Coverage Report

Created: 2025-06-13 06:55

/src/glib/gio/gactionmap.c
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/*
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 * Copyright © 2010 Codethink Limited
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 *
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 * SPDX-License-Identifier: LGPL-2.1-or-later
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General
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 * Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
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 *
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 * Authors: Ryan Lortie <desrt@desrt.ca>
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 */
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#include "config.h"
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#include "gsimpleaction.h"
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#include "gactionmap.h"
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#include "gaction.h"
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/**
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 * SECTION:gactionmap
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 * @title: GActionMap
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 * @include: gio/gio.h
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 * @short_description: Interface for action containers
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 *
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 * The GActionMap interface is implemented by #GActionGroup
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 * implementations that operate by containing a number of
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 * named #GAction instances, such as #GSimpleActionGroup.
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 *
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 * One useful application of this interface is to map the
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 * names of actions from various action groups to unique,
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 * prefixed names (e.g. by prepending "app." or "win.").
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 * This is the motivation for the 'Map' part of the interface
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 * name.
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 *
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 * Since: 2.32
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 **/
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/**
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 * GActionMap:
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 *
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 * #GActionMap is an opaque data structure and can only be accessed
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 * using the following functions.
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 **/
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/**
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 * GActionMapInterface:
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 * @lookup_action: the virtual function pointer for g_action_map_lookup_action()
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 * @add_action: the virtual function pointer for g_action_map_add_action()
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 * @remove_action: the virtual function pointer for g_action_map_remove_action()
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 *
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 * The virtual function table for #GActionMap.
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 *
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 * Since: 2.32
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 **/
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G_DEFINE_INTERFACE (GActionMap, g_action_map, G_TYPE_OBJECT)
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static void
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g_action_map_default_init (GActionMapInterface *iface)
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0
{
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0
}
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/**
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 * g_action_map_lookup_action:
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 * @action_map: a #GActionMap
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 * @action_name: the name of an action
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 *
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 * Looks up the action with the name @action_name in @action_map.
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 *
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 * If no such action exists, returns %NULL.
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 *
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 * Returns: (nullable) (transfer none): a #GAction, or %NULL
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 *
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 * Since: 2.32
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 */
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GAction *
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g_action_map_lookup_action (GActionMap  *action_map,
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                            const gchar *action_name)
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0
{
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  return G_ACTION_MAP_GET_IFACE (action_map)
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0
    ->lookup_action (action_map, action_name);
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0
}
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/**
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 * g_action_map_add_action:
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 * @action_map: a #GActionMap
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 * @action: a #GAction
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 *
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 * Adds an action to the @action_map.
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 *
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 * If the action map already contains an action with the same name
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 * as @action then the old action is dropped from the action map.
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 *
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 * The action map takes its own reference on @action.
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 *
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 * Since: 2.32
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 */
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void
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g_action_map_add_action (GActionMap *action_map,
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                         GAction    *action)
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{
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  G_ACTION_MAP_GET_IFACE (action_map)->add_action (action_map, action);
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}
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/**
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 * g_action_map_remove_action:
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 * @action_map: a #GActionMap
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 * @action_name: the name of the action
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 *
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 * Removes the named action from the action map.
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 *
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 * If no action of this name is in the map then nothing happens.
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 *
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 * Since: 2.32
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 */
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void
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g_action_map_remove_action (GActionMap  *action_map,
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                            const gchar *action_name)
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{
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  G_ACTION_MAP_GET_IFACE (action_map)->remove_action (action_map, action_name);
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0
}
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/**
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 * GActionEntry:
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 * @name: the name of the action
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 * @activate: the callback to connect to the "activate" signal of the
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 *            action.  Since GLib 2.40, this can be %NULL for stateful
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 *            actions, in which case the default handler is used.  For
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 *            boolean-stated actions with no parameter, this is a
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 *            toggle.  For other state types (and parameter type equal
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 *            to the state type) this will be a function that
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 *            just calls @change_state (which you should provide).
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 * @parameter_type: the type of the parameter that must be passed to the
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 *                  activate function for this action, given as a single
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 *                  GVariant type string (or %NULL for no parameter)
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 * @state: the initial state for this action, given in
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 *         [GVariant text format][gvariant-text].  The state is parsed
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 *         with no extra type information, so type tags must be added to
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 *         the string if they are necessary.  Stateless actions should
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 *         give %NULL here.
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 * @change_state: the callback to connect to the "change-state" signal
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 *                of the action.  All stateful actions should provide a
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 *                handler here; stateless actions should not.
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 *
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 * This struct defines a single action.  It is for use with
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 * g_action_map_add_action_entries().
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 *
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 * The order of the items in the structure are intended to reflect
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 * frequency of use.  It is permissible to use an incomplete initialiser
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 * in order to leave some of the later values as %NULL.  All values
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 * after @name are optional.  Additional optional fields may be added in
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 * the future.
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 *
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 * See g_action_map_add_action_entries() for an example.
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 **/
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/**
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 * g_action_map_add_action_entries:
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 * @action_map: a #GActionMap
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 * @entries: (array length=n_entries) (element-type GActionEntry): a pointer to
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 *           the first item in an array of #GActionEntry structs
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 * @n_entries: the length of @entries, or -1 if @entries is %NULL-terminated
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 * @user_data: the user data for signal connections
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 *
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 * A convenience function for creating multiple #GSimpleAction instances
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 * and adding them to a #GActionMap.
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 *
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 * Each action is constructed as per one #GActionEntry.
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 *
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 * |[<!-- language="C" -->
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 * static void
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 * activate_quit (GSimpleAction *simple,
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 *                GVariant      *parameter,
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 *                gpointer       user_data)
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 * {
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 *   exit (0);
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 * }
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 *
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 * static void
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 * activate_print_string (GSimpleAction *simple,
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 *                        GVariant      *parameter,
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 *                        gpointer       user_data)
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 * {
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 *   g_print ("%s\n", g_variant_get_string (parameter, NULL));
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 * }
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 *
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 * static GActionGroup *
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 * create_action_group (void)
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 * {
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 *   const GActionEntry entries[] = {
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 *     { "quit",         activate_quit              },
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 *     { "print-string", activate_print_string, "s" }
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 *   };
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 *   GSimpleActionGroup *group;
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 *
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 *   group = g_simple_action_group_new ();
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 *   g_action_map_add_action_entries (G_ACTION_MAP (group), entries, G_N_ELEMENTS (entries), NULL);
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 *
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 *   return G_ACTION_GROUP (group);
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 * }
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 * ]|
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 *
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 * Since: 2.32
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 */
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void
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g_action_map_add_action_entries (GActionMap         *action_map,
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                                 const GActionEntry *entries,
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                                 gint                n_entries,
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                                 gpointer            user_data)
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{
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  g_return_if_fail (G_IS_ACTION_MAP (action_map));
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  g_return_if_fail (entries != NULL || n_entries == 0);
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  for (int i = 0; n_entries < 0 ? entries[i].name != NULL : i < n_entries; i++)
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    {
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      const GActionEntry *entry = &entries[i];
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      const GVariantType *parameter_type;
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      GSimpleAction *action;
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      if (entry->parameter_type)
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        {
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          if (!g_variant_type_string_is_valid (entry->parameter_type))
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            {
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              g_critical ("g_action_map_add_entries: the type "
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                          "string '%s' given as the parameter type for "
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                          "action '%s' is not a valid GVariant type "
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                          "string.  This action will not be added.",
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                          entry->parameter_type, entry->name);
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              return;
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            }
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          parameter_type = G_VARIANT_TYPE (entry->parameter_type);
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        }
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      else
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        parameter_type = NULL;
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      if (entry->state)
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        {
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          GError *error = NULL;
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          GVariant *state;
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          state = g_variant_parse (NULL, entry->state, NULL, NULL, &error);
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          if (state == NULL)
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            {
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              g_critical ("g_action_map_add_entries: GVariant could "
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                          "not parse the state value given for action '%s' "
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                          "('%s'): %s.  This action will not be added.",
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                          entry->name, entry->state, error->message);
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              g_error_free (error);
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              continue;
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            }
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          action = g_simple_action_new_stateful (entry->name,
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                                                 parameter_type,
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                                                 state);
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          g_variant_unref (state);
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        }
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      else
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        {
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          action = g_simple_action_new (entry->name,
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                                        parameter_type);
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        }
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      if (entry->activate != NULL)
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        g_signal_connect (action, "activate",
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                          G_CALLBACK (entry->activate), user_data);
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      if (entry->change_state != NULL)
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        g_signal_connect (action, "change-state",
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                          G_CALLBACK (entry->change_state), user_data);
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      g_action_map_add_action (action_map, G_ACTION (action));
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      g_object_unref (action);
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    }
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}
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/**
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 * g_action_map_remove_action_entries:
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 * @action_map: The #GActionMap
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 * @entries: (array length=n_entries) (element-type GActionEntry): a pointer to
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 *           the first item in an array of #GActionEntry structs
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 * @n_entries: the length of @entries, or -1 if @entries is %NULL-terminated
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 *
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 * Remove actions from a #GActionMap. This is meant as the reverse of
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 * g_action_map_add_action_entries().
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 *
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 *
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 * |[<!-- language="C" -->
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 * static const GActionEntry entries[] = {
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 *     { "quit",         activate_quit              },
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 *     { "print-string", activate_print_string, "s" }
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 * };
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 *
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 * void
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 * add_actions (GActionMap *map)
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 * {
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 *   g_action_map_add_action_entries (map, entries, G_N_ELEMENTS (entries), NULL);
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 * }
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 *
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 * void
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 * remove_actions (GActionMap *map)
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 * {
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 *   g_action_map_remove_action_entries (map, entries, G_N_ELEMENTS (entries));
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 * }
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 * ]|
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 *
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 * Since: 2.78
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 */
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void
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g_action_map_remove_action_entries (GActionMap         *action_map,
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                                    const GActionEntry  entries[],
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                                    gint                n_entries)
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0
{
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  g_return_if_fail (G_IS_ACTION_MAP (action_map));
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  g_return_if_fail (entries != NULL || n_entries == 0);
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  for (int i = 0; n_entries < 0 ? entries[i].name != NULL : i < n_entries; i++)
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    g_action_map_remove_action (action_map, entries[i].name);
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0
}