Coverage Report

Created: 2026-06-02 06:36

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/php-src/Zend/zend_objects_API.c
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Source
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/*
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   +----------------------------------------------------------------------+
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   | Zend Engine                                                          |
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   +----------------------------------------------------------------------+
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   | Copyright © Zend Technologies Ltd., a subsidiary company of          |
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   |     Perforce Software, Inc., and Contributors.                       |
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   +----------------------------------------------------------------------+
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   | This source file is subject to the Modified BSD License that is      |
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   | bundled with this package in the file LICENSE, and is available      |
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   | through the World Wide Web at <https://www.php.net/license/>.        |
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   |                                                                      |
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   | SPDX-License-Identifier: BSD-3-Clause                                |
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   +----------------------------------------------------------------------+
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   | Authors: Andi Gutmans <andi@php.net>                                 |
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   |          Zeev Suraski <zeev@php.net>                                 |
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   |          Dmitry Stogov <dmitry@php.net>                              |
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   +----------------------------------------------------------------------+
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*/
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#include "zend.h"
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#include "zend_globals.h"
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#include "zend_variables.h"
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#include "zend_API.h"
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#include "zend_objects_API.h"
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#include "zend_fibers.h"
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ZEND_API void ZEND_FASTCALL zend_objects_store_init(zend_objects_store *objects, uint32_t init_size)
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1.99k
{
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1.99k
  objects->object_buckets = (zend_object **) emalloc(init_size * sizeof(zend_object*));
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1.99k
  objects->top = 1; /* Skip 0 so that handles are true */
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1.99k
  objects->size = init_size;
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1.99k
  objects->free_list_head = -1;
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1.99k
  memset(&objects->object_buckets[0], 0, sizeof(zend_object*));
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1.99k
}
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ZEND_API void ZEND_FASTCALL zend_objects_store_destroy(zend_objects_store *objects)
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1.99k
{
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1.99k
  efree(objects->object_buckets);
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1.99k
  objects->object_buckets = NULL;
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1.99k
}
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ZEND_API void ZEND_FASTCALL zend_objects_store_call_destructors(zend_objects_store *objects)
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1.99k
{
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1.99k
  EG(flags) |= EG_FLAGS_OBJECT_STORE_NO_REUSE;
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1.99k
  if (objects->top > 1) {
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0
    for (uint32_t i = 1; i < objects->top; i++) {
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0
      zend_object *obj = objects->object_buckets[i];
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0
      if (IS_OBJ_VALID(obj)) {
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0
        if (!(OBJ_FLAGS(obj) & IS_OBJ_DESTRUCTOR_CALLED)) {
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0
          GC_ADD_FLAGS(obj, IS_OBJ_DESTRUCTOR_CALLED);
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0
          if (obj->handlers->dtor_obj != zend_objects_destroy_object
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0
              || obj->ce->destructor) {
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0
            GC_ADDREF(obj);
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0
            obj->handlers->dtor_obj(obj);
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0
            GC_DELREF(obj);
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0
          }
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0
        }
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0
      }
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0
    }
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0
  }
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1.99k
}
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ZEND_API void ZEND_FASTCALL zend_objects_store_mark_destructed(zend_objects_store *objects)
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0
{
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0
  if (objects->object_buckets && objects->top > 1) {
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0
    zend_object **obj_ptr = objects->object_buckets + 1;
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0
    zend_object **end = objects->object_buckets + objects->top;
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0
    do {
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0
      zend_object *obj = *obj_ptr;
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0
      if (IS_OBJ_VALID(obj)) {
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0
        GC_ADD_FLAGS(obj, IS_OBJ_DESTRUCTOR_CALLED);
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0
      }
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0
      obj_ptr++;
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0
    } while (obj_ptr != end);
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0
  }
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0
}
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ZEND_API void ZEND_FASTCALL zend_objects_store_free_object_storage(zend_objects_store *objects, bool fast_shutdown)
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1.99k
{
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1.99k
  zend_object **obj_ptr, **end, *obj;
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1.99k
  if (objects->top <= 1) {
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1.99k
    return;
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1.99k
  }
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  /* Free object contents, but don't free objects themselves, so they show up as leaks.
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   * Also add a ref to all objects, so the object can't be freed by something else later. */
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0
  end = objects->object_buckets + 1;
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0
  obj_ptr = objects->object_buckets + objects->top;
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0
  if (fast_shutdown) {
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0
    do {
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0
      obj_ptr--;
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0
      obj = *obj_ptr;
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0
      if (IS_OBJ_VALID(obj)) {
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0
        if (!(OBJ_FLAGS(obj) & IS_OBJ_FREE_CALLED)) {
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0
          GC_ADD_FLAGS(obj, IS_OBJ_FREE_CALLED);
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0
          if (obj->handlers->free_obj != zend_object_std_dtor
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0
           || (OBJ_FLAGS(obj) & IS_OBJ_WEAKLY_REFERENCED)
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0
          ) {
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0
            GC_ADDREF(obj);
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0
            obj->handlers->free_obj(obj);
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0
          }
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0
        }
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0
      }
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0
    } while (obj_ptr != end);
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0
  } else {
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0
    do {
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0
      obj_ptr--;
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0
      obj = *obj_ptr;
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0
      if (IS_OBJ_VALID(obj)) {
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0
        if (!(OBJ_FLAGS(obj) & IS_OBJ_FREE_CALLED)) {
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0
          GC_ADD_FLAGS(obj, IS_OBJ_FREE_CALLED);
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0
          GC_ADDREF(obj);
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0
          obj->handlers->free_obj(obj);
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0
        }
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0
      }
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0
    } while (obj_ptr != end);
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0
  }
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0
}
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/* Store objects API */
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static ZEND_COLD zend_never_inline void ZEND_FASTCALL zend_objects_store_put_cold(zend_object *object)
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0
{
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0
  uint32_t new_size = 2 * EG(objects_store).size;
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0
  EG(objects_store).object_buckets = (zend_object **) erealloc(EG(objects_store).object_buckets, new_size * sizeof(zend_object*));
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  /* Assign size after realloc, in case it fails */
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0
  EG(objects_store).size = new_size;
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0
  uint32_t handle = EG(objects_store).top++;
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0
  object->handle = handle;
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0
  EG(objects_store).object_buckets[handle] = object;
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0
}
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ZEND_API void ZEND_FASTCALL zend_objects_store_put(zend_object *object)
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0
{
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0
  uint32_t handle;
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  /* When in shutdown sequence - do not reuse previously freed handles, to make sure
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   * the dtors for newly created objects are called in zend_objects_store_call_destructors() loop
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   */
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0
  if (EG(objects_store).free_list_head != -1 && EXPECTED(!(EG(flags) & EG_FLAGS_OBJECT_STORE_NO_REUSE))) {
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0
    handle = EG(objects_store).free_list_head;
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0
    EG(objects_store).free_list_head = GET_OBJ_BUCKET_NUMBER(EG(objects_store).object_buckets[handle]);
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0
  } else if (UNEXPECTED(EG(objects_store).top == EG(objects_store).size)) {
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0
    zend_objects_store_put_cold(object);
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0
    return;
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0
  } else {
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0
    handle = EG(objects_store).top++;
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0
  }
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0
  object->handle = handle;
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0
  EG(objects_store).object_buckets[handle] = object;
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0
}
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ZEND_API void ZEND_FASTCALL zend_objects_store_del(zend_object *object) /* {{{ */
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0
{
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0
  ZEND_ASSERT(GC_REFCOUNT(object) == 0);
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  /* GC might have released this object already. */
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0
  if (UNEXPECTED(GC_TYPE(object) == IS_NULL)) {
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0
    return;
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0
  }
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  /*  Make sure we hold a reference count during the destructor call
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    otherwise, when the destructor ends the storage might be freed
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    when the refcount reaches 0 a second time
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   */
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0
  if (!(OBJ_FLAGS(object) & IS_OBJ_DESTRUCTOR_CALLED)) {
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0
    GC_ADD_FLAGS(object, IS_OBJ_DESTRUCTOR_CALLED);
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0
    if (object->handlers->dtor_obj != zend_objects_destroy_object
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0
        || object->ce->destructor) {
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0
      GC_SET_REFCOUNT(object, 1);
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0
      object->handlers->dtor_obj(object);
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0
      GC_DELREF(object);
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0
    }
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0
  }
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183
0
  if (GC_REFCOUNT(object) == 0) {
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0
    uint32_t handle = object->handle;
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0
    void *ptr;
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0
    ZEND_ASSERT(EG(objects_store).object_buckets != NULL);
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0
    ZEND_ASSERT(IS_OBJ_VALID(EG(objects_store).object_buckets[handle]));
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0
    EG(objects_store).object_buckets[handle] = SET_OBJ_INVALID(object);
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0
    if (!(OBJ_FLAGS(object) & IS_OBJ_FREE_CALLED)) {
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0
      GC_ADD_FLAGS(object, IS_OBJ_FREE_CALLED);
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0
      GC_SET_REFCOUNT(object, 1);
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0
      object->handlers->free_obj(object);
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0
    }
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0
    ptr = ((char*)object) - object->handlers->offset;
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0
    GC_REMOVE_FROM_BUFFER(object);
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0
    efree(ptr);
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0
    ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle);
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0
  }
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0
}
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/* }}} */
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ZEND_API ZEND_COLD zend_property_info *zend_get_property_info_for_slot_slow(zend_object *obj, zval *slot)
204
0
{
205
0
  uintptr_t offset = OBJ_PROP_SLOT_TO_OFFSET(obj, slot);
206
0
  zend_property_info *prop_info;
207
0
  ZEND_HASH_MAP_FOREACH_PTR(&obj->ce->properties_info, prop_info) {
208
0
    if (prop_info->offset == offset) {
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0
      return prop_info;
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0
    }
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0
  } ZEND_HASH_FOREACH_END();
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0
  return NULL;
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0
}