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/src/qtbase/src/gui/rhi/qrhi.cpp
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// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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#include "qrhi_p.h"
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#include <qmath.h>
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#include <QLoggingCategory>
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#include "private/qloggingregistry_p.h"
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#include "qrhinull_p.h"
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#ifndef QT_NO_OPENGL
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#include "qrhigles2_p.h"
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#endif
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#if QT_CONFIG(vulkan)
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#include "qrhivulkan_p.h"
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#endif
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#ifdef Q_OS_WIN
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#include "qrhid3d11_p.h"
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#include "qrhid3d12_p.h"
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#endif
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#if QT_CONFIG(metal)
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#include "qrhimetal_p.h"
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#endif
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#include <memory>
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QT_BEGIN_NAMESPACE
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// Play nice with QSG_INFO since that is still the most commonly used
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// way to get graphics info printed from Qt Quick apps, and the Quick
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// scenegraph is our primary user.
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Q_LOGGING_CATEGORY_WITH_ENV_OVERRIDE(QRHI_LOG_INFO, "QSG_INFO", "qt.rhi.general")
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Q_LOGGING_CATEGORY(QRHI_LOG_RUB, "qt.rhi.rub")
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/*!
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    \class QRhi
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    \ingroup painting-3D
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    \inmodule QtGuiPrivate
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    \inheaderfile rhi/qrhi.h
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    \since 6.6
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    \brief Accelerated 2D/3D graphics API abstraction.
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    The Qt Rendering Hardware Interface is an abstraction for hardware accelerated
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    graphics APIs, such as, \l{https://www.khronos.org/opengl/}{OpenGL},
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    \l{https://www.khronos.org/opengles/}{OpenGL ES},
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    \l{https://docs.microsoft.com/en-us/windows/desktop/direct3d}{Direct3D},
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    \l{https://developer.apple.com/metal/}{Metal}, and
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    \l{https://www.khronos.org/vulkan/}{Vulkan}.
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    \warning The QRhi family of classes in the Qt Gui module, including QShader
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    and QShaderDescription, offer limited compatibility guarantees. There are
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    no source or binary compatibility guarantees for these classes, meaning the
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    API is only guaranteed to work with the Qt version the application was
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    developed against. Source incompatible changes are however aimed to be kept
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    at a minimum and will only be made in minor releases (6.7, 6.8, and so on).
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    To use these classes in an application, link to
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    \c{Qt::GuiPrivate} (if using CMake), and include the headers with the \c
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    rhi prefix, for example \c{#include <rhi/qrhi.h>}.
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    Each QRhi instance is backed by a backend for a specific graphics API. The
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    selection of the backend is a run time choice and is up to the application
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    or library that creates the QRhi instance. Some backends are available on
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    multiple platforms (OpenGL, Vulkan, Null), while APIs specific to a given
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    platform are only available when running on the platform in question (Metal
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    on macOS/iOS, Direct3D on Windows).
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    The available backends currently are:
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    \list
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    \li OpenGL 2.1 / OpenGL ES 2.0 or newer. Some extensions and newer core
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    specification features are utilized when present, for example to enable
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    multisample framebuffers or compute shaders. Operating in core profile
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    contexts is supported as well. If necessary, applications can query the
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    \l{QRhi::Feature}{feature flags} at runtime to check for features that are
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    not supported in the OpenGL context backing the QRhi. The OpenGL backend
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    builds on QOpenGLContext, QOpenGLFunctions, and the related cross-platform
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    infrastructure of the Qt GUI module.
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    \li Direct3D 11.2 and newer (with DXGI 1.3 and newer), using Shader Model
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    5.0 or newer. When the D3D runtime has no support for 11.2 features or
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    Shader Model 5.0, initialization using an accelerated graphics device will
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    fail, but using the
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    \l{https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp}{software
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    adapter} is still an option.
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    \li Direct3D 12 on Windows 10 version 1703 and newer, with Shader Model 5.0
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    or newer. Qt requires ID3D12Device2 to be present, hence the requirement
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    for at least version 1703 of Windows 10. The D3D12 device is by default
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    created with specifying a minimum feature level of
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    \c{D3D_FEATURE_LEVEL_11_0}.
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    \li Metal 1.2 or newer.
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    \li Vulkan 1.0 or newer, optionally utilizing some Vulkan 1.1 level
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    features.
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    \li Null, a "dummy" backend that issues no graphics calls at all.
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    \endlist
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    In order to allow shader code to be written once in Qt applications and
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    libraries, all shaders are expected to be written in a single language
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    which is then compiled into SPIR-V. Versions for various shading language
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    are then generated from that, together with reflection information (inputs,
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    outputs, shader resources). This is then packed into easily and efficiently
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    serializable QShader instances. The compilers and tools to generate such
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    shaders are not part of QRhi and the Qt GUI module, but the core classes
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    for using such shaders, QShader and QShaderDescription, are. The APIs and
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    tools for performing compilation and translation are part of the Qt Shader
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    Tools module.
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    See the \l{RHI Window Example} for an introductory example of creating a
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    portable, cross-platform application that performs accelerated 3D rendering
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    onto a QWindow using QRhi.
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    \section1 An Impression of the API
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    To provide a quick look at the API with a short yet complete example that
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    does not involve window-related setup, the following is a complete,
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    runnable cross-platform application that renders 20 frames off-screen, and
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    then saves the generated images to files after reading back the texture
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    contents from the GPU. For an example that renders on-screen, which then
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    involves setting up a QWindow and a swapchain, refer to the
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    \l{RHI Window Example}.
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    For brevity, the initialization of the QRhi is done based on the platform:
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    the sample code here chooses Direct 3D 12 on Windows, Metal on macOS and
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    iOS, and Vulkan otherwise. OpenGL and Direct 3D 11 are never used by this
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    application, but support for those could be introduced with a few
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    additional lines.
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    \snippet rhioffscreen/main.cpp 0
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    The result of the application is 20 \c PNG images (frame0.png -
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    frame19.png). These contain a rotating triangle with varying opacity over a
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    green background.
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    The vertex and fragment shaders are expected to be processed and packaged
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    into \c{.qsb} files. The Vulkan-compatible GLSL source code is the
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    following:
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    \e color.vert
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    \snippet rhioffscreen/color.vert 0
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    \e color.frag
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    \snippet rhioffscreen/color.frag 0
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    To manually compile and transpile these shaders to a number of targets
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    (SPIR-V, HLSL, MSL, GLSL) and generate the \c{.qsb} files the application
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    loads at run time, run \c{qsb --qt6 color.vert -o color.vert.qsb} and
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    \c{qsb --qt6 color.frag -o color.frag.qsb}. Alternatively, the Qt Shader
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    Tools module offers build system integration for CMake, the
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    \c qt_add_shaders() CMake function, that can achieve the same at build time.
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    \section1 Security Considerations
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    All data consumed by QRhi and related classes such as QShader are considered
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    trusted content.
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    \warning Application developers are advised to carefully consider the
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    potential implications before allowing the feeding of user-provided content
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    that is not part of the application and is not under the developers'
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    control. (this includes all vertex/index data, shaders, pipeline and draw
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    call parameters, etc.)
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    \section1 Design Fundamentals
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    A QRhi cannot be instantiated directly. Instead, use the create()
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    function. Delete the QRhi instance normally to release the graphics device.
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    \section2 Resources
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    Instances of classes deriving from QRhiResource, such as, QRhiBuffer,
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    QRhiTexture, etc., encapsulate zero, one, or more native graphics
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    resources. Instances of such classes are always created via the \c new
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    functions of the QRhi, such as, newBuffer(), newTexture(),
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    newTextureRenderTarget(), newSwapChain().
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    \code
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        QRhiBuffer *vbuf = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
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        if (!vbuf->create()) { error(); }
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        // ...
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        delete vbuf;
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    \endcode
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    \list
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    \li The returned value from functions like newBuffer() is always owned by
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    the caller.
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    \li Just creating an instance of a QRhiResource subclass never allocates or
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    initializes any native resources. That is only done when calling the
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    \c create() function of a subclass, for example, QRhiBuffer::create() or
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    QRhiTexture::create().
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    \li The exceptions are
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    QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor(),
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    QRhiSwapChain::newCompatibleRenderPassDescriptor(), and
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    QRhiRenderPassDescriptor::newCompatibleRenderPassDescriptor(). There is no
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    \c create() operation for these and the returned object is immediately
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    active.
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    \li The resource objects themselves are treated as immutable: once a
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    resource has create() called, changing any parameters via the setters, such as,
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    QRhiTexture::setPixelSize(), has no effect, unless the underlying native
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    resource is released and \c create() is called again. See more about resource
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    reuse in the sections below.
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    \li The underlying native resources are scheduled for releasing by the
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    QRhiResource destructor, or by calling QRhiResource::destroy(). Backends
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    often queue release requests and defer executing them to an unspecified
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    time, this is hidden from the applications. This way applications do not
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    have to worry about releasing native resources that may still be in use by
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    an in-flight frame.
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    \li Note that this does not mean that a QRhiResource can freely be
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    destroy()'ed or deleted within a frame (that is, in a
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    \l{QRhi::beginFrame()}{beginFrame()} - \l{QRhi::endFrame()}{endFrame()}
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    section). As a general rule, all referenced QRhiResource objects must stay
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    unchanged until the frame is submitted by calling
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    \l{QRhi::endFrame()}{endFrame()}. To ease this,
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    QRhiResource::deleteLater() is provided as a convenience.
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    \endlist
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    \section2 Command buffers and deferred command execution
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    Regardless of the design and capabilities of the underlying graphics API,
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    all QRhi backends implement some level of command buffers. No
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    QRhiCommandBuffer function issues any native bind or draw command (such as,
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    \c glDrawElements) directly. Commands are always recorded in a queue,
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    either native or provided by the QRhi backend. The command buffer is
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    submitted, and so execution starts only upon QRhi::endFrame() or
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    QRhi::finish().
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    The deferred nature has consequences for some types of objects. For example,
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    writing to a dynamic buffer multiple times within a frame, in case such
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    buffers are backed by host-visible memory, will result in making the
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    results of all writes are visible to all draw calls in the command buffer
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    of the frame, regardless of when the dynamic buffer update was recorded
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    relative to a draw call.
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    Furthermore, instances of QRhiResource subclasses must be treated immutable
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    within a frame in which they are referenced in any way. Create
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    all resources upfront, before starting to record commands for the next
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    frame. Reusing a QRhiResource instance within a frame (by calling \c create()
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    then referencing it again in the same \c{beginFrame - endFrame} section)
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    should be avoided as it may lead to unexpected results, depending on the
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    backend.
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    As a general rule, all referenced QRhiResource objects must stay valid and
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    unmodified until the frame is submitted by calling
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    \l{QRhi::endFrame()}{endFrame()}. On the other hand, calling
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    \l{QRhiResource::destroy()}{destroy()} or deleting the QRhiResource are
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    always safe once the frame is submitted, regardless of the status of the
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    underlying native resources (which may still be in use by the GPU - but
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    that is taken care of internally).
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    Unlike APIs like OpenGL, upload and copy type of commands cannot be mixed
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    with draw commands. The typical renderer will involve a sequence similar to
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    the following:
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    \list
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    \li (re)create resources
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    \li begin frame
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    \li record/issue uploads and copies
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    \li start recording a render pass
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    \li record draw calls
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    \li end render pass
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    \li end frame
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    \endlist
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    Recording copy type of operations happens via QRhiResourceUpdateBatch. Such
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    operations are committed typically on
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    \l{QRhiCommandBuffer::beginPass()}{beginPass()}.
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    When working with legacy rendering engines designed for OpenGL, the
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    migration to QRhi often involves redesigning from having a single \c render
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    step (that performs copies and uploads, clears buffers, and issues draw
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    calls, all mixed together) to a clearly separated, two phase \c prepare -
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    \c render setup where the \c render step only starts a renderpass and
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    records draw calls, while all resource creation and queuing of updates,
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    uploads and copies happens beforehand, in the \c prepare step.
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    QRhi does not at the moment allow freely creating and submitting command
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    buffers. This may be lifted in the future to some extent, in particular if
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    compute support is introduced, but the model of well defined
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    \c{frame-start} and \c{frame-end} points, combined with a dedicated,
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    "frame" command buffer, where \c{frame-end} implies presenting, is going to
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    remain the primary way of operating since this is what fits Qt's various UI
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    technologies best.
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    \section2 Threading
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    A QRhi instance and the associated resources can be created and used on any
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    thread but all usage must be limited to that one single thread. When
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    rendering to multiple QWindows in an application, having a dedicated thread
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    and QRhi instance for each window is often advisable, as this can eliminate
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    issues with unexpected throttling caused by presenting to multiple windows.
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    Conceptually that is then the same as how Qt Quick scene graph's threaded
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    render loop operates when working directly with OpenGL: one thread for each
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    window, one QOpenGLContext for each thread. When moving onto QRhi,
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    QOpenGLContext is replaced by QRhi, making the migration straightforward.
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    When it comes to externally created native objects, such as OpenGL contexts
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    passed in via QRhiGles2NativeHandles, it is up to the application to ensure
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    they are not misused by other threads.
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    Resources are not shareable between QRhi instances. This is an intentional
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    choice since QRhi hides most queue, command buffer, and resource
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    synchronization related tasks, and provides no API for them. Safe and
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    efficient concurrent use of graphics resources from multiple threads is
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    tied to those concepts, however, and is thus a topic that is currently out
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    of scope, but may be introduced in the future.
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    \note The Metal backend requires that an autorelease pool is available on
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    the rendering thread, ideally wrapping each iteration of the render loop.
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    This needs no action from the users of QRhi when rendering on the main
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    (gui) thread, but becomes important when a separate, dedicated render
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    thread is used.
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    \section2 Resource synchronization
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    QRhi does not expose APIs for resource barriers or image layout
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    transitions. Such synchronization is done implicitly by the backends, where
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    applicable (for example, Vulkan), by tracking resource usage as necessary.
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    Buffer and image barriers are inserted before render or compute passes
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    transparently to the application.
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    \note Resources within a render or compute pass are expected to be bound to
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    a single usage during that pass. For example, a buffer can be used as
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    vertex, index, uniform, or storage buffer, but not a combination of them
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    within a single pass. However, it is perfectly fine to use a buffer as a
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    storage buffer in a compute pass, and then as a vertex buffer in a render
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    pass, for example, assuming the buffer declared both usages upon creation.
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    \note Textures have this rule relaxed in certain cases, because using two
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    subresources (typically two different mip levels) of the same texture for
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    different access (one for load, one for store) is supported even within the
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    same pass.
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    \section2 Resource reuse
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    From the user's point of view a QRhiResource is reusable immediately after
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    calling QRhiResource::destroy(). With the exception of swapchains, calling
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    \c create() on an already created object does an implicit \c destroy(). This
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    provides a handy shortcut to reuse a QRhiResource instance with different
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    parameters, with a new native graphics object underneath.
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    The importance of reusing the same object lies in the fact that some
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    objects reference other objects: for example, a QRhiShaderResourceBindings
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    can reference QRhiBuffer, QRhiTexture, and QRhiSampler instances. If in a
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    later frame one of these buffers need to be resized or a sampler parameter
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    needs changing, destroying and creating a whole new QRhiBuffer or
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    QRhiSampler would invalidate all references to the old instance. By just
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    changing the appropriate parameters via QRhiBuffer::setSize() or similar
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    and then calling QRhiBuffer::create(), everything works as expected and
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    there is no need to touch the QRhiShaderResourceBindings at all, even
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    though there is a good chance that under the hood the QRhiBuffer is now
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    backed by a whole new native buffer.
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    \code
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        QRhiBuffer *ubuf = rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 256);
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        ubuf->create();
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        QRhiShaderResourceBindings *srb = rhi->newShaderResourceBindings()
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        srb->setBindings({
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            QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, ubuf)
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        });
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        srb->create();
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        // ...
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        // now in a later frame we need to grow the buffer to a larger size
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        ubuf->setSize(512);
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        ubuf->create(); // same as ubuf->destroy(); ubuf->create();
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        // srb needs no changes whatsoever, any references in it to ubuf
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        // stay valid. When it comes to internal details, such as that
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        // ubuf may now be backed by a completely different native buffer
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        // resource, that is is recognized and handled automatically by the
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        // next setShaderResources().
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    \endcode
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    QRhiTextureRenderTarget offers the same contract: calling
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    QRhiCommandBuffer::beginPass() is safe even when one of the render target's
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    associated textures or renderbuffers has been rebuilt (by calling \c
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    create() on it) since the creation of the render target object. This allows
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    the application to resize a texture by setting a new pixel size on the
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    QRhiTexture and calling create(), thus creating a whole new native texture
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    resource underneath, without having to update the QRhiTextureRenderTarget
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    as that will be done implicitly in beginPass().
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    \section2 Pooled objects
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    In addition to resources, there are pooled objects as well, such as,
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    QRhiResourceUpdateBatch. An instance is retrieved via a \c next function,
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    such as, nextResourceUpdateBatch(). The caller does not own the returned
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    instance in this case. The only valid way of operating here is calling
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    functions on the QRhiResourceUpdateBatch and then passing it to
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    QRhiCommandBuffer::beginPass() or QRhiCommandBuffer::endPass(). These
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    functions take care of returning the batch to the pool. Alternatively, a
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    batch can be "canceled" and returned to the pool without processing by
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    calling QRhiResourceUpdateBatch::release().
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    A typical pattern is thus:
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    \code
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        QRhiResourceUpdateBatch *resUpdates = rhi->nextResourceUpdateBatch();
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        // ...
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        resUpdates->updateDynamicBuffer(ubuf, 0, 64, mvp.constData());
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        if (!image.isNull()) {
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            resUpdates->uploadTexture(texture, image);
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            image = QImage();
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        }
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        // ...
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        QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
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        // note the last argument
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        cb->beginPass(swapchain->currentFrameRenderTarget(), clearCol, clearDs, resUpdates);
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    \endcode
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    \section2 Swapchain specifics
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    QRhiSwapChain features some special semantics due to the peculiar nature of
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    swapchains.
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    \list
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    \li It has no \c create() but rather a QRhiSwapChain::createOrResize().
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    Repeatedly calling this function is \b not the same as calling
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    QRhiSwapChain::destroy() followed by QRhiSwapChain::createOrResize(). This
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    is because swapchains often have ways to handle the case where buffers need
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    to be resized in a manner that is more efficient than a brute force
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    destroying and recreating from scratch.
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    \li An active QRhiSwapChain must be released by calling
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    \l{QRhiSwapChain::destroy()}{destroy()}, or by destroying the object, before
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    the QWindow's underlying QPlatformWindow, and so the associated native
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    window object, is destroyed. It should not be postponed because releasing
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    the swapchain may become problematic (and with some APIs, like Vulkan, is
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    explicitly disallowed) when the native window is not around anymore, for
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    example because the QPlatformWindow got destroyed upon getting a
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    QWindow::close(). Therefore, releasing the swapchain must happen whenever
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    the targeted QWindow sends the
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    QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed event. If the event does
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    not arrive before the destruction of the QWindow - this can happen when
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    using QCoreApplication::quit() -, then check QWindow::handle() after the
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    event loop exits and invoke the swapchain release when non-null (meaning
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    the underlying native window is still around).
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    \endlist
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    \section2 Ownership
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    The general rule is no ownership transfer. Creating a QRhi with an already
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    existing graphics device does not mean the QRhi takes ownership of the
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    device object. Similarly, ownership is not given away when a device or
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    texture object is "exported" via QRhi::nativeHandles() or
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    QRhiTexture::nativeTexture(). Most importantly, passing pointers in structs
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    and via setters does not transfer ownership.
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    \section1 Troubleshooting and Profiling
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    \section2 Error reporting
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    Functions such as \l QRhi::create() and the resource classes' \c create()
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    member functions (e.g., \l QRhiBuffer::create()) indicate failure with the
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    return value (\nullptr or
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    \c false, respectively). When working with QShader, \l QShader::fromSerialized()
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    returns an invalid QShader (for which \l{QShader::isValid()}{isValid()} returns
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    \c false) when the data passed to the function cannot be successfully deserialized.
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    Some functions, beginFrame() in particular, may also sometimes report "soft failures",
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    such as \l FrameOpSwapChainOutOfDate, which do not indicate an unrecoverable error,
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    but rather should be seen as a "try again later" response.
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    Warnings and errors may get printed at any time to the debug output via
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    qWarning(). It is therefore always advisable to inspect the output of the
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    application.
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    Additional debug messages can be enabled via the following logging
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    categories. Messages from these categories are not printed by default
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    unless explicitly enabled via QLoggingCategory or the \c QT_LOGGING_RULES
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    environment variable. For better interoperation with Qt Quick, the
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    environment variable \c{QSG_INFO} also enables these debug prints.
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    \list
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    \li \c{qt.rhi.general}
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    \endlist
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    Additionally, applications can query the \l{QRhi::backendName()}{QRhi
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    backend name} and
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    \l{QRhi::driverInfo()}{graphics device information} from a successfully
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    initialized QRhi. This can then be printed to the user or stored in the
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    application logs even in production builds, if desired.
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    \section2 Investigating rendering problems
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    When the rendering results are not as expected, or the application is
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    experiencing problems, always consider checking with the native 3D
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    APIs' debug and validation facilities. QRhi itself features limited error
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    checking since replicating the already existing, vast amount of
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    functionality in the underlying layers is not reasonable.
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    \list
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    \li For Vulkan, controlling the
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    \l{https://github.com/KhronosGroup/Vulkan-ValidationLayers}{Vulkan
511
    Validation Layers} is not in the scope of the QRhi, but rather can be
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    achieved by configuring the \l QVulkanInstance with the appropriate layers.
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    For example, call \c{instance.setLayers({ "VK_LAYER_KHRONOS_validation" });}
514
    before invoking \l{QVulkanInstance::create()}{create()} on the QVulkanInstance.
515
    (note that this assumes that the validation layers are actually installed
516
    and available, e.g. from the Vulkan SDK) By default, QVulkanInstance conveniently
517
    redirects the Vulkan debug messages to qDebug, meaning the validation messages get
518
    printed just like other Qt warnings.
519
520
    \li With Direct 3D 11 and 12, a graphics device with the debug layer
521
    enabled can be requested by toggling the \c enableDebugLayer flag in the
522
    appropriate \l{QRhiD3D11InitParams}{init params struct}. The messages appear on the
523
    debug output, which is visible in Qt Creator's messages panel or via a tool
524
    such as \l{https://learn.microsoft.com/en-us/sysinternals/downloads/debugview}{DebugView}.
525
526
    \li For Metal, controlling Metal Validation is outside of QRhi's scope.
527
    Rather, to enable validation, run the application with the environment
528
    variable \c{METAL_DEVICE_WRAPPER_TYPE=1} set, or run the application within
529
    XCode. There may also be further settings and environment variable in modern
530
    XCode and macOS versions. See for instance
531
    \l{https://developer.apple.com/documentation/metal/diagnosing_metal_programming_issues_early}{this
532
    page}.
533
534
    \endlist
535
536
    \section2 Frame captures and performance profiling
537
538
    A Qt application rendering with QRhi to a window while relying on a 3D API
539
    under the hood, is, from the windowing and graphics pipeline perspective at
540
    least, no different from any other (non-Qt) applications using the same 3D
541
    API. This means that tools and practices for debugging and profiling
542
    applications involving 3D graphics, such as games, all apply to such a Qt
543
    application as well.
544
545
    A few examples of tools that can provide insights into the rendering
546
    internals of Qt applications that use QRhi, which includes Qt Quick and Qt
547
    Quick 3D based projects as well:
548
549
    \list
550
551
    \li \l{https://renderdoc.org/}{RenderDoc} allows taking frame captures and
552
    introspecting the recorded commands and pipeline state on Windows and Linux
553
    for applications using OpenGL, Vulkan, D3D11, or D3D12. When trying to
554
    figure out why some parts of the 3D scene do not show up as expected,
555
    RenderDoc is often a fast and efficient way to check the pipeline stages
556
    and the related state and discover the missing or incorrect value. It is
557
    also a tool that is actively used when developing Qt itself.
558
559
    \li For NVIDIA-based systems,
560
    \l{https://developer.nvidia.com/nsight-graphics}{Nsight Graphics} provides
561
    a graphics debugger tool on Windows and Linux. In addition to investigating the commands
562
    in the frame and the pipeline, the vendor-specific tools allow looking at timings and
563
    hardware performance information, which is not something simple frame captures can provide.
564
565
    \li For AMD-based systems, the \l{https://gpuopen.com/rgp/}{Radeon GPU
566
    Profiler} can be used to gain deeper insights into the application's
567
    rendering and its performance.
568
569
    \li Overlays showing live performance information can be highly useful as well, and
570
    are often preferable to implementing simple frames-per-second counters within the
571
    application itself, since they are more reliable and show more information. An example
572
    is \l{https://game.intel.com/us/intel-presentmon/}{PresentMon}, which supports
573
    graphics hardware from multiple vendors.
574
575
    \li As QRhi supports Direct 3D 12, using
576
    \l{https://devblogs.microsoft.com/pix/download/}{PIX}, a performance tuning
577
    and debugging tool for DirectX 12 games on Windows is an option as well.
578
579
    \li On macOS,
580
    \l{https://developer.apple.com/documentation/metal/debugging_tools/viewing_your_gpu_workload_with_the_metal_debugger}{the
581
    XCode Metal debugger} can be used to take and introspect frame
582
    captures, to investigate performance details, and debug shaders. In macOS 13 it is also possible
583
    to enable an overlay that displays frame rate and other information for any Metal-based window by
584
    setting the environment variable \c{MTL_HUD_ENABLED=1}.
585
586
    \endlist
587
588
    On mobile and embedded platforms, there may be vendor and platform-specific
589
    tools, provided by the GPU or SoC vendor, available to perform performance
590
    profiling of application using OpenGL ES or Vulkan.
591
592
    When capturing frames, remember that objects and groups of commands can be
593
    named via debug markers, as long as \l{QRhi::EnableDebugMarkers}{debug
594
    markers were enabled} for the QRhi, and the graphics API in use supports
595
    this. To annotate the command stream, call
596
    \l{QRhiCommandBuffer::debugMarkBegin()}{debugMarkBegin()},
597
    \l{QRhiCommandBuffer::debugMarkEnd()}{debugMarkEnd()} and/or
598
    \l{QRhiCommandBuffer::debugMarkMsg()}{debugMarkMsg()}.
599
    This can be particularly useful in larger frames with multiple render passes.
600
    Resources are named by calling \l{QRhiResource::setName()}{setName()} before create().
601
602
    To perform basic timing measurements on the CPU and GPU side within the
603
    application, \l QElapsedTimer and
604
    \l QRhiCommandBuffer::lastCompletedGpuTime() can be used. The latter is
605
    only available with select graphics APIs at the moment and requires opting
606
    in via the \l QRhi::EnableTimestamps flag.
607
608
    \section2 Resource leak checking
609
610
    When destroying a QRhi object without properly destroying all buffers,
611
    textures, and other resources created from it, warnings about this are
612
    printed to the debug output whenever the application is a debug build, or
613
    when the \c QT_RHI_LEAK_CHECK environment variable is set to a non-zero
614
    value. This is a simple way to discover design issues around resource
615
    handling within the application rendering logic. Note however that some
616
    platforms and underlying graphics APIs may perform their own allocation and
617
    resource leak detection as well, over which Qt will have no direct control.
618
    For example, when using Vulkan, the memory allocator may raise failing
619
    assertions in debug builds when resources that own graphics memory
620
    allocations are not destroyed before the QRhi. In addition, the Vulkan
621
    validation layer, when enabled, will issue warnings about native graphics
622
    resources that were not released. Similarly, with Direct 3D warnings may
623
    get printed about unreleased COM objects when the application does not
624
    destroy the QRhi and its resources in the correct order.
625
626
    \sa {RHI Window Example}, QRhiCommandBuffer, QRhiResourceUpdateBatch,
627
    QRhiShaderResourceBindings, QShader, QRhiBuffer, QRhiTexture,
628
    QRhiRenderBuffer, QRhiSampler, QRhiTextureRenderTarget,
629
    QRhiGraphicsPipeline, QRhiComputePipeline, QRhiSwapChain
630
 */
631
632
/*!
633
    \enum QRhi::Implementation
634
    Describes which graphics API-specific backend gets used by a QRhi instance.
635
636
    \value Null
637
    \value Vulkan
638
    \value OpenGLES2
639
    \value D3D11
640
    \value D3D12
641
    \value Metal
642
 */
643
644
/*!
645
    \enum QRhi::Flag
646
    Describes what special features to enable.
647
648
    \value EnableDebugMarkers Enables debug marker groups. Without this frame
649
    debugging features like making debug groups and custom resource name
650
    visible in external GPU debugging tools will not be available and functions
651
    like QRhiCommandBuffer::debugMarkBegin() will become no-ops. Avoid enabling
652
    in production builds as it may involve a small performance impact. Has no
653
    effect when the QRhi::DebugMarkers feature is not reported as supported.
654
655
    \value EnableTimestamps Enables GPU timestamp collection. When not set,
656
    QRhiCommandBuffer::lastCompletedGpuTime() always returns 0. Enable this
657
    only when needed since there may be a small amount of extra work involved
658
    (e.g. timestamp queries), depending on the underlying graphics API. Has no
659
    effect when the QRhi::Timestamps feature is not reported as supported.
660
661
    \value PreferSoftwareRenderer Indicates that backends should prefer
662
    choosing an adapter or physical device that renders in software on the CPU.
663
    For example, with Direct3D there is typically a "Basic Render Driver"
664
    adapter available with \c{DXGI_ADAPTER_FLAG_SOFTWARE}. Setting this flag
665
    requests the backend to choose that adapter over any other, as long as no
666
    specific adapter was forced by other backend-specific means. With Vulkan
667
    this maps to preferring physical devices with
668
    \c{VK_PHYSICAL_DEVICE_TYPE_CPU}. When not available, or when it is not
669
    possible to decide if an adapter/device is software-based, this flag is
670
    ignored. It may also be ignored with graphics APIs that have no concept and
671
    means of enumerating adapters/devices.
672
673
    \value EnablePipelineCacheDataSave Enables retrieving the pipeline cache
674
    contents, where applicable. When not set, pipelineCacheData() will return
675
    an empty blob always. With backends where retrieving and restoring the
676
    pipeline cache contents is not supported, the flag has no effect and the
677
    serialized cache data is always empty. The flag provides an opt-in
678
    mechanism because the cost of maintaining the related data structures is
679
    not insignificant with some backends. With Vulkan this feature maps
680
    directly to VkPipelineCache, vkGetPipelineCacheData and
681
    VkPipelineCacheCreateInfo::pInitialData. With Direct3D 11 there is no real
682
    pipline cache, but the results of HLSL->DXBC compilations are stored and
683
    can be serialized/deserialized via this mechanism. This allows skipping the
684
    time consuming D3DCompile() in future runs of the applications for shaders
685
    that come with HLSL source instead of offline pre-compiled bytecode. This
686
    can provide a huge boost in startup and load times, if there is a lot of
687
    HLSL source compilation happening. With OpenGL the "pipeline cache" is
688
    simulated by retrieving and loading shader program binaries (if supported
689
    by the driver). With OpenGL there are additional, disk-based caching
690
    mechanisms for shader/program binaries provided by Qt. Writing to those may
691
    get disabled whenever this flag is set since storing program binaries to
692
    multiple caches is not sensible.
693
694
    \value SuppressSmokeTestWarnings Indicates that, with backends where this
695
    is relevant, certain, non-fatal QRhi::create() failures should not
696
    produce qWarning() calls. For example, with D3D11, passing this flag
697
    makes a number of warning messages (that appear due to QRhi::create()
698
    failing) to become categorized debug prints instead under the commonly used
699
    \c{qt.rhi.general} logging category. This can be used by engines, such as
700
    Qt Quick, that feature fallback logic, i.e. they retry calling create()
701
    with a different set of flags (such as, \l PreferSoftwareRenderer), in order
702
    to hide the unconditional warnings from the output that would be printed
703
    when the first create() attempt had failed.
704
 */
705
706
/*!
707
    \enum QRhi::FrameOpResult
708
    Describes the result of operations that can have a soft failure.
709
710
    \value FrameOpSuccess Success
711
712
    \value FrameOpError Unspecified error
713
714
    \value FrameOpSwapChainOutOfDate The swapchain is in an inconsistent state
715
    internally. This can be recoverable by attempting to repeat the operation
716
    (such as, beginFrame()) later.
717
718
    \value FrameOpDeviceLost The graphics device was lost. This can be
719
    recoverable by attempting to repeat the operation (such as, beginFrame())
720
    after releasing and reinitializing all objects backed by native graphics
721
    resources. See isDeviceLost().
722
 */
723
724
/*!
725
    \enum QRhi::Feature
726
    Flag values to indicate what features are supported by the backend currently in use.
727
728
    \value MultisampleTexture Indicates that textures with a sample count larger
729
    than 1 are supported. In practice this feature will be unsupported with
730
    OpenGL ES versions older than 3.1, and OpenGL older than 3.0.
731
732
    \value MultisampleRenderBuffer Indicates that renderbuffers with a sample
733
    count larger than 1 are supported. In practice this feature will be
734
    unsupported with OpenGL ES 2.0, and may also be unsupported with OpenGL 2.x
735
    unless the relevant extensions are present.
736
737
    \value DebugMarkers Indicates that debug marker groups (and so
738
    QRhiCommandBuffer::debugMarkBegin()) are supported.
739
740
    \value Timestamps Indicates that command buffer timestamps are supported.
741
    Relevant for QRhiCommandBuffer::lastCompletedGpuTime(). This can be
742
    expected to be supported on Metal, Vulkan, Direct 3D 11 and 12, and OpenGL
743
    contexts of version 3.3 or newer. However, with some of these APIs support
744
    for timestamp queries is technically optional, and therefore it cannot be
745
    guaranteed that this feature is always supported with every implementation
746
    of them.
747
748
    \value Instancing Indicates that instanced drawing is supported. In
749
    practice this feature will be unsupported with OpenGL ES 2.0 and OpenGL
750
    3.2 or older.
751
752
    \value CustomInstanceStepRate Indicates that instance step rates other
753
    than 1 are supported. In practice this feature will always be unsupported
754
    with OpenGL. In addition, running with Vulkan 1.0 without
755
    VK_EXT_vertex_attribute_divisor will also lead to reporting false for this
756
    feature.
757
758
    \value PrimitiveRestart Indicates that restarting the assembly of
759
    primitives when encountering an index value of 0xFFFF
760
    (\l{QRhiCommandBuffer::IndexUInt16}{IndexUInt16}) or 0xFFFFFFFF
761
    (\l{QRhiCommandBuffer::IndexUInt32}{IndexUInt32}) is enabled, for certain
762
    primitive topologies at least. QRhi will try to enable this with all
763
    backends, but in some cases it will not be supported. Dynamically
764
    controlling primitive restart is not possible since with some APIs
765
    primitive restart with a fixed index is always on. Applications must assume
766
    that whenever this feature is reported as supported, the above mentioned
767
    index values \c may be treated specially, depending on the topology. The
768
    only two topologies where primitive restart is guaranteed to behave
769
    identically across backends, as long as this feature is reported as
770
    supported, are \l{QRhiGraphicsPipeline::LineStrip}{LineStrip} and
771
    \l{QRhiGraphicsPipeline::TriangleStrip}{TriangleStrip}.
772
773
    \value NonDynamicUniformBuffers Indicates that creating buffers with the
774
    usage \l{QRhiBuffer::UniformBuffer}{UniformBuffer} and the types
775
    \l{QRhiBuffer::Immutable}{Immutable} or \l{QRhiBuffer::Static}{Static} is
776
    supported. When reported as unsupported, uniform (constant) buffers must be
777
    created as \l{QRhiBuffer::Dynamic}{Dynamic}. (which is recommended
778
    regardless)
779
780
    \value NonFourAlignedEffectiveIndexBufferOffset Indicates that effective
781
    index buffer offsets (\c{indexOffset + firstIndex * indexComponentSize})
782
    that are not 4 byte aligned are supported. When not supported, attempting
783
    to issue a \l{QRhiCommandBuffer::drawIndexed()}{drawIndexed()} with a
784
    non-aligned effective offset may lead to unspecified behavior. Relevant in
785
    particular for Metal, where this will be reported as unsupported.
786
787
    \value NPOTTextureRepeat Indicates that the
788
    \l{QRhiSampler::Repeat}{Repeat} wrap mode and mipmap filtering modes are
789
    supported for textures with a non-power-of-two size. In practice this can
790
    only be false with OpenGL ES 2.0 implementations without
791
    \c{GL_OES_texture_npot}.
792
793
    \value RedOrAlpha8IsRed Indicates that the
794
    \l{QRhiTexture::RED_OR_ALPHA8}{RED_OR_ALPHA8} format maps to a one
795
    component 8-bit \c red format. This is the case for all backends except
796
    OpenGL when using either OpenGL ES or a non-core profile context. There
797
    \c{GL_ALPHA}, a one component 8-bit \c alpha format, is used
798
    instead. Using the special texture format allows having a single code
799
    path for creating textures, leaving it up to the backend to decide the
800
    actual format, while the feature flag can be used to pick the
801
    appropriate shader variant for sampling the texture.
802
803
    \value ElementIndexUint Indicates that 32-bit unsigned integer elements are
804
    supported in the index buffer. In practice this is true everywhere except
805
    when running on plain OpenGL ES 2.0 implementations without the necessary
806
    extension. When false, only 16-bit unsigned elements are supported in the
807
    index buffer.
808
809
    \value Compute Indicates that compute shaders, image load/store, and
810
    storage buffers are supported. OpenGL older than 4.3 and OpenGL ES older
811
    than 3.1 have no compute support.
812
813
    \value WideLines Indicates that lines with a width other than 1 are
814
    supported. When reported as not supported, the line width set on the
815
    graphics pipeline state is ignored. This can always be false with some
816
    backends (D3D11, D3D12, Metal). With Vulkan, the value depends on the
817
    implementation. With OpenGL, wide lines are not supported in core profile
818
    contexts.
819
820
    \value VertexShaderPointSize Indicates that the size of rasterized points
821
    set via \c{gl_PointSize} in the vertex shader is taken into account. When
822
    reported as not supported, drawing points with a size other than 1 is not
823
    supported. Setting \c{gl_PointSize} in the shader is still valid then, but
824
    is ignored. (for example, when generating HLSL, the assignment is silently
825
    dropped from the generated code) Note that some APIs (Metal, Vulkan)
826
    require the point size to be set in the shader explicitly whenever drawing
827
    points, even when the size is 1, as they do not automatically default to 1.
828
829
    \value BaseVertex Indicates that
830
    \l{QRhiCommandBuffer::drawIndexed()}{drawIndexed()} supports the \c
831
    vertexOffset argument. When reported as not supported, the vertexOffset
832
    value in an indexed draw is ignored. In practice this feature will be
833
    unsupported with OpenGL and OpenGL ES versions lower than 3.2, and with
834
    Metal on older iOS devices, including the iOS Simulator.
835
836
    \value BaseInstance Indicates that instanced draw commands support the \c
837
    firstInstance argument. When reported as not supported, the firstInstance
838
    value is ignored and the instance ID starts from 0. In practice this feature
839
    will be unsupported with Metal on older iOS devices, including the iOS
840
    Simulator, and all versions of OpenGL. The latter is due to OpenGL ES not
841
    supporting draw calls with a base instance at all. Currently QRhi's OpenGL
842
    backend does not implement the functionality for OpenGL (non-ES) either,
843
    because portable applications cannot rely on a non-zero base instance in
844
    practice due to GLES. If the application still chooses to do so, it should
845
    be aware of the InstanceIndexIncludesBaseInstance feature as well.
846
847
    \value TriangleFanTopology Indicates that QRhiGraphicsPipeline::setTopology()
848
    supports QRhiGraphicsPipeline::TriangleFan. In practice this feature will be
849
    unsupported with Metal and Direct 3D 11/12.
850
851
    \value ReadBackNonUniformBuffer Indicates that
852
    \l{QRhiResourceUpdateBatch::readBackBuffer()}{reading buffer contents} is
853
    supported for QRhiBuffer instances with a usage different than
854
    UniformBuffer. In practice this feature will be unsupported with OpenGL ES
855
    2.0.
856
857
    \value ReadBackNonBaseMipLevel Indicates that specifying a mip level other
858
    than 0 is supported when reading back texture contents. When not supported,
859
    specifying a non-zero level in QRhiReadbackDescription leads to returning
860
    an all-zero image. In practice this feature will be unsupported with OpenGL
861
    ES 2.0.
862
863
    \value TexelFetch Indicates that texelFetch() and textureLod() are available
864
    in shaders. In practice this will be reported as unsupported with OpenGL ES
865
    2.0 and OpenGL 2.x contexts, because GLSL 100 es and versions before 130 do
866
    not support these functions.
867
868
    \value RenderToNonBaseMipLevel Indicates that specifying a mip level other
869
    than 0 is supported when creating a QRhiTextureRenderTarget with a
870
    QRhiTexture as its color attachment. When not supported, create() will fail
871
    whenever the target mip level is not zero. In practice this feature will be
872
    unsupported with OpenGL ES 2.0.
873
874
    \value IntAttributes Indicates that specifying input attributes with
875
    signed and unsigned integer types for a shader pipeline is supported. When
876
    not supported,
877
    \l{QRhiGraphicsPipeline::create()}{QRhiGraphicsPipeline::create()} will
878
    succeed but show a warning message and the values of the target attributes
879
    will be broken. In practice this feature will be unsupported with OpenGL ES
880
    2.0 and OpenGL 2.x.
881
882
    \value ScreenSpaceDerivatives Indicates that functions such as dFdx(),
883
    dFdy(), and fwidth() are supported in shaders. In practice this feature will
884
    be unsupported with OpenGL ES 2.0 without the GL_OES_standard_derivatives
885
    extension.
886
887
    \value ReadBackAnyTextureFormat Indicates that reading back texture
888
    contents can be expected to work for any QRhiTexture::Format. Backends
889
    other than OpenGL can be expected to return true for this feature. When
890
    reported as false, which will typically happen with OpenGL, only the
891
    formats QRhiTexture::RGBA8 and QRhiTexture::BGRA8 are guaranteed to be
892
    supported for readbacks. In addition, with OpenGL, but not OpenGL ES,
893
    reading back the 1 byte per component formats QRhiTexture::R8 and
894
    QRhiTexture::RED_OR_ALPHA8 are supported as well. Reading back floating
895
    point formats QRhiTexture::RGBA16F and RGBA32F may work too with OpenGL, as
896
    long as the implementation provides support for these, but QRhi can give no
897
    guarantees, as indicated by this flag.
898
899
    \value PipelineCacheDataLoadSave Indicates that the pipelineCacheData() and
900
    setPipelineCacheData() functions are functional. When not supported, the
901
    functions will not perform any action, the retrieved blob is always empty,
902
    and thus no benefits can be expected from retrieving and, during a
903
    subsequent run of the application, reloading the pipeline cache content.
904
905
    \value ImageDataStride Indicates that specifying a custom stride (row
906
    length) for raw image data in texture uploads is supported. When not
907
    supported (which can happen when the underlying API is OpenGL ES 2.0 without
908
    support for GL_UNPACK_ROW_LENGTH),
909
    QRhiTextureSubresourceUploadDescription::setDataStride() must not be used.
910
911
    \value RenderBufferImport Indicates that QRhiRenderBuffer::createFrom() is
912
    supported. For most graphics APIs this is not sensible because
913
    QRhiRenderBuffer encapsulates texture objects internally, just like
914
    QRhiTexture. With OpenGL however, renderbuffer object exist as a separate
915
    object type in the API, and in certain environments (for example, where one
916
    may want to associated a renderbuffer object with an EGLImage object) it is
917
    important to allow wrapping an existing OpenGL renderbuffer object with a
918
    QRhiRenderBuffer.
919
920
    \value ThreeDimensionalTextures Indicates that 3D textures are supported.
921
    In practice this feature will be unsupported with OpenGL and OpenGL ES
922
    versions lower than 3.0.
923
924
    \value RenderTo3DTextureSlice Indicates that rendering to a slice in a 3D
925
    texture is supported. This can be unsupported with Vulkan 1.0 due to
926
    relying on VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT which is a Vulkan 1.1
927
    feature.
928
929
    \value TextureArrays Indicates that texture arrays are supported and
930
    QRhi::newTextureArray() is functional. Note that even when texture arrays
931
    are not supported, arrays of textures are still available as those are two
932
    independent features.
933
934
    \value Tessellation Indicates that the tessellation control and evaluation
935
    stages are supported. When reported as supported, the topology of a
936
    QRhiGraphicsPipeline can be set to
937
    \l{QRhiGraphicsPipeline::Patches}{Patches}, the number of control points
938
    can be set via
939
    \l{QRhiGraphicsPipeline::setPatchControlPointCount()}{setPatchControlPointCount()},
940
    and shaders for tessellation control and evaluation can be specified in the
941
    QRhiShaderStage list. Tessellation shaders have portability issues between
942
    APIs (for example, translating GLSL/SPIR-V to HLSL is problematic due to
943
    the way hull shaders are structured, whereas Metal uses a somewhat
944
    different tessellation pipeline than others), and therefore unexpected
945
    issues may still arise, even though basic functionality is implemented
946
    across all the underlying APIs. For Direct 3D in particular, handwritten
947
    HLSL hull and domain shaders must be injected into each QShader for the
948
    tessellation control and evaluation stages, respectively, since qsb cannot
949
    generate these from SPIR-V. Note that isoline tessellation should be
950
    avoided as it will not be supported by all backends. The maximum patch
951
    control point count portable between backends is 32.
952
953
    \value GeometryShader Indicates that the geometry shader stage is supported.
954
    When supported, a geometry shader can be specified in the QRhiShaderStage
955
    list. Geometry Shaders are considered an experimental feature in QRhi and
956
    can only be expected to be supported with Vulkan, Direct 3D 11 and 12,
957
    OpenGL (3.2+) and OpenGL ES (3.2+), assuming the implementation reports it
958
    as supported at run time. Starting with Qt 6.11 geometry shaders are
959
    automatically translated to HLSL, and therefore no injection of handwritten
960
    HLSL geometry shaders is necessary anymore (but note that gl_in and
961
    expressions such as gl_in[0].gl_Position are not supported; rather, pass the
962
    position as an output variable from the vertex shader). Geometry shaders are
963
    not supported with Metal.
964
965
    \value TextureArrayRange Indicates that for
966
    \l{QRhi::newTextureArray()}{texture arrays} it is possible to specify a
967
    range that is exposed to the shaders. Normally all array layers are exposed
968
    and it is up to the shader to select the layer (via the third coordinate
969
    passed to texture() when sampling the \c sampler2DArray). When supported,
970
    calling QRhiTexture::setArrayRangeStart() and
971
    QRhiTexture::setArrayRangeLength() before
972
    \l{QRhiTexture::create()}{building} or
973
    \l{QRhiTexture::createFrom()}{importing} the native texture has an effect,
974
    and leads to selecting only the specified range from the array. This will
975
    be necessary in special cases, such as when working with accelerated video
976
    decoding and Direct 3D 11, because a texture array with both
977
    \c{D3D11_BIND_DECODER} and \c{D3D11_BIND_SHADER_RESOURCE} on it is only
978
    usable as a shader resource if a single array layer is selected. Note that
979
    all this is applicable only when the texture is used as a
980
    QRhiShaderResourceBinding::SampledTexture or
981
    QRhiShaderResourceBinding::Texture shader resource, and is not compatible
982
    with image load/store. This feature is only available with some backends as
983
    it does not map well to all graphics APIs, and it is only meant to provide
984
    support for special cases anyhow. In practice the feature can be expected to
985
    be supported with Direct3D 11/12 and Vulkan.
986
987
    \value NonFillPolygonMode Indicates that setting a PolygonMode other than
988
    the default Fill is supported for QRhiGraphicsPipeline. A common use case
989
    for changing the mode to Line is to get wireframe rendering. This however
990
    is not available as a core OpenGL ES feature, and is optional with Vulkan
991
    as well as some mobile GPUs may not offer the feature.
992
993
    \value OneDimensionalTextures Indicates that 1D textures are supported.
994
    In practice this feature will be unsupported on OpenGL ES.
995
996
    \value OneDimensionalTextureMipmaps Indicates that generating 1D texture
997
    mipmaps is supported. In practice this feature will be unsupported on
998
    backends that do not report support for
999
    \l{OneDimensionalTextures}, Metal, and Direct 3D 12.
1000
1001
    \value HalfAttributes Indicates that specifying input attributes with half
1002
    precision (16bit) floating point types for a shader pipeline is supported.
1003
    When not supported,
1004
    \l{QRhiGraphicsPipeline::create()}{QRhiGraphicsPipeline::create()} will
1005
    succeed but show a warning message and the values of the target attributes
1006
    will be broken. In practice this feature will be unsupported in some OpenGL
1007
    ES 2.0 and OpenGL 2.x
1008
    implementations. Note that while Direct3D 11/12 does support half precision
1009
    input attributes, it does not support the half3 type. The D3D backends pass
1010
    half3 attributes as half4. To ensure cross platform compatibility, half3
1011
    inputs should be padded to 8 bytes.
1012
1013
    \value RenderToOneDimensionalTexture Indicates that 1D texture render
1014
    targets are supported. In practice this feature will be unsupported on
1015
    backends that do not report support for
1016
    \l{OneDimensionalTextures}, and Metal.
1017
1018
    \value ThreeDimensionalTextureMipmaps Indicates that generating 3D texture
1019
    mipmaps is supported. This is typically supported with all backends starting
1020
    with Qt 6.10.
1021
1022
    \value MultiView Indicates that multiview, see e.g.
1023
    \l{https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_KHR_multiview.html}{VK_KHR_multiview}
1024
    is supported. With OpenGL ES 2.0, Direct 3D 11, and OpenGL (ES)
1025
    implementations without \c{GL_OVR_multiview2} this feature will not be
1026
    supported. With Vulkan 1.1 and newer, and Direct 3D 12 multiview is
1027
    typically supported. When reported as supported, creating a
1028
    QRhiTextureRenderTarget with a QRhiColorAttachment that references a texture
1029
    array and has \l{QRhiColorAttachment::setMultiViewCount()}{multiViewCount}
1030
    set enables recording a render pass that uses multiview rendering. In addition,
1031
    any QRhiGraphicsPipeline used in that render pass must have
1032
    \l{QRhiGraphicsPipeline::setMultiViewCount()}{the same view count set}. Note that
1033
    multiview is only available in combination with 2D texture arrays. It cannot
1034
    be used to optimize the rendering into individual textures (e.g. two, for
1035
    the left and right eyes). Rather, the target of a multiview render pass is
1036
    always a texture array, automatically rendering to the layer (array element)
1037
    corresponding to each view. Therefore this feature implies \l TextureArrays
1038
    as well. Multiview rendering is not supported in combination with
1039
    tessellation or geometry shaders. See QRhiColorAttachment::setMultiViewCount()
1040
    for further details on multiview rendering. This enum value has been introduced in Qt 6.7.
1041
1042
    \value TextureViewFormat Indicates that setting a
1043
    \l{QRhiTexture::setWriteViewFormat()}{view format} on a QRhiTexture is
1044
    effective. When reported as supported, setting the read (sampling) or write
1045
    (render target / image load-store) view mode changes the texture's viewing
1046
    format. When unsupported, setting a view format has no effect. Note that Qt
1047
    has no knowledge or control over format compatibility or resource view rules
1048
    in the underlying 3D API and its implementation. Passing in unsuitable,
1049
    incompatible formats may lead to errors and unspecified behavior. This is
1050
    provided mainly to allow "casting" rendering into a texture created with an
1051
    sRGB format to non-sRGB to avoid the unwanted linear->sRGB conversion on
1052
    shader writes. Other types of casting may or may not be functional,
1053
    depending on the underlying API. Currently implemented for Vulkan and Direct
1054
    3D 12. With D3D12 the feature is available only if
1055
    \c CastingFullyTypedFormatSupported is supported, see
1056
    \l{https://microsoft.github.io/DirectX-Specs/d3d/RelaxedCasting.html} (and
1057
    note that QRhi always uses fully typed formats for textures.) This enum
1058
    value has been introduced in Qt 6.8.
1059
1060
    \value ResolveDepthStencil Indicates that resolving a multisample depth or
1061
    depth-stencil texture is supported. Otherwise,
1062
    \l{QRhiTextureRenderTargetDescription::setDepthResolveTexture()}{setting a
1063
    depth resolve texture} is not functional and must be avoided. Direct 3D 11
1064
    and 12 have no support for resolving depth/depth-stencil formats, and
1065
    therefore this feature will never be supported with those. Vulkan 1.0 has no
1066
    API to request resolving a depth-stencil attachment. Therefore, with Vulkan
1067
    this feature will only be supported with Vulkan 1.2 and up, and on 1.1
1068
    implementations with the appropriate extensions present. This feature is
1069
    provided for the rare case when resolving into a non-multisample depth
1070
    texture becomes necessary, for example when rendering into an
1071
    OpenXR-provided depth texture (XR_KHR_composition_layer_depth). This enum
1072
    value has been introduced in Qt 6.8.
1073
1074
    \value VariableRateShading Indicates that per-draw (per-pipeline) variable
1075
    rate shading is supported. When reported as supported, \l
1076
    QRhiCommandBuffer::setShadingRate() is functional and has an effect for
1077
    QRhiGraphicsPipeline objects that declared \l
1078
    QRhiGraphicsPipeline::UsesShadingRate in their flags. Call \l
1079
    QRhi::supportedShadingRates() to check which rates are supported. (1x1 is
1080
    always supported, other typical values are 2x2, 1x2, 2x1, 2x4, 4x2, 4x4).
1081
    This feature can be expected to be supported with Direct 3D 12 and Vulkan,
1082
    assuming the implementation and GPU used at run time supports VRS. This enum
1083
    value has been introduced in Qt 6.9.
1084
1085
    \value VariableRateShadingMap Indicates that image-based specification of
1086
    the shading rate is possible. The "image" is not necessarily a texture, it
1087
    may be a native 3D API object, depending on the underlying backend and
1088
    graphics API at run time. In practice this feature can be expected to be
1089
    supported with Direct 3D 12, Vulkan, and Metal, assuming the GPU is modern
1090
    enough to support VRS. To check if D3D12/Vulkan-style image-based VRS is
1091
    supported, use VariableRateShadingMapWithTexture instead. When this feature
1092
    is reported as supported, there are two possibilities: when
1093
    VariableRateShadingMapWithTexture is also true, then QRhiShadingRateMap
1094
    consumes QRhiTexture objects via the createFrom() overload taking a
1095
    QRhiTexture argument. When VariableRateShadingMapWithTexture is false, then
1096
    QRhiShadingRateMap consumes some other type of native objects, for example
1097
    an MTLRasterizationRateMap in case of Metal. Use the createFrom() overload
1098
    taking a NativeShadingRateMap in this case. This enum value has been
1099
    introduced in Qt 6.9.
1100
1101
    \value VariableRateShadingMapWithTexture Indicates that image-based
1102
    specification of the shading rate is supported via regular textures. In
1103
    practice this may be supported with Direct 3D 12 and Vulkan. This enum value
1104
    has been introduced in Qt 6.9.
1105
1106
    \value PerRenderTargetBlending Indicates that per rendertarget blending is
1107
    supported i.e. different render targets in MRT framebuffer can have different
1108
    blending modes. In practice this can be expected to be supported everywhere
1109
    except OpenGL ES, where it is only available with GLES 3.2 implementations.
1110
    This enum value has been introduced in Qt 6.9.
1111
1112
    \value SampleVariables Indicates that gl_SampleID, gl_SamplePosition,
1113
    gl_SampleMaskIn and gl_SampleMask variables are available in fragment shaders.
1114
    In practice this can be expected to be supported everywhere except OpenGL ES,
1115
    where it is only available with GLES 3.2 implementations.
1116
    This enum value has been introduced in Qt 6.9.
1117
1118
    \value InstanceIndexIncludesBaseInstance Indicates that \c gl_InstanceIndex
1119
    includes the base instance (the \c firstInstance argument in draw calls) in
1120
    its value. When this feature is unsupported, but BaseInstance is, it
1121
    indicates that \c gl_InstanceIndex always starts at 0, not the base value.
1122
    In practice this will be the case for Direct 3D 11 and 12 at the moment.
1123
    With Vulkan and Metal this feature is expected to be reported as supported
1124
    always. This enum value has been introduced in Qt 6.11.
1125
1126
    \value [since 6.11] DepthClamp Indicates that enabling depth clamping is
1127
    supported. When reported as unsupported, which will be the case with OpenGL
1128
    ES, OpenGL versions before 3.2 without the relevant extension present, and
1129
    Metal on the iOS Simulator, calling \l{QRhiGraphicsPipeline::setDepthClamp()}
1130
    with an argument of \c true has no effect.
1131
1132
    \value [since 6.12] DrawIndirect Indicates that the
1133
    \l{QRhiCommandBuffer::drawIndirect()}{drawIndirect()}
1134
    and \l{QRhiCommandBuffer::drawIndexedIndirect()}{drawIndexedIndirect()}
1135
    functions are available.
1136
    In practice this can be expected to be supported everywhere except on
1137
    OpenGL ES < 3.1.
1138
1139
    \value [since 6.12] DrawIndirectMulti Indicates that a drawCount > 1 is natively
1140
    supported by the backend in \l{QRhiCommandBuffer::drawIndirect()}{drawIndirect()}
1141
    and \l{QRhiCommandBuffer::drawIndexedIndirect()}{drawIndexedIndirect()}.
1142
    Otherwise, multiple draw calls are issued on the CPU by the RHI.
1143
    In practice this can be expected to be supported on Vulkan 1.1+, OpenGL 4.3+
1144
    and D3D12.
1145
1146
    \value [since 6.12] ShaderDrawParameters Indicates that the \c{gl_BaseInstance},
1147
    \c{gl_BaseVertex} and \c{gl_DrawID} built-in variables are available in shaders.
1148
    In practice this can be expected to be supported on Vulkan 1.1+ and with desktop OpenGL
1149
    4.6 or \c{GL_ARB_shader_draw_parameters}.
1150
 */
1151
1152
/*!
1153
    \enum QRhi::BeginFrameFlag
1154
    Flag values for QRhi::beginFrame()
1155
 */
1156
1157
/*!
1158
    \enum QRhi::EndFrameFlag
1159
    Flag values for QRhi::endFrame()
1160
1161
    \value SkipPresent Specifies that no present command is to be queued or no
1162
    swapBuffers call is to be made. This way no image is presented. Generating
1163
    multiple frames with all having this flag set is not recommended (except,
1164
    for example, for benchmarking purposes - but keep in mind that backends may
1165
    behave differently when it comes to waiting for command completion without
1166
    presenting so the results are not comparable between them)
1167
 */
1168
1169
/*!
1170
    \enum QRhi::ResourceLimit
1171
    Describes the resource limit to query.
1172
1173
    \value TextureSizeMin Minimum texture width and height. This is typically
1174
    1. The minimum texture size is handled gracefully, meaning attempting to
1175
    create a texture with an empty size will instead create a texture with the
1176
    minimum size.
1177
1178
    \value TextureSizeMax Maximum texture width and height. This depends on the
1179
    graphics API and sometimes the platform or implementation as well.
1180
    Typically the value is in the range 4096 - 16384. Attempting to create
1181
    textures larger than this is expected to fail.
1182
1183
    \value MaxColorAttachments The maximum number of color attachments for a
1184
    QRhiTextureRenderTarget, in case multiple render targets are supported. When
1185
    MRT is not supported, the value is 1. Otherwise this is typically 8, but
1186
    watch out for the fact that OpenGL only mandates 4 as the minimum, and that
1187
    is what some OpenGL ES implementations provide.
1188
1189
    \value FramesInFlight The number of frames the backend may keep "in
1190
    flight": with backends like Vulkan or Metal, it is the responsibility of
1191
    QRhi to block whenever starting a new frame and finding the CPU is already
1192
    \c{N - 1} frames ahead of the GPU (because the command buffer submitted in
1193
    frame no. \c{current} - \c{N} has not yet completed). The value N is what
1194
    is returned from here, and is typically 2. This can be relevant to
1195
    applications that integrate rendering done directly with the graphics API,
1196
    as such rendering code may want to perform double (if the value is 2)
1197
    buffering for resources, such as, buffers, similarly to the QRhi backends
1198
    themselves. The current frame slot index (a value running 0, 1, .., N-1,
1199
    then wrapping around) is retrievable from QRhi::currentFrameSlot(). The
1200
    value is 1 for backends where the graphics API offers no such low level
1201
    control over the command submission process. Note that pipelining may still
1202
    happen even when this value is 1 (some backends, such as D3D11, are
1203
    designed to attempt to enable this, for instance, by using an update
1204
    strategy for uniform buffers that does not stall the pipeline), but that is
1205
    then not controlled by QRhi and so not reflected here in the API.
1206
1207
    \value MaxAsyncReadbackFrames The number of \l{QRhi::endFrame()}{submitted}
1208
    frames (including the one that contains the readback) after which an
1209
    asynchronous texture or buffer readback is guaranteed to complete upon
1210
    \l{QRhi::beginFrame()}{starting a new frame}.
1211
1212
    \value MaxThreadGroupsPerDimension The maximum number of compute
1213
    work/thread groups that can be dispatched. Effectively the maximum value
1214
    for the arguments of QRhiCommandBuffer::dispatch(). Typically 65535.
1215
1216
    \value MaxThreadsPerThreadGroup The maximum number of invocations in a
1217
    single local work group, or in other terminology, the maximum number of
1218
    threads in a thread group. Effectively the maximum value for the product of
1219
    \c local_size_x, \c local_size_y, and \c local_size_z in the compute
1220
    shader. Typical values are 128, 256, 512, 1024, or 1536. Watch out that
1221
    both OpenGL ES and Vulkan specify only 128 as the minimum required limit
1222
    for implementations. While uncommon for Vulkan, some OpenGL ES 3.1
1223
    implementations for mobile/embedded devices only support the spec-mandated
1224
    minimum value.
1225
1226
    \value MaxThreadGroupX The maximum size of a work/thread group in the X
1227
    dimension. Effectively the maximum value of \c local_size_x in the compute
1228
    shader. Typically 256 or 1024.
1229
1230
    \value MaxThreadGroupY The maximum size of a work/thread group in the Y
1231
    dimension. Effectively the maximum value of \c local_size_y in the compute
1232
    shader. Typically 256 or 1024.
1233
1234
    \value MaxThreadGroupZ The maximum size of a work/thread group in the Z
1235
    dimension. Effectively the maximum value of \c local_size_z in the compute
1236
    shader. Typically 64 or 256.
1237
1238
    \value TextureArraySizeMax Maximum texture array size. Typically in range
1239
    256 - 2048. Attempting to \l{QRhi::newTextureArray()}{create a texture
1240
    array} with more elements will likely fail.
1241
1242
    \value MaxUniformBufferRange The number of bytes that can be exposed from a
1243
    uniform buffer to the shaders at once. On OpenGL ES 2.0 and 3.0
1244
    implementations this may be as low as 3584 bytes (224 four component, 32
1245
    bits per component vectors). Elsewhere the value is typically 16384 (1024
1246
    vec4s) or 65536 (4096 vec4s).
1247
1248
    \value MaxVertexInputs The number of input attributes to the vertex shader.
1249
    The location in a QRhiVertexInputAttribute must be in range \c{[0,
1250
    MaxVertexInputs-1]}. The value may be as low as 8 with OpenGL ES 2.0.
1251
    Elsewhere, typical values are 16, 31, or 32.
1252
1253
    \value MaxVertexOutputs The maximum number of outputs (4 component vector
1254
    \c out variables) from the vertex shader. The value may be as low as 8 with
1255
    OpenGL ES 2.0, and 15 with OpenGL ES 3.0 and some Metal devices. Elsewhere,
1256
    a typical value is 32.
1257
1258
    \value ShadingRateImageTileSize The tile size for shading rate textures. 0
1259
    if the QRhi::VariableRateShadingMapWithTexture feature is not supported.
1260
    Otherwise a value such as 16, indicating, for example, a tile size of 16x16.
1261
    Each byte in the (R8UI) shading rate texture defines then the shading rate
1262
    for a tile of 16x16 pixels. See \l QRhiShadingRateMap for details.
1263
 */
1264
1265
/*!
1266
    \class QRhiInitParams
1267
    \inmodule QtGuiPrivate
1268
    \inheaderfile rhi/qrhi.h
1269
    \since 6.6
1270
    \brief Base class for backend-specific initialization parameters.
1271
1272
    Contains fields that are relevant to all backends.
1273
1274
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
1275
    for details.
1276
 */
1277
1278
/*!
1279
    \class QRhiDepthStencilClearValue
1280
    \inmodule QtGuiPrivate
1281
    \inheaderfile rhi/qrhi.h
1282
    \since 6.6
1283
    \brief Specifies clear values for a depth or stencil buffer.
1284
1285
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
1286
    for details.
1287
 */
1288
1289
/*!
1290
    \fn QRhiDepthStencilClearValue::QRhiDepthStencilClearValue() = default
1291
1292
    Constructs a depth/stencil clear value with depth clear value 1.0f and
1293
    stencil clear value 0.
1294
 */
1295
1296
/*!
1297
    Constructs a depth/stencil clear value with depth clear value \a d and
1298
    stencil clear value \a s.
1299
 */
1300
QRhiDepthStencilClearValue::QRhiDepthStencilClearValue(float d, quint32 s)
1301
0
    : m_d(d),
1302
0
      m_s(s)
1303
0
{
1304
0
}
1305
1306
/*!
1307
    \fn float QRhiDepthStencilClearValue::depthClearValue() const
1308
    \return the depth clear value. In most cases this is 1.0f.
1309
 */
1310
1311
/*!
1312
    \fn void QRhiDepthStencilClearValue::setDepthClearValue(float d)
1313
    Sets the depth clear value to \a d.
1314
 */
1315
1316
/*!
1317
    \fn quint32 QRhiDepthStencilClearValue::stencilClearValue() const
1318
    \return the stencil clear value. In most cases this is 0.
1319
 */
1320
1321
/*!
1322
    \fn void QRhiDepthStencilClearValue::setStencilClearValue(quint32 s)
1323
    Sets the stencil clear value to \a s.
1324
 */
1325
1326
/*!
1327
    \fn bool QRhiDepthStencilClearValue::operator==(const QRhiDepthStencilClearValue &a, const QRhiDepthStencilClearValue &b) noexcept
1328
1329
    \return \c true if the values in the two QRhiDepthStencilClearValue objects
1330
    \a a and \a b are equal.
1331
 */
1332
1333
/*!
1334
    \fn bool QRhiDepthStencilClearValue::operator!=(const QRhiDepthStencilClearValue &a, const QRhiDepthStencilClearValue &b) noexcept
1335
1336
    \return \c false if the values in the two QRhiDepthStencilClearValue
1337
    objects \a a and \a b are equal; otherwise returns \c true.
1338
1339
*/
1340
1341
/*!
1342
    \fn size_t QRhiDepthStencilClearValue::qHash(const QRhiDepthStencilClearValue &key, size_t seed)
1343
    \qhash{QRhiDepthStencilClearValue}
1344
 */
1345
1346
#ifndef QT_NO_DEBUG_STREAM
1347
QDebug operator<<(QDebug dbg, const QRhiDepthStencilClearValue &v)
1348
0
{
1349
0
    QDebugStateSaver saver(dbg);
1350
0
    dbg.nospace() << "QRhiDepthStencilClearValue(depth-clear=" << v.depthClearValue()
1351
0
                  << " stencil-clear=" << v.stencilClearValue()
1352
0
                  << ')';
1353
0
    return dbg;
1354
0
}
1355
#endif
1356
1357
/*!
1358
    \class QRhiViewport
1359
    \inmodule QtGuiPrivate
1360
    \inheaderfile rhi/qrhi.h
1361
    \since 6.6
1362
    \brief Specifies a viewport rectangle.
1363
1364
    Used with QRhiCommandBuffer::setViewport().
1365
1366
    QRhi assumes OpenGL-style viewport coordinates, meaning x and y are
1367
    bottom-left. Negative width or height are not allowed.
1368
1369
    Typical usage is like the following:
1370
1371
    \code
1372
      const QSize outputSizeInPixels = swapchain->currentPixelSize();
1373
      const QRhiViewport viewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height());
1374
      cb->beginPass(swapchain->currentFrameRenderTarget(), Qt::black, { 1.0f, 0 });
1375
      cb->setGraphicsPipeline(ps);
1376
      cb->setViewport(viewport);
1377
      // ...
1378
    \endcode
1379
1380
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
1381
    for details.
1382
1383
    \sa QRhiCommandBuffer::setViewport(), QRhi::clipSpaceCorrMatrix(), QRhiScissor
1384
 */
1385
1386
/*!
1387
    \fn QRhiViewport::QRhiViewport() = default
1388
1389
    Constructs a viewport description with an empty rectangle and a depth range
1390
    of 0.0f - 1.0f.
1391
1392
    \sa QRhi::clipSpaceCorrMatrix()
1393
 */
1394
1395
/*!
1396
    Constructs a viewport description with the rectangle specified by \a x, \a
1397
    y, \a w, \a h and the depth range \a minDepth and \a maxDepth.
1398
1399
    \note \a x and \a y are assumed to be the bottom-left position. \a w and \a
1400
    h should not be negative, the viewport will be ignored by
1401
    QRhiCommandBuffer::setViewport() otherwise.
1402
1403
    \sa QRhi::clipSpaceCorrMatrix()
1404
 */
1405
QRhiViewport::QRhiViewport(float x, float y, float w, float h, float minDepth, float maxDepth)
1406
0
    : m_rect { { x, y, w, h } },
1407
0
      m_minDepth(minDepth),
1408
0
      m_maxDepth(maxDepth)
1409
0
{
1410
0
}
1411
1412
/*!
1413
    \fn std::array<float, 4> QRhiViewport::viewport() const
1414
    \return the viewport x, y, width, and height.
1415
 */
1416
1417
/*!
1418
    \fn void QRhiViewport::setViewport(float x, float y, float w, float h)
1419
    Sets the viewport's position and size to \a x, \a y, \a w, and \a h.
1420
1421
    \note Viewports are specified in a coordinate system that has its origin in
1422
    the bottom-left.
1423
 */
1424
1425
/*!
1426
    \fn float QRhiViewport::minDepth() const
1427
    \return the minDepth value of the depth range of the viewport.
1428
 */
1429
1430
/*!
1431
    \fn void QRhiViewport::setMinDepth(float minDepth)
1432
    Sets the \a minDepth of the depth range of the viewport.
1433
    By default this is set to 0.0f.
1434
 */
1435
1436
/*!
1437
    \fn float QRhiViewport::maxDepth() const
1438
    \return the maxDepth value of the depth range of the viewport.
1439
 */
1440
1441
/*!
1442
    \fn void QRhiViewport::setMaxDepth(float maxDepth)
1443
    Sets the \a maxDepth of the depth range of the viewport.
1444
    By default this is set to 1.0f.
1445
 */
1446
1447
/*!
1448
    \fn bool QRhiViewport::operator==(const QRhiViewport &a, const QRhiViewport &b) noexcept
1449
1450
    \return \c true if the values in the two QRhiViewport objects
1451
    \a a and \a b are equal.
1452
 */
1453
1454
/*!
1455
    \fn bool QRhiViewport::operator!=(const QRhiViewport &a, const QRhiViewport &b) noexcept
1456
1457
    \return \c false if the values in the two QRhiViewport
1458
    objects \a a and \a b are equal; otherwise returns \c true.
1459
*/
1460
1461
/*!
1462
    \fn size_t QRhiViewport::qHash(const QRhiViewport &key, size_t seed)
1463
    \qhash{QRhiViewport}
1464
 */
1465
1466
#ifndef QT_NO_DEBUG_STREAM
1467
QDebug operator<<(QDebug dbg, const QRhiViewport &v)
1468
0
{
1469
0
    QDebugStateSaver saver(dbg);
1470
0
    const std::array<float, 4> r = v.viewport();
1471
0
    dbg.nospace() << "QRhiViewport(bottom-left-x=" << r[0]
1472
0
                  << " bottom-left-y=" << r[1]
1473
0
                  << " width=" << r[2]
1474
0
                  << " height=" << r[3]
1475
0
                  << " minDepth=" << v.minDepth()
1476
0
                  << " maxDepth=" << v.maxDepth()
1477
0
                  << ')';
1478
0
    return dbg;
1479
0
}
1480
#endif
1481
1482
/*!
1483
    \class QRhiScissor
1484
    \inmodule QtGuiPrivate
1485
    \inheaderfile rhi/qrhi.h
1486
    \since 6.6
1487
    \brief Specifies a scissor rectangle.
1488
1489
    Used with QRhiCommandBuffer::setScissor(). Setting a scissor rectangle is
1490
    only possible with a QRhiGraphicsPipeline that has
1491
    QRhiGraphicsPipeline::UsesScissor set.
1492
1493
    QRhi assumes OpenGL-style scissor coordinates, meaning x and y are
1494
    bottom-left. Negative width or height are not allowed. However, apart from
1495
    that, the flexible OpenGL semantics apply: negative x and y, partially out
1496
    of bounds rectangles, etc. will be handled gracefully, clamping as
1497
    appropriate. Therefore, any rendering logic targeting OpenGL can feed
1498
    scissor rectangles into QRhiScissor as-is, without any adaptation.
1499
1500
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
1501
    for details.
1502
1503
    \sa QRhiCommandBuffer::setScissor(), QRhiViewport
1504
 */
1505
1506
/*!
1507
    \fn QRhiScissor::QRhiScissor() = default
1508
1509
    Constructs an empty scissor.
1510
 */
1511
1512
/*!
1513
    Constructs a scissor with the rectangle specified by \a x, \a y, \a w, and
1514
    \a h.
1515
1516
    \note \a x and \a y are assumed to be the bottom-left position. Negative \a w
1517
    or \a h are not allowed, such scissor rectangles will be ignored by
1518
    QRhiCommandBuffer. Other than that, the flexible OpenGL semantics apply:
1519
    negative x and y, partially out of bounds rectangles, etc. will be handled
1520
    gracefully, clamping as appropriate.
1521
 */
1522
QRhiScissor::QRhiScissor(int x, int y, int w, int h)
1523
0
    : m_rect { { x, y, w, h } }
1524
0
{
1525
0
}
1526
1527
/*!
1528
    \fn std::array<int, 4> QRhiScissor::scissor() const
1529
    \return the scissor position and size.
1530
 */
1531
1532
/*!
1533
    \fn void QRhiScissor::setScissor(int x, int y, int w, int h)
1534
    Sets the scissor position and size to \a x, \a y, \a w, \a h.
1535
1536
    \note The position is always expected to be specified in a coordinate
1537
    system that has its origin in the bottom-left corner, like OpenGL.
1538
 */
1539
1540
/*!
1541
    \fn bool QRhiScissor::operator==(const QRhiScissor &a, const QRhiScissor &b) noexcept
1542
1543
    \return \c true if the values in the two QRhiScissor objects
1544
    \a a and \a b are equal.
1545
 */
1546
1547
/*!
1548
    \fn bool QRhiScissor::operator!=(const QRhiScissor &a, const QRhiScissor &b) noexcept
1549
1550
    \return \c false if the values in the two QRhiScissor
1551
    objects \a a and \a b are equal; otherwise returns \c true.
1552
*/
1553
1554
/*!
1555
    \fn size_t QRhiScissor::qHash(const QRhiScissor &key, size_t seed)
1556
    \qhash{QRhiScissor}
1557
 */
1558
1559
#ifndef QT_NO_DEBUG_STREAM
1560
QDebug operator<<(QDebug dbg, const QRhiScissor &s)
1561
0
{
1562
0
    QDebugStateSaver saver(dbg);
1563
0
    const std::array<int, 4> r = s.scissor();
1564
0
    dbg.nospace() << "QRhiScissor(bottom-left-x=" << r[0]
1565
0
                  << " bottom-left-y=" << r[1]
1566
0
                  << " width=" << r[2]
1567
0
                  << " height=" << r[3]
1568
0
                  << ')';
1569
0
    return dbg;
1570
0
}
1571
#endif
1572
1573
/*!
1574
    \class QRhiVertexInputBinding
1575
    \inmodule QtGuiPrivate
1576
    \inheaderfile rhi/qrhi.h
1577
    \since 6.6
1578
    \brief Describes a vertex input binding.
1579
1580
    Specifies the stride (in bytes, must be a multiple of 4), the
1581
    classification and optionally the instance step rate.
1582
1583
    As an example, assume a vertex shader with the following inputs:
1584
1585
    \badcode
1586
        layout(location = 0) in vec4 position;
1587
        layout(location = 1) in vec2 texcoord;
1588
    \endcode
1589
1590
    Now let's assume also that 3 component vertex positions \c{(x, y, z)} and 2
1591
    component texture coordinates \c{(u, v)} are provided in a non-interleaved
1592
    format in a buffer (or separate buffers even). Defining two bindings
1593
    could then be done like this:
1594
1595
    \code
1596
        QRhiVertexInputLayout inputLayout;
1597
        inputLayout.setBindings({
1598
            { 3 * sizeof(float) },
1599
            { 2 * sizeof(float) }
1600
        });
1601
    \endcode
1602
1603
    Only the stride is interesting here since instancing is not used. The
1604
    binding number is given by the index of the QRhiVertexInputBinding
1605
    element in the bindings vector of the QRhiVertexInputLayout.
1606
1607
    Once a graphics pipeline with this vertex input layout is bound, the vertex
1608
    inputs could be set up like the following for drawing a cube with 36
1609
    vertices, assuming we have a single buffer with first the positions and
1610
    then the texture coordinates:
1611
1612
    \code
1613
        const QRhiCommandBuffer::VertexInput vbufBindings[] = {
1614
            { cubeBuf, 0 },
1615
            { cubeBuf, 36 * 3 * sizeof(float) }
1616
        };
1617
        cb->setVertexInput(0, 2, vbufBindings);
1618
    \endcode
1619
1620
    Note how the index defined by \c {startBinding + i}, where \c i is the
1621
    index in the second argument of
1622
    \l{QRhiCommandBuffer::setVertexInput()}{setVertexInput()}, matches the
1623
    index of the corresponding entry in the \c bindings vector of the
1624
    QRhiVertexInputLayout.
1625
1626
    \note the stride must always be a multiple of 4.
1627
1628
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
1629
    for details.
1630
1631
    \sa QRhiCommandBuffer::setVertexInput()
1632
 */
1633
1634
/*!
1635
    \enum QRhiVertexInputBinding::Classification
1636
    Describes the input data classification.
1637
1638
    \value PerVertex Data is per-vertex
1639
    \value PerInstance Data is per-instance
1640
 */
1641
1642
/*!
1643
    \fn QRhiVertexInputBinding::QRhiVertexInputBinding() = default
1644
1645
    Constructs a default vertex input binding description.
1646
 */
1647
1648
/*!
1649
    Constructs a vertex input binding description with the specified \a stride,
1650
    classification \a cls, and instance step rate \a stepRate.
1651
1652
    \note \a stepRate other than 1 is only supported when
1653
    QRhi::CustomInstanceStepRate is reported to be supported.
1654
 */
1655
QRhiVertexInputBinding::QRhiVertexInputBinding(quint32 stride, Classification cls, quint32 stepRate)
1656
0
    : m_stride(stride),
1657
0
      m_classification(cls),
1658
0
      m_instanceStepRate(stepRate)
1659
0
{
1660
0
}
1661
1662
/*!
1663
    \fn quint32 QRhiVertexInputBinding::stride() const
1664
    \return the stride in bytes.
1665
 */
1666
1667
/*!
1668
    \fn void QRhiVertexInputBinding::setStride(quint32 s)
1669
    Sets the stride to \a s.
1670
 */
1671
1672
/*!
1673
    \fn QRhiVertexInputBinding::Classification QRhiVertexInputBinding::classification() const
1674
    \return the input data classification.
1675
 */
1676
1677
/*!
1678
    \fn void QRhiVertexInputBinding::setClassification(Classification c)
1679
    Sets the input data classification \a c. By default this is set to PerVertex.
1680
 */
1681
1682
/*!
1683
    \fn quint32 QRhiVertexInputBinding::instanceStepRate() const
1684
    \return the instance step rate.
1685
 */
1686
1687
/*!
1688
    \fn void QRhiVertexInputBinding::setInstanceStepRate(quint32 rate)
1689
    Sets the instance step \a rate. By default this is set to 1.
1690
 */
1691
1692
/*!
1693
    \fn bool QRhiVertexInputBinding::operator==(const QRhiVertexInputBinding &a, const QRhiVertexInputBinding &b) noexcept
1694
1695
    \return \c true if the values in the two QRhiVertexInputBinding objects
1696
    \a a and \a b are equal.
1697
 */
1698
1699
/*!
1700
    \fn bool QRhiVertexInputBinding::operator!=(const QRhiVertexInputBinding &a, const QRhiVertexInputBinding &b) noexcept
1701
1702
    \return \c false if the values in the two QRhiVertexInputBinding
1703
    objects \a a and \a b are equal; otherwise returns \c true.
1704
*/
1705
1706
/*!
1707
    \fn size_t QRhiVertexInputBinding::qHash(const QRhiVertexInputBinding &key, size_t seed)
1708
    \qhash{QRhiVertexInputBinding}
1709
 */
1710
1711
#ifndef QT_NO_DEBUG_STREAM
1712
QDebug operator<<(QDebug dbg, const QRhiVertexInputBinding &b)
1713
0
{
1714
0
    QDebugStateSaver saver(dbg);
1715
0
    dbg.nospace() << "QRhiVertexInputBinding(stride=" << b.stride()
1716
0
                  << " cls=" << b.classification()
1717
0
                  << " step-rate=" << b.instanceStepRate()
1718
0
                  << ')';
1719
0
    return dbg;
1720
0
}
1721
#endif
1722
1723
/*!
1724
    \class QRhiVertexInputAttribute
1725
    \inmodule QtGuiPrivate
1726
    \inheaderfile rhi/qrhi.h
1727
    \since 6.6
1728
    \brief Describes a single vertex input element.
1729
1730
    The members specify the binding number, location, format, and offset for a
1731
    single vertex input element.
1732
1733
    \note For HLSL it is assumed that the vertex shader translated from SPIR-V
1734
    uses
1735
    \c{TEXCOORD<location>} as the semantic for each input. Hence no separate
1736
    semantic name and index.
1737
1738
    As an example, assume a vertex shader with the following inputs:
1739
1740
    \badcode
1741
        layout(location = 0) in vec4 position;
1742
        layout(location = 1) in vec2 texcoord;
1743
    \endcode
1744
1745
    Now let's assume that we have 3 component vertex positions \c{(x, y, z)}
1746
    and 2 component texture coordinates \c{(u, v)} are provided in a
1747
    non-interleaved format in a buffer (or separate buffers even). Once two
1748
    bindings are defined, the attributes could be specified as:
1749
1750
    \code
1751
        QRhiVertexInputLayout inputLayout;
1752
        inputLayout.setBindings({
1753
            { 3 * sizeof(float) },
1754
            { 2 * sizeof(float) }
1755
        });
1756
        inputLayout.setAttributes({
1757
            { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
1758
            { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
1759
        });
1760
    \endcode
1761
1762
    Once a graphics pipeline with this vertex input layout is bound, the vertex
1763
    inputs could be set up like the following for drawing a cube with 36
1764
    vertices, assuming we have a single buffer with first the positions and
1765
    then the texture coordinates:
1766
1767
    \code
1768
        const QRhiCommandBuffer::VertexInput vbufBindings[] = {
1769
            { cubeBuf, 0 },
1770
            { cubeBuf, 36 * 3 * sizeof(float) }
1771
        };
1772
        cb->setVertexInput(0, 2, vbufBindings);
1773
    \endcode
1774
1775
    When working with interleaved data, there will typically be just one
1776
    binding, with multiple attributes referring to that same buffer binding
1777
    point:
1778
1779
    \code
1780
        QRhiVertexInputLayout inputLayout;
1781
        inputLayout.setBindings({
1782
            { 5 * sizeof(float) }
1783
        });
1784
        inputLayout.setAttributes({
1785
            { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
1786
            { 0, 1, QRhiVertexInputAttribute::Float2, 3 * sizeof(float) }
1787
        });
1788
    \endcode
1789
1790
    and then:
1791
1792
    \code
1793
        const QRhiCommandBuffer::VertexInput vbufBinding(interleavedCubeBuf, 0);
1794
        cb->setVertexInput(0, 1, &vbufBinding);
1795
    \endcode
1796
1797
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
1798
    for details.
1799
1800
    \sa QRhiCommandBuffer::setVertexInput()
1801
 */
1802
1803
/*!
1804
    \enum QRhiVertexInputAttribute::Format
1805
    Specifies the type of the element data.
1806
1807
    \value Float4 Four component float vector
1808
    \value Float3 Three component float vector
1809
    \value Float2 Two component float vector
1810
    \value Float Float
1811
    \value UNormByte4 Four component normalized unsigned byte vector
1812
    \value UNormByte2 Two component normalized unsigned byte vector
1813
    \value UNormByte Normalized unsigned byte
1814
    \value UInt4 Four component unsigned integer vector
1815
    \value UInt3 Three component unsigned integer vector
1816
    \value UInt2 Two component unsigned integer vector
1817
    \value UInt Unsigned integer
1818
    \value SInt4 Four component signed integer vector
1819
    \value SInt3 Three component signed integer vector
1820
    \value SInt2 Two component signed integer vector
1821
    \value SInt Signed integer
1822
    \value Half4 Four component half precision (16 bit) float vector
1823
    \value Half3 Three component half precision (16 bit) float vector
1824
    \value Half2 Two component half precision (16 bit) float vector
1825
    \value Half Half precision (16 bit) float
1826
    \value UShort4 Four component unsigned short (16 bit) integer vector
1827
    \value UShort3 Three component unsigned short (16 bit) integer vector
1828
    \value UShort2 Two component unsigned short (16 bit) integer vector
1829
    \value UShort Unsigned short (16 bit) integer
1830
    \value SShort4 Four component signed short (16 bit) integer vector
1831
    \value SShort3 Three component signed short (16 bit) integer vector
1832
    \value SShort2 Two component signed short (16 bit) integer vector
1833
    \value SShort Signed short (16 bit) integer
1834
1835
    \note Support for half precision floating point attributes is indicated at
1836
    run time by the QRhi::Feature::HalfAttributes feature flag.
1837
1838
    \note Direct3D 11/12 supports 16 bit input attributes, but does not support
1839
    the Half3, UShort3 or SShort3 types. The D3D backends pass through Half3 as
1840
    Half4, UShort3 as UShort4, and SShort3 as SShort4. To ensure cross platform
1841
    compatibility, 16 bit inputs should be padded to 8 bytes.
1842
 */
1843
1844
/*!
1845
    \fn QRhiVertexInputAttribute::QRhiVertexInputAttribute() = default
1846
1847
    Constructs a default vertex input attribute description.
1848
 */
1849
1850
/*!
1851
    Constructs a vertex input attribute description with the specified \a
1852
    binding number, \a location, \a format, and \a offset.
1853
1854
    \a matrixSlice should be -1 except when this attribute corresponds to a row
1855
    or column of a matrix (for example, a 4x4 matrix becomes 4 vec4s, consuming
1856
    4 consecutive vertex input locations), in which case it is the index of the
1857
    row or column. \c{location - matrixSlice} must always be equal to the \c
1858
    location for the first row or column of the unrolled matrix.
1859
 */
1860
QRhiVertexInputAttribute::QRhiVertexInputAttribute(int binding, int location, Format format, quint32 offset, int matrixSlice)
1861
0
    : m_binding(binding),
1862
0
      m_location(location),
1863
0
      m_format(format),
1864
0
      m_offset(offset),
1865
0
      m_matrixSlice(matrixSlice)
1866
0
{
1867
0
}
1868
1869
/*!
1870
    \fn int QRhiVertexInputAttribute::binding() const
1871
    \return the binding point index.
1872
 */
1873
1874
/*!
1875
    \fn void QRhiVertexInputAttribute::setBinding(int b)
1876
    Sets the binding point index to \a b.
1877
    By default this is set to 0.
1878
 */
1879
1880
/*!
1881
    \fn int QRhiVertexInputAttribute::location() const
1882
    \return the location of the vertex input element.
1883
 */
1884
1885
/*!
1886
    \fn void QRhiVertexInputAttribute::setLocation(int loc)
1887
    Sets the location of the vertex input element to \a loc.
1888
    By default this is set to 0.
1889
 */
1890
1891
/*!
1892
    \fn QRhiVertexInputAttribute::Format QRhiVertexInputAttribute::format() const
1893
    \return the format of the vertex input element.
1894
 */
1895
1896
/*!
1897
    \fn void QRhiVertexInputAttribute::setFormat(Format f)
1898
    Sets the format of the vertex input element to \a f.
1899
    By default this is set to Float4.
1900
 */
1901
1902
/*!
1903
    \fn quint32 QRhiVertexInputAttribute::offset() const
1904
    \return the byte offset for the input element.
1905
 */
1906
1907
/*!
1908
    \fn void QRhiVertexInputAttribute::setOffset(quint32 ofs)
1909
    Sets the byte offset for the input element to \a ofs.
1910
 */
1911
1912
/*!
1913
    \fn int QRhiVertexInputAttribute::matrixSlice() const
1914
1915
    \return the matrix slice if the input element corresponds to a row or
1916
    column of a matrix, or -1 if not relevant.
1917
 */
1918
1919
/*!
1920
    \fn void QRhiVertexInputAttribute::setMatrixSlice(int slice)
1921
1922
    Sets the matrix \a slice. By default this is set to -1, and should be set
1923
    to a >= 0 value only when this attribute corresponds to a row or column of
1924
    a matrix (for example, a 4x4 matrix becomes 4 vec4s, consuming 4
1925
    consecutive vertex input locations), in which case it is the index of the
1926
    row or column. \c{location - matrixSlice} must always be equal to the \c
1927
    location for the first row or column of the unrolled matrix.
1928
 */
1929
1930
/*!
1931
    \fn bool QRhiVertexInputAttribute::operator==(const QRhiVertexInputAttribute &a, const QRhiVertexInputAttribute &b) noexcept
1932
1933
    \return \c true if the values in the two QRhiVertexInputAttribute objects
1934
    \a a and \a b are equal.
1935
 */
1936
1937
/*!
1938
    \fn bool QRhiVertexInputAttribute::operator!=(const QRhiVertexInputAttribute &a, const QRhiVertexInputAttribute &b) noexcept
1939
1940
    \return \c false if the values in the two QRhiVertexInputAttribute
1941
    objects \a a and \a b are equal; otherwise returns \c true.
1942
*/
1943
1944
/*!
1945
    \fn size_t QRhiVertexInputAttribute::qHash(const QRhiVertexInputAttribute &key, size_t seed)
1946
    \qhash{QRhiVertexInputAttribute}
1947
 */
1948
1949
#ifndef QT_NO_DEBUG_STREAM
1950
QDebug operator<<(QDebug dbg, const QRhiVertexInputAttribute &a)
1951
0
{
1952
0
    QDebugStateSaver saver(dbg);
1953
0
    dbg.nospace() << "QRhiVertexInputAttribute(binding=" << a.binding()
1954
0
                  << " location=" << a.location()
1955
0
                  << " format=" << a.format()
1956
0
                  << " offset=" << a.offset()
1957
0
                  << ')';
1958
0
    return dbg;
1959
0
}
1960
#endif
1961
1962
QRhiVertexInputAttribute::Format QRhiImplementation::shaderDescVariableFormatToVertexInputFormat(QShaderDescription::VariableType type) const
1963
0
{
1964
0
    switch (type) {
1965
0
    case QShaderDescription::Vec4:
1966
0
        return QRhiVertexInputAttribute::Float4;
1967
0
    case QShaderDescription::Vec3:
1968
0
        return QRhiVertexInputAttribute::Float3;
1969
0
    case QShaderDescription::Vec2:
1970
0
        return QRhiVertexInputAttribute::Float2;
1971
0
    case QShaderDescription::Float:
1972
0
        return QRhiVertexInputAttribute::Float;
1973
1974
0
    case QShaderDescription::Int4:
1975
0
        return QRhiVertexInputAttribute::SInt4;
1976
0
    case QShaderDescription::Int3:
1977
0
        return QRhiVertexInputAttribute::SInt3;
1978
0
    case QShaderDescription::Int2:
1979
0
        return QRhiVertexInputAttribute::SInt2;
1980
0
    case QShaderDescription::Int:
1981
0
        return QRhiVertexInputAttribute::SInt;
1982
1983
0
    case QShaderDescription::Uint4:
1984
0
        return QRhiVertexInputAttribute::UInt4;
1985
0
    case QShaderDescription::Uint3:
1986
0
        return QRhiVertexInputAttribute::UInt3;
1987
0
    case QShaderDescription::Uint2:
1988
0
        return QRhiVertexInputAttribute::UInt2;
1989
0
    case QShaderDescription::Uint:
1990
0
        return QRhiVertexInputAttribute::UInt;
1991
1992
0
    case QShaderDescription::Half4:
1993
0
        return QRhiVertexInputAttribute::Half4;
1994
0
    case QShaderDescription::Half3:
1995
0
        return QRhiVertexInputAttribute::Half3;
1996
0
    case QShaderDescription::Half2:
1997
0
        return QRhiVertexInputAttribute::Half2;
1998
0
    case QShaderDescription::Half:
1999
0
        return QRhiVertexInputAttribute::Half;
2000
2001
0
    default:
2002
0
        Q_UNREACHABLE_RETURN(QRhiVertexInputAttribute::Float);
2003
0
    }
2004
0
}
2005
2006
quint32 QRhiImplementation::byteSizePerVertexForVertexInputFormat(QRhiVertexInputAttribute::Format format) const
2007
0
{
2008
0
    switch (format) {
2009
0
    case QRhiVertexInputAttribute::Float4:
2010
0
        return 4 * sizeof(float);
2011
0
    case QRhiVertexInputAttribute::Float3:
2012
0
        return 4 * sizeof(float); // vec3 still takes 16 bytes
2013
0
    case QRhiVertexInputAttribute::Float2:
2014
0
        return 2 * sizeof(float);
2015
0
    case QRhiVertexInputAttribute::Float:
2016
0
        return sizeof(float);
2017
2018
0
    case QRhiVertexInputAttribute::UNormByte4:
2019
0
        return 4 * sizeof(quint8);
2020
0
    case QRhiVertexInputAttribute::UNormByte2:
2021
0
        return 2 * sizeof(quint8);
2022
0
    case QRhiVertexInputAttribute::UNormByte:
2023
0
        return sizeof(quint8);
2024
2025
0
    case QRhiVertexInputAttribute::UInt4:
2026
0
        return 4 * sizeof(quint32);
2027
0
    case QRhiVertexInputAttribute::UInt3:
2028
0
        return 4 * sizeof(quint32); // ivec3 still takes 16 bytes
2029
0
    case QRhiVertexInputAttribute::UInt2:
2030
0
        return 2 * sizeof(quint32);
2031
0
    case QRhiVertexInputAttribute::UInt:
2032
0
        return sizeof(quint32);
2033
2034
0
    case QRhiVertexInputAttribute::SInt4:
2035
0
        return 4 * sizeof(qint32);
2036
0
    case QRhiVertexInputAttribute::SInt3:
2037
0
        return 4 * sizeof(qint32); // uvec3 still takes 16 bytes
2038
0
    case QRhiVertexInputAttribute::SInt2:
2039
0
        return 2 * sizeof(qint32);
2040
0
    case QRhiVertexInputAttribute::SInt:
2041
0
        return sizeof(qint32);
2042
2043
0
    case QRhiVertexInputAttribute::Half4:
2044
0
        return 4 * sizeof(qfloat16);
2045
0
    case QRhiVertexInputAttribute::Half3:
2046
0
        return 4 * sizeof(qfloat16); // half3 still takes 8 bytes
2047
0
    case QRhiVertexInputAttribute::Half2:
2048
0
        return 2 * sizeof(qfloat16);
2049
0
    case QRhiVertexInputAttribute::Half:
2050
0
        return sizeof(qfloat16);
2051
2052
0
    case QRhiVertexInputAttribute::UShort4:
2053
0
        return 4 * sizeof(quint16);
2054
0
    case QRhiVertexInputAttribute::UShort3:
2055
0
        return 4 * sizeof(quint16); // ivec3 still takes 8 bytes
2056
0
    case QRhiVertexInputAttribute::UShort2:
2057
0
        return 2 * sizeof(quint16);
2058
0
    case QRhiVertexInputAttribute::UShort:
2059
0
        return sizeof(quint16);
2060
2061
0
    case QRhiVertexInputAttribute::SShort4:
2062
0
        return 4 * sizeof(qint16);
2063
0
    case QRhiVertexInputAttribute::SShort3:
2064
0
        return 4 * sizeof(qint16); // uvec3 still takes 8 bytes
2065
0
    case QRhiVertexInputAttribute::SShort2:
2066
0
        return 2 * sizeof(qint16);
2067
0
    case QRhiVertexInputAttribute::SShort:
2068
0
        return sizeof(qint16);
2069
2070
0
    default:
2071
0
        Q_UNREACHABLE_RETURN(1);
2072
0
    }
2073
0
}
2074
2075
/*!
2076
    \class QRhiVertexInputLayout
2077
    \inmodule QtGuiPrivate
2078
    \inheaderfile rhi/qrhi.h
2079
    \since 6.6
2080
    \brief Describes the layout of vertex inputs consumed by a vertex shader.
2081
2082
    The vertex input layout is defined by the collections of
2083
    QRhiVertexInputBinding and QRhiVertexInputAttribute.
2084
2085
    As an example, let's assume that we have a single buffer with 3 component
2086
    vertex positions and 2 component UV coordinates interleaved (\c x, \c y, \c
2087
    z, \c u, \c v), that the position and UV are expected at input locations 0
2088
    and 1 by the vertex shader, and that the vertex buffer will be bound at
2089
    binding point 0 using
2090
    \l{QRhiCommandBuffer::setVertexInput()}{setVertexInput()} later on:
2091
2092
    \code
2093
        QRhiVertexInputLayout inputLayout;
2094
        inputLayout.setBindings({
2095
            { 5 * sizeof(float) }
2096
        });
2097
        inputLayout.setAttributes({
2098
            { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
2099
            { 0, 1, QRhiVertexInputAttribute::Float2, 3 * sizeof(float) }
2100
        });
2101
    \endcode
2102
2103
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
2104
    for details.
2105
 */
2106
2107
/*!
2108
    \fn QRhiVertexInputLayout::QRhiVertexInputLayout() = default
2109
2110
    Constructs an empty vertex input layout description.
2111
 */
2112
2113
/*!
2114
    \fn void QRhiVertexInputLayout::setBindings(std::initializer_list<QRhiVertexInputBinding> list)
2115
    Sets the bindings from the specified \a list.
2116
 */
2117
2118
/*!
2119
    \fn template<typename InputIterator> void QRhiVertexInputLayout::setBindings(InputIterator first, InputIterator last)
2120
    Sets the bindings using the iterators \a first and \a last.
2121
 */
2122
2123
/*!
2124
    \fn const QRhiVertexInputBinding *QRhiVertexInputLayout::cbeginBindings() const
2125
    \return a const iterator pointing to the first item in the binding list.
2126
 */
2127
2128
/*!
2129
    \fn const QRhiVertexInputBinding *QRhiVertexInputLayout::cendBindings() const
2130
    \return a const iterator pointing just after the last item in the binding list.
2131
 */
2132
2133
/*!
2134
    \fn const QRhiVertexInputBinding *QRhiVertexInputLayout::bindingAt(qsizetype index) const
2135
    \return the binding at the given \a index.
2136
 */
2137
2138
/*!
2139
    \fn qsizetype QRhiVertexInputLayout::bindingCount() const
2140
    \return the number of bindings.
2141
 */
2142
2143
/*!
2144
    \fn void QRhiVertexInputLayout::setAttributes(std::initializer_list<QRhiVertexInputAttribute> list)
2145
    Sets the attributes from the specified \a list.
2146
 */
2147
2148
/*!
2149
    \fn template<typename InputIterator> void QRhiVertexInputLayout::setAttributes(InputIterator first, InputIterator last)
2150
    Sets the attributes using the iterators \a first and \a last.
2151
 */
2152
2153
/*!
2154
    \fn const QRhiVertexInputAttribute *QRhiVertexInputLayout::cbeginAttributes() const
2155
    \return a const iterator pointing to the first item in the attribute list.
2156
 */
2157
2158
/*!
2159
    \fn const QRhiVertexInputAttribute *QRhiVertexInputLayout::cendAttributes() const
2160
    \return a const iterator pointing just after the last item in the attribute list.
2161
 */
2162
2163
/*!
2164
    \fn const QRhiVertexInputAttribute *QRhiVertexInputLayout::attributeAt(qsizetype index) const
2165
    \return the attribute at the given \a index.
2166
 */
2167
2168
/*!
2169
    \fn qsizetype QRhiVertexInputLayout::attributeCount() const
2170
    \return the number of attributes.
2171
 */
2172
2173
/*!
2174
    \fn bool QRhiVertexInputLayout::operator==(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b) noexcept
2175
2176
    \return \c true if the values in the two QRhiVertexInputLayout objects
2177
    \a a and \a b are equal.
2178
 */
2179
2180
/*!
2181
    \fn bool QRhiVertexInputLayout::operator!=(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b) noexcept
2182
2183
    \return \c false if the values in the two QRhiVertexInputLayout
2184
    objects \a a and \a b are equal; otherwise returns \c true.
2185
*/
2186
2187
/*!
2188
    \fn size_t QRhiVertexInputLayout::qHash(const QRhiVertexInputLayout &key, size_t seed)
2189
    \qhash{QRhiVertexInputLayout}
2190
 */
2191
2192
#ifndef QT_NO_DEBUG_STREAM
2193
QDebug operator<<(QDebug dbg, const QRhiVertexInputLayout &v)
2194
0
{
2195
0
    QDebugStateSaver saver(dbg);
2196
0
    dbg.nospace() << "QRhiVertexInputLayout(bindings=" << v.m_bindings
2197
0
                  << " attributes=" << v.m_attributes
2198
0
                  << ')';
2199
0
    return dbg;
2200
0
}
2201
#endif
2202
2203
/*!
2204
    \class QRhiShaderStage
2205
    \inmodule QtGuiPrivate
2206
    \inheaderfile rhi/qrhi.h
2207
    \since 6.6
2208
    \brief Specifies the type and the shader code for a shader stage in the pipeline.
2209
2210
    When setting up a QRhiGraphicsPipeline, a collection of shader stages are
2211
    specified. The QRhiShaderStage contains a QShader and some associated
2212
    metadata, such as the graphics pipeline stage, and the
2213
    \l{QShader::Variant}{shader variant} to select. There is no need to specify
2214
    the shader language or version because the QRhi backend in use at runtime
2215
    will take care of choosing the appropriate shader version from the
2216
    collection within the QShader.
2217
2218
    The typical usage is in combination with
2219
    QRhiGraphicsPipeline::setShaderStages(), shown here with a simple approach
2220
    to load the QShader from \c{.qsb} files generated offline or at build time:
2221
2222
    \code
2223
        QShader getShader(const QString &name)
2224
        {
2225
            QFile f(name);
2226
            return f.open(QIODevice::ReadOnly) ? QShader::fromSerialized(f.readAll()) : QShader();
2227
        }
2228
2229
        QShader vs = getShader("material.vert.qsb");
2230
        QShader fs = getShader("material.frag.qsb");
2231
        pipeline->setShaderStages({
2232
            { QRhiShaderStage::Vertex, vs },
2233
            { QRhiShaderStage::Fragment, fs }
2234
        });
2235
    \endcode
2236
2237
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
2238
    for details.
2239
 */
2240
2241
/*!
2242
    \enum QRhiShaderStage::Type
2243
    Specifies the type of the shader stage.
2244
2245
    \value Vertex Vertex stage
2246
2247
    \value TessellationControl Tessellation control (hull shader) stage. Must
2248
    be used only when the QRhi::Tessellation feature is supported.
2249
2250
    \value TessellationEvaluation Tessellation evaluation (domain shader)
2251
    stage. Must be used only when the QRhi::Tessellation feature is supported.
2252
2253
    \value Fragment Fragment (pixel shader) stage
2254
2255
    \value Compute Compute stage. Must be used only when the QRhi::Compute
2256
    feature is supported.
2257
2258
    \value Geometry Geometry stage. Must be used only when the
2259
    QRhi::GeometryShader feature is supported.
2260
 */
2261
2262
/*!
2263
    \fn QRhiShaderStage::QRhiShaderStage() = default
2264
2265
    Constructs a shader stage description for the vertex stage with an empty
2266
    QShader.
2267
 */
2268
2269
/*!
2270
    \fn QRhiShaderStage::Type QRhiShaderStage::type() const
2271
    \return the type of the stage.
2272
 */
2273
2274
/*!
2275
    \fn void QRhiShaderStage::setType(Type t)
2276
2277
    Sets the type of the stage to \a t. Setters should rarely be needed in
2278
    pratice. Most applications will likely use the QRhiShaderStage constructor
2279
    in most cases.
2280
 */
2281
2282
/*!
2283
    \fn QShader QRhiShaderStage::shader() const
2284
    \return the QShader to be used for this stage in the graphics pipeline.
2285
 */
2286
2287
/*!
2288
    \fn void QRhiShaderStage::setShader(const QShader &s)
2289
    Sets the shader collection \a s.
2290
 */
2291
2292
/*!
2293
    \fn QShader::Variant QRhiShaderStage::shaderVariant() const
2294
    \return the requested shader variant.
2295
 */
2296
2297
/*!
2298
    \fn void QRhiShaderStage::setShaderVariant(QShader::Variant v)
2299
    Sets the requested shader variant \a v.
2300
 */
2301
2302
/*!
2303
    Constructs a shader stage description with the \a type of the stage and the
2304
    \a shader.
2305
2306
    The shader variant \a v defaults to QShader::StandardShader. A
2307
    QShader contains multiple source and binary versions of a shader.
2308
    In addition, it can also contain variants of the shader with slightly
2309
    modified code. \a v can then be used to select the desired variant.
2310
 */
2311
QRhiShaderStage::QRhiShaderStage(Type type, const QShader &shader, QShader::Variant v)
2312
0
    : m_type(type),
2313
0
      m_shader(shader),
2314
0
      m_shaderVariant(v)
2315
0
{
2316
0
}
2317
2318
/*!
2319
    \fn bool QRhiShaderStage::operator==(const QRhiShaderStage &a, const QRhiShaderStage &b) noexcept
2320
2321
    \return \c true if the values in the two QRhiShaderStage objects
2322
    \a a and \a b are equal.
2323
 */
2324
2325
/*!
2326
    \fn bool QRhiShaderStage::operator!=(const QRhiShaderStage &a, const QRhiShaderStage &b) noexcept
2327
2328
    \return \c false if the values in the two QRhiShaderStage
2329
    objects \a a and \a b are equal; otherwise returns \c true.
2330
*/
2331
2332
/*!
2333
    \fn size_t QRhiShaderStage::qHash(const QRhiShaderStage &key, size_t seed)
2334
    \qhash{QRhiShaderStage}
2335
 */
2336
2337
#ifndef QT_NO_DEBUG_STREAM
2338
QDebug operator<<(QDebug dbg, const QRhiShaderStage &s)
2339
0
{
2340
0
    QDebugStateSaver saver(dbg);
2341
0
    dbg.nospace() << "QRhiShaderStage(type=" << s.type()
2342
0
                  << " shader=" << s.shader()
2343
0
                  << " variant=" << s.shaderVariant()
2344
0
                  << ')';
2345
0
    return dbg;
2346
0
}
2347
#endif
2348
2349
/*!
2350
    \class QRhiColorAttachment
2351
    \inmodule QtGuiPrivate
2352
    \inheaderfile rhi/qrhi.h
2353
    \since 6.6
2354
    \brief Describes the a single color attachment of a render target.
2355
2356
    A color attachment is either a QRhiTexture or a QRhiRenderBuffer. The
2357
    former, i.e. when texture() is set, is used in most cases.
2358
    QRhiColorAttachment is commonly used in combination with
2359
    QRhiTextureRenderTargetDescription.
2360
2361
    \note texture() and renderBuffer() cannot be both set (be non-null at the
2362
    same time).
2363
2364
    Setting renderBuffer instead is recommended only when multisampling is
2365
    needed. Relying on QRhi::MultisampleRenderBuffer is a better choice than
2366
    QRhi::MultisampleTexture in practice since the former is available in more
2367
    run time configurations (e.g. when running on OpenGL ES 3.0 which has no
2368
    support for multisample textures, but does support multisample
2369
    renderbuffers).
2370
2371
    When targeting a non-multisample texture, the layer() and level() indicate
2372
    the targeted layer (face index \c{0-5} for cubemaps) and mip level. For 3D
2373
    textures layer() specifies the slice (one 2D image within the 3D texture)
2374
    to render to. For texture arrays layer() is the array index.
2375
2376
    When texture() or renderBuffer() is multisample, resolveTexture() can be
2377
    set optionally. When set, samples are resolved automatically into that
2378
    (non-multisample) texture at the end of the render pass. When rendering
2379
    into a multisample renderbuffers, this is the only way to get resolved,
2380
    non-multisample content out of them. Multisample textures allow sampling in
2381
    shaders so for them this is just one option.
2382
2383
    \note when resolving is enabled, the multisample data may not be written
2384
    out at all. This means that the multisample texture() must not be used
2385
    afterwards with shaders for sampling when resolveTexture() is set.
2386
2387
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
2388
    for details.
2389
2390
    \sa QRhiTextureRenderTargetDescription
2391
 */
2392
2393
/*!
2394
    \fn QRhiColorAttachment::QRhiColorAttachment() = default
2395
2396
    Constructs an empty color attachment description.
2397
 */
2398
2399
/*!
2400
    Constructs a color attachment description that specifies \a texture as the
2401
    associated color buffer.
2402
 */
2403
QRhiColorAttachment::QRhiColorAttachment(QRhiTexture *texture)
2404
0
    : m_texture(texture)
2405
0
{
2406
0
}
2407
2408
/*!
2409
    Constructs a color attachment description that specifies \a renderBuffer as
2410
    the associated color buffer.
2411
 */
2412
QRhiColorAttachment::QRhiColorAttachment(QRhiRenderBuffer *renderBuffer)
2413
0
    : m_renderBuffer(renderBuffer)
2414
0
{
2415
0
}
2416
2417
/*!
2418
    \fn QRhiTexture *QRhiColorAttachment::texture() const
2419
2420
    \return the texture this attachment description references, or \nullptr if
2421
    there is none.
2422
 */
2423
2424
/*!
2425
    \fn void QRhiColorAttachment::setTexture(QRhiTexture *tex)
2426
2427
    Sets the texture \a tex.
2428
2429
    \note texture() and renderBuffer() cannot be both set (be non-null at the
2430
    same time).
2431
 */
2432
2433
/*!
2434
    \fn QRhiRenderBuffer *QRhiColorAttachment::renderBuffer() const
2435
2436
    \return the renderbuffer this attachment description references, or
2437
    \nullptr if there is none.
2438
2439
    In practice associating a QRhiRenderBuffer with a QRhiColorAttachment makes
2440
    the most sense when setting up multisample rendering via a multisample
2441
    \l{QRhiRenderBuffer::Type}{color} renderbuffer that is then resolved into a
2442
    non-multisample texture at the end of the render pass.
2443
 */
2444
2445
/*!
2446
    \fn void QRhiColorAttachment::setRenderBuffer(QRhiRenderBuffer *rb)
2447
2448
    Sets the renderbuffer \a rb.
2449
2450
    \note texture() and renderBuffer() cannot be both set (be non-null at the
2451
    same time).
2452
 */
2453
2454
/*!
2455
    \fn int QRhiColorAttachment::layer() const
2456
    \return the layer index (cubemap face or array layer). 0 by default.
2457
 */
2458
2459
/*!
2460
    \fn void QRhiColorAttachment::setLayer(int layer)
2461
    Sets the \a layer index.
2462
 */
2463
2464
/*!
2465
    \fn int QRhiColorAttachment::level() const
2466
    \return the mip level. 0 by default.
2467
 */
2468
2469
/*!
2470
    \fn void QRhiColorAttachment::setLevel(int level)
2471
    Sets the mip \a level.
2472
 */
2473
2474
/*!
2475
    \fn QRhiTexture *QRhiColorAttachment::resolveTexture() const
2476
2477
    \return the resolve texture this attachment description references, or
2478
    \nullptr if there is none.
2479
2480
    Setting a non-null resolve texture is applicable when the attachment
2481
    references a multisample texture or renderbuffer. The QRhiTexture in the
2482
    resolveTexture() is then a non-multisample 2D texture (or texture array)
2483
    with the same size (but a sample count of 1). The multisample content is
2484
    automatically resolved into this texture at the end of each render pass.
2485
 */
2486
2487
/*!
2488
    \fn void QRhiColorAttachment::setResolveTexture(QRhiTexture *tex)
2489
2490
    Sets the resolve texture \a tex.
2491
2492
    \a tex is expected to be a 2D texture or a 2D texture array. In either
2493
    case, resolving targets a single mip level of a single layer (array
2494
    element) of \a tex. The mip level and array layer are specified by
2495
    resolveLevel() and resolveLayer().
2496
2497
    An exception is \l{setMultiViewCount()}{multiview}: when the color
2498
    attachment is associated with a texture array and multiview is enabled, the
2499
    resolve texture must also be a texture array with sufficient elements for
2500
    all views. In this case all elements that correspond to views are resolved
2501
    automatically; the behavior is similar to the following pseudo-code:
2502
    \badcode
2503
        for (i = 0; i < multiViewCount(); ++i)
2504
            resolve texture's layer() + i into resolveTexture's resolveLayer() + i
2505
    \endcode
2506
2507
    Setting a non-multisample texture to resolve a multisample texture or
2508
    renderbuffer automatically at the end of the render pass is often
2509
    preferable to working with multisample textures (and not setting a resolve
2510
    texture), because it avoids the need for writing dedicated fragment shaders
2511
    that work exclusively with multisample textures (\c sampler2DMS, \c
2512
    texelFetch, etc.), and rather allows using the same shader as one would if
2513
    the attachment's texture was not multisampled to begin with. This comes at
2514
    the expense of an additional resource (the non-multisample \a tex).
2515
 */
2516
2517
/*!
2518
    \fn int QRhiColorAttachment::resolveLayer() const
2519
    \return the currently set resolve texture layer. Defaults to 0.
2520
 */
2521
2522
/*!
2523
    \fn void QRhiColorAttachment::setResolveLayer(int layer)
2524
    Sets the resolve texture \a layer to use.
2525
 */
2526
2527
/*!
2528
    \fn int QRhiColorAttachment::resolveLevel() const
2529
    \return the currently set resolve texture mip level. Defaults to 0.
2530
 */
2531
2532
/*!
2533
    \fn void QRhiColorAttachment::setResolveLevel(int level)
2534
    Sets the resolve texture mip \a level to use.
2535
 */
2536
2537
/*!
2538
    \fn int QRhiColorAttachment::multiViewCount() const
2539
2540
    \return the currently set number of views. Defaults to 0 which indicates
2541
    the render target with this color attachment is not going to be used with
2542
    multiview rendering.
2543
2544
    \since 6.7
2545
 */
2546
2547
/*!
2548
    \fn void QRhiColorAttachment::setMultiViewCount(int count)
2549
2550
    Sets the view \a count. Setting a value larger than 1 indicates that the
2551
    render target with this color attachment is going to be used with multiview
2552
    rendering. The default value is 0. Values smaller than 2 indicate no
2553
    multiview rendering.
2554
2555
    When \a count is set to \c 2 or greater, the color attachment must be
2556
    associated with a 2D texture array. layer() and multiViewCount() together
2557
    define the range of texture array elements that are targeted during
2558
    multiview rendering.
2559
2560
    For example, if \c layer is \c 0 and \c multiViewCount is \c 2, the texture
2561
    array must have 2 (or more) elements, and the multiview rendering will
2562
    target elements 0 and 1. The \c{gl_ViewIndex} variable in the shaders has a
2563
    value of \c 0 or \c 1 then, where view \c 0 corresponds to the texture array
2564
    element \c 0, and view \c 1 to the array element \c 1.
2565
2566
    \note Setting a \a count larger than 1, using a texture array as texture(),
2567
    and calling \l{QRhiCommandBuffer::beginPass()}{beginPass()} on a
2568
    QRhiTextureRenderTarget with this color attachment implies multiview
2569
    rendering for the entire render pass. multiViewCount() should not be set
2570
    unless multiview rendering is wanted. Multiview cannot be used with texture
2571
    types other than 2D texture arrays. (although 3D textures may work,
2572
    depending on the graphics API and backend; applications are nonetheless
2573
    advised not to rely on that and only use 2D texture arrays as the render
2574
    targets of multiview rendering)
2575
2576
    See
2577
    \l{https://registry.khronos.org/OpenGL/extensions/OVR/OVR_multiview.txt}{GL_OVR_multiview}
2578
    for more details regarding multiview rendering. Do note that Qt requires
2579
    \l{https://registry.khronos.org/OpenGL/extensions/OVR/OVR_multiview2.txt}{GL_OVR_multiview2}
2580
    as well, when running on OpenGL (ES).
2581
2582
    Multiview rendering is available only when the
2583
    \l{QRhi::MultiView}{MultiView} feature is reported as supported from
2584
    \l{QRhi::isFeatureSupported()}{isFeatureSupported()}.
2585
2586
    \note For portability, be aware of limitations that exist for multiview
2587
    rendering with some of the graphics APIs. It is recommended that multiview
2588
    render passes do not rely on any of the features that
2589
    \l{https://registry.khronos.org/OpenGL/extensions/OVR/OVR_multiview.txt}{GL_OVR_multiview}
2590
    declares as unsupported. The one exception is shader stage outputs other
2591
    than \c{gl_Position} depending on \c{gl_ViewIndex}: that can be relied on
2592
    (even with OpenGL) because QRhi never reports multiview as supported without
2593
    \c{GL_OVR_multiview2} also being present.
2594
2595
    \note Multiview rendering is not supported in combination with tessellation
2596
    or geometry shaders, even though some implementations of some graphics APIs
2597
    may allow this.
2598
2599
    \since 6.7
2600
 */
2601
2602
/*!
2603
    \class QRhiTextureRenderTargetDescription
2604
    \inmodule QtGuiPrivate
2605
    \inheaderfile rhi/qrhi.h
2606
    \since 6.6
2607
    \brief Describes the color and depth or depth/stencil attachments of a render target.
2608
2609
    A texture render target has zero or more textures as color attachments,
2610
    zero or one renderbuffer as combined depth/stencil buffer or zero or one
2611
    texture as depth buffer.
2612
2613
    \note depthStencilBuffer() and depthTexture() cannot be both set (cannot be
2614
    non-null at the same time).
2615
2616
    Let's look at some example usages in combination with
2617
    QRhiTextureRenderTarget.
2618
2619
    Due to the constructors, the targeting a texture (and no depth/stencil
2620
    buffer) is simple:
2621
2622
    \code
2623
        QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(256, 256), 1, QRhiTexture::RenderTarget);
2624
        texture->create();
2625
        QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ texture }));
2626
    \endcode
2627
2628
    The following creates a texture render target that is set up to target mip
2629
    level #2 of a texture:
2630
2631
    \code
2632
        QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget | QRhiTexture::MipMapped);
2633
        texture->create();
2634
        QRhiColorAttachment colorAtt(texture);
2635
        colorAtt.setLevel(2);
2636
        QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ colorAtt });
2637
    \endcode
2638
2639
    Another example, this time to render into a depth texture:
2640
2641
    \code
2642
        QRhiTexture *shadowMap = rhi->newTexture(QRhiTexture::D32F, QSize(1024, 1024), 1, QRhiTexture::RenderTarget);
2643
        shadowMap->create();
2644
        QRhiTextureRenderTargetDescription rtDesc;
2645
        rtDesc.setDepthTexture(shadowMap);
2646
        QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget(rtDesc);
2647
    \endcode
2648
2649
    A very common case, having a texture as the color attachment and a
2650
    renderbuffer as depth/stencil to enable depth testing:
2651
2652
    \code
2653
        QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget);
2654
        texture->create();
2655
        QRhiRenderBuffer *depthStencil = rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, QSize(512, 512));
2656
        depthStencil->create();
2657
        QRhiTextureRenderTargetDescription rtDesc({ texture }, depthStencil);
2658
        QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget(rtDesc);
2659
    \endcode
2660
2661
    Finally, to enable multisample rendering in a portable manner (so also
2662
    supporting OpenGL ES 3.0), using a QRhiRenderBuffer as the (multisample)
2663
    color buffer and then resolving into a regular (non-multisample) 2D
2664
    texture. To enable depth testing, a depth-stencil buffer, which also must
2665
    use the same sample count, is used as well:
2666
2667
    \code
2668
        QRhiRenderBuffer *colorBuffer = rhi->newRenderBuffer(QRhiRenderBuffer::Color, QSize(512, 512), 4); // 4x MSAA
2669
        colorBuffer->create();
2670
        QRhiRenderBuffer *depthStencil = rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, QSize(512, 512), 4);
2671
        depthStencil->create();
2672
        QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget);
2673
        texture->create();
2674
        QRhiColorAttachment colorAtt(colorBuffer);
2675
        colorAtt.setResolveTexture(texture);
2676
        QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ colorAtt, depthStencil });
2677
    \endcode
2678
2679
    \note when multisample resolving is enabled, the multisample data may not be
2680
    written out at all. This means that the multisample texture in a color
2681
    attachment must not be used afterwards with shaders for sampling (or other
2682
    purposes) whenever a resolve texture is set, since the multisample color
2683
    buffer is merely an intermediate storage then that gets no data written back
2684
    on some GPU architectures at all. See
2685
    \l{QRhiTextureRenderTarget::Flag}{PreserveColorContents} for more details.
2686
2687
    \note When using setDepthTexture(), not setDepthStencilBuffer(), and the
2688
    depth (stencil) data is not of interest afterwards, set the
2689
    DoNotStoreDepthStencilContents flag on the QRhiTextureRenderTarget. This
2690
    allows indicating to the underlying 3D API that the depth/stencil data can
2691
    be discarded, leading potentially to better performance with tiled GPU
2692
    architectures. When the depth-stencil buffer is a QRhiRenderBuffer (and also
2693
    for the multisample color texture, see previous note) this is implicit, but
2694
    with a depth (stencil) QRhiTexture the intention needs to be declared
2695
    explicitly. By default QRhi assumes that the data is of interest (e.g., the
2696
    depth texture is sampled in a shader afterwards).
2697
2698
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
2699
    for details.
2700
2701
    \sa QRhiColorAttachment, QRhiTextureRenderTarget
2702
 */
2703
2704
/*!
2705
    \fn QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription() = default
2706
2707
    Constructs an empty texture render target description.
2708
 */
2709
2710
/*!
2711
    Constructs a texture render target description with one attachment
2712
    described by \a colorAttachment.
2713
 */
2714
QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription(const QRhiColorAttachment &colorAttachment)
2715
0
{
2716
0
    m_colorAttachments.append(colorAttachment);
2717
0
}
2718
2719
/*!
2720
    Constructs a texture render target description with two attachments, a
2721
    color attachment described by \a colorAttachment, and a depth/stencil
2722
    attachment with \a depthStencilBuffer.
2723
 */
2724
QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription(const QRhiColorAttachment &colorAttachment,
2725
                                                                       QRhiRenderBuffer *depthStencilBuffer)
2726
0
    : m_depthStencilBuffer(depthStencilBuffer)
2727
0
{
2728
0
    m_colorAttachments.append(colorAttachment);
2729
0
}
2730
2731
/*!
2732
    Constructs a texture render target description with two attachments, a
2733
    color attachment described by \a colorAttachment, and a depth attachment
2734
    with \a depthTexture.
2735
2736
    \note \a depthTexture must have a suitable format, such as QRhiTexture::D16
2737
    or QRhiTexture::D32F.
2738
 */
2739
QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription(const QRhiColorAttachment &colorAttachment,
2740
                                                                       QRhiTexture *depthTexture)
2741
0
    : m_depthTexture(depthTexture)
2742
0
{
2743
0
    m_colorAttachments.append(colorAttachment);
2744
0
}
2745
2746
/*!
2747
    \fn void QRhiTextureRenderTargetDescription::setColorAttachments(std::initializer_list<QRhiColorAttachment> list)
2748
    Sets the \a list of color attachments.
2749
 */
2750
2751
/*!
2752
    \fn template<typename InputIterator> void QRhiTextureRenderTargetDescription::setColorAttachments(InputIterator first, InputIterator last)
2753
    Sets the list of color attachments via the iterators \a first and \a last.
2754
 */
2755
2756
/*!
2757
    \fn const QRhiColorAttachment *QRhiTextureRenderTargetDescription::cbeginColorAttachments() const
2758
    \return a const iterator pointing to the first item in the attachment list.
2759
 */
2760
2761
/*!
2762
    \fn const QRhiColorAttachment *QRhiTextureRenderTargetDescription::cendColorAttachments() const
2763
    \return a const iterator pointing just after the last item in the attachment list.
2764
 */
2765
2766
/*!
2767
    \fn const QRhiColorAttachment *QRhiTextureRenderTargetDescription::colorAttachmentAt(qsizetype index) const
2768
    \return the color attachment at the specified \a index.
2769
 */
2770
2771
/*!
2772
    \fn qsizetype QRhiTextureRenderTargetDescription::colorAttachmentCount() const
2773
    \return the number of currently set color attachments.
2774
 */
2775
2776
/*!
2777
    \fn QRhiRenderBuffer *QRhiTextureRenderTargetDescription::depthStencilBuffer() const
2778
    \return the renderbuffer used as depth-stencil buffer, or \nullptr if none was set.
2779
 */
2780
2781
/*!
2782
    \fn void QRhiTextureRenderTargetDescription::setDepthStencilBuffer(QRhiRenderBuffer *renderBuffer)
2783
2784
    Sets the \a renderBuffer for depth-stencil. Not mandatory, e.g. when no
2785
    depth test/write or stencil-related features are used within any graphics
2786
    pipelines in any of the render passes for this render target, it can be
2787
    left set to \nullptr.
2788
2789
    \note depthStencilBuffer() and depthTexture() cannot be both set (cannot be
2790
    non-null at the same time).
2791
2792
    Using a QRhiRenderBuffer over a 2D QRhiTexture as the depth or
2793
    depth/stencil buffer is very common, and is the recommended approach for
2794
    applications. Using a QRhiTexture, and so setDepthTexture() becomes
2795
    relevant if the depth data is meant to be accessed (e.g. sampled in a
2796
    shader) afterwards, or when
2797
    \l{QRhiColorAttachment::setMultiViewCount()}{multiview rendering} is
2798
    involved (because then the depth texture must be a texture array).
2799
2800
    \sa setDepthTexture()
2801
 */
2802
2803
/*!
2804
    \fn QRhiTexture *QRhiTextureRenderTargetDescription::depthTexture() const
2805
    \return the currently referenced depth texture, or \nullptr if none was set.
2806
 */
2807
2808
/*!
2809
    \fn void QRhiTextureRenderTargetDescription::setDepthTexture(QRhiTexture *texture)
2810
2811
    Sets the \a texture for depth-stencil. This is an alternative to
2812
    setDepthStencilBuffer(), where instead of a QRhiRenderBuffer a QRhiTexture
2813
    with a suitable type (e.g., QRhiTexture::D32F) is provided.
2814
2815
    \note depthStencilBuffer() and depthTexture() cannot be both set (cannot be
2816
    non-null at the same time).
2817
2818
    \a texture can either be a 2D texture or a 2D texture array (when texture
2819
    arrays are supported). Specifying a texture array is relevant in particular
2820
    with
2821
    \l{QRhiColorAttachment::setMultiViewCount()}{multiview rendering}.
2822
2823
    \note If \a texture is a format with a stencil component, such as
2824
    \l QRhiTexture::D24S8, it will serve as the stencil buffer as well.
2825
2826
    \sa setDepthStencilBuffer()
2827
 */
2828
2829
/*!
2830
    \fn int QRhiTextureRenderTargetDescription::depthLayer() const
2831
    \return the array slice index to be used for the depth/stencil attachment,
2832
    or -1 by default.
2833
2834
    \since 6.12
2835
    \sa setDepthLayer(), setDepthTexture()
2836
 */
2837
2838
/*!
2839
    \fn void QRhiTextureRenderTargetDescription::setDepthLayer(int depthLayer)
2840
2841
    Sets the array slice index to be used for the depth/stencil attachment.
2842
2843
    Pass -1 (the default) to not target a particular layer. When set to a
2844
    non-negative value, the render target attaches a view that targets exactly
2845
    that layer (slice) of the depth texture. This is only effective when a 2D
2846
    array depth texture is provided via setDepthTexture(); otherwise the value
2847
    is ignored.
2848
2849
    The value must be within the array size of the depth texture; passing an
2850
    out-of-range index leads to undefined behavior. The index is absolute
2851
    with respect to the underlying texture, regardless of any array range
2852
    that may have been specified when creating the texture.
2853
2854
    Specifying a \a depthLayer disables layered/multiview rendering for the
2855
    depth attachment.
2856
2857
    \since 6.12
2858
    \sa depthLayer(), setDepthTexture()
2859
 */
2860
2861
/*!
2862
    \fn QRhiTexture *QRhiTextureRenderTargetDescription::depthResolveTexture() const
2863
2864
    \return the texture to which a multisample depth (or depth-stencil) texture
2865
    (or texture array) is resolved to. \nullptr if there is none, which is the
2866
    most common case.
2867
2868
    \since 6.8
2869
    \sa QRhiColorAttachment::resolveTexture(), depthTexture()
2870
 */
2871
2872
/*!
2873
    \fn void QRhiTextureRenderTargetDescription::setDepthResolveTexture(QRhiTexture *tex)
2874
2875
    Sets the depth (or depth-stencil) resolve texture \a tex.
2876
2877
    \a tex is expected to be a 2D texture or a 2D texture array with a format
2878
    matching the texture set via setDepthTexture().
2879
2880
    \note Resolving depth (or depth-stencil) data is only functional when the
2881
    \l QRhi::ResolveDepthStencil feature is reported as supported at run time.
2882
    Support for depth-stencil resolve is not universally available among the
2883
    graphics APIs. Designs assuming unconditional availability of depth-stencil
2884
    resolve are therefore non-portable, and should be avoided.
2885
2886
    \note As an additional limitation for OpenGL ES in particular, setting a
2887
    depth resolve texture may only be functional in combination with
2888
    setDepthTexture(), not with setDepthStencilBuffer().
2889
2890
    \since 6.8
2891
    \sa QRhiColorAttachment::setResolveTexture(), setDepthTexture()
2892
 */
2893
2894
/*!
2895
    \fn QRhiShadingRateMap *QRhiTextureRenderTargetDescription::shadingRateMap() const
2896
    \return the currently set QRhiShadingRateMap. By default this is \nullptr.
2897
    \since 6.9
2898
 */
2899
2900
/*!
2901
    \fn void QRhiTextureRenderTargetDescription::setShadingRateMap(QRhiShadingRateMap *map)
2902
2903
    Associates with the specified QRhiShadingRateMap \a map. This is functional
2904
    only when the \l QRhi::VariableRateShadingMap feature is reported as
2905
    supported.
2906
2907
    When QRhiCommandBuffer::setShadingRate() is also called, the higher of the
2908
    two shading rates is used for each tile. There is currently no control
2909
    offered over the combiner behavior.
2910
2911
    \note When the render target had already been built (create() was called
2912
    successfully), setting a shading rate map implies that a different, new
2913
    QRhiRenderPassDescriptor is needed and thus a rebuild is needed. Call
2914
    setRenderPassDescriptor() again (outside of a render pass) and then rebuild
2915
    by calling create(). This has other rolling consequences as well, for
2916
    example for graphics pipelines: those also need to be associated with the
2917
    new QRhiRenderPassDescriptor and then rebuilt. See \l
2918
    QRhiRenderPassDescriptor::serializedFormat() for some suggestions on how to
2919
    deal with this. Remember to set the QRhiGraphicsPipeline::UsesShadingRate
2920
    flag as well.
2921
2922
    \since 6.9
2923
 */
2924
2925
/*!
2926
    \class QRhiTextureSubresourceUploadDescription
2927
    \inmodule QtGuiPrivate
2928
    \inheaderfile rhi/qrhi.h
2929
    \since 6.6
2930
    \brief Describes the source for one mip level in a layer in a texture upload operation.
2931
2932
    The source content is specified either as a QImage or as a raw blob. The
2933
    former is only allowed for uncompressed textures with a format that can be
2934
    mapped to QImage, while the latter is supported for all formats, including
2935
    floating point and compressed.
2936
2937
    \note image() and data() cannot be both set at the same time.
2938
2939
    destinationTopLeft() specifies the top-left corner of the target
2940
    rectangle. Defaults to (0, 0).
2941
2942
    An empty sourceSize() (the default) indicates that size is assumed to be
2943
    the size of the subresource. With QImage-based uploads this implies that
2944
    the size of the source image() must match the subresource. When providing
2945
    raw data instead, sufficient number of bytes must be provided in data().
2946
2947
    sourceTopLeft() is supported only for QImage-based uploads, and specifies
2948
    the top-left corner of the source rectangle.
2949
2950
    \note Setting sourceSize() or sourceTopLeft() may trigger a QImage copy
2951
    internally, depending on the format and the backend.
2952
2953
    When providing raw data, and the stride is not specified via
2954
    setDataStride(), the stride (row pitch, row length in bytes) of the
2955
    provided data must be equal to \c{width * pixelSize} where \c pixelSize is
2956
    the number of bytes used for one pixel, and there must be no additional
2957
    padding between rows. There is no row start alignment requirement.
2958
2959
    When there is unused data at the end of each row in the input raw data,
2960
    call setDataStride() with the total number of bytes per row. The stride
2961
    must always be a multiple of the number of bytes for one pixel. The row
2962
    stride is only applicable to image data for textures with an uncompressed
2963
    format.
2964
2965
    \note The format of the source data must be compatible with the texture
2966
    format. With many graphics APIs the data is copied as-is into a staging
2967
    buffer, there is no intermediate format conversion provided by QRhi. This
2968
    applies to floating point formats as well, with, for example, RGBA16F
2969
    requiring half floats in the source data.
2970
2971
    \note Setting the stride via setDataStride() is only functional when
2972
    QRhi::ImageDataStride is reported as
2973
    \l{QRhi::isFeatureSupported()}{supported}. In practice this can be expected
2974
    to be supported everywhere except for OpenGL ES 2.0.
2975
2976
    \note When a QImage is given, the stride returned from
2977
    QImage::bytesPerLine() is taken into account automatically.
2978
2979
    \warning When a QImage is given and the QImage does not own the underlying
2980
    pixel data, it is up to the caller to ensure that the associated data stays
2981
    valid until the end of the frame. (just submitting the resource update batch
2982
    is not sufficient, the data must stay valid until QRhi::endFrame() is called
2983
    in order to be portable across all backends) If this cannot be ensured, the
2984
    caller is strongly encouraged to call QImage::detach() on the image before
2985
    passing it to uploadTexture().
2986
2987
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
2988
    for details.
2989
2990
    \sa QRhiTextureUploadDescription
2991
 */
2992
2993
/*!
2994
    \fn QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription() = default
2995
2996
    Constructs an empty subresource description.
2997
2998
    \note an empty QRhiTextureSubresourceUploadDescription is not useful on its
2999
    own and should not be submitted to a QRhiTextureUploadEntry. At minimum
3000
    image or data must be set first.
3001
 */
3002
3003
/*!
3004
    Constructs a mip level description with a \a image.
3005
3006
    The \l{QImage::size()}{size} of \a image must match the size of the mip
3007
    level. For level 0 that is the \l{QRhiTexture::pixelSize()}{texture size}.
3008
3009
    The bit depth of \a image must be compatible with the
3010
    \l{QRhiTexture::Format}{texture format}.
3011
3012
    To describe a partial upload, call setSourceSize(), setSourceTopLeft(), or
3013
    setDestinationTopLeft() afterwards.
3014
 */
3015
QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription(const QImage &image)
3016
0
    : m_image(image)
3017
0
{
3018
0
}
3019
3020
/*!
3021
    Constructs a mip level description with the image data is specified by \a
3022
    data and \a size. This is suitable for floating point and compressed
3023
    formats as well.
3024
3025
    \a data can safely be destroyed or changed once this function returns.
3026
 */
3027
QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription(const void *data, quint32 size)
3028
0
    : m_data(reinterpret_cast<const char *>(data), size)
3029
0
{
3030
0
}
3031
3032
/*!
3033
    Constructs a mip level description with the image data specified by \a
3034
    data. This is suitable for floating point and compressed formats as well.
3035
 */
3036
QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription(const QByteArray &data)
3037
0
    : m_data(data)
3038
0
{
3039
0
}
3040
3041
/*!
3042
    \fn QImage QRhiTextureSubresourceUploadDescription::image() const
3043
    \return the currently set QImage.
3044
 */
3045
3046
/*!
3047
    \fn void QRhiTextureSubresourceUploadDescription::setImage(const QImage &image)
3048
3049
    Sets \a image.
3050
    Upon textures loading, the image data will be read as is, with no formats conversions.
3051
3052
    \note image() and data() cannot be both set at the same time.
3053
 */
3054
3055
/*!
3056
    \fn QByteArray QRhiTextureSubresourceUploadDescription::data() const
3057
    \return the currently set raw pixel data.
3058
 */
3059
3060
/*!
3061
    \fn void QRhiTextureSubresourceUploadDescription::setData(const QByteArray &data)
3062
3063
    Sets \a data.
3064
3065
    \note image() and data() cannot be both set at the same time.
3066
 */
3067
3068
/*!
3069
    \fn quint32 QRhiTextureSubresourceUploadDescription::dataStride() const
3070
    \return the currently set data stride.
3071
 */
3072
3073
/*!
3074
    \fn void QRhiTextureSubresourceUploadDescription::setDataStride(quint32 stride)
3075
3076
    Sets the data \a stride in bytes. By default this is 0 and not always
3077
    relevant. When providing raw data(), and the stride is not specified via
3078
    setDataStride(), the stride (row pitch, row length in bytes) of the
3079
    provided data must be equal to \c{width * pixelSize} where \c pixelSize is
3080
    the number of bytes used for one pixel, and there must be no additional
3081
    padding between rows. Otherwise, if there is additional space between the
3082
    lines, set a non-zero \a stride. All this is applicable only when raw image
3083
    data is provided, and is not necessary when working QImage since that has
3084
    its own \l{QImage::bytesPerLine()}{stride} value.
3085
3086
    \note Setting the stride via setDataStride() is only functional when
3087
    QRhi::ImageDataStride is reported as
3088
    \l{QRhi::isFeatureSupported()}{supported}.
3089
3090
    \note When a QImage is given, the stride returned from
3091
    QImage::bytesPerLine() is taken into account automatically and therefore
3092
    there is no need to set the data stride manually.
3093
 */
3094
3095
/*!
3096
    \fn QPoint QRhiTextureSubresourceUploadDescription::destinationTopLeft() const
3097
    \return the currently set destination top-left position. Defaults to (0, 0).
3098
 */
3099
3100
/*!
3101
    \fn void QRhiTextureSubresourceUploadDescription::setDestinationTopLeft(const QPoint &p)
3102
    Sets the destination top-left position \a p.
3103
3104
    \note In the most common case of sourcing the image data from a QImage, Qt
3105
    performs clamping of invalid texture upload sizes when the destination
3106
    position + the source size exceeds the size of the targeted texture
3107
    subresource (i.e, the size at the given mip level). There is also a
3108
    qWarning() message printed on the debug output in this case. This is done in
3109
    order to avoid confusion when the underlying 3D APIs crash and lead to GPU
3110
    device removals at a later point when submitting the commands. Regardless,
3111
    developers are encouraged to always validate applications by running with the
3112
    Vulkan, D3D12, or Metal validation/debug layers enabled, since those offer a
3113
    much wider range of checks on API usage.
3114
 */
3115
3116
/*!
3117
    \fn QSize QRhiTextureSubresourceUploadDescription::sourceSize() const
3118
3119
    \return the source size in pixels. Defaults to a default-constructed QSize,
3120
    which indicates the entire subresource.
3121
 */
3122
3123
/*!
3124
    \fn void QRhiTextureSubresourceUploadDescription::setSourceSize(const QSize &size)
3125
3126
    Sets the source \a size in pixels.
3127
3128
    \note Setting sourceSize() or sourceTopLeft() may trigger a QImage copy
3129
    internally, depending on the format and the backend.
3130
 */
3131
3132
/*!
3133
    \fn QPoint QRhiTextureSubresourceUploadDescription::sourceTopLeft() const
3134
    \return the currently set source top-left position. Defaults to (0, 0).
3135
 */
3136
3137
/*!
3138
    \fn void QRhiTextureSubresourceUploadDescription::setSourceTopLeft(const QPoint &p)
3139
3140
    Sets the source top-left position \a p.
3141
3142
    \note Setting sourceSize() or sourceTopLeft() may trigger a QImage copy
3143
    internally, depending on the format and the backend.
3144
 */
3145
3146
/*!
3147
    \class QRhiTextureUploadEntry
3148
    \inmodule QtGuiPrivate
3149
    \inheaderfile rhi/qrhi.h
3150
    \since 6.6
3151
3152
    \brief Describes one layer (face for cubemaps, slice for 3D textures,
3153
    element for texture arrays) in a texture upload operation.
3154
3155
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3156
    for details.
3157
 */
3158
3159
/*!
3160
    \fn QRhiTextureUploadEntry::QRhiTextureUploadEntry()
3161
3162
    Constructs an empty QRhiTextureUploadEntry targeting layer 0 and level 0.
3163
3164
    \note an empty QRhiTextureUploadEntry should not be submitted without
3165
    setting a QRhiTextureSubresourceUploadDescription via setDescription()
3166
    first.
3167
 */
3168
3169
/*!
3170
    Constructs a QRhiTextureUploadEntry targeting the given \a layer and mip
3171
    \a level, with the subresource contents described by \a desc.
3172
 */
3173
QRhiTextureUploadEntry::QRhiTextureUploadEntry(int layer, int level,
3174
                                               const QRhiTextureSubresourceUploadDescription &desc)
3175
0
    : m_layer(layer),
3176
0
      m_level(level),
3177
0
      m_desc(desc)
3178
0
{
3179
0
}
3180
3181
/*!
3182
    \fn int QRhiTextureUploadEntry::layer() const
3183
    \return the currently set layer index (cubemap face, array layer). Defaults to 0.
3184
 */
3185
3186
/*!
3187
    \fn void QRhiTextureUploadEntry::setLayer(int layer)
3188
    Sets the \a layer.
3189
 */
3190
3191
/*!
3192
    \fn int QRhiTextureUploadEntry::level() const
3193
    \return the currently set mip level. Defaults to 0.
3194
 */
3195
3196
/*!
3197
    \fn void QRhiTextureUploadEntry::setLevel(int level)
3198
    Sets the mip \a level.
3199
 */
3200
3201
/*!
3202
    \fn QRhiTextureSubresourceUploadDescription QRhiTextureUploadEntry::description() const
3203
    \return the currently set subresource description.
3204
 */
3205
3206
/*!
3207
    \fn void QRhiTextureUploadEntry::setDescription(const QRhiTextureSubresourceUploadDescription &desc)
3208
    Sets the subresource description \a desc.
3209
 */
3210
3211
/*!
3212
    \class QRhiTextureUploadDescription
3213
    \inmodule QtGuiPrivate
3214
    \inheaderfile rhi/qrhi.h
3215
    \since 6.6
3216
    \brief Describes a texture upload operation.
3217
3218
    Used with QRhiResourceUpdateBatch::uploadTexture(). That function has two
3219
    variants: one taking a QImage and one taking a
3220
    QRhiTextureUploadDescription. The former is a convenience version,
3221
    internally creating a QRhiTextureUploadDescription with a single image
3222
    targeting level 0 for layer 0.
3223
3224
    An example of the common, simple case of wanting to upload the contents
3225
    of a QImage to a QRhiTexture with a matching pixel size:
3226
3227
    \code
3228
        QImage image(256, 256, QImage::Format_RGBA8888);
3229
        image.fill(Qt::green); // or could use a QPainter targeting image
3230
        QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(256, 256));
3231
        texture->create();
3232
        QRhiResourceUpdateBatch *u = rhi->nextResourceUpdateBatch();
3233
        u->uploadTexture(texture, image);
3234
    \endcode
3235
3236
    When cubemaps, pre-generated mip images, compressed textures, or partial
3237
    uploads are involved, applications will have to use this class instead.
3238
3239
    QRhiTextureUploadDescription also enables specifying batched uploads, which
3240
    are useful for example when generating an atlas or glyph cache texture:
3241
    multiple, partial uploads for the same subresource (meaning the same layer
3242
    and level) are supported, and can be, depending on the backend and the
3243
    underlying graphics API, more efficient when batched into the same
3244
    QRhiTextureUploadDescription as opposed to issuing individual
3245
    \l{QRhiResourceUpdateBatch::uploadTexture()}{uploadTexture()} commands for
3246
    each of them.
3247
3248
    \note Cubemaps have one layer for each of the six faces in the order +X,
3249
    -X, +Y, -Y, +Z, -Z.
3250
3251
    For example, specifying the faces of a cubemap could look like the following:
3252
3253
    \code
3254
        QImage faces[6];
3255
        // ...
3256
        QVarLengthArray<QRhiTextureUploadEntry, 6> entries;
3257
        for (int i = 0; i < 6; ++i)
3258
          entries.append(QRhiTextureUploadEntry(i, 0, faces[i]));
3259
        QRhiTextureUploadDescription desc;
3260
        desc.setEntries(entries.cbegin(), entries.cend());
3261
        resourceUpdates->uploadTexture(texture, desc);
3262
    \endcode
3263
3264
    Another example that specifies mip images for a compressed texture:
3265
3266
    \code
3267
        QList<QRhiTextureUploadEntry> entries;
3268
        const int mipCount = rhi->mipLevelsForSize(compressedTexture->pixelSize());
3269
        for (int level = 0; level < mipCount; ++level) {
3270
            const QByteArray compressedDataForLevel = ..
3271
            entries.append(QRhiTextureUploadEntry(0, level, compressedDataForLevel));
3272
        }
3273
        QRhiTextureUploadDescription desc;
3274
        desc.setEntries(entries.cbegin(), entries.cend());
3275
        resourceUpdates->uploadTexture(compressedTexture, desc);
3276
    \endcode
3277
3278
    With partial uploads targeting the same subresource, it is recommended to
3279
    batch them into a single upload request, whenever possible:
3280
3281
    \code
3282
      QRhiTextureSubresourceUploadDescription subresDesc(image);
3283
      subresDesc.setSourceSize(QSize(10, 10));
3284
      subResDesc.setDestinationTopLeft(QPoint(50, 40));
3285
      QRhiTextureUploadEntry entry(0, 0, subresDesc); // layer 0, level 0
3286
3287
      QRhiTextureSubresourceUploadDescription subresDesc2(image);
3288
      subresDesc2.setSourceSize(QSize(30, 40));
3289
      subResDesc2.setDestinationTopLeft(QPoint(100, 200));
3290
      QRhiTextureUploadEntry entry2(0, 0, subresDesc2); // layer 0, level 0, i.e. same subresource
3291
3292
      QRhiTextureUploadDescription desc({ entry, entry2});
3293
      resourceUpdates->uploadTexture(texture, desc);
3294
    \endcode
3295
3296
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3297
    for details.
3298
3299
    \sa QRhiResourceUpdateBatch
3300
 */
3301
3302
/*!
3303
    \fn QRhiTextureUploadDescription::QRhiTextureUploadDescription()
3304
3305
    Constructs an empty texture upload description.
3306
 */
3307
3308
/*!
3309
    Constructs a texture upload description with a single subresource upload
3310
    described by \a entry.
3311
 */
3312
QRhiTextureUploadDescription::QRhiTextureUploadDescription(const QRhiTextureUploadEntry &entry)
3313
0
{
3314
0
    m_entries.append(entry);
3315
0
}
3316
3317
/*!
3318
    Constructs a texture upload description with the specified \a list of entries.
3319
3320
    \note \a list can also contain multiple QRhiTextureUploadEntry elements
3321
    with the same layer and level. This makes sense when those uploads are
3322
    partial, meaning their subresource description has a source size or image
3323
    smaller than the subresource dimensions, and can be more efficient than
3324
    issuing separate uploadTexture()'s.
3325
 */
3326
QRhiTextureUploadDescription::QRhiTextureUploadDescription(std::initializer_list<QRhiTextureUploadEntry> list)
3327
0
    : m_entries(list)
3328
0
{
3329
0
}
3330
3331
/*!
3332
    \fn void QRhiTextureUploadDescription::setEntries(std::initializer_list<QRhiTextureUploadEntry> list)
3333
    Sets the \a list of entries.
3334
 */
3335
3336
/*!
3337
    \fn template<typename InputIterator> void QRhiTextureUploadDescription::setEntries(InputIterator first, InputIterator last)
3338
    Sets the list of entries using the iterators \a first and \a last.
3339
 */
3340
3341
/*!
3342
    \fn const QRhiTextureUploadEntry *QRhiTextureUploadDescription::cbeginEntries() const
3343
    \return a const iterator pointing to the first item in the entry list.
3344
 */
3345
3346
/*!
3347
    \fn const QRhiTextureUploadEntry *QRhiTextureUploadDescription::cendEntries() const
3348
    \return a const iterator pointing just after the last item in the entry list.
3349
 */
3350
3351
/*!
3352
    \fn const QRhiTextureUploadEntry *QRhiTextureUploadDescription::entryAt(qsizetype index) const
3353
    \return the entry at \a index.
3354
 */
3355
3356
/*!
3357
    \fn qsizetype QRhiTextureUploadDescription::entryCount() const
3358
    \return the number of entries.
3359
 */
3360
3361
/*!
3362
    \class QRhiTextureCopyDescription
3363
    \inmodule QtGuiPrivate
3364
    \inheaderfile rhi/qrhi.h
3365
    \since 6.6
3366
    \brief Describes a texture-to-texture copy operation.
3367
3368
    An empty pixelSize() indicates that the entire subresource is to be copied.
3369
    A default constructed copy description therefore leads to copying the
3370
    entire subresource at level 0 of layer 0.
3371
3372
    \note The source texture must be created with
3373
    QRhiTexture::UsedAsTransferSource.
3374
3375
    \note The source and destination rectangles defined by pixelSize(),
3376
    sourceTopLeft(), and destinationTopLeft() must fit the source and
3377
    destination textures, respectively. The behavior is undefined otherwise.
3378
3379
    With cubemaps, 3D textures, and texture arrays one face or slice can be
3380
    copied at a time. The face or slice is specified by the source and
3381
    destination layer indices.  With mipmapped textures one mip level can be
3382
    copied at a time. The source and destination layer and mip level indices can
3383
    differ, but the size and position must be carefully controlled to avoid out
3384
    of bounds copies, in which case the behavior is undefined.
3385
3386
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3387
    for details.
3388
 */
3389
3390
/*!
3391
    \fn QRhiTextureCopyDescription::QRhiTextureCopyDescription()
3392
3393
    Constructs an empty texture copy description.
3394
 */
3395
3396
/*!
3397
    \fn QSize QRhiTextureCopyDescription::pixelSize() const
3398
    \return the size of the region to copy.
3399
3400
    \note An empty pixelSize() indicates that the entire subresource is to be
3401
    copied. A default constructed copy description therefore leads to copying
3402
    the entire subresource at level 0 of layer 0.
3403
 */
3404
3405
/*!
3406
    \fn void QRhiTextureCopyDescription::setPixelSize(const QSize &sz)
3407
    Sets the size of the region to copy to \a sz.
3408
 */
3409
3410
/*!
3411
    \fn int QRhiTextureCopyDescription::sourceLayer() const
3412
    \return the source array layer (cubemap face or array layer index). Defaults to 0.
3413
 */
3414
3415
/*!
3416
    \fn void QRhiTextureCopyDescription::setSourceLayer(int layer)
3417
    Sets the source array \a layer.
3418
 */
3419
3420
/*!
3421
    \fn int QRhiTextureCopyDescription::sourceLevel() const
3422
    \return the source mip level. Defaults to 0.
3423
 */
3424
3425
/*!
3426
    \fn void QRhiTextureCopyDescription::setSourceLevel(int level)
3427
    Sets the source mip \a level.
3428
 */
3429
3430
/*!
3431
    \fn QPoint QRhiTextureCopyDescription::sourceTopLeft() const
3432
    \return the source top-left position (in pixels). Defaults to (0, 0).
3433
 */
3434
3435
/*!
3436
    \fn void QRhiTextureCopyDescription::setSourceTopLeft(const QPoint &p)
3437
    Sets the source top-left position to \a p.
3438
 */
3439
3440
/*!
3441
    \fn int QRhiTextureCopyDescription::destinationLayer() const
3442
    \return the destination array layer (cubemap face or array layer index). Default to 0.
3443
 */
3444
3445
/*!
3446
    \fn void QRhiTextureCopyDescription::setDestinationLayer(int layer)
3447
    Sets the destination array \a layer.
3448
 */
3449
3450
/*!
3451
    \fn int QRhiTextureCopyDescription::destinationLevel() const
3452
    \return the destionation mip level. Defaults to 0.
3453
 */
3454
3455
/*!
3456
    \fn void QRhiTextureCopyDescription::setDestinationLevel(int level)
3457
    Sets the destination mip \a level.
3458
 */
3459
3460
/*!
3461
    \fn QPoint QRhiTextureCopyDescription::destinationTopLeft() const
3462
    \return the destionation top-left position in pixels. Defaults to (0, 0).
3463
 */
3464
3465
/*!
3466
    \fn void QRhiTextureCopyDescription::setDestinationTopLeft(const QPoint &p)
3467
    Sets the destination top-left position \a p.
3468
 */
3469
3470
/*!
3471
    \class QRhiReadbackDescription
3472
    \inmodule QtGuiPrivate
3473
    \inheaderfile rhi/qrhi.h
3474
    \since 6.6
3475
    \brief Describes a readback (reading back texture contents from possibly GPU-only memory) operation.
3476
3477
    The source of the readback operation is either a QRhiTexture or the
3478
    current backbuffer of the currently targeted QRhiSwapChain. When
3479
    texture() is not set, the swapchain is used. Otherwise the specified
3480
    QRhiTexture is treated as the source.
3481
3482
    \note Textures used in readbacks must be created with
3483
    QRhiTexture::UsedAsTransferSource.
3484
3485
    \note Swapchains used in readbacks must be created with
3486
    QRhiSwapChain::UsedAsTransferSource.
3487
3488
    layer() and level() are only applicable when the source is a QRhiTexture.
3489
3490
    \note Multisample textures cannot be read back. Readbacks are supported for
3491
    multisample swapchain buffers however.
3492
3493
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3494
    for details.
3495
 */
3496
3497
/*!
3498
    \fn QRhiReadbackDescription::QRhiReadbackDescription() = default
3499
3500
    Constructs an empty texture readback description.
3501
3502
    \note The source texture is set to null by default, which is still a valid
3503
    readback: it specifies that the backbuffer of the current swapchain is to
3504
    be read back. (current meaning the frame's target swapchain at the time of
3505
    committing the QRhiResourceUpdateBatch with the
3506
    \l{QRhiResourceUpdateBatch::readBackTexture()}{texture readback} on it)
3507
 */
3508
3509
/*!
3510
    Constructs an texture readback description that specifies that level 0 of
3511
    layer 0 of \a texture is to be read back.
3512
3513
    \note \a texture can also be null in which case this constructor is
3514
    identical to the argumentless variant.
3515
 */
3516
QRhiReadbackDescription::QRhiReadbackDescription(QRhiTexture *texture)
3517
0
    : m_texture(texture)
3518
0
{
3519
0
}
3520
3521
/*!
3522
    \fn QRhiTexture *QRhiReadbackDescription::texture() const
3523
3524
    \return the QRhiTexture that is read back. Can be left set to \nullptr
3525
    which indicates that the backbuffer of the current swapchain is to be used
3526
    instead.
3527
 */
3528
3529
/*!
3530
    \fn void QRhiReadbackDescription::setTexture(QRhiTexture *tex)
3531
3532
    Sets the texture \a tex as the source of the readback operation.
3533
3534
    Setting \nullptr is valid too, in which case the current swapchain's
3535
    current backbuffer is used. (but then the readback cannot be issued in a
3536
    non-swapchain-based frame)
3537
3538
    \note Multisample textures cannot be read back. Readbacks are supported for
3539
    multisample swapchain buffers however.
3540
3541
    \note Textures used in readbacks must be created with
3542
    QRhiTexture::UsedAsTransferSource.
3543
3544
    \note Swapchains used in readbacks must be created with
3545
    QRhiSwapChain::UsedAsTransferSource.
3546
 */
3547
3548
/*!
3549
    \fn int QRhiReadbackDescription::layer() const
3550
3551
    \return the currently set array layer (cubemap face, array index). Defaults to 0.
3552
3553
    Applicable only when the source of the readback is a QRhiTexture.
3554
 */
3555
3556
/*!
3557
    \fn void QRhiReadbackDescription::setLayer(int layer)
3558
    Sets the array \a layer to read back.
3559
 */
3560
3561
/*!
3562
    \fn int QRhiReadbackDescription::level() const
3563
3564
    \return the currently set mip level. Defaults to 0.
3565
3566
    Applicable only when the source of the readback is a QRhiTexture.
3567
 */
3568
3569
/*!
3570
    \fn void QRhiReadbackDescription::setLevel(int level)
3571
    Sets the mip \a level to read back.
3572
 */
3573
3574
/*!
3575
    \fn const QRect &QRhiReadbackDescription::rect() const
3576
    \since 6.10
3577
3578
    \return the rectangle to read back. Defaults to an invalid rectangle.
3579
3580
    If invalid, the entire texture or swapchain backbuffer is read back.
3581
 */
3582
3583
/*!
3584
    \fn void QRhiReadbackDescription::setRect(const QRect &rectangle)
3585
    \since 6.10
3586
3587
    Sets the \a rectangle to read back.
3588
 */
3589
3590
/*!
3591
    \class QRhiReadbackResult
3592
    \inmodule QtGuiPrivate
3593
    \inheaderfile rhi/qrhi.h
3594
    \since 6.6
3595
    \brief Describes the results of a potentially asynchronous buffer or texture readback operation.
3596
3597
    When \l completed is set, the function is invoked when the \l data is
3598
    available. \l format and \l pixelSize are set upon completion together with
3599
    \l data.
3600
3601
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3602
    for details.
3603
 */
3604
3605
/*!
3606
    \variable QRhiReadbackResult::completed
3607
3608
    Callback that is invoked upon completion, on the thread the QRhi operates
3609
    on. Can be left set to \nullptr, in which case no callback is invoked.
3610
 */
3611
3612
/*!
3613
    \variable QRhiReadbackResult::format
3614
3615
    Valid only for textures, the texture format.
3616
 */
3617
3618
/*!
3619
    \variable QRhiReadbackResult::pixelSize
3620
3621
    Valid only for textures, the size in pixels.
3622
 */
3623
3624
/*!
3625
    \variable QRhiReadbackResult::data
3626
3627
    The buffer or image data.
3628
3629
    \sa QRhiResourceUpdateBatch::readBackTexture(), QRhiResourceUpdateBatch::readBackBuffer()
3630
 */
3631
3632
3633
/*!
3634
    \class QRhiNativeHandles
3635
    \inmodule QtGuiPrivate
3636
    \inheaderfile rhi/qrhi.h
3637
    \since 6.6
3638
    \brief Base class for classes exposing backend-specific collections of native resource objects.
3639
3640
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3641
    for details.
3642
 */
3643
3644
/*!
3645
    \class QRhiResource
3646
    \inmodule QtGuiPrivate
3647
    \inheaderfile rhi/qrhi.h
3648
    \since 6.6
3649
    \brief Base class for classes encapsulating native resource objects.
3650
3651
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3652
    for details.
3653
 */
3654
3655
/*!
3656
    \enum QRhiResource::Type
3657
    Specifies type of the resource.
3658
3659
    \value Buffer
3660
    \value Texture
3661
    \value Sampler
3662
    \value RenderBuffer
3663
    \value RenderPassDescriptor
3664
    \value SwapChainRenderTarget
3665
    \value TextureRenderTarget
3666
    \value ShaderResourceBindings
3667
    \value GraphicsPipeline
3668
    \value SwapChain
3669
    \value ComputePipeline
3670
    \value CommandBuffer
3671
    \value ShadingRateMap
3672
 */
3673
3674
/*!
3675
    \fn virtual QRhiResource::Type QRhiResource::resourceType() const = 0
3676
3677
    \return the type of the resource.
3678
 */
3679
3680
/*!
3681
    \internal
3682
 */
3683
QRhiResource::QRhiResource(QRhiImplementation *rhi)
3684
0
    : m_rhi(rhi)
3685
0
{
3686
0
    m_id = QRhiGlobalObjectIdGenerator::newId();
3687
0
}
3688
3689
/*!
3690
    Destructor.
3691
3692
    Releases (or requests deferred releasing of) the underlying native graphics
3693
    resources, if there are any.
3694
3695
    \note Resources referenced by commands for the current frame should not be
3696
    released until the frame is submitted by QRhi::endFrame().
3697
3698
    \sa destroy()
3699
 */
3700
QRhiResource::~QRhiResource()
3701
0
{
3702
    // destroy() cannot be called here, due to virtuals; it is up to the
3703
    // subclasses to do that.
3704
0
}
3705
3706
/*!
3707
    \fn virtual void QRhiResource::destroy() = 0
3708
3709
    Releases (or requests deferred releasing of) the underlying native graphics
3710
    resources. Safe to call multiple times, subsequent invocations will be a
3711
    no-op then.
3712
3713
    Once destroy() is called, the QRhiResource instance can be reused, by
3714
    calling \c create() again. That will then result in creating new native
3715
    graphics resources underneath.
3716
3717
    \note Resources referenced by commands for the current frame should not be
3718
    released until the frame is submitted by QRhi::endFrame().
3719
3720
    The QRhiResource destructor also performs the same task, so calling this
3721
    function is not necessary before deleting a QRhiResource.
3722
3723
    \sa deleteLater()
3724
 */
3725
3726
/*!
3727
    When called without a frame being recorded, this function is equivalent to
3728
    deleting the object. Between a QRhi::beginFrame() and QRhi::endFrame()
3729
    however the behavior is different: the QRhiResource will not be destroyed
3730
    until the frame is submitted via QRhi::endFrame(), thus satisfying the QRhi
3731
    requirement of not altering QRhiResource objects that are referenced by the
3732
    frame being recorded.
3733
3734
    If the QRhi that created this object is already destroyed, the object is
3735
    deleted immediately.
3736
3737
    Using deleteLater() can be a useful convenience in many cases, and it
3738
    complements the low-level guarantee (that the underlying native graphics
3739
    objects are never destroyed until it is safe to do so and it is known for
3740
    sure that they are not used by the GPU in an still in-flight frame), by
3741
    offering a way to make sure the C++ object instances (of QRhiBuffer,
3742
    QRhiTexture, etc.) themselves also stay valid until the end of the current
3743
    frame.
3744
3745
    The following example shows a convenient way of creating a throwaway buffer
3746
    that is only used in one frame and gets automatically released in
3747
    endFrame(). (when it comes to the underlying native buffer(s), the usual
3748
    guarantee applies: the QRhi backend defers the releasing of those until it
3749
    is guaranteed that the frame in which the buffer is accessed by the GPU has
3750
    completed)
3751
3752
    \code
3753
        rhi->beginFrame(swapchain);
3754
        QRhiBuffer *buf = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, 256);
3755
        buf->deleteLater(); // !
3756
        u = rhi->nextResourceUpdateBatch();
3757
        u->uploadStaticBuffer(buf, data);
3758
        // ... draw with buf
3759
        rhi->endFrame();
3760
    \endcode
3761
3762
    \sa destroy()
3763
 */
3764
void QRhiResource::deleteLater()
3765
0
{
3766
0
    if (m_rhi)
3767
0
        m_rhi->addDeleteLater(this);
3768
0
    else
3769
0
        delete this;
3770
0
}
3771
3772
/*!
3773
    \return the currently set object name. By default the name is empty.
3774
 */
3775
QByteArray QRhiResource::name() const
3776
0
{
3777
0
    return m_objectName;
3778
0
}
3779
3780
/*!
3781
    Sets a \a name for the object.
3782
3783
    This allows getting descriptive names for the native graphics
3784
    resources visible in graphics debugging tools, such as
3785
    \l{https://renderdoc.org/}{RenderDoc} and
3786
    \l{https://developer.apple.com/xcode/}{XCode}.
3787
3788
    When it comes to naming native objects by relaying the name via the
3789
    appropriate graphics API, note that the name is ignored when
3790
    QRhi::DebugMarkers are not supported, and may, depending on the backend,
3791
    also be ignored when QRhi::EnableDebugMarkers is not set.
3792
3793
    \note The name may be ignored for objects other than buffers,
3794
    renderbuffers, and textures, depending on the backend.
3795
3796
    \note The name may be modified. For slotted resources, such as a QRhiBuffer
3797
    backed by multiple native buffers, QRhi will append a suffix to make the
3798
    underlying native buffers easily distinguishable from each other.
3799
 */
3800
void QRhiResource::setName(const QByteArray &name)
3801
0
{
3802
0
    m_objectName = name;
3803
0
}
3804
3805
/*!
3806
    \return the global, unique identifier of this QRhiResource.
3807
3808
    User code rarely needs to deal with the value directly. It is used
3809
    internally for tracking and bookkeeping purposes.
3810
 */
3811
quint64 QRhiResource::globalResourceId() const
3812
0
{
3813
0
    return m_id;
3814
0
}
3815
3816
/*!
3817
    \return the QRhi that created this resource.
3818
3819
    If the QRhi that created this object is already destroyed, the result is
3820
    \nullptr.
3821
 */
3822
QRhi *QRhiResource::rhi() const
3823
0
{
3824
0
    return m_rhi ? m_rhi->q : nullptr;
3825
0
}
3826
3827
/*!
3828
    \class QRhiBuffer
3829
    \inmodule QtGuiPrivate
3830
    \inheaderfile rhi/qrhi.h
3831
    \since 6.6
3832
    \brief Vertex, index, or uniform (constant) buffer resource.
3833
3834
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
3835
    for details.
3836
3837
    A QRhiBuffer encapsulates zero, one, or more native buffer objects (such as
3838
    a \c VkBuffer or \c MTLBuffer). With some graphics APIs and backends
3839
    certain types of buffers may not use a native buffer object at all (e.g.
3840
    OpenGL if uniform buffer objects are not used), but this is transparent to
3841
    the user of the QRhiBuffer API. Similarly, the fact that some types of
3842
    buffers may use two or three native buffers underneath, in order to allow
3843
    efficient per-frame content update without stalling the GPU pipeline, is
3844
    mostly invisible to the applications and libraries.
3845
3846
    A QRhiBuffer instance is always created by calling
3847
    \l{QRhi::newBuffer()}{the QRhi's newBuffer() function}. This creates no
3848
    native graphics resources. To do that, call create() after setting the
3849
    appropriate options, such as the type, usage flags, size, although in most cases these
3850
    are already set based on the arguments passed to
3851
    \l{QRhi::newBuffer()}{newBuffer()}.
3852
3853
    \section2 Example usage
3854
3855
    To create a uniform buffer for a shader where the GLSL uniform block
3856
    contains a single \c mat4 member, and update the contents:
3857
3858
    \code
3859
        QRhiBuffer *ubuf = rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64);
3860
        if (!ubuf->create()) { error(); }
3861
        QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
3862
        QMatrix4x4 mvp;
3863
        // ... set up the modelview-projection matrix
3864
        batch->updateDynamicBuffer(ubuf, 0, 64, mvp.constData());
3865
        // ...
3866
        commandBuffer->resourceUpdate(batch); // or, alternatively, pass 'batch' to a beginPass() call
3867
    \endcode
3868
3869
    An example of creating a buffer with vertex data:
3870
3871
    \code
3872
        const float vertices[] = { -1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f };
3873
        QRhiBuffer *vbuf = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertices));
3874
        if (!vbuf->create()) { error(); }
3875
        QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
3876
        batch->uploadStaticBuffer(vbuf, vertices);
3877
        // ...
3878
        commandBuffer->resourceUpdate(batch); // or, alternatively, pass 'batch' to a beginPass() call
3879
    \endcode
3880
3881
    An index buffer:
3882
3883
    \code
3884
        static const quint16 indices[] = { 0, 1, 2 };
3885
        QRhiBuffer *ibuf = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indices));
3886
        if (!ibuf->create()) { error(); }
3887
        QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
3888
        batch->uploadStaticBuffer(ibuf, indices);
3889
        // ...
3890
        commandBuffer->resourceUpdate(batch); // or, alternatively, pass 'batch' to a beginPass() call
3891
    \endcode
3892
3893
    \section2 Common patterns
3894
3895
    A call to create() destroys any existing native resources if create() was
3896
    successfully called before. If those native resources are still in use by
3897
    an in-flight frame (i.e., there's a chance they are still read by the GPU),
3898
    the destroying of those resources is deferred automatically. Thus a very
3899
    common and convenient pattern to safely increase the size of an already
3900
    initialized buffer is the following. In practice this drops and creates a
3901
    whole new set of native resources underneath, so it is not necessarily a
3902
    cheap operation, but is more convenient and still faster than the
3903
    alternatives, because by not destroying the \c buf object itself, all
3904
    references to it stay valid in other data structures (e.g., in any
3905
    QRhiShaderResourceBinding the QRhiBuffer is referenced from).
3906
3907
    \code
3908
        if (buf->size() < newSize) {
3909
            buf->setSize(newSize);
3910
            if (!buf->create()) { error(); }
3911
        }
3912
        // continue using buf, fill it with new data
3913
    \endcode
3914
3915
    When working with uniform buffers, it will sometimes be necessary to
3916
    combine data for multiple draw calls into a single buffer for efficiency
3917
    reasons. Be aware of the aligment requirements: with some graphics APIs
3918
    offsets for a uniform buffer must be aligned to 256 bytes. This applies
3919
    both to QRhiShaderResourceBinding and to the dynamic offsets passed to
3920
    \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()}. Use the
3921
    \l{QRhi::ubufAlignment()}{ubufAlignment()} and
3922
    \l{QRhi::ubufAligned()}{ubufAligned()} functions to create portable code.
3923
    As an example, the following is an outline for issuing multiple (\c N) draw
3924
    calls with the same pipeline and geometry, but with a different data in the
3925
    uniform buffers exposed at binding point 0. This assumes the buffer is
3926
    exposed via
3927
    \l{QRhiShaderResourceBinding::uniformBufferWithDynamicOffset()}{uniformBufferWithDynamicOffset()}
3928
    which allows passing a QRhiCommandBuffer::DynamicOffset list to
3929
    \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()}.
3930
3931
    \code
3932
        const int N = 2;
3933
        const int UB_SIZE = 64 + 4; // assuming a uniform block with { mat4 matrix; float opacity; }
3934
        const int ONE_UBUF_SIZE = rhi->ubufAligned(UB_SIZE);
3935
        const int TOTAL_UBUF_SIZE = N * ONE_UBUF_SIZE;
3936
        QRhiBuffer *ubuf = rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, TOTAL_UBUF_SIZE);
3937
        if (!ubuf->create()) { error(); }
3938
        QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
3939
        for (int i = 0; i < N; ++i) {
3940
            batch->updateDynamicBuffer(ubuf, i * ONE_UBUF_SIZE, 64, matrix.constData());
3941
            batch->updateDynamicBuffer(ubuf, i * ONE_UBUF_SIZE + 64, 4, &opacity);
3942
        }
3943
        // ...
3944
        // beginPass(), set pipeline, etc., and then:
3945
        for (int i = 0; i < N; ++i) {
3946
            QRhiCommandBuffer::DynamicOffset dynOfs[] = { { 0, i * ONE_UBUF_SIZE } };
3947
            cb->setShaderResources(srb, 1, dynOfs);
3948
            cb->draw(36);
3949
        }
3950
    \endcode
3951
3952
    \sa QRhiResourceUpdateBatch, QRhi, QRhiCommandBuffer
3953
 */
3954
3955
/*!
3956
    \enum QRhiBuffer::Type
3957
    Specifies storage type of buffer resource.
3958
3959
    \value Immutable Indicates that the data is not expected to change ever
3960
    after the initial upload. Under the hood such buffer resources are
3961
    typically placed in device local (GPU) memory (on systems where
3962
    applicable). Uploading new data is possible, but may be expensive. The
3963
    upload typically happens by copying to a separate, host visible staging
3964
    buffer from which a GPU buffer-to-buffer copy is issued into the actual
3965
    GPU-only buffer.
3966
3967
    \value Static Indicates that the data is expected to change only
3968
    infrequently. Typically placed in device local (GPU) memory, where
3969
    applicable. On backends where host visible staging buffers are used for
3970
    uploading, the staging buffers are kept around for this type, unlike with
3971
    Immutable, so subsequent uploads do not suffer in performance. Frequent
3972
    updates, especially updates in consecutive frames, should be avoided.
3973
3974
    \value Dynamic Indicates that the data is expected to change frequently.
3975
    Not recommended for large buffers. Typically backed by host visible memory
3976
    in 2 copies in order to allow for changing without stalling the graphics
3977
    pipeline. The double buffering is managed transparently to the applications
3978
    and is not exposed in the API here in any form. This is the recommended,
3979
    and, with some backends, the only possible, type for buffers with
3980
    UniformBuffer usage.
3981
 */
3982
3983
/*!
3984
    \enum QRhiBuffer::UsageFlag
3985
    Flag values to specify how the buffer is going to be used.
3986
3987
    \value VertexBuffer Vertex buffer. This allows the QRhiBuffer to be used in
3988
    \l{QRhiCommandBuffer::setVertexInput()}{setVertexInput()}.
3989
3990
    \value IndexBuffer Index buffer. This allows the QRhiBuffer to be used in
3991
    \l{QRhiCommandBuffer::setVertexInput()}{setVertexInput()}.
3992
3993
    \value UniformBuffer Uniform buffer (also called constant buffer). This
3994
    allows the QRhiBuffer to be used in combination with
3995
    \l{QRhiShaderResourceBinding::UniformBuffer}{UniformBuffer}. When
3996
    \l{QRhi::NonDynamicUniformBuffers}{NonDynamicUniformBuffers} is reported as
3997
    not supported, this usage can only be combined with the type Dynamic.
3998
3999
    \value StorageBuffer Storage buffer. This allows the QRhiBuffer to be used
4000
    in combination with \l{QRhiShaderResourceBinding::BufferLoad}{BufferLoad},
4001
    \l{QRhiShaderResourceBinding::BufferStore}{BufferStore}, or
4002
    \l{QRhiShaderResourceBinding::BufferLoadStore}{BufferLoadStore}. This usage
4003
    can only be combined with the types Immutable or Static, and is only
4004
    available when the \l{QRhi::Compute}{Compute feature} is reported as
4005
    supported.
4006
4007
    \value [since 6.12] IndirectBuffer Indirect draw buffer. This allows the
4008
    QRhiBuffer to be used in \l{QRhiCommandBuffer::drawIndirect()}{drawIndirect()}
4009
    and \l{QRhiCommandBuffer::drawIndexedIndirect()}{drawIndexedIndirect()}.
4010
    This usage can be combined with types Immutable or Static. Combining it with
4011
    Dynamic is unsupported with D3D11, where create() will fail. This usage may
4012
    also be combined with StorageBuffer on backends that support
4013
    \l{QRhi::Compute}{compute shaders}, allowing indirect draw commands to be
4014
    generated by compute shaders and consumed by indirect draw calls.
4015
 */
4016
4017
/*!
4018
    \class QRhiBuffer::NativeBuffer
4019
    \inmodule QtGuiPrivate
4020
    \inheaderfile rhi/qrhi.h
4021
    \brief Contains information about the underlying native resources of a buffer.
4022
 */
4023
4024
/*!
4025
    \variable QRhiBuffer::NativeBuffer::objects
4026
    \brief an array with pointers to the native object handles.
4027
4028
    With OpenGL, the native handle is a GLuint value, so the elements in the \c
4029
    objects array are pointers to a GLuint. With Vulkan, the native handle is a
4030
    VkBuffer, so the elements of the array are pointers to a VkBuffer. With
4031
    Direct3D 11 and Metal the elements are pointers to a ID3D11Buffer or
4032
    MTLBuffer pointer, respectively. With Direct3D 12, the elements are
4033
    pointers to a ID3D12Resource.
4034
4035
    \note Pay attention to the fact that the elements are always pointers to
4036
    the native buffer handle type, even if the native type itself is a pointer.
4037
    (so the elements are \c{VkBuffer *} on Vulkan, even though VkBuffer itself
4038
    is a pointer on 64-bit architectures).
4039
 */
4040
4041
/*!
4042
    \variable QRhiBuffer::NativeBuffer::slotCount
4043
    \brief Specifies the number of valid elements in the objects array.
4044
4045
    The value can be 0, 1, 2, or 3 in practice. 0 indicates that the QRhiBuffer
4046
    is not backed by any native buffer objects. This can happen with
4047
    QRhiBuffers with the usage UniformBuffer when the underlying API does not
4048
    support (or the backend chooses not to use) native uniform buffers. 1 is
4049
    commonly used for Immutable and Static types (but some backends may
4050
    differ). 2 or 3 is typical when the type is Dynamic (but some backends may
4051
    differ).
4052
4053
    \sa QRhi::currentFrameSlot(), QRhi::FramesInFlight
4054
 */
4055
4056
/*!
4057
    \internal
4058
 */
4059
QRhiBuffer::QRhiBuffer(QRhiImplementation *rhi, Type type_, UsageFlags usage_, quint32 size_)
4060
0
    : QRhiResource(rhi),
4061
0
      m_type(type_), m_usage(usage_), m_size(size_)
4062
0
{
4063
0
}
4064
4065
/*!
4066
    \return the resource type.
4067
 */
4068
QRhiResource::Type QRhiBuffer::resourceType() const
4069
0
{
4070
0
    return Buffer;
4071
0
}
4072
4073
/*!
4074
    \fn virtual bool QRhiBuffer::create() = 0
4075
4076
    Creates the corresponding native graphics resources. If there are already
4077
    resources present due to an earlier create() with no corresponding
4078
    destroy(), then destroy() is called implicitly first.
4079
4080
    \return \c true when successful, \c false when a graphics operation failed.
4081
    Regardless of the return value, calling destroy() is always safe.
4082
 */
4083
4084
/*!
4085
    \fn QRhiBuffer::Type QRhiBuffer::type() const
4086
    \return the buffer type.
4087
 */
4088
4089
/*!
4090
    \fn void QRhiBuffer::setType(Type t)
4091
    Sets the buffer's type to \a t.
4092
 */
4093
4094
/*!
4095
    \fn QRhiBuffer::UsageFlags QRhiBuffer::usage() const
4096
    \return the buffer's usage flags.
4097
 */
4098
4099
/*!
4100
    \fn void QRhiBuffer::setUsage(UsageFlags u)
4101
    Sets the buffer's usage flags to \a u.
4102
 */
4103
4104
/*!
4105
    \fn quint32 QRhiBuffer::size() const
4106
4107
    \return the buffer's size in bytes.
4108
4109
    This is always the value that was passed to setSize() or QRhi::newBuffer().
4110
    Internally, the native buffers may be bigger if that is required by the
4111
    underlying graphics API.
4112
 */
4113
4114
/*!
4115
    \fn void QRhiBuffer::setSize(quint32 sz)
4116
4117
    Sets the size of the buffer in bytes. The size is normally specified in
4118
    QRhi::newBuffer() so this function is only used when the size has to be
4119
    changed. As with other setters, the size only takes effect when calling
4120
    create(), and for already created buffers this involves releasing the previous
4121
    native resource and creating new ones under the hood.
4122
4123
    Backends may choose to allocate buffers bigger than \a sz in order to
4124
    fulfill alignment requirements. This is hidden from the applications and
4125
    size() will always report the size requested in \a sz.
4126
 */
4127
4128
/*!
4129
    \return the underlying native resources for this buffer. The returned value
4130
    will be empty if exposing the underlying native resources is not supported by
4131
    the backend.
4132
4133
    A QRhiBuffer may be backed by multiple native buffer objects, depending on
4134
    the type() and the QRhi backend in use. When this is the case, all of them
4135
    are returned in the objects array in the returned struct, with slotCount
4136
    specifying the number of native buffer objects. While
4137
    \l{QRhi::beginFrame()}{recording a frame}, QRhi::currentFrameSlot() can be
4138
    used to determine which of the native buffers QRhi is using for operations
4139
    that read or write from this QRhiBuffer within the frame being recorded.
4140
4141
    In some cases a QRhiBuffer will not be backed by a native buffer object at
4142
    all. In this case slotCount will be set to 0 and no valid native objects
4143
    are returned. This is not an error, and is perfectly valid when a given
4144
    backend does not use native buffers for QRhiBuffers with certain types or
4145
    usages.
4146
4147
    \note Be aware that QRhi backends may employ various buffer update
4148
    strategies. Unlike textures, where uploading image data always means
4149
    recording a buffer-to-image (or similar) copy command on the command
4150
    buffer, buffers, in particular Dynamic and UniformBuffer ones, can operate
4151
    in many different ways. For example, a QRhiBuffer with usage type
4152
    UniformBuffer may not even be backed by a native buffer object at all if
4153
    uniform buffers are not used or supported by a given backend and graphics
4154
    API. There are also differences to how data is written to the buffer and
4155
    the type of backing memory used. For buffers backed by host visible memory,
4156
    calling this function guarantees that pending host writes are executed for
4157
    all the returned native buffers.
4158
4159
    \sa QRhi::currentFrameSlot(), QRhi::FramesInFlight
4160
 */
4161
QRhiBuffer::NativeBuffer QRhiBuffer::nativeBuffer()
4162
0
{
4163
0
    return { {}, 0 };
4164
0
}
4165
4166
/*!
4167
    \return a pointer to a memory block with the host visible buffer data.
4168
4169
    This is a shortcut for medium-to-large dynamic uniform buffers that have
4170
    their \b entire contents (or at least all regions that are read by the
4171
    shaders in the current frame) changed \b{in every frame} and the
4172
    QRhiResourceUpdateBatch-based update mechanism is seen too heavy due to the
4173
    amount of data copying involved.
4174
4175
    The call to this function must be eventually followed by a call to
4176
    endFullDynamicUniformBufferUpdateForCurrentFrame(), before recording any
4177
    render or compute pass that relies on this buffer.
4178
4179
    \warning Updating data via this method is not compatible with
4180
    QRhiResourceUpdateBatch-based updates and readbacks. Unexpected behavior
4181
    may occur when attempting to combine the two update models for the same
4182
    buffer. Similarly, the data updated this direct way may not be visible to
4183
    \l{QRhiResourceUpdateBatch::readBackBuffer()}{readBackBuffer operations},
4184
    depending on the backend.
4185
4186
    \warning When updating buffer data via this method, the update must be done
4187
    in every frame, otherwise backends that perform double or triple buffering
4188
    of resources may end up in unexpected behavior.
4189
4190
    \warning Partial updates are not possible with this approach since some
4191
    backends may choose a strategy where the previous contents of the buffer is
4192
    lost upon calling this function. Data must be written to all regions that
4193
    are read by shaders in the frame currently being prepared.
4194
4195
    \warning This function can only be called when recording a frame, so
4196
    between QRhi::beginFrame() and QRhi::endFrame().
4197
4198
    \warning This function can only be called on Dynamic buffers.
4199
 */
4200
char *QRhiBuffer::beginFullDynamicBufferUpdateForCurrentFrame()
4201
0
{
4202
0
    return nullptr;
4203
0
}
4204
4205
/*!
4206
    To be called when the entire contents of the buffer data has been updated
4207
    in the memory block returned from
4208
    beginFullDynamicBufferUpdateForCurrentFrame().
4209
 */
4210
void QRhiBuffer::endFullDynamicBufferUpdateForCurrentFrame()
4211
0
{
4212
0
}
4213
4214
/*!
4215
    \internal
4216
 */
4217
void QRhiBuffer::fullDynamicBufferUpdateForCurrentFrame(const void *data, quint32 size)
4218
0
{
4219
0
    char *p = beginFullDynamicBufferUpdateForCurrentFrame();
4220
0
    if (p) {
4221
0
        memcpy(p, data, size > 0 ? size : m_size);
4222
0
        endFullDynamicBufferUpdateForCurrentFrame();
4223
0
    }
4224
0
}
4225
4226
/*!
4227
    \class QRhiRenderBuffer
4228
    \inmodule QtGuiPrivate
4229
    \inheaderfile rhi/qrhi.h
4230
    \since 6.6
4231
    \brief Renderbuffer resource.
4232
4233
    Renderbuffers cannot be sampled or read but have some benefits over
4234
    textures in some cases:
4235
4236
    A \l DepthStencil renderbuffer may be lazily allocated and be backed by
4237
    transient memory with some APIs. On some platforms this may mean the
4238
    depth/stencil buffer uses no physical backing at all.
4239
4240
    \l Color renderbuffers are useful since QRhi::MultisampleRenderBuffer may be
4241
    supported even when QRhi::MultisampleTexture is not.
4242
4243
    How the renderbuffer is implemented by a backend is not exposed to the
4244
    applications. In some cases it may be backed by ordinary textures, while in
4245
    others there may be a different kind of native resource used.
4246
4247
    Renderbuffers that are used as (and are only used as) depth-stencil buffers
4248
    in combination with a QRhiSwapChain's color buffers should have the
4249
    UsedWithSwapChainOnly flag set. This serves a double purpose: such buffers,
4250
    depending on the backend and the underlying APIs, be more efficient, and
4251
    QRhi provides automatic sizing behavior to match the color buffers, which
4252
    means calling setPixelSize() and create() are not necessary for such
4253
    renderbuffers.
4254
4255
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
4256
    for details.
4257
 */
4258
4259
/*!
4260
    \enum QRhiRenderBuffer::Type
4261
    Specifies the type of the renderbuffer
4262
4263
    \value DepthStencil Combined depth/stencil
4264
    \value Color Color
4265
 */
4266
4267
/*!
4268
    \struct QRhiRenderBuffer::NativeRenderBuffer
4269
    \inmodule QtGuiPrivate
4270
    \inheaderfile rhi/qrhi.h
4271
    \brief Wraps a native renderbuffer object.
4272
 */
4273
4274
/*!
4275
    \variable QRhiRenderBuffer::NativeRenderBuffer::object
4276
    \brief 64-bit integer containing the native object handle.
4277
4278
    Used with QRhiRenderBuffer::createFrom().
4279
4280
    With OpenGL the native handle is a GLuint value. \c object is expected to
4281
    be a valid OpenGL renderbuffer object ID.
4282
 */
4283
4284
/*!
4285
    \enum QRhiRenderBuffer::Flag
4286
    Flag values for flags() and setFlags()
4287
4288
    \value UsedWithSwapChainOnly For DepthStencil renderbuffers this indicates
4289
    that the renderbuffer is only used in combination with a QRhiSwapChain, and
4290
    never in any other way. This provides automatic sizing and resource
4291
    rebuilding, so calling setPixelSize() or create() is not needed whenever
4292
    this flag is set. This flag value may also trigger backend-specific
4293
    behavior, for example with OpenGL, where a separate windowing system
4294
    interface API is in use (EGL, GLX, etc.), the flag is especially important
4295
    as it avoids creating any actual renderbuffer resource as there is already
4296
    a windowing system provided depth/stencil buffer as requested by
4297
    QSurfaceFormat.
4298
 */
4299
4300
/*!
4301
    \internal
4302
 */
4303
QRhiRenderBuffer::QRhiRenderBuffer(QRhiImplementation *rhi, Type type_, const QSize &pixelSize_,
4304
                                   int sampleCount_, Flags flags_,
4305
                                   QRhiTexture::Format backingFormatHint_)
4306
0
    : QRhiResource(rhi),
4307
0
      m_type(type_), m_pixelSize(pixelSize_), m_sampleCount(sampleCount_), m_flags(flags_),
4308
0
      m_backingFormatHint(backingFormatHint_)
4309
0
{
4310
0
}
4311
4312
/*!
4313
    \return the resource type.
4314
 */
4315
QRhiResource::Type QRhiRenderBuffer::resourceType() const
4316
0
{
4317
0
    return RenderBuffer;
4318
0
}
4319
4320
/*!
4321
    \fn virtual bool QRhiRenderBuffer::create() = 0
4322
4323
    Creates the corresponding native graphics resources. If there are already
4324
    resources present due to an earlier create() with no corresponding
4325
    destroy(), then destroy() is called implicitly first.
4326
4327
    \return \c true when successful, \c false when a graphics operation failed.
4328
    Regardless of the return value, calling destroy() is always safe.
4329
 */
4330
4331
/*!
4332
    Similar to create() except that no new native renderbuffer objects are
4333
    created. Instead, the native renderbuffer object specified by \a src is
4334
    used.
4335
4336
    This allows importing an existing renderbuffer object (which must belong to
4337
    the same device or sharing context, depending on the graphics API) from an
4338
    external graphics engine.
4339
4340
    \note This is currently applicable to OpenGL only. This function exists
4341
    solely to allow importing a renderbuffer object that is bound to some
4342
    special, external object, such as an EGLImageKHR. Once the application
4343
    performed the glEGLImageTargetRenderbufferStorageOES call, the renderbuffer
4344
    object can be passed to this function to create a wrapping
4345
    QRhiRenderBuffer, which in turn can be passed in as a color attachment to
4346
    a QRhiTextureRenderTarget to enable rendering to the EGLImage.
4347
4348
    \note pixelSize(), sampleCount(), and flags() must still be set correctly.
4349
    Passing incorrect sizes and other values to QRhi::newRenderBuffer() and
4350
    then following it with a createFrom() expecting that the native
4351
    renderbuffer object alone is sufficient to deduce such values is \b wrong
4352
    and will lead to problems.
4353
4354
    \note QRhiRenderBuffer does not take ownership of the native object, and
4355
    destroy() will not release that object.
4356
4357
    \note This function is only implemented when the QRhi::RenderBufferImport
4358
    feature is reported as \l{QRhi::isFeatureSupported()}{supported}. Otherwise,
4359
    the function does nothing and the return value is \c false.
4360
4361
    \return \c true when successful, \c false when not supported.
4362
 */
4363
bool QRhiRenderBuffer::createFrom(NativeRenderBuffer src)
4364
0
{
4365
0
    Q_UNUSED(src);
4366
0
    return false;
4367
0
}
4368
4369
/*!
4370
    \fn QRhiRenderBuffer::Type QRhiRenderBuffer::type() const
4371
    \return the renderbuffer type.
4372
 */
4373
4374
/*!
4375
    \fn void QRhiRenderBuffer::setType(Type t)
4376
    Sets the type to \a t.
4377
 */
4378
4379
/*!
4380
    \fn QSize QRhiRenderBuffer::pixelSize() const
4381
    \return the pixel size.
4382
 */
4383
4384
/*!
4385
    \fn void QRhiRenderBuffer::setPixelSize(const QSize &sz)
4386
    Sets the size (in pixels) to \a sz.
4387
 */
4388
4389
/*!
4390
    \fn int QRhiRenderBuffer::sampleCount() const
4391
    \return the sample count. 1 means no multisample antialiasing.
4392
 */
4393
4394
/*!
4395
    \fn void QRhiRenderBuffer::setSampleCount(int s)
4396
    Sets the sample count to \a s.
4397
 */
4398
4399
/*!
4400
    \fn QRhiRenderBuffer::Flags QRhiRenderBuffer::flags() const
4401
    \return the flags.
4402
 */
4403
4404
/*!
4405
    \fn void QRhiRenderBuffer::setFlags(Flags f)
4406
    Sets the flags to \a f.
4407
 */
4408
4409
/*!
4410
    \fn virtual QRhiTexture::Format QRhiRenderBuffer::backingFormat() const = 0
4411
4412
    \internal
4413
 */
4414
4415
/*!
4416
    \class QRhiTexture
4417
    \inmodule QtGuiPrivate
4418
    \inheaderfile rhi/qrhi.h
4419
    \since 6.6
4420
    \brief Texture resource.
4421
4422
    A QRhiTexture encapsulates a native texture object, such as a \c VkImage or
4423
    \c MTLTexture.
4424
4425
    A QRhiTexture instance is always created by calling
4426
    \l{QRhi::newTexture()}{the QRhi's newTexture() function}. This creates no
4427
    native graphics resources. To do that, call create() after setting the
4428
    appropriate options, such as the format and size, although in most cases
4429
    these are already set based on the arguments passed to
4430
    \l{QRhi::newTexture()}{newTexture()}.
4431
4432
    Setting the \l{QRhiTexture::Flags}{flags} correctly is essential, otherwise
4433
    various errors can occur depending on the underlying QRhi backend and
4434
    graphics API. For example, when a texture will be rendered into from a
4435
    render pass via QRhiTextureRenderTarget, the texture must be created with
4436
    the \l RenderTarget flag set. Similarly, when the texture is going to be
4437
    \l{QRhiResourceUpdateBatch::readBackTexture()}{read back}, the \l
4438
    UsedAsTransferSource flag must be set upfront. Mipmapped textures must have
4439
    the MipMapped flag set. And so on. It is not possible to change the flags
4440
    once create() has succeeded. To release the existing and create a new
4441
    native texture object with the changed settings, call the setters and call
4442
    create() again. This then might be a potentially expensive operation.
4443
4444
    \section2 Example usage
4445
4446
    To create a 2D texture with a size of 512x512 pixels and set its contents to all green:
4447
4448
    \code
4449
        QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512));
4450
        if (!texture->create()) { error(); }
4451
        QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
4452
        QImage image(512, 512, QImage::Format_RGBA8888);
4453
        image.fill(Qt::green);
4454
        batch->uploadTexture(texture, image);
4455
        // ...
4456
        commandBuffer->resourceUpdate(batch); // or, alternatively, pass 'batch' to a beginPass() call
4457
    \endcode
4458
4459
    \section2 Common patterns
4460
4461
    A call to create() destroys any existing native resources if create() was
4462
    successfully called before. If those native resources are still in use by
4463
    an in-flight frame (i.e., there's a chance they are still read by the GPU),
4464
    the destroying of those resources is deferred automatically. Thus a very
4465
    common and convenient pattern to safely change the size of an already
4466
    existing texture is the following. In practice this drops and creates a
4467
    whole new native texture resource underneath, so it is not necessarily a
4468
    cheap operation, but is more convenient and still faster than the
4469
    alternatives, because by not destroying the \c texture object itself, all
4470
    references to it stay valid in other data structures (e.g., in any
4471
    QShaderResourceBinding the QRhiTexture is referenced from).
4472
4473
    \code
4474
        // determine newSize, e.g. based on the swapchain's output size or other factors
4475
        if (texture->pixelSize() != newSize) {
4476
            texture->setPixelSize(newSize);
4477
            if (!texture->create()) { error(); }
4478
        }
4479
        // continue using texture, fill it with new data
4480
    \endcode
4481
4482
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
4483
    for details.
4484
4485
    \sa QRhiResourceUpdateBatch, QRhi, QRhiTextureRenderTarget
4486
 */
4487
4488
/*!
4489
    \enum QRhiTexture::Flag
4490
4491
    Flag values to specify how the texture is going to be used. Not honoring
4492
    the flags set before create() and attempting to use the texture in ways that
4493
    was not declared upfront can lead to unspecified behavior or decreased
4494
    performance depending on the backend and the underlying graphics API.
4495
4496
    \value RenderTarget The texture going to be used in combination with
4497
    QRhiTextureRenderTarget.
4498
4499
    \value CubeMap The texture is a cubemap. Such textures have 6 layers, one
4500
    for each face in the order of +X, -X, +Y, -Y, +Z, -Z. Cubemap textures
4501
    cannot be multisample.
4502
4503
     \value MipMapped The texture has mipmaps. The appropriate mip count is
4504
     calculated automatically and can also be retrieved via
4505
     QRhi::mipLevelsForSize(). The images for the mip levels have to be
4506
     provided in the texture uploaded or generated via
4507
     QRhiResourceUpdateBatch::generateMips(). Multisample textures cannot have
4508
     mipmaps.
4509
4510
    \value sRGB Use an sRGB format.
4511
4512
    \value UsedAsTransferSource The texture is used as the source of a texture
4513
    copy or readback, meaning the texture is given as the source in
4514
    QRhiResourceUpdateBatch::copyTexture() or
4515
    QRhiResourceUpdateBatch::readBackTexture().
4516
4517
     \value UsedWithGenerateMips The texture is going to be used with
4518
     QRhiResourceUpdateBatch::generateMips().
4519
4520
     \value UsedWithLoadStore The texture is going to be used with image
4521
     load/store operations, for example, in a compute shader.
4522
4523
     \value UsedAsCompressedAtlas The texture has a compressed format and the
4524
     dimensions of subresource uploads may not match the texture size.
4525
4526
     \value ExternalOES The texture should use the GL_TEXTURE_EXTERNAL_OES
4527
     target with OpenGL. This flag is ignored with other graphics APIs.
4528
4529
     \value ThreeDimensional The texture is a 3D texture. Such textures should
4530
     be created with the QRhi::newTexture() overload taking a depth in addition
4531
     to width and height. A 3D texture can have mipmaps but cannot be
4532
     multisample. When rendering into, or uploading data to a 3D texture, the \c
4533
     layer specified in the render target's color attachment or the upload
4534
     description refers to a single slice in range [0..depth-1]. The underlying
4535
     graphics API may not support 3D textures at run time. Support is indicated
4536
     by the QRhi::ThreeDimensionalTextures feature.
4537
4538
     \value TextureRectangleGL The texture should use the GL_TEXTURE_RECTANGLE
4539
     target with OpenGL. This flag is ignored with other graphics APIs. Just
4540
     like ExternalOES, this flag is useful when working with platform APIs where
4541
     native OpenGL texture objects received from the platform are wrapped in a
4542
     QRhiTexture, and the platform can only provide textures for a non-2D
4543
     texture target.
4544
4545
     \value TextureArray The texture is a texture array, i.e. a single texture
4546
     object that is a homogeneous array of 2D textures. Texture arrays are
4547
     created with QRhi::newTextureArray(). The underlying graphics API may not
4548
     support texture array objects at run time. Support is indicated by the
4549
     QRhi::TextureArrays feature. When rendering into, or uploading data to a
4550
     texture array, the \c layer specified in the render target's color
4551
     attachment or the upload description selects a single element in the array.
4552
4553
     \value OneDimensional The texture is a 1D texture. Such textures can be
4554
     created by passing a 0 height and depth to QRhi::newTexture(). Note that
4555
     there can be limitations on one dimensional textures depending on the
4556
     underlying graphics API. For example, rendering to them or using them with
4557
     mipmap-based filtering may be unsupported. This is indicated by the
4558
     QRhi::OneDimensionalTextures and QRhi::OneDimensionalTextureMipmaps
4559
     feature flags.
4560
4561
     \value UsedAsShadingRateMap
4562
 */
4563
4564
/*!
4565
    \enum QRhiTexture::Format
4566
4567
    Specifies the texture format. See also QRhi::isTextureFormatSupported() and
4568
    note that flags() can modify the format when QRhiTexture::sRGB is set.
4569
4570
    \value UnknownFormat Not a valid format. This cannot be passed to setFormat().
4571
4572
    \value RGBA8 Four components, unsigned normalized 8-bit per component. Always supported. (32 bits total)
4573
4574
    \value BGRA8 Four components, unsigned normalized 8-bit per component. (32 bits total)
4575
4576
    \value R8 One component, unsigned normalized 8-bit. (8 bits total)
4577
4578
    \value RG8 Two components, unsigned normalized 8-bit. (16 bits total)
4579
4580
    \value R16 One component, unsigned normalized 16-bit. (16 bits total)
4581
4582
    \value RG16 Two components, unsigned normalized 16-bit. (32 bits total)
4583
4584
    \value RED_OR_ALPHA8 Either same as R8, or is a similar format with the component swizzled to alpha,
4585
    depending on \l{QRhi::RedOrAlpha8IsRed}{RedOrAlpha8IsRed}. (8 bits total)
4586
4587
    \value RGBA16F Four components, 16-bit float. (64 bits total)
4588
4589
    \value RGBA32F Four components, 32-bit float. (128 bits total)
4590
4591
    \value R16F One component, 16-bit float. (16 bits total)
4592
4593
    \value R32F One component, 32-bit float. (32 bits total)
4594
4595
    \value RGB10A2 Four components, unsigned normalized 10 bit R, G, and B,
4596
    2-bit alpha. This is a packed format so native endianness applies. Note
4597
    that there is no BGR10A2. This is because RGB10A2 maps to
4598
    DXGI_FORMAT_R10G10B10A2_UNORM with D3D, MTLPixelFormatRGB10A2Unorm with
4599
    Metal, VK_FORMAT_A2B10G10R10_UNORM_PACK32 with Vulkan, and
4600
    GL_RGB10_A2/GL_RGB/GL_UNSIGNED_INT_2_10_10_10_REV on OpenGL (ES). This is
4601
    the only universally supported RGB30 option. The corresponding QImage
4602
    formats are QImage::Format_BGR30 and QImage::Format_A2BGR30_Premultiplied.
4603
    (32 bits total)
4604
4605
    \value D16 16-bit depth (normalized unsigned integer)
4606
4607
    \value D24 24-bit depth (normalized unsigned integer)
4608
4609
    \value D24S8 24-bit depth (normalized unsigned integer), 8 bit stencil
4610
4611
    \value D32F 32-bit depth (32-bit float)
4612
4613
    \value [since 6.9] D32FS8 32-bit depth (32-bit float), 8 bits of stencil, 24 bits unused
4614
    (64 bits total)
4615
4616
    \value BC1
4617
    \value BC2
4618
    \value BC3
4619
    \value BC4
4620
    \value BC5
4621
    \value BC6H
4622
    \value BC7
4623
4624
    \value ETC2_RGB8
4625
    \value ETC2_RGB8A1
4626
    \value ETC2_RGBA8
4627
4628
    \value ASTC_4x4
4629
    \value ASTC_5x4
4630
    \value ASTC_5x5
4631
    \value ASTC_6x5
4632
    \value ASTC_6x6
4633
    \value ASTC_8x5
4634
    \value ASTC_8x6
4635
    \value ASTC_8x8
4636
    \value ASTC_10x5
4637
    \value ASTC_10x6
4638
    \value ASTC_10x8
4639
    \value ASTC_10x10
4640
    \value ASTC_12x10
4641
    \value ASTC_12x12
4642
4643
    \value [since 6.9] R8UI One component, unsigned 8-bit. (8 bits total)
4644
    \value [since 6.9] R32UI One component, unsigned 32-bit. (32 bits total)
4645
    \value [since 6.9] RG32UI Two components, unsigned 32-bit. (64 bits total)
4646
    \value [since 6.9] RGBA32UI Four components, unsigned 32-bit. (128 bits total)
4647
4648
    \value [since 6.10] R8SI One component, signed 8-bit. (8 bits total)
4649
    \value [since 6.10] R32SI One component, signed 32-bit. (32 bits total)
4650
    \value [since 6.10] RG32SI Two components, signed 32-bit. (64 bits total)
4651
    \value [since 6.10] RGBA32SI Four components, signed 32-bit. (128 bits total)
4652
 */
4653
4654
// When adding new texture formats, update void tst_QRhi::textureFormats_data().
4655
4656
/*!
4657
    \struct QRhiTexture::NativeTexture
4658
    \inmodule QtGuiPrivate
4659
    \inheaderfile rhi/qrhi.h
4660
    \brief Contains information about the underlying native resources of a texture.
4661
 */
4662
4663
/*!
4664
    \variable QRhiTexture::NativeTexture::object
4665
    \brief 64-bit integer containing the native object handle.
4666
4667
    With OpenGL, the native handle is a GLuint value, so \c object can then be
4668
    cast to a GLuint. With Vulkan, the native handle is a VkImage, so \c object
4669
    can be cast to a VkImage. With Direct3D 11 and Metal \c object contains a
4670
    ID3D11Texture2D or MTLTexture pointer, respectively. With Direct3D 12
4671
    \c object contains a ID3D12Resource pointer.
4672
 */
4673
4674
/*!
4675
    \variable QRhiTexture::NativeTexture::layout
4676
    \brief Specifies the current image layout for APIs like Vulkan.
4677
4678
    For Vulkan, \c layout contains a \c VkImageLayout value.
4679
 */
4680
4681
/*!
4682
    \internal
4683
 */
4684
QRhiTexture::QRhiTexture(QRhiImplementation *rhi, Format format_, const QSize &pixelSize_, int depth_,
4685
                         int arraySize_, int sampleCount_, Flags flags_)
4686
0
    : QRhiResource(rhi),
4687
0
      m_format(format_), m_pixelSize(pixelSize_), m_depth(depth_),
4688
0
      m_arraySize(arraySize_), m_sampleCount(sampleCount_), m_flags(flags_)
4689
0
{
4690
0
}
4691
4692
/*!
4693
    \return the resource type.
4694
 */
4695
QRhiResource::Type QRhiTexture::resourceType() const
4696
0
{
4697
0
    return Texture;
4698
0
}
4699
4700
/*!
4701
    \fn virtual bool QRhiTexture::create() = 0
4702
4703
    Creates the corresponding native graphics resources. If there are already
4704
    resources present due to an earlier create() with no corresponding
4705
    destroy(), then destroy() is called implicitly first.
4706
4707
    \return \c true when successful, \c false when a graphics operation failed.
4708
    Regardless of the return value, calling destroy() is always safe.
4709
 */
4710
4711
/*!
4712
    \return the underlying native resources for this texture. The returned value
4713
    will be empty if exposing the underlying native resources is not supported by
4714
    the backend.
4715
4716
    \sa createFrom()
4717
 */
4718
QRhiTexture::NativeTexture QRhiTexture::nativeTexture()
4719
0
{
4720
0
    return {};
4721
0
}
4722
4723
/*!
4724
    Similar to create(), except that no new native textures are created.
4725
    Instead, the native texture resources specified by \a src is used.
4726
4727
    This allows importing an existing native texture object (which must belong
4728
    to the same device or sharing context, depending on the graphics API) from
4729
    an external graphics engine.
4730
4731
    \return true if the specified existing native texture object has been
4732
    successfully wrapped as a non-owning QRhiTexture.
4733
4734
    \note format(), pixelSize(), sampleCount(), and flags() must still be set
4735
    correctly. Passing incorrect sizes and other values to QRhi::newTexture()
4736
    and then following it with a createFrom() expecting that the native texture
4737
    object alone is sufficient to deduce such values is \b wrong and will lead
4738
    to problems.
4739
4740
    \note QRhiTexture does not take ownership of the texture object. destroy()
4741
    does not free the object or any associated memory.
4742
4743
    The opposite of this operation, exposing a QRhiTexture-created native
4744
    texture object to a foreign engine, is possible via nativeTexture().
4745
4746
    \note When importing a 3D texture, or a texture array object, or, with
4747
    OpenGL ES, an external texture, it is then especially important to set the
4748
    corresponding flags (ThreeDimensional, TextureArray, ExternalOES) via
4749
    setFlags() before calling this function.
4750
*/
4751
bool QRhiTexture::createFrom(QRhiTexture::NativeTexture src)
4752
0
{
4753
0
    Q_UNUSED(src);
4754
0
    return false;
4755
0
}
4756
4757
/*!
4758
    With some graphics APIs, such as Vulkan, integrating custom rendering code
4759
    that uses the graphics API directly needs special care when it comes to
4760
    image layouts. This function allows communicating the expected \a layout the
4761
    image backing the QRhiTexture is in after the native rendering commands.
4762
4763
    For example, consider rendering into a QRhiTexture's VkImage directly with
4764
    Vulkan in a code block enclosed by QRhiCommandBuffer::beginExternal() and
4765
    QRhiCommandBuffer::endExternal(), followed by using the image for texture
4766
    sampling in a QRhi-based render pass. To avoid potentially incorrect image
4767
    layout transitions, this function can be used to indicate what the image
4768
    layout will be once the commands recorded in said code block complete.
4769
4770
    Calling this function makes sense only after
4771
    QRhiCommandBuffer::endExternal() and before a subsequent
4772
    QRhiCommandBuffer::beginPass().
4773
4774
    This function has no effect with QRhi backends where the underlying
4775
    graphics API does not expose a concept of image layouts.
4776
4777
    \note With Vulkan \a layout is a \c VkImageLayout. With Direct 3D 12 \a
4778
    layout is a value composed of the bits from \c D3D12_RESOURCE_STATES.
4779
 */
4780
void QRhiTexture::setNativeLayout(int layout)
4781
0
{
4782
0
    Q_UNUSED(layout);
4783
0
}
4784
4785
/*!
4786
    \fn QRhiTexture::Format QRhiTexture::format() const
4787
    \return the texture format.
4788
 */
4789
4790
/*!
4791
    \fn void QRhiTexture::setFormat(QRhiTexture::Format fmt)
4792
4793
    Sets the requested texture format to \a fmt.
4794
4795
    \note The value set is only taken into account upon the next call to
4796
    create(), i.e. when the underlying graphics resource are (re)created.
4797
    Setting a new value is futile otherwise and must be avoided since it can
4798
    lead to inconsistent state.
4799
 */
4800
4801
/*!
4802
    \fn QSize QRhiTexture::pixelSize() const
4803
    \return the size in pixels.
4804
 */
4805
4806
/*!
4807
    \fn void QRhiTexture::setPixelSize(const QSize &sz)
4808
4809
    Sets the texture size, specified in pixels, to \a sz.
4810
4811
    \note The value set is only taken into account upon the next call to
4812
    create(), i.e. when the underlying graphics resource are (re)created.
4813
    Setting a new value is futile otherwise and must be avoided since it can
4814
    lead to inconsistent state. The same applies to all other setters as well.
4815
 */
4816
4817
/*!
4818
    \fn int QRhiTexture::depth() const
4819
    \return the depth for 3D textures.
4820
 */
4821
4822
/*!
4823
    \fn void QRhiTexture::setDepth(int depth)
4824
    Sets the \a depth for a 3D texture.
4825
 */
4826
4827
/*!
4828
    \fn int QRhiTexture::arraySize() const
4829
    \return the texture array size.
4830
 */
4831
4832
/*!
4833
    \fn void QRhiTexture::setArraySize(int arraySize)
4834
    Sets the texture \a arraySize.
4835
 */
4836
4837
/*!
4838
    \fn int QRhiTexture::arrayRangeStart() const
4839
4840
    \return the first array layer when setArrayRange() was called.
4841
4842
    \sa setArrayRange()
4843
 */
4844
4845
/*!
4846
    \fn int QRhiTexture::arrayRangeLength() const
4847
4848
    \return the exposed array range size when setArrayRange() was called.
4849
4850
    \sa setArrayRange()
4851
*/
4852
4853
/*!
4854
    \fn void QRhiTexture::setArrayRange(int startIndex, int count)
4855
4856
    Normally all array layers are exposed and it is up to the shader to select
4857
    the layer via the third coordinate passed to the \c{texture()} GLSL
4858
    function when sampling the \c sampler2DArray. When QRhi::TextureArrayRange
4859
    is reported as supported, calling setArrayRange() before create() or
4860
    createFrom() requests selecting only the specified range, \a count elements
4861
    starting from \a startIndex. The shader logic can then be written with this
4862
    in mind.
4863
4864
    \sa QRhi::TextureArrayRange
4865
 */
4866
4867
/*!
4868
    \fn Flags QRhiTexture::flags() const
4869
    \return the texture flags.
4870
 */
4871
4872
/*!
4873
    \fn void QRhiTexture::setFlags(Flags f)
4874
    Sets the texture flags to \a f.
4875
 */
4876
4877
/*!
4878
    \fn int QRhiTexture::sampleCount() const
4879
    \return the sample count. 1 means no multisample antialiasing.
4880
 */
4881
4882
/*!
4883
    \fn void QRhiTexture::setSampleCount(int s)
4884
    Sets the sample count to \a s.
4885
 */
4886
4887
/*!
4888
    \struct QRhiTexture::ViewFormat
4889
    \inmodule QtGuiPrivate
4890
    \inheaderfile rhi/qrhi.h
4891
    \since 6.8
4892
    \brief Specifies the view format for reading or writing from or to the texture.
4893
4894
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
4895
    for details.
4896
 */
4897
4898
/*!
4899
    \variable QRhiTexture::ViewFormat::format
4900
 */
4901
4902
/*!
4903
    \variable QRhiTexture::ViewFormat::srgb
4904
 */
4905
4906
/*!
4907
    \fn QRhiTexture::ViewFormat QRhiTexture::readViewFormat() const
4908
    \since 6.8
4909
    \return the view format used when sampling the texture. When not called, the view
4910
    format is assumed to be the same as format().
4911
 */
4912
4913
/*!
4914
    \fn void QRhiTexture::setReadViewFormat(const ViewFormat &fmt)
4915
    \since 6.8
4916
4917
    Sets the shader resource view format (or the format of the view used for
4918
    sampling the texture) to \a fmt. By default the same format (and sRGB-ness)
4919
    is used as the texture itself, and in most cases this function does not need
4920
    to be called.
4921
4922
    This setting is only taken into account when the \l QRhi::TextureViewFormat
4923
    feature is reported as supported.
4924
4925
    \note This functionality is provided to allow "casting" between
4926
    non-sRGB and sRGB in order to get the shader reads perform, or not perform,
4927
    the implicit sRGB conversions. Other types of casting may or may not be
4928
    functional.
4929
 */
4930
4931
/*!
4932
    \fn QRhiTexture::ViewFormat QRhiTexture::writeViewFormat() const
4933
    \since 6.8
4934
    \return the view format used when writing to the texture and when using it
4935
    with image load/store. When not called, the view format is assumed to be the
4936
    same as format().
4937
 */
4938
4939
/*!
4940
    \fn void QRhiTexture::setWriteViewFormat(const ViewFormat &fmt)
4941
    \since 6.8
4942
4943
    Sets the render target view format to \a fmt. By default the same format
4944
    (and sRGB-ness) is used as the texture itself, and in most cases this
4945
    function does not need to be called.
4946
4947
    One common use case for providing a write view format is working with
4948
    externally provided textures that, outside of our control, use an sRGB
4949
    format with 3D APIs such as Vulkan or Direct 3D, but the rendering engine is
4950
    already prepared to handle linearization and conversion to sRGB at the end
4951
    of its shading pipeline. In this case what is wanted when rendering into
4952
    such a texture is a render target view (e.g. VkImageView) that has the same,
4953
    but non-sRGB format. (if e.g. from an OpenXR implementation one gets a
4954
    VK_FORMAT_R8G8B8A8_SRGB texture, it is likely that rendering into it should
4955
    be done using a VK_FORMAT_R8G8B8A8_UNORM view, if that is what the rendering
4956
    engine's pipeline requires; in this example one would call this function
4957
    with a ViewFormat that has a format of QRhiTexture::RGBA8 and \c srgb set to
4958
    \c false).
4959
4960
    This setting is only taken into account when the \l QRhi::TextureViewFormat
4961
    feature is reported as supported.
4962
4963
    \note This functionality is provided to allow "casting" between
4964
    non-sRGB and sRGB in order to get the shader write not perform, or perform,
4965
    the implicit sRGB conversions. Other types of casting may or may not be
4966
    functional.
4967
 */
4968
4969
/*!
4970
    \class QRhiSampler
4971
    \inmodule QtGuiPrivate
4972
    \inheaderfile rhi/qrhi.h
4973
    \since 6.6
4974
    \brief Sampler resource.
4975
4976
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
4977
    for details.
4978
 */
4979
4980
/*!
4981
    \enum QRhiSampler::Filter
4982
    Specifies the minification, magnification, or mipmap filtering
4983
4984
    \value None Applicable only for mipmapMode(), indicates no mipmaps to be used
4985
    \value Nearest
4986
    \value Linear
4987
 */
4988
4989
/*!
4990
    \enum QRhiSampler::AddressMode
4991
    Specifies the addressing mode
4992
4993
    \value Repeat
4994
    \value ClampToEdge
4995
    \value Mirror
4996
 */
4997
4998
/*!
4999
    \enum QRhiSampler::CompareOp
5000
    Specifies the texture comparison function.
5001
5002
    \value Never (default)
5003
    \value Less
5004
    \value Equal
5005
    \value LessOrEqual
5006
    \value Greater
5007
    \value NotEqual
5008
    \value GreaterOrEqual
5009
    \value Always
5010
 */
5011
5012
/*!
5013
    \internal
5014
 */
5015
QRhiSampler::QRhiSampler(QRhiImplementation *rhi,
5016
                         Filter magFilter_, Filter minFilter_, Filter mipmapMode_,
5017
                         AddressMode u_, AddressMode v_, AddressMode w_)
5018
0
    : QRhiResource(rhi),
5019
0
      m_magFilter(magFilter_), m_minFilter(minFilter_), m_mipmapMode(mipmapMode_),
5020
0
      m_addressU(u_), m_addressV(v_), m_addressW(w_),
5021
0
      m_compareOp(QRhiSampler::Never)
5022
0
{
5023
0
}
5024
5025
/*!
5026
    \return the resource type.
5027
 */
5028
QRhiResource::Type QRhiSampler::resourceType() const
5029
0
{
5030
0
    return Sampler;
5031
0
}
5032
5033
/*!
5034
    \fn QRhiSampler::Filter QRhiSampler::magFilter() const
5035
    \return the magnification filter mode.
5036
 */
5037
5038
/*!
5039
    \fn void QRhiSampler::setMagFilter(Filter f)
5040
    Sets the magnification filter mode to \a f.
5041
 */
5042
5043
/*!
5044
    \fn QRhiSampler::Filter QRhiSampler::minFilter() const
5045
    \return the minification filter mode.
5046
 */
5047
5048
/*!
5049
    \fn void QRhiSampler::setMinFilter(Filter f)
5050
    Sets the minification filter mode to \a f.
5051
 */
5052
5053
/*!
5054
    \fn QRhiSampler::Filter QRhiSampler::mipmapMode() const
5055
    \return the mipmap filter mode.
5056
 */
5057
5058
/*!
5059
    \fn void QRhiSampler::setMipmapMode(Filter f)
5060
5061
    Sets the mipmap filter mode to \a f.
5062
5063
    Leave this set to None when the texture has no mip levels, or when the mip
5064
    levels are not to be taken into account.
5065
 */
5066
5067
/*!
5068
    \fn QRhiSampler::AddressMode QRhiSampler::addressU() const
5069
    \return the horizontal wrap mode.
5070
 */
5071
5072
/*!
5073
    \fn void QRhiSampler::setAddressU(AddressMode mode)
5074
    Sets the horizontal wrap \a mode.
5075
 */
5076
5077
/*!
5078
    \fn QRhiSampler::AddressMode QRhiSampler::addressV() const
5079
    \return the vertical wrap mode.
5080
 */
5081
5082
/*!
5083
    \fn void QRhiSampler::setAddressV(AddressMode mode)
5084
    Sets the vertical wrap \a mode.
5085
 */
5086
5087
/*!
5088
    \fn QRhiSampler::AddressMode QRhiSampler::addressW() const
5089
    \return the depth wrap mode.
5090
 */
5091
5092
/*!
5093
    \fn void QRhiSampler::setAddressW(AddressMode mode)
5094
    Sets the depth wrap \a mode.
5095
 */
5096
5097
/*!
5098
    \fn QRhiSampler::CompareOp QRhiSampler::textureCompareOp() const
5099
    \return the texture comparison function.
5100
 */
5101
5102
/*!
5103
    \fn void QRhiSampler::setTextureCompareOp(CompareOp op)
5104
    Sets the texture comparison function \a op.
5105
 */
5106
5107
/*!
5108
    \class QRhiShadingRateMap
5109
    \inmodule QtGuiPrivate
5110
    \inheaderfile rhi/qrhi.h
5111
    \since 6.9
5112
    \brief An object that wraps a texture or another kind of native 3D API object.
5113
5114
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5115
    for details.
5116
5117
    For an introduction to Variable Rate Shading (VRS), see
5118
    \l{https://learn.microsoft.com/en-us/windows/win32/direct3d12/vrs}. Qt
5119
    supports a subset of the VRS features offered by Direct 3D 12 and Vulkan. In
5120
    addition, Metal's somewhat different mechanism is supported by making it
5121
    possible to set up a QRhiShadingRateMap with an existing
5122
    MTLRasterizationRateMap object.
5123
 */
5124
5125
/*!
5126
    \struct QRhiShadingRateMap::NativeShadingRateMap
5127
    \inmodule QtGuiPrivate
5128
    \inheaderfile rhi/qrhi.h
5129
    \since 6.9
5130
    \brief Wraps a native shading rate map.
5131
5132
    An example is MTLRasterizationRateMap with Metal. Other 3D APIs that use
5133
    textures for image-based VRS do not use this struct since those can function
5134
    via the QRhiTexture-based overload of QRhiShadingRateMap::createFrom().
5135
 */
5136
5137
/*!
5138
    \variable QRhiShadingRateMap::NativeShadingRateMap::object
5139
    \brief 64-bit integer containing the native object handle.
5140
5141
    Used with QRhiShadingRateMap::createFrom(). For example, with Metal,
5142
    \c object is expected to be an id<MTLRasterizationRateMap>.
5143
 */
5144
5145
/*!
5146
    \internal
5147
 */
5148
QRhiShadingRateMap::QRhiShadingRateMap(QRhiImplementation *rhi)
5149
0
    : QRhiResource(rhi)
5150
0
{
5151
0
}
5152
5153
/*!
5154
    \return the resource type.
5155
 */
5156
QRhiResource::Type QRhiShadingRateMap::resourceType() const
5157
0
{
5158
0
    return ShadingRateMap;
5159
0
}
5160
5161
/*!
5162
    Sets up the shading rate map to use a native 3D API shading rate object
5163
    \a src.
5164
5165
    \return \c true when successful, \c false when not supported.
5166
5167
    \note This is functional only when the QRhi::VariableRateShadingMap feature
5168
    is reported as supported, while QRhi::VariableRateShadingMapWithTexture
5169
    feature is not. Currently this is true for Metal, assuming variable rate
5170
    shading is supported by the GPU.
5171
5172
    \note With Metal, the \c object field of \a src is expected to contain an
5173
    id<MTLRasterizationRateMap>. Note that Qt does not perform anything else
5174
    apart from passing the MTLRasterizationRateMap on to the
5175
    MTLRenderPassDescriptor. If any special scaling is required, it is up to the
5176
    application (or the XR compositor) to perform that.
5177
 */
5178
bool QRhiShadingRateMap::createFrom(NativeShadingRateMap src)
5179
0
{
5180
0
    Q_UNUSED(src);
5181
0
    return false;
5182
0
}
5183
5184
/*!
5185
    Sets up the shading rate map to use the texture \a src as the
5186
    image containing the per-tile shading rates.
5187
5188
    \return \c true when successful, \c false when not supported.
5189
5190
    The QRhiShadingRateMap does not take ownership of \a src.
5191
5192
    \note This is functional only when the
5193
    QRhi::VariableRateShadingMapWithTexture feature is reported as supported. In
5194
    practice may be supported on Vulkan and Direct 3D 12 when using modern
5195
    graphics cards. It will never be supported on OpenGL or Metal, for example.
5196
5197
    \note \a src must have a format of QRhiTexture::R8UI.
5198
5199
    \note \a src must have a width of \c{ceil(render_target_pixel_width /
5200
    (float)tile_width)} and a height of \c{ceil(render_target_pixel_height /
5201
    (float)tile_height)}. It is up to the application to ensure the size of the
5202
    texture is as expected, using the above formula, at all times. The tile size
5203
    can be queried via \l QRhi::resourceLimit() and
5204
    QRhi::ShadingRateImageTileSize.
5205
5206
    Each byte (texel) in the texture corresponds to the shading rate value for
5207
    one tile. 0 indicates 1x1, while a value of 10 indicates 4x4. See
5208
    \l{https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_shading_rate}{D3D12_SHADING_RATE}
5209
    for other possible values.
5210
 */
5211
bool QRhiShadingRateMap::createFrom(QRhiTexture *src)
5212
0
{
5213
0
    Q_UNUSED(src);
5214
0
    return false;
5215
0
}
5216
5217
/*!
5218
    \class QRhiRenderPassDescriptor
5219
    \inmodule QtGuiPrivate
5220
    \inheaderfile rhi/qrhi.h
5221
    \since 6.6
5222
    \brief Render pass resource.
5223
5224
    A render pass, if such a concept exists in the underlying graphics API, is
5225
    a collection of attachments (color, depth, stencil) and describes how those
5226
    attachments are used.
5227
5228
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5229
    for details.
5230
 */
5231
5232
/*!
5233
    \internal
5234
 */
5235
QRhiRenderPassDescriptor::QRhiRenderPassDescriptor(QRhiImplementation *rhi)
5236
0
    : QRhiResource(rhi)
5237
0
{
5238
0
}
5239
5240
/*!
5241
    \return the resource type.
5242
 */
5243
QRhiResource::Type QRhiRenderPassDescriptor::resourceType() const
5244
0
{
5245
0
    return RenderPassDescriptor;
5246
0
}
5247
5248
/*!
5249
    \fn virtual bool QRhiRenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *other) const = 0
5250
5251
    \return true if the \a other QRhiRenderPassDescriptor is compatible with
5252
    this one, meaning \c this and \a other can be used interchangeably in
5253
    QRhiGraphicsPipeline::setRenderPassDescriptor().
5254
5255
    The concept of the compatibility of renderpass descriptors is similar to
5256
    the \l{QRhiShaderResourceBindings::isLayoutCompatible}{layout
5257
    compatibility} of QRhiShaderResourceBindings instances. They allow better
5258
    reuse of QRhiGraphicsPipeline instances: for example, a
5259
    QRhiGraphicsPipeline instance cache is expected to use these functions to
5260
    look for a matching pipeline, instead of just comparing pointers, thus
5261
    allowing a different QRhiRenderPassDescriptor and
5262
    QRhiShaderResourceBindings to be used in combination with the pipeline, as
5263
    long as they are compatible.
5264
5265
    The exact details of compatibility depend on the underlying graphics API.
5266
    Two renderpass descriptors
5267
    \l{QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor()}{created}
5268
    from the same QRhiTextureRenderTarget are always compatible.
5269
5270
    Similarly to QRhiShaderResourceBindings, compatibility can also be tested
5271
    without having two existing objects available. Extracting the opaque blob by
5272
    calling serializedFormat() allows testing for compatibility by comparing the
5273
    returned vector to another QRhiRenderPassDescriptor's
5274
    serializedFormat(). This has benefits in certain situations, because it
5275
    allows testing the compatibility of a QRhiRenderPassDescriptor with a
5276
    QRhiGraphicsPipeline even when the QRhiRenderPassDescriptor the pipeline was
5277
    originally built with is no longer available (but the data returned from its
5278
    serializedFormat() still is).
5279
5280
    \sa newCompatibleRenderPassDescriptor(), serializedFormat()
5281
 */
5282
5283
/*!
5284
    \fn virtual QRhiRenderPassDescriptor *QRhiRenderPassDescriptor::newCompatibleRenderPassDescriptor() const = 0
5285
5286
    \return a new QRhiRenderPassDescriptor that is
5287
    \l{isCompatible()}{compatible} with this one.
5288
5289
    This function allows cloning a QRhiRenderPassDescriptor. The returned
5290
    object is ready to be used, and the ownership is transferred to the caller.
5291
    Cloning a QRhiRenderPassDescriptor object can become useful in situations
5292
    where the object is stored in data structures related to graphics pipelines
5293
    (in order to allow creating new pipelines which in turn requires a
5294
    renderpass descriptor object), and the lifetime of the renderpass
5295
    descriptor created from a render target may be shorter than the pipelines.
5296
    (for example, because the engine manages and destroys renderpasses together
5297
    with the textures and render targets it was created from) In such a
5298
    situation, it can be beneficial to store a cloned version in the data
5299
    structures, and thus transferring ownership as well.
5300
5301
    \sa isCompatible()
5302
 */
5303
5304
/*!
5305
    \fn virtual QVector<quint32> QRhiRenderPassDescriptor::serializedFormat() const = 0
5306
5307
    \return a vector of integers containing an opaque blob describing the data
5308
    relevant for \l{isCompatible()}{compatibility}.
5309
5310
    Given two QRhiRenderPassDescriptor objects \c rp1 and \c rp2, if the data
5311
    returned from this function is identical, then \c{rp1->isCompatible(rp2)},
5312
    and vice versa hold true as well.
5313
5314
    \note The returned data is meant to be used for storing in memory and
5315
    comparisons during the lifetime of the QRhi the object belongs to. It is not
5316
    meant for storing on disk, reusing between processes, or using with multiple
5317
    QRhi instances with potentially different backends.
5318
5319
    \note Calling this function is expected to be a cheap operation since the
5320
    backends are not supposed to calculate the data in this function, but rather
5321
    return an already calculated series of data.
5322
5323
    When creating reusable components as part of a library, where graphics
5324
    pipelines are created and maintained while targeting a QRhiRenderTarget (be
5325
    it a swapchain or a texture) managed by the client of the library, the
5326
    components must be able to deal with a changing QRhiRenderPassDescriptor.
5327
    For example, because the render target changes and so invalidates the
5328
    previously QRhiRenderPassDescriptor (with regards to the new render target
5329
    at least) due to having a potentially different color format and attachments
5330
    now. Or because \l{QRhiShadingRateMap}{variable rate shading} is taken into
5331
    use dynamically. A simple pattern that helps dealing with this is performing
5332
    the following check on every frame, to recognize the case when the pipeline
5333
    needs to be associated with a new QRhiRenderPassDescriptor, because
5334
    something is different about the render target now, compared to earlier
5335
    frames:
5336
5337
    \code
5338
        QRhiRenderPassDescriptor *rp = m_renderTarget->renderPassDescriptor();
5339
        if (m_pipeline && rp->serializedFormat() != m_renderPassFormat) {
5340
            m_pipeline->setRenderPassDescriptor(rp);
5341
            m_renderPassFormat = rp->serializedFormat();
5342
            m_pipeline->create();
5343
        }
5344
        // remember to store m_renderPassFormat also when creating m_pipeline the first time
5345
    \endcode
5346
5347
    \sa isCompatible()
5348
 */
5349
5350
/*!
5351
    \return a pointer to a backend-specific QRhiNativeHandles subclass, such as
5352
    QRhiVulkanRenderPassNativeHandles. The returned value is \nullptr when exposing
5353
    the underlying native resources is not supported by the backend.
5354
5355
    \sa QRhiVulkanRenderPassNativeHandles
5356
 */
5357
const QRhiNativeHandles *QRhiRenderPassDescriptor::nativeHandles()
5358
0
{
5359
0
    return nullptr;
5360
0
}
5361
5362
/*!
5363
    \class QRhiRenderTarget
5364
    \inmodule QtGuiPrivate
5365
    \inheaderfile rhi/qrhi.h
5366
    \since 6.6
5367
    \brief Represents an onscreen (swapchain) or offscreen (texture) render target.
5368
5369
    Applications do not create an instance of this class directly. Rather, it
5370
    is the subclass QRhiTextureRenderTarget that is instantiable by clients of
5371
    the API via \l{QRhi::newTextureRenderTarget()}{newTextureRenderTarget()}.
5372
    The other subclass is QRhiSwapChainRenderTarget, which is the type
5373
    QRhiSwapChain returns when calling
5374
    \l{QRhiSwapChain::currentFrameRenderTarget()}{currentFrameRenderTarget()}.
5375
5376
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5377
    for details.
5378
5379
    \sa QRhiSwapChainRenderTarget, QRhiTextureRenderTarget
5380
 */
5381
5382
/*!
5383
    \internal
5384
 */
5385
QRhiRenderTarget::QRhiRenderTarget(QRhiImplementation *rhi)
5386
0
    : QRhiResource(rhi)
5387
0
{
5388
0
}
5389
5390
/*!
5391
    \fn virtual QSize QRhiRenderTarget::pixelSize() const = 0
5392
5393
    \return the size in pixels.
5394
5395
    Valid only after create() has been called successfully. Until then the
5396
    result is a default-constructed QSize.
5397
5398
    With QRhiTextureRenderTarget the returned size is the size of the
5399
    associated attachments at the time of create(), in practice the size of the
5400
    first color attachment, or the depth/stencil buffer if there are no color
5401
    attachments. If the associated textures or renderbuffers are resized and
5402
    rebuilt afterwards, then pixelSize() performs an implicit call to create()
5403
    in order to rebuild the underlying data structures. This implicit check is
5404
    similar to what QRhiCommandBuffer::beginPass() does, and ensures that the
5405
    returned size is always up-to-date.
5406
 */
5407
5408
/*!
5409
    \fn virtual float QRhiRenderTarget::devicePixelRatio() const = 0
5410
5411
    \return the device pixel ratio. For QRhiTextureRenderTarget this is always
5412
    1. For targets retrieved from a QRhiSwapChain the value reflects the
5413
    \l{QWindow::devicePixelRatio()}{device pixel ratio} of the targeted
5414
    QWindow.
5415
 */
5416
5417
/*!
5418
    \fn virtual int QRhiRenderTarget::sampleCount() const = 0
5419
5420
    \return the sample count or 1 if multisample antialiasing is not relevant for
5421
    this render target.
5422
 */
5423
5424
/*!
5425
    \fn QRhiRenderPassDescriptor *QRhiRenderTarget::renderPassDescriptor() const
5426
5427
    \return the associated QRhiRenderPassDescriptor.
5428
 */
5429
5430
/*!
5431
    \fn void QRhiRenderTarget::setRenderPassDescriptor(QRhiRenderPassDescriptor *desc)
5432
5433
    Sets the QRhiRenderPassDescriptor \a desc for use with this render target.
5434
 */
5435
5436
/*!
5437
    \internal
5438
 */
5439
QRhiSwapChainRenderTarget::QRhiSwapChainRenderTarget(QRhiImplementation *rhi, QRhiSwapChain *swapchain_)
5440
0
    : QRhiRenderTarget(rhi),
5441
0
      m_swapchain(swapchain_)
5442
0
{
5443
0
}
5444
5445
/*!
5446
    \class QRhiSwapChainRenderTarget
5447
    \inmodule QtGuiPrivate
5448
    \inheaderfile rhi/qrhi.h
5449
    \since 6.6
5450
    \brief Swapchain render target resource.
5451
5452
    When targeting the color buffers of a swapchain, active render target is a
5453
    QRhiSwapChainRenderTarget. This is what
5454
    QRhiSwapChain::currentFrameRenderTarget() returns.
5455
5456
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5457
    for details.
5458
5459
    \sa QRhiSwapChain
5460
 */
5461
5462
/*!
5463
    \return the resource type.
5464
 */
5465
QRhiResource::Type QRhiSwapChainRenderTarget::resourceType() const
5466
0
{
5467
0
    return SwapChainRenderTarget;
5468
0
}
5469
5470
/*!
5471
    \fn QRhiSwapChain *QRhiSwapChainRenderTarget::swapChain() const
5472
5473
    \return the swapchain object.
5474
 */
5475
5476
/*!
5477
    \class QRhiTextureRenderTarget
5478
    \inmodule QtGuiPrivate
5479
    \inheaderfile rhi/qrhi.h
5480
    \since 6.6
5481
    \brief Texture render target resource.
5482
5483
    A texture render target allows rendering into one or more textures,
5484
    optionally with a depth texture or depth/stencil renderbuffer.
5485
5486
    For multisample rendering the common approach is to use a renderbuffer as
5487
    the color attachment and set the non-multisample destination texture as the
5488
    \c{resolve texture}. For more information, read the detailed description of
5489
    the \l QRhiColorAttachment class.
5490
5491
    \note Textures used in combination with QRhiTextureRenderTarget must be
5492
    created with the QRhiTexture::RenderTarget flag.
5493
5494
    The simplest example of creating a render target with a texture as its
5495
    single color attachment:
5496
5497
    \code
5498
        QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, size, 1, QRhiTexture::RenderTarget);
5499
        texture->create();
5500
        QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ texture });
5501
        rp = rt->newCompatibleRenderPassDescriptor();
5502
        rt->setRenderPassDescriptor(rp);
5503
        rt->create();
5504
        // rt can now be used with beginPass()
5505
    \endcode
5506
5507
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5508
    for details.
5509
 */
5510
5511
/*!
5512
    \enum QRhiTextureRenderTarget::Flag
5513
5514
    Flag values describing the load/store behavior for the render target. The
5515
    load/store behavior may be baked into native resources under the hood,
5516
    depending on the backend, and therefore it needs to be known upfront and
5517
    cannot be changed without rebuilding (and so releasing and creating new
5518
    native resources).
5519
5520
    \value PreserveColorContents Indicates that the contents of the color
5521
    attachments is to be loaded when starting a render pass, instead of
5522
    clearing. This is potentially more expensive, especially on mobile (tiled)
5523
    GPUs, but allows preserving the existing contents between passes. When doing
5524
    multisample rendering with a resolve texture set, setting this flag also
5525
    requests the multisample color data to be stored (written out) to the
5526
    multisample texture or render buffer. (for non-multisample rendering the
5527
    color data is always stored, but for MSAA storing the multisample data
5528
    decreases efficiency for certain GPU architectures, hence defaulting to not
5529
    writing it out) Note however that this is non-portable: in some cases there
5530
    is no intermediate multisample texture on the graphics API level, e.g. when
5531
    using OpenGL ES's \c{GL_EXT_multisampled_render_to_texture} as it is all
5532
    implicit, handled by the OpenGL ES implementation. In that case,
5533
    PreserveColorContents will likely have no effect. Therefore, avoid relying
5534
    on this flag when using multisample rendering and the color attachment is
5535
    using a multisample QRhiTexture (not QRhiRenderBuffer).
5536
5537
    \value PreserveDepthStencilContents Indicates that the contents of the
5538
    depth texture is to be loaded when starting a render pass, instead
5539
    clearing. Only applicable when a texture is used as the depth buffer
5540
    (QRhiTextureRenderTargetDescription::depthTexture() is set) because
5541
    depth/stencil renderbuffers may not have any physical backing and data may
5542
    not be written out in the first place.
5543
5544
    \value DoNotStoreDepthStencilContents Indicates that the contents of the
5545
    depth texture does not need to be written out. Relevant only when a
5546
    QRhiTexture, not QRhiRenderBuffer, is used as the depth-stencil buffer,
5547
    because for QRhiRenderBuffer this is implicit. When a depthResolveTexture is
5548
    set, the flag is not relevant, because the behavior is then as if the flag
5549
    was set. This enum value is introduced in Qt 6.8.
5550
 */
5551
5552
/*!
5553
    \internal
5554
 */
5555
QRhiTextureRenderTarget::QRhiTextureRenderTarget(QRhiImplementation *rhi,
5556
                                                 const QRhiTextureRenderTargetDescription &desc_,
5557
                                                 Flags flags_)
5558
0
    : QRhiRenderTarget(rhi),
5559
0
      m_desc(desc_),
5560
0
      m_flags(flags_)
5561
0
{
5562
0
}
5563
5564
/*!
5565
    \return the resource type.
5566
 */
5567
QRhiResource::Type QRhiTextureRenderTarget::resourceType() const
5568
0
{
5569
0
    return TextureRenderTarget;
5570
0
}
5571
5572
/*!
5573
    \fn virtual QRhiRenderPassDescriptor *QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor() = 0
5574
5575
    \return a new QRhiRenderPassDescriptor that is compatible with this render
5576
    target.
5577
5578
    The returned value is used in two ways: it can be passed to
5579
    setRenderPassDescriptor() and
5580
    QRhiGraphicsPipeline::setRenderPassDescriptor(). A render pass descriptor
5581
    describes the attachments (color, depth/stencil) and the load/store
5582
    behavior that can be affected by flags(). A QRhiGraphicsPipeline can only
5583
    be used in combination with a render target that has a
5584
    \l{QRhiRenderPassDescriptor::isCompatible()}{compatible}
5585
    QRhiRenderPassDescriptor set.
5586
5587
    Two QRhiTextureRenderTarget instances can share the same render pass
5588
    descriptor as long as they have the same number and type of attachments.
5589
    The associated QRhiTexture or QRhiRenderBuffer instances are not part of
5590
    the render pass descriptor so those can differ in the two
5591
    QRhiTextureRenderTarget instances.
5592
5593
    \note resources, such as QRhiTexture instances, referenced in description()
5594
    must already have create() called on them.
5595
5596
    \sa create()
5597
 */
5598
5599
/*!
5600
    \fn virtual bool QRhiTextureRenderTarget::create() = 0
5601
5602
    Creates the corresponding native graphics resources. If there are already
5603
    resources present due to an earlier create() with no corresponding
5604
    destroy(), then destroy() is called implicitly first.
5605
5606
    \note renderPassDescriptor() must be set before calling create(). To obtain
5607
    a QRhiRenderPassDescriptor compatible with the render target, call
5608
    newCompatibleRenderPassDescriptor() before create() but after setting all
5609
    other parameters, such as description() and flags(). To save resources,
5610
    reuse the same QRhiRenderPassDescriptor with multiple
5611
    QRhiTextureRenderTarget instances, whenever possible. Sharing the same
5612
    render pass descriptor is only possible when the render targets have the
5613
    same number and type of attachments (the actual textures can differ) and
5614
    the same flags.
5615
5616
    \note resources, such as QRhiTexture instances, referenced in description()
5617
    must already have create() called on them.
5618
5619
    \return \c true when successful, \c false when a graphics operation failed.
5620
    Regardless of the return value, calling destroy() is always safe.
5621
 */
5622
5623
/*!
5624
    \fn QRhiTextureRenderTargetDescription QRhiTextureRenderTarget::description() const
5625
    \return the render target description.
5626
 */
5627
5628
/*!
5629
    \fn void QRhiTextureRenderTarget::setDescription(const QRhiTextureRenderTargetDescription &desc)
5630
    Sets the render target description \a desc.
5631
 */
5632
5633
/*!
5634
    \fn QRhiTextureRenderTarget::Flags QRhiTextureRenderTarget::flags() const
5635
    \return the currently set flags.
5636
 */
5637
5638
/*!
5639
    \fn void QRhiTextureRenderTarget::setFlags(Flags f)
5640
    Sets the flags to \a f.
5641
 */
5642
5643
/*!
5644
    \class QRhiShaderResourceBindings
5645
    \inmodule QtGuiPrivate
5646
    \inheaderfile rhi/qrhi.h
5647
    \since 6.6
5648
    \brief Encapsulates resources for making buffer, texture, sampler resources visible to shaders.
5649
5650
    A QRhiShaderResourceBindings is a collection of QRhiShaderResourceBinding
5651
    objects, each of which describe a single binding.
5652
5653
    Take a fragment shader with the following interface:
5654
5655
    \badcode
5656
        layout(std140, binding = 0) uniform buf {
5657
            mat4 mvp;
5658
            int flip;
5659
        } ubuf;
5660
5661
        layout(binding = 1) uniform sampler2D tex;
5662
    \endcode
5663
5664
    To make resources visible to the shader, the following
5665
    QRhiShaderResourceBindings could be created and then passed to
5666
    QRhiGraphicsPipeline::setShaderResourceBindings():
5667
5668
    \code
5669
        QRhiShaderResourceBindings *srb = rhi->newShaderResourceBindings();
5670
        srb->setBindings({
5671
            QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, ubuf),
5672
            QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, texture, sampler)
5673
        });
5674
        srb->create();
5675
        // ...
5676
        QRhiGraphicsPipeline *ps = rhi->newGraphicsPipeline();
5677
        // ...
5678
        ps->setShaderResourceBindings(srb);
5679
        ps->create();
5680
        // ...
5681
        cb->setGraphicsPipeline(ps);
5682
        cb->setShaderResources(); // binds srb
5683
    \endcode
5684
5685
    This assumes that \c ubuf is a QRhiBuffer, \c texture is a QRhiTexture,
5686
    while \a sampler is a QRhiSampler. The example also assumes that the
5687
    uniform block is present in the vertex shader as well so the same buffer is
5688
    made visible to the vertex stage too.
5689
5690
    \section3 Advanced usage
5691
5692
    Building on the above example, let's assume that a pass now needs to use
5693
    the exact same pipeline and shaders with a different texture. Creating a
5694
    whole separate QRhiGraphicsPipeline just for this would be an overkill.
5695
    This is why QRhiCommandBuffer::setShaderResources() allows specifying a \a
5696
    srb argument. As long as the layouts (so the number of bindings and the
5697
    binding points) match between two QRhiShaderResourceBindings, they can both
5698
    be used with the same pipeline, assuming the pipeline was created with one of
5699
    them in the first place. See isLayoutCompatible() for more details.
5700
5701
    \code
5702
        QRhiShaderResourceBindings *srb2 = rhi->newShaderResourceBindings();
5703
        // ...
5704
        cb->setGraphicsPipeline(ps);
5705
        cb->setShaderResources(srb2); // binds srb2
5706
    \endcode
5707
5708
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5709
    for details.
5710
 */
5711
5712
/*!
5713
    \typedef QRhiShaderResourceBindingSet
5714
    \relates QRhi
5715
    \since 6.7
5716
5717
    Synonym for QRhiShaderResourceBindings.
5718
*/
5719
5720
/*!
5721
    \internal
5722
 */
5723
QRhiShaderResourceBindings::QRhiShaderResourceBindings(QRhiImplementation *rhi)
5724
0
    : QRhiResource(rhi)
5725
0
{
5726
0
    m_layoutDesc.reserve(BINDING_PREALLOC * QRhiShaderResourceBinding::LAYOUT_DESC_ENTRIES_PER_BINDING);
5727
0
}
5728
5729
/*!
5730
    \return the resource type.
5731
 */
5732
QRhiResource::Type QRhiShaderResourceBindings::resourceType() const
5733
0
{
5734
0
    return ShaderResourceBindings;
5735
0
}
5736
5737
/*!
5738
    \return \c true if the layout is compatible with \a other. The layout does
5739
    not include the actual resource (such as, buffer or texture) and related
5740
    parameters (such as, offset or size). It does include the binding point,
5741
    pipeline stage, and resource type, however. The number and order of the
5742
    bindings must also match in order to be compatible.
5743
5744
    When there is a QRhiGraphicsPipeline created with this
5745
    QRhiShaderResourceBindings, and the function returns \c true, \a other can
5746
    then safely be passed to QRhiCommandBuffer::setShaderResources(), and so
5747
    be used with the pipeline in place of this QRhiShaderResourceBindings.
5748
5749
    \note This function must only be called after a successful create(), because
5750
    it relies on data generated during the baking of the underlying data
5751
    structures. This way the function can implement a comparison approach that
5752
    is more efficient than iterating through two binding lists and calling
5753
    QRhiShaderResourceBinding::isLayoutCompatible() on each pair. This becomes
5754
    relevant especially when this function is called at a high frequency.
5755
5756
    \sa serializedLayoutDescription()
5757
 */
5758
bool QRhiShaderResourceBindings::isLayoutCompatible(const QRhiShaderResourceBindings *other) const
5759
0
{
5760
0
    if (other == this)
5761
0
        return true;
5762
5763
0
    if (!other)
5764
0
        return false;
5765
5766
    // This can become a hot code path. Therefore we do not iterate and call
5767
    // isLayoutCompatible() on m_bindings, but rather check a pre-calculated
5768
    // hash code and then, if the hash matched, do a uint array comparison
5769
    // (that's still more cache friendly).
5770
5771
0
    return m_layoutDescHash == other->m_layoutDescHash
5772
0
            && m_layoutDesc == other->m_layoutDesc;
5773
0
}
5774
5775
/*!
5776
    \fn QVector<quint32> QRhiShaderResourceBindings::serializedLayoutDescription() const
5777
5778
    \return a vector of integers containing an opaque blob describing the layout
5779
    of the binding list, i.e. the data relevant for
5780
    \l{isLayoutCompatible()}{layout compatibility tests}.
5781
5782
    Given two objects \c srb1 and \c srb2, if the data returned from this
5783
    function is identical, then \c{srb1->isLayoutCompatible(srb2)}, and vice
5784
    versa hold true as well.
5785
5786
    \note The returned data is meant to be used for storing in memory and
5787
    comparisons during the lifetime of the QRhi the object belongs to. It is not
5788
    meant for storing on disk, reusing between processes, or using with multiple
5789
    QRhi instances with potentially different backends.
5790
5791
    \sa isLayoutCompatible()
5792
 */
5793
5794
void QRhiImplementation::updateLayoutDesc(QRhiShaderResourceBindings *srb)
5795
0
{
5796
0
    srb->m_layoutDescHash = 0;
5797
0
    srb->m_layoutDesc.clear();
5798
0
    auto layoutDescAppender = std::back_inserter(srb->m_layoutDesc);
5799
0
    for (const QRhiShaderResourceBinding &b : std::as_const(srb->m_bindings)) {
5800
0
        const QRhiShaderResourceBinding::Data *d = &b.d;
5801
0
        srb->m_layoutDescHash ^= uint(d->binding) ^ uint(d->stage) ^ uint(d->type)
5802
0
            ^ uint(d->arraySize());
5803
0
        layoutDescAppender = d->serialize(layoutDescAppender);
5804
0
    }
5805
0
}
5806
5807
/*!
5808
    \fn virtual bool QRhiShaderResourceBindings::create() = 0
5809
5810
    Creates the corresponding resource binding set. Depending on the underlying
5811
    graphics API, this may involve creating native graphics resources, and
5812
    therefore it should not be assumed that this is a cheap operation.
5813
5814
    If create() has been called before with no corresponding destroy(), then
5815
    destroy() is called implicitly first.
5816
5817
    \return \c true when successful, \c false when failed.
5818
    Regardless of the return value, calling destroy() is always safe.
5819
 */
5820
5821
/*!
5822
    \fn void QRhiShaderResourceBindings::setBindings(std::initializer_list<QRhiShaderResourceBinding> list)
5823
    Sets the \a list of bindings.
5824
 */
5825
5826
/*!
5827
    \fn template<typename InputIterator> void QRhiShaderResourceBindings::setBindings(InputIterator first, InputIterator last)
5828
    Sets the list of bindings from the iterators \a first and \a last.
5829
 */
5830
5831
/*!
5832
    \fn const QRhiShaderResourceBinding *QRhiShaderResourceBindings::cbeginBindings() const
5833
    \return a const iterator pointing to the first item in the binding list.
5834
 */
5835
5836
/*!
5837
    \fn const QRhiShaderResourceBinding *QRhiShaderResourceBindings::cendBindings() const
5838
    \return a const iterator pointing just after the last item in the binding list.
5839
 */
5840
5841
/*!
5842
    \fn const QRhiShaderResourceBinding *QRhiShaderResourceBindings::bindingAt(qsizetype index) const
5843
    \return the binding at the specified \a index.
5844
 */
5845
5846
/*!
5847
    \fn qsizetype QRhiShaderResourceBindings::bindingCount() const
5848
    \return the number of bindings.
5849
 */
5850
5851
/*!
5852
    \class QRhiShaderResourceBinding
5853
    \inmodule QtGuiPrivate
5854
    \inheaderfile rhi/qrhi.h
5855
    \since 6.6
5856
    \brief Describes the shader resource for a single binding point.
5857
5858
    A QRhiShaderResourceBinding cannot be constructed directly. Instead, use the
5859
    static functions such as uniformBuffer() or sampledTexture() to get an
5860
    instance.
5861
5862
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
5863
    for details.
5864
 */
5865
5866
/*!
5867
    \enum QRhiShaderResourceBinding::Type
5868
    Specifies type of the shader resource bound to a binding point
5869
5870
    \value UniformBuffer Uniform buffer
5871
5872
    \value SampledTexture Combined image sampler (a texture and sampler pair).
5873
    Even when the shading language associated with the underlying 3D API has no
5874
    support for this concept (e.g. D3D and HLSL), this is still supported
5875
    because the shader translation layer takes care of the appropriate
5876
    translation and remapping of binding points or shader registers.
5877
5878
    \value Texture Texture (separate)
5879
5880
    \value Sampler Sampler (separate)
5881
5882
    \value ImageLoad Image load (with GLSL this maps to doing imageLoad() on a
5883
    single level - and either one or all layers - of a texture exposed to the
5884
    shader as an image object)
5885
5886
    \value ImageStore Image store (with GLSL this maps to doing imageStore() or
5887
    imageAtomic*() on a single level - and either one or all layers - of a
5888
    texture exposed to the shader as an image object)
5889
5890
    \value ImageLoadStore Image load and store
5891
5892
    \value BufferLoad Storage buffer load (with GLSL this maps to reading from
5893
    a shader storage buffer)
5894
5895
    \value BufferStore Storage buffer store (with GLSL this maps to writing to
5896
    a shader storage buffer)
5897
5898
    \value BufferLoadStore Storage buffer load and store
5899
 */
5900
5901
/*!
5902
    \enum QRhiShaderResourceBinding::StageFlag
5903
    Flag values to indicate which stages the shader resource is visible in
5904
5905
    \value VertexStage Vertex stage
5906
    \value TessellationControlStage Tessellation control (hull shader) stage
5907
    \value TessellationEvaluationStage Tessellation evaluation (domain shader) stage
5908
    \value FragmentStage Fragment (pixel shader) stage
5909
    \value ComputeStage Compute stage
5910
    \value GeometryStage Geometry stage
5911
 */
5912
5913
/*!
5914
    \return \c true if the layout is compatible with \a other. The layout does not
5915
    include the actual resource (such as, buffer or texture) and related
5916
    parameters (such as, offset or size).
5917
5918
    For example, \c a and \c b below are not equal, but are compatible layout-wise:
5919
5920
    \code
5921
        auto a = QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buffer);
5922
        auto b = QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, someOtherBuffer, 256);
5923
    \endcode
5924
 */
5925
bool QRhiShaderResourceBinding::isLayoutCompatible(const QRhiShaderResourceBinding &other) const
5926
0
{
5927
    // everything that goes into a VkDescriptorSetLayoutBinding must match
5928
0
    return d.binding == other.d.binding
5929
0
            && d.stage == other.d.stage
5930
0
            && d.type == other.d.type
5931
0
            && d.arraySize() == other.d.arraySize();
5932
0
}
5933
5934
/*!
5935
    \return a shader resource binding for the given binding number, pipeline
5936
    stages, and buffer specified by \a binding, \a stage, and \a buf.
5937
5938
    \note When \a buf is not null, it must have been created with
5939
    QRhiBuffer::UniformBuffer.
5940
5941
    \note \a buf can be null. It is valid to create a
5942
    QRhiShaderResourceBindings with unspecified resources, but such an object
5943
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
5944
    suitable for creating pipelines. Such a pipeline must then always be used
5945
    together with another, layout compatible QRhiShaderResourceBindings with
5946
    resources present passed to QRhiCommandBuffer::setShaderResources().
5947
5948
    \note If the size of \a buf exceeds the limit reported for
5949
    QRhi::MaxUniformBufferRange, unexpected errors may occur.
5950
 */
5951
QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer(
5952
        int binding, StageFlags stage, QRhiBuffer *buf)
5953
0
{
5954
0
    QRhiShaderResourceBinding b;
5955
0
    b.d.binding = binding;
5956
0
    b.d.stage = stage;
5957
0
    b.d.type = UniformBuffer;
5958
0
    b.d.u.ubuf.buf = buf;
5959
0
    b.d.u.ubuf.offset = 0;
5960
0
    b.d.u.ubuf.maybeSize = 0; // entire buffer
5961
0
    b.d.u.ubuf.hasDynamicOffset = false;
5962
0
    return b;
5963
0
}
5964
5965
/*!
5966
    \return a shader resource binding for the given binding number, pipeline
5967
    stages, and buffer specified by \a binding, \a stage, and \a buf. This
5968
    overload binds a region only, as specified by \a offset and \a size.
5969
5970
    \note It is up to the user to ensure the offset is aligned to
5971
    QRhi::ubufAlignment().
5972
5973
    \note \a size must be greater than 0.
5974
5975
    \note When \a buf is not null, it must have been created with
5976
    QRhiBuffer::UniformBuffer.
5977
5978
    \note \a buf can be null. It is valid to create a
5979
    QRhiShaderResourceBindings with unspecified resources, but such an object
5980
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
5981
    suitable for creating pipelines. Such a pipeline must then always be used
5982
    together with another, layout compatible QRhiShaderResourceBindings with
5983
    resources present passed to QRhiCommandBuffer::setShaderResources().
5984
5985
    \note If \a size exceeds the limit reported for QRhi::MaxUniformBufferRange,
5986
    unexpected errors may occur.
5987
 */
5988
QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer(
5989
        int binding, StageFlags stage, QRhiBuffer *buf, quint32 offset, quint32 size)
5990
0
{
5991
0
    Q_ASSERT(size > 0);
5992
0
    QRhiShaderResourceBinding b;
5993
0
    b.d.binding = binding;
5994
0
    b.d.stage = stage;
5995
0
    b.d.type = UniformBuffer;
5996
0
    b.d.u.ubuf.buf = buf;
5997
0
    b.d.u.ubuf.offset = offset;
5998
0
    b.d.u.ubuf.maybeSize = size;
5999
0
    b.d.u.ubuf.hasDynamicOffset = false;
6000
0
    return b;
6001
0
}
6002
6003
/*!
6004
    \return a shader resource binding for the given binding number, pipeline
6005
    stages, and buffer specified by \a binding, \a stage, and \a buf. The
6006
    uniform buffer is assumed to have dynamic offset. The dynamic offset can be
6007
    specified in QRhiCommandBuffer::setShaderResources(), thus allowing using
6008
    varying offset values without creating new bindings for the buffer. The
6009
    size of the bound region is specified by \a size. Like with non-dynamic
6010
    offsets, \c{offset + size} cannot exceed the size of \a buf.
6011
6012
    \note When \a buf is not null, it must have been created with
6013
    QRhiBuffer::UniformBuffer.
6014
6015
    \note \a buf can be null. It is valid to create a
6016
    QRhiShaderResourceBindings with unspecified resources, but such an object
6017
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6018
    suitable for creating pipelines. Such a pipeline must then always be used
6019
    together with another, layout compatible QRhiShaderResourceBindings with
6020
    resources present passed to QRhiCommandBuffer::setShaderResources().
6021
6022
    \note If \a size exceeds the limit reported for QRhi::MaxUniformBufferRange,
6023
    unexpected errors may occur.
6024
 */
6025
QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(
6026
        int binding, StageFlags stage, QRhiBuffer *buf, quint32 size)
6027
0
{
6028
0
    Q_ASSERT(size > 0);
6029
0
    QRhiShaderResourceBinding b;
6030
0
    b.d.binding = binding;
6031
0
    b.d.stage = stage;
6032
0
    b.d.type = UniformBuffer;
6033
0
    b.d.u.ubuf.buf = buf;
6034
0
    b.d.u.ubuf.offset = 0;
6035
0
    b.d.u.ubuf.maybeSize = size;
6036
0
    b.d.u.ubuf.hasDynamicOffset = true;
6037
0
    return b;
6038
0
}
6039
6040
/*!
6041
    \return a shader resource binding for the given binding number, pipeline
6042
    stages, texture, and sampler specified by \a binding, \a stage, \a tex,
6043
    \a sampler.
6044
6045
    \note This function is equivalent to calling sampledTextures() with a
6046
    \c count of 1.
6047
6048
    \note \a tex and \a sampler can be null. It is valid to create a
6049
    QRhiShaderResourceBindings with unspecified resources, but such an object
6050
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6051
    suitable for creating pipelines. Such a pipeline must then always be used
6052
    together with another, layout compatible QRhiShaderResourceBindings with
6053
    resources present passed to QRhiCommandBuffer::setShaderResources().
6054
6055
    \note A shader may not be able to consume more than 16 textures/samplers,
6056
    depending on the underlying graphics API. This hard limit must be kept in
6057
    mind in renderer design. This does not apply to texture arrays which
6058
    consume a single binding point (shader register) and can contain 256-2048
6059
    textures, depending on the underlying graphics API. Arrays of textures (see
6060
    sampledTextures()) are however no different in this regard than using the
6061
    same number of individual textures.
6062
6063
    \sa sampledTextures()
6064
 */
6065
QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTexture(
6066
        int binding, StageFlags stage, QRhiTexture *tex, QRhiSampler *sampler)
6067
0
{
6068
0
    QRhiShaderResourceBinding b;
6069
0
    b.d.binding = binding;
6070
0
    b.d.stage = stage;
6071
0
    b.d.type = SampledTexture;
6072
0
    b.d.u.stex.count = 1;
6073
0
    b.d.u.stex.texSamplers[0] = { tex, sampler };
6074
0
    return b;
6075
0
}
6076
6077
/*!
6078
    \return a shader resource binding for the given binding number, pipeline
6079
    stages, and the array of texture-sampler pairs specified by \a binding, \a
6080
    stage, \a count, and \a texSamplers.
6081
6082
    \note \a count must be at least 1, and not larger than 16.
6083
6084
    \note When \a count is 1, this function is equivalent to sampledTexture().
6085
6086
    This function is relevant when arrays of combined image samplers are
6087
    involved. For example, in GLSL \c{layout(binding = 5) uniform sampler2D
6088
    shadowMaps[8];} declares an array of combined image samplers. The
6089
    application is then expected provide a QRhiShaderResourceBinding for
6090
    binding point 5, set up by calling this function with \a count set to 8 and
6091
    a valid texture and sampler for each element of the array.
6092
6093
    \warning All elements of the array must be specified. With the above
6094
    example, the only valid, portable approach is calling this function with a
6095
    \a count of 8. Additionally, all QRhiTexture and QRhiSampler instances must
6096
    be valid, meaning nullptr is not an accepted value. This is due to some of
6097
    the underlying APIs, such as, Vulkan, that require a valid image and
6098
    sampler object for each element in descriptor arrays. Applications are
6099
    advised to provide "dummy" samplers and textures if some array elements are
6100
    not relevant (due to not being accessed in the shader).
6101
6102
    \note \a texSamplers can be null. It is valid to create a
6103
    QRhiShaderResourceBindings with unspecified resources, but such an object
6104
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6105
    suitable for creating pipelines. Such a pipeline must then always be used
6106
    together with another, layout compatible QRhiShaderResourceBindings with
6107
    resources present passed to QRhiCommandBuffer::setShaderResources().
6108
6109
    \sa sampledTexture()
6110
 */
6111
QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTextures(
6112
        int binding, StageFlags stage, int count, const TextureAndSampler *texSamplers)
6113
0
{
6114
0
    Q_ASSERT(count >= 1 && count <= Data::MAX_TEX_SAMPLER_ARRAY_SIZE);
6115
0
    QRhiShaderResourceBinding b;
6116
0
    b.d.binding = binding;
6117
0
    b.d.stage = stage;
6118
0
    b.d.type = SampledTexture;
6119
0
    b.d.u.stex.count = count;
6120
0
    for (int i = 0; i < count; ++i) {
6121
0
        if (texSamplers)
6122
0
            b.d.u.stex.texSamplers[i] = texSamplers[i];
6123
0
        else
6124
0
            b.d.u.stex.texSamplers[i] = { nullptr, nullptr };
6125
0
    }
6126
0
    return b;
6127
0
}
6128
6129
/*!
6130
    \return a shader resource binding for the given binding number, pipeline
6131
    stages, and texture specified by \a binding, \a stage, \a tex.
6132
6133
    \note This function is equivalent to calling textures() with a
6134
    \c count of 1.
6135
6136
    \note \a tex can be null. It is valid to create a
6137
    QRhiShaderResourceBindings with unspecified resources, but such an object
6138
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6139
    suitable for creating pipelines. Such a pipeline must then always be used
6140
    together with another, layout compatible QRhiShaderResourceBindings with
6141
    resources present passed to QRhiCommandBuffer::setShaderResources().
6142
6143
    This creates a binding for a separate texture (image) object, whereas
6144
    sampledTexture() is suitable for combined image samplers. In
6145
    Vulkan-compatible GLSL code separate textures are declared as \c texture2D
6146
    as opposed to \c sampler2D: \c{layout(binding = 1) uniform texture2D tex;}
6147
6148
    \note A shader may not be able to consume more than 16 textures, depending
6149
    on the underlying graphics API. This hard limit must be kept in mind in
6150
    renderer design. This does not apply to texture arrays which consume a
6151
    single binding point (shader register) and can contain 256-2048 textures,
6152
    depending on the underlying graphics API. Arrays of textures (see
6153
    sampledTextures()) are however no different in this regard than using the
6154
    same number of individual textures.
6155
6156
    \sa textures(), sampler()
6157
 */
6158
QRhiShaderResourceBinding QRhiShaderResourceBinding::texture(int binding, StageFlags stage, QRhiTexture *tex)
6159
0
{
6160
0
    QRhiShaderResourceBinding b;
6161
0
    b.d.binding = binding;
6162
0
    b.d.stage = stage;
6163
0
    b.d.type = Texture;
6164
0
    b.d.u.stex.count = 1;
6165
0
    b.d.u.stex.texSamplers[0] = { tex, nullptr };
6166
0
    return b;
6167
0
}
6168
6169
/*!
6170
    \return a shader resource binding for the given binding number, pipeline
6171
    stages, and the array of (separate) textures specified by \a binding, \a
6172
    stage, \a count, and \a tex.
6173
6174
    \note \a count must be at least 1, and not larger than 16.
6175
6176
    \note When \a count is 1, this function is equivalent to texture().
6177
6178
    \warning All elements of the array must be specified.
6179
6180
    \note \a tex can be null. It is valid to create a
6181
    QRhiShaderResourceBindings with unspecified resources, but such an object
6182
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6183
    suitable for creating pipelines. Such a pipeline must then always be used
6184
    together with another, layout compatible QRhiShaderResourceBindings with
6185
    resources present passed to QRhiCommandBuffer::setShaderResources().
6186
6187
    \sa texture(), sampler()
6188
 */
6189
QRhiShaderResourceBinding QRhiShaderResourceBinding::textures(int binding, StageFlags stage, int count, QRhiTexture **tex)
6190
0
{
6191
0
    Q_ASSERT(count >= 1 && count <= Data::MAX_TEX_SAMPLER_ARRAY_SIZE);
6192
0
    QRhiShaderResourceBinding b;
6193
0
    b.d.binding = binding;
6194
0
    b.d.stage = stage;
6195
0
    b.d.type = Texture;
6196
0
    b.d.u.stex.count = count;
6197
0
    for (int i = 0; i < count; ++i) {
6198
0
        if (tex)
6199
0
            b.d.u.stex.texSamplers[i] = { tex[i], nullptr };
6200
0
        else
6201
0
            b.d.u.stex.texSamplers[i] = { nullptr, nullptr };
6202
0
    }
6203
0
    return b;
6204
0
}
6205
6206
/*!
6207
    \return a shader resource binding for the given binding number, pipeline
6208
    stages, and sampler specified by \a binding, \a stage, \a sampler.
6209
6210
    \note \a sampler can be null. It is valid to create a
6211
    QRhiShaderResourceBindings with unspecified resources, but such an object
6212
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6213
    suitable for creating pipelines. Such a pipeline must then always be used
6214
    together with another, layout compatible QRhiShaderResourceBindings with
6215
    resources present passed to QRhiCommandBuffer::setShaderResources().
6216
6217
    Arrays of separate samplers are not supported.
6218
6219
    This creates a binding for a separate sampler object, whereas
6220
    sampledTexture() is suitable for combined image samplers. In
6221
    Vulkan-compatible GLSL code separate samplers are declared as \c sampler
6222
    as opposed to \c sampler2D: \c{layout(binding = 2) uniform sampler samp;}
6223
6224
    With both a \c texture2D and \c sampler present, they can be used together
6225
    to sample the texture: \c{fragColor = texture(sampler2D(tex, samp),
6226
    texcoord);}.
6227
6228
    \note A shader may not be able to consume more than 16 samplers, depending
6229
    on the underlying graphics API. This hard limit must be kept in mind in
6230
    renderer design.
6231
6232
    \sa texture()
6233
 */
6234
QRhiShaderResourceBinding QRhiShaderResourceBinding::sampler(int binding, StageFlags stage, QRhiSampler *sampler)
6235
0
{
6236
0
    QRhiShaderResourceBinding b;
6237
0
    b.d.binding = binding;
6238
0
    b.d.stage = stage;
6239
0
    b.d.type = Sampler;
6240
0
    b.d.u.stex.count = 1;
6241
0
    b.d.u.stex.texSamplers[0] = { nullptr, sampler };
6242
0
    return b;
6243
0
}
6244
6245
/*!
6246
   \return a shader resource binding for a read-only storage image with the
6247
   given \a binding number and pipeline \a stage. The image load operations
6248
   will have access to all layers of the specified \a level. (so if the texture
6249
   is a cubemap, the shader must use imageCube instead of image2D)
6250
6251
   \note When \a tex is not null, it must have been created with
6252
   QRhiTexture::UsedWithLoadStore.
6253
6254
   \note \a tex can be null. It is valid to create a QRhiShaderResourceBindings
6255
   with unspecified resources, but such an object cannot be used with
6256
   QRhiCommandBuffer::setShaderResources(). It is however suitable for creating
6257
   pipelines. Such a pipeline must then always be used together with another,
6258
   layout compatible QRhiShaderResourceBindings with resources present passed
6259
   to QRhiCommandBuffer::setShaderResources().
6260
6261
   \note Image load/store is only available within the compute and fragment stages.
6262
 */
6263
QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoad(
6264
        int binding, StageFlags stage, QRhiTexture *tex, int level)
6265
0
{
6266
0
    QRhiShaderResourceBinding b;
6267
0
    b.d.binding = binding;
6268
0
    b.d.stage = stage;
6269
0
    b.d.type = ImageLoad;
6270
0
    b.d.u.simage.tex = tex;
6271
0
    b.d.u.simage.level = level;
6272
0
    return b;
6273
0
}
6274
6275
/*!
6276
   \return a shader resource binding for a write-only storage image with the
6277
   given \a binding number and pipeline \a stage. The image store operations
6278
   will have access to all layers of the specified \a level. (so if the texture
6279
   is a cubemap, the shader must use imageCube instead of image2D)
6280
6281
   \note When \a tex is not null, it must have been created with
6282
   QRhiTexture::UsedWithLoadStore.
6283
6284
   \note \a tex can be null. It is valid to create a QRhiShaderResourceBindings
6285
   with unspecified resources, but such an object cannot be used with
6286
   QRhiCommandBuffer::setShaderResources(). It is however suitable for creating
6287
   pipelines. Such a pipeline must then always be used together with another,
6288
   layout compatible QRhiShaderResourceBindings with resources present passed
6289
   to QRhiCommandBuffer::setShaderResources().
6290
6291
   \note Image load/store is only available within the compute and fragment stages.
6292
 */
6293
QRhiShaderResourceBinding QRhiShaderResourceBinding::imageStore(
6294
        int binding, StageFlags stage, QRhiTexture *tex, int level)
6295
0
{
6296
0
    QRhiShaderResourceBinding b;
6297
0
    b.d.binding = binding;
6298
0
    b.d.stage = stage;
6299
0
    b.d.type = ImageStore;
6300
0
    b.d.u.simage.tex = tex;
6301
0
    b.d.u.simage.level = level;
6302
0
    return b;
6303
0
}
6304
6305
/*!
6306
   \return a shader resource binding for a read/write storage image with the
6307
   given \a binding number and pipeline \a stage. The image load/store operations
6308
   will have access to all layers of the specified \a level. (so if the texture
6309
   is a cubemap, the shader must use imageCube instead of image2D)
6310
6311
   \note When \a tex is not null, it must have been created with
6312
   QRhiTexture::UsedWithLoadStore.
6313
6314
   \note \a tex can be null. It is valid to create a QRhiShaderResourceBindings
6315
   with unspecified resources, but such an object cannot be used with
6316
   QRhiCommandBuffer::setShaderResources(). It is however suitable for creating
6317
   pipelines. Such a pipeline must then always be used together with another,
6318
   layout compatible QRhiShaderResourceBindings with resources present passed
6319
   to QRhiCommandBuffer::setShaderResources().
6320
6321
   \note Image load/store is only available within the compute and fragment stages.
6322
 */
6323
QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoadStore(
6324
        int binding, StageFlags stage, QRhiTexture *tex, int level)
6325
0
{
6326
0
    QRhiShaderResourceBinding b;
6327
0
    b.d.binding = binding;
6328
0
    b.d.stage = stage;
6329
0
    b.d.type = ImageLoadStore;
6330
0
    b.d.u.simage.tex = tex;
6331
0
    b.d.u.simage.level = level;
6332
0
    return b;
6333
0
}
6334
6335
/*!
6336
    \return a shader resource binding for a read-only storage buffer with the
6337
    given \a binding number and pipeline \a stage.
6338
6339
    \note When \a buf is not null, must have been created with
6340
    QRhiBuffer::StorageBuffer.
6341
6342
    \note \a buf can be null. It is valid to create a
6343
    QRhiShaderResourceBindings with unspecified resources, but such an object
6344
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6345
    suitable for creating pipelines. Such a pipeline must then always be used
6346
    together with another, layout compatible QRhiShaderResourceBindings with
6347
    resources present passed to QRhiCommandBuffer::setShaderResources().
6348
6349
    \note Buffer load/store is only guaranteed to be available within a compute
6350
    pipeline. While some backends may support using these resources in a
6351
    graphics pipeline as well, this is not universally supported, and even when
6352
    it is, unexpected problems may arise when it comes to barriers and
6353
    synchronization. Therefore, avoid using such resources with shaders other
6354
    than compute.
6355
 */
6356
QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad(
6357
        int binding, StageFlags stage, QRhiBuffer *buf)
6358
0
{
6359
0
    QRhiShaderResourceBinding b;
6360
0
    b.d.binding = binding;
6361
0
    b.d.stage = stage;
6362
0
    b.d.type = BufferLoad;
6363
0
    b.d.u.sbuf.buf = buf;
6364
0
    b.d.u.sbuf.offset = 0;
6365
0
    b.d.u.sbuf.maybeSize = 0; // entire buffer
6366
0
    return b;
6367
0
}
6368
6369
/*!
6370
    \return a shader resource binding for a read-only storage buffer with the
6371
    given \a binding number and pipeline \a stage. This overload binds a region
6372
    only, as specified by \a offset and \a size.
6373
6374
    \note When \a buf is not null, must have been created with
6375
    QRhiBuffer::StorageBuffer.
6376
6377
    \note \a buf can be null. It is valid to create a
6378
    QRhiShaderResourceBindings with unspecified resources, but such an object
6379
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6380
    suitable for creating pipelines. Such a pipeline must then always be used
6381
    together with another, layout compatible QRhiShaderResourceBindings with
6382
    resources present passed to QRhiCommandBuffer::setShaderResources().
6383
6384
    \note Buffer load/store is only guaranteed to be available within a compute
6385
    pipeline. While some backends may support using these resources in a
6386
    graphics pipeline as well, this is not universally supported, and even when
6387
    it is, unexpected problems may arise when it comes to barriers and
6388
    synchronization. Therefore, avoid using such resources with shaders other
6389
    than compute.
6390
 */
6391
QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad(
6392
        int binding, StageFlags stage, QRhiBuffer *buf, quint32 offset, quint32 size)
6393
0
{
6394
0
    Q_ASSERT(size > 0);
6395
0
    QRhiShaderResourceBinding b;
6396
0
    b.d.binding = binding;
6397
0
    b.d.stage = stage;
6398
0
    b.d.type = BufferLoad;
6399
0
    b.d.u.sbuf.buf = buf;
6400
0
    b.d.u.sbuf.offset = offset;
6401
0
    b.d.u.sbuf.maybeSize = size;
6402
0
    return b;
6403
0
}
6404
6405
/*!
6406
    \return a shader resource binding for a write-only storage buffer with the
6407
    given \a binding number and pipeline \a stage.
6408
6409
    \note When \a buf is not null, must have been created with
6410
    QRhiBuffer::StorageBuffer.
6411
6412
    \note \a buf can be null. It is valid to create a
6413
    QRhiShaderResourceBindings with unspecified resources, but such an object
6414
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6415
    suitable for creating pipelines. Such a pipeline must then always be used
6416
    together with another, layout compatible QRhiShaderResourceBindings with
6417
    resources present passed to QRhiCommandBuffer::setShaderResources().
6418
6419
    \note Buffer load/store is only guaranteed to be available within a compute
6420
    pipeline. While some backends may support using these resources in a
6421
    graphics pipeline as well, this is not universally supported, and even when
6422
    it is, unexpected problems may arise when it comes to barriers and
6423
    synchronization. Therefore, avoid using such resources with shaders other
6424
    than compute.
6425
 */
6426
QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore(
6427
        int binding, StageFlags stage, QRhiBuffer *buf)
6428
0
{
6429
0
    QRhiShaderResourceBinding b;
6430
0
    b.d.binding = binding;
6431
0
    b.d.stage = stage;
6432
0
    b.d.type = BufferStore;
6433
0
    b.d.u.sbuf.buf = buf;
6434
0
    b.d.u.sbuf.offset = 0;
6435
0
    b.d.u.sbuf.maybeSize = 0; // entire buffer
6436
0
    return b;
6437
0
}
6438
6439
/*!
6440
    \return a shader resource binding for a write-only storage buffer with the
6441
    given \a binding number and pipeline \a stage. This overload binds a region
6442
    only, as specified by \a offset and \a size.
6443
6444
    \note When \a buf is not null, must have been created with
6445
    QRhiBuffer::StorageBuffer.
6446
6447
    \note \a buf can be null. It is valid to create a
6448
    QRhiShaderResourceBindings with unspecified resources, but such an object
6449
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6450
    suitable for creating pipelines. Such a pipeline must then always be used
6451
    together with another, layout compatible QRhiShaderResourceBindings with
6452
    resources present passed to QRhiCommandBuffer::setShaderResources().
6453
6454
    \note Buffer load/store is only guaranteed to be available within a compute
6455
    pipeline. While some backends may support using these resources in a
6456
    graphics pipeline as well, this is not universally supported, and even when
6457
    it is, unexpected problems may arise when it comes to barriers and
6458
    synchronization. Therefore, avoid using such resources with shaders other
6459
    than compute.
6460
 */
6461
QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore(
6462
        int binding, StageFlags stage, QRhiBuffer *buf, quint32 offset, quint32 size)
6463
0
{
6464
0
    Q_ASSERT(size > 0);
6465
0
    QRhiShaderResourceBinding b;
6466
0
    b.d.binding = binding;
6467
0
    b.d.stage = stage;
6468
0
    b.d.type = BufferStore;
6469
0
    b.d.u.sbuf.buf = buf;
6470
0
    b.d.u.sbuf.offset = offset;
6471
0
    b.d.u.sbuf.maybeSize = size;
6472
0
    return b;
6473
0
}
6474
6475
/*!
6476
    \return a shader resource binding for a read-write storage buffer with the
6477
    given \a binding number and pipeline \a stage.
6478
6479
    \note When \a buf is not null, must have been created with
6480
    QRhiBuffer::StorageBuffer.
6481
6482
    \note \a buf can be null. It is valid to create a
6483
    QRhiShaderResourceBindings with unspecified resources, but such an object
6484
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6485
    suitable for creating pipelines. Such a pipeline must then always be used
6486
    together with another, layout compatible QRhiShaderResourceBindings with
6487
    resources present passed to QRhiCommandBuffer::setShaderResources().
6488
6489
    \note Buffer load/store is only guaranteed to be available within a compute
6490
    pipeline. While some backends may support using these resources in a
6491
    graphics pipeline as well, this is not universally supported, and even when
6492
    it is, unexpected problems may arise when it comes to barriers and
6493
    synchronization. Therefore, avoid using such resources with shaders other
6494
    than compute.
6495
 */
6496
QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore(
6497
        int binding, StageFlags stage, QRhiBuffer *buf)
6498
0
{
6499
0
    QRhiShaderResourceBinding b;
6500
0
    b.d.binding = binding;
6501
0
    b.d.stage = stage;
6502
0
    b.d.type = BufferLoadStore;
6503
0
    b.d.u.sbuf.buf = buf;
6504
0
    b.d.u.sbuf.offset = 0;
6505
0
    b.d.u.sbuf.maybeSize = 0; // entire buffer
6506
0
    return b;
6507
0
}
6508
6509
/*!
6510
    \return a shader resource binding for a read-write storage buffer with the
6511
    given \a binding number and pipeline \a stage. This overload binds a region
6512
    only, as specified by \a offset and \a size.
6513
6514
    \note When \a buf is not null, must have been created with
6515
    QRhiBuffer::StorageBuffer.
6516
6517
    \note \a buf can be null. It is valid to create a
6518
    QRhiShaderResourceBindings with unspecified resources, but such an object
6519
    cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
6520
    suitable for creating pipelines. Such a pipeline must then always be used
6521
    together with another, layout compatible QRhiShaderResourceBindings with
6522
    resources present passed to QRhiCommandBuffer::setShaderResources().
6523
6524
    \note Buffer load/store is only guaranteed to be available within a compute
6525
    pipeline. While some backends may support using these resources in a
6526
    graphics pipeline as well, this is not universally supported, and even when
6527
    it is, unexpected problems may arise when it comes to barriers and
6528
    synchronization. Therefore, avoid using such resources with shaders other
6529
    than compute.
6530
 */
6531
QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore(
6532
        int binding, StageFlags stage, QRhiBuffer *buf, quint32 offset, quint32 size)
6533
0
{
6534
0
    Q_ASSERT(size > 0);
6535
0
    QRhiShaderResourceBinding b;
6536
0
    b.d.binding = binding;
6537
0
    b.d.stage = stage;
6538
0
    b.d.type = BufferLoadStore;
6539
0
    b.d.u.sbuf.buf = buf;
6540
0
    b.d.u.sbuf.offset = offset;
6541
0
    b.d.u.sbuf.maybeSize = size;
6542
0
    return b;
6543
0
}
6544
6545
/*!
6546
    \return \c true if the contents of the two QRhiShaderResourceBinding
6547
    objects \a a and \a b are equal. This includes the resources (buffer,
6548
    texture) and related parameters (offset, size) as well. To only compare
6549
    layouts (binding point, pipeline stage, resource type), use
6550
    \l{QRhiShaderResourceBinding::isLayoutCompatible()}{isLayoutCompatible()}
6551
    instead.
6552
6553
    \relates QRhiShaderResourceBinding
6554
 */
6555
bool operator==(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) noexcept
6556
0
{
6557
0
    const QRhiShaderResourceBinding::Data *da = QRhiImplementation::shaderResourceBindingData(a);
6558
0
    const QRhiShaderResourceBinding::Data *db = QRhiImplementation::shaderResourceBindingData(b);
6559
6560
0
    if (da == db)
6561
0
        return true;
6562
6563
6564
0
    if (da->binding != db->binding
6565
0
            || da->stage != db->stage
6566
0
            || da->type != db->type)
6567
0
    {
6568
0
        return false;
6569
0
    }
6570
6571
0
    switch (da->type) {
6572
0
    case QRhiShaderResourceBinding::UniformBuffer:
6573
0
        if (da->u.ubuf.buf != db->u.ubuf.buf
6574
0
                || da->u.ubuf.offset != db->u.ubuf.offset
6575
0
                || da->u.ubuf.maybeSize != db->u.ubuf.maybeSize)
6576
0
        {
6577
0
            return false;
6578
0
        }
6579
0
        break;
6580
0
    case QRhiShaderResourceBinding::SampledTexture:
6581
0
        if (da->u.stex.count != db->u.stex.count)
6582
0
            return false;
6583
0
        for (int i = 0; i < da->u.stex.count; ++i) {
6584
0
            if (da->u.stex.texSamplers[i].tex != db->u.stex.texSamplers[i].tex
6585
0
                    || da->u.stex.texSamplers[i].sampler != db->u.stex.texSamplers[i].sampler)
6586
0
            {
6587
0
                return false;
6588
0
            }
6589
0
        }
6590
0
        break;
6591
0
    case QRhiShaderResourceBinding::Texture:
6592
0
        if (da->u.stex.count != db->u.stex.count)
6593
0
            return false;
6594
0
        for (int i = 0; i < da->u.stex.count; ++i) {
6595
0
            if (da->u.stex.texSamplers[i].tex != db->u.stex.texSamplers[i].tex)
6596
0
                return false;
6597
0
        }
6598
0
        break;
6599
0
    case QRhiShaderResourceBinding::Sampler:
6600
0
        if (da->u.stex.texSamplers[0].sampler != db->u.stex.texSamplers[0].sampler)
6601
0
            return false;
6602
0
        break;
6603
0
    case QRhiShaderResourceBinding::ImageLoad:
6604
0
    case QRhiShaderResourceBinding::ImageStore:
6605
0
    case QRhiShaderResourceBinding::ImageLoadStore:
6606
0
        if (da->u.simage.tex != db->u.simage.tex
6607
0
                || da->u.simage.level != db->u.simage.level)
6608
0
        {
6609
0
            return false;
6610
0
        }
6611
0
        break;
6612
0
    case QRhiShaderResourceBinding::BufferLoad:
6613
0
    case QRhiShaderResourceBinding::BufferStore:
6614
0
    case QRhiShaderResourceBinding::BufferLoadStore:
6615
0
        if (da->u.sbuf.buf != db->u.sbuf.buf
6616
0
                || da->u.sbuf.offset != db->u.sbuf.offset
6617
0
                || da->u.sbuf.maybeSize != db->u.sbuf.maybeSize)
6618
0
        {
6619
0
            return false;
6620
0
        }
6621
0
        break;
6622
0
    default:
6623
0
        Q_UNREACHABLE_RETURN(false);
6624
0
    }
6625
6626
0
    return true;
6627
0
}
6628
6629
/*!
6630
    \return \c false if all the bindings in the two QRhiShaderResourceBinding
6631
    objects \a a and \a b are equal; otherwise returns \c true.
6632
6633
    \relates QRhiShaderResourceBinding
6634
 */
6635
bool operator!=(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) noexcept
6636
0
{
6637
0
    return !(a == b);
6638
0
}
6639
6640
/*!
6641
    \fn size_t qHash(const QRhiShaderResourceBinding &key, size_t seed)
6642
    \qhashold{QRhiShaderResourceBinding}
6643
 */
6644
size_t qHash(const QRhiShaderResourceBinding &b, size_t seed) noexcept
6645
0
{
6646
0
    const QRhiShaderResourceBinding::Data *d = QRhiImplementation::shaderResourceBindingData(b);
6647
0
    QtPrivate::QHashCombineWithSeed hash(seed);
6648
0
    seed = hash(seed, d->binding);
6649
0
    seed = hash(seed, d->stage);
6650
0
    seed = hash(seed, d->type);
6651
0
    switch (d->type) {
6652
0
    case QRhiShaderResourceBinding::UniformBuffer:
6653
0
        seed = hash(seed, reinterpret_cast<quintptr>(d->u.ubuf.buf));
6654
0
        break;
6655
0
    case QRhiShaderResourceBinding::SampledTexture:
6656
0
        seed = hash(seed, reinterpret_cast<quintptr>(d->u.stex.texSamplers[0].tex));
6657
0
        seed = hash(seed, reinterpret_cast<quintptr>(d->u.stex.texSamplers[0].sampler));
6658
0
        break;
6659
0
    case QRhiShaderResourceBinding::Texture:
6660
0
        seed = hash(seed, reinterpret_cast<quintptr>(d->u.stex.texSamplers[0].tex));
6661
0
        break;
6662
0
    case QRhiShaderResourceBinding::Sampler:
6663
0
        seed = hash(seed, reinterpret_cast<quintptr>(d->u.stex.texSamplers[0].sampler));
6664
0
        break;
6665
0
    case QRhiShaderResourceBinding::ImageLoad:
6666
0
    case QRhiShaderResourceBinding::ImageStore:
6667
0
    case QRhiShaderResourceBinding::ImageLoadStore:
6668
0
        seed = hash(seed, reinterpret_cast<quintptr>(d->u.simage.tex));
6669
0
        break;
6670
0
    case QRhiShaderResourceBinding::BufferLoad:
6671
0
    case QRhiShaderResourceBinding::BufferStore:
6672
0
    case QRhiShaderResourceBinding::BufferLoadStore:
6673
0
        seed = hash(seed, reinterpret_cast<quintptr>(d->u.sbuf.buf));
6674
0
        break;
6675
0
    }
6676
0
    return seed;
6677
0
}
6678
6679
#ifndef QT_NO_DEBUG_STREAM
6680
QDebug operator<<(QDebug dbg, const QRhiShaderResourceBinding &b)
6681
0
{
6682
0
    QDebugStateSaver saver(dbg);
6683
0
    const QRhiShaderResourceBinding::Data *d = QRhiImplementation::shaderResourceBindingData(b);
6684
0
    dbg.nospace() << "QRhiShaderResourceBinding("
6685
0
                  << "binding=" << d->binding
6686
0
                  << " stage=" << d->stage
6687
0
                  << " type=" << d->type;
6688
0
    switch (d->type) {
6689
0
    case QRhiShaderResourceBinding::UniformBuffer:
6690
0
        dbg.nospace() << " UniformBuffer("
6691
0
                      << "buffer=" << d->u.ubuf.buf
6692
0
                      << " offset=" << d->u.ubuf.offset
6693
0
                      << " maybeSize=" << d->u.ubuf.maybeSize
6694
0
                      << ')';
6695
0
        break;
6696
0
    case QRhiShaderResourceBinding::SampledTexture:
6697
0
        dbg.nospace() << " SampledTextures("
6698
0
                      << "count=" << d->u.stex.count;
6699
0
        for (int i = 0; i < d->u.stex.count; ++i) {
6700
0
            dbg.nospace() << " texture=" << d->u.stex.texSamplers[i].tex
6701
0
                          << " sampler=" << d->u.stex.texSamplers[i].sampler;
6702
0
        }
6703
0
        dbg.nospace() << ')';
6704
0
        break;
6705
0
    case QRhiShaderResourceBinding::Texture:
6706
0
        dbg.nospace() << " Textures("
6707
0
                      << "count=" << d->u.stex.count;
6708
0
        for (int i = 0; i < d->u.stex.count; ++i)
6709
0
            dbg.nospace() << " texture=" << d->u.stex.texSamplers[i].tex;
6710
0
        dbg.nospace() << ')';
6711
0
        break;
6712
0
    case QRhiShaderResourceBinding::Sampler:
6713
0
        dbg.nospace() << " Sampler("
6714
0
                      << " sampler=" << d->u.stex.texSamplers[0].sampler
6715
0
                      << ')';
6716
0
        break;
6717
0
    case QRhiShaderResourceBinding::ImageLoad:
6718
0
        dbg.nospace() << " ImageLoad("
6719
0
                      << "texture=" << d->u.simage.tex
6720
0
                      << " level=" << d->u.simage.level
6721
0
                      << ')';
6722
0
        break;
6723
0
    case QRhiShaderResourceBinding::ImageStore:
6724
0
        dbg.nospace() << " ImageStore("
6725
0
                      << "texture=" << d->u.simage.tex
6726
0
                      << " level=" << d->u.simage.level
6727
0
                      << ')';
6728
0
        break;
6729
0
    case QRhiShaderResourceBinding::ImageLoadStore:
6730
0
        dbg.nospace() << " ImageLoadStore("
6731
0
                      << "texture=" << d->u.simage.tex
6732
0
                      << " level=" << d->u.simage.level
6733
0
                      << ')';
6734
0
        break;
6735
0
    case QRhiShaderResourceBinding::BufferLoad:
6736
0
        dbg.nospace() << " BufferLoad("
6737
0
                      << "buffer=" << d->u.sbuf.buf
6738
0
                      << " offset=" << d->u.sbuf.offset
6739
0
                      << " maybeSize=" << d->u.sbuf.maybeSize
6740
0
                      << ')';
6741
0
        break;
6742
0
    case QRhiShaderResourceBinding::BufferStore:
6743
0
        dbg.nospace() << " BufferStore("
6744
0
                      << "buffer=" << d->u.sbuf.buf
6745
0
                      << " offset=" << d->u.sbuf.offset
6746
0
                      << " maybeSize=" << d->u.sbuf.maybeSize
6747
0
                      << ')';
6748
0
        break;
6749
0
    case QRhiShaderResourceBinding::BufferLoadStore:
6750
0
        dbg.nospace() << " BufferLoadStore("
6751
0
                      << "buffer=" << d->u.sbuf.buf
6752
0
                      << " offset=" << d->u.sbuf.offset
6753
0
                      << " maybeSize=" << d->u.sbuf.maybeSize
6754
0
                      << ')';
6755
0
        break;
6756
0
    default:
6757
0
        dbg.nospace() << " UNKNOWN()";
6758
0
        break;
6759
0
    }
6760
0
    dbg.nospace() << ')';
6761
0
    return dbg;
6762
0
}
6763
#endif
6764
6765
#ifndef QT_NO_DEBUG_STREAM
6766
QDebug operator<<(QDebug dbg, const QRhiShaderResourceBindings &srb)
6767
0
{
6768
0
    QDebugStateSaver saver(dbg);
6769
0
    dbg.nospace() << "QRhiShaderResourceBindings("
6770
0
                  << srb.m_bindings
6771
0
                  << ')';
6772
0
    return dbg;
6773
0
}
6774
#endif
6775
6776
/*!
6777
    \class QRhiGraphicsPipeline
6778
    \inmodule QtGuiPrivate
6779
    \inheaderfile rhi/qrhi.h
6780
    \since 6.6
6781
    \brief Graphics pipeline state resource.
6782
6783
    Represents a graphics pipeline. What exactly this map to in the underlying
6784
    native graphics API, varies. Where there is a concept of pipeline objects,
6785
    for example with Vulkan, the QRhi backend will create such an object upon
6786
    calling create(). Elsewhere, for example with OpenGL, the
6787
    QRhiGraphicsPipeline may merely collect the various state, and create()'s
6788
    main task is to set up the corresponding shader program, but deferring
6789
    looking at any of the requested state to a later point.
6790
6791
    As with all QRhiResource subclasses, the two-phased initialization pattern
6792
    applies: setting any values via the setters, for example setDepthTest(), is
6793
    only effective after calling create(). Avoid changing any values once the
6794
    QRhiGraphicsPipeline has been initialized via create(). To change some
6795
    state, set the new value and call create() again. However, that will
6796
    effectively release all underlying native resources and create new ones. As
6797
    a result, it may be a heavy, expensive operation. Rather, prefer creating
6798
    multiple pipelines with the different states, and
6799
    \l{QRhiCommandBuffer::setGraphicsPipeline()}{switch between them} when
6800
    recording the render pass.
6801
6802
    \note Setting the shader stages is mandatory. There must be at least one
6803
    stage, and there must be a vertex stage.
6804
6805
    \note Setting the shader resource bindings is mandatory. The referenced
6806
    QRhiShaderResourceBindings must already have create() called on it by the
6807
    time create() is called. Associating with a QRhiShaderResourceBindings that
6808
    has no bindings is also valid, as long as no shader in any stage expects any
6809
    resources. Using a QRhiShaderResourceBindings object that does not specify
6810
    any actual resources (i.e., the buffers, textures, etc. for the binding
6811
    points are set to \nullptr) is valid as well, as long as a
6812
    \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible}
6813
    QRhiShaderResourceBindings, that specifies resources for all the bindings,
6814
    is going to be set via
6815
    \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()} when
6816
    recording the render pass.
6817
6818
    \note Setting the render pass descriptor is mandatory. To obtain a
6819
    QRhiRenderPassDescriptor that can be passed to setRenderPassDescriptor(),
6820
    use either QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor() or
6821
    QRhiSwapChain::newCompatibleRenderPassDescriptor().
6822
6823
    \note Setting the vertex input layout is mandatory.
6824
6825
    \note sampleCount() defaults to 1 and must match the sample count of the
6826
    render target's color and depth stencil attachments.
6827
6828
    \note The depth test, depth write, and stencil test are disabled by
6829
    default. The face culling mode defaults to no culling.
6830
6831
    \note stencilReadMask() and stencilWriteMask() apply to both faces. They
6832
    both default to 0xFF.
6833
6834
    \section2 Example usage
6835
6836
    All settings of a graphics pipeline have defaults which might be suitable
6837
    to many applications. Therefore a minimal example of creating a graphics
6838
    pipeline could be the following. This assumes that the vertex shader takes
6839
    a single \c{vec3 position} input at the input location 0. With the
6840
    QRhiShaderResourceBindings and QRhiRenderPassDescriptor objects, plus the
6841
    QShader collections for the vertex and fragment stages, a pipeline could be
6842
    created like this:
6843
6844
    \code
6845
        QRhiShaderResourceBindings *srb;
6846
        QRhiRenderPassDescriptor *rpDesc;
6847
        QShader vs, fs;
6848
        // ...
6849
6850
        QRhiVertexInputLayout inputLayout;
6851
        inputLayout.setBindings({ { 3 * sizeof(float) } });
6852
        inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float3, 0 } });
6853
6854
        QRhiGraphicsPipeline *ps = rhi->newGraphicsPipeline();
6855
        ps->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
6856
        ps->setVertexInputLayout(inputLayout);
6857
        ps->setShaderResourceBindings(srb);
6858
        ps->setRenderPassDescriptor(rpDesc);
6859
        if (!ps->create()) { error(); }
6860
    \endcode
6861
6862
    The above code creates a pipeline object that uses the defaults for many
6863
    settings and states. For example, it will use a \l Triangles topology, no
6864
    backface culling, blending is disabled but color write is enabled for all
6865
    four channels, depth test/write are disabled, stencil operations are
6866
    disabled.
6867
6868
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
6869
    for details.
6870
6871
    \sa QRhiCommandBuffer, QRhi
6872
 */
6873
6874
/*!
6875
    \enum QRhiGraphicsPipeline::Flag
6876
6877
    Flag values for describing the dynamic state of the pipeline, and other
6878
    options. The viewport is always dynamic.
6879
6880
    \value UsesBlendConstants Indicates that a blend color constant will be set
6881
    via QRhiCommandBuffer::setBlendConstants()
6882
6883
    \value UsesStencilRef Indicates that a stencil reference value will be set
6884
    via QRhiCommandBuffer::setStencilRef()
6885
6886
    \value UsesScissor Indicates that a scissor rectangle will be set via
6887
    QRhiCommandBuffer::setScissor()
6888
6889
    \value CompileShadersWithDebugInfo Requests compiling shaders with debug
6890
    information enabled. This is relevant only when runtime shader compilation
6891
    from source code is involved, and only when the underlying infrastructure
6892
    supports this. With concrete examples, this is not relevant with Vulkan and
6893
    SPIR-V, because the GLSL-to-SPIR-V compilation does not happen at run
6894
    time. On the other hand, consider Direct3D and HLSL, where there are
6895
    multiple options: when the QShader packages ship with pre-compiled bytecode
6896
    (\c DXBC), debug information is to be requested through the tool that
6897
    generates the \c{.qsb} file, similarly to the case of Vulkan and
6898
    SPIR-V. However, when having HLSL source code in the pre- or
6899
    runtime-generated QShader packages, the first phase of compilation (HLSL
6900
    source to intermediate format) happens at run time too, with this flag taken
6901
    into account. Debug information is relevant in particular with tools like
6902
    RenderDoc since it allows seeing the original source code when investigating
6903
    the pipeline and when performing vertex or fragment shader debugging.
6904
6905
    \value UsesShadingRate Indicates that a per-draw (per-pipeline) shading rate
6906
    value will be set via QRhiCommandBuffer::setShadingRate(). Not specifying
6907
    this flag and still calling setShadingRate() may lead to varying, unexpected
6908
    results depending on the underlying graphics API.
6909
6910
    \value [since 6.12] UsesIndirectDraws Indicates that this pipeline will be used with
6911
    indirect draw calls (QRhiCommandBuffer::drawIndirect() or
6912
    QRhiCommandBuffer::drawIndexedIndirect()). Setting this flag allows the
6913
    Metal backend to use Indirect Command Buffers (ICB) for GPU-driven
6914
    rendering, which significantly reduces CPU overhead for large draw counts.
6915
    Not setting this flag when using indirect draws is still functional but may
6916
    result in less optimal performance on Metal. This flag has no effect on
6917
    other backends.
6918
 */
6919
6920
/*!
6921
    \enum QRhiGraphicsPipeline::Topology
6922
    Specifies the primitive topology
6923
6924
    \value Triangles (default)
6925
    \value TriangleStrip
6926
    \value TriangleFan (only available if QRhi::TriangleFanTopology is supported)
6927
    \value Lines
6928
    \value LineStrip
6929
    \value Points
6930
6931
    \value Patches (only available if QRhi::Tessellation is supported, and
6932
    requires the tessellation stages to be present in the pipeline)
6933
 */
6934
6935
/*!
6936
    \enum QRhiGraphicsPipeline::CullMode
6937
    Specifies the culling mode
6938
6939
    \value None No culling (default)
6940
    \value Front Cull front faces
6941
    \value Back Cull back faces
6942
 */
6943
6944
/*!
6945
    \enum QRhiGraphicsPipeline::FrontFace
6946
    Specifies the front face winding order
6947
6948
    \value CCW Counter clockwise (default)
6949
    \value CW Clockwise
6950
 */
6951
6952
/*!
6953
    \enum QRhiGraphicsPipeline::ColorMaskComponent
6954
    Flag values for specifying the color write mask
6955
6956
    \value R
6957
    \value G
6958
    \value B
6959
    \value A
6960
 */
6961
6962
/*!
6963
    \enum QRhiGraphicsPipeline::BlendFactor
6964
    Specifies the blend factor
6965
6966
    \value Zero
6967
    \value One
6968
    \value SrcColor
6969
    \value OneMinusSrcColor
6970
    \value DstColor
6971
    \value OneMinusDstColor
6972
    \value SrcAlpha
6973
    \value OneMinusSrcAlpha
6974
    \value DstAlpha
6975
    \value OneMinusDstAlpha
6976
    \value ConstantColor
6977
    \value OneMinusConstantColor
6978
    \value ConstantAlpha
6979
    \value OneMinusConstantAlpha
6980
    \value SrcAlphaSaturate
6981
    \value Src1Color
6982
    \value OneMinusSrc1Color
6983
    \value Src1Alpha
6984
    \value OneMinusSrc1Alpha
6985
 */
6986
6987
/*!
6988
    \enum QRhiGraphicsPipeline::BlendOp
6989
    Specifies the blend operation
6990
6991
    \value Add
6992
    \value Subtract
6993
    \value ReverseSubtract
6994
    \value Min
6995
    \value Max
6996
 */
6997
6998
/*!
6999
    \enum QRhiGraphicsPipeline::CompareOp
7000
    Specifies the depth or stencil comparison function
7001
7002
    \value Never
7003
    \value Less (default for depth)
7004
    \value Equal
7005
    \value LessOrEqual
7006
    \value Greater
7007
    \value NotEqual
7008
    \value GreaterOrEqual
7009
    \value Always (default for stencil)
7010
 */
7011
7012
/*!
7013
    \enum QRhiGraphicsPipeline::StencilOp
7014
    Specifies the stencil operation
7015
7016
    \value StencilZero
7017
    \value Keep (default)
7018
    \value Replace
7019
    \value IncrementAndClamp
7020
    \value DecrementAndClamp
7021
    \value Invert
7022
    \value IncrementAndWrap
7023
    \value DecrementAndWrap
7024
 */
7025
7026
/*!
7027
    \enum QRhiGraphicsPipeline::PolygonMode
7028
    \brief Specifies the polygon rasterization mode
7029
7030
    Polygon Mode (Triangle Fill Mode in Metal, Fill Mode in D3D) specifies
7031
    the fill mode used when rasterizing polygons.  Polygons may be drawn as
7032
    solids (Fill), or as a wire mesh (Line).
7033
7034
    Support for non-fill polygon modes is optional and is indicated by the
7035
    QRhi::NonFillPolygonMode feature. With OpenGL ES and some Vulkan
7036
    implementations the feature will likely be reported as unsupported, which
7037
    then means values other than Fill cannot be used.
7038
7039
    \value Fill The interior of the polygon is filled (default)
7040
    \value Line Boundary edges of the polygon are drawn as line segments.
7041
 */
7042
7043
/*!
7044
    \struct QRhiGraphicsPipeline::TargetBlend
7045
    \inmodule QtGuiPrivate
7046
    \inheaderfile rhi/qrhi.h
7047
    \since 6.6
7048
    \brief Describes the blend state for one color attachment.
7049
7050
    Defaults to color write enabled, blending disabled. The blend values are
7051
    set up for pre-multiplied alpha (One, OneMinusSrcAlpha, One,
7052
    OneMinusSrcAlpha) by default. This means that to get the alpha blending
7053
    mode Qt Quick uses, it is enough to set the \c enable flag to true while
7054
    leaving other values at their defaults.
7055
7056
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
7057
    for details.
7058
 */
7059
7060
/*!
7061
    \variable QRhiGraphicsPipeline::TargetBlend::colorWrite
7062
 */
7063
7064
/*!
7065
    \variable QRhiGraphicsPipeline::TargetBlend::enable
7066
 */
7067
7068
/*!
7069
    \variable QRhiGraphicsPipeline::TargetBlend::srcColor
7070
 */
7071
7072
/*!
7073
    \variable QRhiGraphicsPipeline::TargetBlend::dstColor
7074
 */
7075
7076
/*!
7077
    \variable QRhiGraphicsPipeline::TargetBlend::opColor
7078
 */
7079
7080
/*!
7081
    \variable QRhiGraphicsPipeline::TargetBlend::srcAlpha
7082
 */
7083
7084
/*!
7085
    \variable QRhiGraphicsPipeline::TargetBlend::dstAlpha
7086
 */
7087
7088
/*!
7089
    \variable QRhiGraphicsPipeline::TargetBlend::opAlpha
7090
 */
7091
7092
/*!
7093
    \struct QRhiGraphicsPipeline::StencilOpState
7094
    \inmodule QtGuiPrivate
7095
    \inheaderfile rhi/qrhi.h
7096
    \since 6.6
7097
    \brief Describes the stencil operation state.
7098
7099
    The default-constructed StencilOpState has the following set:
7100
    \list
7101
    \li failOp - \l Keep
7102
    \li depthFailOp - \l Keep
7103
    \li passOp - \l Keep
7104
    \li compareOp \l Always
7105
    \endlist
7106
7107
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
7108
    for details.
7109
 */
7110
7111
/*!
7112
    \variable QRhiGraphicsPipeline::StencilOpState::failOp
7113
 */
7114
7115
/*!
7116
    \variable QRhiGraphicsPipeline::StencilOpState::depthFailOp
7117
 */
7118
7119
/*!
7120
    \variable QRhiGraphicsPipeline::StencilOpState::passOp
7121
 */
7122
7123
/*!
7124
    \variable QRhiGraphicsPipeline::StencilOpState::compareOp
7125
 */
7126
7127
/*!
7128
    \internal
7129
 */
7130
QRhiGraphicsPipeline::QRhiGraphicsPipeline(QRhiImplementation *rhi)
7131
0
    : QRhiResource(rhi)
7132
0
{
7133
0
}
7134
7135
/*!
7136
    \return the resource type.
7137
 */
7138
QRhiResource::Type QRhiGraphicsPipeline::resourceType() const
7139
0
{
7140
0
    return GraphicsPipeline;
7141
0
}
7142
7143
/*!
7144
    \fn virtual bool QRhiGraphicsPipeline::create() = 0
7145
7146
    Creates the corresponding native graphics resources. If there are already
7147
    resources present due to an earlier create() with no corresponding
7148
    destroy(), then destroy() is called implicitly first.
7149
7150
    \return \c true when successful, \c false when a graphics operation failed.
7151
    Regardless of the return value, calling destroy() is always safe.
7152
7153
    \note This may be, depending on the underlying graphics API, an expensive
7154
    operation, especially when shaders get compiled/optimized from source or
7155
    from an intermediate bytecode format to the GPU's own instruction set.
7156
    Where applicable, the QRhi backend automatically sets up the relevant
7157
    non-persistent facilities to accelerate this, for example the Vulkan
7158
    backend automatically creates a \c VkPipelineCache to improve data reuse
7159
    during the lifetime of the application.
7160
7161
    \note Drivers may also employ various persistent (disk-based) caching
7162
    strategies for shader and pipeline data, which is hidden to and is outside
7163
    of Qt's control. In some cases, depending on the graphics API and the QRhi
7164
    backend, there are facilities within QRhi for manually managing such a
7165
    cache, allowing the retrieval of a serializable blob that can then be
7166
    reloaded in the future runs of the application to ensure faster pipeline
7167
    creation times. See QRhi::pipelineCacheData() and
7168
    QRhi::setPipelineCacheData() for details. Note also that when working with
7169
    a QRhi instance managed by a higher level Qt framework, such as Qt Quick,
7170
    it is possible that such disk-based caching is taken care of automatically,
7171
    for example QQuickWindow uses a disk-based pipeline cache by default (which
7172
    comes in addition to any driver-level caching).
7173
 */
7174
7175
/*!
7176
    \fn QRhiGraphicsPipeline::Flags QRhiGraphicsPipeline::flags() const
7177
    \return the currently set flags.
7178
 */
7179
7180
/*!
7181
    \fn void QRhiGraphicsPipeline::setFlags(Flags f)
7182
    Sets the flags \a f.
7183
 */
7184
7185
/*!
7186
    \fn QRhiGraphicsPipeline::Topology QRhiGraphicsPipeline::topology() const
7187
    \return the currently set primitive topology.
7188
 */
7189
7190
/*!
7191
    \fn void QRhiGraphicsPipeline::setTopology(Topology t)
7192
    Sets the primitive topology \a t.
7193
 */
7194
7195
/*!
7196
    \fn QRhiGraphicsPipeline::CullMode QRhiGraphicsPipeline::cullMode() const
7197
    \return the currently set face culling mode.
7198
 */
7199
7200
/*!
7201
    \fn void QRhiGraphicsPipeline::setCullMode(CullMode mode)
7202
    Sets the specified face culling \a mode.
7203
 */
7204
7205
/*!
7206
    \fn QRhiGraphicsPipeline::FrontFace QRhiGraphicsPipeline::frontFace() const
7207
    \return the currently set front face mode.
7208
 */
7209
7210
/*!
7211
    \fn void QRhiGraphicsPipeline::setFrontFace(FrontFace f)
7212
    Sets the front face mode \a f.
7213
 */
7214
7215
/*!
7216
    \fn void QRhiGraphicsPipeline::setTargetBlends(std::initializer_list<TargetBlend> list)
7217
7218
    Sets the \a list of render target blend settings. This is a list because
7219
    when multiple render targets are used (i.e., a QRhiTextureRenderTarget with
7220
    more than one QRhiColorAttachment), there needs to be a TargetBlend
7221
    structure per render target (color attachment).
7222
7223
    By default there is one default-constructed TargetBlend set.
7224
7225
    \sa QRhi::MaxColorAttachments
7226
 */
7227
7228
/*!
7229
    \fn template<typename InputIterator> void QRhiGraphicsPipeline::setTargetBlends(InputIterator first, InputIterator last)
7230
    Sets the list of render target blend settings from the iterators \a first and \a last.
7231
 */
7232
7233
/*!
7234
    \fn const QRhiGraphicsPipeline::TargetBlend *QRhiGraphicsPipeline::cbeginTargetBlends() const
7235
    \return a const iterator pointing to the first item in the render target blend setting list.
7236
 */
7237
7238
/*!
7239
    \fn const QRhiGraphicsPipeline::TargetBlend *QRhiGraphicsPipeline::cendTargetBlends() const
7240
    \return a const iterator pointing just after the last item in the render target blend setting list.
7241
 */
7242
7243
/*!
7244
    \fn const QRhiGraphicsPipeline::TargetBlend *QRhiGraphicsPipeline::targetBlendAt(qsizetype index) const
7245
    \return the render target blend setting at the specified \a index.
7246
 */
7247
7248
/*!
7249
    \fn qsizetype QRhiGraphicsPipeline::targetBlendCount() const
7250
    \return the number of render target blend settings.
7251
 */
7252
7253
/*!
7254
    \fn bool QRhiGraphicsPipeline::hasDepthTest() const
7255
    \return true if depth testing is enabled.
7256
 */
7257
7258
/*!
7259
    \fn void QRhiGraphicsPipeline::setDepthTest(bool enable)
7260
7261
    Enables or disables depth testing based on \a enable. Both depth test and
7262
    the writing out of depth data are disabled by default.
7263
7264
    \sa setDepthWrite()
7265
 */
7266
7267
/*!
7268
    \fn bool QRhiGraphicsPipeline::hasDepthWrite() const
7269
    \return true if depth write is enabled.
7270
 */
7271
7272
/*!
7273
    \fn void QRhiGraphicsPipeline::setDepthWrite(bool enable)
7274
7275
    Controls the writing out of depth data into the depth buffer based on
7276
    \a enable. By default this is disabled. Depth write is typically enabled
7277
    together with the depth test.
7278
7279
    \note Enabling depth write without having depth testing enabled may not
7280
    lead to the desired result, and should be avoided.
7281
7282
    \sa setDepthTest()
7283
 */
7284
7285
/*!
7286
    \fn bool QRhiGraphicsPipeline::hasDepthClamp() const
7287
    \return true if depth clamp is enabled.
7288
7289
    \since 6.11
7290
 */
7291
7292
/*!
7293
    \fn void QRhiGraphicsPipeline::setDepthClamp(bool enable)
7294
7295
    Enables depth clamping when \a enable is true. When depth clamping is
7296
    enabled, primitives that would otherwise be clipped by the near or far
7297
    clip plane are rasterized and their depth values are clamped to the
7298
    depth range. When disabled (the default), such primitives are clipped.
7299
7300
    \note This setting is ignored when the QRhi::DepthClamp feature is
7301
    reported as unsupported.
7302
7303
    \since 6.11
7304
 */
7305
7306
/*!
7307
    \fn QRhiGraphicsPipeline::CompareOp QRhiGraphicsPipeline::depthOp() const
7308
    \return the depth comparison function.
7309
 */
7310
7311
/*!
7312
    \fn void QRhiGraphicsPipeline::setDepthOp(CompareOp op)
7313
    Sets the depth comparison function \a op.
7314
 */
7315
7316
/*!
7317
    \fn bool QRhiGraphicsPipeline::hasStencilTest() const
7318
    \return true if stencil testing is enabled.
7319
 */
7320
7321
/*!
7322
    \fn void QRhiGraphicsPipeline::setStencilTest(bool enable)
7323
    Enables or disables stencil tests based on \a enable.
7324
    By default this is disabled.
7325
 */
7326
7327
/*!
7328
    \fn QRhiGraphicsPipeline::StencilOpState QRhiGraphicsPipeline::stencilFront() const
7329
    \return the current stencil test state for front faces.
7330
 */
7331
7332
/*!
7333
    \fn void QRhiGraphicsPipeline::setStencilFront(const StencilOpState &state)
7334
    Sets the stencil test \a state for front faces.
7335
 */
7336
7337
/*!
7338
    \fn QRhiGraphicsPipeline::StencilOpState QRhiGraphicsPipeline::stencilBack() const
7339
    \return the current stencil test state for back faces.
7340
 */
7341
7342
/*!
7343
    \fn void QRhiGraphicsPipeline::setStencilBack(const StencilOpState &state)
7344
    Sets the stencil test \a state for back faces.
7345
 */
7346
7347
/*!
7348
    \fn quint32 QRhiGraphicsPipeline::stencilReadMask() const
7349
    \return the currrent stencil read mask.
7350
 */
7351
7352
/*!
7353
    \fn void QRhiGraphicsPipeline::setStencilReadMask(quint32 mask)
7354
    Sets the stencil read \a mask. The default value is 0xFF.
7355
 */
7356
7357
/*!
7358
    \fn quint32 QRhiGraphicsPipeline::stencilWriteMask() const
7359
    \return the current stencil write mask.
7360
 */
7361
7362
/*!
7363
    \fn void QRhiGraphicsPipeline::setStencilWriteMask(quint32 mask)
7364
    Sets the stencil write \a mask. The default value is 0xFF.
7365
 */
7366
7367
/*!
7368
    \fn int QRhiGraphicsPipeline::sampleCount() const
7369
    \return the currently set sample count. 1 means no multisample antialiasing.
7370
 */
7371
7372
/*!
7373
    \fn void QRhiGraphicsPipeline::setSampleCount(int s)
7374
7375
    Sets the sample count. Typical values for \a s are 1, 4, or 8. The pipeline
7376
    must always be compatible with the render target, i.e. the sample counts
7377
    must match.
7378
7379
    \sa QRhi::supportedSampleCounts()
7380
 */
7381
7382
/*!
7383
    \fn float QRhiGraphicsPipeline::lineWidth() const
7384
    \return the currently set line width. The default is 1.0f.
7385
 */
7386
7387
/*!
7388
    \fn void QRhiGraphicsPipeline::setLineWidth(float width)
7389
7390
    Sets the line \a width. If the QRhi::WideLines feature is reported as
7391
    unsupported at runtime, values other than 1.0f are ignored.
7392
 */
7393
7394
/*!
7395
    \fn int QRhiGraphicsPipeline::depthBias() const
7396
    \return the currently set depth bias.
7397
 */
7398
7399
/*!
7400
    \fn void QRhiGraphicsPipeline::setDepthBias(int bias)
7401
    Sets the depth \a bias. The default value is 0.
7402
 */
7403
7404
/*!
7405
    \fn float QRhiGraphicsPipeline::slopeScaledDepthBias() const
7406
    \return the currently set slope scaled depth bias.
7407
 */
7408
7409
/*!
7410
    \fn void QRhiGraphicsPipeline::setSlopeScaledDepthBias(float bias)
7411
    Sets the slope scaled depth \a bias. The default value is 0.
7412
 */
7413
7414
/*!
7415
    \fn void QRhiGraphicsPipeline::setShaderStages(std::initializer_list<QRhiShaderStage> list)
7416
    Sets the \a list of shader stages.
7417
 */
7418
7419
/*!
7420
    \fn template<typename InputIterator> void QRhiGraphicsPipeline::setShaderStages(InputIterator first, InputIterator last)
7421
    Sets the list of shader stages from the iterators \a first and \a last.
7422
 */
7423
7424
/*!
7425
    \fn const QRhiShaderStage *QRhiGraphicsPipeline::cbeginShaderStages() const
7426
    \return a const iterator pointing to the first item in the shader stage list.
7427
 */
7428
7429
/*!
7430
    \fn const QRhiShaderStage *QRhiGraphicsPipeline::cendShaderStages() const
7431
    \return a const iterator pointing just after the last item in the shader stage list.
7432
 */
7433
7434
/*!
7435
    \fn const QRhiShaderStage *QRhiGraphicsPipeline::shaderStageAt(qsizetype index) const
7436
    \return the shader stage at the specified \a index.
7437
 */
7438
7439
/*!
7440
    \fn qsizetype QRhiGraphicsPipeline::shaderStageCount() const
7441
    \return the number of shader stages in this pipeline.
7442
 */
7443
7444
/*!
7445
    \fn QRhiVertexInputLayout QRhiGraphicsPipeline::vertexInputLayout() const
7446
    \return the currently set vertex input layout specification.
7447
 */
7448
7449
/*!
7450
    \fn void QRhiGraphicsPipeline::setVertexInputLayout(const QRhiVertexInputLayout &layout)
7451
    Specifies the vertex input \a layout.
7452
 */
7453
7454
/*!
7455
    \fn QRhiShaderResourceBindings *QRhiGraphicsPipeline::shaderResourceBindings() const
7456
    \return the currently associated QRhiShaderResourceBindings object.
7457
 */
7458
7459
/*!
7460
    \fn void QRhiGraphicsPipeline::setShaderResourceBindings(QRhiShaderResourceBindings *srb)
7461
7462
    Associates with \a srb describing the resource binding layout and the
7463
    resources (QRhiBuffer, QRhiTexture) themselves. The latter is optional,
7464
    because only the layout matters during pipeline creation. Therefore, the \a
7465
    srb passed in here can leave the actual buffer or texture objects
7466
    unspecified (\nullptr) as long as there is another,
7467
    \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible}
7468
    QRhiShaderResourceBindings bound via
7469
    \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()} before
7470
    recording the draw calls.
7471
 */
7472
7473
/*!
7474
    \fn QRhiRenderPassDescriptor *QRhiGraphicsPipeline::renderPassDescriptor() const
7475
    \return the currently set QRhiRenderPassDescriptor.
7476
 */
7477
7478
/*!
7479
    \fn void QRhiGraphicsPipeline::setRenderPassDescriptor(QRhiRenderPassDescriptor *desc)
7480
    Associates with the specified QRhiRenderPassDescriptor \a desc.
7481
 */
7482
7483
/*!
7484
    \fn int QRhiGraphicsPipeline::patchControlPointCount() const
7485
    \return the currently set patch control point count.
7486
 */
7487
7488
/*!
7489
    \fn void QRhiGraphicsPipeline::setPatchControlPointCount(int count)
7490
7491
    Sets the number of patch control points to \a count. The default value is
7492
    3. This is used only when the topology is set to \l Patches.
7493
 */
7494
7495
/*!
7496
    \fn QRhiGraphicsPipeline::PolygonMode QRhiGraphicsPipeline::polygonMode() const
7497
    \return the polygon mode.
7498
 */
7499
7500
/*!
7501
    \fn void QRhiGraphicsPipeline::setPolygonMode(PolygonMode mode)
7502
    Sets the polygon \a mode. The default is Fill.
7503
7504
    \sa QRhi::NonFillPolygonMode
7505
 */
7506
7507
/*!
7508
    \fn int QRhiGraphicsPipeline::multiViewCount() const
7509
    \return the view count. The default is 0, indicating no multiview rendering.
7510
    \since 6.7
7511
 */
7512
7513
/*!
7514
    \fn void QRhiGraphicsPipeline::setMultiViewCount(int count)
7515
    Sets the view \a count for multiview rendering. The default is 0,
7516
    indicating no multiview rendering.
7517
    \a count must be 2 or larger to trigger multiview rendering.
7518
7519
    Multiview is only available when the \l{QRhi::MultiView}{MultiView feature}
7520
    is reported as supported. The render target must be a 2D texture array, and
7521
    the color attachment for the render target must have the same \a count set.
7522
7523
    See QRhiColorAttachment::setMultiViewCount() for further details on
7524
    multiview rendering.
7525
7526
    \since 6.7
7527
    \sa QRhi::MultiView, QRhiColorAttachment::setMultiViewCount()
7528
 */
7529
7530
/*!
7531
    \class QRhiSwapChain
7532
    \inmodule QtGuiPrivate
7533
    \inheaderfile rhi/qrhi.h
7534
    \since 6.6
7535
    \brief Swapchain resource.
7536
7537
    A swapchain enables presenting rendering results to a surface. A swapchain
7538
    is typically backed by a set of color buffers. Of these, one is displayed
7539
    at a time.
7540
7541
    Below is a typical pattern for creating and managing a swapchain and some
7542
    associated resources in order to render onto a QWindow:
7543
7544
    \code
7545
      void init()
7546
      {
7547
          sc = rhi->newSwapChain();
7548
          ds = rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
7549
                                    QSize(), // no need to set the size here due to UsedWithSwapChainOnly
7550
                                    1,
7551
                                    QRhiRenderBuffer::UsedWithSwapChainOnly);
7552
          sc->setWindow(window);
7553
          sc->setDepthStencil(ds);
7554
          rp = sc->newCompatibleRenderPassDescriptor();
7555
          sc->setRenderPassDescriptor(rp);
7556
          resizeSwapChain();
7557
      }
7558
7559
      void resizeSwapChain()
7560
      {
7561
          hasSwapChain = sc->createOrResize();
7562
      }
7563
7564
      void render()
7565
      {
7566
          if (!hasSwapChain || notExposed)
7567
              return;
7568
7569
          if (sc->currentPixelSize() != sc->surfacePixelSize() || newlyExposed) {
7570
              resizeSwapChain();
7571
              if (!hasSwapChain)
7572
                  return;
7573
              newlyExposed = false;
7574
          }
7575
7576
          rhi->beginFrame(sc);
7577
          // ...
7578
          rhi->endFrame(sc);
7579
      }
7580
    \endcode
7581
7582
    Avoid relying on QWindow resize events to resize swapchains, especially
7583
    considering that surface sizes may not always fully match the QWindow
7584
    reported dimensions. The safe, cross-platform approach is to do the check
7585
    via surfacePixelSize() whenever starting a new frame.
7586
7587
    Releasing the swapchain must happen while the QWindow and the underlying
7588
    native window is fully up and running. Building on the previous example:
7589
7590
    \code
7591
        void releaseSwapChain()
7592
        {
7593
            if (hasSwapChain) {
7594
                sc->destroy();
7595
                hasSwapChain = false;
7596
            }
7597
        }
7598
7599
        // assuming Window is our QWindow subclass
7600
        bool Window::event(QEvent *e)
7601
        {
7602
            switch (e->type()) {
7603
            case QEvent::UpdateRequest: // for QWindow::requestUpdate()
7604
                render();
7605
                break;
7606
            case QEvent::PlatformSurface:
7607
                if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
7608
                    releaseSwapChain();
7609
                break;
7610
            default:
7611
                break;
7612
            }
7613
            return QWindow::event(e);
7614
        }
7615
    \endcode
7616
7617
    Initializing the swapchain and starting to render the first frame cannot
7618
    start at any time. The safe, cross-platform approach is to rely on expose
7619
    events. QExposeEvent is a loosely specified event that is sent whenever a
7620
    window gets mapped, obscured, and resized, depending on the platform.
7621
7622
    \code
7623
        void Window::exposeEvent(QExposeEvent *)
7624
        {
7625
            // initialize and start rendering when the window becomes usable for graphics purposes
7626
            if (isExposed() && !running) {
7627
                running = true;
7628
                init();
7629
            }
7630
7631
            // stop pushing frames when not exposed or size becomes 0
7632
            if ((!isExposed() || (hasSwapChain && sc->surfacePixelSize().isEmpty())) && running)
7633
                notExposed = true;
7634
7635
            // continue when exposed again and the surface has a valid size
7636
            if (isExposed() && running && notExposed && !sc->surfacePixelSize().isEmpty()) {
7637
                notExposed = false;
7638
                newlyExposed = true;
7639
            }
7640
7641
            if (isExposed() && !sc->surfacePixelSize().isEmpty())
7642
                render();
7643
        }
7644
    \endcode
7645
7646
    Once the rendering has started, a simple way to request a new frame is
7647
    QWindow::requestUpdate(). While on some platforms this is merely a small
7648
    timer, on others it has a specific implementation: for instance on macOS or
7649
    iOS it may be backed by
7650
    \l{https://developer.apple.com/documentation/corevideo/cvdisplaylink?language=objc}{CVDisplayLink}.
7651
    The example above is already prepared for update requests by handling
7652
    QEvent::UpdateRequest.
7653
7654
    While acting as a QRhiRenderTarget, QRhiSwapChain also manages a
7655
    QRhiCommandBuffer. Calling QRhi::endFrame() submits the recorded commands
7656
    and also enqueues a \c present request. The default behavior is to do this
7657
    with a swap interval of 1, meaning synchronizing to the display's vertical
7658
    refresh is enabled. Thus the rendering thread calling beginFrame() and
7659
    endFrame() will get throttled to vsync. On some backends this can be
7660
    disabled by passing QRhiSwapChain:NoVSync in flags().
7661
7662
    Multisampling (MSAA) is handled transparently to the applications when
7663
    requested via setSampleCount(). Where applicable, QRhiSwapChain will take
7664
    care of creating additional color buffers and issuing a multisample resolve
7665
    command at the end of a frame. For OpenGL, it is necessary to request the
7666
    appropriate sample count also via QSurfaceFormat, by calling
7667
    QSurfaceFormat::setDefaultFormat() before initializing the QRhi.
7668
7669
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
7670
    for details.
7671
 */
7672
7673
/*!
7674
    \enum QRhiSwapChain::Flag
7675
    Flag values to describe swapchain properties
7676
7677
    \value SurfaceHasPreMulAlpha Indicates that the target surface has
7678
    transparency with premultiplied alpha. For example, this is what Qt Quick
7679
    uses when the alpha channel is enabled on the target QWindow, because the
7680
    scenegraph rendrerer always outputs fragments with alpha multiplied into
7681
    the red, green, and blue values. To ensure identical behavior across
7682
    platforms, always set QSurfaceFormat::alphaBufferSize() to a non-zero value
7683
    on the target QWindow whenever this flag is set on the swapchain.
7684
7685
    \value SurfaceHasNonPreMulAlpha Indicates the target surface has
7686
    transparency with non-premultiplied alpha. Be aware that this may not be
7687
    supported on some systems, if the system compositor always expects content
7688
    with premultiplied alpha. In that case the behavior with this flag set is
7689
    expected to be equivalent to SurfaceHasPreMulAlpha.
7690
7691
    \value sRGB Requests to pick an sRGB format for the swapchain's color
7692
    buffers and/or render target views, where applicable. Note that this
7693
    implies that sRGB framebuffer update and blending will get enabled for all
7694
    content targeting this swapchain, and opting out is not possible. For
7695
    OpenGL, set \l{QSurfaceFormat::sRGBColorSpace}{sRGBColorSpace} on the
7696
    QSurfaceFormat of the QWindow in addition. Applicable only when the
7697
    swapchain format is set to QRhiSwapChain::SDR.
7698
7699
    \value UsedAsTransferSource Indicates the swapchain will be used as the
7700
    source of a readback in QRhiResourceUpdateBatch::readBackTexture().
7701
7702
    \value NoVSync Requests disabling waiting for vertical sync, also avoiding
7703
    throttling the rendering thread. The behavior is backend specific and
7704
    applicable only where it is possible to control this. Some may ignore the
7705
    request altogether. For OpenGL, try instead setting the swap interval to 0
7706
    on the QWindow via QSurfaceFormat::setSwapInterval().
7707
7708
    \value MinimalBufferCount Requests creating the swapchain with the minimum
7709
    number of buffers, which is in practice 2, unless the graphics
7710
    implementation has a higher minimum number than that. Only applicable with
7711
    backends where such control is available via the graphics API, for example,
7712
    Vulkan. By default it is up to the backend to decide what number of buffers
7713
    it requests (in practice this is almost always either 2 or 3), and it is
7714
    not the applications' concern. However, on Vulkan for instance the backend
7715
    will likely prefer the higher number (3), for example to avoid odd
7716
    performance issues with some Vulkan implementations on mobile devices. It
7717
    could be that on some platforms it can prove to be beneficial to force the
7718
    lower buffer count (2), so this flag allows forcing that. Note that all
7719
    this has no effect on the number of frames kept in flight, so the CPU
7720
    (QRhi) will still prepare frames at most \c{N - 1} frames ahead of the GPU,
7721
    even when the swapchain image buffer count larger than \c N. (\c{N} =
7722
    QRhi::FramesInFlight and typically 2).
7723
 */
7724
7725
/*!
7726
    \enum QRhiSwapChain::Format
7727
    Describes the swapchain format. The default format is SDR.
7728
7729
    This enum is used with
7730
    \l{QRhiSwapChain::isFormatSupported()}{isFormatSupported()} to check
7731
    upfront if creating the swapchain with the given format is supported by the
7732
    platform and the window's associated screen, and with
7733
    \l{QRhiSwapChain::setFormat()}{setFormat()}
7734
    to set the requested format in the swapchain before calling
7735
    \l{QRhiSwapChain::createOrResize()}{createOrResize()} for the first time.
7736
7737
    \value SDR 8-bit RGBA or BGRA, depending on the backend and platform. With
7738
    OpenGL ES in particular, it could happen that the platform provides less
7739
    than 8 bits (e.g. due to EGL and the QSurfaceFormat choosing a 565 or 444
7740
    format - this is outside the control of QRhi). Standard dynamic range. May
7741
    be combined with setting the QRhiSwapChain::sRGB flag.
7742
7743
    \value HDRExtendedSrgbLinear 16-bit float RGBA, high dynamic range,
7744
    extended linear sRGB (scRGB) color space. This involves Rec. 709 primaries
7745
    (same as SDR/sRGB) and linear colors. Conversion to the display's native
7746
    color space (such as, HDR10) is performed by the windowing system. On
7747
    Windows this is the canonical color space of the system compositor, and is
7748
    the recommended format for HDR swapchains in general on desktop platforms.
7749
7750
    \value HDR10 10-bit unsigned int RGB or BGR with 2 bit alpha, high dynamic
7751
    range, HDR10 (Rec. 2020) color space with an ST2084 PQ transfer function.
7752
7753
    \value HDRExtendedDisplayP3Linear 16-bit float RGBA, high dynamic range,
7754
    extended linear Display P3 color space. The primary choice for HDR on
7755
    platforms such as iOS and VisionOS.
7756
 */
7757
7758
/*!
7759
    \internal
7760
 */
7761
QRhiSwapChain::QRhiSwapChain(QRhiImplementation *rhi)
7762
0
    : QRhiResource(rhi)
7763
0
{
7764
0
}
7765
7766
/*!
7767
    \return the resource type.
7768
 */
7769
QRhiResource::Type QRhiSwapChain::resourceType() const
7770
0
{
7771
0
    return SwapChain;
7772
0
}
7773
7774
/*!
7775
    \fn QSize QRhiSwapChain::currentPixelSize() const
7776
7777
    \return the size with which the swapchain was last successfully built. Use
7778
    this to decide if createOrResize() needs to be called again: if
7779
    \c{currentPixelSize() != surfacePixelSize()} then the swapchain needs to be
7780
    resized.
7781
7782
    \note Typical rendering logic will call this function to get the output
7783
    size when starting to prepare a new frame, and base dependent calculations
7784
    (such as, the viewport) on the size returned from this function.
7785
7786
    While in many cases the value is the same as \c{QWindow::size() *
7787
    QWindow::devicePixelRatio()}, relying on the QWindow-reported size is not
7788
    guaranteed to be correct on all platforms and graphics API implementations.
7789
    Using this function is therefore strongly recommended whenever there is a
7790
    need to identify the dimensions, in pixels, of the output layer or surface.
7791
7792
    This also has the added benefit of avoiding potential data races when QRhi
7793
    is used on a dedicated rendering thread, because the need to call QWindow
7794
    functions, that may then access data updated on the main thread, is
7795
    avoided.
7796
7797
    \sa surfacePixelSize()
7798
  */
7799
7800
/*!
7801
    \fn virtual QSize QRhiSwapChain::surfacePixelSize() = 0
7802
7803
    \return The size of the window's associated surface or layer.
7804
7805
    \warning Do not assume this is the same as \c{QWindow::size() *
7806
    QWindow::devicePixelRatio()}. With some graphics APIs and windowing system
7807
    interfaces (for example, Vulkan) there is a theoretical possibility for a
7808
    surface to assume a size different from the associated window. To support
7809
    these cases, \b{rendering logic must always base size-derived calculations
7810
    (such as, viewports) on the size reported from QRhiSwapChain, and never on
7811
    the size queried from QWindow}.
7812
7813
    \note \b{Can also be called before createOrResize(), if at least window() is
7814
    already set. This in combination with currentPixelSize() allows to detect
7815
    when a swapchain needs to be resized.} However, watch out for the fact that
7816
    the size of the underlying native object (surface, layer, or similar) is
7817
    "live", so whenever this function is called, it returns the latest value
7818
    reported by the underlying implementation, without any atomicity guarantee.
7819
    Therefore, using this function to determine pixel sizes for graphics
7820
    resources that are used in a frame is strongly discouraged. Rely on
7821
    currentPixelSize() instead which returns a size that is atomic and will not
7822
    change between createOrResize() invocations.
7823
7824
    \note For depth-stencil buffers used in combination with the swapchain's
7825
    color buffers, it is strongly recommended to rely on the automatic sizing
7826
    and rebuilding behavior provided by the
7827
    QRhiRenderBuffer:UsedWithSwapChainOnly flag. Avoid querying the surface
7828
    size via this function just to get a size that can be passed to
7829
    QRhiRenderBuffer::setPixelSize() as that would suffer from the lack of
7830
    atomicity as described above.
7831
7832
    \sa currentPixelSize()
7833
  */
7834
7835
/*!
7836
    \fn virtual bool QRhiSwapChain::isFormatSupported(Format f) = 0
7837
7838
    \return true if the given swapchain format \a f is supported. SDR is always
7839
    supported.
7840
7841
    \note Can be called independently of createOrResize(), but window() must
7842
    already be set. Calling without the window set may lead to unexpected
7843
    results depending on the backend and platform (most likely false for any
7844
    HDR format), because HDR format support is usually tied to the output
7845
    (screen) to which the swapchain's associated window belongs at any given
7846
    time. If the result is true for a HDR format, then creating the swapchain
7847
    with that format is expected to succeed as long as the window is not moved
7848
    to another screen in the meantime.
7849
7850
    The main use of this function is to call it before the first
7851
    createOrResize() after the window is already set. This allow the QRhi
7852
    backends to perform platform or windowing system specific queries to
7853
    determine if the window (and the screen it is on) is capable of true HDR
7854
    output with the specified format.
7855
7856
    When the format is reported as supported, call setFormat() to set the
7857
    requested format and call createOrResize(). Be aware of the consequences
7858
    however: successfully requesting a HDR format will involve having to deal
7859
    with a different color space, possibly doing white level correction for
7860
    non-HDR-aware content, adjusting tonemapping methods, adjusting offscreen
7861
    render target settings, etc.
7862
7863
    \sa setFormat()
7864
 */
7865
7866
/*!
7867
    \fn virtual QRhiCommandBuffer *QRhiSwapChain::currentFrameCommandBuffer() = 0
7868
7869
    \return a command buffer on which rendering commands and resource updates
7870
    can be recorded within a \l{QRhi::beginFrame()}{beginFrame} -
7871
    \l{QRhi::endFrame()}{endFrame} block, assuming beginFrame() was called with
7872
    this swapchain.
7873
7874
    \note The returned object is valid also after endFrame(), up until the next
7875
    beginFrame(), but the returned command buffer should not be used to record
7876
    any commands then. Rather, it can be used to query data collected during
7877
    the frame (or previous frames), for example by calling
7878
    \l{QRhiCommandBuffer::lastCompletedGpuTime()}{lastCompletedGpuTime()}.
7879
7880
    \note The value must not be cached and reused between frames. The caller
7881
    should not hold on to the returned object once
7882
    \l{QRhi::beginFrame()}{beginFrame()} is called again. Instead, the command
7883
    buffer object should be queried again by calling this function.
7884
*/
7885
7886
/*!
7887
    \fn virtual QRhiRenderTarget *QRhiSwapChain::currentFrameRenderTarget() = 0
7888
7889
    \return a render target that can used with beginPass() in order to render
7890
    the swapchain's current backbuffer. Only valid within a
7891
    QRhi::beginFrame() - QRhi::endFrame() block where beginFrame() was called
7892
    with this swapchain.
7893
7894
    \note the value must not be cached and reused between frames
7895
 */
7896
7897
/*!
7898
    \enum QRhiSwapChain::StereoTargetBuffer
7899
    Selects the backbuffer to use with a stereoscopic swapchain.
7900
7901
    \value LeftBuffer
7902
    \value RightBuffer
7903
 */
7904
7905
/*!
7906
    \return a render target that can be used with beginPass() in order to
7907
    render to the swapchain's left or right backbuffer. This overload should be
7908
    used only with stereoscopic rendering, that is, when the associated QWindow
7909
    is backed by two color buffers, one for each eye, instead of just one.
7910
7911
    When stereoscopic rendering is not supported, the return value will be
7912
    the default target. It is supported by all hardware backends except for Metal, in
7913
    combination with \l QSurfaceFormat::StereoBuffers, assuming it is supported
7914
    by the graphics and display driver stack at run time. Metal and Null backends
7915
    are going to return the default render target from this overload.
7916
7917
    \note the value must not be cached and reused between frames
7918
 */
7919
QRhiRenderTarget *QRhiSwapChain::currentFrameRenderTarget(StereoTargetBuffer targetBuffer)
7920
0
{
7921
0
    Q_UNUSED(targetBuffer);
7922
0
    return currentFrameRenderTarget();
7923
0
}
7924
7925
/*!
7926
    \fn virtual bool QRhiSwapChain::createOrResize() = 0
7927
7928
    Creates the swapchain if not already done and resizes the swapchain buffers
7929
    to match the current size of the targeted surface. Call this whenever the
7930
    size of the target surface is different than before.
7931
7932
    \note call destroy() only when the swapchain needs to be released
7933
    completely, typically upon
7934
    QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed. To perform resizing, just
7935
    call createOrResize().
7936
7937
    \return \c true when successful, \c false when a graphics operation failed.
7938
    Regardless of the return value, calling destroy() is always safe.
7939
 */
7940
7941
/*!
7942
    \fn QWindow *QRhiSwapChain::window() const
7943
    \return the currently set window.
7944
 */
7945
7946
/*!
7947
    \fn void QRhiSwapChain::setWindow(QWindow *window)
7948
    Sets the \a window.
7949
 */
7950
7951
/*!
7952
    \fn QRhiSwapChainProxyData QRhiSwapChain::proxyData() const
7953
    \return the currently set proxy data.
7954
 */
7955
7956
/*!
7957
    \fn void QRhiSwapChain::setProxyData(const QRhiSwapChainProxyData &d)
7958
    Sets the proxy data \a d.
7959
7960
    \sa QRhi::updateSwapChainProxyData()
7961
 */
7962
7963
/*!
7964
    \fn QRhiSwapChain::Flags QRhiSwapChain::flags() const
7965
    \return the currently set flags.
7966
 */
7967
7968
/*!
7969
    \fn void QRhiSwapChain::setFlags(Flags f)
7970
    Sets the flags \a f.
7971
 */
7972
7973
/*!
7974
    \fn QRhiSwapChain::Format QRhiSwapChain::format() const
7975
    \return the currently set format.
7976
 */
7977
7978
/*!
7979
    \fn void QRhiSwapChain::setFormat(Format f)
7980
    Sets the format \a f.
7981
7982
    Avoid setting formats that are reported as unsupported from
7983
    isFormatSupported(). Note that support for a given format may depend on the
7984
    screen the swapchain's associated window is opened on. On some platforms,
7985
    such as Windows and macOS, for HDR output to work it is necessary to have
7986
    HDR output enabled in the display settings.
7987
7988
    See isFormatSupported(), \l QRhiSwapChainHdrInfo, and \l Format for more
7989
    information on high dynamic range output.
7990
 */
7991
7992
/*!
7993
    \fn QRhiRenderBuffer *QRhiSwapChain::depthStencil() const
7994
    \return the currently associated renderbuffer for depth-stencil.
7995
 */
7996
7997
/*!
7998
    \fn void QRhiSwapChain::setDepthStencil(QRhiRenderBuffer *ds)
7999
    Sets the renderbuffer \a ds for use as a depth-stencil buffer.
8000
 */
8001
8002
/*!
8003
    \fn int QRhiSwapChain::sampleCount() const
8004
    \return the currently set sample count. 1 means no multisample antialiasing.
8005
 */
8006
8007
/*!
8008
    \fn void QRhiSwapChain::setSampleCount(int samples)
8009
8010
    Sets the sample count. Common values for \a samples are 1 (no MSAA), 4 (4x
8011
    MSAA), or 8 (8x MSAA).
8012
8013
    \sa QRhi::supportedSampleCounts()
8014
 */
8015
8016
/*!
8017
    \fn QRhiRenderPassDescriptor *QRhiSwapChain::renderPassDescriptor() const
8018
    \return the currently associated QRhiRenderPassDescriptor object.
8019
 */
8020
8021
/*!
8022
    \fn void QRhiSwapChain::setRenderPassDescriptor(QRhiRenderPassDescriptor *desc)
8023
    Associates with the QRhiRenderPassDescriptor \a desc.
8024
 */
8025
8026
/*!
8027
    \fn virtual QRhiRenderPassDescriptor *QRhiSwapChain::newCompatibleRenderPassDescriptor() = 0;
8028
8029
    \return a new QRhiRenderPassDescriptor that is compatible with this swapchain.
8030
8031
    The returned value is used in two ways: it can be passed to
8032
    setRenderPassDescriptor() and
8033
    QRhiGraphicsPipeline::setRenderPassDescriptor(). A render pass descriptor
8034
    describes the attachments (color, depth/stencil) and the load/store
8035
    behavior that can be affected by flags(). A QRhiGraphicsPipeline can only
8036
    be used in combination with a swapchain that has a
8037
    \l{QRhiRenderPassDescriptor::isCompatible()}{compatible}
8038
    QRhiRenderPassDescriptor set.
8039
8040
    \sa createOrResize()
8041
 */
8042
8043
/*!
8044
    \fn QRhiShadingRateMap *QRhiSwapChain::shadingRateMap() const
8045
    \return the currently set QRhiShadingRateMap. By default this is \nullptr.
8046
    \since 6.9
8047
 */
8048
8049
/*!
8050
    \fn void QRhiSwapChain::setShadingRateMap(QRhiShadingRateMap *map)
8051
8052
    Associates with the specified QRhiShadingRateMap \a map. This is functional
8053
    only when the \l QRhi::VariableRateShadingMap feature is reported as
8054
    supported.
8055
8056
    When QRhiCommandBuffer::setShadingRate() is also called, the higher of the
8057
    two shading rates is used for each tile. There is currently no control
8058
    offered over the combiner behavior.
8059
8060
    \note Setting a shading rate map implies that a different, new
8061
    QRhiRenderPassDescriptor is needed and some of the native swapchain objects
8062
    must be rebuilt. Therefore, if the swapchain is already set up, call
8063
    newCompatibleRenderPassDescriptor() and setRenderPassDescriptor() right
8064
    after setShadingRateMap(). Then, createOrResize() must also be called again.
8065
    This has rolling consequences, for example for graphics pipelines: those
8066
    also need to be associated with the new QRhiRenderPassDescriptor and then
8067
    rebuilt. See \l QRhiRenderPassDescriptor::serializedFormat() for some
8068
    suggestions on how to deal with this. Remember to set the
8069
    QRhiGraphicsPipeline::UsesShadingRate flag for them as well.
8070
8071
    \since 6.9
8072
 */
8073
8074
/*!
8075
    \struct QRhiSwapChainHdrInfo
8076
    \inmodule QtGuiPrivate
8077
    \inheaderfile rhi/qrhi.h
8078
    \since 6.6
8079
8080
    \brief Describes the high dynamic range related information of the
8081
    swapchain's associated output.
8082
8083
    To perform HDR-compatible tonemapping, where the target range is not [0,1],
8084
    one often needs to know the maximum luminance of the display the
8085
    swapchain's window is associated with. While this is often made
8086
    user-configurable (think brightness, gamma and similar settings in games),
8087
    it can be highly useful to set defaults based on the values reported by the
8088
    display itself, thus providing a decent starting point.
8089
8090
    There are some problems however: the information is exposed in different
8091
    forms on different platforms, whereas with cross-platform graphics APIs
8092
    there is often no associated solution at all, because managing such
8093
    information is not in the scope of the API (and may rather be retrievable
8094
    via other platform-specific means, if any).
8095
8096
    With Metal on macOS/iOS, there is no luminance values exposed in the
8097
    platform APIs. Instead, the maximum color component value, that would be
8098
    1.0 in a non-HDR setup, is provided. The \c limitsType field indicates what
8099
    kind of information is available. It is then up to the clients of QRhi to
8100
    access the correct data from the \c limits union and use it as they see
8101
    fit.
8102
8103
    With an API like Vulkan, where there is no way to get such information, the
8104
    values are always the built-in defaults.
8105
8106
    Therefore, the struct returned from QRhiSwapChain::hdrInfo() contains
8107
    either some hard-coded defaults or real values received from an API such as
8108
    DXGI (IDXGIOutput6) or Cocoa (NSScreen). When no platform queries are
8109
    available (or needs using platform facilities out of scope for QRhi), the
8110
    hard-coded defaults are a maximum luminance of 1000 nits and an SDR white
8111
    level of 200.
8112
8113
    The struct also exposes the presumed luminance behavior of the platform and
8114
    its compositor, to indicate what a color component value of 1.0 is treated
8115
    as in a HDR color buffer. In some cases it will be necessary to perform
8116
    color correction of non-HDR content composited with HDR content. To enable
8117
    this, the SDR white level is queried from the system on some platforms
8118
    (Windows) and exposed here.
8119
8120
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
8121
    for details.
8122
8123
    \sa QRhiSwapChain::hdrInfo()
8124
 */
8125
8126
/*!
8127
    \enum QRhiSwapChainHdrInfo::LimitsType
8128
8129
    \value LuminanceInNits Indicates that the \l limits union has its
8130
    \c luminanceInNits struct set
8131
8132
    \value ColorComponentValue Indicates that the \l limits union has its
8133
    \c colorComponentValue struct set
8134
*/
8135
8136
/*!
8137
    \enum QRhiSwapChainHdrInfo::LuminanceBehavior
8138
8139
    \value SceneReferred Indicates that the color value of 1.0 is interpreted
8140
    as 80 nits. This is the behavior of HDR-enabled windows with the Windows
8141
    compositor. See
8142
    \l{https://learn.microsoft.com/en-us/windows/win32/direct3darticles/high-dynamic-range}{this
8143
    page} for more information on HDR on Windows.
8144
8145
    \value DisplayReferred Indicates that the color value of 1.0 is interpreted
8146
    as the value of the SDR white. (which can be e.g. 200 nits, but will vary
8147
    depending on screen brightness) This is the behavior of HDR-enabled windows
8148
    on Apple platforms. See
8149
    \l{https://developer.apple.com/documentation/metal/hdr_content/displaying_hdr_content_in_a_metal_layer}{this
8150
    page} for more information on Apple's EDR system.
8151
*/
8152
8153
/*!
8154
    \variable QRhiSwapChainHdrInfo::limitsType
8155
8156
    With Metal on macOS/iOS, there is no luminance values exposed in the
8157
    platform APIs. Instead, the maximum color component value, that would be
8158
    1.0 in a non-HDR setup, is provided. This value indicates what kind of
8159
    information is available in \l limits.
8160
8161
    \sa QRhiSwapChain::hdrInfo()
8162
*/
8163
8164
/*!
8165
    \variable QRhiSwapChainHdrInfo::limits
8166
8167
    Contains the actual values queried from the graphics API or the platform.
8168
    The type of data is indicated by \l limitsType. This is therefore a union.
8169
    There are currently two options:
8170
8171
    Luminance values in nits:
8172
8173
    \code
8174
        struct {
8175
            float minLuminance;
8176
            float maxLuminance;
8177
        } luminanceInNits;
8178
    \endcode
8179
8180
    On Windows the minimum and maximum luminance depends on the screen
8181
    brightness. While not relevant for desktops, on laptops the screen
8182
    brightness may change at any time. Increasing brightness implies decreased
8183
    maximum luminance. In addition, the results may also be dependent on the
8184
    HDR Content Brightness set in Windows Settings' System/Display/HDR view,
8185
    if there is such a setting.
8186
8187
    Note however that the changes made to the laptop screen's brightness or in
8188
    the system settings while the application is running are not necessarily
8189
    reflected in the returned values, meaning calling hdrInfo() again may still
8190
    return the same luminance range as before for the rest of the process'
8191
    lifetime. The exact behavior is up to DXGI and Qt has no control over it.
8192
8193
    \note The Windows compositor works in scene-referred mode for HDR content.
8194
    A color component value of 1.0 corresponds to a luminance of 80 nits. When
8195
    rendering non-HDR content (e.g. 2D UI elements), the correction of the
8196
    white level is often necessary. (e.g., outputting the fragment color (1, 1,
8197
    1) will likely lead to showing a shade of white that is too dim on-screen)
8198
    See \l sdrWhiteLevel.
8199
8200
    For macOS/iOS, the current maximum and potential maximum color
8201
    component values are provided:
8202
8203
    \code
8204
        struct {
8205
            float maxColorComponentValue;
8206
            float maxPotentialColorComponentValue;
8207
        } colorComponentValue;
8208
    \endcode
8209
8210
    The value may depend on the screen brightness, which on laptops means that
8211
    the result may change in the next call to hdrInfo() if the brightness was
8212
    changed in the meantime. The maximum screen brightness implies a maximum
8213
    color value of 1.0.
8214
8215
    \note Apple's EDR is display-referred. 1.0 corresponds to a luminance level
8216
    of SDR white (e.g. 200 nits), the value of which varies based on the screen
8217
    brightness and possibly other settings. The exact luminance value for that,
8218
    or the maximum luminance of the display, are not exposed to the
8219
    applications.
8220
8221
    \note It has been observed that the color component values are not set to
8222
    the correct larger-than-1 value right away on startup on some macOS
8223
    systems, but the values tend to change during or after the first frame.
8224
8225
    \sa QRhiSwapChain::hdrInfo()
8226
*/
8227
8228
/*!
8229
    \variable QRhiSwapChainHdrInfo::luminanceBehavior
8230
8231
    Describes the platform's presumed behavior with regards to color values.
8232
8233
    \sa sdrWhiteLevel
8234
 */
8235
8236
/*!
8237
    \variable QRhiSwapChainHdrInfo::sdrWhiteLevel
8238
8239
    On Windows this is the dynamic SDR white level in nits. The value is
8240
    dependent on the screen brightness (on laptops), and the SDR or HDR Content
8241
    Brightness settings in the Windows settings' System/Display/HDR view.
8242
8243
    To perform white level correction for non-HDR (SDR) content, such as 2D UI
8244
    elemenents, multiply the final color with sdrWhiteLevel / 80.0 whenever
8245
    \l luminanceBehavior is SceneReferred. (assuming Windows and a linear
8246
    extended sRGB (scRGB) color space)
8247
8248
    On other platforms the value is always a pre-defined value, 200. This may
8249
    not match the system's actual SDR white level, but the value of this
8250
    variable is not relevant in practice when the \l luminanceBehavior is
8251
    DisplayReferred, because then the color component value of 1.0 refers to
8252
    the SDR white by default.
8253
8254
    \sa luminanceBehavior
8255
*/
8256
8257
/*!
8258
    \return the HDR information for the associated display.
8259
8260
    Do not assume that this is a cheap operation. Depending on the platform,
8261
    this function makes various platform queries which may have a performance
8262
    impact.
8263
8264
    \note Can be called before createOrResize() as long as the window is
8265
    \l{setWindow()}{set}.
8266
8267
    \note What happens when moving a window with an initialized swapchain
8268
    between displays (HDR to HDR with different characteristics, HDR to SDR,
8269
    etc.) is not currently well-defined and depends heavily on the windowing
8270
    system and compositor, with potentially varying behavior between platforms.
8271
    Currently QRhi only guarantees that hdrInfo() returns valid data, if
8272
    available, for the display to which the swapchain's associated window
8273
    belonged at the time of createOrResize().
8274
8275
    \sa QRhiSwapChainHdrInfo
8276
 */
8277
QRhiSwapChainHdrInfo QRhiSwapChain::hdrInfo()
8278
0
{
8279
0
    QRhiSwapChainHdrInfo info;
8280
0
    info.limitsType = QRhiSwapChainHdrInfo::LuminanceInNits;
8281
0
    info.limits.luminanceInNits.minLuminance = 0.0f;
8282
0
    info.limits.luminanceInNits.maxLuminance = 1000.0f;
8283
0
    info.luminanceBehavior = QRhiSwapChainHdrInfo::SceneReferred;
8284
0
    info.sdrWhiteLevel = 200.0f;
8285
0
    return info;
8286
0
}
8287
8288
#ifndef QT_NO_DEBUG_STREAM
8289
QDebug operator<<(QDebug dbg, const QRhiSwapChainHdrInfo &info)
8290
0
{
8291
0
    QDebugStateSaver saver(dbg);
8292
0
    dbg.nospace() << "QRhiSwapChainHdrInfo(";
8293
0
    switch (info.limitsType) {
8294
0
    case QRhiSwapChainHdrInfo::LuminanceInNits:
8295
0
        dbg.nospace() << " minLuminance=" << info.limits.luminanceInNits.minLuminance
8296
0
                      << " maxLuminance=" << info.limits.luminanceInNits.maxLuminance;
8297
0
        break;
8298
0
    case QRhiSwapChainHdrInfo::ColorComponentValue:
8299
0
        dbg.nospace() << " maxColorComponentValue=" << info.limits.colorComponentValue.maxColorComponentValue;
8300
0
        dbg.nospace() << " maxPotentialColorComponentValue=" << info.limits.colorComponentValue.maxPotentialColorComponentValue;
8301
0
        break;
8302
0
    }
8303
0
    switch (info.luminanceBehavior) {
8304
0
    case QRhiSwapChainHdrInfo::SceneReferred:
8305
0
        dbg.nospace() << " scene-referred, SDR white level=" << info.sdrWhiteLevel;
8306
0
        break;
8307
0
    case QRhiSwapChainHdrInfo::DisplayReferred:
8308
0
        dbg.nospace() << " display-referred";
8309
0
        break;
8310
0
    }
8311
0
    dbg.nospace() << ')';
8312
0
    return dbg;
8313
0
}
8314
#endif
8315
8316
/*!
8317
    \class QRhiComputePipeline
8318
    \inmodule QtGuiPrivate
8319
    \inheaderfile rhi/qrhi.h
8320
    \since 6.6
8321
    \brief Compute pipeline state resource.
8322
8323
    \note Setting the shader resource bindings is mandatory. The referenced
8324
    QRhiShaderResourceBindings must already have created() called on it by the
8325
    time create() is called.
8326
8327
    \note Setting the shader is mandatory.
8328
8329
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
8330
    for details.
8331
 */
8332
8333
/*!
8334
    \enum QRhiComputePipeline::Flag
8335
8336
    Flag values for describing pipeline options.
8337
8338
    \value CompileShadersWithDebugInfo Requests compiling shaders with debug
8339
    information enabled, when applicable. See
8340
    QRhiGraphicsPipeline::CompileShadersWithDebugInfo for more information.
8341
 */
8342
8343
/*!
8344
    \return the resource type.
8345
 */
8346
QRhiResource::Type QRhiComputePipeline::resourceType() const
8347
0
{
8348
0
    return ComputePipeline;
8349
0
}
8350
8351
/*!
8352
    \internal
8353
 */
8354
QRhiComputePipeline::QRhiComputePipeline(QRhiImplementation *rhi)
8355
0
    : QRhiResource(rhi)
8356
0
{
8357
0
}
8358
8359
/*!
8360
    \fn QRhiComputePipeline::Flags QRhiComputePipeline::flags() const
8361
    \return the currently set flags.
8362
 */
8363
8364
/*!
8365
    \fn void QRhiComputePipeline::setFlags(Flags f)
8366
    Sets the flags \a f.
8367
 */
8368
8369
/*!
8370
    \fn QRhiShaderStage QRhiComputePipeline::shaderStage() const
8371
    \return the currently set shader.
8372
 */
8373
8374
/*!
8375
    \fn void QRhiComputePipeline::setShaderStage(const QRhiShaderStage &stage)
8376
8377
    Sets the shader to use. \a stage can only refer to the
8378
    \l{QRhiShaderStage::Compute}{compute stage}.
8379
 */
8380
8381
/*!
8382
    \fn QRhiShaderResourceBindings *QRhiComputePipeline::shaderResourceBindings() const
8383
    \return the currently associated QRhiShaderResourceBindings object.
8384
 */
8385
8386
/*!
8387
    \fn void QRhiComputePipeline::setShaderResourceBindings(QRhiShaderResourceBindings *srb)
8388
8389
    Associates with \a srb describing the resource binding layout and the
8390
    resources (QRhiBuffer, QRhiTexture) themselves. The latter is optional. As
8391
    with graphics pipelines, the \a srb passed in here can leave the actual
8392
    buffer or texture objects unspecified (\nullptr) as long as there is
8393
    another,
8394
    \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible}
8395
    QRhiShaderResourceBindings bound via
8396
    \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()} before
8397
    recording the dispatch call.
8398
 */
8399
8400
/*!
8401
    \struct QRhiIndirectDrawCommand
8402
    \inmodule QtGuiPrivate
8403
    \inheaderfile rhi/qrhi.h
8404
    \since 6.12
8405
    \brief Draw command.
8406
8407
    A draw command that can be uploaded to a QRhiBuffer of usage
8408
    QRhiBuffer::UsageFlag::IndirectBuffer.
8409
8410
    \sa QRhiCommandBuffer::drawIndirect()
8411
8412
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
8413
    for details.
8414
 */
8415
8416
/*!
8417
    \variable QRhiIndirectDrawCommand::vertexCount
8418
*/
8419
8420
/*!
8421
    \variable QRhiIndirectDrawCommand::instanceCount
8422
*/
8423
8424
/*!
8425
    \variable QRhiIndirectDrawCommand::firstVertex
8426
*/
8427
8428
/*!
8429
    \variable QRhiIndirectDrawCommand::firstInstance
8430
*/
8431
8432
/*!
8433
    \struct QRhiIndexedIndirectDrawCommand
8434
    \inmodule QtGuiPrivate
8435
    \inheaderfile rhi/qrhi.h
8436
    \since 6.12
8437
    \brief Indexed draw command.
8438
8439
    An indexed draw command that can be uploaded to a QRhiBuffer of usage
8440
    QRhiBuffer::UsageFlag::IndirectBuffer.
8441
8442
    \sa QRhiCommandBuffer::drawIndexedIndirect()
8443
8444
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
8445
    for details.
8446
 */
8447
8448
/*!
8449
    \variable QRhiIndexedIndirectDrawCommand::indexCount
8450
*/
8451
8452
/*!
8453
    \variable QRhiIndexedIndirectDrawCommand::instanceCount
8454
*/
8455
8456
/*!
8457
    \variable QRhiIndexedIndirectDrawCommand::firstIndex
8458
*/
8459
8460
/*!
8461
    \variable QRhiIndexedIndirectDrawCommand::vertexOffset
8462
*/
8463
8464
/*!
8465
    \variable QRhiIndexedIndirectDrawCommand::firstInstance
8466
*/
8467
8468
/*!
8469
    \class QRhiCommandBuffer
8470
    \inmodule QtGuiPrivate
8471
    \inheaderfile rhi/qrhi.h
8472
    \since 6.6
8473
    \brief Command buffer resource.
8474
8475
    Not creatable by applications at the moment. The only ways to obtain a
8476
    valid QRhiCommandBuffer are to get it from the targeted swapchain via
8477
    QRhiSwapChain::currentFrameCommandBuffer(), or, in case of rendering
8478
    completely offscreen, initializing one via QRhi::beginOffscreenFrame().
8479
8480
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
8481
    for details.
8482
 */
8483
8484
/*!
8485
    \enum QRhiCommandBuffer::IndexFormat
8486
    Specifies the index data type
8487
8488
    \value IndexUInt16 Unsigned 16-bit (quint16)
8489
    \value IndexUInt32 Unsigned 32-bit (quint32)
8490
 */
8491
8492
/*!
8493
    \enum QRhiCommandBuffer::BeginPassFlag
8494
    Flag values for QRhi::beginPass()
8495
8496
    \value ExternalContent Specifies that there will be a call to
8497
    QRhiCommandBuffer::beginExternal() in this pass. Some backends, Vulkan in
8498
    particular, will fail if this flag is not set and beginExternal() is still
8499
    called.
8500
8501
    \value DoNotTrackResourcesForCompute Specifies that there is no need to
8502
    track resources used in this pass if the only purpose of such tracking is
8503
    to generate barriers for compute. Implies that there are no compute passes
8504
    in the frame. This is an optimization hint that may be taken into account
8505
    by certain backends, OpenGL in particular, allowing them to skip certain
8506
    operations. When this flag is set for a render pass in a frame, calling
8507
    \l{QRhiCommandBuffer::beginComputePass()}{beginComputePass()} in that frame
8508
    may lead to unexpected behavior, depending on the resource dependencies
8509
    between the render and compute passes.
8510
 */
8511
8512
/*!
8513
    \typedef QRhiCommandBuffer::DynamicOffset
8514
8515
    Synonym for std::pair<int, quint32>. The first entry is the binding, the second
8516
    is the offset in the buffer.
8517
*/
8518
8519
/*!
8520
    \typedef QRhiCommandBuffer::VertexInput
8521
8522
    Synonym for std::pair<QRhiBuffer *, quint32>. The second entry is an offset in
8523
    the buffer specified by the first.
8524
*/
8525
8526
/*!
8527
    \internal
8528
 */
8529
QRhiCommandBuffer::QRhiCommandBuffer(QRhiImplementation *rhi)
8530
0
    : QRhiResource(rhi)
8531
0
{
8532
0
}
8533
8534
/*!
8535
    \return the resource type.
8536
 */
8537
QRhiResource::Type QRhiCommandBuffer::resourceType() const
8538
0
{
8539
0
    return CommandBuffer;
8540
0
}
8541
8542
static const char *resourceTypeStr(const QRhiResource *res)
8543
0
{
8544
0
    switch (res->resourceType()) {
8545
0
    case QRhiResource::Buffer:
8546
0
        return "Buffer";
8547
0
    case QRhiResource::Texture:
8548
0
        return "Texture";
8549
0
    case QRhiResource::Sampler:
8550
0
        return "Sampler";
8551
0
    case QRhiResource::RenderBuffer:
8552
0
        return "RenderBuffer";
8553
0
    case QRhiResource::RenderPassDescriptor:
8554
0
        return "RenderPassDescriptor";
8555
0
    case QRhiResource::SwapChainRenderTarget:
8556
0
        return "SwapChainRenderTarget";
8557
0
    case QRhiResource::TextureRenderTarget:
8558
0
        return "TextureRenderTarget";
8559
0
    case QRhiResource::ShaderResourceBindings:
8560
0
        return "ShaderResourceBindings";
8561
0
    case QRhiResource::GraphicsPipeline:
8562
0
        return "GraphicsPipeline";
8563
0
    case QRhiResource::SwapChain:
8564
0
        return "SwapChain";
8565
0
    case QRhiResource::ComputePipeline:
8566
0
        return "ComputePipeline";
8567
0
    case QRhiResource::CommandBuffer:
8568
0
        return "CommandBuffer";
8569
0
    case QRhiResource::ShadingRateMap:
8570
0
        return "ShadingRateMap";
8571
0
    }
8572
8573
0
    Q_UNREACHABLE_RETURN("");
8574
0
}
8575
8576
QRhiImplementation::~QRhiImplementation()
8577
0
{
8578
0
    qDeleteAll(resUpdPool);
8579
8580
    // Be nice and show something about leaked stuff. Though we may not get
8581
    // this far with some backends where the allocator or the api may check
8582
    // and freak out for unfreed graphics objects in the derived dtor already.
8583
0
#ifndef QT_NO_DEBUG
8584
    // debug builds: just do it always
8585
0
    static bool leakCheck = true;
8586
#else
8587
    // release builds: opt-in
8588
    static bool leakCheck = qEnvironmentVariableIntValue("QT_RHI_LEAK_CHECK");
8589
#endif
8590
0
    if (!resources.isEmpty()) {
8591
0
        if (leakCheck) {
8592
0
            qWarning("QRhi %p going down with %d unreleased resources that own native graphics objects. This is not nice.",
8593
0
                     q, int(resources.size()));
8594
0
        }
8595
0
        for (auto it = resources.cbegin(), end = resources.cend(); it != end; ++it) {
8596
0
            QRhiResource *res = it.key();
8597
0
            const bool ownsNativeResources = it.value();
8598
0
            if (leakCheck && ownsNativeResources)
8599
0
                qWarning("  %s resource %p (%s)", resourceTypeStr(res), res, res->m_objectName.constData());
8600
8601
            // Null out the resource's rhi pointer. This is why it makes sense to do null
8602
            // checks in the destroy() implementations of the various resource types. It
8603
            // allows to survive in bad applications that somehow manage to destroy a
8604
            // resource of a QRhi after the QRhi itself.
8605
0
            res->m_rhi = nullptr;
8606
0
        }
8607
0
    }
8608
0
}
8609
8610
bool QRhiImplementation::isCompressedFormat(QRhiTexture::Format format) const
8611
0
{
8612
0
    return (format >= QRhiTexture::BC1 && format <= QRhiTexture::BC7)
8613
0
            || (format >= QRhiTexture::ETC2_RGB8 && format <= QRhiTexture::ETC2_RGBA8)
8614
0
            || (format >= QRhiTexture::ASTC_4x4 && format <= QRhiTexture::ASTC_12x12);
8615
0
}
8616
8617
void QRhiImplementation::compressedFormatInfo(QRhiTexture::Format format, const QSize &size,
8618
                                              quint32 *bpl, quint32 *byteSize,
8619
                                              QSize *blockDim) const
8620
0
{
8621
0
    int xdim = 4;
8622
0
    int ydim = 4;
8623
0
    quint32 blockSize = 0;
8624
8625
0
    switch (format) {
8626
0
    case QRhiTexture::BC1:
8627
0
        blockSize = 8;
8628
0
        break;
8629
0
    case QRhiTexture::BC2:
8630
0
        blockSize = 16;
8631
0
        break;
8632
0
    case QRhiTexture::BC3:
8633
0
        blockSize = 16;
8634
0
        break;
8635
0
    case QRhiTexture::BC4:
8636
0
        blockSize = 8;
8637
0
        break;
8638
0
    case QRhiTexture::BC5:
8639
0
        blockSize = 16;
8640
0
        break;
8641
0
    case QRhiTexture::BC6H:
8642
0
        blockSize = 16;
8643
0
        break;
8644
0
    case QRhiTexture::BC7:
8645
0
        blockSize = 16;
8646
0
        break;
8647
8648
0
    case QRhiTexture::ETC2_RGB8:
8649
0
        blockSize = 8;
8650
0
        break;
8651
0
    case QRhiTexture::ETC2_RGB8A1:
8652
0
        blockSize = 8;
8653
0
        break;
8654
0
    case QRhiTexture::ETC2_RGBA8:
8655
0
        blockSize = 16;
8656
0
        break;
8657
8658
0
    case QRhiTexture::ASTC_4x4:
8659
0
        blockSize = 16;
8660
0
        break;
8661
0
    case QRhiTexture::ASTC_5x4:
8662
0
        blockSize = 16;
8663
0
        xdim = 5;
8664
0
        break;
8665
0
    case QRhiTexture::ASTC_5x5:
8666
0
        blockSize = 16;
8667
0
        xdim = ydim = 5;
8668
0
        break;
8669
0
    case QRhiTexture::ASTC_6x5:
8670
0
        blockSize = 16;
8671
0
        xdim = 6;
8672
0
        ydim = 5;
8673
0
        break;
8674
0
    case QRhiTexture::ASTC_6x6:
8675
0
        blockSize = 16;
8676
0
        xdim = ydim = 6;
8677
0
        break;
8678
0
    case QRhiTexture::ASTC_8x5:
8679
0
        blockSize = 16;
8680
0
        xdim = 8;
8681
0
        ydim = 5;
8682
0
        break;
8683
0
    case QRhiTexture::ASTC_8x6:
8684
0
        blockSize = 16;
8685
0
        xdim = 8;
8686
0
        ydim = 6;
8687
0
        break;
8688
0
    case QRhiTexture::ASTC_8x8:
8689
0
        blockSize = 16;
8690
0
        xdim = ydim = 8;
8691
0
        break;
8692
0
    case QRhiTexture::ASTC_10x5:
8693
0
        blockSize = 16;
8694
0
        xdim = 10;
8695
0
        ydim = 5;
8696
0
        break;
8697
0
    case QRhiTexture::ASTC_10x6:
8698
0
        blockSize = 16;
8699
0
        xdim = 10;
8700
0
        ydim = 6;
8701
0
        break;
8702
0
    case QRhiTexture::ASTC_10x8:
8703
0
        blockSize = 16;
8704
0
        xdim = 10;
8705
0
        ydim = 8;
8706
0
        break;
8707
0
    case QRhiTexture::ASTC_10x10:
8708
0
        blockSize = 16;
8709
0
        xdim = ydim = 10;
8710
0
        break;
8711
0
    case QRhiTexture::ASTC_12x10:
8712
0
        blockSize = 16;
8713
0
        xdim = 12;
8714
0
        ydim = 10;
8715
0
        break;
8716
0
    case QRhiTexture::ASTC_12x12:
8717
0
        blockSize = 16;
8718
0
        xdim = ydim = 12;
8719
0
        break;
8720
8721
0
    default:
8722
0
        Q_UNREACHABLE();
8723
0
        break;
8724
0
    }
8725
8726
0
    const quint32 wblocks = uint((size.width() + xdim - 1) / xdim);
8727
0
    const quint32 hblocks = uint((size.height() + ydim - 1) / ydim);
8728
8729
0
    if (bpl)
8730
0
        *bpl = wblocks * blockSize;
8731
0
    if (byteSize)
8732
0
        *byteSize = wblocks * hblocks * blockSize;
8733
0
    if (blockDim)
8734
0
        *blockDim = QSize(xdim, ydim);
8735
0
}
8736
8737
void QRhiImplementation::textureFormatInfo(QRhiTexture::Format format, const QSize &size,
8738
                                           quint32 *bpl, quint32 *byteSize, quint32 *bytesPerPixel) const
8739
0
{
8740
0
    if (isCompressedFormat(format)) {
8741
0
        compressedFormatInfo(format, size, bpl, byteSize, nullptr);
8742
0
        return;
8743
0
    }
8744
8745
0
    quint32 bpc = 0;
8746
0
    switch (format) {
8747
0
    case QRhiTexture::RGBA8:
8748
0
        bpc = 4;
8749
0
        break;
8750
0
    case QRhiTexture::BGRA8:
8751
0
        bpc = 4;
8752
0
        break;
8753
0
    case QRhiTexture::R8:
8754
0
        bpc = 1;
8755
0
        break;
8756
0
    case QRhiTexture::RG8:
8757
0
        bpc = 2;
8758
0
        break;
8759
0
    case QRhiTexture::R16:
8760
0
        bpc = 2;
8761
0
        break;
8762
0
    case QRhiTexture::RG16:
8763
0
        bpc = 4;
8764
0
        break;
8765
0
    case QRhiTexture::RED_OR_ALPHA8:
8766
0
        bpc = 1;
8767
0
        break;
8768
8769
0
    case QRhiTexture::RGBA16F:
8770
0
        bpc = 8;
8771
0
        break;
8772
0
    case QRhiTexture::RGBA32F:
8773
0
        bpc = 16;
8774
0
        break;
8775
0
    case QRhiTexture::R16F:
8776
0
        bpc = 2;
8777
0
        break;
8778
0
    case QRhiTexture::R32F:
8779
0
        bpc = 4;
8780
0
        break;
8781
8782
0
    case QRhiTexture::RGB10A2:
8783
0
        bpc = 4;
8784
0
        break;
8785
8786
0
    case QRhiTexture::D16:
8787
0
        bpc = 2;
8788
0
        break;
8789
0
    case QRhiTexture::D24:
8790
0
    case QRhiTexture::D24S8:
8791
0
    case QRhiTexture::D32F:
8792
0
        bpc = 4;
8793
0
        break;
8794
8795
0
    case QRhiTexture::D32FS8:
8796
0
        bpc = 8;
8797
0
        break;
8798
8799
0
    case QRhiTexture::R8SI:
8800
0
    case QRhiTexture::R8UI:
8801
0
        bpc = 1;
8802
0
        break;
8803
0
    case QRhiTexture::R32SI:
8804
0
    case QRhiTexture::R32UI:
8805
0
        bpc = 4;
8806
0
        break;
8807
0
    case QRhiTexture::RG32SI:
8808
0
    case QRhiTexture::RG32UI:
8809
0
        bpc = 8;
8810
0
        break;
8811
0
    case QRhiTexture::RGBA32SI:
8812
0
    case QRhiTexture::RGBA32UI:
8813
0
        bpc = 16;
8814
0
        break;
8815
8816
0
    default:
8817
0
        Q_UNREACHABLE();
8818
0
        break;
8819
0
    }
8820
8821
0
    if (bpl)
8822
0
        *bpl = uint(size.width()) * bpc;
8823
0
    if (byteSize)
8824
0
        *byteSize = uint(size.width() * size.height()) * bpc;
8825
0
    if (bytesPerPixel)
8826
0
        *bytesPerPixel = bpc;
8827
0
}
8828
8829
bool QRhiImplementation::isStencilSupportingFormat(QRhiTexture::Format format) const
8830
0
{
8831
0
    switch (format) {
8832
0
    case QRhiTexture::D24S8:
8833
0
    case QRhiTexture::D32FS8:
8834
0
        return true;
8835
0
    default:
8836
0
        break;
8837
0
    }
8838
0
    return false;
8839
0
}
8840
8841
bool QRhiImplementation::sanityCheckGraphicsPipeline(QRhiGraphicsPipeline *ps)
8842
0
{
8843
0
    if (ps->cbeginShaderStages() == ps->cendShaderStages()) {
8844
0
        qWarning("Cannot build a graphics pipeline without any stages");
8845
0
        return false;
8846
0
    }
8847
8848
0
    bool hasVertexStage = false;
8849
0
    for (auto it = ps->cbeginShaderStages(), itEnd = ps->cendShaderStages(); it != itEnd; ++it) {
8850
0
        if (!it->shader().isValid()) {
8851
0
            qWarning("Empty shader passed to graphics pipeline");
8852
0
            return false;
8853
0
        }
8854
0
        if (it->type() == QRhiShaderStage::Vertex)
8855
0
            hasVertexStage = true;
8856
0
    }
8857
0
    if (!hasVertexStage) {
8858
0
        qWarning("Cannot build a graphics pipeline without a vertex stage");
8859
0
        return false;
8860
0
    }
8861
8862
0
    if (!ps->renderPassDescriptor()) {
8863
0
        qWarning("Cannot build a graphics pipeline without a QRhiRenderPassDescriptor");
8864
0
        return false;
8865
0
    }
8866
8867
0
    if (!ps->shaderResourceBindings()) {
8868
0
        qWarning("Cannot build a graphics pipeline without QRhiShaderResourceBindings");
8869
0
        return false;
8870
0
    }
8871
8872
0
    return true;
8873
0
}
8874
8875
bool QRhiImplementation::sanityCheckShaderResourceBindings(QRhiShaderResourceBindings *srb)
8876
0
{
8877
0
#ifndef QT_NO_DEBUG
8878
0
    bool bindingsOk = true;
8879
0
    const int CHECKED_BINDINGS_COUNT = 64;
8880
0
    bool bindingSeen[CHECKED_BINDINGS_COUNT] = {};
8881
0
    for (auto it = srb->cbeginBindings(), end = srb->cendBindings(); it != end; ++it) {
8882
0
        const int binding = shaderResourceBindingData(*it)->binding;
8883
0
        if (binding >= CHECKED_BINDINGS_COUNT)
8884
0
            continue;
8885
0
        if (binding < 0) {
8886
0
            qWarning("Invalid binding number %d", binding);
8887
0
            bindingsOk = false;
8888
0
            continue;
8889
0
        }
8890
0
        switch (shaderResourceBindingData(*it)->type) {
8891
0
        case QRhiShaderResourceBinding::UniformBuffer:
8892
0
            if (!bindingSeen[binding]) {
8893
0
                bindingSeen[binding] = true;
8894
0
            } else {
8895
0
                qWarning("Uniform buffer duplicates an existing binding number %d", binding);
8896
0
                bindingsOk = false;
8897
0
            }
8898
0
            break;
8899
0
        case QRhiShaderResourceBinding::SampledTexture:
8900
0
            if (!bindingSeen[binding]) {
8901
0
                bindingSeen[binding] = true;
8902
0
            } else {
8903
0
                qWarning("Combined image sampler duplicates an existing binding number %d", binding);
8904
0
                bindingsOk = false;
8905
0
            }
8906
0
            break;
8907
0
        case QRhiShaderResourceBinding::Texture:
8908
0
            if (!bindingSeen[binding]) {
8909
0
                bindingSeen[binding] = true;
8910
0
            } else {
8911
0
                qWarning("Texture duplicates an existing binding number %d", binding);
8912
0
                bindingsOk = false;
8913
0
            }
8914
0
            break;
8915
0
        case QRhiShaderResourceBinding::Sampler:
8916
0
            if (!bindingSeen[binding]) {
8917
0
                bindingSeen[binding] = true;
8918
0
            } else {
8919
0
                qWarning("Sampler duplicates an existing binding number %d", binding);
8920
0
                bindingsOk = false;
8921
0
            }
8922
0
            break;
8923
0
        case QRhiShaderResourceBinding::ImageLoad:
8924
0
        case QRhiShaderResourceBinding::ImageStore:
8925
0
        case QRhiShaderResourceBinding::ImageLoadStore:
8926
0
            if (!bindingSeen[binding]) {
8927
0
                bindingSeen[binding] = true;
8928
0
            } else {
8929
0
                qWarning("Image duplicates an existing binding number %d", binding);
8930
0
                bindingsOk = false;
8931
0
            }
8932
0
            break;
8933
0
        case QRhiShaderResourceBinding::BufferLoad:
8934
0
        case QRhiShaderResourceBinding::BufferStore:
8935
0
        case QRhiShaderResourceBinding::BufferLoadStore:
8936
0
            if (!bindingSeen[binding]) {
8937
0
                bindingSeen[binding] = true;
8938
0
            } else {
8939
0
                qWarning("Buffer duplicates an existing binding number %d", binding);
8940
0
                bindingsOk = false;
8941
0
            }
8942
0
            break;
8943
0
        default:
8944
0
            qWarning("Unknown binding type %d", int(shaderResourceBindingData(*it)->type));
8945
0
            bindingsOk = false;
8946
0
            break;
8947
0
        }
8948
0
    }
8949
8950
0
    if (!bindingsOk) {
8951
0
        qWarning() << *srb;
8952
0
        return false;
8953
0
    }
8954
#else
8955
    Q_UNUSED(srb);
8956
#endif
8957
0
    return true;
8958
0
}
8959
8960
bool QRhiImplementation::sanityCheckResourceOwnership(QRhiResource *maybeResource)
8961
0
{
8962
0
    if (maybeResource == nullptr || maybeResource->m_rhi == nullptr)
8963
0
        return true;
8964
8965
0
    if (maybeResource->m_rhi->q != q) {
8966
0
        qWarning("%s %p (%s) belongs to QRhi %p, but client code attempted to use it with QRhi %p. This is wrong.",
8967
0
                  resourceTypeStr(maybeResource),
8968
0
                  maybeResource,
8969
0
                  maybeResource->m_objectName.constData(),
8970
0
                  maybeResource->m_rhi->q,
8971
0
                  q);
8972
0
        return false;
8973
0
    }
8974
8975
0
    return true;
8976
0
}
8977
8978
int QRhiImplementation::effectiveSampleCount(int sampleCount) const
8979
0
{
8980
    // Stay compatible with QSurfaceFormat and friends where samples == 0 means the same as 1.
8981
0
    const int s = qBound(1, sampleCount, 64);
8982
0
    const QList<int> supported = supportedSampleCounts();
8983
0
    int result = 1;
8984
8985
    // Stay compatible with Qt 5 in that requesting an unsupported sample count
8986
    // is not an error (although we still do a categorized debug print about
8987
    // this), and rather a supported value, preferably a close one, not just 1,
8988
    // is used instead. This is actually deviating from Qt 5 as that performs a
8989
    // clamping only and does not handle cases such as when sample count 2 is
8990
    // not supported but 4 is. (OpenGL handles things like that gracefully,
8991
    // other APIs may not, so improve this by picking the next largest, or in
8992
    // absence of that, the largest value; this with the goal to not reduce
8993
    // quality by rather picking a larger-than-requested value than a smaller one)
8994
8995
0
    for (int i = 0, ie = supported.count(); i != ie; ++i) {
8996
        // assumes the 'supported' list is sorted
8997
0
        if (supported[i] >= s) {
8998
0
            result = supported[i];
8999
0
            break;
9000
0
        }
9001
0
    }
9002
9003
0
    if (result != s) {
9004
0
        if (result == 1 && !supported.isEmpty())
9005
0
            result = supported.last();
9006
0
        qCDebug(QRHI_LOG_INFO, "Attempted to set unsupported sample count %d, using %d instead",
9007
0
                sampleCount, result);
9008
0
    }
9009
9010
0
    return result;
9011
0
}
9012
9013
/*!
9014
    \internal
9015
 */
9016
QRhi::QRhi()
9017
0
{
9018
0
}
9019
9020
/*!
9021
    Destructor. Destroys the backend and releases resources.
9022
 */
9023
QRhi::~QRhi()
9024
0
{
9025
0
    if (!d)
9026
0
        return;
9027
9028
0
    d->runCleanup();
9029
9030
0
    qDeleteAll(d->pendingDeleteResources);
9031
0
    d->pendingDeleteResources.clear();
9032
9033
0
    d->destroy();
9034
0
    delete d;
9035
0
}
9036
9037
QRhiImplementation *QRhiImplementation::newInstance(QRhi::Implementation impl, QRhiInitParams *params, QRhiNativeHandles *importDevice)
9038
0
{
9039
0
    QRhiImplementation *d = nullptr;
9040
9041
0
    switch (impl) {
9042
0
    case QRhi::Null:
9043
0
        d = new QRhiNull(static_cast<QRhiNullInitParams *>(params));
9044
0
        break;
9045
0
    case QRhi::Vulkan:
9046
#if QT_CONFIG(vulkan)
9047
        d = new QRhiVulkan(static_cast<QRhiVulkanInitParams *>(params),
9048
                           static_cast<QRhiVulkanNativeHandles *>(importDevice));
9049
        break;
9050
#else
9051
0
        Q_UNUSED(importDevice);
9052
0
        qWarning("This build of Qt has no Vulkan support");
9053
0
        break;
9054
0
#endif
9055
0
    case QRhi::OpenGLES2:
9056
#ifndef QT_NO_OPENGL
9057
        d = new QRhiGles2(static_cast<QRhiGles2InitParams *>(params),
9058
                          static_cast<QRhiGles2NativeHandles *>(importDevice));
9059
        break;
9060
#else
9061
0
        qWarning("This build of Qt has no OpenGL support");
9062
0
        break;
9063
0
#endif
9064
0
    case QRhi::D3D11:
9065
#ifdef Q_OS_WIN
9066
        d = new QRhiD3D11(static_cast<QRhiD3D11InitParams *>(params),
9067
                          static_cast<QRhiD3D11NativeHandles *>(importDevice));
9068
        break;
9069
#else
9070
0
        qWarning("This platform has no Direct3D 11 support");
9071
0
        break;
9072
0
#endif
9073
0
    case QRhi::Metal:
9074
#if QT_CONFIG(metal)
9075
        d = new QRhiMetal(static_cast<QRhiMetalInitParams *>(params),
9076
                          static_cast<QRhiMetalNativeHandles *>(importDevice));
9077
        break;
9078
#else
9079
0
        qWarning("This platform has no Metal support");
9080
0
        break;
9081
0
#endif
9082
0
    case QRhi::D3D12:
9083
#ifdef Q_OS_WIN
9084
#ifdef QRHI_D3D12_AVAILABLE
9085
        d = new QRhiD3D12(static_cast<QRhiD3D12InitParams *>(params),
9086
                          static_cast<QRhiD3D12NativeHandles *>(importDevice));
9087
        break;
9088
#else
9089
        qWarning("Qt was built without Direct3D 12 support. "
9090
                 "This is likely due to having ancient SDK headers (such as d3d12.h) in the Qt build environment. "
9091
                 "Rebuild Qt with an SDK supporting D3D12 features introduced in Windows 10 version 1703, "
9092
                 "or use an MSVC build as those typically are built with more up-to-date SDKs.");
9093
        break;
9094
#endif
9095
#else
9096
0
        qWarning("This platform has no Direct3D 12 support");
9097
0
        break;
9098
0
#endif
9099
0
    }
9100
9101
0
    return d;
9102
0
}
9103
9104
void QRhiImplementation::prepareForCreate(QRhi *rhi, QRhi::Implementation impl, QRhi::Flags flags, QRhiAdapter *adapter)
9105
0
{
9106
0
    q = rhi;
9107
9108
0
    debugMarkers = flags.testFlag(QRhi::EnableDebugMarkers);
9109
9110
0
    implType = impl;
9111
0
    implThread = QThread::currentThread();
9112
9113
0
    requestedRhiAdapter = adapter;
9114
0
}
9115
9116
QRhi::AdapterList QRhiImplementation::enumerateAdaptersBeforeCreate(QRhiNativeHandles *) const
9117
0
{
9118
0
    return {};
9119
0
}
9120
9121
/*!
9122
    \overload
9123
9124
    Equivalent to create(\a impl, \a params, \a flags, \a importDevice, \c nullptr).
9125
 */
9126
QRhi *QRhi::create(Implementation impl, QRhiInitParams *params, Flags flags, QRhiNativeHandles *importDevice)
9127
0
{
9128
0
    return create(impl, params, flags, importDevice, nullptr);
9129
0
}
9130
9131
/*!
9132
    \return a new QRhi instance with a backend for the graphics API specified
9133
    by \a impl with the specified \a flags. \return \c nullptr if the
9134
    function fails.
9135
9136
    \a params must point to an instance of one of the backend-specific
9137
    subclasses of QRhiInitParams, such as, QRhiVulkanInitParams,
9138
    QRhiMetalInitParams, QRhiD3D11InitParams, QRhiD3D12InitParams,
9139
    QRhiGles2InitParams. See these classes for examples on creating a QRhi.
9140
9141
    QRhi by design does not implement any fallback logic: if the specified API
9142
    cannot be initialized, create() will fail, with warnings printed on the
9143
    debug output by the backends. The clients of QRhi, for example Qt Quick,
9144
    may however provide additional logic that allow falling back to an API
9145
    different than what was requested, depending on the platform. If the
9146
    intention is just to test if initialization would succeed when calling
9147
    create() at later point, it is preferable to use probe() instead of
9148
    create(), because with some backends probing can be implemented in a more
9149
    lightweight manner as opposed to create(), which performs full
9150
    initialization of the infrastructure and is wasteful if that QRhi instance
9151
    is then thrown immediately away.
9152
9153
    \a importDevice allows using an already existing graphics device, without
9154
    QRhi creating its own. When not null, this parameter must point to an
9155
    instance of one of the subclasses of QRhiNativeHandles:
9156
    QRhiVulkanNativeHandles, QRhiD3D11NativeHandles, QRhiD3D12NativeHandles,
9157
    QRhiMetalNativeHandles, QRhiGles2NativeHandles. The exact details and
9158
    semantics depend on the backand and the underlying graphics API.
9159
9160
    Specifying a QRhiAdapter in \a adapter offers a transparent, cross-API
9161
    alternative to passing in a \c VkPhysicalDevice via QRhiVulkanNativeHandles,
9162
    or an adapter LUID via QRhiD3D12NativeHandles. The ownership of \a adapter
9163
    is not taken. See enumerateAdapters() for more information on this approach.
9164
9165
    \note \a importDevice and \a adapter cannot be both specified.
9166
9167
    \sa probe()
9168
 */
9169
QRhi *QRhi::create(Implementation impl, QRhiInitParams *params, Flags flags, QRhiNativeHandles *importDevice, QRhiAdapter *adapter)
9170
0
{
9171
0
    if (adapter && importDevice)
9172
0
        qWarning("adapter and importDevice should not both be non-null in QRhi::create()");
9173
9174
0
    std::unique_ptr<QRhiImplementation> rd(QRhiImplementation::newInstance(impl, params, importDevice));
9175
0
    if (!rd)
9176
0
        return nullptr;
9177
9178
0
    std::unique_ptr<QRhi> r(new QRhi);
9179
0
    r->d = rd.release();
9180
0
    r->d->prepareForCreate(r.get(), impl, flags, adapter);
9181
0
    if (!r->d->create(flags))
9182
0
        return nullptr;
9183
9184
0
    return r.release();
9185
0
}
9186
9187
/*!
9188
    \return true if create() can be expected to succeed when called the given
9189
    \a impl and \a params.
9190
9191
    For some backends this is equivalent to calling create(), checking its
9192
    return value, and then destroying the resulting QRhi.
9193
9194
    For others, in particular with Metal, there may be a specific probing
9195
    implementation, which allows testing in a more lightweight manner without
9196
    polluting the debug output with warnings upon failures.
9197
9198
    \sa create()
9199
 */
9200
bool QRhi::probe(QRhi::Implementation impl, QRhiInitParams *params)
9201
0
{
9202
0
    bool ok = false;
9203
9204
    // The only place currently where this makes sense is Metal, where the API
9205
    // is simple enough so that a special probing function - doing nothing but
9206
    // a MTLCreateSystemDefaultDevice - is reasonable. Elsewhere, just call
9207
    // create() and then drop the result.
9208
9209
0
    if (impl == Metal) {
9210
#if QT_CONFIG(metal)
9211
        ok = QRhiMetal::probe(static_cast<QRhiMetalInitParams *>(params));
9212
#endif
9213
0
    } else {
9214
0
        QRhi *rhi = create(impl, params);
9215
0
        ok = rhi != nullptr;
9216
0
        delete rhi;
9217
0
    }
9218
0
    return ok;
9219
0
}
9220
9221
/*!
9222
    \typedef QRhi::AdapterList
9223
    \relates QRhi
9224
    \since 6.10
9225
9226
    Synonym for QVector<QRhiAdapter *>.
9227
*/
9228
9229
/*!
9230
    \return the list of adapters (physical devices) present, or an empty list
9231
    when such control is not available with a given graphics API.
9232
9233
    Backends where such level of control is not available, the returned list is
9234
    always empty. Thus an empty list does not indicate there are no graphics
9235
    devices in the system, but that fine-grained control over selecting which
9236
    one to use is not available.
9237
9238
    Backends for Direct 3D 11, Direct 3D 12, and Vulkan can be expected to fully
9239
    support enumerating adapters. Others may not. The backend is specified by \a
9240
    impl. A QRhiAdapter returned from this function must only be used in a
9241
    create() call with the same \a impl. Some underlying APIs may present
9242
    further limitations, with Vulkan in particular the QRhiAdapter is specified
9243
    to the QVulkanInstance (\c VkInstance).
9244
9245
    The caller is expected to destroy the QRhiAdapter objects in the list. Apart
9246
    from querying \l{QRhiAdapter::}{info()}, the only purpose of these objects is
9247
    to be passed on to create(), or the corresponding functions in higher layers
9248
    such as Qt Quick.
9249
9250
    The following snippet, written specifically for Vulkan, shows how to
9251
    enumerate the available physical devices and request to create a QRhi for
9252
    the chosen one. This in practice is equivalent to passing in a \c
9253
    VkPhysicalDevice via a QRhiVulkanNativeHandles to create(), but it involves
9254
    less API-specific code on the application side:
9255
9256
    \code
9257
      QRhiVulkanInitParams initParams;
9258
      initParams.inst = &vulkanInstance;
9259
      QRhi::AdapterList adapters = QRhi::enumerateAdapters(QRhi::Vulkan, &initParams);
9260
      QRhiAdapter *chosenAdapter = nullptr;
9261
      for (QRhiAdapter *adapter : adapters) {
9262
          if (looksGood(adapter->info())) {
9263
              chosenAdapter = adapter;
9264
              break;
9265
          }
9266
      }
9267
      QRhi *rhi = QRhi::create(QRhi::Vulkan, &initParams, {}, nullptr, chosenAdapter);
9268
      qDeleteAll(adapters);
9269
    \endcode
9270
9271
    Passing in \a params is required due to some of the underlying graphics
9272
    APIs' design. With Vulkan in particular, the QVulkanInstance must be
9273
    provided, since enumerating is not possible without it. Other fields in the
9274
    backend-specific \a params will not actually be used by this function.
9275
9276
    \a nativeHandles is optional. When specified, it must be a valid
9277
    QRhiD3D11NativeHandles, QRhiD3D12NativeHandles, or QRhiVulkanNativeHandles,
9278
    similarly to create(). However, unlike create(), only the physical device
9279
    (in case of Vulkan) or the adapter LUID (in case of D3D) fields are used,
9280
    all other fields are ignored. This can be used the restrict the results to a
9281
    given adapter. The returned list will contain 1 or 0 elements in this case.
9282
9283
    Note how in the previous code snippet the looksGood() function
9284
    implementation cannot perform any platform-specific filtering based on the
9285
    true adapter / physical device identity, such as the adapter LUID on Windows
9286
    or the VkPhysicalDevice with Vulkan. This is because QRhiDriverInfo does not
9287
    contain platform-specific data. Instead, use \a nativeHandles to get the
9288
    results filtered already inside enumerateAdapters().
9289
9290
    The following two snippets, using Direct 3D 12 as an example, are equivalent
9291
    in practice:
9292
9293
    \code
9294
      // enumerateAdapters-based approach from Qt 6.10 on
9295
      QRhiD3D12InitParams initParams;
9296
      QRhiD3D12NativeHandles nativeHandles;
9297
      nativeHandles.adapterLuidLow = luid.LowPart; // retrieved a LUID from somewhere, now pass it on to Qt
9298
      nativeHandles.adapterLuidHigh = luid.HighPart;
9299
      QRhi::AdapterList adapters = QRhi::enumerateAdapters(QRhi::D3D12, &initParams, &nativeHandles);
9300
      if (adapters.isEmpty()) { qWarning("Requested adapter was not found"); }
9301
      QRhi *rhi = QRhi::create(QRhi::D3D12, &initParams, {}, nullptr, adapters[0]);
9302
      qDeleteAll(adapters);
9303
    \endcode
9304
9305
    \code
9306
      // traditional approach, more lightweight
9307
      QRhiD3D12InitParams initParams;
9308
      QRhiD3D12NativeHandles nativeHandles;
9309
      nativeHandles.adapterLuidLow = luid.LowPart; // retrieved a LUID from somewhere, now pass it on to Qt
9310
      nativeHandles.adapterLuidHigh = luid.HighPart;
9311
      QRhi *rhi = QRhi::create(QRhi::D3D12, &initParams, {}, &nativeHandles, nullptr);
9312
    \endcode
9313
9314
    \since 6.10
9315
    \sa create()
9316
 */
9317
QRhi::AdapterList QRhi::enumerateAdapters(Implementation impl, QRhiInitParams *params, QRhiNativeHandles *nativeHandles)
9318
0
{
9319
0
    std::unique_ptr<QRhiImplementation> rd(QRhiImplementation::newInstance(impl, params, nullptr));
9320
0
    if (!rd)
9321
0
        return {};
9322
9323
0
    return rd->enumerateAdaptersBeforeCreate(nativeHandles);
9324
0
}
9325
9326
/*!
9327
    \struct QRhiSwapChainProxyData
9328
    \inmodule QtGuiPrivate
9329
    \inheaderfile rhi/qrhi.h
9330
    \since 6.6
9331
9332
    \brief Opaque data describing native objects needed to set up a swapchain.
9333
9334
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
9335
    for details.
9336
9337
    \sa QRhi::updateSwapChainProxyData()
9338
 */
9339
9340
/*!
9341
    Generates and returns a QRhiSwapChainProxyData struct containing opaque
9342
    data specific to the backend and graphics API specified by \a impl. \a
9343
    window is the QWindow a swapchain is targeting.
9344
9345
    The returned struct can be passed to QRhiSwapChain::setProxyData(). This
9346
    makes sense in threaded rendering systems: this static function is expected
9347
    to be called on the \b{main (gui) thread}, unlike all QRhi operations, then
9348
    transferred to the thread working with the QRhi and QRhiSwapChain and passed
9349
    on to the swapchain. This allows doing native platform queries that are
9350
    only safe to be called on the main thread, for example to query the
9351
    CAMetalLayer from a NSView, and then passing on the data to the
9352
    QRhiSwapChain living on the rendering thread. With the Metal example, doing
9353
    the view.layer access on a dedicated rendering thread causes a warning in
9354
    the Xcode Thread Checker. With the data proxy mechanism, this is avoided.
9355
9356
    When threads are not involved, generating and passing on the
9357
    QRhiSwapChainProxyData is not required: backends are guaranteed to be able
9358
    to query whatever is needed on their own, and if everything lives on the
9359
    main (gui) thread, that should be sufficient.
9360
9361
    \note \a impl should match what the QRhi is created with. For example,
9362
    calling with QRhi::Metal on a non-Apple platform will not generate any
9363
    useful data.
9364
 */
9365
QRhiSwapChainProxyData QRhi::updateSwapChainProxyData(QRhi::Implementation impl, QWindow *window)
9366
0
{
9367
#if QT_CONFIG(metal)
9368
    if (impl == Metal)
9369
        return QRhiMetal::updateSwapChainProxyData(window);
9370
#else
9371
0
    Q_UNUSED(impl);
9372
0
    Q_UNUSED(window);
9373
0
#endif
9374
0
    return {};
9375
0
}
9376
9377
/*!
9378
    \return the backend type for this QRhi.
9379
 */
9380
QRhi::Implementation QRhi::backend() const
9381
0
{
9382
0
    return d->implType;
9383
0
}
9384
9385
/*!
9386
    \return a friendly name for the backend \a impl, usually the name of the 3D
9387
    API in use.
9388
 */
9389
const char *QRhi::backendName(Implementation impl)
9390
0
{
9391
0
    switch (impl) {
9392
0
    case QRhi::Null:
9393
0
        return "Null";
9394
0
    case QRhi::Vulkan:
9395
0
        return "Vulkan";
9396
0
    case QRhi::OpenGLES2:
9397
0
        return "OpenGL";
9398
0
    case QRhi::D3D11:
9399
0
        return "D3D11";
9400
0
    case QRhi::Metal:
9401
0
        return "Metal";
9402
0
    case QRhi::D3D12:
9403
0
        return "D3D12";
9404
0
    }
9405
9406
0
    Q_UNREACHABLE_RETURN("Unknown");
9407
0
}
9408
9409
/*!
9410
    \return the backend type as string for this QRhi.
9411
 */
9412
const char *QRhi::backendName() const
9413
0
{
9414
0
    return backendName(d->implType);
9415
0
}
9416
9417
/*!
9418
    \enum QRhiDriverInfo::DeviceType
9419
    Specifies the graphics device's type, when the information is available.
9420
9421
    In practice this is only applicable with Vulkan and Metal. With Direct 3D
9422
    11 and 12, using an adapter with the software flag set leads to the value
9423
    \c CpuDevice. Otherwise, and with OpenGL, the value is always UnknownDevice.
9424
9425
    \value UnknownDevice
9426
    \value IntegratedDevice
9427
    \value DiscreteDevice
9428
    \value ExternalDevice
9429
    \value VirtualDevice
9430
    \value CpuDevice
9431
*/
9432
9433
/*!
9434
    \struct QRhiDriverInfo
9435
    \inmodule QtGuiPrivate
9436
    \inheaderfile rhi/qrhi.h
9437
    \since 6.6
9438
9439
    \brief Describes the physical device, adapter, or graphics API
9440
    implementation that is used by an initialized QRhi.
9441
9442
    Graphics APIs offer different levels and kinds of information. The only
9443
    value that is available across all APIs is the deviceName, which is a
9444
    freetext description of the physical device, adapter, or is a combination
9445
    of the strings reported for \c{GL_VENDOR} + \c{GL_RENDERER} +
9446
    \c{GL_VERSION}. The deviceId is always 0 for OpenGL. vendorId is always 0
9447
    for OpenGL and Metal. deviceType is always UnknownDevice for OpenGL and
9448
    Direct 3D.
9449
9450
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
9451
    for details.
9452
 */
9453
9454
/*!
9455
    \variable QRhiDriverInfo::deviceName
9456
9457
    \sa QRhi::driverInfo()
9458
*/
9459
9460
/*!
9461
    \variable QRhiDriverInfo::deviceId
9462
9463
    \sa QRhi::driverInfo()
9464
*/
9465
9466
/*!
9467
    \variable QRhiDriverInfo::vendorId
9468
9469
    \sa QRhi::driverInfo()
9470
*/
9471
9472
/*!
9473
    \variable QRhiDriverInfo::deviceType
9474
9475
    \sa QRhi::driverInfo(), QRhiDriverInfo::DeviceType
9476
*/
9477
9478
#ifndef QT_NO_DEBUG_STREAM
9479
static inline const char *deviceTypeStr(QRhiDriverInfo::DeviceType type)
9480
0
{
9481
0
    switch (type) {
9482
0
    case QRhiDriverInfo::UnknownDevice:
9483
0
        return "Unknown";
9484
0
    case QRhiDriverInfo::IntegratedDevice:
9485
0
        return "Integrated";
9486
0
    case QRhiDriverInfo::DiscreteDevice:
9487
0
        return "Discrete";
9488
0
    case QRhiDriverInfo::ExternalDevice:
9489
0
        return "External";
9490
0
    case QRhiDriverInfo::VirtualDevice:
9491
0
        return "Virtual";
9492
0
    case QRhiDriverInfo::CpuDevice:
9493
0
        return "Cpu";
9494
0
    }
9495
9496
0
    Q_UNREACHABLE_RETURN(nullptr);
9497
0
}
9498
QDebug operator<<(QDebug dbg, const QRhiDriverInfo &info)
9499
0
{
9500
0
    QDebugStateSaver saver(dbg);
9501
0
    dbg.nospace() << "QRhiDriverInfo(deviceName=" << info.deviceName
9502
0
                  << " deviceId=0x" << Qt::hex << info.deviceId
9503
0
                  << " vendorId=0x" << info.vendorId
9504
0
                  << " deviceType=" << deviceTypeStr(info.deviceType)
9505
0
                  << ')';
9506
0
    return dbg;
9507
0
}
9508
#endif
9509
9510
/*!
9511
    \return metadata for the graphics device used by this successfully
9512
    initialized QRhi instance.
9513
 */
9514
QRhiDriverInfo QRhi::driverInfo() const
9515
0
{
9516
0
    return d->driverInfo();
9517
0
}
9518
9519
/*!
9520
    \class QRhiAdapter
9521
    \inmodule QtGuiPrivate
9522
    \inheaderfile rhi/qrhi.h
9523
    \since 6.10
9524
9525
    \brief Represents a physical graphics device.
9526
9527
    Some QRhi backends target graphics APIs that expose the concept of \c
9528
    adapters or \c{physical devices}. Call the static \l
9529
    {QRhi::}{enumerateAdapters()} function to retrieve a list of the adapters
9530
    present in the system. Pass one of the returned QRhiAdapter objects to \l
9531
    {QRhi::}{create()} in order to request using the adapter or physical device
9532
    the QRhiAdapter corresponds to. Other than exposing the QRhiDriverInfo,
9533
    QRhiAdapter is to be treated as an opaque handle.
9534
9535
    \note With Vulkan, the QRhiAdapter is valid only as long as the
9536
    QVulkanInstance that was used for \l{QRhi::}{enumerateAdapters()} is valid.
9537
    This also means that a QRhiAdapter is tied to the Vulkan instance
9538
    (QVulkanInstance, \c VkInstance) and cannot be used in the context of
9539
    another Vulkan instance.
9540
9541
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
9542
    for details.
9543
 */
9544
9545
/*!
9546
    \fn virtual QRhiDriverInfo QRhiAdapter::info() const = 0
9547
9548
    \return the corresponding QRhiDriverInfo.
9549
 */
9550
9551
/*!
9552
    \internal
9553
 */
9554
QRhiAdapter::~QRhiAdapter()
9555
0
{
9556
0
}
9557
9558
/*!
9559
    \return the thread on which the QRhi was \l{QRhi::create()}{initialized}.
9560
 */
9561
QThread *QRhi::thread() const
9562
0
{
9563
0
    return d->implThread;
9564
0
}
9565
9566
/*!
9567
    Registers a \a callback that is invoked when the QRhi is destroyed.
9568
9569
    The callback will run with the graphics resource still available, so this
9570
    provides an opportunity for the application to cleanly release QRhiResource
9571
    instances belonging to the QRhi. This is particularly useful for managing
9572
    the lifetime of resources stored in \c cache type of objects, where the
9573
    cache holds QRhiResources or objects containing QRhiResources.
9574
9575
    \sa ~QRhi()
9576
 */
9577
void QRhi::addCleanupCallback(const CleanupCallback &callback)
9578
0
{
9579
0
    d->addCleanupCallback(callback);
9580
0
}
9581
9582
/*!
9583
    \overload
9584
9585
    Registers \a callback to be invoked when the QRhi is destroyed. This
9586
    overload takes an opaque pointer, \a key, that is used to ensure that a
9587
    given callback is registered (and so called) only once.
9588
9589
    \sa removeCleanupCallback()
9590
 */
9591
void QRhi::addCleanupCallback(const void *key, const CleanupCallback &callback)
9592
0
{
9593
0
    d->addCleanupCallback(key, callback);
9594
0
}
9595
9596
/*!
9597
    Deregisters the callback with \a key. If no cleanup callback was registered
9598
    with \a key, the function does nothing. Callbacks registered without a key
9599
    cannot be removed.
9600
9601
    \sa addCleanupCallback()
9602
 */
9603
void QRhi::removeCleanupCallback(const void *key)
9604
0
{
9605
0
    d->removeCleanupCallback(key);
9606
0
}
9607
9608
void QRhiImplementation::runCleanup()
9609
0
{
9610
0
    for (const QRhi::CleanupCallback &f : std::as_const(cleanupCallbacks))
9611
0
        f(q);
9612
9613
0
    cleanupCallbacks.clear();
9614
9615
0
    for (auto it = keyedCleanupCallbacks.cbegin(), end = keyedCleanupCallbacks.cend(); it != end; ++it)
9616
0
        it.value()(q);
9617
9618
0
    keyedCleanupCallbacks.clear();
9619
0
}
9620
9621
/*!
9622
    \class QRhiResourceUpdateBatch
9623
    \inmodule QtGuiPrivate
9624
    \inheaderfile rhi/qrhi.h
9625
    \since 6.6
9626
    \brief Records upload and copy type of operations.
9627
9628
    With QRhi it is no longer possible to perform copy type of operations at
9629
    arbitrary times. Instead, all such operations are recorded into batches
9630
    that are then passed, most commonly, to QRhiCommandBuffer::beginPass().
9631
    What then happens under the hood is hidden from the application: the
9632
    underlying implementations can defer and implement these operations in
9633
    various different ways.
9634
9635
    A resource update batch owns no graphics resources and does not perform any
9636
    actual operations on its own. It should rather be viewed as a command
9637
    buffer for update, upload, and copy type of commands.
9638
9639
    To get an available, empty batch from the pool, call
9640
    QRhi::nextResourceUpdateBatch().
9641
9642
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
9643
    for details.
9644
 */
9645
9646
/*!
9647
    \internal
9648
 */
9649
QRhiResourceUpdateBatch::QRhiResourceUpdateBatch(QRhiImplementation *rhi)
9650
0
    : d(new QRhiResourceUpdateBatchPrivate)
9651
0
{
9652
0
    d->q = this;
9653
0
    d->rhi = rhi;
9654
0
}
9655
9656
QRhiResourceUpdateBatch::~QRhiResourceUpdateBatch()
9657
0
{
9658
0
    delete d;
9659
0
}
9660
9661
/*!
9662
    \return the batch to the pool. This should only be used when the batch is
9663
    not passed to one of QRhiCommandBuffer::beginPass(),
9664
    QRhiCommandBuffer::endPass(), or QRhiCommandBuffer::resourceUpdate()
9665
    because these implicitly call destroy().
9666
9667
    \note QRhiResourceUpdateBatch instances must never by \c deleted by
9668
    applications.
9669
 */
9670
void QRhiResourceUpdateBatch::release()
9671
0
{
9672
0
    d->free();
9673
0
}
9674
9675
/*!
9676
    Copies all queued operations from the \a other batch into this one.
9677
9678
    \note \a other may no longer contain valid data after the merge operation,
9679
    and must not be submitted, but it will still need to be released by calling
9680
    release().
9681
9682
    This allows for a convenient pattern where resource updates that are
9683
    already known during the initialization step are collected into a batch
9684
    that is then merged into another when starting to first render pass later
9685
    on:
9686
9687
    \code
9688
        void init()
9689
        {
9690
            initialUpdates = rhi->nextResourceUpdateBatch();
9691
            initialUpdates->uploadStaticBuffer(vbuf, vertexData);
9692
            initialUpdates->uploadStaticBuffer(ibuf, indexData);
9693
            // ...
9694
        }
9695
9696
        void render()
9697
        {
9698
            QRhiResourceUpdateBatch *resUpdates = rhi->nextResourceUpdateBatch();
9699
            if (initialUpdates) {
9700
                resUpdates->merge(initialUpdates);
9701
                initialUpdates->release();
9702
                initialUpdates = nullptr;
9703
            }
9704
            // resUpdates->updateDynamicBuffer(...);
9705
            cb->beginPass(rt, clearCol, clearDs, resUpdates);
9706
        }
9707
    \endcode
9708
 */
9709
void QRhiResourceUpdateBatch::merge(QRhiResourceUpdateBatch *other)
9710
0
{
9711
0
    d->merge(other->d);
9712
0
}
9713
9714
/*!
9715
    \return true until the number of buffer and texture operations enqueued
9716
    onto this batch is below a reasonable limit.
9717
9718
    The return value is false when the number of buffer and/or texture
9719
    operations added to this batch have reached, or are about to reach, a
9720
    certain limit. The batch is fully functional afterwards as well, but may
9721
    need to allocate additional memory. Therefore, a renderer that collects
9722
    lots of buffer and texture updates in a single batch when preparing a frame
9723
    may want to consider \l{QRhiCommandBuffer::resourceUpdate()}{submitting the
9724
    batch} and \l{QRhi::nextResourceUpdateBatch()}{starting a new one} when
9725
    this function returns false.
9726
 */
9727
bool QRhiResourceUpdateBatch::hasOptimalCapacity() const
9728
0
{
9729
0
    return d->hasOptimalCapacity();
9730
0
}
9731
9732
/*!
9733
    Enqueues updating a region of a QRhiBuffer \a buf created with the type
9734
    QRhiBuffer::Dynamic.
9735
9736
    The region is specified \a offset and \a size. The actual bytes to write
9737
    are specified by \a data which must have at least \a size bytes available.
9738
9739
    \a data is copied and can safely be destroyed or changed once this function
9740
    returns.
9741
9742
    \note If host writes are involved, which is the case with
9743
    updateDynamicBuffer() typically as such buffers are backed by host visible
9744
    memory with most backends, they may accumulate within a frame. Thus pass 1
9745
    reading a region changed by a batch passed to pass 2 may see the changes
9746
    specified in pass 2's update batch.
9747
9748
    \note QRhi transparently manages double buffering in order to prevent
9749
    stalling the graphics pipeline. The fact that a QRhiBuffer may have
9750
    multiple native buffer objects underneath can be safely ignored when using
9751
    the QRhi and QRhiResourceUpdateBatch.
9752
 */
9753
void QRhiResourceUpdateBatch::updateDynamicBuffer(QRhiBuffer *buf, quint32 offset, quint32 size, const void *data)
9754
0
{
9755
0
    if (size > 0) {
9756
0
        const int idx = d->activeBufferOpCount++;
9757
0
        const int opListSize = d->bufferOps.size();
9758
0
        if (idx < opListSize)
9759
0
            QRhiResourceUpdateBatchPrivate::BufferOp::changeToDynamicUpdate(&d->bufferOps[idx], buf, offset, size, data);
9760
0
        else
9761
0
            d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::dynamicUpdate(buf, offset, size, data));
9762
0
    }
9763
0
}
9764
9765
/*!
9766
    \overload
9767
    \since 6.10
9768
9769
    Enqueues updating a region of a QRhiBuffer \a buf created with the type
9770
    QRhiBuffer::Dynamic.
9771
9772
    \a data is moved into the batch instead of copied with this overload.
9773
 */
9774
void QRhiResourceUpdateBatch::updateDynamicBuffer(QRhiBuffer *buf, quint32 offset, QByteArray data)
9775
0
{
9776
0
    if (!data.isEmpty()) {
9777
0
        const int idx = d->activeBufferOpCount++;
9778
0
        const int opListSize = d->bufferOps.size();
9779
0
        if (idx < opListSize)
9780
0
            QRhiResourceUpdateBatchPrivate::BufferOp::changeToDynamicUpdate(&d->bufferOps[idx], buf, offset, std::move(data));
9781
0
        else
9782
0
            d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::dynamicUpdate(buf, offset, std::move(data)));
9783
0
    }
9784
0
}
9785
9786
/*!
9787
    Enqueues updating a region of a QRhiBuffer \a buf created with the type
9788
    QRhiBuffer::Immutable or QRhiBuffer::Static.
9789
9790
    The region is specified \a offset and \a size. The actual bytes to write
9791
    are specified by \a data which must have at least \a size bytes available.
9792
9793
    \a data is copied and can safely be destroyed or changed once this function
9794
    returns.
9795
 */
9796
void QRhiResourceUpdateBatch::uploadStaticBuffer(QRhiBuffer *buf, quint32 offset, quint32 size, const void *data)
9797
0
{
9798
0
    if (size > 0) {
9799
0
        const int idx = d->activeBufferOpCount++;
9800
0
        if (idx < d->bufferOps.size())
9801
0
            QRhiResourceUpdateBatchPrivate::BufferOp::changeToStaticUpload(&d->bufferOps[idx], buf, offset, size, data);
9802
0
        else
9803
0
            d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::staticUpload(buf, offset, size, data));
9804
0
    }
9805
0
}
9806
9807
/*!
9808
    \overload
9809
    \since 6.10
9810
9811
    Enqueues updating a region of a QRhiBuffer \a buf created with the type
9812
    QRhiBuffer::Immutable or QRhiBuffer::Static.
9813
9814
    \a data is moved into the batch instead of copied with this overload.
9815
 */
9816
void QRhiResourceUpdateBatch::uploadStaticBuffer(QRhiBuffer *buf, quint32 offset, QByteArray data)
9817
0
{
9818
0
    if (!data.isEmpty()) {
9819
0
        const int idx = d->activeBufferOpCount++;
9820
0
        if (idx < d->bufferOps.size())
9821
0
            QRhiResourceUpdateBatchPrivate::BufferOp::changeToStaticUpload(&d->bufferOps[idx], buf, offset, std::move(data));
9822
0
        else
9823
0
            d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::staticUpload(buf, offset, std::move(data)));
9824
0
    }
9825
0
}
9826
9827
/*!
9828
    \overload
9829
9830
    Enqueues updating the entire QRhiBuffer \a buf created with the type
9831
    QRhiBuffer::Immutable or QRhiBuffer::Static.
9832
 */
9833
void QRhiResourceUpdateBatch::uploadStaticBuffer(QRhiBuffer *buf, const void *data)
9834
0
{
9835
0
    if (buf->size() > 0) {
9836
0
        const int idx = d->activeBufferOpCount++;
9837
0
        if (idx < d->bufferOps.size())
9838
0
            QRhiResourceUpdateBatchPrivate::BufferOp::changeToStaticUpload(&d->bufferOps[idx], buf, 0, 0, data);
9839
0
        else
9840
0
            d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::staticUpload(buf, 0, 0, data));
9841
0
    }
9842
0
}
9843
9844
/*!
9845
    \overload
9846
    \since 6.10
9847
9848
    Enqueues updating the entire QRhiBuffer \a buf created with the type
9849
    QRhiBuffer::Immutable or QRhiBuffer::Static.
9850
9851
    \a data is moved into the batch instead of copied with this overload.
9852
9853
    \a data size must equal the size of \a buf.
9854
 */
9855
void QRhiResourceUpdateBatch::uploadStaticBuffer(QRhiBuffer *buf, QByteArray data)
9856
0
{
9857
0
    if (buf->size() > 0 && quint32(data.size()) == buf->size()) {
9858
0
        const int idx = d->activeBufferOpCount++;
9859
0
        if (idx < d->bufferOps.size())
9860
0
            QRhiResourceUpdateBatchPrivate::BufferOp::changeToStaticUpload(&d->bufferOps[idx], buf, 0, std::move(data));
9861
0
        else
9862
0
            d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::staticUpload(buf, 0, std::move(data)));
9863
0
    }
9864
0
}
9865
9866
/*!
9867
    Enqueues reading back a region of the QRhiBuffer \a buf. The size of the
9868
    region is specified by \a size in bytes, \a offset is the offset in bytes
9869
    to start reading from.
9870
9871
    A readback is asynchronous. \a result contains a callback that is invoked
9872
    when the operation has completed. The data is provided in
9873
    QRhiReadbackResult::data. Upon successful completion that QByteArray
9874
    will have a size equal to \a size. On failure the QByteArray will be empty.
9875
9876
    \note Reading buffers with a usage different than QRhiBuffer::UniformBuffer
9877
    is supported only when the QRhi::ReadBackNonUniformBuffer feature is
9878
    reported as supported.
9879
9880
   \note The asynchronous readback is guaranteed to have completed when one of
9881
   the following conditions is met: \l{QRhi::finish()}{finish()} has been
9882
   called; or, at least \c N frames have been \l{QRhi::endFrame()}{submitted},
9883
   including the frame that issued the readback operation, and the
9884
   \l{QRhi::beginFrame()}{recording of a new frame} has been started, where \c
9885
   N is the \l{QRhi::resourceLimit()}{resource limit value} returned for
9886
   QRhi::MaxAsyncReadbackFrames.
9887
9888
   \sa readBackTexture(), QRhi::isFeatureSupported(), QRhi::resourceLimit()
9889
 */
9890
void QRhiResourceUpdateBatch::readBackBuffer(QRhiBuffer *buf, quint32 offset, quint32 size, QRhiReadbackResult *result)
9891
0
{
9892
0
    const int idx = d->activeBufferOpCount++;
9893
0
    if (idx < d->bufferOps.size())
9894
0
        d->bufferOps[idx] = QRhiResourceUpdateBatchPrivate::BufferOp::read(buf, offset, size, result);
9895
0
    else
9896
0
        d->bufferOps.append(QRhiResourceUpdateBatchPrivate::BufferOp::read(buf, offset, size, result));
9897
0
}
9898
9899
/*!
9900
    Enqueues uploading the image data for one or more mip levels in one or more
9901
    layers of the texture \a tex.
9902
9903
    The details of the copy (source QImage or compressed texture data, regions,
9904
    target layers and levels) are described in \a desc.
9905
 */
9906
void QRhiResourceUpdateBatch::uploadTexture(QRhiTexture *tex, const QRhiTextureUploadDescription &desc)
9907
0
{
9908
0
    if (desc.cbeginEntries() != desc.cendEntries()) {
9909
0
        const int idx = d->activeTextureOpCount++;
9910
0
        if (idx < d->textureOps.size())
9911
0
            d->textureOps[idx] = QRhiResourceUpdateBatchPrivate::TextureOp::upload(tex, desc);
9912
0
        else
9913
0
            d->textureOps.append(QRhiResourceUpdateBatchPrivate::TextureOp::upload(tex, desc));
9914
0
    }
9915
0
}
9916
9917
/*!
9918
    Enqueues uploading the image data for mip level 0 of layer 0 of the texture
9919
    \a tex.
9920
9921
    \a tex must have an uncompressed format. Its format must also be compatible
9922
    with the QImage::format() of \a image. The source data is given in \a
9923
    image.
9924
 */
9925
void QRhiResourceUpdateBatch::uploadTexture(QRhiTexture *tex, const QImage &image)
9926
0
{
9927
0
    uploadTexture(tex,
9928
0
                  QRhiTextureUploadEntry(0, 0, QRhiTextureSubresourceUploadDescription(image)));
9929
0
}
9930
9931
/*!
9932
   Enqueues a texture-to-texture copy operation from \a src into \a dst as
9933
   described by \a desc.
9934
9935
   \note The source texture \a src must be created with
9936
   QRhiTexture::UsedAsTransferSource.
9937
9938
   \note The format of the textures must match. With most graphics
9939
   APIs the data is copied as-is without any format conversions. If
9940
   \a dst and \a src are created with different formats, unspecified
9941
   issues may arise.
9942
 */
9943
void QRhiResourceUpdateBatch::copyTexture(QRhiTexture *dst, QRhiTexture *src, const QRhiTextureCopyDescription &desc)
9944
0
{
9945
0
    const int idx = d->activeTextureOpCount++;
9946
0
    if (idx < d->textureOps.size())
9947
0
        d->textureOps[idx] = QRhiResourceUpdateBatchPrivate::TextureOp::copy(dst, src, desc);
9948
0
    else
9949
0
        d->textureOps.append(QRhiResourceUpdateBatchPrivate::TextureOp::copy(dst, src, desc));
9950
0
}
9951
9952
/*!
9953
   Enqueues a texture-to-host copy operation as described by \a rb.
9954
9955
   Normally \a rb will specify a QRhiTexture as the source. However, when the
9956
   swapchain in the current frame was created with
9957
   QRhiSwapChain::UsedAsTransferSource, it can also be the source of the
9958
   readback. For this, leave the texture set to null in \a rb.
9959
9960
   Unlike other operations, the results here need to be processed by the
9961
   application. Therefore, \a result provides not just the data but also a
9962
   callback as operations on the batch are asynchronous by nature:
9963
9964
   \code
9965
      rhi->beginFrame(swapchain);
9966
      cb->beginPass(swapchain->currentFrameRenderTarget(), colorClear, dsClear);
9967
      // ...
9968
      QRhiReadbackResult *rbResult = new QRhiReadbackResult;
9969
      rbResult->completed = [rbResult] {
9970
          {
9971
              const QImage::Format fmt = QImage::Format_RGBA8888_Premultiplied; // fits QRhiTexture::RGBA8
9972
              const uchar *p = reinterpret_cast<const uchar *>(rbResult->data.constData());
9973
              QImage image(p, rbResult->pixelSize.width(), rbResult->pixelSize.height(), fmt);
9974
              image.save("result.png");
9975
          }
9976
          delete rbResult;
9977
      };
9978
      QRhiResourceUpdateBatch *u = nextResourceUpdateBatch();
9979
      QRhiReadbackDescription rb; // no texture -> uses the current backbuffer of sc
9980
      u->readBackTexture(rb, rbResult);
9981
      cb->endPass(u);
9982
      rhi->endFrame(swapchain);
9983
   \endcode
9984
9985
   \note The texture must be created with QRhiTexture::UsedAsTransferSource.
9986
9987
   \note Multisample textures cannot be read back.
9988
9989
   \note The readback returns raw byte data, in order to allow the applications
9990
   to interpret it in any way they see fit. Be aware of the blending settings
9991
   of rendering code: if the blending is set up to rely on premultiplied alpha,
9992
   the results of the readback must also be interpreted as Premultiplied.
9993
9994
   \note When interpreting the resulting raw data, be aware that the readback
9995
   happens with a byte ordered format. A \l{QRhiTexture::RGBA8}{RGBA8} texture
9996
   maps therefore to byte ordered QImage formats, such as,
9997
   QImage::Format_RGBA8888.
9998
9999
   \note The asynchronous readback is guaranteed to have completed when one of
10000
   the following conditions is met: \l{QRhi::finish()}{finish()} has been
10001
   called; or, at least \c N frames have been \l{QRhi::endFrame()}{submitted},
10002
   including the frame that issued the readback operation, and the
10003
   \l{QRhi::beginFrame()}{recording of a new frame} has been started, where \c
10004
   N is the \l{QRhi::resourceLimit()}{resource limit value} returned for
10005
   QRhi::MaxAsyncReadbackFrames.
10006
10007
   A single readback operation copies one mip level of one layer (cubemap face
10008
   or 3D slice or texture array element) at a time. The level and layer are
10009
   specified by the respective fields in \a rb.
10010
10011
   \sa readBackBuffer(), QRhi::resourceLimit()
10012
 */
10013
void QRhiResourceUpdateBatch::readBackTexture(const QRhiReadbackDescription &rb, QRhiReadbackResult *result)
10014
0
{
10015
0
    const int idx = d->activeTextureOpCount++;
10016
0
    if (idx < d->textureOps.size())
10017
0
        d->textureOps[idx] = QRhiResourceUpdateBatchPrivate::TextureOp::read(rb, result);
10018
0
    else
10019
0
        d->textureOps.append(QRhiResourceUpdateBatchPrivate::TextureOp::read(rb, result));
10020
0
}
10021
10022
/*!
10023
   Enqueues a mipmap generation operation for the specified texture \a tex.
10024
10025
   2D and cube textures are supported. 1D and 3D textures are supported when
10026
   the QRhi::OneDimensionalTextureMipmaps or QRhi::ThreeDimensionalTextureMipmaps
10027
   feature is reported as supported, respectively.
10028
10029
   \note The texture must be created with QRhiTexture::MipMapped and
10030
   QRhiTexture::UsedWithGenerateMips.
10031
10032
   \warning QRhi cannot guarantee that mipmaps can be generated for all
10033
   supported texture formats. For example, QRhiTexture::RGBA32F is not a \c
10034
   filterable format in OpenGL ES 3.0 and Metal on iOS, and therefore the
10035
   mipmap generation request may fail. RGBA8 and RGBA16F are typically
10036
   filterable, so it is recommended to use these formats when mipmap generation
10037
   is desired.
10038
 */
10039
void QRhiResourceUpdateBatch::generateMips(QRhiTexture *tex)
10040
0
{
10041
0
    const int idx = d->activeTextureOpCount++;
10042
0
    if (idx < d->textureOps.size())
10043
0
        d->textureOps[idx] = QRhiResourceUpdateBatchPrivate::TextureOp::genMips(tex);
10044
0
    else
10045
0
        d->textureOps.append(QRhiResourceUpdateBatchPrivate::TextureOp::genMips(tex));
10046
0
}
10047
10048
/*!
10049
   \return an available, empty batch to which copy type of operations can be
10050
   recorded.
10051
10052
   \note the return value is not owned by the caller and must never be
10053
   destroyed. Instead, the batch is returned the pool for reuse by passing
10054
   it to QRhiCommandBuffer::beginPass(), QRhiCommandBuffer::endPass(), or
10055
   QRhiCommandBuffer::resourceUpdate(), or by calling
10056
   QRhiResourceUpdateBatch::release() on it.
10057
10058
   \note Can be called outside beginFrame() - endFrame() as well since a batch
10059
   instance just collects data on its own, it does not perform any operations.
10060
10061
   Due to not being tied to a frame being recorded, the following sequence is
10062
   valid for example:
10063
10064
   \code
10065
      rhi->beginFrame(swapchain);
10066
      QRhiResourceUpdateBatch *u = rhi->nextResourceUpdateBatch();
10067
      u->uploadStaticBuffer(buf, data);
10068
      // ... do not commit the batch
10069
      rhi->endFrame();
10070
      // u stays valid (assuming buf stays valid as well)
10071
      rhi->beginFrame(swapchain);
10072
      swapchain->currentFrameCommandBuffer()->resourceUpdate(u);
10073
      // ... draw with buf
10074
      rhi->endFrame();
10075
   \endcode
10076
10077
   \warning The maximum number of batches per QRhi is 64. When this limit is
10078
   reached, the function will return null until a batch is returned to the
10079
   pool.
10080
 */
10081
QRhiResourceUpdateBatch *QRhi::nextResourceUpdateBatch()
10082
0
{
10083
    // By default we prefer spreading out the utilization of the worst case 64
10084
    // (but typically 4) batches as much as possible, meaning we won't pick the
10085
    // first one even if it's free, but prefer picking one after the last picked
10086
    // one. Relevant due to implicit sharing (the backend may hold on to the
10087
    // QRhiBufferData until frame no. current+FramesInFlight-1, but
10088
    // implementations may vary), combined with the desire to reuse container
10089
    // and QRhiBufferData allocations in bufferOps instead of flooding every
10090
    // frame with allocs. See free(). In typical Qt Quick scenes this leads to
10091
    // eventually seeding all 4 (or more) resource batches with buffer operation
10092
    // data allocations which may (*) then be reused in subsequent frames. This
10093
    // comes at the expense of using more memory, but has proven good results
10094
    // when (CPU) profiling typical Quick/Quick3D apps.
10095
    //
10096
    // (*) Due to implicit sharing(ish), the exact behavior is unpredictable. If
10097
    // a backend holds on to the QRhiBufferData for, e.g., a dynamic buffer
10098
    // update, and then there is a new assign() for that same QRhiBufferData
10099
    // while the refcount is still 2, it will "detach" (without contents) and
10100
    // there is no reuse of the alloc. This is mitigated by the 'choose the one
10101
    // afer the last picked one' logic when handing out batches.
10102
10103
0
    auto nextFreeBatch = [this]() -> QRhiResourceUpdateBatch * {
10104
0
        auto isFree = [this](int i) -> QRhiResourceUpdateBatch * {
10105
0
            const quint64 mask = 1ULL << quint64(i);
10106
0
            if (!(d->resUpdPoolMap & mask)) {
10107
0
                d->resUpdPoolMap |= mask;
10108
0
                QRhiResourceUpdateBatch *u = d->resUpdPool[i];
10109
0
                QRhiResourceUpdateBatchPrivate::get(u)->poolIndex = i;
10110
0
                d->lastResUpdIdx = i;
10111
0
                return u;
10112
0
            }
10113
0
            return nullptr;
10114
0
        };
10115
0
        const int poolSize = d->resUpdPool.size();
10116
0
        for (int i = d->lastResUpdIdx + 1; i < poolSize; ++i) {
10117
0
            if (QRhiResourceUpdateBatch *u = isFree(i))
10118
0
                return u;
10119
0
        }
10120
0
        for (int i = 0; i <= d->lastResUpdIdx; ++i) {
10121
0
            if (QRhiResourceUpdateBatch *u = isFree(i))
10122
0
                return u;
10123
0
        }
10124
0
        return nullptr;
10125
0
    };
10126
10127
0
    QRhiResourceUpdateBatch *u = nextFreeBatch();
10128
0
    if (!u) {
10129
0
        const int oldSize = d->resUpdPool.size();
10130
        // 4, 8, 12, ..., up to 64
10131
0
        const int newSize = oldSize + qMin(4, qMax(0, 64 - oldSize));
10132
0
        d->resUpdPool.resize(newSize);
10133
0
        for (int i = oldSize; i < newSize; ++i)
10134
0
            d->resUpdPool[i] = new QRhiResourceUpdateBatch(d);
10135
0
        u = nextFreeBatch();
10136
0
        if (!u)
10137
0
            qWarning("Resource update batch pool exhausted (max is 64)");
10138
0
    }
10139
10140
0
    return u;
10141
0
}
10142
10143
void QRhiResourceUpdateBatchPrivate::free()
10144
0
{
10145
0
    Q_ASSERT(poolIndex >= 0 && rhi->resUpdPool[poolIndex] == q);
10146
10147
0
    quint32 bufferDataTotal = 0;
10148
0
    quint32 bufferLargeAllocTotal = 0;
10149
0
    for (const BufferOp &op : std::as_const(bufferOps)) {
10150
0
        bufferDataTotal += op.data.size();
10151
0
        bufferLargeAllocTotal += op.data.largeAlloc(); // alloc when > 1 KB
10152
0
    }
10153
10154
0
    if (QRHI_LOG_RUB().isDebugEnabled()) {
10155
0
        qDebug() << "[rub] release to pool upd.batch #" << poolIndex
10156
0
                << "/ bufferOps active" << activeBufferOpCount
10157
0
                << "of" << bufferOps.count()
10158
0
                << "data" << bufferDataTotal
10159
0
                << "largeAlloc" << bufferLargeAllocTotal
10160
0
                << "textureOps active" << activeTextureOpCount
10161
0
                << "of" << textureOps.count();
10162
0
    }
10163
10164
0
    activeBufferOpCount = 0;
10165
0
    activeTextureOpCount = 0;
10166
10167
0
    const quint64 mask = 1ULL << quint64(poolIndex);
10168
0
    rhi->resUpdPoolMap &= ~mask;
10169
0
    poolIndex = -1;
10170
10171
    // textureOps is cleared, to not keep the potentially large image pixel
10172
    // data alive, but it is expected that the container keeps the list alloc
10173
    // at least. Only trimOpList() goes for the more aggressive route with squeeze.
10174
0
    textureOps.clear();
10175
10176
    // bufferOps is not touched in many cases, to allow reusing allocations
10177
    // (incl. in the elements' QRhiBufferData) as much as possible when this
10178
    // batch is used again in the future, which is important for performance, in
10179
    // particular with Qt Quick where it is easy for scenes to produce lots of,
10180
    // typically small buffer changes on every frame.
10181
    //
10182
    // However, ensure that even in the unlikely case of having the max number
10183
    // of batches (64) created in resUpdPool, no more than 64 MB in total is
10184
    // used up by buffer data just to help future reuse. For simplicity, if
10185
    // there is more than 1 MB data -> clear. Applications with frequent, huge
10186
    // buffer updates probably have other bottlenecks anyway.
10187
0
    if (bufferLargeAllocTotal > 1024 * 1024)
10188
0
        bufferOps.clear();
10189
0
}
10190
10191
void QRhiResourceUpdateBatchPrivate::merge(QRhiResourceUpdateBatchPrivate *other)
10192
0
{
10193
0
    int combinedSize = activeBufferOpCount + other->activeBufferOpCount;
10194
0
    if (bufferOps.size() < combinedSize)
10195
0
        bufferOps.resize(combinedSize);
10196
0
    for (int i = activeBufferOpCount; i < combinedSize; ++i)
10197
0
        bufferOps[i] = std::move(other->bufferOps[i - activeBufferOpCount]);
10198
0
    activeBufferOpCount += other->activeBufferOpCount;
10199
10200
0
    combinedSize = activeTextureOpCount + other->activeTextureOpCount;
10201
0
    if (textureOps.size() < combinedSize)
10202
0
        textureOps.resize(combinedSize);
10203
0
    for (int i = activeTextureOpCount; i < combinedSize; ++i)
10204
0
        textureOps[i] = std::move(other->textureOps[i - activeTextureOpCount]);
10205
0
    activeTextureOpCount += other->activeTextureOpCount;
10206
0
}
10207
10208
bool QRhiResourceUpdateBatchPrivate::hasOptimalCapacity() const
10209
0
{
10210
0
    return activeBufferOpCount < BUFFER_OPS_STATIC_ALLOC - 4
10211
0
            && activeTextureOpCount < TEXTURE_OPS_STATIC_ALLOC - 4;
10212
0
}
10213
10214
void QRhiResourceUpdateBatchPrivate::trimOpLists()
10215
0
{
10216
    // Unlike free(), this is expected to aggressively deallocate all memory
10217
    // used by both the buffer and texture operation lists. (i.e. using
10218
    // squeeze() to only keep the stack prealloc of the QVLAs)
10219
    //
10220
    // This (e.g. just the destruction of bufferOps elements) may have a
10221
    // non-negligible performance impact e.g. with Qt Quick with scenes where
10222
    // there are lots of buffer operations per frame.
10223
10224
0
    activeBufferOpCount = 0;
10225
0
    bufferOps.clear();
10226
0
    bufferOps.squeeze();
10227
10228
0
    activeTextureOpCount = 0;
10229
0
    textureOps.clear();
10230
0
    textureOps.squeeze();
10231
0
}
10232
10233
/*!
10234
    Sometimes committing resource updates is necessary or just more convenient
10235
    without starting a render pass. Calling this function with \a
10236
    resourceUpdates is an alternative to passing \a resourceUpdates to a
10237
    beginPass() call (or endPass(), which would be typical in case of readbacks).
10238
10239
    \note Cannot be called inside a pass.
10240
 */
10241
void QRhiCommandBuffer::resourceUpdate(QRhiResourceUpdateBatch *resourceUpdates)
10242
0
{
10243
0
    if (resourceUpdates)
10244
0
        m_rhi->resourceUpdate(this, resourceUpdates);
10245
0
}
10246
10247
/*!
10248
    Records starting a new render pass targeting the render target \a rt.
10249
10250
    \a resourceUpdates, when not null, specifies a resource update batch that
10251
    is to be committed and then released.
10252
10253
    The color and depth/stencil buffers of the render target are normally
10254
    cleared. The clear values are specified in \a colorClearValue and \a
10255
    depthStencilClearValue. The exception is when the render target was created
10256
    with QRhiTextureRenderTarget::PreserveColorContents and/or
10257
    QRhiTextureRenderTarget::PreserveDepthStencilContents. The clear values are
10258
    ignored then.
10259
10260
    \note Enabling preserved color or depth contents leads to decreased
10261
    performance depending on the underlying hardware. Mobile GPUs with tiled
10262
    architecture benefit from not having to reload the previous contents into
10263
    the tile buffer. Similarly, a QRhiTextureRenderTarget with a QRhiTexture as
10264
    the depth buffer is less efficient than a QRhiRenderBuffer since using a
10265
    depth texture triggers requiring writing the data out to it, while with
10266
    renderbuffers this is not needed (as the API does not allow sampling or
10267
    reading from a renderbuffer).
10268
10269
    \note Do not assume that any state or resource bindings persist between
10270
    passes.
10271
10272
    \note The QRhiCommandBuffer's \c set and \c draw functions can only be
10273
    called inside a pass. Also, with the exception of setGraphicsPipeline(),
10274
    they expect to have a pipeline set already on the command buffer.
10275
    Unspecified issues may arise otherwise, depending on the backend.
10276
10277
    If \a rt is a QRhiTextureRenderTarget, beginPass() performs a check to see
10278
    if the texture and renderbuffer objects referenced from the render target
10279
    are up-to-date. This is similar to what setShaderResources() does for
10280
    QRhiShaderResourceBindings. If any of the attachments had been rebuilt
10281
    since QRhiTextureRenderTarget::create(), an implicit call to create() is
10282
    made on \a rt. Therefore, if \a rt has a QRhiTexture color attachment \c
10283
    texture, and one needs to make the texture a different size, the following
10284
    is then valid:
10285
    \code
10286
      QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ { texture } });
10287
      rt->create();
10288
      // ...
10289
      texture->setPixelSize(new_size);
10290
      texture->create();
10291
      cb->beginPass(rt, colorClear, dsClear); // this is ok, no explicit rt->create() is required before
10292
    \endcode
10293
10294
    \a flags allow controlling certain advanced functionality. One commonly used
10295
    flag is \c ExternalContents. This should be specified whenever
10296
    beginExternal() will be called within the pass started by this function.
10297
10298
    \sa endPass(), BeginPassFlags
10299
 */
10300
void QRhiCommandBuffer::beginPass(QRhiRenderTarget *rt,
10301
                                  const QColor &colorClearValue,
10302
                                  const QRhiDepthStencilClearValue &depthStencilClearValue,
10303
                                  QRhiResourceUpdateBatch *resourceUpdates,
10304
                                  BeginPassFlags flags)
10305
0
{
10306
0
    m_rhi->beginPass(this, rt, colorClearValue, depthStencilClearValue, resourceUpdates, flags);
10307
0
}
10308
10309
/*!
10310
    Records ending the current render pass.
10311
10312
    \a resourceUpdates, when not null, specifies a resource update batch that
10313
    is to be committed and then released.
10314
10315
    \sa beginPass()
10316
 */
10317
void QRhiCommandBuffer::endPass(QRhiResourceUpdateBatch *resourceUpdates)
10318
0
{
10319
0
    m_rhi->endPass(this, resourceUpdates);
10320
0
}
10321
10322
/*!
10323
    Records setting a new graphics pipeline \a ps.
10324
10325
    \note This function must be called before recording other \c set or \c draw
10326
    commands on the command buffer.
10327
10328
    \note QRhi will optimize out unnecessary invocations within a pass, so
10329
    therefore overoptimizing to avoid calls to this function is not necessary
10330
    on the applications' side.
10331
10332
    \note This function can only be called inside a render pass, meaning
10333
    between a beginPass() and endPass() call.
10334
10335
    \note The new graphics pipeline \a ps must be a valid pointer.
10336
10337
    Setting a graphics pipeline that does not have the
10338
    \l{QRhiGraphicsPipeline::}{UsesScissor} flag will either disable scissoring,
10339
    with graphics APIs where that is applicable, or set the scissor rectangle to
10340
    match the viewport that was last set (with graphics APIs where scissoring is
10341
    effectively always active), in order to ensure a uniform behavior across QRhi
10342
    backends.
10343
 */
10344
void QRhiCommandBuffer::setGraphicsPipeline(QRhiGraphicsPipeline *ps)
10345
0
{
10346
0
    Q_ASSERT(ps != nullptr);
10347
0
    m_rhi->setGraphicsPipeline(this, ps);
10348
0
}
10349
10350
/*!
10351
    Records binding a set of shader resources, such as, uniform buffers or
10352
    textures, that are made visible to one or more shader stages.
10353
10354
    \a srb can be null in which case the current graphics or compute pipeline's
10355
    associated QRhiShaderResourceBindings is used. When \a srb is non-null, it
10356
    must be
10357
    \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible},
10358
    meaning the layout (number of bindings, the type and binding number of each
10359
    binding) must fully match the QRhiShaderResourceBindings that was
10360
    associated with the pipeline at the time of calling the pipeline's create().
10361
10362
    There are cases when a seemingly unnecessary setShaderResources() call is
10363
    mandatory: when rebuilding a resource referenced from \a srb, for example
10364
    changing the size of a QRhiBuffer followed by a QRhiBuffer::create(), this
10365
    is the place where associated native objects (such as descriptor sets in
10366
    case of Vulkan) are updated to refer to the current native resources that
10367
    back the QRhiBuffer, QRhiTexture, QRhiSampler objects referenced from \a
10368
    srb. In this case setShaderResources() must be called even if \a srb is
10369
    the same as in the last call.
10370
10371
    When \a srb is not null, the QRhiShaderResourceBindings object the pipeline
10372
    was built with in create() is guaranteed to be not accessed in any form. In
10373
    fact, it does not need to be valid even at this point: destroying the
10374
    pipeline's associated srb after create() and instead explicitly specifying
10375
    another, \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout
10376
    compatible} one in every setShaderResources() call is valid.
10377
10378
    \a dynamicOffsets allows specifying buffer offsets for uniform buffers that
10379
    were associated with \a srb via
10380
    QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(). This is
10381
    different from providing the offset in the \a srb itself: dynamic offsets
10382
    do not require building a new QRhiShaderResourceBindings for every
10383
    different offset, can avoid writing the underlying descriptors (with
10384
    backends where applicable), and so they may be more efficient. Each element
10385
    of \a dynamicOffsets is a \c binding - \c offset pair.
10386
    \a dynamicOffsetCount specifies the number of elements in \a dynamicOffsets.
10387
10388
    \note All offsets in \a dynamicOffsets must be byte aligned to the value
10389
    returned from QRhi::ubufAlignment().
10390
10391
    \note Some backends may limit the number of supported dynamic offsets.
10392
    Avoid using a \a dynamicOffsetCount larger than 8.
10393
10394
    \note QRhi will optimize out unnecessary invocations within a pass (taking
10395
    the conditions described above into account), so therefore overoptimizing
10396
    to avoid calls to this function is not necessary on the applications' side.
10397
10398
    \note This function can only be called inside a render or compute pass,
10399
    meaning between a beginPass() and endPass(), or beginComputePass() and
10400
    endComputePass().
10401
 */
10402
void QRhiCommandBuffer::setShaderResources(QRhiShaderResourceBindings *srb,
10403
                                           int dynamicOffsetCount,
10404
                                           const DynamicOffset *dynamicOffsets)
10405
0
{
10406
0
    m_rhi->setShaderResources(this, srb, dynamicOffsetCount, dynamicOffsets);
10407
0
}
10408
10409
/*!
10410
    Records vertex input bindings.
10411
10412
    The index buffer used by subsequent drawIndexed() commands is specified by
10413
    \a indexBuf, \a indexOffset, and \a indexFormat. \a indexBuf can be set to
10414
    null when indexed drawing is not needed.
10415
10416
    Vertex buffer bindings are batched. \a startBinding specifies the first
10417
    binding number. The recorded command then binds each buffer from \a
10418
    bindings to the binding point \c{startBinding + i} where \c i is the index
10419
    in \a bindings. Each element in \a bindings specifies a QRhiBuffer and an
10420
    offset.
10421
10422
    \note Some backends may limit the number of vertex buffer bindings. Avoid
10423
    using a \a bindingCount larger than 8.
10424
10425
    Superfluous vertex input and index changes in the same pass are ignored
10426
    automatically with most backends and therefore applications do not need to
10427
    overoptimize to avoid calls to this function.
10428
10429
    \note This function can only be called inside a render pass, meaning
10430
    between a beginPass() and endPass() call.
10431
10432
    As a simple example, take a vertex shader with two inputs:
10433
10434
    \badcode
10435
        layout(location = 0) in vec4 position;
10436
        layout(location = 1) in vec3 color;
10437
    \endcode
10438
10439
    and assume we have the data available in interleaved format, using only 2
10440
    floats for position (so 5 floats per vertex: x, y, r, g, b). A QRhiGraphicsPipeline for
10441
    this shader can then be created using the input layout:
10442
10443
    \code
10444
        QRhiVertexInputLayout inputLayout;
10445
        inputLayout.setBindings({
10446
            { 5 * sizeof(float) }
10447
        });
10448
        inputLayout.setAttributes({
10449
            { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
10450
            { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
10451
        });
10452
    \endcode
10453
10454
    Here there is one buffer binding (binding number 0), with two inputs
10455
    referencing it. When recording the pass, once the pipeline is set, the
10456
    vertex bindings can be specified simply like the following, assuming vbuf
10457
    is the QRhiBuffer with all the interleaved position+color data:
10458
10459
    \code
10460
        const QRhiCommandBuffer::VertexInput vbufBinding(vbuf, 0);
10461
        cb->setVertexInput(0, 1, &vbufBinding);
10462
    \endcode
10463
 */
10464
void QRhiCommandBuffer::setVertexInput(int startBinding, int bindingCount, const VertexInput *bindings,
10465
                                       QRhiBuffer *indexBuf, quint32 indexOffset,
10466
                                       IndexFormat indexFormat)
10467
0
{
10468
0
    m_rhi->setVertexInput(this, startBinding, bindingCount, bindings, indexBuf, indexOffset, indexFormat);
10469
0
}
10470
10471
/*!
10472
    Records setting the active viewport rectangle specified in \a viewport.
10473
10474
    With backends where the underlying graphics API has scissoring always
10475
    enabled, this function also sets the scissor to match the viewport whenever
10476
    the active QRhiGraphicsPipeline does not have
10477
    \l{QRhiGraphicsPipeline::UsesScissor}{UsesScissor} set.
10478
10479
    \note QRhi assumes OpenGL-style viewport coordinates, meaning x and y are
10480
    bottom-left.
10481
10482
    \note This function can only be called inside a render pass, meaning
10483
    between a beginPass() and endPass() call.
10484
 */
10485
void QRhiCommandBuffer::setViewport(const QRhiViewport &viewport)
10486
0
{
10487
0
    m_rhi->setViewport(this, viewport);
10488
0
}
10489
10490
/*!
10491
    Records setting the active scissor rectangle specified in \a scissor.
10492
10493
    This can only be called when the bound pipeline has
10494
    \l{QRhiGraphicsPipeline::UsesScissor}{UsesScissor} set. When the flag is
10495
    set on the active pipeline, this function must be called because scissor
10496
    testing will get enabled and so a scissor rectangle must be provided.
10497
10498
    \note QRhi assumes OpenGL-style viewport coordinates, meaning x and y are
10499
    bottom-left.
10500
10501
    \note This function can only be called inside a render pass, meaning
10502
    between a beginPass() and endPass() call.
10503
 */
10504
void QRhiCommandBuffer::setScissor(const QRhiScissor &scissor)
10505
0
{
10506
0
    m_rhi->setScissor(this, scissor);
10507
0
}
10508
10509
/*!
10510
    Records setting the active blend constants to \a c.
10511
10512
    This can only be called when the bound pipeline has
10513
    QRhiGraphicsPipeline::UsesBlendConstants set.
10514
10515
    \note This function can only be called inside a render pass, meaning
10516
    between a beginPass() and endPass() call.
10517
 */
10518
void QRhiCommandBuffer::setBlendConstants(const QColor &c)
10519
0
{
10520
0
    m_rhi->setBlendConstants(this, c);
10521
0
}
10522
10523
/*!
10524
    Records setting the active stencil reference value to \a refValue.
10525
10526
    This can only be called when the bound pipeline has
10527
    QRhiGraphicsPipeline::UsesStencilRef set.
10528
10529
    \note This function can only be called inside a render pass, meaning between
10530
    a beginPass() and endPass() call.
10531
 */
10532
void QRhiCommandBuffer::setStencilRef(quint32 refValue)
10533
0
{
10534
0
    m_rhi->setStencilRef(this, refValue);
10535
0
}
10536
10537
/*!
10538
    Sets the shading rate for the following draw calls to \a coarsePixelSize.
10539
10540
    The default is 1x1.
10541
10542
    Functional only when the \l QRhi::VariableRateShading feature is reported as
10543
    supported and the QRhiGraphicsPipeline(s) bound on the command buffer were
10544
    declaring \l QRhiGraphicsPipeline::UsesShadingRate when creating them.
10545
10546
    Call \l QRhi::supportedShadingRates() to check what shading rates are
10547
    supported for a given sample count.
10548
10549
    When both a QRhiShadingRateMap and this function are in use, the higher of
10550
    the two shading rates is used for each tile. There is currently no control
10551
    offered over the combiner behavior.
10552
10553
    \since 6.9
10554
 */
10555
void QRhiCommandBuffer::setShadingRate(const QSize &coarsePixelSize)
10556
0
{
10557
0
    m_rhi->setShadingRate(this, coarsePixelSize);
10558
0
}
10559
10560
/*!
10561
    Records a non-indexed draw.
10562
10563
    The number of vertices is specified in \a vertexCount. For instanced
10564
    drawing set \a instanceCount to a value other than 1. \a firstVertex is the
10565
    index of the first vertex to draw. When drawing multiple instances, the
10566
    first instance ID is specified by \a firstInstance.
10567
10568
    \note \a firstInstance may not be supported, and is ignored when the
10569
    QRhi::BaseInstance feature is reported as not supported. The first instance
10570
    ID is always 0 in that case. QRhi::BaseInstance is never supported with
10571
    OpenGL at the moment, mainly due to OpenGL ES limitations, and therefore
10572
    portable applications should not be designed to rely on this argument.
10573
10574
    \note Shaders that need to access the index of the current vertex or
10575
    instance must use \c gl_VertexIndex and \c gl_InstanceIndex, i.e., the
10576
    Vulkan-compatible built-in variables, instead of \c gl_VertexID and \c
10577
    gl_InstanceID.
10578
10579
    \note When \a firstInstance is non-zero, \c gl_InstanceIndex will not
10580
    include the base value with some of the underlying 3D APIs. This is
10581
    indicated by the QRhi::InstanceIndexIncludesBaseInstance feature. If relying
10582
    on a base instance value cannot be avoided, applications are advised to pass
10583
    in the value as a uniform conditionally based on what that feature reports,
10584
    and add it to \c gl_InstanceIndex in the shader.
10585
10586
    \note This function can only be called inside a render pass, meaning
10587
    between a beginPass() and endPass() call.
10588
 */
10589
void QRhiCommandBuffer::draw(quint32 vertexCount,
10590
                             quint32 instanceCount,
10591
                             quint32 firstVertex,
10592
                             quint32 firstInstance)
10593
0
{
10594
0
    m_rhi->draw(this, vertexCount, instanceCount, firstVertex, firstInstance);
10595
0
}
10596
10597
/*!
10598
    Records an indexed draw.
10599
10600
    The number of vertices is specified in \a indexCount. \a firstIndex is the
10601
    base index. The effective offset in the index buffer is given by
10602
    \c{indexOffset + firstIndex * n} where \c n is 2 or 4 depending on the
10603
    index element type. \c indexOffset is specified in setVertexInput().
10604
10605
    \note The effective offset in the index buffer must be 4 byte aligned with
10606
    some backends (for example, Metal). With these backends the
10607
    \l{QRhi::NonFourAlignedEffectiveIndexBufferOffset}{NonFourAlignedEffectiveIndexBufferOffset}
10608
    feature will be reported as not-supported.
10609
10610
    \a vertexOffset (also called \c{base vertex}) is a signed value that is
10611
    added to the element index before indexing into the vertex buffer. Support
10612
    for this is not always available, and the value is ignored when the feature
10613
    QRhi::BaseVertex is reported as unsupported.
10614
10615
    For instanced drawing set \a instanceCount to a value other than 1. When
10616
    drawing multiple instances, the first instance ID is specified by \a
10617
    firstInstance.
10618
10619
    \note \a firstInstance may not be supported, and is ignored when the
10620
    QRhi::BaseInstance feature is reported as not supported. The first instance
10621
    ID is always 0 in that case. QRhi::BaseInstance is never supported with
10622
    OpenGL at the moment, mainly due to OpenGL ES limitations, and therefore
10623
    portable applications should not be designed to rely on this argument.
10624
10625
    \note Shaders that need to access the index of the current vertex or
10626
    instance must use \c gl_VertexIndex and \c gl_InstanceIndex, i.e., the
10627
    Vulkan-compatible built-in variables, instead of \c gl_VertexID and \c
10628
    gl_InstanceID.
10629
10630
    \note When \a firstInstance is non-zero, \c gl_InstanceIndex will not
10631
    include the base value with some of the underlying 3D APIs. This is
10632
    indicated by the QRhi::InstanceIndexIncludesBaseInstance feature. If relying
10633
    on a base instance value cannot be avoided, applications are advised to pass
10634
    in the value as a uniform conditionally based on what that feature reports,
10635
    and add it to \c gl_InstanceIndex in the shader.
10636
10637
    \note This function can only be called inside a render pass, meaning
10638
    between a beginPass() and endPass() call.
10639
 */
10640
void QRhiCommandBuffer::drawIndexed(quint32 indexCount,
10641
                                    quint32 instanceCount,
10642
                                    quint32 firstIndex,
10643
                                    qint32 vertexOffset,
10644
                                    quint32 firstInstance)
10645
0
{
10646
0
    m_rhi->drawIndexed(this, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
10647
0
}
10648
10649
/*!
10650
    Records a non-indexed, indirect draw.
10651
10652
    The draw parameters are provided by the buffer specified in \a indirectBuffer,
10653
    which must contain an array of elements of type QRhiIndirectDrawCommand.
10654
    The parameters in QRhiIndirectDrawCommand have the same meaning as in draw().
10655
10656
    The offset, in bytes, from which the parameters are read in the buffer is specified
10657
    by \a indirectBufferOffset.
10658
10659
    \a drawCount specifies the number of such draw commands to issue.
10660
10661
    \a stride indicates the byte size of each individual draw command structure
10662
    in the buffer. This allows interleaving custom data between commands if needed.
10663
    The value must be a multiple of 4 and greater than or equal to sizeof(QRhiIndirectDrawCommand).
10664
10665
    \note A \a drawCount value greater than 1 is only natively supported if the
10666
    QRhi::DrawIndirectMulti feature is reported as supported and stride is the default.
10667
    Otherwise, this function emulates multi-draw by recording multiple draw calls,
10668
    offering no performance benefit over repeated draw() calls.
10669
10670
    \note This function can only be called inside a render pass, meaning
10671
    between a beginPass() and endPass() call.
10672
10673
    \since 6.12
10674
 */
10675
void QRhiCommandBuffer::drawIndirect(QRhiBuffer *indirectBuffer,
10676
                                     quint32 indirectBufferOffset,
10677
                                     quint32 drawCount,
10678
                                     quint32 stride)
10679
0
{
10680
0
    Q_ASSERT(indirectBuffer);
10681
0
    Q_ASSERT(indirectBuffer->usage().testFlag(QRhiBuffer::IndirectBuffer));
10682
0
    Q_ASSERT_X((indirectBufferOffset & 3u) == 0u, Q_FUNC_INFO, "indirectBufferOffset must be a multiple of 4");
10683
0
    Q_ASSERT(stride >= sizeof(QRhiIndirectDrawCommand));
10684
0
    Q_ASSERT_X((stride & 3u) == 0u, Q_FUNC_INFO, "stride must be a multiple of 4");
10685
0
    m_rhi->drawIndirect(this, indirectBuffer, indirectBufferOffset, drawCount, stride);
10686
0
}
10687
10688
/*!
10689
    Records an indexed, indirect draw.
10690
10691
    The draw parameters are provided by the buffer specified in \a indirectBuffer,
10692
    which must contain an array of elements of type QRhiIndexedIndirectDrawCommand.
10693
    The parameters in QRhiIndexedIndirectDrawCommand have the same meaning as in drawIndexed().
10694
10695
    The offset, in bytes, from which the parameters are read in the buffer is specified
10696
    by \a indirectBufferOffset.
10697
10698
    \a drawCount specifies the number of such draw commands to issue.
10699
10700
    \a stride indicates the byte size of each individual draw command structure
10701
    in the buffer. This allows interleaving custom data between commands if needed.
10702
    The value must be a multiple of 4 and greater than or equal to sizeof(QRhiIndexedIndirectDrawCommand).
10703
10704
    \note A \a drawCount value greater than 1 is only natively supported if the
10705
    QRhi::DrawIndirectMulti feature is reported as supported and stride is the default.
10706
    Otherwise, this function emulates multi-draw by recording multiple draw calls,
10707
    offering no performance benefit over repeated drawIndexed() calls.
10708
10709
    \note This function can only be called inside a render pass, meaning
10710
    between a beginPass() and endPass() call.
10711
10712
    \since 6.12
10713
 */
10714
void QRhiCommandBuffer::drawIndexedIndirect(QRhiBuffer *indirectBuffer,
10715
                                            quint32 indirectBufferOffset,
10716
                                            quint32 drawCount,
10717
                                            quint32 stride)
10718
0
{
10719
0
    Q_ASSERT(indirectBuffer);
10720
0
    Q_ASSERT(indirectBuffer->usage().testFlag(QRhiBuffer::IndirectBuffer));
10721
0
    Q_ASSERT_X((indirectBufferOffset & 3u) == 0u, Q_FUNC_INFO, "indirectBufferOffset must be a multiple of 4");
10722
0
    Q_ASSERT(stride >= sizeof(QRhiIndexedIndirectDrawCommand));
10723
0
    Q_ASSERT_X((stride & 3u) == 0u, Q_FUNC_INFO, "stride must be a multiple of 4");
10724
0
    m_rhi->drawIndexedIndirect(this, indirectBuffer, indirectBufferOffset, drawCount, stride);
10725
0
}
10726
10727
/*!
10728
    Records a named debug group on the command buffer with the specified \a
10729
    name. This is shown in graphics debugging tools such as
10730
    \l{https://renderdoc.org/}{RenderDoc} and
10731
    \l{https://developer.apple.com/xcode/}{XCode}. The end of the grouping is
10732
    indicated by debugMarkEnd().
10733
10734
    \note Ignored when QRhi::DebugMarkers are not supported or
10735
    QRhi::EnableDebugMarkers is not set.
10736
10737
    \note Can be called anywhere within the frame, both inside and outside of passes.
10738
 */
10739
void QRhiCommandBuffer::debugMarkBegin(const QByteArray &name)
10740
0
{
10741
0
    m_rhi->debugMarkBegin(this, name);
10742
0
}
10743
10744
/*!
10745
    Records the end of a debug group.
10746
10747
    \note Ignored when QRhi::DebugMarkers are not supported or
10748
    QRhi::EnableDebugMarkers is not set.
10749
10750
    \note Can be called anywhere within the frame, both inside and outside of passes.
10751
 */
10752
void QRhiCommandBuffer::debugMarkEnd()
10753
0
{
10754
0
    m_rhi->debugMarkEnd(this);
10755
0
}
10756
10757
/*!
10758
    Inserts a debug message \a msg into the command stream.
10759
10760
    \note Ignored when QRhi::DebugMarkers are not supported or
10761
    QRhi::EnableDebugMarkers is not set.
10762
10763
    \note With some backends debugMarkMsg() is only supported inside a pass and
10764
    is ignored when called outside a pass. With others it is recorded anywhere
10765
    within the frame.
10766
 */
10767
void QRhiCommandBuffer::debugMarkMsg(const QByteArray &msg)
10768
0
{
10769
0
    m_rhi->debugMarkMsg(this, msg);
10770
0
}
10771
10772
/*!
10773
    Records starting a new compute pass.
10774
10775
    \a resourceUpdates, when not null, specifies a resource update batch that
10776
    is to be committed and then released.
10777
10778
    \note Do not assume that any state or resource bindings persist between
10779
    passes.
10780
10781
    \note A compute pass can record setComputePipeline(), setShaderResources(),
10782
    and dispatch() calls, not graphics ones. General functionality, such as,
10783
    debug markers and beginExternal() is available both in render and compute
10784
    passes.
10785
10786
    \note Compute is only available when the \l{QRhi::Compute}{Compute} feature
10787
    is reported as supported.
10788
10789
    \a flags is not currently used.
10790
 */
10791
void QRhiCommandBuffer::beginComputePass(QRhiResourceUpdateBatch *resourceUpdates, BeginPassFlags flags)
10792
0
{
10793
0
    m_rhi->beginComputePass(this, resourceUpdates, flags);
10794
0
}
10795
10796
/*!
10797
    Records ending the current compute pass.
10798
10799
    \a resourceUpdates, when not null, specifies a resource update batch that
10800
    is to be committed and then released.
10801
 */
10802
void QRhiCommandBuffer::endComputePass(QRhiResourceUpdateBatch *resourceUpdates)
10803
0
{
10804
0
    m_rhi->endComputePass(this, resourceUpdates);
10805
0
}
10806
10807
/*!
10808
    Records setting a new compute pipeline \a ps.
10809
10810
    \note This function must be called before recording setShaderResources() or
10811
    dispatch() commands on the command buffer.
10812
10813
    \note QRhi will optimize out unnecessary invocations within a pass, so
10814
    therefore overoptimizing to avoid calls to this function is not necessary
10815
    on the applications' side.
10816
10817
    \note This function can only be called inside a compute pass, meaning
10818
    between a beginComputePass() and endComputePass() call.
10819
 */
10820
void QRhiCommandBuffer::setComputePipeline(QRhiComputePipeline *ps)
10821
0
{
10822
0
    m_rhi->setComputePipeline(this, ps);
10823
0
}
10824
10825
/*!
10826
    Records dispatching compute work items, with \a x, \a y, and \a z
10827
    specifying the number of local workgroups in the corresponding dimension.
10828
10829
    \note This function can only be called inside a compute pass, meaning
10830
    between a beginComputePass() and endComputePass() call.
10831
10832
    \note \a x, \a y, and \a z must fit the limits from the underlying graphics
10833
    API implementation at run time. The maximum values are typically 65535.
10834
10835
    \note Watch out for possible limits on the local workgroup size as well.
10836
    This is specified in the shader, for example: \c{layout(local_size_x = 16,
10837
    local_size_y = 16) in;}. For example, with OpenGL the minimum value mandated
10838
    by the specification for the number of invocations in a single local work
10839
    group (the product of \c local_size_x, \c local_size_y, and \c local_size_z)
10840
    is 1024, while with OpenGL ES (3.1) the value may be as low as 128. This
10841
    means that the example given above may be rejected by some OpenGL ES
10842
    implementations as the number of invocations is 256.
10843
 */
10844
void QRhiCommandBuffer::dispatch(int x, int y, int z)
10845
0
{
10846
0
    m_rhi->dispatch(this, x, y, z);
10847
0
}
10848
10849
/*!
10850
    \return a pointer to a backend-specific QRhiNativeHandles subclass, such as
10851
    QRhiVulkanCommandBufferNativeHandles. The returned value is \nullptr when
10852
    exposing the underlying native resources is not supported by, or not
10853
    applicable to, the backend.
10854
10855
    \sa QRhiVulkanCommandBufferNativeHandles,
10856
    QRhiMetalCommandBufferNativeHandles, beginExternal(), endExternal()
10857
 */
10858
const QRhiNativeHandles *QRhiCommandBuffer::nativeHandles()
10859
0
{
10860
0
    return m_rhi->nativeHandles(this);
10861
0
}
10862
10863
/*!
10864
    To be called when the application before the application is about to
10865
    enqueue commands to the current pass' command buffer by calling graphics
10866
    API functions directly.
10867
10868
    \note This is only available when the intent was declared upfront in
10869
    beginPass() or beginComputePass(). Therefore this function must only be
10870
    called when the pass recording was started with specifying
10871
    QRhiCommandBuffer::ExternalContent.
10872
10873
    With Vulkan, Metal, or Direct3D 12 one can query the native command buffer
10874
    or encoder objects via nativeHandles() and enqueue commands to them. With
10875
    OpenGL or Direct3D 11 the (device) context can be retrieved from
10876
    QRhi::nativeHandles(). However, this must never be done without ensuring
10877
    the QRhiCommandBuffer's state stays up-to-date. Hence the requirement for
10878
    wrapping any externally added command recording between beginExternal() and
10879
    endExternal(). Conceptually this is the same as QPainter's
10880
    \l{QPainter::beginNativePainting()}{beginNativePainting()} and
10881
    \l{QPainter::endNativePainting()}{endNativePainting()} functions.
10882
10883
    For OpenGL in particular, this function has an additional task: it makes
10884
    sure the context is made current on the current thread.
10885
10886
    \note Once beginExternal() is called, no other render pass specific
10887
    functions (\c set* or \c draw*) must be called on the
10888
    QRhiCommandBuffer until endExternal().
10889
10890
    \warning Some backends may return a native command buffer object from
10891
    QRhiCommandBuffer::nativeHandles() that is different from the primary one
10892
    when inside a beginExternal() - endExternal() block. Therefore it is
10893
    important to (re)query the native command buffer object after calling
10894
    beginExternal(). In practical terms this means that with Vulkan for example
10895
    the externally recorded Vulkan commands are placed onto a secondary command
10896
    buffer (with VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT).
10897
    nativeHandles() returns this secondary command buffer when called between
10898
    begin/endExternal.
10899
10900
    \sa endExternal(), nativeHandles()
10901
 */
10902
void QRhiCommandBuffer::beginExternal()
10903
0
{
10904
0
    m_rhi->beginExternal(this);
10905
0
}
10906
10907
/*!
10908
    To be called once the externally added commands are recorded to the command
10909
    buffer or context.
10910
10911
    \note All QRhiCommandBuffer state must be assumed as invalid after calling
10912
    this function. Pipelines, vertex and index buffers, and other state must be
10913
    set again if more draw calls are recorded after the external commands.
10914
10915
    \sa beginExternal(), nativeHandles()
10916
 */
10917
void QRhiCommandBuffer::endExternal()
10918
0
{
10919
0
    m_rhi->endExternal(this);
10920
0
}
10921
10922
/*!
10923
    \return the last available timestamp, in seconds, when
10924
    \l QRhi::EnableTimestamps was enabled when creating the QRhi. The value
10925
    indicates the elapsed time on the GPU during the last completed frame.
10926
10927
    \note Do not expect results other than 0 when the QRhi::Timestamps feature
10928
    is not reported as supported, or when QRhi::EnableTimestamps was not passed
10929
    to QRhi::create(). There are exceptions to this, because with some graphics
10930
    APIs (Metal) timings are available without having to perform extra
10931
    operations (timestamp queries), but portable applications should always
10932
    consciously opt-in to timestamp collection when they know it is needed, and
10933
    call this function accordingly.
10934
10935
    Care must be exercised with the interpretation of the value, as its
10936
    precision and granularity is often not controlled by Qt, and depends on the
10937
    underlying graphics API and its implementation. In particular, comparing
10938
    the values between different graphics APIs and hardware is discouraged and
10939
    may be meaningless.
10940
10941
    The timing values will likely become available asynchronously. The returned
10942
    value may therefore be 0 (e.g., for the first 1-2 frames) or the last known
10943
    value referring to some previous frame. The value my also become 0 again
10944
    under certain conditions, such as when resizing the window. It can be
10945
    expected that the most up-to-date available value is retrieved in
10946
    beginFrame() and becomes queriable via this function once beginFrame()
10947
    returns.
10948
10949
    \note Do not assume that the value refers to the previous
10950
    (\c{currently_recorded - 1}) frame. It may refer to \c{currently_recorded -
10951
    2} or \c{currently_recorded - 3} as well. The exact behavior may depend on
10952
    the graphics API and its implementation.
10953
10954
    Watch out for the consequences of GPU frequency scaling and GPU clock
10955
    changes, depending on the platform. For example, on Windows the returned
10956
    timing may vary in a quite wide range between frames with modern graphics
10957
    cards, even when submitting frames with a similar, or the same workload.
10958
    This is out of scope for Qt to control and solve, generally speaking.
10959
    However, the D3D12 backend automatically calls
10960
    \l{https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-setstablepowerstate}{ID3D12Device::SetStablePowerState()}
10961
    whenever the environment variable \c QT_D3D_STABLE_POWER_STATE is set to a
10962
    non-zero value. This can greatly stabilize the result. It can also have a
10963
    non-insignificant effect on the CPU-side timings measured via QElapsedTimer
10964
    for example, especially when offscreen frames are involved.
10965
10966
    \note Do not and never ship applications to production with
10967
    \c QT_D3D_STABLE_POWER_STATE set. See the Windows API documentation for details.
10968
10969
    \sa QRhi::Timestamps, QRhi::EnableTimestamps
10970
 */
10971
double QRhiCommandBuffer::lastCompletedGpuTime()
10972
0
{
10973
0
    return m_rhi->lastCompletedGpuTime(this);
10974
0
}
10975
10976
/*!
10977
    \return the value (typically an offset) \a v aligned to the uniform buffer
10978
    alignment given by ubufAlignment().
10979
 */
10980
int QRhi::ubufAligned(int v) const
10981
0
{
10982
0
    const int byteAlign = ubufAlignment();
10983
0
    return (v + byteAlign - 1) & ~(byteAlign - 1);
10984
0
}
10985
10986
/*!
10987
    \return the number of mip levels for a given \a size.
10988
 */
10989
int QRhi::mipLevelsForSize(const QSize &size)
10990
0
{
10991
0
    return qFloor(std::log2(qMax(size.width(), size.height()))) + 1;
10992
0
}
10993
10994
/*!
10995
    \return the texture image size for a given \a mipLevel, calculated based on
10996
    the level 0 size given in \a baseLevelSize.
10997
 */
10998
QSize QRhi::sizeForMipLevel(int mipLevel, const QSize &baseLevelSize)
10999
0
{
11000
0
    const int w = qMax(1, baseLevelSize.width() >> mipLevel);
11001
0
    const int h = qMax(1, baseLevelSize.height() >> mipLevel);
11002
0
    return QSize(w, h);
11003
0
}
11004
11005
/*!
11006
    \return \c true if the underlying graphics API has the Y axis pointing up
11007
    in framebuffers and images.
11008
11009
    In practice this is \c true for OpenGL only.
11010
 */
11011
bool QRhi::isYUpInFramebuffer() const
11012
0
{
11013
0
    return d->isYUpInFramebuffer();
11014
0
}
11015
11016
/*!
11017
    \return \c true if the underlying graphics API has the Y axis pointing up
11018
    in its normalized device coordinate system.
11019
11020
    In practice this is \c false for Vulkan only.
11021
11022
    \note clipSpaceCorrMatrix() includes the corresponding adjustment (to make
11023
    Y point up) in its returned matrix.
11024
 */
11025
bool QRhi::isYUpInNDC() const
11026
0
{
11027
0
    return d->isYUpInNDC();
11028
0
}
11029
11030
/*!
11031
    \return \c true if the underlying graphics API uses depth range [0, 1] in
11032
    clip space.
11033
11034
    In practice this is \c false for OpenGL only, because OpenGL uses a
11035
    post-projection depth range of [-1, 1]. (not to be confused with the
11036
    NDC-to-window mapping controlled by glDepthRange(), which uses a range of
11037
    [0, 1], unless overridden by the QRhiViewport) In some OpenGL versions
11038
    glClipControl() could be used to change this, but the OpenGL backend of
11039
    QRhi does not use that function as it is not available in OpenGL ES or
11040
    OpenGL versions lower than 4.5.
11041
11042
    \note clipSpaceCorrMatrix() includes the corresponding adjustment in its
11043
    returned matrix. Therefore, many users of QRhi do not need to take any
11044
    further measures apart from pre-multiplying their projection matrices with
11045
    clipSpaceCorrMatrix(). However, some graphics techniques, such as, some
11046
    types of shadow mapping, involve working with and outputting depth values
11047
    in the shaders. These will need to query and take the value of this
11048
    function into account as appropriate.
11049
 */
11050
bool QRhi::isClipDepthZeroToOne() const
11051
0
{
11052
0
    return d->isClipDepthZeroToOne();
11053
0
}
11054
11055
/*!
11056
    \return a matrix that can be used to allow applications keep using
11057
    OpenGL-targeted vertex data and perspective projection matrices (such as,
11058
    the ones generated by QMatrix4x4::perspective()), regardless of the active
11059
    QRhi backend.
11060
11061
    In a typical renderer, once \c{this_matrix * mvp} is used instead of just
11062
    \c mvp, vertex data with Y up and viewports with depth range 0 - 1 can be
11063
    used without considering what backend (and so graphics API) is going to be
11064
    used at run time. This way branching based on isYUpInNDC() and
11065
    isClipDepthZeroToOne() can be avoided (although such logic may still become
11066
    required when implementing certain advanced graphics techniques).
11067
11068
    See
11069
    \l{https://matthewwellings.com/blog/the-new-vulkan-coordinate-system/}{this
11070
    page} for a discussion of the topic from Vulkan perspective.
11071
 */
11072
QMatrix4x4 QRhi::clipSpaceCorrMatrix() const
11073
0
{
11074
0
    return d->clipSpaceCorrMatrix();
11075
0
}
11076
11077
/*!
11078
    \return \c true if the specified texture \a format modified by \a flags is
11079
    supported.
11080
11081
    The query is supported both for uncompressed and compressed formats.
11082
 */
11083
bool QRhi::isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const
11084
0
{
11085
0
    return d->isTextureFormatSupported(format, flags);
11086
0
}
11087
11088
/*!
11089
    \return \c true if the specified \a feature is supported
11090
 */
11091
bool QRhi::isFeatureSupported(QRhi::Feature feature) const
11092
0
{
11093
0
    return d->isFeatureSupported(feature);
11094
0
}
11095
11096
/*!
11097
    \return the value for the specified resource \a limit.
11098
11099
    The values are expected to be queried by the backends upon initialization,
11100
    meaning calling this function is a light operation.
11101
 */
11102
int QRhi::resourceLimit(ResourceLimit limit) const
11103
0
{
11104
0
    return d->resourceLimit(limit);
11105
0
}
11106
11107
/*!
11108
    \return a pointer to the backend-specific collection of native objects
11109
    for the device, context, and similar concepts used by the backend.
11110
11111
    Cast to QRhiVulkanNativeHandles, QRhiD3D11NativeHandles,
11112
    QRhiD3D12NativeHandles, QRhiGles2NativeHandles, or QRhiMetalNativeHandles
11113
    as appropriate.
11114
11115
    \note No ownership is transferred, neither for the returned pointer nor for
11116
    any native objects.
11117
 */
11118
const QRhiNativeHandles *QRhi::nativeHandles()
11119
0
{
11120
0
    return d->nativeHandles();
11121
0
}
11122
11123
/*!
11124
    With OpenGL this makes the OpenGL context current on the current thread.
11125
    The function has no effect with other backends.
11126
11127
    Calling this function is relevant typically in Qt framework code, when one
11128
    has to ensure external OpenGL code provided by the application can still
11129
    run like it did before with direct usage of OpenGL, as long as the QRhi is
11130
    using the OpenGL backend.
11131
11132
    \return false when failed, similarly to QOpenGLContext::makeCurrent(). When
11133
    the operation failed, isDeviceLost() can be called to determine if there
11134
    was a loss of context situation. Such a check is equivalent to checking via
11135
    QOpenGLContext::isValid().
11136
11137
    \sa QOpenGLContext::makeCurrent(), QOpenGLContext::isValid()
11138
 */
11139
bool QRhi::makeThreadLocalNativeContextCurrent()
11140
0
{
11141
0
    return d->makeThreadLocalNativeContextCurrent();
11142
0
}
11143
11144
/*!
11145
    With backends and graphics APIs where applicable, this function allows to
11146
    provide additional arguments to the \b next submission of commands to the
11147
    graphics command queue.
11148
11149
    In particular, with Vulkan this allows passing in a list of Vulkan semaphore
11150
    objects for \c vkQueueSubmit() to signal and wait on. \a params must then be
11151
    a \l QRhiVulkanQueueSubmitParams. This becomes essential in certain advanced
11152
    use cases, such as when performing native Vulkan calls that involve having
11153
    to wait on and signal VkSemaphores that the application's custom Vulkan
11154
    rendering or compute code manages. In addition, this also allows specifying
11155
    additional semaphores to wait on in the next \c vkQueuePresentKHR().
11156
11157
    \note This function affects the next queue submission only, which will
11158
    happen in endFrame(), endOffscreenFrame(), or finish(). The enqueuing of
11159
    present happens in endFrame().
11160
11161
    With many other backends the implementation of this function is a no-op.
11162
11163
    \since 6.9
11164
 */
11165
void QRhi::setQueueSubmitParams(QRhiNativeHandles *params)
11166
0
{
11167
0
    d->setQueueSubmitParams(params);
11168
0
}
11169
11170
/*!
11171
    Attempts to release resources in the backend's caches. This can include both
11172
    CPU and GPU resources.  Only memory and resources that can be recreated
11173
    automatically are in scope. As an example, if the backend's
11174
    QRhiGraphicsPipeline implementation maintains a cache of shader compilation
11175
    results, calling this function leads to emptying that cache, thus
11176
    potentially freeing up memory and graphics resources.
11177
11178
    Calling this function makes sense in resource constrained environments,
11179
    where at a certain point there is a need to ensure minimal resource usage,
11180
    at the expense of performance.
11181
 */
11182
void QRhi::releaseCachedResources()
11183
0
{
11184
0
    d->releaseCachedResources();
11185
11186
0
    for (QRhiResourceUpdateBatch *u : d->resUpdPool) {
11187
0
        if (u->d->poolIndex < 0)
11188
0
            u->d->trimOpLists();
11189
0
    }
11190
0
}
11191
11192
/*!
11193
    \return true if the graphics device was lost.
11194
11195
    The loss of the device is typically detected in beginFrame(), endFrame() or
11196
    QRhiSwapChain::createOrResize(), depending on the backend and the underlying
11197
    native APIs. The most common is endFrame() because that is where presenting
11198
    happens. With some backends QRhiSwapChain::createOrResize() can also fail
11199
    due to a device loss. Therefore this function is provided as a generic way
11200
    to check if a device loss was detected by a previous operation.
11201
11202
    When the device is lost, no further operations should be done via the QRhi.
11203
    Rather, all QRhi resources should be released, followed by destroying the
11204
    QRhi. A new QRhi can then be attempted to be created. If successful, all
11205
    graphics resources must be reinitialized. If not, try again later,
11206
    repeatedly.
11207
11208
    While simple applications may decide to not care about device loss,
11209
    on the commonly used desktop platforms a device loss can happen
11210
    due to a variety of reasons, including physically disconnecting the
11211
    graphics adapter, disabling the device or driver, uninstalling or upgrading
11212
    the graphics driver, or due to errors that lead to a graphics device reset.
11213
    Some of these can happen under perfectly normal circumstances as well, for
11214
    example the upgrade of the graphics driver to a newer version is a common
11215
    task that can happen at any time while a Qt application is running. Users
11216
    may very well expect applications to be able to survive this, even when the
11217
    application is actively using an API like OpenGL or Direct3D.
11218
11219
    Qt's own frameworks built on top of QRhi, such as, Qt Quick, can be
11220
    expected to handle and take appropriate measures when a device loss occurs.
11221
    If the data for graphics resources, such as textures and buffers, are still
11222
    available on the CPU side, such an event may not be noticeable on the
11223
    application level at all since graphics resources can seamlessly be
11224
    reinitialized then. However, applications and libraries working directly
11225
    with QRhi are expected to be prepared to check and handle device loss
11226
    situations themselves.
11227
11228
    \note With OpenGL, applications may need to opt-in to context reset
11229
    notifications by setting QSurfaceFormat::ResetNotification on the
11230
    QOpenGLContext. This is typically done by enabling the flag in
11231
    QRhiGles2InitParams::format. Keep in mind however that some systems may
11232
    generate context resets situations even when this flag is not set.
11233
 */
11234
bool QRhi::isDeviceLost() const
11235
0
{
11236
0
    return d->isDeviceLost();
11237
0
}
11238
11239
/*!
11240
    \return a binary data blob with data collected from the
11241
    QRhiGraphicsPipeline and QRhiComputePipeline successfully created during
11242
    the lifetime of this QRhi.
11243
11244
    By saving and then, in subsequent runs of the same application, reloading
11245
    the cache data, pipeline and shader creation times can potentially be
11246
    reduced. What exactly the cache and its serialized version includes is not
11247
    specified, is always specific to the backend used, and in some cases also
11248
    dependent on the particular implementation of the graphics API.
11249
11250
    When the PipelineCacheDataLoadSave is reported as unsupported, the returned
11251
    QByteArray is empty.
11252
11253
    When the EnablePipelineCacheDataSave flag was not specified when calling
11254
    create(), the returned QByteArray may be empty, even when the
11255
    PipelineCacheDataLoadSave feature is supported.
11256
11257
    When the returned data is non-empty, it is always specific to the Qt
11258
    version and QRhi backend. In addition, in some cases there is a strong
11259
    dependency to the graphics device and the exact driver version used. QRhi
11260
    takes care of adding the appropriate header and safeguards that ensure that
11261
    the data can always be passed safely to setPipelineCacheData(), therefore
11262
    attempting to load data from a run on another version of a driver will be
11263
    handled safely and gracefully.
11264
11265
    \note Calling releaseCachedResources() may, depending on the backend, clear
11266
    the pipeline data collected. A subsequent call to this function may then
11267
    not return any data.
11268
11269
    See EnablePipelineCacheDataSave for further details about this feature.
11270
11271
    \note Minimize the number of calls to this function. Retrieving the blob is
11272
    not always a cheap operation, and therefore this function should only be
11273
    called at a low frequency, ideally only once e.g. when closing the
11274
    application.
11275
11276
    \sa setPipelineCacheData(), create(), isFeatureSupported()
11277
 */
11278
QByteArray QRhi::pipelineCacheData()
11279
0
{
11280
0
    return d->pipelineCacheData();
11281
0
}
11282
11283
/*!
11284
    Loads \a data into the pipeline cache, when applicable.
11285
11286
    When the PipelineCacheDataLoadSave is reported as unsupported, the function
11287
    is safe to call, but has no effect.
11288
11289
    The blob returned by pipelineCacheData() is always specific to the Qt
11290
    version, the QRhi backend, and, in some cases, also to the graphics device,
11291
    and a given version of the graphics driver. QRhi takes care of adding the
11292
    appropriate header and safeguards that ensure that the data can always be
11293
    passed safely to this function. If there is a mismatch, e.g. because the
11294
    driver has been upgraded to a newer version, or because the data was
11295
    generated from a different QRhi backend, a warning is printed and \a data
11296
    is safely ignored.
11297
11298
    With Vulkan, this maps directly to VkPipelineCache. Calling this function
11299
    creates a new Vulkan pipeline cache object, with its initial data sourced
11300
    from \a data. The pipeline cache object is then used by all subsequently
11301
    created QRhiGraphicsPipeline and QRhiComputePipeline objects, thus
11302
    accelerating, potentially, the pipeline creation.
11303
11304
    With other APIs there is no real pipeline cache, but they may provide a
11305
    cache with bytecode from shader compilations (D3D) or program binaries
11306
    (OpenGL). In applications that perform a lot of shader compilation from
11307
    source at run time this can provide a significant boost in subsequent runs
11308
    if the "pipeline cache" is pre-seeded from an earlier run using this
11309
    function.
11310
11311
    \note QRhi cannot give any guarantees that \a data has an effect on the
11312
    pipeline and shader creation performance. With APIs like Vulkan, it is up
11313
    to the driver to decide if \a data is used for some purpose, or if it is
11314
    ignored.
11315
11316
    See EnablePipelineCacheDataSave for further details about this feature.
11317
11318
    \note This mechanism offered by QRhi is independent of the drivers' own
11319
    internal caching mechanism, if any. This means that, depending on the
11320
    graphics API and its implementation, the exact effects of retrieving and
11321
    then reloading \a data are not predictable. Improved performance may not be
11322
    visible at all in case other caching mechanisms outside of Qt's control are
11323
    already active.
11324
11325
    \note Minimize the number of calls to this function. Loading the blob is
11326
    not always a cheap operation, and therefore this function should only be
11327
    called at a low frequency, ideally only once e.g. when starting the
11328
    application.
11329
11330
    \warning Serialized pipeline cache data is assumed to be trusted content. Qt
11331
    performs robust parsing of the header and metadata included in \a data,
11332
    application developers are however advised to never pass in data from
11333
    untrusted sources.
11334
11335
    \sa pipelineCacheData(), isFeatureSupported()
11336
 */
11337
void QRhi::setPipelineCacheData(const QByteArray &data)
11338
0
{
11339
0
    d->setPipelineCacheData(data);
11340
0
}
11341
11342
/*!
11343
    \struct QRhiStats
11344
    \inmodule QtGuiPrivate
11345
    \inheaderfile rhi/qrhi.h
11346
    \since 6.6
11347
11348
    \brief Statistics provided from the underlying memory allocator.
11349
11350
    \note This is a RHI API with limited compatibility guarantees, see \l QRhi
11351
    for details.
11352
 */
11353
11354
/*!
11355
    \variable QRhiStats::totalPipelineCreationTime
11356
11357
    The total time in milliseconds spent in graphics and compute pipeline
11358
    creation, which usually involves shader compilation or cache lookups, and
11359
    potentially expensive processing.
11360
11361
    \note The value should not be compared between different backends since the
11362
    concept of "pipelines" and what exactly happens under the hood during, for
11363
    instance, a call to QRhiGraphicsPipeline::create(), differ greatly between
11364
    graphics APIs and their implementations.
11365
11366
    \sa QRhi::statistics()
11367
*/
11368
11369
/*!
11370
    \variable QRhiStats::blockCount
11371
11372
    Statistic reported from the Vulkan or D3D12 memory allocator.
11373
11374
    \sa QRhi::statistics()
11375
*/
11376
11377
/*!
11378
    \variable QRhiStats::allocCount
11379
11380
    Statistic reported from the Vulkan or D3D12 memory allocator.
11381
11382
    \sa QRhi::statistics()
11383
*/
11384
11385
/*!
11386
    \variable QRhiStats::usedBytes
11387
11388
    Statistic reported from the Vulkan or D3D12 memory allocator.
11389
11390
    \sa QRhi::statistics()
11391
*/
11392
11393
/*!
11394
    \variable QRhiStats::unusedBytes
11395
11396
    Statistic reported from the Vulkan or D3D12 memory allocator.
11397
11398
    \sa QRhi::statistics()
11399
*/
11400
11401
/*!
11402
    \variable QRhiStats::totalUsageBytes
11403
11404
    Valid only with D3D12 currently. Matches IDXGIAdapter3::QueryVideoMemoryInfo().
11405
11406
    \sa QRhi::statistics()
11407
*/
11408
11409
#ifndef QT_NO_DEBUG_STREAM
11410
QDebug operator<<(QDebug dbg, const QRhiStats &info)
11411
0
{
11412
0
    QDebugStateSaver saver(dbg);
11413
0
    dbg.nospace() << "QRhiStats("
11414
0
                  << "totalPipelineCreationTime=" << info.totalPipelineCreationTime
11415
0
                  << " blockCount=" << info.blockCount
11416
0
                  << " allocCount=" << info.allocCount
11417
0
                  << " usedBytes=" << info.usedBytes
11418
0
                  << " unusedBytes=" << info.unusedBytes
11419
0
                  << " totalUsageBytes=" << info.totalUsageBytes
11420
0
                  << ')';
11421
0
    return dbg;
11422
0
}
11423
#endif
11424
11425
/*!
11426
    Gathers and returns statistics about the timings and allocations of
11427
    graphics resources.
11428
11429
    Data about memory allocations is only available with some backends, where
11430
    such operations are under Qt's control. With graphics APIs where there is
11431
    no lower level control over resource memory allocations, this will never be
11432
    supported and all relevant fields in the results are 0.
11433
11434
    With Vulkan in particular, the values are valid always, and are queried
11435
    from the underlying memory allocator library. This gives an insight into
11436
    the memory requirements of the active buffers and textures.
11437
11438
    The same is true for Direct 3D 12. In addition to the memory allocator
11439
    library's statistics, here the result also includes a \c totalUsageBytes
11440
    field which reports the total size including additional resources that are
11441
    not under the memory allocator library's control (swapchain buffers,
11442
    descriptor heaps, etc.), as reported by DXGI.
11443
11444
    The values correspond to all types of memory used, combined. (i.e. video +
11445
    system in case of a discreet GPU)
11446
11447
    Additional data, such as the total time in milliseconds spent in graphics
11448
    and compute pipeline creation (which usually involves shader compilation or
11449
    cache lookups, and potentially expensive processing) is available with most
11450
    backends.
11451
11452
    \note The elapsed times for operations such as pipeline creation may be
11453
    affected by various factors. The results should not be compared between
11454
    different backends since the concept of "pipelines" and what exactly
11455
    happens under the hood during, for instance, a call to
11456
    QRhiGraphicsPipeline::create(), differ greatly between graphics APIs and
11457
    their implementations.
11458
11459
    \note Additionally, many drivers will likely employ various caching
11460
    strategies for shaders, programs, pipelines. (independently of Qt's own
11461
    similar facilities, such as setPipelineCacheData() or the OpenGL-specific
11462
    program binary disk cache). Because such internal behavior is transparent
11463
    to the API client, Qt and QRhi have no knowledge or control over the exact
11464
    caching strategy, persistency, invalidation of the cached data, etc. When
11465
    reading timings, such as the time spent on pipeline creation, the potential
11466
    presence and unspecified behavior of driver-level caching mechanisms should
11467
    be kept in mind.
11468
 */
11469
QRhiStats QRhi::statistics() const
11470
0
{
11471
0
    return d->statistics();
11472
0
}
11473
11474
/*!
11475
    \return a new graphics pipeline resource.
11476
11477
    \sa QRhiResource::destroy()
11478
 */
11479
QRhiGraphicsPipeline *QRhi::newGraphicsPipeline()
11480
0
{
11481
0
    return d->createGraphicsPipeline();
11482
0
}
11483
11484
/*!
11485
    \return a new compute pipeline resource.
11486
11487
    \note Compute is only available when the \l{QRhi::Compute}{Compute} feature
11488
    is reported as supported.
11489
11490
    \sa QRhiResource::destroy()
11491
 */
11492
QRhiComputePipeline *QRhi::newComputePipeline()
11493
0
{
11494
0
    return d->createComputePipeline();
11495
0
}
11496
11497
/*!
11498
    \return a new shader resource binding collection resource.
11499
11500
    \sa QRhiResource::destroy()
11501
 */
11502
QRhiShaderResourceBindings *QRhi::newShaderResourceBindings()
11503
0
{
11504
0
    return d->createShaderResourceBindings();
11505
0
}
11506
11507
/*!
11508
    \return a new buffer with the specified \a type, \a usage, and \a size.
11509
11510
    \note Some \a usage and \a type combinations may not be supported by all
11511
    backends. See \l{QRhiBuffer::UsageFlag}{UsageFlags} and
11512
    \l{QRhi::NonDynamicUniformBuffers}{the feature flags}.
11513
11514
    \note Backends may choose to allocate buffers bigger than \a size. This is
11515
    done transparently to applications, so there are no special restrictions on
11516
    the value of \a size. QRhiBuffer::size() will always report back the value
11517
    that was requested in \a size.
11518
11519
    \sa QRhiResource::destroy()
11520
 */
11521
QRhiBuffer *QRhi::newBuffer(QRhiBuffer::Type type,
11522
                            QRhiBuffer::UsageFlags usage,
11523
                            quint32 size)
11524
0
{
11525
0
    return d->createBuffer(type, usage, size);
11526
0
}
11527
11528
/*!
11529
    \return a new renderbuffer with the specified \a type, \a pixelSize, \a
11530
    sampleCount, and \a flags.
11531
11532
    When \a backingFormatHint is set to a texture format other than
11533
    QRhiTexture::UnknownFormat, it may be used by the backend to decide what
11534
    format to use for the storage backing the renderbuffer.
11535
11536
    \note \a backingFormatHint becomes relevant typically when multisampling
11537
    and floating point texture formats are involved: rendering into a
11538
    multisample QRhiRenderBuffer and then resolving into a non-RGBA8
11539
    QRhiTexture implies (with some graphics APIs) that the storage backing the
11540
    QRhiRenderBuffer uses the matching non-RGBA8 format. That means that
11541
    passing a format like QRhiTexture::RGBA32F is important, because backends
11542
    will typically opt for QRhiTexture::RGBA8 by default, which would then
11543
    break later on due to attempting to set up RGBA8->RGBA32F multisample
11544
    resolve in the color attachment(s) of the QRhiTextureRenderTarget.
11545
11546
    \sa QRhiResource::destroy()
11547
 */
11548
QRhiRenderBuffer *QRhi::newRenderBuffer(QRhiRenderBuffer::Type type,
11549
                                        const QSize &pixelSize,
11550
                                        int sampleCount,
11551
                                        QRhiRenderBuffer::Flags flags,
11552
                                        QRhiTexture::Format backingFormatHint)
11553
0
{
11554
0
    return d->createRenderBuffer(type, pixelSize, sampleCount, flags, backingFormatHint);
11555
0
}
11556
11557
/*!
11558
    \return a new 1D or 2D texture with the specified \a format, \a pixelSize, \a
11559
    sampleCount, and \a flags.
11560
11561
    A 1D texture must have QRhiTexture::OneDimensional set in \a flags. This
11562
    function will implicitly set this flag if the \a pixelSize height is 0.
11563
11564
    \note \a format specifies the requested internal and external format,
11565
    meaning the data to be uploaded to the texture will need to be in a
11566
    compatible format, while the native texture may (but is not guaranteed to,
11567
    in case of OpenGL at least) use this format internally.
11568
11569
    \note 1D textures are only functional when the OneDimensionalTextures feature is
11570
    reported as supported at run time. Further, mipmaps on 1D textures are only
11571
    functional when the OneDimensionalTextureMipmaps feature is reported at run time.
11572
11573
    \sa QRhiResource::destroy()
11574
 */
11575
QRhiTexture *QRhi::newTexture(QRhiTexture::Format format,
11576
                              const QSize &pixelSize,
11577
                              int sampleCount,
11578
                              QRhiTexture::Flags flags)
11579
0
{
11580
0
    if (pixelSize.height() == 0)
11581
0
        flags |= QRhiTexture::OneDimensional;
11582
11583
0
    return d->createTexture(format, pixelSize, 1, 0, sampleCount, flags);
11584
0
}
11585
11586
/*!
11587
    \return a new 1D, 2D or 3D texture with the specified \a format, \a width, \a
11588
    height, \a depth, \a sampleCount, and \a flags.
11589
11590
    This overload is suitable for 3D textures because it allows specifying \a
11591
    depth. A 3D texture must have QRhiTexture::ThreeDimensional set in \a
11592
    flags, but using this overload that can be omitted because the flag is set
11593
    implicitly whenever \a depth is greater than 0. For 1D, 2D and cube textures \a
11594
    depth should be set to 0.
11595
11596
    A 1D texture must have QRhiTexture::OneDimensional set in \a flags.  This overload
11597
    will implicitly set this flag if both \a height and \a depth are 0.
11598
11599
    \note 3D textures are only functional when the ThreeDimensionalTextures
11600
    feature is reported as supported at run time.
11601
11602
    \note 1D textures are only functional when the OneDimensionalTextures feature is
11603
    reported as supported at run time. Further, mipmaps on 1D textures are only
11604
    functional when the OneDimensionalTextureMipmaps feature is reported at run time.
11605
11606
    \overload
11607
 */
11608
QRhiTexture *QRhi::newTexture(QRhiTexture::Format format,
11609
                              int width, int height, int depth,
11610
                              int sampleCount,
11611
                              QRhiTexture::Flags flags)
11612
0
{
11613
0
    if (depth > 0)
11614
0
        flags |= QRhiTexture::ThreeDimensional;
11615
11616
0
    if (height == 0 && depth == 0)
11617
0
        flags |= QRhiTexture::OneDimensional;
11618
11619
0
    return d->createTexture(format, QSize(width, height), depth, 0, sampleCount, flags);
11620
0
}
11621
11622
/*!
11623
    \return a new 1D or 2D texture array with the specified \a format, \a arraySize,
11624
    \a pixelSize, \a sampleCount, and \a flags.
11625
11626
    This function implicitly sets QRhiTexture::TextureArray in \a flags.
11627
11628
    A 1D texture array must have QRhiTexture::OneDimensional set in \a flags.  This
11629
    function will implicitly set this flag if the \a pixelSize height is 0.
11630
11631
    \note Do not confuse texture arrays with arrays of textures. A QRhiTexture
11632
    created by this function is usable with 1D or 2D array samplers in the shader, for
11633
    example: \c{layout(binding = 1) uniform sampler2DArray texArr;}. Arrays of
11634
    textures refers to a list of textures that are exposed to the shader via
11635
    QRhiShaderResourceBinding::sampledTextures() and a count > 1, and declared
11636
    in the shader for example like this: \c{layout(binding = 1) uniform
11637
    sampler2D textures[4];}
11638
11639
    \note This is only functional when the TextureArrays feature is reported as
11640
    supported at run time.
11641
11642
    \note 1D textures are only functional when the OneDimensionalTextures feature is
11643
    reported as supported at run time. Further, mipmaps on 1D textures are only
11644
    functional when the OneDimensionalTextureMipmaps feature is reported at run time.
11645
11646
11647
    \sa newTexture()
11648
 */
11649
QRhiTexture *QRhi::newTextureArray(QRhiTexture::Format format,
11650
                                   int arraySize,
11651
                                   const QSize &pixelSize,
11652
                                   int sampleCount,
11653
                                   QRhiTexture::Flags flags)
11654
0
{
11655
0
    flags |= QRhiTexture::TextureArray;
11656
11657
0
    if (pixelSize.height() == 0)
11658
0
        flags |= QRhiTexture::OneDimensional;
11659
11660
0
    return d->createTexture(format, pixelSize, 1, arraySize, sampleCount, flags);
11661
0
}
11662
11663
/*!
11664
    \return a new sampler with the specified magnification filter \a magFilter,
11665
    minification filter \a minFilter, mipmapping mode \a mipmapMode, and the
11666
    addressing (wrap) modes \a addressU, \a addressV, and \a addressW.
11667
11668
    \note Setting \a mipmapMode to a value other than \c None implies that
11669
    images for all relevant mip levels will be provided either via
11670
    \l{QRhiResourceUpdateBatch::uploadTexture()}{texture uploads} or by calling
11671
    \l{QRhiResourceUpdateBatch::generateMips()}{generateMips()} on the texture
11672
    that is used with this sampler. Attempting to use the sampler with a
11673
    texture that has no data for all relevant mip levels will lead to rendering
11674
    errors, with the exact behavior dependent on the underlying graphics API.
11675
11676
    \sa QRhiResource::destroy()
11677
 */
11678
QRhiSampler *QRhi::newSampler(QRhiSampler::Filter magFilter,
11679
                              QRhiSampler::Filter minFilter,
11680
                              QRhiSampler::Filter mipmapMode,
11681
                              QRhiSampler::AddressMode addressU,
11682
                              QRhiSampler::AddressMode addressV,
11683
                              QRhiSampler::AddressMode addressW)
11684
0
{
11685
0
    return d->createSampler(magFilter, minFilter, mipmapMode, addressU, addressV, addressW);
11686
0
}
11687
11688
/*!
11689
    \return a new shading rate map object.
11690
11691
    \since 6.9
11692
 */
11693
QRhiShadingRateMap *QRhi::newShadingRateMap()
11694
0
{
11695
0
    return d->createShadingRateMap();
11696
0
}
11697
11698
/*!
11699
    \return a new texture render target with color and depth/stencil
11700
    attachments given in \a desc, and with the specified \a flags.
11701
11702
    \sa QRhiResource::destroy()
11703
 */
11704
11705
QRhiTextureRenderTarget *QRhi::newTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
11706
                                                      QRhiTextureRenderTarget::Flags flags)
11707
0
{
11708
0
    return d->createTextureRenderTarget(desc, flags);
11709
0
}
11710
11711
/*!
11712
    \return a new swapchain.
11713
11714
    \sa QRhiResource::destroy(), QRhiSwapChain::createOrResize()
11715
 */
11716
QRhiSwapChain *QRhi::newSwapChain()
11717
0
{
11718
0
    return d->createSwapChain();
11719
0
}
11720
11721
/*!
11722
    Starts a new frame targeting the next available buffer of \a swapChain.
11723
11724
    A frame consists of resource updates and one or more render and compute
11725
    passes.
11726
11727
    \a flags can indicate certain special cases.
11728
11729
    The high level pattern of rendering into a QWindow using a swapchain:
11730
11731
    \list
11732
11733
    \li Create a swapchain.
11734
11735
    \li Call QRhiSwapChain::createOrResize() whenever the surface size is
11736
    different than before.
11737
11738
    \li Call QRhiSwapChain::destroy() on
11739
    QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed.
11740
11741
    \li Then on every frame:
11742
    \badcode
11743
       beginFrame(sc);
11744
       updates = nextResourceUpdateBatch();
11745
       updates->...
11746
       QRhiCommandBuffer *cb = sc->currentFrameCommandBuffer();
11747
       cb->beginPass(sc->currentFrameRenderTarget(), colorClear, dsClear, updates);
11748
       ...
11749
       cb->endPass();
11750
       ... // more passes as necessary
11751
       endFrame(sc);
11752
    \endcode
11753
11754
    \endlist
11755
11756
    \return QRhi::FrameOpSuccess on success, or another QRhi::FrameOpResult
11757
    value on failure. Some of these should be treated as soft, "try again
11758
    later" type of errors: When QRhi::FrameOpSwapChainOutOfDate is returned,
11759
    the swapchain is to be resized or updated by calling
11760
    QRhiSwapChain::createOrResize(). The application should then attempt to
11761
    generate a new frame. QRhi::FrameOpDeviceLost means the graphics device is
11762
    lost but this may also be recoverable by releasing all resources, including
11763
    the QRhi itself, and then recreating all resources. See isDeviceLost() for
11764
    further discussion.
11765
11766
    \sa endFrame(), beginOffscreenFrame(), isDeviceLost()
11767
 */
11768
QRhi::FrameOpResult QRhi::beginFrame(QRhiSwapChain *swapChain, BeginFrameFlags flags)
11769
0
{
11770
0
    if (d->inFrame)
11771
0
        qWarning("Attempted to call beginFrame() within a still active frame; ignored");
11772
11773
0
    qCDebug(QRHI_LOG_RUB) << "[rub] new frame";
11774
11775
0
    QRhi::FrameOpResult r = !d->inFrame ? d->beginFrame(swapChain, flags) : FrameOpSuccess;
11776
0
    if (r == FrameOpSuccess)
11777
0
        d->inFrame = true;
11778
11779
0
    return r;
11780
0
}
11781
11782
/*!
11783
    Ends, commits, and presents a frame that was started in the last
11784
    beginFrame() on \a swapChain.
11785
11786
    Double (or triple) buffering is managed internally by the QRhiSwapChain and
11787
    QRhi.
11788
11789
    \a flags can optionally be used to change the behavior in certain ways.
11790
    Passing QRhi::SkipPresent skips queuing the Present command or calling
11791
    swapBuffers.
11792
11793
    \return QRhi::FrameOpSuccess on success, or another QRhi::FrameOpResult
11794
    value on failure. Some of these should be treated as soft, "try again
11795
    later" type of errors: When QRhi::FrameOpSwapChainOutOfDate is returned,
11796
    the swapchain is to be resized or updated by calling
11797
    QRhiSwapChain::createOrResize(). The application should then attempt to
11798
    generate a new frame. QRhi::FrameOpDeviceLost means the graphics device is
11799
    lost but this may also be recoverable by releasing all resources, including
11800
    the QRhi itself, and then recreating all resources. See isDeviceLost() for
11801
    further discussion.
11802
11803
    \sa beginFrame(), isDeviceLost()
11804
 */
11805
QRhi::FrameOpResult QRhi::endFrame(QRhiSwapChain *swapChain, EndFrameFlags flags)
11806
0
{
11807
0
    if (!d->inFrame)
11808
0
        qWarning("Attempted to call endFrame() without an active frame; ignored");
11809
11810
0
    QRhi::FrameOpResult r = d->inFrame ? d->endFrame(swapChain, flags) : FrameOpSuccess;
11811
0
    d->inFrame = false;
11812
    // deleteLater is a high level QRhi concept the backends know
11813
    // nothing about - handle it here.
11814
0
    qDeleteAll(d->pendingDeleteResources);
11815
0
    d->pendingDeleteResources.clear();
11816
11817
0
    return r;
11818
0
}
11819
11820
/*!
11821
    \return true when there is an active frame, meaning there was a
11822
    beginFrame() (or beginOffscreenFrame()) with no corresponding endFrame()
11823
    (or endOffscreenFrame()) yet.
11824
11825
    \sa currentFrameSlot(), beginFrame(), endFrame()
11826
 */
11827
bool QRhi::isRecordingFrame() const
11828
0
{
11829
0
    return d->inFrame;
11830
0
}
11831
11832
/*!
11833
    \return the current frame slot index while recording a frame. Unspecified
11834
    when called outside an active frame (that is, when isRecordingFrame() is \c
11835
    false).
11836
11837
    With backends like Vulkan or Metal, it is the responsibility of the QRhi
11838
    backend to block whenever starting a new frame and finding the CPU is
11839
    already \c{FramesInFlight - 1} frames ahead of the GPU (because the command
11840
    buffer submitted in frame no. \c{current} - \c{FramesInFlight} has not yet
11841
    completed).
11842
11843
    Resources that tend to change between frames (such as, the native buffer
11844
    object backing a QRhiBuffer with type QRhiBuffer::Dynamic) exist in
11845
    multiple versions, so that each frame, that can be submitted while a
11846
    previous one is still being processed, works with its own copy, thus
11847
    avoiding the need to stall the pipeline when preparing the frame. (The
11848
    contents of a resource that may still be in use in the GPU should not be
11849
    touched, but simply always waiting for the previous frame to finish would
11850
    reduce GPU utilization and ultimately, performance and efficiency.)
11851
11852
    Conceptually this is somewhat similar to copy-on-write schemes used by some
11853
    C++ containers and other types. It may also be similar to what an OpenGL or
11854
    Direct 3D 11 implementation performs internally for certain type of objects.
11855
11856
    In practice, such double (or triple) buffering resources is realized in
11857
    the Vulkan, Metal, and similar QRhi backends by having a fixed number of
11858
    native resource (such as, VkBuffer) \c slots behind a QRhiResource. That
11859
    can then be indexed by a frame slot index running 0, 1, ..,
11860
    FramesInFlight-1, and then wrapping around.
11861
11862
    All this is managed transparently to the users of QRhi. However,
11863
    applications that integrate rendering done directly with the graphics API
11864
    may want to perform a similar double or triple buffering of their own
11865
    graphics resources. That is then most easily achieved by knowing the values
11866
    of the maximum number of in-flight frames (retrievable via resourceLimit())
11867
    and the current frame (slot) index (returned by this function).
11868
11869
    \sa isRecordingFrame(), beginFrame(), endFrame()
11870
 */
11871
int QRhi::currentFrameSlot() const
11872
0
{
11873
0
    return d->currentFrameSlot;
11874
0
}
11875
11876
/*!
11877
    Starts a new offscreen frame. Provides a command buffer suitable for
11878
    recording rendering commands in \a cb. \a flags is used to indicate
11879
    certain special cases, just like with beginFrame().
11880
11881
    \note The QRhiCommandBuffer stored to *cb is not owned by the caller.
11882
11883
    Rendering without a swapchain is possible as well. The typical use case is
11884
    to use it in completely offscreen applications, e.g. to generate image
11885
    sequences by rendering and reading back without ever showing a window.
11886
11887
    Usage in on-screen applications (so beginFrame, endFrame,
11888
    beginOffscreenFrame, endOffscreenFrame, beginFrame, ...) is possible too.
11889
11890
    When a \l{QRhiResourceUpdateBatch::readBackTexture()}{texture} or
11891
    \l{QRhiResourceUpdateBatch::readBackBuffer()}{buffer} readback was
11892
    scheduled, offscreen frames do not let the CPU potentially generate another
11893
    frame while the GPU is still processing the previous one. This has the side
11894
    effect that if readbacks are scheduled, the results are guaranteed to be
11895
    available once endOffscreenFrame() returns. That is not the case with frames
11896
    targeting a swapchain: there the GPU is potentially better utilized, but
11897
    working with readback operations needs more care from the application
11898
    because endFrame(), unlike endOffscreenFrame(), does not guarantee that the
11899
    results from the readback are available at that point.
11900
11901
    The skeleton of rendering a frame without a swapchain and then reading the
11902
    frame contents back could look like the following:
11903
11904
    \code
11905
        QRhiReadbackResult rbResult;
11906
        QRhiCommandBuffer *cb;
11907
        rhi->beginOffscreenFrame(&cb);
11908
        cb->beginPass(rt, colorClear, dsClear);
11909
        // ...
11910
        u = nextResourceUpdateBatch();
11911
        u->readBackTexture(rb, &rbResult);
11912
        cb->endPass(u);
11913
        rhi->endOffscreenFrame();
11914
        // image data available in rbResult
11915
   \endcode
11916
11917
   \sa endOffscreenFrame(), beginFrame()
11918
 */
11919
QRhi::FrameOpResult QRhi::beginOffscreenFrame(QRhiCommandBuffer **cb, BeginFrameFlags flags)
11920
0
{
11921
0
    if (d->inFrame)
11922
0
        qWarning("Attempted to call beginOffscreenFrame() within a still active frame; ignored");
11923
11924
0
    qCDebug(QRHI_LOG_RUB) << "[rub] new offscreen frame";
11925
11926
0
    QRhi::FrameOpResult r = !d->inFrame ? d->beginOffscreenFrame(cb, flags) : FrameOpSuccess;
11927
0
    if (r == FrameOpSuccess)
11928
0
        d->inFrame = true;
11929
11930
0
    return r;
11931
0
}
11932
11933
/*!
11934
    Ends, submits, and potentially waits for the offscreen frame.
11935
11936
    Unlike endFrame(), this function will block and wait for completion of the
11937
    GPU-side work when there are active buffer or texture readbacks.
11938
11939
    \a flags is not currently used.
11940
11941
    \sa beginOffscreenFrame()
11942
 */
11943
QRhi::FrameOpResult QRhi::endOffscreenFrame(EndFrameFlags flags)
11944
0
{
11945
0
    if (!d->inFrame)
11946
0
        qWarning("Attempted to call endOffscreenFrame() without an active frame; ignored");
11947
11948
0
    QRhi::FrameOpResult r = d->inFrame ? d->endOffscreenFrame(flags) : FrameOpSuccess;
11949
0
    d->inFrame = false;
11950
0
    qDeleteAll(d->pendingDeleteResources);
11951
0
    d->pendingDeleteResources.clear();
11952
11953
0
    return r;
11954
0
}
11955
11956
/*!
11957
    Waits for any work on the graphics queue (where applicable) to complete,
11958
    then executes all deferred operations, like completing readbacks and
11959
    resource releases. Can be called inside and outside of a frame, but not
11960
    inside a pass. Inside a frame it implies submitting any work on the
11961
    command buffer.
11962
11963
    \note Avoid this function. One case where it may be needed is when the
11964
    results of an enqueued readback in a swapchain-based frame are needed at a
11965
    fixed given point and so waiting for the results is desired.
11966
 */
11967
QRhi::FrameOpResult QRhi::finish()
11968
0
{
11969
0
    return d->finish();
11970
0
}
11971
11972
/*!
11973
    \return the list of supported sample counts.
11974
11975
    A typical example would be (1, 2, 4, 8).
11976
11977
    With some backend this list of supported values is fixed in advance, while
11978
    with some others the (physical) device properties indicate what is
11979
    supported at run time.
11980
11981
    \sa QRhiRenderBuffer::setSampleCount(), QRhiTexture::setSampleCount(),
11982
    QRhiGraphicsPipeline::setSampleCount(), QRhiSwapChain::setSampleCount()
11983
 */
11984
QList<int> QRhi::supportedSampleCounts() const
11985
0
{
11986
0
    return d->supportedSampleCounts();
11987
0
}
11988
11989
/*!
11990
    \return the minimum uniform buffer offset alignment in bytes. This is
11991
    typically 256.
11992
11993
    Attempting to bind a uniform buffer region with an offset not aligned to
11994
    this value will lead to failures depending on the backend and the
11995
    underlying graphics API.
11996
11997
    \sa ubufAligned()
11998
 */
11999
int QRhi::ubufAlignment() const
12000
0
{
12001
0
    return d->ubufAlignment();
12002
0
}
12003
12004
/*!
12005
    \return The list of supported variable shading rates for the specified \a sampleCount.
12006
12007
    1x1 is always supported.
12008
12009
    \since 6.9
12010
 */
12011
QList<QSize> QRhi::supportedShadingRates(int sampleCount) const
12012
0
{
12013
0
    return d->supportedShadingRates(sampleCount);
12014
0
}
12015
12016
Q_CONSTINIT static QBasicAtomicInteger<QRhiGlobalObjectIdGenerator::Type> counter = Q_BASIC_ATOMIC_INITIALIZER(0);
12017
12018
QRhiGlobalObjectIdGenerator::Type QRhiGlobalObjectIdGenerator::newId()
12019
0
{
12020
0
    return counter.fetchAndAddRelaxed(1) + 1;
12021
0
}
12022
12023
bool QRhiPassResourceTracker::isEmpty() const
12024
0
{
12025
0
    return m_buffers.isEmpty() && m_textures.isEmpty();
12026
0
}
12027
12028
void QRhiPassResourceTracker::reset()
12029
0
{
12030
0
    m_buffers.clear();
12031
0
    m_textures.clear();
12032
0
}
12033
12034
static inline QRhiPassResourceTracker::BufferStage earlierStage(QRhiPassResourceTracker::BufferStage a,
12035
                                                                QRhiPassResourceTracker::BufferStage b)
12036
0
{
12037
0
    return QRhiPassResourceTracker::BufferStage(qMin(int(a), int(b)));
12038
0
}
12039
12040
void QRhiPassResourceTracker::registerBuffer(QRhiBuffer *buf, int slot, BufferAccess *access, BufferStage *stage,
12041
                                             const UsageState &state)
12042
0
{
12043
0
    auto it = m_buffers.find(buf);
12044
0
    if (it != m_buffers.end()) {
12045
0
        Buffer &b = it->second;
12046
0
        if (Q_UNLIKELY(b.access != *access)) {
12047
0
            const QByteArray name = buf->name();
12048
0
            qWarning("Buffer %p (%s) used with different accesses within the same pass, this is not allowed.",
12049
0
                     buf, name.constData());
12050
0
            return;
12051
0
        }
12052
0
        if (b.stage != *stage) {
12053
0
            b.stage = earlierStage(b.stage, *stage);
12054
0
            *stage = b.stage;
12055
0
        }
12056
0
        return;
12057
0
    }
12058
12059
0
    Buffer b;
12060
0
    b.slot = slot;
12061
0
    b.access = *access;
12062
0
    b.stage = *stage;
12063
0
    b.stateAtPassBegin = state; // first use -> initial state
12064
0
    m_buffers.insert(buf, b);
12065
0
}
12066
12067
static inline QRhiPassResourceTracker::TextureStage earlierStage(QRhiPassResourceTracker::TextureStage a,
12068
                                                                 QRhiPassResourceTracker::TextureStage b)
12069
0
{
12070
0
    return QRhiPassResourceTracker::TextureStage(qMin(int(a), int(b)));
12071
0
}
12072
12073
static inline bool isImageLoadStore(QRhiPassResourceTracker::TextureAccess access)
12074
0
{
12075
0
    return access == QRhiPassResourceTracker::TexStorageLoad
12076
0
            || access == QRhiPassResourceTracker::TexStorageStore
12077
0
            || access == QRhiPassResourceTracker::TexStorageLoadStore;
12078
0
}
12079
12080
void QRhiPassResourceTracker::registerTexture(QRhiTexture *tex, TextureAccess *access, TextureStage *stage,
12081
                                              const UsageState &state)
12082
0
{
12083
0
    auto it = m_textures.find(tex);
12084
0
    if (it != m_textures.end()) {
12085
0
        Texture &t = it->second;
12086
0
        if (t.access != *access) {
12087
            // Different subresources of a texture may be used for both load
12088
            // and store in the same pass. (think reading from one mip level
12089
            // and writing to another one in a compute shader) This we can
12090
            // handle by treating the entire resource as read-write.
12091
0
            if (Q_LIKELY(isImageLoadStore(t.access) && isImageLoadStore(*access))) {
12092
0
                t.access = QRhiPassResourceTracker::TexStorageLoadStore;
12093
0
                *access = t.access;
12094
0
            } else {
12095
0
                const QByteArray name = tex->name();
12096
0
                qWarning("Texture %p (%s) used with different accesses within the same pass, this is not allowed.",
12097
0
                         tex, name.constData());
12098
0
            }
12099
0
        }
12100
0
        if (t.stage != *stage) {
12101
0
            t.stage = earlierStage(t.stage, *stage);
12102
0
            *stage = t.stage;
12103
0
        }
12104
0
        return;
12105
0
    }
12106
12107
0
    Texture t;
12108
0
    t.access = *access;
12109
0
    t.stage = *stage;
12110
0
    t.stateAtPassBegin = state; // first use -> initial state
12111
0
    m_textures.insert(tex, t);
12112
0
}
12113
12114
QRhiPassResourceTracker::BufferStage QRhiPassResourceTracker::toPassTrackerBufferStage(QRhiShaderResourceBinding::StageFlags stages)
12115
0
{
12116
    // pick the earlier stage (as this is going to be dstAccessMask)
12117
0
    if (stages.testFlag(QRhiShaderResourceBinding::VertexStage))
12118
0
        return QRhiPassResourceTracker::BufVertexStage;
12119
0
    if (stages.testFlag(QRhiShaderResourceBinding::TessellationControlStage))
12120
0
        return QRhiPassResourceTracker::BufTCStage;
12121
0
    if (stages.testFlag(QRhiShaderResourceBinding::TessellationEvaluationStage))
12122
0
        return QRhiPassResourceTracker::BufTEStage;
12123
0
    if (stages.testFlag(QRhiShaderResourceBinding::FragmentStage))
12124
0
        return QRhiPassResourceTracker::BufFragmentStage;
12125
0
    if (stages.testFlag(QRhiShaderResourceBinding::ComputeStage))
12126
0
        return QRhiPassResourceTracker::BufComputeStage;
12127
0
    if (stages.testFlag(QRhiShaderResourceBinding::GeometryStage))
12128
0
        return QRhiPassResourceTracker::BufGeometryStage;
12129
12130
0
    Q_UNREACHABLE_RETURN(QRhiPassResourceTracker::BufVertexStage);
12131
0
}
12132
12133
QRhiPassResourceTracker::TextureStage QRhiPassResourceTracker::toPassTrackerTextureStage(QRhiShaderResourceBinding::StageFlags stages)
12134
0
{
12135
    // pick the earlier stage (as this is going to be dstAccessMask)
12136
0
    if (stages.testFlag(QRhiShaderResourceBinding::VertexStage))
12137
0
        return QRhiPassResourceTracker::TexVertexStage;
12138
0
    if (stages.testFlag(QRhiShaderResourceBinding::TessellationControlStage))
12139
0
        return QRhiPassResourceTracker::TexTCStage;
12140
0
    if (stages.testFlag(QRhiShaderResourceBinding::TessellationEvaluationStage))
12141
0
        return QRhiPassResourceTracker::TexTEStage;
12142
0
    if (stages.testFlag(QRhiShaderResourceBinding::FragmentStage))
12143
0
        return QRhiPassResourceTracker::TexFragmentStage;
12144
0
    if (stages.testFlag(QRhiShaderResourceBinding::ComputeStage))
12145
0
        return QRhiPassResourceTracker::TexComputeStage;
12146
0
    if (stages.testFlag(QRhiShaderResourceBinding::GeometryStage))
12147
0
        return QRhiPassResourceTracker::TexGeometryStage;
12148
12149
0
    Q_UNREACHABLE_RETURN(QRhiPassResourceTracker::TexVertexStage);
12150
0
}
12151
12152
QSize QRhiImplementation::clampedSubResourceUploadSize(QSize size, QPoint dstPos, int level, QSize textureSizeAtLevelZero, bool warn)
12153
0
{
12154
0
    const QSize subResSize = q->sizeForMipLevel(level, textureSizeAtLevelZero);
12155
0
    const bool outOfBoundsHoriz = dstPos.x() + size.width() > subResSize.width();
12156
0
    const bool outOfBoundsVert = dstPos.y() + size.height() > subResSize.height();
12157
0
    if (Q_UNLIKELY(outOfBoundsHoriz || outOfBoundsVert)) {
12158
0
        if (warn) {
12159
0
            qWarning("Invalid texture upload issued; size %dx%d dst.position %d,%d dst.subresource size %dx%d; size will be clamped",
12160
0
                     size.width(), size.height(), dstPos.x(), dstPos.y(), subResSize.width(), subResSize.height());
12161
0
        }
12162
0
        if (outOfBoundsHoriz)
12163
0
            size.setWidth(subResSize.width() - dstPos.x());
12164
0
        if (outOfBoundsVert)
12165
0
            size.setHeight(subResSize.height() - dstPos.y());
12166
0
    }
12167
0
    return size;
12168
0
}
12169
12170
QT_END_NAMESPACE