which is used to filter out far away points (i.e. infinite
2964
points).
2965
@param mask Input/output mask for inliers in points1 and points2. If it is not empty, then it marks
2966
inliers in points1 and points2 for the given essential matrix E. Only these inliers will be used to
2967
recover pose. In the output mask only inliers which pass the chirality check.
2968
@param triangulatedPoints 3D points which were reconstructed by triangulation.
2969
2970
This function differs from the one above that it outputs the triangulated 3D point that are used for
2971
the chirality check.
2972
 */
2973
CV_EXPORTS_W int recoverPose( InputArray E, InputArray points1, InputArray points2,
2974
                            InputArray cameraMatrix, OutputArray R, OutputArray t, double distanceThresh, InputOutputArray mask = noArray(),
2975
                            OutputArray triangulatedPoints = noArray());
2976
2977
/** @brief For points in an image of a stereo pair, computes the corresponding epilines in the other image.
2978
2979
@param points Input points. \f$N \times 1\f$ or \f$1 \times N\f$ matrix of type CV_32FC2 or
2980
vector\<Point2f\> .
2981
@param whichImage Index of the image (1 or 2) that contains the points .
2982
@param F Fundamental matrix that can be estimated using #findFundamentalMat or #stereoRectify .
2983
@param lines Output vector of the epipolar lines corresponding to the points in the other image.
2984
Each line \f$ax + by + c=0\f$ is encoded by 3 numbers \f$(a, b, c)\f$ .
2985
2986
For every point in one of the two images of a stereo pair, the function finds the equation of the
2987
corresponding epipolar line in the other image.
2988
2989
From the fundamental matrix definition (see #findFundamentalMat ), line \f$l^{(2)}_i\f$ in the second
2990
image for the point \f$p^{(1)}_i\f$ in the first image (when whichImage=1 ) is computed as:
2991
2992
\f[l^{(2)}_i = F p^{(1)}_i\f]
2993
2994
And vice versa, when whichImage=2, \f$l^{(1)}_i\f$ is computed from \f$p^{(2)}_i\f$ as:
2995
2996
\f[l^{(1)}_i = F^T p^{(2)}_i\f]
2997
2998
Line coefficients are defined up to a scale. They are normalized so that \f$a_i^2+b_i^2=1\f$ .
2999
 */
3000
CV_EXPORTS_W void computeCorrespondEpilines( InputArray points, int whichImage,
3001
                                             InputArray F, OutputArray lines );
3002
3003
/** @brief This function reconstructs 3-dimensional points (in homogeneous coordinates) by using
3004
their observations with a stereo camera.
3005
3006
@param projMatr1 3x4 projection matrix of the first camera, i.e. this matrix projects 3D points
3007
given in the world's coordinate system into the first image.
3008
@param projMatr2 3x4 projection matrix of the second camera, i.e. this matrix projects 3D points
3009
given in the world's coordinate system into the second image.
3010
@param projPoints1 2xN array of feature points in the first image. In the case of the c++ version,
3011
it can be also a vector of feature points or two-channel matrix of size 1xN or Nx1.
3012
@param projPoints2 2xN array of corresponding points in the second image. In the case of the c++
3013
version, it can be also a vector of feature points or two-channel matrix of size 1xN or Nx1.
3014
@param points4D 4xN array of reconstructed points in homogeneous coordinates. These points are
3015
returned in the world's coordinate system.
3016
3017
@note
3018
   Keep in mind that all input data should be of float type in order for this function to work.
3019
3020
@note
3021
   If the projection matrices from @ref stereoRectify are used, then the returned points are
3022
   represented in the first camera's rectified coordinate system.
3023
3024
@sa
3025
   reprojectImageTo3D
3026
 */
3027
CV_EXPORTS_W void triangulatePoints( InputArray projMatr1, InputArray projMatr2,
3028
                                     InputArray projPoints1, InputArray projPoints2,
3029
                                     OutputArray points4D );
3030
3031
/** @brief Refines coordinates of corresponding points.
3032
3033
@param F 3x3 fundamental matrix.
3034
@param points1 1xN array containing the first set of points.
3035
@param points2 1xN array containing the second set of points.
3036
@param newPoints1 The optimized points1.
3037
@param newPoints2 The optimized points2.
3038
3039
The function implements the Optimal Triangulation Method (see Multiple View Geometry @cite HartleyZ00 for details).
3040
For each given point correspondence points1[i] \<-\> points2[i], and a fundamental matrix F, it
3041
computes the corrected correspondences newPoints1[i] \<-\> newPoints2[i] that minimize the geometric
3042
error \f$d(points1[i], newPoints1[i])^2 + d(points2[i],newPoints2[i])^2\f$ (where \f$d(a,b)\f$ is the
3043
geometric distance between points \f$a\f$ and \f$b\f$ ) subject to the epipolar constraint
3044
\f$newPoints2^T \cdot F \cdot newPoints1 = 0\f$ .
3045
 */
3046
CV_EXPORTS_W void correctMatches( InputArray F, InputArray points1, InputArray points2,
3047
                                  OutputArray newPoints1, OutputArray newPoints2 );
3048
3049
/** @brief Filters off small noise blobs (speckles) in the disparity map
3050
3051
@param img The input 16-bit signed disparity image
3052
@param newVal The disparity value used to paint-off the speckles
3053
@param maxSpeckleSize The maximum speckle size to consider it a speckle. Larger blobs are not
3054
affected by the algorithm
3055
@param maxDiff Maximum difference between neighbor disparity pixels to put them into the same
3056
blob. Note that since StereoBM, StereoSGBM and may be other algorithms return a fixed-point
3057
disparity map, where disparity values are multiplied by 16, this scale factor should be taken into
3058
account when specifying this parameter value.
3059
@param buf The optional temporary buffer to avoid memory allocation within the function.
3060
 */
3061
CV_EXPORTS_W void filterSpeckles( InputOutputArray img, double newVal,
3062
                                  int maxSpeckleSize, double maxDiff,
3063
                                  InputOutputArray buf = noArray() );
3064
3065
//! computes valid disparity ROI from the valid ROIs of the rectified images (that are returned by #stereoRectify)
3066
CV_EXPORTS_W Rect getValidDisparityROI( Rect roi1, Rect roi2,
3067
                                        int minDisparity, int numberOfDisparities,
3068
                                        int blockSize );
3069
3070
//! validates disparity using the left-right check. The matrix "cost" should be computed by the stereo correspondence algorithm
3071
CV_EXPORTS_W void validateDisparity( InputOutputArray disparity, InputArray cost,
3072
                                     int minDisparity, int numberOfDisparities,
3073
                                     int disp12MaxDisp = 1 );
3074
3075
/** @brief Reprojects a disparity image to 3D space.
3076
3077
@param disparity Input single-channel 8-bit unsigned, 16-bit signed, 32-bit signed or 32-bit
3078
floating-point disparity image. The values of 8-bit / 16-bit signed formats are assumed to have no
3079
fractional bits. If the disparity is 16-bit signed format, as computed by @ref StereoBM or
3080
@ref StereoSGBM and maybe other algorithms, it should be divided by 16 (and scaled to float) before
3081
being used here.
3082
@param _3dImage Output 3-channel floating-point image of the same size as disparity. Each element of
3083
_3dImage(x,y) contains 3D coordinates of the point (x,y) computed from the disparity map. If one
3084
uses Q obtained by @ref stereoRectify, then the returned points are represented in the first
3085
camera's rectified coordinate system.
3086
@param Q \f$4 \times 4\f$ perspective transformation matrix that can be obtained with
3087
@ref stereoRectify.
3088
@param handleMissingValues Indicates, whether the function should handle missing values (i.e.
3089
points where the disparity was not computed). If handleMissingValues=true, then pixels with the
3090
minimal disparity that corresponds to the outliers (see StereoMatcher::compute ) are transformed
3091
to 3D points with a very large Z value (currently set to 10000).
3092
@param ddepth The optional output array depth. If it is -1, the output image will have CV_32F
3093
depth. ddepth can also be set to CV_16S, CV_32S or CV_32F.
3094
3095
The function transforms a single-channel disparity map to a 3-channel image representing a 3D
3096
surface. That is, for each pixel (x,y) and the corresponding disparity d=disparity(x,y) , it
3097
computes:
3098
3099
\f[\begin{bmatrix}
3100
X \\
3101
Y \\
3102
Z \\
3103
W
3104
\end{bmatrix} = Q \begin{bmatrix}
3105
x \\
3106
y \\
3107
\texttt{disparity} (x,y) \\
3108
1
3109
\end{bmatrix}.\f]
3110
3111
@sa
3112
   To reproject a sparse set of points {(x,y,d),...} to 3D space, use perspectiveTransform.
3113
 */
3114
CV_EXPORTS_W void reprojectImageTo3D( InputArray disparity,
3115
                                      OutputArray _3dImage, InputArray Q,
3116
                                      bool handleMissingValues = false,
3117
                                      int ddepth = -1 );
3118
3119
/** @brief Calculates the Sampson Distance between two points.
3120
3121
The function cv::sampsonDistance calculates and returns the first order approximation of the geometric error as:
3122
\f[
3123
sd( \texttt{pt1} , \texttt{pt2} )=
3124
\frac{(\texttt{pt2}^t \cdot \texttt{F} \cdot \texttt{pt1})^2}
3125
{((\texttt{F} \cdot \texttt{pt1})(0))^2 +
3126
((\texttt{F} \cdot \texttt{pt1})(1))^2 +
3127
((\texttt{F}^t \cdot \texttt{pt2})(0))^2 +
3128
((\texttt{F}^t \cdot \texttt{pt2})(1))^2}
3129
\f]
3130
The fundamental matrix may be calculated using the #findFundamentalMat function. See @cite HartleyZ00 11.4.3 for details.
3131
@param pt1 first homogeneous 2d point
3132
@param pt2 second homogeneous 2d point
3133
@param F fundamental matrix
3134
@return The computed Sampson distance.
3135
*/
3136
CV_EXPORTS_W double sampsonDistance(InputArray pt1, InputArray pt2, InputArray F);
3137
3138
/** @brief Computes an optimal affine transformation between two 3D point sets.
3139
3140
It computes
3141
\f[
3142
\begin{bmatrix}
3143
x\\
3144
y\\
3145
z\\
3146
\end{bmatrix}
3147
=
3148
\begin{bmatrix}
3149
a_{11} & a_{12} & a_{13}\\
3150
a_{21} & a_{22} & a_{23}\\
3151
a_{31} & a_{32} & a_{33}\\
3152
\end{bmatrix}
3153
\begin{bmatrix}
3154
X\\
3155
Y\\
3156
Z\\
3157
\end{bmatrix}
3158
+
3159
\begin{bmatrix}
3160
b_1\\
3161
b_2\\
3162
b_3\\
3163
\end{bmatrix}
3164
\f]
3165
3166
@param src First input 3D point set containing \f$(X,Y,Z)\f$.
3167
@param dst Second input 3D point set containing \f$(x,y,z)\f$.
3168
@param out Output 3D affine transformation matrix \f$3 \times 4\f$ of the form
3169
\f[
3170
\begin{bmatrix}
3171
a_{11} & a_{12} & a_{13} & b_1\\
3172
a_{21} & a_{22} & a_{23} & b_2\\
3173
a_{31} & a_{32} & a_{33} & b_3\\
3174
\end{bmatrix}
3175
\f]
3176
@param inliers Output vector indicating which points are inliers (1-inlier, 0-outlier).
3177
@param ransacThreshold Maximum reprojection error in the RANSAC algorithm to consider a point as
3178
an inlier.
3179
@param confidence Confidence level, between 0 and 1, for the estimated transformation. Anything
3180
between 0.95 and 0.99 is usually good enough. Values too close to 1 can slow down the estimation
3181
significantly. Values lower than 0.8-0.9 can result in an incorrectly estimated transformation.
3182
3183
The function estimates an optimal 3D affine transformation between two 3D point sets using the
3184
RANSAC algorithm.
3185
 */
3186
CV_EXPORTS_W  int estimateAffine3D(InputArray src, InputArray dst,
3187
                                   OutputArray out, OutputArray inliers,
3188
                                   double ransacThreshold = 3, double confidence = 0.99);
3189
3190
/** @brief Computes an optimal affine transformation between two 3D point sets.
3191
3192
It computes \f$R,s,t\f$ minimizing \f$\sum{i} dst_i - c \cdot R \cdot src_i \f$
3193
where \f$R\f$ is a 3x3 rotation matrix, \f$t\f$ is a 3x1 translation vector and \f$s\f$ is a
3194
scalar size value. This is an implementation of the algorithm by Umeyama \cite umeyama1991least .
3195
The estimated affine transform has a homogeneous scale which is a subclass of affine
3196
transformations with 7 degrees of freedom. The paired point sets need to comprise at least 3
3197
points each.
3198
3199
@param src First input 3D point set.
3200
@param dst Second input 3D point set.
3201
@param scale If null is passed, the scale parameter c will be assumed to be 1.0.
3202
Else the pointed-to variable will be set to the optimal scale.
3203
@param force_rotation If true, the returned rotation will never be a reflection.
3204
This might be unwanted, e.g. when optimizing a transform between a right- and a
3205
left-handed coordinate system.
3206
@return 3D affine transformation matrix \f$3 \times 4\f$ of the form
3207
\f[T =
3208
\begin{bmatrix}
3209
R & t\\
3210
\end{bmatrix}
3211
\f]
3212
3213
 */
3214
CV_EXPORTS_W   cv::Mat estimateAffine3D(InputArray src, InputArray dst,
3215
                                        CV_OUT double* scale = nullptr, bool force_rotation = true);
3216
3217
/** @brief Computes an optimal translation between two 3D point sets.
3218
 *
3219
 * It computes
3220
 * \f[
3221
 * \begin{bmatrix}
3222
 * x\\
3223
 * y\\
3224
 * z\\
3225
 * \end{bmatrix}
3226
 * =
3227
 * \begin{bmatrix}
3228
 * X\\
3229
 * Y\\
3230
 * Z\\
3231
 * \end{bmatrix}
3232
 * +
3233
 * \begin{bmatrix}
3234
 * b_1\\
3235
 * b_2\\
3236
 * b_3\\
3237
 * \end{bmatrix}
3238
 * \f]
3239
 *
3240
 * @param src First input 3D point set containing \f$(X,Y,Z)\f$.
3241
 * @param dst Second input 3D point set containing \f$(x,y,z)\f$.
3242
 * @param out Output 3D translation vector \f$3 \times 1\f$ of the form
3243
 * \f[
3244
 * \begin{bmatrix}
3245
 * b_1 \\
3246
 * b_2 \\
3247
 * b_3 \\
3248
 * \end{bmatrix}
3249
 * \f]
3250
 * @param inliers Output vector indicating which points are inliers (1-inlier, 0-outlier).
3251
 * @param ransacThreshold Maximum reprojection error in the RANSAC algorithm to consider a point as
3252
 * an inlier.
3253
 * @param confidence Confidence level, between 0 and 1, for the estimated transformation. Anything
3254
 * between 0.95 and 0.99 is usually good enough. Values too close to 1 can slow down the estimation
3255
 * significantly. Values lower than 0.8-0.9 can result in an incorrectly estimated transformation.
3256
 *
3257
 * The function estimates an optimal 3D translation between two 3D point sets using the
3258
 * RANSAC algorithm.
3259
 *  */
3260
CV_EXPORTS_W  int estimateTranslation3D(InputArray src, InputArray dst,
3261
                                        OutputArray out, OutputArray inliers,
3262
                                        double ransacThreshold = 3, double confidence = 0.99);
3263
3264
/** @brief Computes an optimal affine transformation between two 2D point sets.
3265
3266
It computes
3267
\f[
3268
\begin{bmatrix}
3269
x\\
3270
y\\
3271
\end{bmatrix}
3272
=
3273
\begin{bmatrix}
3274
a_{11} & a_{12}\\
3275
a_{21} & a_{22}\\
3276
\end{bmatrix}
3277
\begin{bmatrix}
3278
X\\
3279
Y\\
3280
\end{bmatrix}
3281
+
3282
\begin{bmatrix}
3283
b_1\\
3284
b_2\\
3285
\end{bmatrix}
3286
\f]
3287
3288
@param from First input 2D point set containing \f$(X,Y)\f$.
3289
@param to Second input 2D point set containing \f$(x,y)\f$.
3290
@param inliers Output vector indicating which points are inliers (1-inlier, 0-outlier).
3291
@param method Robust method used to compute transformation. The following methods are possible:
3292
-   @ref RANSAC - RANSAC-based robust method
3293
-   @ref LMEDS - Least-Median robust method
3294
RANSAC is the default method.
3295
@param ransacReprojThreshold Maximum reprojection error in the RANSAC algorithm to consider
3296
a point as an inlier. Applies only to RANSAC.
3297
@param maxIters The maximum number of robust method iterations.
3298
@param confidence Confidence level, between 0 and 1, for the estimated transformation. Anything
3299
between 0.95 and 0.99 is usually good enough. Values too close to 1 can slow down the estimation
3300
significantly. Values lower than 0.8-0.9 can result in an incorrectly estimated transformation.
3301
@param refineIters Maximum number of iterations of refining algorithm (Levenberg-Marquardt).
3302
Passing 0 will disable refining, so the output matrix will be output of robust method.
3303
3304
@return Output 2D affine transformation matrix \f$2 \times 3\f$ or empty matrix if transformation
3305
could not be estimated. The returned matrix has the following form:
3306
\f[
3307
\begin{bmatrix}
3308
a_{11} & a_{12} & b_1\\
3309
a_{21} & a_{22} & b_2\\
3310
\end{bmatrix}
3311
\f]
3312
3313
The function estimates an optimal 2D affine transformation between two 2D point sets using the
3314
selected robust algorithm.
3315
3316
The computed transformation is then refined further (using only inliers) with the
3317
Levenberg-Marquardt method to reduce the re-projection error even more.
3318
3319
@note
3320
The RANSAC method can handle practically any ratio of outliers but needs a threshold to
3321
distinguish inliers from outliers. The method LMeDS does not need any threshold but it works
3322
correctly only when there are more than 50% of inliers.
3323
3324
@sa estimateAffinePartial2D, getAffineTransform
3325
*/
3326
CV_EXPORTS_W cv::Mat estimateAffine2D(InputArray from, InputArray to, OutputArray inliers = noArray(),
3327
                                  int method = RANSAC, double ransacReprojThreshold = 3,
3328
                                  size_t maxIters = 2000, double confidence = 0.99,
3329
                                  size_t refineIters = 10);
3330
3331
3332
CV_EXPORTS_W cv::Mat estimateAffine2D(InputArray pts1, InputArray pts2, OutputArray inliers,
3333
                     const UsacParams &params);
3334
3335
/** @brief Computes an optimal limited affine transformation with 4 degrees of freedom between
3336
two 2D point sets.
3337
3338
@param from First input 2D point set.
3339
@param to Second input 2D point set.
3340
@param inliers Output vector indicating which points are inliers.
3341
@param method Robust method used to compute transformation. The following methods are possible:
3342
-   @ref RANSAC - RANSAC-based robust method
3343
-   @ref LMEDS - Least-Median robust method
3344
RANSAC is the default method.
3345
@param ransacReprojThreshold Maximum reprojection error in the RANSAC algorithm to consider
3346
a point as an inlier. Applies only to RANSAC.
3347
@param maxIters The maximum number of robust method iterations.
3348
@param confidence Confidence level, between 0 and 1, for the estimated transformation. Anything
3349
between 0.95 and 0.99 is usually good enough. Values too close to 1 can slow down the estimation
3350
significantly. Values lower than 0.8-0.9 can result in an incorrectly estimated transformation.
3351
@param refineIters Maximum number of iterations of refining algorithm (Levenberg-Marquardt).
3352
Passing 0 will disable refining, so the output matrix will be output of robust method.
3353
3354
@return Output 2D affine transformation (4 degrees of freedom) matrix \f$2 \times 3\f$ or
3355
empty matrix if transformation could not be estimated.
3356
3357
The function estimates an optimal 2D affine transformation with 4 degrees of freedom limited to
3358
combinations of translation, rotation, and uniform scaling. Uses the selected algorithm for robust
3359
estimation.
3360
3361
The computed transformation is then refined further (using only inliers) with the
3362
Levenberg-Marquardt method to reduce the re-projection error even more.
3363
3364
Estimated transformation matrix is:
3365
\f[ \begin{bmatrix} \cos(\theta) \cdot s & -\sin(\theta) \cdot s & t_x \\
3366
                \sin(\theta) \cdot s & \cos(\theta) \cdot s & t_y
3367
\end{bmatrix} \f]
3368
Where \f$ \theta \f$ is the rotation angle, \f$ s \f$ the scaling factor and \f$ t_x, t_y \f$ are
3369
translations in \f$ x, y \f$ axes respectively.
3370
3371
@note
3372
The RANSAC method can handle practically any ratio of outliers but need a threshold to
3373
distinguish inliers from outliers. The method LMeDS does not need any threshold but it works
3374
correctly only when there are more than 50% of inliers.
3375
3376
@sa estimateAffine2D, getAffineTransform
3377
*/
3378
CV_EXPORTS_W cv::Mat estimateAffinePartial2D(InputArray from, InputArray to, OutputArray inliers = noArray(),
3379
                                  int method = RANSAC, double ransacReprojThreshold = 3,
3380
                                  size_t maxIters = 2000, double confidence = 0.99,
3381
                                  size_t refineIters = 10);
3382
3383
/** @brief Computes a pure 2D translation between two 2D point sets.
3384
3385
It computes
3386
\f[
3387
\begin{bmatrix}
3388
x\\
3389
y
3390
\end{bmatrix}
3391
=
3392
\begin{bmatrix}
3393
1 & 0\\
3394
0 & 1
3395
\end{bmatrix}
3396
\begin{bmatrix}
3397
X\\
3398
Y
3399
\end{bmatrix}
3400
+
3401
\begin{bmatrix}
3402
t_x\\
3403
t_y
3404
\end{bmatrix}.
3405
\f]
3406
3407
@param from First input 2D point set containing \f$(X,Y)\f$.
3408
@param to Second input 2D point set containing \f$(x,y)\f$.
3409
@param inliers Output vector indicating which points are inliers (1-inlier, 0-outlier).
3410
@param method Robust method used to compute the transformation. The following methods are possible:
3411
-   @ref RANSAC - RANSAC-based robust method
3412
-   @ref LMEDS - Least-Median robust method
3413
RANSAC is the default method.
3414
@param ransacReprojThreshold Maximum reprojection error in the RANSAC algorithm to consider
3415
a point as an inlier. Applies only to RANSAC.
3416
@param maxIters The maximum number of robust method iterations.
3417
@param confidence Confidence level, between 0 and 1, for the estimated transformation. Anything
3418
between 0.95 and 0.99 is usually good enough. Values too close to 1 can slow down the estimation
3419
significantly. Values lower than 0.8–0.9 can result in an incorrectly estimated transformation.
3420
@param refineIters Maximum number of iterations of the refining algorithm. For pure translation
3421
the least-squares solution on inliers is closed-form, so passing 0 is recommended (no additional refine).
3422
3423
@return A 2D translation vector \f$[t_x, t_y]^T\f$ as `cv::Vec2d`. If the translation could not be
3424
estimated, both components are set to NaN and, if @p inliers is provided, the mask is filled with zeros.
3425
3426
\par Converting to a 2x3 transformation matrix:
3427
\f[
3428
\begin{bmatrix}
3429
1 & 0 & t_x\\
3430
0 & 1 & t_y
3431
\end{bmatrix}
3432
\f]
3433
3434
@code{.cpp}
3435
cv::Vec2d t = cv::estimateTranslation2D(from, to, inliers);
3436
cv::Mat T = (cv::Mat_<double>(2,3) << 1,0,t[0], 0,1,t[1]);
3437
@endcode
3438
3439
The function estimates a pure 2D translation between two 2D point sets using the selected robust
3440
algorithm. Inliers are determined by the reprojection error threshold.
3441
3442
@note
3443
The RANSAC method can handle practically any ratio of outliers but needs a threshold to
3444
distinguish inliers from outliers. The method LMeDS does not need any threshold but works
3445
correctly only when there are more than 50% inliers.
3446
3447
@sa estimateAffine2D, estimateAffinePartial2D, getAffineTransform
3448
*/
3449
CV_EXPORTS_W cv::Vec2d estimateTranslation2D(InputArray from, InputArray to, OutputArray inliers = noArray(),
3450
                                             int method = RANSAC,
3451
                                             double ransacReprojThreshold = 3,
3452
                                             size_t maxIters = 2000, double confidence = 0.99,
3453
                                             size_t refineIters = 0);
3454
3455
/** @example samples/cpp/tutorial_code/features2D/Homography/decompose_homography.cpp
3456
An example program with homography decomposition.
3457
3458
Check @ref tutorial_homography "the corresponding tutorial" for more details.
3459
*/
3460
3461
/** @brief Decompose a homography matrix to rotation(s), translation(s) and plane normal(s).
3462
3463
@param H The input homography matrix between two images.
3464
@param K The input camera intrinsic matrix.
3465
@param rotations Array of rotation matrices.
3466
@param translations Array of translation matrices.
3467
@param normals Array of plane normal matrices.
3468
3469
This function extracts relative camera motion between two views of a planar object and returns up to
3470
four mathematical solution tuples of rotation, translation, and plane normal. The decomposition of
3471
the homography matrix H is described in detail in @cite Malis2007.
3472
3473
If the homography H, induced by the plane, gives the constraint
3474
\f[s_i \vecthree{x'_i}{y'_i}{1} \sim H \vecthree{x_i}{y_i}{1}\f] on the source image points
3475
\f$p_i\f$ and the destination image points \f$p'_i\f$, then the tuple of rotations[k] and
3476
translations[k] is a change of basis from the source camera's coordinate system to the destination
3477
camera's coordinate system. However, by decomposing H, one can only get the translation normalized
3478
by the (typically unknown) depth of the scene, i.e. its direction but with normalized length.
3479
3480
If point correspondences are available, at least two solutions may further be invalidated, by
3481
applying positive depth constraint, i.e. all points must be in front of the camera.
3482
 */
3483
CV_EXPORTS_W int decomposeHomographyMat(InputArray H,
3484
                                        InputArray K,
3485
                                        OutputArrayOfArrays rotations,
3486
                                        OutputArrayOfArrays translations,
3487
                                        OutputArrayOfArrays normals);
3488
3489
/** @brief Filters homography decompositions based on additional information.
3490
3491
@param rotations Vector of rotation matrices.
3492
@param normals Vector of plane normal matrices.
3493
@param beforePoints Vector of (rectified) visible reference points before the homography is applied
3494
@param afterPoints Vector of (rectified) visible reference points after the homography is applied
3495
@param possibleSolutions Vector of int indices representing the viable solution set after filtering
3496
@param pointsMask optional Mat/Vector of 8u type representing the mask for the inliers as given by the #findHomography function
3497
3498
This function is intended to filter the output of the #decomposeHomographyMat based on additional
3499
information as described in @cite Malis2007 . The summary of the method: the #decomposeHomographyMat function
3500
returns 2 unique solutions and their "opposites" for a total of 4 solutions. If we have access to the
3501
sets of points visible in the camera frame before and after the homography transformation is applied,
3502
we can determine which are the true potential solutions and which are the opposites by verifying which
3503
homographies are consistent with all visible reference points being in front of the camera. The inputs
3504
are left unchanged; the filtered solution set is returned as indices into the existing one.
3505
3506
*/
3507
CV_EXPORTS_W void filterHomographyDecompByVisibleRefpoints(InputArrayOfArrays rotations,
3508
                                                           InputArrayOfArrays normals,
3509
                                                           InputArray beforePoints,
3510
                                                           InputArray afterPoints,
3511
                                                           OutputArray possibleSolutions,
3512
                                                           InputArray pointsMask = noArray());
3513
3514
/** @brief The base class for stereo correspondence algorithms.
3515
 */
3516
class CV_EXPORTS_W StereoMatcher : public Algorithm
3517
{
3518
public:
3519
    enum { DISP_SHIFT = 4,
3520
           DISP_SCALE = (1 << DISP_SHIFT)
3521
         };
3522
3523
    /** @brief Computes disparity map for the specified stereo pair
3524
3525
    @param left Left 8-bit single-channel image.
3526
    @param right Right image of the same size and the same type as the left one.
3527
    @param disparity Output disparity map. It has the same size as the input images. Some algorithms,
3528
    like StereoBM or StereoSGBM compute 16-bit fixed-point disparity map (where each disparity value
3529
    has 4 fractional bits), whereas other algorithms output 32-bit floating-point disparity map.
3530
     */
3531
    CV_WRAP virtual void compute( InputArray left, InputArray right,
3532
                                  OutputArray disparity ) = 0;
3533
3534
    CV_WRAP virtual int getMinDisparity() const = 0;
3535
    CV_WRAP virtual void setMinDisparity(int minDisparity) = 0;
3536
3537
    CV_WRAP virtual int getNumDisparities() const = 0;
3538
    CV_WRAP virtual void setNumDisparities(int numDisparities) = 0;
3539
3540
    CV_WRAP virtual int getBlockSize() const = 0;
3541
    CV_WRAP virtual void setBlockSize(int blockSize) = 0;
3542
3543
    CV_WRAP virtual int getSpeckleWindowSize() const = 0;
3544
    CV_WRAP virtual void setSpeckleWindowSize(int speckleWindowSize) = 0;
3545
3546
    CV_WRAP virtual int getSpeckleRange() const = 0;
3547
    CV_WRAP virtual void setSpeckleRange(int speckleRange) = 0;
3548
3549
    CV_WRAP virtual int getDisp12MaxDiff() const = 0;
3550
    CV_WRAP virtual void setDisp12MaxDiff(int disp12MaxDiff) = 0;
3551
};
3552
3553
3554
/**
3555
 * @brief Class for computing stereo correspondence using the block matching algorithm, introduced and contributed to OpenCV by K. Konolige.
3556
 * @details This class implements a block matching algorithm for stereo correspondence, which is used to compute disparity maps from stereo image pairs. It provides methods to fine-tune parameters such as pre-filtering, texture thresholds, uniqueness ratios, and regions of interest (ROIs) to optimize performance and accuracy.
3557
 */
3558
class CV_EXPORTS_W StereoBM : public StereoMatcher
3559
{
3560
public:
3561
    /**
3562
     * @brief Pre-filter types for the stereo matching algorithm.
3563
     * @details These constants define the type of pre-filtering applied to the images before computing the disparity map.
3564
     * - PREFILTER_NORMALIZED_RESPONSE: Uses normalized response for pre-filtering.
3565
     * - PREFILTER_XSOBEL: Uses the X-Sobel operator for pre-filtering.
3566
     */
3567
    enum {
3568
        PREFILTER_NORMALIZED_RESPONSE = 0,  ///< Normalized response pre-filter
3569
        PREFILTER_XSOBEL              = 1   ///< X-Sobel pre-filter
3570
    };
3571
3572
    /**
3573
     * @brief Gets the type of pre-filtering currently used in the algorithm.
3574
     * @return The current pre-filter type: 0 for PREFILTER_NORMALIZED_RESPONSE or 1 for PREFILTER_XSOBEL.
3575
     */
3576
    CV_WRAP virtual int getPreFilterType() const = 0;
3577
3578
    /**
3579
     * @brief Sets the type of pre-filtering used in the algorithm.
3580
     * @param preFilterType The type of pre-filter to use. Possible values are:
3581
     * - PREFILTER_NORMALIZED_RESPONSE (0): Uses normalized response for pre-filtering.
3582
     * - PREFILTER_XSOBEL (1): Uses the X-Sobel operator for pre-filtering.
3583
     * @details The pre-filter type affects how the images are prepared before computing the disparity map. Different pre-filtering methods can enhance specific image features or reduce noise, influencing the quality of the disparity map.
3584
     */
3585
    CV_WRAP virtual void setPreFilterType(int preFilterType) = 0;
3586
3587
    /**
3588
     * @brief Gets the current size of the pre-filter kernel.
3589
     * @return The current pre-filter size.
3590
     */
3591
    CV_WRAP virtual int getPreFilterSize() const = 0;
3592
3593
    /**
3594
     * @brief Sets the size of the pre-filter kernel.
3595
     * @param preFilterSize The size of the pre-filter kernel. Must be an odd integer, typically between 5 and 255.
3596
     * @details The pre-filter size determines the spatial extent of the pre-filtering operation, which prepares the images for disparity computation by normalizing brightness and enhancing texture. Larger sizes reduce noise but may blur details, while smaller sizes preserve details but are more susceptible to noise.
3597
     */
3598
    CV_WRAP virtual void setPreFilterSize(int preFilterSize) = 0;
3599
3600
    /**
3601
     * @brief Gets the current truncation value for prefiltered pixels.
3602
     * @return The current pre-filter cap value.
3603
     */
3604
    CV_WRAP virtual int getPreFilterCap() const = 0;
3605
3606
    /**
3607
     * @brief Sets the truncation value for prefiltered pixels.
3608
     * @param preFilterCap The truncation value. Typically in the range [1, 63].
3609
     * @details This value caps the output of the pre-filter to [-preFilterCap, preFilterCap], helping to reduce the impact of noise and outliers in the pre-filtered image.
3610
     */
3611
    CV_WRAP virtual void setPreFilterCap(int preFilterCap) = 0;
3612
3613
    /**
3614
     * @brief Gets the current texture threshold value.
3615
     * @return The current texture threshold.
3616
     */
3617
    CV_WRAP virtual int getTextureThreshold() const = 0;
3618
3619
    /**
3620
     * @brief Sets the threshold for filtering low-texture regions.
3621
     * @param textureThreshold The threshold value. Must be non-negative.
3622
     * @details This parameter filters out regions with low texture, where establishing correspondences is difficult, thus reducing noise in the disparity map. Higher values filter more aggressively but may discard valid information.
3623
     */
3624
    CV_WRAP virtual void setTextureThreshold(int textureThreshold) = 0;
3625
3626
    /**
3627
     * @brief Gets the current uniqueness ratio value.
3628
     * @return The current uniqueness ratio.
3629
     */
3630
    CV_WRAP virtual int getUniquenessRatio() const = 0;
3631
3632
    /**
3633
     * @brief Sets the uniqueness ratio for filtering ambiguous matches.
3634
     * @param uniquenessRatio The uniqueness ratio value. Typically in the range [5, 15], but can be from 0 to 100.
3635
     * @details This parameter ensures that the best match is sufficiently better than the next best match, reducing false positives. Higher values are stricter but may filter out valid matches in difficult regions.
3636
     */
3637
    CV_WRAP virtual void setUniquenessRatio(int uniquenessRatio) = 0;
3638
3639
    /**
3640
     * @brief Gets the current size of the smaller block used for texture check.
3641
     * @return The current smaller block size.
3642
     */
3643
    CV_WRAP virtual int getSmallerBlockSize() const = 0;
3644
3645
    /**
3646
     * @brief Sets the size of the smaller block used for texture check.
3647
     * @param blockSize The size of the smaller block. Must be an odd integer between 5 and 255.
3648
     * @details This parameter determines the size of the block used to compute texture variance. Smaller blocks capture finer details but are more sensitive to noise, while larger blocks are more robust but may miss fine details.
3649
     */
3650
    CV_WRAP virtual void setSmallerBlockSize(int blockSize) = 0;
3651
3652
    /**
3653
     * @brief Gets the current Region of Interest (ROI) for the left image.
3654
     * @return The current ROI for the left image.
3655
     */
3656
    CV_WRAP virtual Rect getROI1() const = 0;
3657
3658
    /**
3659
     * @brief Sets the Region of Interest (ROI) for the left image.
3660
     * @param roi1 The ROI rectangle for the left image.
3661
     * @details By setting the ROI, the stereo matching computation is limited to the specified region, improving performance and potentially accuracy by focusing on relevant parts of the image.
3662
     */
3663
    CV_WRAP virtual void setROI1(Rect roi1) = 0;
3664
3665
    /**
3666
     * @brief Gets the current Region of Interest (ROI) for the right image.
3667
     * @return The current ROI for the right image.
3668
     */
3669
    CV_WRAP virtual Rect getROI2() const = 0;
3670
3671
    /**
3672
     * @brief Sets the Region of Interest (ROI) for the right image.
3673
     * @param roi2 The ROI rectangle for the right image.
3674
     * @details Similar to setROI1, this limits the computation to the specified region in the right image.
3675
     */
3676
    CV_WRAP virtual void setROI2(Rect roi2) = 0;
3677
3678
    /**
3679
     * @brief Creates StereoBM object
3680
     * @param numDisparities The disparity search range. For each pixel, the algorithm will find the best disparity from 0 (default minimum disparity) to numDisparities. The search range can be shifted by changing the minimum disparity.
3681
     * @param blockSize The linear size of the blocks compared by the algorithm. The size should be odd (as the block is centered at the current pixel). Larger block size implies smoother, though less accurate disparity map. Smaller block size gives more detailed disparity map, but there is a higher chance for the algorithm to find a wrong correspondence.
3682
     * @return A pointer to the created StereoBM object.
3683
     * @details The function creates a StereoBM object. You can then call StereoBM::compute() to compute disparity for a specific stereo pair.
3684
     */
3685
    CV_WRAP static Ptr<StereoBM> create(int numDisparities = 0, int blockSize = 21);
3686
};
3687
3688
/** @brief The class implements the modified H. Hirschmuller algorithm @cite HH08 that differs from the original
3689
one as follows:
3690
3691
-   By default, the algorithm is single-pass, which means that you consider only 5 directions
3692
instead of 8. Set mode=StereoSGBM::MODE_HH in createStereoSGBM to run the full variant of the
3693
algorithm but beware that it may consume a lot of memory.
3694
-   The algorithm matches blocks, not individual pixels. Though, setting blockSize=1 reduces the
3695
blocks to single pixels.
3696
-   Mutual information cost function is not implemented. Instead, a simpler Birchfield-Tomasi
3697
sub-pixel metric from @cite BT98 is used. Though, the color images are supported as well.
3698
-   Some pre- and post- processing steps from K. Konolige algorithm StereoBM are included, for
3699
example: pre-filtering (StereoBM::PREFILTER_XSOBEL type) and post-filtering (uniqueness
3700
check, quadratic interpolation and speckle filtering).
3701
3702
@note
3703
   -   (Python) An example illustrating the use of the StereoSGBM matching algorithm can be found
3704
        at opencv_source_code/samples/python/stereo_match.py
3705
 */
3706
class CV_EXPORTS_W StereoSGBM : public StereoMatcher
3707
{
3708
public:
3709
    enum
3710
    {
3711
        MODE_SGBM = 0,
3712
        MODE_HH   = 1,
3713
        MODE_SGBM_3WAY = 2,
3714
        MODE_HH4  = 3
3715
    };
3716
3717
    CV_WRAP virtual int getPreFilterCap() const = 0;
3718
    CV_WRAP virtual void setPreFilterCap(int preFilterCap) = 0;
3719
3720
    CV_WRAP virtual int getUniquenessRatio() const = 0;
3721
    CV_WRAP virtual void setUniquenessRatio(int uniquenessRatio) = 0;
3722
3723
    CV_WRAP virtual int getP1() const = 0;
3724
    CV_WRAP virtual void setP1(int P1) = 0;
3725
3726
    CV_WRAP virtual int getP2() const = 0;
3727
    CV_WRAP virtual void setP2(int P2) = 0;
3728
3729
    CV_WRAP virtual int getMode() const = 0;
3730
    CV_WRAP virtual void setMode(int mode) = 0;
3731
3732
    /** @brief Creates StereoSGBM object
3733
3734
    @param minDisparity Minimum possible disparity value. Normally, it is zero but sometimes
3735
    rectification algorithms can shift images, so this parameter needs to be adjusted accordingly.
3736
    @param numDisparities Maximum disparity minus minimum disparity. The value is always greater than
3737
    zero. In the current implementation, this parameter must be divisible by 16.
3738
    @param blockSize Matched block size. It must be an odd number \>=1 . Normally, it should be
3739
    somewhere in the 3..11 range.
3740
    @param P1 The first parameter controlling the disparity smoothness. See below.
3741
    @param P2 The second parameter controlling the disparity smoothness. The larger the values are,
3742
    the smoother the disparity is. P1 is the penalty on the disparity change by plus or minus 1
3743
    between neighbor pixels. P2 is the penalty on the disparity change by more than 1 between neighbor
3744
    pixels. The algorithm requires P2 \> P1 . See stereo_match.cpp sample where some reasonably good
3745
    P1 and P2 values are shown (like 8\*number_of_image_channels\*blockSize\*blockSize and
3746
    32\*number_of_image_channels\*blockSize\*blockSize , respectively).
3747
    @param disp12MaxDiff Maximum allowed difference (in integer pixel units) in the left-right
3748
    disparity check. Set it to a non-positive value to disable the check.
3749
    @param preFilterCap Truncation value for the prefiltered image pixels. The algorithm first
3750
    computes x-derivative at each pixel and clips its value by [-preFilterCap, preFilterCap] interval.
3751
    The result values are passed to the Birchfield-Tomasi pixel cost function.
3752
    @param uniquenessRatio Margin in percentage by which the best (minimum) computed cost function
3753
    value should "win" the second best value to consider the found match correct. Normally, a value
3754
    within the 5-15 range is good enough.
3755
    @param speckleWindowSize Maximum size of smooth disparity regions to consider their noise speckles
3756
    and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the
3757
    50-200 range.
3758
    @param speckleRange Maximum disparity variation within each connected component. If you do speckle
3759
    filtering, set the parameter to a positive value, it will be implicitly multiplied by 16.
3760
    Normally, 1 or 2 is good enough.
3761
    @param mode Set it to StereoSGBM::MODE_HH to run the full-scale two-pass dynamic programming
3762
    algorithm. It will consume O(W\*H\*numDisparities) bytes, which is large for 640x480 stereo and
3763
    huge for HD-size pictures. By default, it is set to false .
3764
3765
    The first constructor initializes StereoSGBM with all the default parameters. So, you only have to
3766
    set StereoSGBM::numDisparities at minimum. The second constructor enables you to set each parameter
3767
    to a custom value.
3768
     */
3769
    CV_WRAP static Ptr<StereoSGBM> create(int minDisparity = 0, int numDisparities = 16, int blockSize = 3,
3770
                                          int P1 = 0, int P2 = 0, int disp12MaxDiff = 0,
3771
                                          int preFilterCap = 0, int uniquenessRatio = 0,
3772
                                          int speckleWindowSize = 0, int speckleRange = 0,
3773
                                          int mode = StereoSGBM::MODE_SGBM);
3774
};
3775
3776
3777
//! cv::undistort mode
3778
enum UndistortTypes
3779
{
3780
    PROJ_SPHERICAL_ORTHO  = 0,
3781
    PROJ_SPHERICAL_EQRECT = 1
3782
};
3783
3784
/** @brief Transforms an image to compensate for lens distortion.
3785
3786
The function transforms an image to compensate radial and tangential lens distortion.
3787
3788
The function is simply a combination of #initUndistortRectifyMap (with unity R ) and #remap
3789
(with bilinear interpolation). See the former function for details of the transformation being
3790
performed.
3791
3792
Those pixels in the destination image, for which there is no correspondent pixels in the source
3793
image, are filled with zeros (black color).
3794
3795
A particular subset of the source image that will be visible in the corrected image can be regulated
3796
by newCameraMatrix. You can use #getOptimalNewCameraMatrix to compute the appropriate
3797
newCameraMatrix depending on your requirements.
3798
3799
The camera matrix and the distortion parameters can be determined using #calibrateCamera. If
3800
the resolution of images is different from the resolution used at the calibration stage, \f$f_x,
3801
f_y, c_x\f$ and \f$c_y\f$ need to be scaled accordingly, while the distortion coefficients remain
3802
the same.
3803
3804
@param src Input (distorted) image.
3805
@param dst Output (corrected) image that has the same size and type as src .
3806
@param cameraMatrix Input camera matrix \f$A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
3807
@param distCoeffs Input vector of distortion coefficients
3808
\f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
3809
of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
3810
@param newCameraMatrix Camera matrix of the distorted image. By default, it is the same as
3811
cameraMatrix but you may additionally scale and shift the result by using a different matrix.
3812
 */
3813
CV_EXPORTS_W void undistort( InputArray src, OutputArray dst,
3814
                             InputArray cameraMatrix,
3815
                             InputArray distCoeffs,
3816
                             InputArray newCameraMatrix = noArray() );
3817
3818
/** @brief Computes the undistortion and rectification transformation map.
3819
3820
The function computes the joint undistortion and rectification transformation and represents the
3821
result in the form of maps for #remap. The undistorted image looks like original, as if it is
3822
captured with a camera using the camera matrix =newCameraMatrix and zero distortion. In case of a
3823
monocular camera, newCameraMatrix is usually equal to cameraMatrix, or it can be computed by
3824
#getOptimalNewCameraMatrix for a better control over scaling. In case of a stereo camera,
3825
newCameraMatrix is normally set to P1 or P2 computed by #stereoRectify .
3826
3827
Also, this new camera is oriented differently in the coordinate space, according to R. That, for
3828
example, helps to align two heads of a stereo camera so that the epipolar lines on both images
3829
become horizontal and have the same y- coordinate (in case of a horizontally aligned stereo camera).
3830
3831
The function actually builds the maps for the inverse mapping algorithm that is used by #remap. That
3832
is, for each pixel \f$(u, v)\f$ in the destination (corrected and rectified) image, the function
3833
computes the corresponding coordinates in the source image (that is, in the original image from
3834
camera). The following process is applied:
3835
\f[
3836
\begin{array}{l}
3837
x  \leftarrow (u - {c'}_x)/{f'}_x  \\
3838
y  \leftarrow (v - {c'}_y)/{f'}_y  \\
3839
{[X\,Y\,W]} ^T  \leftarrow R^{-1}*[x \, y \, 1]^T  \\
3840
x'  \leftarrow X/W  \\
3841
y'  \leftarrow Y/W  \\
3842
r^2  \leftarrow x'^2 + y'^2 \\
3843
x''  \leftarrow x' \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6}
3844
+ 2p_1 x' y' + p_2(r^2 + 2 x'^2)  + s_1 r^2 + s_2 r^4\\
3845
y''  \leftarrow y' \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6}
3846
+ p_1 (r^2 + 2 y'^2) + 2 p_2 x' y' + s_3 r^2 + s_4 r^4 \\
3847
s\vecthree{x'''}{y'''}{1} =
3848
\vecthreethree{R_{33}(\tau_x, \tau_y)}{0}{-R_{13}((\tau_x, \tau_y)}
3849
{0}{R_{33}(\tau_x, \tau_y)}{-R_{23}(\tau_x, \tau_y)}
3850
{0}{0}{1} R(\tau_x, \tau_y) \vecthree{x''}{y''}{1}\\
3851
map_x(u,v)  \leftarrow x''' f_x + c_x  \\
3852
map_y(u,v)  \leftarrow y''' f_y + c_y
3853
\end{array}
3854
\f]
3855
where \f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
3856
are the distortion coefficients.
3857
3858
In case of a stereo camera, this function is called twice: once for each camera head, after
3859
#stereoRectify, which in its turn is called after #stereoCalibrate. But if the stereo camera
3860
was not calibrated, it is still possible to compute the rectification transformations directly from
3861
the fundamental matrix using #stereoRectifyUncalibrated. For each camera, the function computes
3862
homography H as the rectification transformation in a pixel domain, not a rotation matrix R in 3D
3863
space. R can be computed from H as
3864
\f[\texttt{R} = \texttt{cameraMatrix} ^{-1} \cdot \texttt{H} \cdot \texttt{cameraMatrix}\f]
3865
where cameraMatrix can be chosen arbitrarily.
3866
3867
@param cameraMatrix Input camera matrix \f$A=\vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
3868
@param distCoeffs Input vector of distortion coefficients
3869
\f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
3870
of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
3871
@param R Optional rectification transformation in the object space (3x3 matrix). R1 or R2 ,
3872
computed by #stereoRectify can be passed here. If the matrix is empty, the identity transformation
3873
is assumed. In #initUndistortRectifyMap R assumed to be an identity matrix.
3874
@param newCameraMatrix New camera matrix \f$A'=\vecthreethree{f_x'}{0}{c_x'}{0}{f_y'}{c_y'}{0}{0}{1}\f$.
3875
@param size Undistorted image size.
3876
@param m1type Type of the first output map that can be CV_32FC1, CV_32FC2 or CV_16SC2, see #convertMaps
3877
@param map1 The first output map.
3878
@param map2 The second output map.
3879
 */
3880
CV_EXPORTS_W
3881
void initUndistortRectifyMap(InputArray cameraMatrix, InputArray distCoeffs,
3882
                             InputArray R, InputArray newCameraMatrix,
3883
                             Size size, int m1type, OutputArray map1, OutputArray map2);
3884
3885
/** @brief Computes the projection and inverse-rectification transformation map. In essense, this is the inverse of
3886
#initUndistortRectifyMap to accommodate stereo-rectification of projectors ('inverse-cameras') in projector-camera pairs.
3887
3888
The function computes the joint projection and inverse rectification transformation and represents the
3889
result in the form of maps for #remap. The projected image looks like a distorted version of the original which,
3890
once projected by a projector, should visually match the original. In case of a monocular camera, newCameraMatrix
3891
is usually equal to cameraMatrix, or it can be computed by
3892
#getOptimalNewCameraMatrix for a better control over scaling. In case of a projector-camera pair,
3893
newCameraMatrix is normally set to P1 or P2 computed by #stereoRectify .
3894
3895
The projector is oriented differently in the coordinate space, according to R. In case of projector-camera pairs,
3896
this helps align the projector (in the same manner as #initUndistortRectifyMap for the camera) to create a stereo-rectified pair. This
3897
allows epipolar lines on both images to become horizontal and have the same y-coordinate (in case of a horizontally aligned projector-camera pair).
3898
3899
The function builds the maps for the inverse mapping algorithm that is used by #remap. That
3900
is, for each pixel \f$(u, v)\f$ in the destination (projected and inverse-rectified) image, the function
3901
computes the corresponding coordinates in the source image (that is, in the original digital image). The following process is applied:
3902
3903
\f[
3904
\begin{array}{l}
3905
\text{newCameraMatrix}\\
3906
x  \leftarrow (u - {c'}_x)/{f'}_x  \\
3907
y  \leftarrow (v - {c'}_y)/{f'}_y  \\
3908
3909
\\\text{Undistortion}
3910
\\\scriptsize{\textit{though equation shown is for radial undistortion, function implements cv::undistortPoints()}}\\
3911
r^2  \leftarrow x^2 + y^2 \\
3912
\theta \leftarrow \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6}\\
3913
x' \leftarrow \frac{x}{\theta} \\
3914
y'  \leftarrow \frac{y}{\theta} \\
3915
3916
\\\text{Rectification}\\
3917
{[X\,Y\,W]} ^T  \leftarrow R*[x' \, y' \, 1]^T  \\
3918
x''  \leftarrow X/W  \\
3919
y''  \leftarrow Y/W  \\
3920
3921
\\\text{cameraMatrix}\\
3922
map_x(u,v)  \leftarrow x'' f_x + c_x  \\
3923
map_y(u,v)  \leftarrow y'' f_y + c_y
3924
\end{array}
3925
\f]
3926
where \f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
3927
are the distortion coefficients vector distCoeffs.
3928
3929
In case of a stereo-rectified projector-camera pair, this function is called for the projector while #initUndistortRectifyMap is called for the camera head.
3930
This is done after #stereoRectify, which in turn is called after #stereoCalibrate. If the projector-camera pair
3931
is not calibrated, it is still possible to compute the rectification transformations directly from
3932
the fundamental matrix using #stereoRectifyUncalibrated. For the projector and camera, the function computes
3933
homography H as the rectification transformation in a pixel domain, not a rotation matrix R in 3D
3934
space. R can be computed from H as
3935
\f[\texttt{R} = \texttt{cameraMatrix} ^{-1} \cdot \texttt{H} \cdot \texttt{cameraMatrix}\f]
3936
where cameraMatrix can be chosen arbitrarily.
3937
3938
@param cameraMatrix Input camera matrix \f$A=\vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
3939
@param distCoeffs Input vector of distortion coefficients
3940
\f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
3941
of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
3942
@param R Optional rectification transformation in the object space (3x3 matrix). R1 or R2,
3943
computed by #stereoRectify can be passed here. If the matrix is empty, the identity transformation
3944
is assumed.
3945
@param newCameraMatrix New camera matrix \f$A'=\vecthreethree{f_x'}{0}{c_x'}{0}{f_y'}{c_y'}{0}{0}{1}\f$.
3946
@param size Distorted image size.
3947
@param m1type Type of the first output map. Can be CV_32FC1, CV_32FC2 or CV_16SC2, see #convertMaps
3948
@param map1 The first output map for #remap.
3949
@param map2 The second output map for #remap.
3950
 */
3951
CV_EXPORTS_W
3952
void initInverseRectificationMap( InputArray cameraMatrix, InputArray distCoeffs,
3953
                           InputArray R, InputArray newCameraMatrix,
3954
                           const Size& size, int m1type, OutputArray map1, OutputArray map2 );
3955
3956
//! initializes maps for #remap for wide-angle
3957
CV_EXPORTS
3958
float initWideAngleProjMap(InputArray cameraMatrix, InputArray distCoeffs,
3959
                           Size imageSize, int destImageWidth,
3960
                           int m1type, OutputArray map1, OutputArray map2,
3961
                           enum UndistortTypes projType = PROJ_SPHERICAL_EQRECT, double alpha = 0);
3962
static inline
3963
float initWideAngleProjMap(InputArray cameraMatrix, InputArray distCoeffs,
3964
                           Size imageSize, int destImageWidth,
3965
                           int m1type, OutputArray map1, OutputArray map2,
3966
                           int projType, double alpha = 0)
3967
0
{
3968
0
    return initWideAngleProjMap(cameraMatrix, distCoeffs, imageSize, destImageWidth,
3969
0
                                m1type, map1, map2, (UndistortTypes)projType, alpha);
3970
0
}
Unexecuted instantiation: generateusergallerycollage_fuzzer.cc:cv::initWideAngleProjMap(cv::_InputArray const&, cv::_InputArray const&, cv::Size_<int>, int, int, cv::_OutputArray const&, cv::_OutputArray const&, int, double)
Unexecuted instantiation: imread_fuzzer.cc:cv::initWideAngleProjMap(cv::_InputArray const&, cv::_InputArray const&, cv::Size_<int>, int, int, cv::_OutputArray const&, cv::_OutputArray const&, int, double)
Unexecuted instantiation: imdecode_fuzzer.cc:cv::initWideAngleProjMap(cv::_InputArray const&, cv::_InputArray const&, cv::Size_<int>, int, int, cv::_OutputArray const&, cv::_OutputArray const&, int, double)
Unexecuted instantiation: filestorage_read_string_fuzzer.cc:cv::initWideAngleProjMap(cv::_InputArray const&, cv::_InputArray const&, cv::Size_<int>, int, int, cv::_OutputArray const&, cv::_OutputArray const&, int, double)
Unexecuted instantiation: filestorage_read_file_fuzzer.cc:cv::initWideAngleProjMap(cv::_InputArray const&, cv::_InputArray const&, cv::Size_<int>, int, int, cv::_OutputArray const&, cv::_OutputArray const&, int, double)
Unexecuted instantiation: core_fuzzer.cc:cv::initWideAngleProjMap(cv::_InputArray const&, cv::_InputArray const&, cv::Size_<int>, int, int, cv::_OutputArray const&, cv::_OutputArray const&, int, double)
Unexecuted instantiation: imencode_fuzzer.cc:cv::initWideAngleProjMap(cv::_InputArray const&, cv::_InputArray const&, cv::Size_<int>, int, int, cv::_OutputArray const&, cv::_OutputArray const&, int, double)
Unexecuted instantiation: filestorage_read_filename_fuzzer.cc:cv::initWideAngleProjMap(cv::_InputArray const&, cv::_InputArray const&, cv::Size_<int>, int, int, cv::_OutputArray const&, cv::_OutputArray const&, int, double)
3971
3972
/** @brief Returns the default new camera matrix.
3973
3974
The function returns the camera matrix that is either an exact copy of the input cameraMatrix (when
3975
centerPrinicipalPoint=false ), or the modified one (when centerPrincipalPoint=true).
3976
3977
In the latter case, the new camera matrix will be:
3978
3979
\f[\begin{bmatrix} f_x && 0 && ( \texttt{imgSize.width} -1)*0.5  \\ 0 && f_y && ( \texttt{imgSize.height} -1)*0.5  \\ 0 && 0 && 1 \end{bmatrix} ,\f]
3980
3981
where \f$f_x\f$ and \f$f_y\f$ are \f$(0,0)\f$ and \f$(1,1)\f$ elements of cameraMatrix, respectively.
3982
3983
By default, the undistortion functions in OpenCV (see #initUndistortRectifyMap, #undistort) do not
3984
move the principal point. However, when you work with stereo, it is important to move the principal
3985
points in both views to the same y-coordinate (which is required by most of stereo correspondence
3986
algorithms), and may be to the same x-coordinate too. So, you can form the new camera matrix for
3987
each view where the principal points are located at the center.
3988
3989
@param cameraMatrix Input camera matrix.
3990
@param imgsize Camera view image size in pixels.
3991
@param centerPrincipalPoint Location of the principal point in the new camera matrix. The
3992
parameter indicates whether this location should be at the image center or not.
3993
 */
3994
CV_EXPORTS_W
3995
Mat getDefaultNewCameraMatrix(InputArray cameraMatrix, Size imgsize = Size(),
3996
                              bool centerPrincipalPoint = false);
3997
3998
/** @brief Computes the ideal point coordinates from the observed point coordinates.
3999
4000
The function is similar to #undistort and #initUndistortRectifyMap but it operates on a
4001
sparse set of points instead of a raster image. Also the function performs a reverse transformation
4002
to  #projectPoints. In case of a 3D object, it does not reconstruct its 3D coordinates, but for a
4003
planar object, it does, up to a translation vector, if the proper R is specified.
4004
4005
For each observed point coordinate \f$(u, v)\f$ the function computes:
4006
\f[
4007
\begin{array}{l}
4008
x^{"}  \leftarrow (u - c_x)/f_x  \\
4009
y^{"}  \leftarrow (v - c_y)/f_y  \\
4010
(x',y') = undistort(x^{"},y^{"}, \texttt{distCoeffs}) \\
4011
{[X\,Y\,W]} ^T  \leftarrow R*[x' \, y' \, 1]^T  \\
4012
x  \leftarrow X/W  \\
4013
y  \leftarrow Y/W  \\
4014
\text{only performed if P is specified:} \\
4015
u'  \leftarrow x {f'}_x + {c'}_x  \\
4016
v'  \leftarrow y {f'}_y + {c'}_y
4017
\end{array}
4018
\f]
4019
4020
where *undistort* is an approximate iterative algorithm that estimates the normalized original
4021
point coordinates out of the normalized distorted point coordinates ("normalized" means that the
4022
coordinates do not depend on the camera matrix).
4023
4024
The function can be used for both a stereo camera head or a monocular camera (when R is empty).
4025
4026
@note **Coordinate Systems:**
4027
- **Input (`src`)**: Points are expected in **pixel coordinates** of the distorted image, i.e.,
4028
  coordinates \f$(u, v)\f$ measured in pixels from the top-left corner of the image.
4029
- **Output (`dst`)**: The coordinate system of output points depends on parameter `P`:
4030
  - If `P` is provided (not empty): Output points are in **pixel coordinates** of the rectified/undistorted image plane, using the camera matrix `P`.
4031
  - If `P` is empty or identity: Output points are in **normalized camera coordinates** (also called "normalized image coordinates"),
4032
    which are dimensionless coordinates \f$(x, y)\f$ in the camera's focal plane, related to pixel coordinates by:
4033
    \f$x = (u - c_x) / f_x\f$ and \f$y = (v - c_y) / f_y\f$. These normalized coordinates are independent of the camera's intrinsic parameters and are useful for 3D reconstruction or epipolar geometry.
4034
4035
@param src Observed point coordinates in **pixel coordinates** of the distorted image, 2xN/Nx2 1-channel or 1xN/Nx1 2-channel (CV_32FC2 or CV_64FC2) (or
4036
vector\<Point2f\> ).
4037
@param dst Output ideal point coordinates (1xN/Nx1 2-channel or vector\<Point2f\> ) after undistortion and reverse perspective
4038
transformation. If matrix P is identity or omitted, dst will contain **normalized camera coordinates** (normalized image coordinates),
4039
otherwise it contains pixel coordinates in the coordinate system defined by P.
4040
@param cameraMatrix Camera matrix \f$\vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
4041
@param distCoeffs Input vector of distortion coefficients
4042
\f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
4043
of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
4044
@param R Rectification transformation in the object space (3x3 matrix). R1 or R2 computed by
4045
#stereoRectify can be passed here. If the matrix is empty, the identity transformation is used.
4046
@param P New camera matrix (3x3) or new projection matrix (3x4) \f$\begin{bmatrix} {f'}_x & 0 & {c'}_x & t_x \\ 0 & {f'}_y & {c'}_y & t_y \\ 0 & 0 & 1 & t_z \end{bmatrix}\f$. P1 or P2 computed by
4047
#stereoRectify can be passed here. If the matrix is empty, the identity new camera matrix is used and output will be in normalized coordinates.
4048
 */
4049
CV_EXPORTS_W
4050
void undistortPoints(InputArray src, OutputArray dst,
4051
                     InputArray cameraMatrix, InputArray distCoeffs,
4052
                     InputArray R = noArray(), InputArray P = noArray());
4053
/** @overload
4054
    @note Default version of #undistortPoints does 5 iterations to compute undistorted points.
4055
 */
4056
CV_EXPORTS_AS(undistortPointsIter)
4057
void undistortPoints(InputArray src, OutputArray dst,
4058
                     InputArray cameraMatrix, InputArray distCoeffs,
4059
                     InputArray R, InputArray P, TermCriteria criteria);
4060
4061
/**
4062
 * @brief Compute undistorted image points position
4063
 *
4064
 * @param src Observed points position, 2xN/Nx2 1-channel or 1xN/Nx1 2-channel (CV_32FC2 or
4065
CV_64FC2) (or vector\<Point2f\> ).
4066
 * @param dst Output undistorted points position (1xN/Nx1 2-channel or vector\<Point2f\> ).
4067
 * @param cameraMatrix Camera matrix \f$\vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
4068
 * @param distCoeffs Distortion coefficients
4069
 */
4070
CV_EXPORTS_W
4071
void undistortImagePoints(InputArray src, OutputArray dst, InputArray cameraMatrix,
4072
                          InputArray distCoeffs,
4073
                          TermCriteria = TermCriteria(TermCriteria::MAX_ITER, 5, 0.01));
4074
4075
//! @} calib3d
4076
4077
/** @brief The methods in this namespace use a so-called fisheye camera model.
4078
  @ingroup calib3d_fisheye
4079
*/
4080
namespace fisheye
4081
{
4082
//! @addtogroup calib3d_fisheye
4083
//! @{
4084
4085
    enum{
4086
        CALIB_USE_INTRINSIC_GUESS   = 1 << 0,
4087
        CALIB_RECOMPUTE_EXTRINSIC   = 1 << 1,
4088
        CALIB_CHECK_COND            = 1 << 2,
4089
        CALIB_FIX_SKEW              = 1 << 3,
4090
        CALIB_FIX_K1                = 1 << 4,
4091
        CALIB_FIX_K2                = 1 << 5,
4092
        CALIB_FIX_K3                = 1 << 6,
4093
        CALIB_FIX_K4                = 1 << 7,
4094
        CALIB_FIX_INTRINSIC         = 1 << 8,
4095
        CALIB_FIX_PRINCIPAL_POINT   = 1 << 9,
4096
        CALIB_ZERO_DISPARITY        = 1 << 10,
4097
        CALIB_FIX_FOCAL_LENGTH      = 1 << 11
4098
    };
4099
4100
    /** @brief Projects points using fisheye model
4101
4102
    @param objectPoints Array of object points, 1xN/Nx1 3-channel (or vector\<Point3f\> ), where N is
4103
    the number of points in the view.
4104
    @param imagePoints Output array of image points, 2xN/Nx2 1-channel or 1xN/Nx1 2-channel, or
4105
    vector\<Point2f\>.
4106
    @param affine Pose of the camera.
4107
    @param K Camera intrinsic matrix \f$\cameramatrix{K}\f$.
4108
    @param D Input vector of distortion coefficients \f$\distcoeffsfisheye\f$.
4109
    @param alpha The skew coefficient.
4110
    @param jacobian Optional output 2Nx15 jacobian matrix of derivatives of image points with respect
4111
    to components of the focal lengths, coordinates of the principal point, distortion coefficients,
4112
    rotation vector, translation vector, and the skew. In the old interface different components of
4113
    the jacobian are returned via different output parameters.
4114
4115
    The function computes projections of 3D points to the image plane given intrinsic and extrinsic
4116
    camera parameters. Optionally, the function computes Jacobians - matrices of partial derivatives of
4117
    image points coordinates (as functions of all the input parameters) with respect to the particular
4118
    parameters, intrinsic and/or extrinsic.
4119
     */
4120
    CV_EXPORTS void projectPoints(InputArray objectPoints, OutputArray imagePoints, const Affine3d& affine,
4121
        InputArray K, InputArray D, double alpha = 0, OutputArray jacobian = noArray());
4122
4123
    /** @overload */
4124
    CV_EXPORTS_W void projectPoints(InputArray objectPoints, OutputArray imagePoints, InputArray rvec, InputArray tvec,
4125
        InputArray K, InputArray D, double alpha = 0, OutputArray jacobian = noArray());
4126
4127
    /** @brief Distorts 2D points using fisheye model.
4128
4129
    @param undistorted Array of object points, 1xN/Nx1 2-channel (or vector\<Point2f\> ), where N is
4130
    the number of points in the view.
4131
    @param K Camera intrinsic matrix \f$\cameramatrix{K}\f$.
4132
    @param D Input vector of distortion coefficients \f$\distcoeffsfisheye\f$.
4133
    @param alpha The skew coefficient.
4134
    @param distorted Output array of image points, 1xN/Nx1 2-channel, or vector\<Point2f\> .
4135
4136
    Note that the function assumes the camera intrinsic matrix of the undistorted points to be identity.
4137
    This means if you want to distort image points you have to multiply them with \f$K^{-1}\f$ or
4138
    use another function overload.
4139
     */
4140
    CV_EXPORTS_W void distortPoints(InputArray undistorted, OutputArray distorted, InputArray K, InputArray D, double alpha = 0);
4141
4142
    /** @overload
4143
    Overload of distortPoints function to handle cases when undistorted points are obtained with non-identity
4144
    camera matrix, e.g. output of #estimateNewCameraMatrixForUndistortRectify.
4145
    @param undistorted Array of object points, 1xN/Nx1 2-channel (or vector\<Point2f\> ), where N is
4146
    the number of points in the view.
4147
    @param Kundistorted Camera intrinsic matrix used as new camera matrix for undistortion.
4148
    @param K Camera intrinsic matrix \f$\cameramatrix{K}\f$.
4149
    @param D Input vector of distortion coefficients \f$\distcoeffsfisheye\f$.
4150
    @param alpha The skew coefficient.
4151
    @param distorted Output array of image points, 1xN/Nx1 2-channel, or vector\<Point2f\> .
4152
    @sa estimateNewCameraMatrixForUndistortRectify
4153
    */
4154
    CV_EXPORTS_W void distortPoints(InputArray undistorted, OutputArray distorted, InputArray Kundistorted, InputArray K, InputArray D, double alpha = 0);
4155
4156
    /** @brief Undistorts 2D points using fisheye camera model
4157
4158
    This function performs undistortion for fisheye camera models, which use a different distortion model
4159
    compared to the standard pinhole camera model used by #undistortPoints. The fisheye model is suitable
4160
    for wide-angle cameras.
4161
4162
    The function transforms points from the distorted fisheye image to undistorted coordinates, optionally
4163
    applying a rectification transformation (R) and projecting to a new image plane (P).
4164
4165
    @note **Coordinate Systems:**
4166
    - **Input (`distorted`)**: Points are expected in **pixel coordinates** of the distorted fisheye image,
4167
      i.e., coordinates measured in pixels from the top-left corner of the image.
4168
    - **Output (`undistorted`)**: The coordinate system depends on parameter `P`:
4169
      - If `P` is provided (not empty): Output points are in **pixel coordinates** of the rectified/undistorted
4170
        image plane, using the camera matrix `P`.
4171
      - If `P` is empty or identity: Output points are in **normalized camera coordinates** (normalized image coordinates),
4172
        which are dimensionless coordinates in the camera's focal plane, independent of intrinsic parameters.
4173
4174
    @note **Fisheye vs. Standard Model:**
4175
    Use this function (#cv::fisheye::undistortPoints) for fisheye cameras (wide-angle lenses).
4176
    For standard pinhole cameras, use #undistortPoints instead. The fisheye model uses a different distortion
4177
    parameterization (4 coefficients) compared to the standard model (4-14 coefficients).
4178
4179
    @param distorted Array of distorted point coordinates in **pixel coordinates** of the fisheye image,
4180
    1xN/Nx1 2-channel (or vector\<Point2f\> ), where N is the number of points in the view.
4181
    @param K Camera intrinsic matrix \f$\cameramatrix{K}\f$ of the fisheye camera.
4182
    @param D Input vector of fisheye distortion coefficients \f$\distcoeffsfisheye\f$ (must contain exactly 4 coefficients).
4183
    @param R Rectification transformation in the object space: 3x3 1-channel, or vector: 3x1/1x3
4184
    1-channel or 1x1 3-channel. If empty, the identity transformation is used.
4185
    @param P New camera intrinsic matrix (3x3) or new projection matrix (3x4). If empty or identity,
4186
    output will be in normalized camera coordinates.
4187
    @param criteria Termination criteria for the iterative undistortion algorithm.
4188
    @param undistorted Output array of undistorted image points, 1xN/Nx1 2-channel, or vector\<Point2f\> .
4189
    The coordinate system depends on parameter P (see above).
4190
     */
4191
    CV_EXPORTS_W void undistortPoints(InputArray distorted, OutputArray undistorted,
4192
        InputArray K, InputArray D, InputArray R = noArray(), InputArray P  = noArray(),
4193
                TermCriteria criteria = TermCriteria(TermCriteria::MAX_ITER + TermCriteria::EPS, 10, 1e-8));
4194
4195
    /** @brief Computes undistortion and rectification maps for image transform by #remap. If D is empty zero
4196
    distortion is used, if R or P is empty identity matrixes are used.
4197
4198
    @param K Camera intrinsic matrix \f$\cameramatrix{K}\f$.
4199
    @param D Input vector of distortion coefficients \f$\distcoeffsfisheye\f$.
4200
    @param R Rectification transformation in the object space: 3x3 1-channel, or vector: 3x1/1x3
4201
    1-channel or 1x1 3-channel
4202
    @param P New camera intrinsic matrix (3x3) or new projection matrix (3x4)
4203
    @param size Undistorted image size.
4204
    @param m1type Type of the first output map that can be CV_32FC1 or CV_16SC2 . See #convertMaps
4205
    for details.
4206
    @param map1 The first output map.
4207
    @param map2 The second output map.
4208
     */
4209
    CV_EXPORTS_W void initUndistortRectifyMap(InputArray K, InputArray D, InputArray R, InputArray P,
4210
        const cv::Size& size, int m1type, OutputArray map1, OutputArray map2);
4211
4212
    /** @brief Transforms an image to compensate for fisheye lens distortion.
4213
4214
    @param distorted image with fisheye lens distortion.
4215
    @param undistorted Output image with compensated fisheye lens distortion.
4216
    @param K Camera intrinsic matrix \f$\cameramatrix{K}\f$.
4217
    @param D Input vector of distortion coefficients \f$\distcoeffsfisheye\f$.
4218
    @param Knew Camera intrinsic matrix of the distorted image. By default, it is the identity matrix but you
4219
    may additionally scale and shift the result by using a different matrix.
4220
    @param new_size the new size
4221
4222
    The function transforms an image to compensate radial lens distortion.
4223
4224
    The function is simply a combination of #cv::fisheye::initUndistortRectifyMap (with unity R ) and #remap
4225
    (with bilinear interpolation). See the former function for details of the transformation being
4226
    performed.
4227
4228
    See below the results of undistortImage.
4229
       -   a\) result of undistort of perspective camera model (all possible coefficients (k_1, k_2, k_3,
4230
            k_4, k_5, k_6) of distortion were optimized under calibration)
4231
        -   b\) result of #cv::fisheye::undistortImage of fisheye camera model (all possible coefficients (k_1, k_2,
4232
            k_3, k_4) of fisheye distortion were optimized under calibration)
4233
        -   c\) original image was captured with fisheye lens
4234
4235
    Pictures a) and b) almost the same. But if we consider points of image located far from the center
4236
    of image, we can notice that on image a) these points are distorted.
4237
4238
    ![image](pics/fisheye_undistorted.jpg)
4239
     */
4240
    CV_EXPORTS_W void undistortImage(InputArray distorted, OutputArray undistorted,
4241
        InputArray K, InputArray D, InputArray Knew = cv::noArray(), const Size& new_size = Size());
4242
4243
    /** @brief Estimates new camera intrinsic matrix for undistortion or rectification.
4244
4245
    @param K Camera intrinsic matrix \f$\cameramatrix{K}\f$.
4246
    @param image_size Size of the image
4247
    @param D Input vector of distortion coefficients \f$\distcoeffsfisheye\f$.
4248
    @param R Rectification transformation in the object space: 3x3 1-channel, or vector: 3x1/1x3
4249
    1-channel or 1x1 3-channel
4250
    @param P New camera intrinsic matrix (3x3) or new projection matrix (3x4)
4251
    @param balance Sets the new focal length in range between the min focal length and the max focal
4252
    length. Balance is in range of [0, 1].
4253
    @param new_size the new size
4254
    @param fov_scale Divisor for new focal length.
4255
     */
4256
    CV_EXPORTS_W void estimateNewCameraMatrixForUndistortRectify(InputArray K, InputArray D, const Size &image_size, InputArray R,
4257
        OutputArray P, double balance = 0.0, const Size& new_size = Size(), double fov_scale = 1.0);
4258
4259
    /** @brief Performs camera calibration
4260
4261
    @param objectPoints vector of vectors of calibration pattern points in the calibration pattern
4262
    coordinate space.
4263
    @param imagePoints vector of vectors of the projections of calibration pattern points.
4264
    imagePoints.size() and objectPoints.size() and imagePoints[i].size() must be equal to
4265
    objectPoints[i].size() for each i.
4266
    @param image_size Size of the image used only to initialize the camera intrinsic matrix.
4267
    @param K Output 3x3 floating-point camera intrinsic matrix
4268
    \f$\cameramatrix{A}\f$ . If
4269
    @ref fisheye::CALIB_USE_INTRINSIC_GUESS is specified, some or all of fx, fy, cx, cy must be
4270
    initialized before calling the function.
4271
    @param D Output vector of distortion coefficients \f$\distcoeffsfisheye\f$.
4272
    @param rvecs Output vector of rotation vectors (see @ref Rodrigues ) estimated for each pattern view.
4273
    That is, each k-th rotation vector together with the corresponding k-th translation vector (see
4274
    the next output parameter description) brings the calibration pattern from the model coordinate
4275
    space (in which object points are specified) to the world coordinate space, that is, a real
4276
    position of the calibration pattern in the k-th pattern view (k=0.. *M* -1).
4277
    @param tvecs Output vector of translation vectors estimated for each pattern view.
4278
    @param flags Different flags that may be zero or a combination of the following values:
4279
    -    @ref fisheye::CALIB_USE_INTRINSIC_GUESS  cameraMatrix contains valid initial values of
4280
    fx, fy, cx, cy that are optimized further. Otherwise, (cx, cy) is initially set to the image
4281
    center ( imageSize is used), and focal distances are computed in a least-squares fashion.
4282
    -    @ref fisheye::CALIB_RECOMPUTE_EXTRINSIC  Extrinsic will be recomputed after each iteration
4283
    of intrinsic optimization.
4284
    -    @ref fisheye::CALIB_CHECK_COND  The functions will check validity of condition number.
4285
    -    @ref fisheye::CALIB_FIX_SKEW  Skew coefficient (alpha) is set to zero and stay zero.
4286
    -    @ref fisheye::CALIB_FIX_K1,..., @ref fisheye::CALIB_FIX_K4 Selected distortion coefficients
4287
    are set to zeros and stay zero.
4288
    -    @ref fisheye::CALIB_FIX_PRINCIPAL_POINT  The principal point is not changed during the global
4289
optimization. It stays at the center or at a different location specified when @ref fisheye::CALIB_USE_INTRINSIC_GUESS is set too.
4290
    -    @ref fisheye::CALIB_FIX_FOCAL_LENGTH The focal length is not changed during the global
4291
optimization. It is the \f$max(width,height)/\pi\f$ or the provided \f$f_x\f$, \f$f_y\f$ when @ref fisheye::CALIB_USE_INTRINSIC_GUESS is set too.
4292
    @param criteria Termination criteria for the iterative optimization algorithm.
4293
     */
4294
    CV_EXPORTS_W double calibrate(InputArrayOfArrays objectPoints, InputArrayOfArrays imagePoints, const Size& image_size,
4295
        InputOutputArray K, InputOutputArray D, OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs, int flags = 0,
4296
            TermCriteria criteria = TermCriteria(TermCriteria::COUNT + TermCriteria::EPS, 100, DBL_EPSILON));
4297
4298
    /** @brief Stereo rectification for fisheye camera model
4299
4300
    @param K1 First camera intrinsic matrix.
4301
    @param D1 First camera distortion parameters.
4302
    @param K2 Second camera intrinsic matrix.
4303
    @param D2 Second camera distortion parameters.
4304
    @param imageSize Size of the image used for stereo calibration.
4305
    @param R Rotation matrix between the coordinate systems of the first and the second
4306
    cameras.
4307
    @param tvec Translation vector between coordinate systems of the cameras.
4308
    @param R1 Output 3x3 rectification transform (rotation matrix) for the first camera.
4309
    @param R2 Output 3x3 rectification transform (rotation matrix) for the second camera.
4310
    @param P1 Output 3x4 projection matrix in the new (rectified) coordinate systems for the first
4311
    camera.
4312
    @param P2 Output 3x4 projection matrix in the new (rectified) coordinate systems for the second
4313
    camera.
4314
    @param Q Output \f$4 \times 4\f$ disparity-to-depth mapping matrix (see #reprojectImageTo3D ).
4315
    @param flags Operation flags that may be zero or @ref fisheye::CALIB_ZERO_DISPARITY . If the flag is set,
4316
    the function makes the principal points of each camera have the same pixel coordinates in the
4317
    rectified views. And if the flag is not set, the function may still shift the images in the
4318
    horizontal or vertical direction (depending on the orientation of epipolar lines) to maximize the
4319
    useful image area.
4320
    @param newImageSize New image resolution after rectification. The same size should be passed to
4321
    #initUndistortRectifyMap (see the stereo_calib.cpp sample in OpenCV samples directory). When (0,0)
4322
    is passed (default), it is set to the original imageSize . Setting it to larger value can help you
4323
    preserve details in the original image, especially when there is a big radial distortion.
4324
    @param balance Sets the new focal length in range between the min focal length and the max focal
4325
    length. Balance is in range of [0, 1].
4326
    @param fov_scale Divisor for new focal length.
4327
     */
4328
    CV_EXPORTS_W void stereoRectify(InputArray K1, InputArray D1, InputArray K2, InputArray D2, const Size &imageSize, InputArray R, InputArray tvec,
4329
        OutputArray R1, OutputArray R2, OutputArray P1, OutputArray P2, OutputArray Q, int flags, const Size &newImageSize = Size(),
4330
        double balance = 0.0, double fov_scale = 1.0);
4331
4332
    /** @brief Performs stereo calibration
4333
4334
    @param objectPoints Vector of vectors of the calibration pattern points.
4335
    @param imagePoints1 Vector of vectors of the projections of the calibration pattern points,
4336
    observed by the first camera.
4337
    @param imagePoints2 Vector of vectors of the projections of the calibration pattern points,
4338
    observed by the second camera.
4339
    @param K1 Input/output first camera intrinsic matrix:
4340
    \f$\vecthreethree{f_x^{(j)}}{0}{c_x^{(j)}}{0}{f_y^{(j)}}{c_y^{(j)}}{0}{0}{1}\f$ , \f$j = 0,\, 1\f$ . If
4341
    any of @ref fisheye::CALIB_USE_INTRINSIC_GUESS , @ref fisheye::CALIB_FIX_INTRINSIC are specified,
4342
    some or all of the matrix components must be initialized.
4343
    @param D1 Input/output vector of distortion coefficients \f$\distcoeffsfisheye\f$ of 4 elements.
4344
    @param K2 Input/output second camera intrinsic matrix. The parameter is similar to K1 .
4345
    @param D2 Input/output lens distortion coefficients for the second camera. The parameter is
4346
    similar to D1 .
4347
    @param imageSize Size of the image used only to initialize camera intrinsic matrix.
4348
    @param R Output rotation matrix between the 1st and the 2nd camera coordinate systems.
4349
    @param T Output translation vector between the coordinate systems of the cameras.
4350
    @param rvecs Output vector of rotation vectors ( @ref Rodrigues ) estimated for each pattern view in the
4351
    coordinate system of the first camera of the stereo pair (e.g. std::vector<cv::Mat>). More in detail, each
4352
    i-th rotation vector together with the corresponding i-th translation vector (see the next output parameter
4353
    description) brings the calibration pattern from the object coordinate space (in which object points are
4354
    specified) to the camera coordinate space of the first camera of the stereo pair. In more technical terms,
4355
    the tuple of the i-th rotation and translation vector performs a change of basis from object coordinate space
4356
    to camera coordinate space of the first camera of the stereo pair.
4357
    @param tvecs Output vector of translation vectors estimated for each pattern view, see parameter description
4358
    of previous output parameter ( rvecs ).
4359
    @param flags Different flags that may be zero or a combination of the following values:
4360
    -    @ref fisheye::CALIB_FIX_INTRINSIC  Fix K1, K2? and D1, D2? so that only R, T matrices
4361
    are estimated.
4362
    -    @ref fisheye::CALIB_USE_INTRINSIC_GUESS  K1, K2 contains valid initial values of
4363
    fx, fy, cx, cy that are optimized further. Otherwise, (cx, cy) is initially set to the image
4364
    center (imageSize is used), and focal distances are computed in a least-squares fashion.
4365
    -    @ref fisheye::CALIB_RECOMPUTE_EXTRINSIC  Extrinsic will be recomputed after each iteration
4366
    of intrinsic optimization.
4367
    -    @ref fisheye::CALIB_CHECK_COND  The functions will check validity of condition number.
4368
    -    @ref fisheye::CALIB_FIX_SKEW  Skew coefficient (alpha) is set to zero and stay zero.
4369
    -   @ref fisheye::CALIB_FIX_K1,..., @ref fisheye::CALIB_FIX_K4 Selected distortion coefficients are set to zeros and stay
4370
    zero.
4371
    @param criteria Termination criteria for the iterative optimization algorithm.
4372
     */
4373
    CV_EXPORTS_W double stereoCalibrate(InputArrayOfArrays objectPoints, InputArrayOfArrays imagePoints1, InputArrayOfArrays imagePoints2,
4374
                                  InputOutputArray K1, InputOutputArray D1, InputOutputArray K2, InputOutputArray D2, Size imageSize,
4375
                                  OutputArray R, OutputArray T, OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs, int flags = fisheye::CALIB_FIX_INTRINSIC,
4376
                                  TermCriteria criteria = TermCriteria(TermCriteria::COUNT + TermCriteria::EPS, 100, DBL_EPSILON));
4377
4378
    /// @overload
4379
    CV_EXPORTS_W double stereoCalibrate(InputArrayOfArrays objectPoints, InputArrayOfArrays imagePoints1, InputArrayOfArrays imagePoints2,
4380
                                  InputOutputArray K1, InputOutputArray D1, InputOutputArray K2, InputOutputArray D2, Size imageSize,
4381
                                  OutputArray R, OutputArray T, int flags = fisheye::CALIB_FIX_INTRINSIC,
4382
                                  TermCriteria criteria = TermCriteria(TermCriteria::COUNT + TermCriteria::EPS, 100, DBL_EPSILON));
4383
4384
    /**
4385
    @brief Finds an object pose from 3D-2D point correspondences for fisheye camera model.
4386
4387
    @param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or
4388
    1xN/Nx1 3-channel, where N is the number of points. vector\<Point3d\> can also be passed here.
4389
    @param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
4390
    where N is the number of points. vector\<Point2d\> can also be passed here.
4391
    @param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
4392
    @param distCoeffs Input vector of distortion coefficients (4x1/1x4).
4393
    @param rvec Output rotation vector (see @ref Rodrigues ) that, together with tvec, brings points from
4394
    the model coordinate system to the camera coordinate system.
4395
    @param tvec Output translation vector.
4396
    @param useExtrinsicGuess Parameter used for #SOLVEPNP_ITERATIVE. If true (1), the function uses
4397
    the provided rvec and tvec values as initial approximations of the rotation and translation
4398
    vectors, respectively, and further optimizes them.
4399
    @param flags Method for solving a PnP problem: see @ref calib3d_solvePnP_flags
4400
    @param criteria Termination criteria for internal undistortPoints call.
4401
    The function internally undistorts points with @ref undistortPoints and call @ref cv::solvePnP,
4402
    thus the input are very similar. More information about Perspective-n-Points is described in @ref calib3d_solvePnP
4403
    for more information.
4404
    */
4405
    CV_EXPORTS_W bool solvePnP( InputArray objectPoints, InputArray imagePoints,
4406
                                InputArray cameraMatrix, InputArray distCoeffs,
4407
                                OutputArray rvec, OutputArray tvec,
4408
                                bool useExtrinsicGuess = false, int flags = SOLVEPNP_ITERATIVE,
4409
                                TermCriteria criteria = TermCriteria(TermCriteria::MAX_ITER + TermCriteria::EPS, 10, 1e-8)
4410
                              );
4411
4412
    /**
4413
    @brief Finds an object pose from 3D-2D point correspondences using the RANSAC scheme for fisheye camera moodel.
4414
4415
    @param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or
4416
    1xN/Nx1 3-channel, where N is the number of points. vector\<Point3d\> can be also passed here.
4417
    @param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
4418
    where N is the number of points. vector\<Point2d\> can be also passed here.
4419
    @param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
4420
    @param distCoeffs Input vector of distortion coefficients (4x1/1x4).
4421
    @param rvec Output rotation vector (see @ref Rodrigues ) that, together with tvec, brings points from
4422
    the model coordinate system to the camera coordinate system.
4423
    @param tvec Output translation vector.
4424
    @param useExtrinsicGuess Parameter used for #SOLVEPNP_ITERATIVE. If true (1), the function uses
4425
    the provided rvec and tvec values as initial approximations of the rotation and translation
4426
    vectors, respectively, and further optimizes them.
4427
    @param iterationsCount Number of iterations.
4428
    @param reprojectionError Inlier threshold value used by the RANSAC procedure. The parameter value
4429
    is the maximum allowed distance between the observed and computed point projections to consider it
4430
    an inlier.
4431
    @param confidence The probability that the algorithm produces a useful result.
4432
    @param inliers Output vector that contains indices of inliers in objectPoints and imagePoints .
4433
    @param flags Method for solving a PnP problem: see @ref calib3d_solvePnP_flags
4434
    This function returns the rotation and the translation vectors that transform a 3D point expressed in the object
4435
    coordinate frame to the camera coordinate frame, using different methods:
4436
    - P3P methods (@ref SOLVEPNP_P3P, @ref SOLVEPNP_AP3P): need 4 input points to return a unique solution.
4437
    - @ref SOLVEPNP_IPPE Input points must be >= 4 and object points must be coplanar.
4438
    - @ref SOLVEPNP_IPPE_SQUARE Special case suitable for marker pose estimation.
4439
    Number of input points must be 4. Object points must be defined in the following order:
4440
    - point 0: [-squareLength / 2,  squareLength / 2, 0]
4441
    - point 1: [ squareLength / 2,  squareLength / 2, 0]
4442
    - point 2: [ squareLength / 2, -squareLength / 2, 0]
4443
    - point 3: [-squareLength / 2, -squareLength / 2, 0]
4444
    - for all the other flags, number of input points must be >= 4 and object points can be in any configuration.
4445
    @param criteria Termination criteria for internal undistortPoints call.
4446
    The function interally undistorts points with @ref undistortPoints and call @ref cv::solvePnP,
4447
    thus the input are very similar. More information about Perspective-n-Points is described in @ref calib3d_solvePnP
4448
    for more information.
4449
    */
4450
    CV_EXPORTS_W bool solvePnPRansac( InputArray objectPoints, InputArray imagePoints,
4451
                                      InputArray cameraMatrix, InputArray distCoeffs,
4452
                                      OutputArray rvec, OutputArray tvec,
4453
                                      bool useExtrinsicGuess = false, int iterationsCount = 100,
4454
                                      float reprojectionError = 8.0, double confidence = 0.99,
4455
                                      OutputArray inliers = noArray(), int flags = SOLVEPNP_ITERATIVE,
4456
                                      TermCriteria criteria = TermCriteria(TermCriteria::MAX_ITER + TermCriteria::EPS, 10, 1e-8)
4457
                                    );
4458
4459
//! @} calib3d_fisheye
4460
} // end namespace fisheye
4461
4462
} //end namespace cv
4463
4464
#if 0 //def __cplusplus
4465
//////////////////////////////////////////////////////////////////////////////////////////
4466
class CV_EXPORTS CvLevMarq
4467
{
4468
public:
4469
    CvLevMarq();
4470
    CvLevMarq( int nparams, int nerrs, CvTermCriteria criteria=
4471
              cvTermCriteria(CV_TERMCRIT_EPS+CV_TERMCRIT_ITER,30,DBL_EPSILON),
4472
              bool completeSymmFlag=false );
4473
    ~CvLevMarq();
4474
    void init( int nparams, int nerrs, CvTermCriteria criteria=
4475
              cvTermCriteria(CV_TERMCRIT_EPS+CV_TERMCRIT_ITER,30,DBL_EPSILON),
4476
              bool completeSymmFlag=false );
4477
    bool update( const CvMat*& param, CvMat*& J, CvMat*& err );
4478
    bool updateAlt( const CvMat*& param, CvMat*& JtJ, CvMat*& JtErr, double*& errNorm );
4479
4480
    void clear();
4481
    void step();
4482
    enum { DONE=0, STARTED=1, CALC_J=2, CHECK_ERR=3 };
4483
4484
    cv::Ptr<CvMat> mask;
4485
    cv::Ptr<CvMat> prevParam;
4486
    cv::Ptr<CvMat> param;
4487
    cv::Ptr<CvMat> J;
4488
    cv::Ptr<CvMat> err;
4489
    cv::Ptr<CvMat> JtJ;
4490
    cv::Ptr<CvMat> JtJN;
4491
    cv::Ptr<CvMat> JtErr;
4492
    cv::Ptr<CvMat> JtJV;
4493
    cv::Ptr<CvMat> JtJW;
4494
    double prevErrNorm, errNorm;
4495
    int lambdaLg10;
4496
    CvTermCriteria criteria;
4497
    int state;
4498
    int iters;
4499
    bool completeSymmFlag;
4500
    int solveMethod;
4501
};
4502
#endif
4503
4504
#endif