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1"""
2A Pillow loader for .ftc and .ftu files (FTEX)
3Jerome Leclanche <jerome@leclan.ch>
5The contents of this file are hereby released in the public domain (CC0)
6Full text of the CC0 license:
7 https://creativecommons.org/publicdomain/zero/1.0/
9Independence War 2: Edge Of Chaos - Texture File Format - 16 October 2001
11The textures used for 3D objects in Independence War 2: Edge Of Chaos are in a
12packed custom format called FTEX. This file format uses file extensions FTC
13and FTU.
14* FTC files are compressed textures (using standard texture compression).
15* FTU files are not compressed.
16Texture File Format
17The FTC and FTU texture files both use the same format. This
18has the following structure:
19{header}
20{format_directory}
21{data}
22Where:
23{header} = {
24 u32:magic,
25 u32:version,
26 u32:width,
27 u32:height,
28 u32:mipmap_count,
29 u32:format_count
30}
32* The "magic" number is "FTEX".
33* "width" and "height" are the dimensions of the texture.
34* "mipmap_count" is the number of mipmaps in the texture.
35* "format_count" is the number of texture formats (different versions of the
36same texture) in this file.
38{format_directory} = format_count * { u32:format, u32:where }
40The format value is 0 for DXT1 compressed textures and 1 for 24-bit RGB
41uncompressed textures.
42The texture data for a format starts at the position "where" in the file.
44Each set of texture data in the file has the following structure:
45{data} = format_count * { u32:mipmap_size, mipmap_size * { u8 } }
46* "mipmap_size" is the number of bytes in that mip level. For compressed
47textures this is the size of the texture data compressed with DXT1. For 24 bit
48uncompressed textures, this is 3 * width * height. Following this are the image
49bytes for that mipmap level.
51Note: All data is stored in little-Endian (Intel) byte order.
52"""
54from __future__ import annotations
56__lazy_modules__ = {"io", "struct"}
58import struct
59from enum import IntEnum
61from . import Image, ImageFile
63MAGIC = b"FTEX"
66class Format(IntEnum):
67 DXT1 = 0
68 UNCOMPRESSED = 1
71class FtexImageFile(ImageFile.ImageFile):
72 format = "FTEX"
73 format_description = "Texture File Format (IW2:EOC)"
75 def _open(self) -> None:
76 assert self.fp is not None
77 if not _accept(self.fp.read(4)):
78 msg = "not an FTEX file"
79 raise SyntaxError(msg)
80 self.fp.read(4) # version
81 self._size = struct.unpack("<2i", self.fp.read(8))
82 mipmap_count, format_count = struct.unpack("<2i", self.fp.read(8))
84 # Only support single-format files.
85 # I don't know of any multi-format file.
86 if format_count != 1:
87 msg = f"Unsupported number of texture formats: {format_count}"
88 raise ValueError(msg)
90 format, where = struct.unpack("<2i", self.fp.read(8))
92 offset = where + 4
93 if format == Format.DXT1:
94 self._mode = "RGBA"
95 self.tile = [ImageFile._Tile("bcn", None, offset, (1,))]
96 elif format == Format.UNCOMPRESSED:
97 self._mode = "RGB"
98 self.tile = [ImageFile._Tile("raw", None, offset, "RGB")]
99 else:
100 msg = f"Invalid texture compression format: {repr(format)}"
101 raise ValueError(msg)
104def _accept(prefix: bytes) -> bool:
105 return prefix.startswith(MAGIC)
108Image.register_open(FtexImageFile.format, FtexImageFile, _accept)
109Image.register_extensions(FtexImageFile.format, [".ftc", ".ftu"])