Coverage Report

Created: 2025-07-12 07:23

/src/qtbase/src/gui/image/qimage_ssse3.cpp
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/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qimage.h>
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#include <private/qimage_p.h>
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#include <private/qsimd_p.h>
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#ifdef QT_COMPILER_SUPPORTS_SSSE3
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QT_BEGIN_NAMESPACE
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// Convert a scanline of RGB888 (src) to RGB32 (dst)
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// src must be at least len * 3 bytes
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// dst must be at least len * 4 bytes
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Q_GUI_EXPORT void QT_FASTCALL qt_convert_rgb888_to_rgb32_ssse3(quint32 *dst, const uchar *src, int len)
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{
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    int i = 0;
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    // Prologue, align dst to 16 bytes.
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    ALIGNMENT_PROLOGUE_16BYTES(dst, i, len) {
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        dst[i] = qRgb(src[0], src[1], src[2]);
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        src += 3;
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    }
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    // Mask the 4 first colors of the RGB888 vector
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    const __m128i shuffleMask = _mm_set_epi8(char(0xff), 9, 10, 11, char(0xff), 6, 7, 8, char(0xff), 3, 4, 5, char(0xff), 0, 1, 2);
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    // Mask the 4 last colors of a RGB888 vector with an offset of 1 (so the last 3 bytes are RGB)
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    const __m128i shuffleMaskEnd = _mm_set_epi8(char(0xff), 13, 14, 15, char(0xff), 10, 11, 12, char(0xff), 7, 8, 9, char(0xff), 4, 5, 6);
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    // Mask to have alpha = 0xff
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    const __m128i alphaMask = _mm_set1_epi32(0xff000000);
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    const __m128i *inVectorPtr = (const __m128i *)src;
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    __m128i *dstVectorPtr = (__m128i *)(dst + i);
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    for (; i < (len - 15); i += 16) { // one iteration in the loop converts 16 pixels
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        /*
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         RGB888 has 5 pixels per vector, + 1 byte from the next pixel. The idea here is
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         to load vectors of RGB888 and use palignr to select a vector out of two vectors.
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         After 3 loads of RGB888 and 3 stores of RGB32, we have 4 pixels left in the last
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         vector of RGB888, we can mask it directly to get a last store or RGB32. After that,
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         the first next byte is a R, and we can loop for the next 16 pixels.
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         The conversion itself is done with a byte permutation (pshufb).
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         */
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        __m128i firstSrcVector = _mm_lddqu_si128(inVectorPtr);
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        __m128i outputVector = _mm_shuffle_epi8(firstSrcVector, shuffleMask);
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        _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
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        ++inVectorPtr;
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        ++dstVectorPtr;
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        // There are 4 unused bytes left in srcVector, we need to load the next 16 bytes
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        // and load the next input with palignr
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        __m128i secondSrcVector = _mm_lddqu_si128(inVectorPtr);
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        __m128i srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 12);
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        outputVector = _mm_shuffle_epi8(srcVector, shuffleMask);
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        _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
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        ++inVectorPtr;
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        ++dstVectorPtr;
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        firstSrcVector = secondSrcVector;
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        // We now have 8 unused bytes left in firstSrcVector
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        secondSrcVector = _mm_lddqu_si128(inVectorPtr);
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        srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 8);
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        outputVector = _mm_shuffle_epi8(srcVector, shuffleMask);
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        _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
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        ++inVectorPtr;
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        ++dstVectorPtr;
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        // There are now 12 unused bytes in firstSrcVector.
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        // We can mask them directly, almost there.
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        outputVector = _mm_shuffle_epi8(secondSrcVector, shuffleMaskEnd);
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        _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
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        ++dstVectorPtr;
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    }
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    src = (const uchar *)inVectorPtr;
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    SIMD_EPILOGUE(i, len, 15) {
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        dst[i] = qRgb(src[0], src[1], src[2]);
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        src += 3;
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    }
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}
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void convert_RGB888_to_RGB32_ssse3(QImageData *dest, const QImageData *src, Qt::ImageConversionFlags)
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{
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    Q_ASSERT(src->format == QImage::Format_RGB888 || src->format == QImage::Format_BGR888);
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    if (src->format == QImage::Format_BGR888)
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        Q_ASSERT(dest->format == QImage::Format_RGBX8888 || dest->format == QImage::Format_RGBA8888 || dest->format == QImage::Format_RGBA8888_Premultiplied);
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    else
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        Q_ASSERT(dest->format == QImage::Format_RGB32 || dest->format == QImage::Format_ARGB32 || dest->format == QImage::Format_ARGB32_Premultiplied);
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    Q_ASSERT(src->width == dest->width);
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    Q_ASSERT(src->height == dest->height);
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    const uchar *src_data = (uchar *) src->data;
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    quint32 *dest_data = (quint32 *) dest->data;
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    for (int i = 0; i < src->height; ++i) {
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        qt_convert_rgb888_to_rgb32_ssse3(dest_data, src_data, src->width);
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        src_data += src->bytes_per_line;
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        dest_data = (quint32 *)((uchar*)dest_data + dest->bytes_per_line);
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    }
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}
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QT_END_NAMESPACE
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#endif // QT_COMPILER_SUPPORTS_SSSE3