/src/qtbase/src/gui/painting/qplatformbackingstore.cpp
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3 | | ** Copyright (C) 2016 The Qt Company Ltd. |
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5 | | ** |
6 | | ** This file is part of the QtGui module of the Qt Toolkit. |
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39 | | |
40 | | #include "qplatformbackingstore.h" |
41 | | #include <qwindow.h> |
42 | | #include <qpixmap.h> |
43 | | #include <private/qwindow_p.h> |
44 | | |
45 | | #include <qopengl.h> |
46 | | #include <qopenglcontext.h> |
47 | | #include <QtGui/QMatrix4x4> |
48 | | #include <QtGui/QOpenGLShaderProgram> |
49 | | #include <QtGui/QOpenGLContext> |
50 | | #include <QtGui/QOpenGLFunctions> |
51 | | #ifndef QT_NO_OPENGL |
52 | | #include <QtGui/qopengltextureblitter.h> |
53 | | #include <QtGui/qoffscreensurface.h> |
54 | | #endif |
55 | | #include <qpa/qplatformgraphicsbuffer.h> |
56 | | #include <qpa/qplatformgraphicsbufferhelper.h> |
57 | | |
58 | | #ifndef GL_TEXTURE_BASE_LEVEL |
59 | | #define GL_TEXTURE_BASE_LEVEL 0x813C |
60 | | #endif |
61 | | #ifndef GL_TEXTURE_MAX_LEVEL |
62 | | #define GL_TEXTURE_MAX_LEVEL 0x813D |
63 | | #endif |
64 | | #ifndef GL_UNPACK_ROW_LENGTH |
65 | | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
66 | | #endif |
67 | | #ifndef GL_RGB10_A2 |
68 | | #define GL_RGB10_A2 0x8059 |
69 | | #endif |
70 | | #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
71 | | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
72 | | #endif |
73 | | |
74 | | #ifndef GL_FRAMEBUFFER_SRGB |
75 | | #define GL_FRAMEBUFFER_SRGB 0x8DB9 |
76 | | #endif |
77 | | #ifndef GL_FRAMEBUFFER_SRGB_CAPABLE |
78 | | #define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA |
79 | | #endif |
80 | | |
81 | | QT_BEGIN_NAMESPACE |
82 | | |
83 | | Q_LOGGING_CATEGORY(lcQpaBackingStore, "qt.qpa.backingstore", QtWarningMsg); |
84 | | |
85 | | class QPlatformBackingStorePrivate |
86 | | { |
87 | | public: |
88 | | QPlatformBackingStorePrivate(QWindow *w) |
89 | 0 | : window(w) |
90 | 0 | , backingStore(nullptr) |
91 | | #ifndef QT_NO_OPENGL |
92 | | , textureId(0) |
93 | | , blitter(nullptr) |
94 | | #endif |
95 | 0 | { |
96 | 0 | } |
97 | | |
98 | | ~QPlatformBackingStorePrivate() |
99 | 0 | { |
100 | | #ifndef QT_NO_OPENGL |
101 | | if (context) { |
102 | | QOffscreenSurface offscreenSurface; |
103 | | offscreenSurface.setFormat(context->format()); |
104 | | offscreenSurface.create(); |
105 | | context->makeCurrent(&offscreenSurface); |
106 | | if (textureId) |
107 | | context->functions()->glDeleteTextures(1, &textureId); |
108 | | if (blitter) |
109 | | blitter->destroy(); |
110 | | } |
111 | | delete blitter; |
112 | | #endif |
113 | 0 | } |
114 | | QWindow *window; |
115 | | QBackingStore *backingStore; |
116 | | #ifndef QT_NO_OPENGL |
117 | | QScopedPointer<QOpenGLContext> context; |
118 | | mutable GLuint textureId; |
119 | | mutable QSize textureSize; |
120 | | mutable bool needsSwizzle; |
121 | | mutable bool premultiplied; |
122 | | QOpenGLTextureBlitter *blitter; |
123 | | #endif |
124 | | }; |
125 | | |
126 | | #ifndef QT_NO_OPENGL |
127 | | |
128 | | struct QBackingstoreTextureInfo |
129 | | { |
130 | | void *source; // may be null |
131 | | GLuint textureId; |
132 | | QRect rect; |
133 | | QRect clipRect; |
134 | | QPlatformTextureList::Flags flags; |
135 | | }; |
136 | | |
137 | | Q_DECLARE_TYPEINFO(QBackingstoreTextureInfo, Q_MOVABLE_TYPE); |
138 | | |
139 | | class QPlatformTextureListPrivate : public QObjectPrivate |
140 | | { |
141 | | public: |
142 | | QPlatformTextureListPrivate() |
143 | | : locked(false) |
144 | | { |
145 | | } |
146 | | |
147 | | QVector<QBackingstoreTextureInfo> textures; |
148 | | bool locked; |
149 | | }; |
150 | | |
151 | | QPlatformTextureList::QPlatformTextureList(QObject *parent) |
152 | | : QObject(*new QPlatformTextureListPrivate, parent) |
153 | | { |
154 | | } |
155 | | |
156 | | QPlatformTextureList::~QPlatformTextureList() |
157 | | { |
158 | | } |
159 | | |
160 | | int QPlatformTextureList::count() const |
161 | | { |
162 | | Q_D(const QPlatformTextureList); |
163 | | return d->textures.count(); |
164 | | } |
165 | | |
166 | | GLuint QPlatformTextureList::textureId(int index) const |
167 | | { |
168 | | Q_D(const QPlatformTextureList); |
169 | | return d->textures.at(index).textureId; |
170 | | } |
171 | | |
172 | | void *QPlatformTextureList::source(int index) |
173 | | { |
174 | | Q_D(const QPlatformTextureList); |
175 | | return d->textures.at(index).source; |
176 | | } |
177 | | |
178 | | QPlatformTextureList::Flags QPlatformTextureList::flags(int index) const |
179 | | { |
180 | | Q_D(const QPlatformTextureList); |
181 | | return d->textures.at(index).flags; |
182 | | } |
183 | | |
184 | | QRect QPlatformTextureList::geometry(int index) const |
185 | | { |
186 | | Q_D(const QPlatformTextureList); |
187 | | return d->textures.at(index).rect; |
188 | | } |
189 | | |
190 | | QRect QPlatformTextureList::clipRect(int index) const |
191 | | { |
192 | | Q_D(const QPlatformTextureList); |
193 | | return d->textures.at(index).clipRect; |
194 | | } |
195 | | |
196 | | void QPlatformTextureList::lock(bool on) |
197 | | { |
198 | | Q_D(QPlatformTextureList); |
199 | | if (on != d->locked) { |
200 | | d->locked = on; |
201 | | emit locked(on); |
202 | | } |
203 | | } |
204 | | |
205 | | bool QPlatformTextureList::isLocked() const |
206 | | { |
207 | | Q_D(const QPlatformTextureList); |
208 | | return d->locked; |
209 | | } |
210 | | |
211 | | void QPlatformTextureList::appendTexture(void *source, GLuint textureId, const QRect &geometry, |
212 | | const QRect &clipRect, Flags flags) |
213 | | { |
214 | | Q_D(QPlatformTextureList); |
215 | | QBackingstoreTextureInfo bi; |
216 | | bi.source = source; |
217 | | bi.textureId = textureId; |
218 | | bi.rect = geometry; |
219 | | bi.clipRect = clipRect; |
220 | | bi.flags = flags; |
221 | | d->textures.append(bi); |
222 | | } |
223 | | |
224 | | void QPlatformTextureList::clear() |
225 | | { |
226 | | Q_D(QPlatformTextureList); |
227 | | d->textures.clear(); |
228 | | } |
229 | | #endif // QT_NO_OPENGL |
230 | | |
231 | | /*! |
232 | | \class QPlatformBackingStore |
233 | | \since 5.0 |
234 | | \internal |
235 | | \preliminary |
236 | | \ingroup qpa |
237 | | |
238 | | \brief The QPlatformBackingStore class provides the drawing area for top-level |
239 | | windows. |
240 | | */ |
241 | | |
242 | | #ifndef QT_NO_OPENGL |
243 | | |
244 | | static inline QRect deviceRect(const QRect &rect, QWindow *window) |
245 | | { |
246 | | QRect deviceRect(rect.topLeft() * window->devicePixelRatio(), |
247 | | rect.size() * window->devicePixelRatio()); |
248 | | return deviceRect; |
249 | | } |
250 | | |
251 | | static inline QPoint deviceOffset(const QPoint &pt, QWindow *window) |
252 | | { |
253 | | return pt * window->devicePixelRatio(); |
254 | | } |
255 | | |
256 | | static QRegion deviceRegion(const QRegion ®ion, QWindow *window, const QPoint &offset) |
257 | | { |
258 | | if (offset.isNull() && window->devicePixelRatio() <= 1) |
259 | | return region; |
260 | | |
261 | | QVector<QRect> rects; |
262 | | rects.reserve(region.rectCount()); |
263 | | for (const QRect &rect : region) |
264 | | rects.append(deviceRect(rect.translated(offset), window)); |
265 | | |
266 | | QRegion deviceRegion; |
267 | | deviceRegion.setRects(rects.constData(), rects.count()); |
268 | | return deviceRegion; |
269 | | } |
270 | | |
271 | | static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight) |
272 | | { |
273 | | return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1, |
274 | | topLeftRect.width(), topLeftRect.height()); |
275 | | } |
276 | | |
277 | | static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect, |
278 | | QOpenGLTextureBlitter *blitter, const QPoint &offset, bool canUseSrgb) |
279 | | { |
280 | | const QRect clipRect = textures->clipRect(idx); |
281 | | if (clipRect.isEmpty()) |
282 | | return; |
283 | | |
284 | | QRect rectInWindow = textures->geometry(idx); |
285 | | // relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust |
286 | | rectInWindow.translate(-offset); |
287 | | |
288 | | const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft()); |
289 | | const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height()); |
290 | | |
291 | | const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(deviceRect(clippedRectInWindow, window), |
292 | | deviceWindowRect); |
293 | | |
294 | | const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(deviceRect(srcRect, window), |
295 | | deviceRect(rectInWindow, window).size(), |
296 | | QOpenGLTextureBlitter::OriginBottomLeft); |
297 | | |
298 | | QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); |
299 | | const bool srgb = textures->flags(idx).testFlag(QPlatformTextureList::TextureIsSrgb); |
300 | | if (srgb && canUseSrgb) |
301 | | funcs->glEnable(GL_FRAMEBUFFER_SRGB); |
302 | | |
303 | | blitter->blit(textures->textureId(idx), target, source); |
304 | | |
305 | | if (srgb && canUseSrgb) |
306 | | funcs->glDisable(GL_FRAMEBUFFER_SRGB); |
307 | | } |
308 | | |
309 | | /*! |
310 | | Flushes the given \a region from the specified \a window onto the |
311 | | screen, and composes it with the specified \a textures. |
312 | | |
313 | | The default implementation retrieves the contents using toTexture() |
314 | | and composes using OpenGL. May be reimplemented in subclasses if there |
315 | | is a more efficient native way to do it. |
316 | | |
317 | | \note \a region is relative to the window which may not be top-level in case |
318 | | \a window corresponds to a native child widget. \a offset is the position of |
319 | | the native child relative to the top-level window. |
320 | | */ |
321 | | |
322 | | void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion ®ion, |
323 | | const QPoint &offset, |
324 | | QPlatformTextureList *textures, |
325 | | bool translucentBackground) |
326 | | { |
327 | | if (!qt_window_private(window)->receivedExpose) |
328 | | return; |
329 | | |
330 | | if (!d_ptr->context) { |
331 | | d_ptr->context.reset(new QOpenGLContext); |
332 | | d_ptr->context->setFormat(d_ptr->window->requestedFormat()); |
333 | | d_ptr->context->setScreen(d_ptr->window->screen()); |
334 | | d_ptr->context->setShareContext(qt_window_private(d_ptr->window)->shareContext()); |
335 | | if (!d_ptr->context->create()) { |
336 | | qCWarning(lcQpaBackingStore, "composeAndFlush: QOpenGLContext creation failed"); |
337 | | return; |
338 | | } |
339 | | } |
340 | | |
341 | | bool current = d_ptr->context->makeCurrent(window); |
342 | | |
343 | | if (!current && !d_ptr->context->isValid()) { |
344 | | delete d_ptr->blitter; |
345 | | d_ptr->blitter = nullptr; |
346 | | d_ptr->textureId = 0; |
347 | | current = d_ptr->context->create() && d_ptr->context->makeCurrent(window); |
348 | | } |
349 | | |
350 | | if (!current) { |
351 | | qCWarning(lcQpaBackingStore, "composeAndFlush: makeCurrent() failed"); |
352 | | return; |
353 | | } |
354 | | |
355 | | qCDebug(lcQpaBackingStore) << "Composing and flushing" << region << "of" << window |
356 | | << "at offset" << offset << "with" << textures->count() << "texture(s) in" << textures; |
357 | | |
358 | | QWindowPrivate::get(window)->lastComposeTime.start(); |
359 | | |
360 | | QOpenGLFunctions *funcs = d_ptr->context->functions(); |
361 | | funcs->glViewport(0, 0, qRound(window->width() * window->devicePixelRatio()), qRound(window->height() * window->devicePixelRatio())); |
362 | | funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1); |
363 | | funcs->glClear(GL_COLOR_BUFFER_BIT); |
364 | | |
365 | | if (!d_ptr->blitter) { |
366 | | d_ptr->blitter = new QOpenGLTextureBlitter; |
367 | | d_ptr->blitter->create(); |
368 | | } |
369 | | |
370 | | d_ptr->blitter->bind(); |
371 | | |
372 | | const QRect deviceWindowRect = deviceRect(QRect(QPoint(), window->size()), window); |
373 | | const QPoint deviceWindowOffset = deviceOffset(offset, window); |
374 | | |
375 | | bool canUseSrgb = false; |
376 | | // If there are any sRGB textures in the list, check if the destination |
377 | | // framebuffer is sRGB capable. |
378 | | for (int i = 0; i < textures->count(); ++i) { |
379 | | if (textures->flags(i).testFlag(QPlatformTextureList::TextureIsSrgb)) { |
380 | | GLint cap = 0; |
381 | | funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, &cap); |
382 | | if (cap) |
383 | | canUseSrgb = true; |
384 | | break; |
385 | | } |
386 | | } |
387 | | |
388 | | // Textures for renderToTexture widgets. |
389 | | for (int i = 0; i < textures->count(); ++i) { |
390 | | if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) |
391 | | blitTextureForWidget(textures, i, window, deviceWindowRect, d_ptr->blitter, offset, canUseSrgb); |
392 | | } |
393 | | |
394 | | // Backingstore texture with the normal widgets. |
395 | | GLuint textureId = 0; |
396 | | QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft; |
397 | | if (QPlatformGraphicsBuffer *graphicsBuffer = this->graphicsBuffer()) { |
398 | | if (graphicsBuffer->size() != d_ptr->textureSize) { |
399 | | if (d_ptr->textureId) |
400 | | funcs->glDeleteTextures(1, &d_ptr->textureId); |
401 | | funcs->glGenTextures(1, &d_ptr->textureId); |
402 | | funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId); |
403 | | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
404 | | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
405 | | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
406 | | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
407 | | } |
408 | | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
409 | | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
410 | | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
411 | | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
412 | | |
413 | | if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle, &d_ptr->premultiplied)) { |
414 | | d_ptr->textureSize = graphicsBuffer->size(); |
415 | | } else { |
416 | | d_ptr->textureSize = QSize(0,0); |
417 | | } |
418 | | |
419 | | graphicsBuffer->unlock(); |
420 | | } else if (!region.isEmpty()){ |
421 | | funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId); |
422 | | QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle, &d_ptr->premultiplied); |
423 | | graphicsBuffer->unlock(); |
424 | | } |
425 | | |
426 | | if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft) |
427 | | origin = QOpenGLTextureBlitter::OriginBottomLeft; |
428 | | textureId = d_ptr->textureId; |
429 | | } else { |
430 | | TextureFlags flags; |
431 | | textureId = toTexture(deviceRegion(region, window, offset), &d_ptr->textureSize, &flags); |
432 | | d_ptr->needsSwizzle = (flags & TextureSwizzle) != 0; |
433 | | d_ptr->premultiplied = (flags & TexturePremultiplied) != 0; |
434 | | if (flags & TextureFlip) |
435 | | origin = QOpenGLTextureBlitter::OriginBottomLeft; |
436 | | } |
437 | | |
438 | | funcs->glEnable(GL_BLEND); |
439 | | if (d_ptr->premultiplied) |
440 | | funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
441 | | else |
442 | | funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
443 | | |
444 | | if (textureId) { |
445 | | if (d_ptr->needsSwizzle) |
446 | | d_ptr->blitter->setRedBlueSwizzle(true); |
447 | | // The backingstore is for the entire tlw. |
448 | | // In case of native children offset tells the position relative to the tlw. |
449 | | const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(deviceWindowOffset), d_ptr->textureSize.height()); |
450 | | const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect, |
451 | | d_ptr->textureSize, |
452 | | origin); |
453 | | d_ptr->blitter->blit(textureId, QMatrix4x4(), source); |
454 | | if (d_ptr->needsSwizzle) |
455 | | d_ptr->blitter->setRedBlueSwizzle(false); |
456 | | } |
457 | | |
458 | | // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set. |
459 | | bool blendIsPremultiplied = d_ptr->premultiplied; |
460 | | for (int i = 0; i < textures->count(); ++i) { |
461 | | const QPlatformTextureList::Flags flags = textures->flags(i); |
462 | | if (flags.testFlag(QPlatformTextureList::NeedsPremultipliedAlphaBlending)) { |
463 | | if (!blendIsPremultiplied) { |
464 | | funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
465 | | blendIsPremultiplied = true; |
466 | | } |
467 | | } else { |
468 | | if (blendIsPremultiplied) { |
469 | | funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
470 | | blendIsPremultiplied = false; |
471 | | } |
472 | | } |
473 | | if (flags.testFlag(QPlatformTextureList::StacksOnTop)) |
474 | | blitTextureForWidget(textures, i, window, deviceWindowRect, d_ptr->blitter, offset, canUseSrgb); |
475 | | } |
476 | | |
477 | | funcs->glDisable(GL_BLEND); |
478 | | d_ptr->blitter->release(); |
479 | | |
480 | | d_ptr->context->swapBuffers(window); |
481 | | } |
482 | | #endif |
483 | | /*! |
484 | | Implemented in subclasses to return the content of the backingstore as a QImage. |
485 | | |
486 | | If QPlatformIntegration::RasterGLSurface is supported, either this function or |
487 | | toTexture() must be implemented. |
488 | | |
489 | | \sa toTexture() |
490 | | */ |
491 | | QImage QPlatformBackingStore::toImage() const |
492 | 0 | { |
493 | 0 | return QImage(); |
494 | 0 | } |
495 | | #ifndef QT_NO_OPENGL |
496 | | /*! |
497 | | May be reimplemented in subclasses to return the content of the |
498 | | backingstore as an OpenGL texture. \a dirtyRegion is the part of the |
499 | | backingstore which may have changed since the last call to this function. The |
500 | | caller of this function must ensure that there is a current context. |
501 | | |
502 | | The size of the texture is returned in \a textureSize. |
503 | | |
504 | | The ownership of the texture is not transferred. The caller must not store |
505 | | the return value between calls, but instead call this function before each use. |
506 | | |
507 | | The default implementation returns a cached texture if \a dirtyRegion is empty and |
508 | | \a textureSize matches the backingstore size, otherwise it retrieves the content using |
509 | | toImage() and performs a texture upload. This works only if the value of \a textureSize |
510 | | is preserved between the calls to this function. |
511 | | |
512 | | If the red and blue components have to swapped, \a flags will be set to include \c |
513 | | TextureSwizzle. This allows creating textures from images in formats like |
514 | | QImage::Format_RGB32 without any further image conversion. Instead, the swizzling will |
515 | | be done in the shaders when performing composition. Other formats, that do not need |
516 | | such swizzling due to being already byte ordered RGBA, for example |
517 | | QImage::Format_RGBA8888, must result in having \a needsSwizzle set to false. |
518 | | |
519 | | If the image has to be flipped (e.g. because the texture is attached to an FBO), \a |
520 | | flags will be set to include \c TextureFlip. |
521 | | |
522 | | \note \a dirtyRegion is relative to the backingstore so no adjustment is needed. |
523 | | */ |
524 | | GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textureSize, TextureFlags *flags) const |
525 | | { |
526 | | Q_ASSERT(textureSize); |
527 | | Q_ASSERT(flags); |
528 | | |
529 | | QImage image = toImage(); |
530 | | QSize imageSize = image.size(); |
531 | | |
532 | | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
533 | | GLenum internalFormat = GL_RGBA; |
534 | | GLuint pixelType = GL_UNSIGNED_BYTE; |
535 | | |
536 | | bool needsConversion = false; |
537 | | *flags = { }; |
538 | | switch (image.format()) { |
539 | | case QImage::Format_ARGB32_Premultiplied: |
540 | | *flags |= TexturePremultiplied; |
541 | | Q_FALLTHROUGH(); |
542 | | case QImage::Format_RGB32: |
543 | | case QImage::Format_ARGB32: |
544 | | *flags |= TextureSwizzle; |
545 | | break; |
546 | | case QImage::Format_RGBA8888_Premultiplied: |
547 | | *flags |= TexturePremultiplied; |
548 | | Q_FALLTHROUGH(); |
549 | | case QImage::Format_RGBX8888: |
550 | | case QImage::Format_RGBA8888: |
551 | | break; |
552 | | case QImage::Format_BGR30: |
553 | | case QImage::Format_A2BGR30_Premultiplied: |
554 | | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
555 | | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
556 | | internalFormat = GL_RGB10_A2; |
557 | | *flags |= TexturePremultiplied; |
558 | | } else { |
559 | | needsConversion = true; |
560 | | } |
561 | | break; |
562 | | case QImage::Format_RGB30: |
563 | | case QImage::Format_A2RGB30_Premultiplied: |
564 | | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
565 | | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
566 | | internalFormat = GL_RGB10_A2; |
567 | | *flags |= TextureSwizzle | TexturePremultiplied; |
568 | | } else { |
569 | | needsConversion = true; |
570 | | } |
571 | | break; |
572 | | default: |
573 | | needsConversion = true; |
574 | | break; |
575 | | } |
576 | | if (imageSize.isEmpty()) { |
577 | | *textureSize = imageSize; |
578 | | return 0; |
579 | | } |
580 | | |
581 | | // Must rely on the input only, not d_ptr. |
582 | | // With the default composeAndFlush() textureSize is &d_ptr->textureSize. |
583 | | bool resized = *textureSize != imageSize; |
584 | | if (dirtyRegion.isEmpty() && !resized) |
585 | | return d_ptr->textureId; |
586 | | |
587 | | *textureSize = imageSize; |
588 | | |
589 | | if (needsConversion) |
590 | | image = image.convertToFormat(QImage::Format_RGBA8888); |
591 | | |
592 | | // The image provided by the backingstore may have a stride larger than width * 4, for |
593 | | // instance on platforms that manually implement client-side decorations. |
594 | | static const int bytesPerPixel = 4; |
595 | | const int strideInPixels = image.bytesPerLine() / bytesPerPixel; |
596 | | const bool hasUnpackRowLength = !ctx->isOpenGLES() || ctx->format().majorVersion() >= 3; |
597 | | |
598 | | QOpenGLFunctions *funcs = ctx->functions(); |
599 | | |
600 | | if (hasUnpackRowLength) { |
601 | | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, strideInPixels); |
602 | | } else if (strideInPixels != image.width()) { |
603 | | // No UNPACK_ROW_LENGTH on ES 2.0 and yet we would need it. This case is typically |
604 | | // hit with QtWayland which is rarely used in combination with a ES2.0-only GL |
605 | | // implementation. Therefore, accept the performance hit and do a copy. |
606 | | image = image.copy(); |
607 | | } |
608 | | |
609 | | if (resized) { |
610 | | if (d_ptr->textureId) |
611 | | funcs->glDeleteTextures(1, &d_ptr->textureId); |
612 | | funcs->glGenTextures(1, &d_ptr->textureId); |
613 | | funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId); |
614 | | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
615 | | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
616 | | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
617 | | } |
618 | | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
619 | | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
620 | | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
621 | | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
622 | | |
623 | | funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageSize.width(), imageSize.height(), 0, GL_RGBA, pixelType, |
624 | | const_cast<uchar*>(image.constBits())); |
625 | | } else { |
626 | | funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId); |
627 | | QRect imageRect = image.rect(); |
628 | | QRect rect = dirtyRegion.boundingRect() & imageRect; |
629 | | |
630 | | if (hasUnpackRowLength) { |
631 | | funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, |
632 | | image.constScanLine(rect.y()) + rect.x() * bytesPerPixel); |
633 | | } else { |
634 | | // if the rect is wide enough it's cheaper to just |
635 | | // extend it instead of doing an image copy |
636 | | if (rect.width() >= imageRect.width() / 2) { |
637 | | rect.setX(0); |
638 | | rect.setWidth(imageRect.width()); |
639 | | } |
640 | | |
641 | | // if the sub-rect is full-width we can pass the image data directly to |
642 | | // OpenGL instead of copying, since there's no gap between scanlines |
643 | | |
644 | | if (rect.width() == imageRect.width()) { |
645 | | funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, |
646 | | image.constScanLine(rect.y())); |
647 | | } else { |
648 | | funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, |
649 | | image.copy(rect).constBits()); |
650 | | } |
651 | | } |
652 | | } |
653 | | |
654 | | if (hasUnpackRowLength) |
655 | | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
656 | | |
657 | | return d_ptr->textureId; |
658 | | } |
659 | | #endif // QT_NO_OPENGL |
660 | | |
661 | | /*! |
662 | | \fn QPaintDevice* QPlatformBackingStore::paintDevice() |
663 | | |
664 | | Implement this function to return the appropriate paint device. |
665 | | */ |
666 | | |
667 | | /*! |
668 | | Constructs an empty surface for the given top-level \a window. |
669 | | */ |
670 | | QPlatformBackingStore::QPlatformBackingStore(QWindow *window) |
671 | 0 | : d_ptr(new QPlatformBackingStorePrivate(window)) |
672 | 0 | { |
673 | 0 | } |
674 | | |
675 | | /*! |
676 | | Destroys this surface. |
677 | | */ |
678 | | QPlatformBackingStore::~QPlatformBackingStore() |
679 | 0 | { |
680 | 0 | delete d_ptr; |
681 | 0 | } |
682 | | |
683 | | /*! |
684 | | Returns a pointer to the top-level window associated with this |
685 | | surface. |
686 | | */ |
687 | | QWindow* QPlatformBackingStore::window() const |
688 | 0 | { |
689 | 0 | return d_ptr->window; |
690 | 0 | } |
691 | | |
692 | | /*! |
693 | | Sets the backing store associated with this surface. |
694 | | */ |
695 | | void QPlatformBackingStore::setBackingStore(QBackingStore *backingStore) |
696 | 0 | { |
697 | 0 | d_ptr->backingStore = backingStore; |
698 | 0 | } |
699 | | |
700 | | /*! |
701 | | Returns a pointer to the backing store associated with this |
702 | | surface. |
703 | | */ |
704 | | QBackingStore *QPlatformBackingStore::backingStore() const |
705 | 0 | { |
706 | 0 | return d_ptr->backingStore; |
707 | 0 | } |
708 | | |
709 | | /*! |
710 | | This function is called before painting onto the surface begins, |
711 | | with the \a region in which the painting will occur. |
712 | | |
713 | | \sa endPaint(), paintDevice() |
714 | | */ |
715 | | |
716 | | void QPlatformBackingStore::beginPaint(const QRegion &) |
717 | 0 | { |
718 | 0 | } |
719 | | |
720 | | /*! |
721 | | This function is called after painting onto the surface has ended. |
722 | | |
723 | | \sa beginPaint(), paintDevice() |
724 | | */ |
725 | | |
726 | | void QPlatformBackingStore::endPaint() |
727 | 0 | { |
728 | 0 | } |
729 | | |
730 | | /*! |
731 | | Accessor for a backingstores graphics buffer abstraction |
732 | | */ |
733 | | QPlatformGraphicsBuffer *QPlatformBackingStore::graphicsBuffer() const |
734 | 0 | { |
735 | 0 | return nullptr; |
736 | 0 | } |
737 | | |
738 | | /*! |
739 | | Scrolls the given \a area \a dx pixels to the right and \a dy |
740 | | downward; both \a dx and \a dy may be negative. |
741 | | |
742 | | Returns \c true if the area was scrolled successfully; false otherwise. |
743 | | */ |
744 | | bool QPlatformBackingStore::scroll(const QRegion &area, int dx, int dy) |
745 | 0 | { |
746 | 0 | Q_UNUSED(area); |
747 | 0 | Q_UNUSED(dx); |
748 | 0 | Q_UNUSED(dy); |
749 | |
|
750 | 0 | return false; |
751 | 0 | } |
752 | | |
753 | | QT_END_NAMESPACE |
754 | | |
755 | | #include "moc_qplatformbackingstore.cpp" |