/src/qtbase/src/gui/math3d/qvectornd.h
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1 | | // Copyright (C) 2020 The Qt Company Ltd. |
2 | | // Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> |
3 | | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | | // Qt-Security score:significant reason:default |
5 | | |
6 | | #ifndef QVECTORND_H |
7 | | #define QVECTORND_H |
8 | | |
9 | | #include <QtGui/qtguiglobal.h> |
10 | | |
11 | | #include <QtCore/qhashfunctions.h> |
12 | | #include <QtCore/qpoint.h> |
13 | | #include <QtCore/qrect.h> |
14 | | #include <QtCore/qmath.h> |
15 | | |
16 | | #include <QtCore/q20type_traits.h> |
17 | | #include <QtCore/q23utility.h> |
18 | | |
19 | | QT_BEGIN_NAMESPACE |
20 | | |
21 | | // QT_ENABLE_P0846_SEMANTICS_FOR(get) // from qpoint.h |
22 | | |
23 | | class QVector2D; |
24 | | class QVector3D; |
25 | | class QVector4D; |
26 | | class QMatrix4x4; |
27 | | class QVariant; |
28 | | |
29 | | /***************************** QVector2D *****************************/ |
30 | | |
31 | | #ifndef QT_NO_VECTOR2D |
32 | | |
33 | | class QVector2D |
34 | | { |
35 | | public: |
36 | | constexpr QVector2D() noexcept; |
37 | 0 | explicit QVector2D(Qt::Initialization) noexcept {} |
38 | | constexpr QVector2D(float xpos, float ypos) noexcept; |
39 | | constexpr explicit QVector2D(QPoint point) noexcept; |
40 | | constexpr explicit QVector2D(QPointF point) noexcept; |
41 | | #ifndef QT_NO_VECTOR3D |
42 | | constexpr explicit QVector2D(QVector3D vector) noexcept; |
43 | | #endif |
44 | | #ifndef QT_NO_VECTOR4D |
45 | | constexpr explicit QVector2D(QVector4D vector) noexcept; |
46 | | #endif |
47 | | |
48 | | constexpr bool isNull() const noexcept; |
49 | | |
50 | | constexpr float x() const noexcept; |
51 | | constexpr float y() const noexcept; |
52 | | |
53 | | constexpr void setX(float x) noexcept; |
54 | | constexpr void setY(float y) noexcept; |
55 | | |
56 | | constexpr float &operator[](int i); |
57 | | constexpr float operator[](int i) const; |
58 | | |
59 | | [[nodiscard]] float length() const noexcept; |
60 | | [[nodiscard]] constexpr float lengthSquared() const noexcept; |
61 | | |
62 | | [[nodiscard]] QVector2D normalized() const noexcept; |
63 | | void normalize() noexcept; |
64 | | |
65 | | [[nodiscard]] float distanceToPoint(QVector2D point) const noexcept; |
66 | | [[nodiscard]] float distanceToLine(QVector2D point, QVector2D direction) const noexcept; |
67 | | |
68 | | constexpr QVector2D &operator+=(QVector2D vector) noexcept; |
69 | | constexpr QVector2D &operator-=(QVector2D vector) noexcept; |
70 | | constexpr QVector2D &operator*=(float factor) noexcept; |
71 | | constexpr QVector2D &operator*=(QVector2D vector) noexcept; |
72 | | constexpr QVector2D &operator/=(float divisor); |
73 | | constexpr QVector2D &operator/=(QVector2D vector); |
74 | | |
75 | | [[nodiscard]] static constexpr float dotProduct(QVector2D v1, QVector2D v2) noexcept; |
76 | | |
77 | | QT_WARNING_PUSH |
78 | | QT_WARNING_DISABLE_FLOAT_COMPARE |
79 | | constexpr friend inline bool operator==(QVector2D v1, QVector2D v2) noexcept |
80 | 0 | { |
81 | 0 | return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1]; |
82 | 0 | } |
83 | | |
84 | | constexpr friend inline bool operator!=(QVector2D v1, QVector2D v2) noexcept |
85 | 0 | { |
86 | 0 | return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1]; |
87 | 0 | } |
88 | | QT_WARNING_POP |
89 | | constexpr friend size_t qHash(QVector2D key, size_t seed = 0) noexcept |
90 | 0 | { |
91 | 0 | return qHashMulti(seed, key.x(), key.y()); |
92 | 0 | } |
93 | | |
94 | | constexpr friend inline QVector2D operator+(QVector2D v1, QVector2D v2) noexcept |
95 | 0 | { |
96 | 0 | return QVector2D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1]); |
97 | 0 | } |
98 | | |
99 | | constexpr friend inline QVector2D operator-(QVector2D v1, QVector2D v2) noexcept |
100 | 0 | { |
101 | 0 | return QVector2D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1]); |
102 | 0 | } |
103 | | |
104 | | constexpr friend inline QVector2D operator*(float factor, QVector2D vector) noexcept |
105 | 0 | { |
106 | 0 | return QVector2D(vector.v[0] * factor, vector.v[1] * factor); |
107 | 0 | } |
108 | | |
109 | | constexpr friend inline QVector2D operator*(QVector2D vector, float factor) noexcept |
110 | 0 | { |
111 | 0 | return QVector2D(vector.v[0] * factor, vector.v[1] * factor); |
112 | 0 | } |
113 | | |
114 | | constexpr friend inline QVector2D operator*(QVector2D v1, QVector2D v2) noexcept |
115 | 0 | { |
116 | 0 | return QVector2D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1]); |
117 | 0 | } |
118 | | |
119 | | constexpr friend inline QVector2D operator-(QVector2D vector) noexcept |
120 | 0 | { |
121 | 0 | return QVector2D(-vector.v[0], -vector.v[1]); |
122 | 0 | } |
123 | | |
124 | | constexpr friend inline QVector2D operator/(QVector2D vector, float divisor) |
125 | 0 | { |
126 | 0 | Q_ASSERT(divisor < 0 || divisor > 0); |
127 | 0 | return QVector2D(vector.v[0] / divisor, vector.v[1] / divisor); |
128 | 0 | } |
129 | | |
130 | | constexpr friend inline QVector2D operator/(QVector2D vector, QVector2D divisor) |
131 | 0 | { |
132 | 0 | Q_ASSERT(divisor.v[0] < 0 || divisor.v[0] > 0); |
133 | 0 | Q_ASSERT(divisor.v[1] < 0 || divisor.v[1] > 0); |
134 | 0 | return QVector2D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1]); |
135 | 0 | } |
136 | | |
137 | | friend Q_GUI_EXPORT bool qFuzzyCompare(QVector2D v1, QVector2D v2) noexcept; |
138 | | |
139 | | #ifndef QT_NO_VECTOR3D |
140 | | constexpr QVector3D toVector3D() const noexcept; |
141 | | #endif |
142 | | #ifndef QT_NO_VECTOR4D |
143 | | constexpr QVector4D toVector4D() const noexcept; |
144 | | #endif |
145 | | |
146 | | constexpr QPoint toPoint() const noexcept; |
147 | | constexpr QPointF toPointF() const noexcept; |
148 | | |
149 | | Q_GUI_EXPORT operator QVariant() const; |
150 | | |
151 | | private: |
152 | | float v[2]; |
153 | | |
154 | | friend class QVector3D; |
155 | | friend class QVector4D; |
156 | | |
157 | | template <std::size_t I, |
158 | | typename V, |
159 | | std::enable_if_t<(I < 2), bool> = true, |
160 | | std::enable_if_t<std::is_same_v<q20::remove_cvref_t<V>, QVector2D>, bool> = true> |
161 | | friend constexpr decltype(auto) get(V &&vec) noexcept |
162 | | { |
163 | | return q23::forward_like<V>(vec.v[I]); |
164 | | } |
165 | | }; |
166 | | |
167 | | Q_DECLARE_TYPEINFO(QVector2D, Q_PRIMITIVE_TYPE); |
168 | | |
169 | | #endif // QT_NO_VECTOR2D |
170 | | |
171 | | |
172 | | |
173 | | /***************************** QVector3D *****************************/ |
174 | | |
175 | | #ifndef QT_NO_VECTOR3D |
176 | | |
177 | | class QVector3D |
178 | | { |
179 | | public: |
180 | | constexpr QVector3D() noexcept; |
181 | 0 | explicit QVector3D(Qt::Initialization) noexcept {} |
182 | 0 | constexpr QVector3D(float xpos, float ypos, float zpos) noexcept : v{xpos, ypos, zpos} {} |
183 | | |
184 | | constexpr explicit QVector3D(QPoint point) noexcept; |
185 | | constexpr explicit QVector3D(QPointF point) noexcept; |
186 | | #ifndef QT_NO_VECTOR2D |
187 | | constexpr explicit QVector3D(QVector2D vector) noexcept; |
188 | | constexpr QVector3D(QVector2D vector, float zpos) noexcept; |
189 | | #endif |
190 | | #ifndef QT_NO_VECTOR4D |
191 | | constexpr explicit QVector3D(QVector4D vector) noexcept; |
192 | | #endif |
193 | | |
194 | | constexpr bool isNull() const noexcept; |
195 | | |
196 | | constexpr float x() const noexcept; |
197 | | constexpr float y() const noexcept; |
198 | | constexpr float z() const noexcept; |
199 | | |
200 | | constexpr void setX(float x) noexcept; |
201 | | constexpr void setY(float y) noexcept; |
202 | | constexpr void setZ(float z) noexcept; |
203 | | |
204 | | constexpr float &operator[](int i); |
205 | | constexpr float operator[](int i) const; |
206 | | |
207 | | [[nodiscard]] float length() const noexcept; |
208 | | [[nodiscard]] constexpr float lengthSquared() const noexcept; |
209 | | |
210 | | [[nodiscard]] QVector3D normalized() const noexcept; |
211 | | void normalize() noexcept; |
212 | | |
213 | | constexpr QVector3D &operator+=(QVector3D vector) noexcept; |
214 | | constexpr QVector3D &operator-=(QVector3D vector) noexcept; |
215 | | constexpr QVector3D &operator*=(float factor) noexcept; |
216 | | constexpr QVector3D &operator*=(QVector3D vector) noexcept; |
217 | | constexpr QVector3D &operator/=(float divisor); |
218 | | constexpr QVector3D &operator/=(QVector3D vector); |
219 | | |
220 | | [[nodiscard]] static constexpr float dotProduct(QVector3D v1, QVector3D v2) noexcept; |
221 | | [[nodiscard]] static constexpr QVector3D crossProduct(QVector3D v1, QVector3D v2) noexcept; |
222 | | |
223 | | [[nodiscard]] static QVector3D normal(QVector3D v1, QVector3D v2) noexcept; |
224 | | [[nodiscard]] static QVector3D normal(QVector3D v1, QVector3D v2, QVector3D v3) noexcept; |
225 | | |
226 | | Q_GUI_EXPORT QVector3D project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const; |
227 | | Q_GUI_EXPORT QVector3D unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const; |
228 | | |
229 | | QT_WARNING_PUSH |
230 | | QT_WARNING_DISABLE_FLOAT_COMPARE |
231 | | constexpr friend inline bool operator==(QVector3D v1, QVector3D v2) noexcept |
232 | 0 | { |
233 | 0 | return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2]; |
234 | 0 | } |
235 | | |
236 | | constexpr friend inline bool operator!=(QVector3D v1, QVector3D v2) noexcept |
237 | 0 | { |
238 | 0 | return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2]; |
239 | 0 | } |
240 | | QT_WARNING_POP |
241 | | constexpr friend size_t qHash(QVector3D key, size_t seed = 0) noexcept |
242 | 0 | { |
243 | 0 | return qHashMulti(seed, key.x(), key.y(), key.z()); |
244 | 0 | } |
245 | | float distanceToPoint(QVector3D point) const noexcept; |
246 | | constexpr float distanceToPlane(QVector3D plane, QVector3D normal) const noexcept; |
247 | | float distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const noexcept; |
248 | | float distanceToLine(QVector3D point, QVector3D direction) const noexcept; |
249 | | |
250 | | |
251 | | constexpr friend inline QVector3D operator+(QVector3D v1, QVector3D v2) noexcept |
252 | 0 | { |
253 | 0 | return QVector3D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1], v1.v[2] + v2.v[2]); |
254 | 0 | } |
255 | | |
256 | | constexpr friend inline QVector3D operator-(QVector3D v1, QVector3D v2) noexcept |
257 | 0 | { |
258 | 0 | return QVector3D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1], v1.v[2] - v2.v[2]); |
259 | 0 | } |
260 | | |
261 | | constexpr friend inline QVector3D operator*(float factor, QVector3D vector) noexcept |
262 | 0 | { |
263 | 0 | return QVector3D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor); |
264 | 0 | } |
265 | | |
266 | | constexpr friend inline QVector3D operator*(QVector3D vector, float factor) noexcept |
267 | 0 | { |
268 | 0 | return QVector3D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor); |
269 | 0 | } |
270 | | |
271 | | constexpr friend inline QVector3D operator*(QVector3D v1, QVector3D v2) noexcept |
272 | 0 | { |
273 | 0 | return QVector3D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1], v1.v[2] * v2.v[2]); |
274 | 0 | } |
275 | | |
276 | | constexpr friend inline QVector3D operator-(QVector3D vector) noexcept |
277 | 0 | { |
278 | 0 | return QVector3D(-vector.v[0], -vector.v[1], -vector.v[2]); |
279 | 0 | } |
280 | | |
281 | | constexpr friend inline QVector3D operator/(QVector3D vector, float divisor) |
282 | 0 | { |
283 | 0 | Q_ASSERT(divisor < 0 || divisor > 0); |
284 | 0 | return QVector3D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor); |
285 | 0 | } |
286 | | |
287 | | constexpr friend inline QVector3D operator/(QVector3D vector, QVector3D divisor) |
288 | 0 | { |
289 | 0 | Q_ASSERT(divisor.v[0] > 0 || divisor.v[0] < 0); |
290 | 0 | Q_ASSERT(divisor.v[1] > 0 || divisor.v[1] < 0); |
291 | 0 | Q_ASSERT(divisor.v[2] > 0 || divisor.v[2] < 0); |
292 | 0 | return QVector3D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], |
293 | 0 | vector.v[2] / divisor.v[2]); |
294 | 0 | } |
295 | | |
296 | | friend Q_GUI_EXPORT bool qFuzzyCompare(QVector3D v1, QVector3D v2) noexcept; |
297 | | |
298 | | #ifndef QT_NO_VECTOR2D |
299 | | constexpr QVector2D toVector2D() const noexcept; |
300 | | #endif |
301 | | #ifndef QT_NO_VECTOR4D |
302 | | constexpr QVector4D toVector4D() const noexcept; |
303 | | #endif |
304 | | |
305 | | constexpr QPoint toPoint() const noexcept; |
306 | | constexpr QPointF toPointF() const noexcept; |
307 | | |
308 | | Q_GUI_EXPORT operator QVariant() const; |
309 | | |
310 | | private: |
311 | | float v[3]; |
312 | | |
313 | | friend class QVector2D; |
314 | | friend class QVector4D; |
315 | | #ifndef QT_NO_MATRIX4X4 |
316 | | friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix); |
317 | | friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector); |
318 | | #endif |
319 | | |
320 | | template <std::size_t I, |
321 | | typename V, |
322 | | std::enable_if_t<(I < 3), bool> = true, |
323 | | std::enable_if_t<std::is_same_v<q20::remove_cvref_t<V>, QVector3D>, bool> = true> |
324 | | friend constexpr decltype(auto) get(V &&vec) noexcept |
325 | | { |
326 | | return q23::forward_like<V>(vec.v[I]); |
327 | | } |
328 | | }; |
329 | | |
330 | | Q_DECLARE_TYPEINFO(QVector3D, Q_PRIMITIVE_TYPE); |
331 | | |
332 | | #endif // QT_NO_VECTOR3D |
333 | | |
334 | | |
335 | | |
336 | | /***************************** QVector4D *****************************/ |
337 | | |
338 | | #ifndef QT_NO_VECTOR4D |
339 | | |
340 | | class QVector4D |
341 | | { |
342 | | public: |
343 | | constexpr QVector4D() noexcept; |
344 | 0 | explicit QVector4D(Qt::Initialization) noexcept {} |
345 | | constexpr QVector4D(float xpos, float ypos, float zpos, float wpos) noexcept; |
346 | | constexpr explicit QVector4D(QPoint point) noexcept; |
347 | | constexpr explicit QVector4D(QPointF point) noexcept; |
348 | | #ifndef QT_NO_VECTOR2D |
349 | | constexpr explicit QVector4D(QVector2D vector) noexcept; |
350 | | constexpr QVector4D(QVector2D vector, float zpos, float wpos) noexcept; |
351 | | #endif |
352 | | #ifndef QT_NO_VECTOR3D |
353 | | constexpr explicit QVector4D(QVector3D vector) noexcept; |
354 | | constexpr QVector4D(QVector3D vector, float wpos) noexcept; |
355 | | #endif |
356 | | |
357 | | constexpr bool isNull() const noexcept; |
358 | | |
359 | | constexpr float x() const noexcept; |
360 | | constexpr float y() const noexcept; |
361 | | constexpr float z() const noexcept; |
362 | | constexpr float w() const noexcept; |
363 | | |
364 | | constexpr void setX(float x) noexcept; |
365 | | constexpr void setY(float y) noexcept; |
366 | | constexpr void setZ(float z) noexcept; |
367 | | constexpr void setW(float w) noexcept; |
368 | | |
369 | | constexpr float &operator[](int i); |
370 | | constexpr float operator[](int i) const; |
371 | | |
372 | | [[nodiscard]] float length() const noexcept; |
373 | | [[nodiscard]] constexpr float lengthSquared() const noexcept; |
374 | | |
375 | | [[nodiscard]] QVector4D normalized() const noexcept; |
376 | | void normalize() noexcept; |
377 | | |
378 | | constexpr QVector4D &operator+=(QVector4D vector) noexcept; |
379 | | constexpr QVector4D &operator-=(QVector4D vector) noexcept; |
380 | | constexpr QVector4D &operator*=(float factor) noexcept; |
381 | | constexpr QVector4D &operator*=(QVector4D vector) noexcept; |
382 | | constexpr QVector4D &operator/=(float divisor); |
383 | | constexpr inline QVector4D &operator/=(QVector4D vector); |
384 | | |
385 | | [[nodiscard]] static constexpr float dotProduct(QVector4D v1, QVector4D v2) noexcept; |
386 | | |
387 | | QT_WARNING_PUSH |
388 | | QT_WARNING_DISABLE_FLOAT_COMPARE |
389 | | constexpr friend inline bool operator==(QVector4D v1, QVector4D v2) noexcept |
390 | 0 | { |
391 | 0 | return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2] && v1.v[3] == v2.v[3]; |
392 | 0 | } |
393 | | |
394 | | constexpr friend inline bool operator!=(QVector4D v1, QVector4D v2) noexcept |
395 | 0 | { |
396 | 0 | return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2] || v1.v[3] != v2.v[3]; |
397 | 0 | } |
398 | | QT_WARNING_POP |
399 | | constexpr friend size_t qHash(QVector4D key, size_t seed = 0) noexcept |
400 | 0 | { |
401 | 0 | return qHashMulti(seed, key.x(), key.y(), key.z(), key.w()); |
402 | 0 | } |
403 | | |
404 | | constexpr friend inline QVector4D operator+(QVector4D v1, QVector4D v2) noexcept |
405 | 0 | { |
406 | 0 | return QVector4D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1], v1.v[2] + v2.v[2], v1.v[3] + v2.v[3]); |
407 | 0 | } |
408 | | |
409 | | constexpr friend inline QVector4D operator-(QVector4D v1, QVector4D v2) noexcept |
410 | 0 | { |
411 | 0 | return QVector4D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1], v1.v[2] - v2.v[2], v1.v[3] - v2.v[3]); |
412 | 0 | } |
413 | | |
414 | | constexpr friend inline QVector4D operator*(float factor, QVector4D vector) noexcept |
415 | 0 | { |
416 | 0 | return QVector4D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor, vector.v[3] * factor); |
417 | 0 | } |
418 | | |
419 | | constexpr friend inline QVector4D operator*(QVector4D vector, float factor) noexcept |
420 | 0 | { |
421 | 0 | return QVector4D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor, vector.v[3] * factor); |
422 | 0 | } |
423 | | |
424 | | constexpr friend inline QVector4D operator*(QVector4D v1, QVector4D v2) noexcept |
425 | 0 | { |
426 | 0 | return QVector4D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1], v1.v[2] * v2.v[2], v1.v[3] * v2.v[3]); |
427 | 0 | } |
428 | | |
429 | | constexpr friend inline QVector4D operator-(QVector4D vector) noexcept |
430 | 0 | { |
431 | 0 | return QVector4D(-vector.v[0], -vector.v[1], -vector.v[2], -vector.v[3]); |
432 | 0 | } |
433 | | |
434 | | constexpr friend inline QVector4D operator/(QVector4D vector, float divisor) |
435 | 0 | { |
436 | 0 | Q_ASSERT(divisor < 0 || divisor > 0); |
437 | 0 | return QVector4D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor, vector.v[3] / divisor); |
438 | 0 | } |
439 | | |
440 | | constexpr friend inline QVector4D operator/(QVector4D vector, QVector4D divisor) |
441 | 0 | { |
442 | 0 | Q_ASSERT(divisor.v[0] > 0 || divisor.v[0] < 0); |
443 | 0 | Q_ASSERT(divisor.v[1] > 0 || divisor.v[1] < 0); |
444 | 0 | Q_ASSERT(divisor.v[2] > 0 || divisor.v[2] < 0); |
445 | 0 | Q_ASSERT(divisor.v[3] > 0 || divisor.v[3] < 0); |
446 | 0 | return QVector4D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], |
447 | 0 | vector.v[2] / divisor.v[2], vector.v[3] / divisor.v[3]); |
448 | 0 | } |
449 | | |
450 | | friend Q_GUI_EXPORT bool qFuzzyCompare(QVector4D v1, QVector4D v2) noexcept; |
451 | | |
452 | | #ifndef QT_NO_VECTOR2D |
453 | | constexpr QVector2D toVector2D() const noexcept; |
454 | | constexpr QVector2D toVector2DAffine() const noexcept; |
455 | | #endif |
456 | | #ifndef QT_NO_VECTOR3D |
457 | | constexpr QVector3D toVector3D() const noexcept; |
458 | | constexpr QVector3D toVector3DAffine() const noexcept; |
459 | | #endif |
460 | | |
461 | | constexpr QPoint toPoint() const noexcept; |
462 | | constexpr QPointF toPointF() const noexcept; |
463 | | |
464 | | Q_GUI_EXPORT operator QVariant() const; |
465 | | |
466 | | private: |
467 | | float v[4]; |
468 | | |
469 | | friend class QVector2D; |
470 | | friend class QVector3D; |
471 | | friend class QMatrix4x4; |
472 | | #ifndef QT_NO_MATRIX4X4 |
473 | | friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix); |
474 | | friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector); |
475 | | #endif |
476 | | |
477 | | template <std::size_t I, |
478 | | typename V, |
479 | | std::enable_if_t<(I < 4), bool> = true, |
480 | | std::enable_if_t<std::is_same_v<q20::remove_cvref_t<V>, QVector4D>, bool> = true> |
481 | | friend constexpr decltype(auto) get(V &&vec) noexcept |
482 | | { |
483 | | return q23::forward_like<V>(vec.v[I]); |
484 | | } |
485 | | }; |
486 | | |
487 | | Q_DECLARE_TYPEINFO(QVector4D, Q_PRIMITIVE_TYPE); |
488 | | |
489 | | #endif // QT_NO_VECTOR4D |
490 | | |
491 | | |
492 | | |
493 | | /***************************** QVector2D *****************************/ |
494 | | |
495 | | #ifndef QT_NO_VECTOR2D |
496 | | |
497 | | constexpr inline QVector2D::QVector2D() noexcept : v{0.0f, 0.0f} {} |
498 | | |
499 | | constexpr inline QVector2D::QVector2D(float xpos, float ypos) noexcept : v{xpos, ypos} {} |
500 | | |
501 | | constexpr inline QVector2D::QVector2D(QPoint point) noexcept : v{float(point.x()), float(point.y())} {} |
502 | | |
503 | | constexpr inline QVector2D::QVector2D(QPointF point) noexcept : v{float(point.x()), float(point.y())} {} |
504 | | |
505 | | #ifndef QT_NO_VECTOR3D |
506 | | constexpr inline QVector2D::QVector2D(QVector3D vector) noexcept : v{vector[0], vector[1]} {} |
507 | | #endif |
508 | | #ifndef QT_NO_VECTOR4D |
509 | | constexpr inline QVector2D::QVector2D(QVector4D vector) noexcept : v{vector[0], vector[1]} {} |
510 | | #endif |
511 | | |
512 | | constexpr inline bool QVector2D::isNull() const noexcept |
513 | 0 | { |
514 | 0 | return qIsNull(v[0]) && qIsNull(v[1]); |
515 | 0 | } |
516 | | |
517 | 0 | constexpr inline float QVector2D::x() const noexcept { return v[0]; } |
518 | 0 | constexpr inline float QVector2D::y() const noexcept { return v[1]; } |
519 | | |
520 | 0 | constexpr inline void QVector2D::setX(float aX) noexcept { v[0] = aX; } |
521 | 0 | constexpr inline void QVector2D::setY(float aY) noexcept { v[1] = aY; } |
522 | | |
523 | | constexpr inline float &QVector2D::operator[](int i) |
524 | 0 | { |
525 | 0 | Q_ASSERT(uint(i) < 2u); |
526 | 0 | return v[i]; |
527 | 0 | } |
528 | | |
529 | | constexpr inline float QVector2D::operator[](int i) const |
530 | 0 | { |
531 | 0 | Q_ASSERT(uint(i) < 2u); |
532 | 0 | return v[i]; |
533 | 0 | } |
534 | | |
535 | | inline float QVector2D::length() const noexcept |
536 | 0 | { |
537 | 0 | return qHypot(v[0], v[1]); |
538 | 0 | } |
539 | | |
540 | | constexpr inline float QVector2D::lengthSquared() const noexcept |
541 | 0 | { |
542 | 0 | return v[0] * v[0] + v[1] * v[1]; |
543 | 0 | } |
544 | | |
545 | | inline QVector2D QVector2D::normalized() const noexcept |
546 | 0 | { |
547 | 0 | const float len = length(); |
548 | 0 | return qFuzzyIsNull(len - 1.0f) ? *this : qFuzzyIsNull(len) ? QVector2D() |
549 | 0 | : QVector2D(v[0] / len, v[1] / len); |
550 | 0 | } |
551 | | |
552 | | inline void QVector2D::normalize() noexcept |
553 | 0 | { |
554 | 0 | const float len = length(); |
555 | 0 | if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len)) |
556 | 0 | return; |
557 | 0 |
|
558 | 0 | v[0] /= len; |
559 | 0 | v[1] /= len; |
560 | 0 | } |
561 | | |
562 | | inline float QVector2D::distanceToPoint(QVector2D point) const noexcept |
563 | 0 | { |
564 | 0 | return (*this - point).length(); |
565 | 0 | } |
566 | | |
567 | | inline float QVector2D::distanceToLine(QVector2D point, QVector2D direction) const noexcept |
568 | 0 | { |
569 | 0 | if (direction.isNull()) |
570 | 0 | return (*this - point).length(); |
571 | 0 | QVector2D p = point + dotProduct(*this - point, direction) * direction; |
572 | 0 | return (*this - p).length(); |
573 | 0 | } |
574 | | |
575 | | constexpr inline QVector2D &QVector2D::operator+=(QVector2D vector) noexcept |
576 | 0 | { |
577 | 0 | v[0] += vector.v[0]; |
578 | 0 | v[1] += vector.v[1]; |
579 | 0 | return *this; |
580 | 0 | } |
581 | | |
582 | | constexpr inline QVector2D &QVector2D::operator-=(QVector2D vector) noexcept |
583 | 0 | { |
584 | 0 | v[0] -= vector.v[0]; |
585 | 0 | v[1] -= vector.v[1]; |
586 | 0 | return *this; |
587 | 0 | } |
588 | | |
589 | | constexpr inline QVector2D &QVector2D::operator*=(float factor) noexcept |
590 | 0 | { |
591 | 0 | v[0] *= factor; |
592 | 0 | v[1] *= factor; |
593 | 0 | return *this; |
594 | 0 | } |
595 | | |
596 | | constexpr inline QVector2D &QVector2D::operator*=(QVector2D vector) noexcept |
597 | 0 | { |
598 | 0 | v[0] *= vector.v[0]; |
599 | 0 | v[1] *= vector.v[1]; |
600 | 0 | return *this; |
601 | 0 | } |
602 | | |
603 | | constexpr inline QVector2D &QVector2D::operator/=(float divisor) |
604 | 0 | { |
605 | 0 | Q_ASSERT(divisor < 0 || divisor > 0); |
606 | 0 | v[0] /= divisor; |
607 | 0 | v[1] /= divisor; |
608 | 0 | return *this; |
609 | 0 | } |
610 | | |
611 | | constexpr inline QVector2D &QVector2D::operator/=(QVector2D vector) |
612 | 0 | { |
613 | 0 | Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0); |
614 | 0 | Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0); |
615 | 0 | v[0] /= vector.v[0]; |
616 | 0 | v[1] /= vector.v[1]; |
617 | 0 | return *this; |
618 | 0 | } |
619 | | |
620 | | constexpr inline float QVector2D::dotProduct(QVector2D v1, QVector2D v2) noexcept |
621 | 0 | { |
622 | 0 | return v1.v[0] * v2.v[0] + v1.v[1] * v2.v[1]; |
623 | 0 | } |
624 | | |
625 | | #ifndef QT_NO_VECTOR3D |
626 | | constexpr inline QVector3D QVector2D::toVector3D() const noexcept |
627 | 0 | { |
628 | 0 | return QVector3D(v[0], v[1], 0.0f); |
629 | 0 | } |
630 | | #endif |
631 | | #ifndef QT_NO_VECTOR4D |
632 | | constexpr inline QVector4D QVector2D::toVector4D() const noexcept |
633 | 0 | { |
634 | 0 | return QVector4D(v[0], v[1], 0.0f, 0.0f); |
635 | 0 | } |
636 | | #endif |
637 | | |
638 | | |
639 | | constexpr inline QPoint QVector2D::toPoint() const noexcept |
640 | 0 | { |
641 | 0 | return QPoint(qRound(v[0]), qRound(v[1])); |
642 | 0 | } |
643 | | |
644 | | constexpr inline QPointF QVector2D::toPointF() const noexcept |
645 | 0 | { |
646 | 0 | return QPointF(qreal(v[0]), qreal(v[1])); |
647 | 0 | } |
648 | | |
649 | | #ifndef QT_NO_DEBUG_STREAM |
650 | | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, QVector2D vector); |
651 | | #endif |
652 | | |
653 | | #ifndef QT_NO_DATASTREAM |
654 | | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, QVector2D ); |
655 | | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector2D &); |
656 | | #endif |
657 | | |
658 | | #endif // QT_NO_VECTOR2D |
659 | | |
660 | | |
661 | | |
662 | | /***************************** QVector3D *****************************/ |
663 | | |
664 | | #ifndef QT_NO_VECTOR3D |
665 | | |
666 | | constexpr inline QVector3D::QVector3D() noexcept : v{0.0f, 0.0f, 0.0f} {} |
667 | | |
668 | | constexpr inline QVector3D::QVector3D(QPoint point) noexcept : v{float(point.x()), float(point.y()), 0.0f} {} |
669 | | |
670 | | constexpr inline QVector3D::QVector3D(QPointF point) noexcept : v{float(point.x()), float(point.y()), 0.0f} {} |
671 | | |
672 | | #ifndef QT_NO_VECTOR2D |
673 | | constexpr inline QVector3D::QVector3D(QVector2D vector) noexcept : v{vector[0], vector[1], 0.0f} {} |
674 | | constexpr inline QVector3D::QVector3D(QVector2D vector, float zpos) noexcept : v{vector[0], vector[1], zpos} {} |
675 | | #endif |
676 | | |
677 | | #ifndef QT_NO_VECTOR4D |
678 | | constexpr inline QVector3D::QVector3D(QVector4D vector) noexcept : v{vector[0], vector[1], vector[2]} {} |
679 | | #endif |
680 | | |
681 | | constexpr inline bool QVector3D::isNull() const noexcept |
682 | 0 | { |
683 | 0 | return qIsNull(v[0]) && qIsNull(v[1]) && qIsNull(v[2]); |
684 | 0 | } |
685 | | |
686 | 0 | constexpr inline float QVector3D::x() const noexcept { return v[0]; } |
687 | 0 | constexpr inline float QVector3D::y() const noexcept { return v[1]; } |
688 | 0 | constexpr inline float QVector3D::z() const noexcept { return v[2]; } |
689 | | |
690 | 0 | constexpr inline void QVector3D::setX(float aX) noexcept { v[0] = aX; } |
691 | 0 | constexpr inline void QVector3D::setY(float aY) noexcept { v[1] = aY; } |
692 | 0 | constexpr inline void QVector3D::setZ(float aZ) noexcept { v[2] = aZ; } |
693 | | |
694 | | constexpr inline float &QVector3D::operator[](int i) |
695 | 0 | { |
696 | 0 | Q_ASSERT(uint(i) < 3u); |
697 | 0 | return v[i]; |
698 | 0 | } |
699 | | |
700 | | constexpr inline float QVector3D::operator[](int i) const |
701 | 0 | { |
702 | 0 | Q_ASSERT(uint(i) < 3u); |
703 | 0 | return v[i]; |
704 | 0 | } |
705 | | |
706 | | inline float QVector3D::length() const noexcept |
707 | 0 | { |
708 | 0 | return qHypot(v[0], v[1], v[2]); |
709 | 0 | } |
710 | | |
711 | | inline QVector3D QVector3D::normalized() const noexcept |
712 | 0 | { |
713 | 0 | const float len = length(); |
714 | 0 | return qFuzzyIsNull(len - 1.0f) ? *this : qFuzzyIsNull(len) ? QVector3D() |
715 | 0 | : QVector3D(v[0] / len, v[1] / len, v[2] / len); |
716 | 0 | } |
717 | | |
718 | | inline void QVector3D::normalize() noexcept |
719 | 0 | { |
720 | 0 | const float len = length(); |
721 | 0 | if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len)) |
722 | 0 | return; |
723 | 0 |
|
724 | 0 | v[0] /= len; |
725 | 0 | v[1] /= len; |
726 | 0 | v[2] /= len; |
727 | 0 | } |
728 | | |
729 | | constexpr inline float QVector3D::lengthSquared() const noexcept |
730 | 0 | { |
731 | 0 | return v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; |
732 | 0 | } |
733 | | |
734 | | constexpr inline QVector3D &QVector3D::operator+=(QVector3D vector) noexcept |
735 | 0 | { |
736 | 0 | v[0] += vector.v[0]; |
737 | 0 | v[1] += vector.v[1]; |
738 | 0 | v[2] += vector.v[2]; |
739 | 0 | return *this; |
740 | 0 | } |
741 | | |
742 | | constexpr inline QVector3D &QVector3D::operator-=(QVector3D vector) noexcept |
743 | 0 | { |
744 | 0 | v[0] -= vector.v[0]; |
745 | 0 | v[1] -= vector.v[1]; |
746 | 0 | v[2] -= vector.v[2]; |
747 | 0 | return *this; |
748 | 0 | } |
749 | | |
750 | | constexpr inline QVector3D &QVector3D::operator*=(float factor) noexcept |
751 | 0 | { |
752 | 0 | v[0] *= factor; |
753 | 0 | v[1] *= factor; |
754 | 0 | v[2] *= factor; |
755 | 0 | return *this; |
756 | 0 | } |
757 | | |
758 | | constexpr inline QVector3D &QVector3D::operator*=(QVector3D vector) noexcept |
759 | 0 | { |
760 | 0 | v[0] *= vector.v[0]; |
761 | 0 | v[1] *= vector.v[1]; |
762 | 0 | v[2] *= vector.v[2]; |
763 | 0 | return *this; |
764 | 0 | } |
765 | | |
766 | | constexpr inline QVector3D &QVector3D::operator/=(float divisor) |
767 | 0 | { |
768 | 0 | Q_ASSERT(divisor < 0 || divisor > 0); |
769 | 0 | v[0] /= divisor; |
770 | 0 | v[1] /= divisor; |
771 | 0 | v[2] /= divisor; |
772 | 0 | return *this; |
773 | 0 | } |
774 | | |
775 | | constexpr inline QVector3D &QVector3D::operator/=(QVector3D vector) |
776 | 0 | { |
777 | 0 | Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0); |
778 | 0 | Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0); |
779 | 0 | Q_ASSERT(vector.v[2] > 0 || vector.v[2] < 0); |
780 | 0 | v[0] /= vector.v[0]; |
781 | 0 | v[1] /= vector.v[1]; |
782 | 0 | v[2] /= vector.v[2]; |
783 | 0 | return *this; |
784 | 0 | } |
785 | | |
786 | | constexpr inline float QVector3D::dotProduct(QVector3D v1, QVector3D v2) noexcept |
787 | 0 | { |
788 | 0 | return v1.v[0] * v2.v[0] + v1.v[1] * v2.v[1] + v1.v[2] * v2.v[2]; |
789 | 0 | } |
790 | | |
791 | | constexpr inline QVector3D QVector3D::crossProduct(QVector3D v1, QVector3D v2) noexcept |
792 | 0 | { |
793 | 0 | return QVector3D(v1.v[1] * v2.v[2] - v1.v[2] * v2.v[1], |
794 | 0 | v1.v[2] * v2.v[0] - v1.v[0] * v2.v[2], |
795 | 0 | v1.v[0] * v2.v[1] - v1.v[1] * v2.v[0]); |
796 | 0 | } |
797 | | |
798 | | inline QVector3D QVector3D::normal(QVector3D v1, QVector3D v2) noexcept |
799 | 0 | { |
800 | 0 | return crossProduct(v1, v2).normalized(); |
801 | 0 | } |
802 | | |
803 | | inline QVector3D QVector3D::normal(QVector3D v1, QVector3D v2, QVector3D v3) noexcept |
804 | 0 | { |
805 | 0 | return crossProduct((v2 - v1), (v3 - v1)).normalized(); |
806 | 0 | } |
807 | | |
808 | | inline float QVector3D::distanceToPoint(QVector3D point) const noexcept |
809 | 0 | { |
810 | 0 | return (*this - point).length(); |
811 | 0 | } |
812 | | |
813 | | constexpr inline float QVector3D::distanceToPlane(QVector3D plane, QVector3D normal) const noexcept |
814 | 0 | { |
815 | 0 | return dotProduct(*this - plane, normal); |
816 | 0 | } |
817 | | |
818 | | inline float QVector3D::distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const noexcept |
819 | 0 | { |
820 | 0 | QVector3D n = normal(plane2 - plane1, plane3 - plane1); |
821 | 0 | return dotProduct(*this - plane1, n); |
822 | 0 | } |
823 | | |
824 | | inline float QVector3D::distanceToLine(QVector3D point, QVector3D direction) const noexcept |
825 | 0 | { |
826 | 0 | if (direction.isNull()) |
827 | 0 | return (*this - point).length(); |
828 | 0 | QVector3D p = point + dotProduct(*this - point, direction) * direction; |
829 | 0 | return (*this - p).length(); |
830 | 0 | } |
831 | | |
832 | | #ifndef QT_NO_VECTOR2D |
833 | | constexpr inline QVector2D QVector3D::toVector2D() const noexcept |
834 | 0 | { |
835 | 0 | return QVector2D(v[0], v[1]); |
836 | 0 | } |
837 | | #endif |
838 | | #ifndef QT_NO_VECTOR4D |
839 | | constexpr inline QVector4D QVector3D::toVector4D() const noexcept |
840 | 0 | { |
841 | 0 | return QVector4D(v[0], v[1], v[2], 0.0f); |
842 | 0 | } |
843 | | #endif |
844 | | |
845 | | constexpr inline QPoint QVector3D::toPoint() const noexcept |
846 | 0 | { |
847 | 0 | return QPoint(qRound(v[0]), qRound(v[1])); |
848 | 0 | } |
849 | | |
850 | | constexpr inline QPointF QVector3D::toPointF() const noexcept |
851 | 0 | { |
852 | 0 | return QPointF(qreal(v[0]), qreal(v[1])); |
853 | 0 | } |
854 | | |
855 | | #ifndef QT_NO_DEBUG_STREAM |
856 | | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, QVector3D vector); |
857 | | #endif |
858 | | |
859 | | #ifndef QT_NO_DATASTREAM |
860 | | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, QVector3D ); |
861 | | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector3D &); |
862 | | #endif |
863 | | |
864 | | #endif // QT_NO_VECTOR3D |
865 | | |
866 | | |
867 | | |
868 | | /***************************** QVector4D *****************************/ |
869 | | |
870 | | #ifndef QT_NO_VECTOR4D |
871 | | |
872 | | constexpr inline QVector4D::QVector4D() noexcept : v{0.0f, 0.0f, 0.0f, 0.0f} {} |
873 | | |
874 | | constexpr inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) noexcept : v{xpos, ypos, zpos, wpos} {} |
875 | | |
876 | | constexpr inline QVector4D::QVector4D(QPoint point) noexcept : v{float(point.x()), float(point.y()), 0.0f, 0.0f} {} |
877 | | |
878 | | constexpr inline QVector4D::QVector4D(QPointF point) noexcept : v{float(point.x()), float(point.y()), 0.0f, 0.0f} {} |
879 | | |
880 | | #ifndef QT_NO_VECTOR2D |
881 | | constexpr QVector4D::QVector4D(QVector2D vector) noexcept : v{vector[0], vector[1], 0.0f, 0.0f} {} |
882 | | constexpr QVector4D::QVector4D(QVector2D vector, float zpos, float wpos) noexcept : v{vector[0], vector[1], zpos, wpos} {} |
883 | | #endif |
884 | | #ifndef QT_NO_VECTOR3D |
885 | | constexpr QVector4D::QVector4D(QVector3D vector) noexcept : v{vector[0], vector[1], vector[2], 0.0f} {} |
886 | | constexpr QVector4D::QVector4D(QVector3D vector, float wpos) noexcept : v{vector[0], vector[1], vector[2], wpos} {} |
887 | | #endif |
888 | | |
889 | | constexpr inline bool QVector4D::isNull() const noexcept |
890 | 0 | { |
891 | 0 | return qIsNull(v[0]) && qIsNull(v[1]) && qIsNull(v[2]) && qIsNull(v[3]); |
892 | 0 | } |
893 | | |
894 | 0 | constexpr inline float QVector4D::x() const noexcept { return v[0]; } |
895 | 0 | constexpr inline float QVector4D::y() const noexcept { return v[1]; } |
896 | 0 | constexpr inline float QVector4D::z() const noexcept { return v[2]; } |
897 | 0 | constexpr inline float QVector4D::w() const noexcept { return v[3]; } |
898 | | |
899 | 0 | constexpr inline void QVector4D::setX(float aX) noexcept { v[0] = aX; } |
900 | 0 | constexpr inline void QVector4D::setY(float aY) noexcept { v[1] = aY; } |
901 | 0 | constexpr inline void QVector4D::setZ(float aZ) noexcept { v[2] = aZ; } |
902 | 0 | constexpr inline void QVector4D::setW(float aW) noexcept { v[3] = aW; } |
903 | | |
904 | | constexpr inline float &QVector4D::operator[](int i) |
905 | 0 | { |
906 | 0 | Q_ASSERT(uint(i) < 4u); |
907 | 0 | return v[i]; |
908 | 0 | } |
909 | | |
910 | | constexpr inline float QVector4D::operator[](int i) const |
911 | 0 | { |
912 | 0 | Q_ASSERT(uint(i) < 4u); |
913 | 0 | return v[i]; |
914 | 0 | } |
915 | | |
916 | | inline float QVector4D::length() const noexcept |
917 | 0 | { |
918 | 0 | return qHypot(v[0], v[1], v[2], v[3]); |
919 | 0 | } |
920 | | |
921 | | constexpr inline float QVector4D::lengthSquared() const noexcept |
922 | 0 | { |
923 | 0 | return v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]; |
924 | 0 | } |
925 | | |
926 | | inline QVector4D QVector4D::normalized() const noexcept |
927 | 0 | { |
928 | 0 | const float len = length(); |
929 | 0 | return qFuzzyIsNull(len - 1.0f) ? *this : qFuzzyIsNull(len) ? QVector4D() |
930 | 0 | : QVector4D(v[0] / len, v[1] / len, v[2] / len, v[3] / len); |
931 | 0 | } |
932 | | |
933 | | inline void QVector4D::normalize() noexcept |
934 | 0 | { |
935 | 0 | const float len = length(); |
936 | 0 | if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len)) |
937 | 0 | return; |
938 | 0 |
|
939 | 0 | v[0] /= len; |
940 | 0 | v[1] /= len; |
941 | 0 | v[2] /= len; |
942 | 0 | v[3] /= len; |
943 | 0 | } |
944 | | |
945 | | constexpr inline QVector4D &QVector4D::operator+=(QVector4D vector) noexcept |
946 | 0 | { |
947 | 0 | v[0] += vector.v[0]; |
948 | 0 | v[1] += vector.v[1]; |
949 | 0 | v[2] += vector.v[2]; |
950 | 0 | v[3] += vector.v[3]; |
951 | 0 | return *this; |
952 | 0 | } |
953 | | |
954 | | constexpr inline QVector4D &QVector4D::operator-=(QVector4D vector) noexcept |
955 | 0 | { |
956 | 0 | v[0] -= vector.v[0]; |
957 | 0 | v[1] -= vector.v[1]; |
958 | 0 | v[2] -= vector.v[2]; |
959 | 0 | v[3] -= vector.v[3]; |
960 | 0 | return *this; |
961 | 0 | } |
962 | | |
963 | | constexpr inline QVector4D &QVector4D::operator*=(float factor) noexcept |
964 | 0 | { |
965 | 0 | v[0] *= factor; |
966 | 0 | v[1] *= factor; |
967 | 0 | v[2] *= factor; |
968 | 0 | v[3] *= factor; |
969 | 0 | return *this; |
970 | 0 | } |
971 | | |
972 | | constexpr inline QVector4D &QVector4D::operator*=(QVector4D vector) noexcept |
973 | 0 | { |
974 | 0 | v[0] *= vector.v[0]; |
975 | 0 | v[1] *= vector.v[1]; |
976 | 0 | v[2] *= vector.v[2]; |
977 | 0 | v[3] *= vector.v[3]; |
978 | 0 | return *this; |
979 | 0 | } |
980 | | |
981 | | constexpr inline QVector4D &QVector4D::operator/=(float divisor) |
982 | 0 | { |
983 | 0 | Q_ASSERT(divisor < 0 || divisor > 0); |
984 | 0 | v[0] /= divisor; |
985 | 0 | v[1] /= divisor; |
986 | 0 | v[2] /= divisor; |
987 | 0 | v[3] /= divisor; |
988 | 0 | return *this; |
989 | 0 | } |
990 | | |
991 | | constexpr inline QVector4D &QVector4D::operator/=(QVector4D vector) |
992 | 0 | { |
993 | 0 | Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0); |
994 | 0 | Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0); |
995 | 0 | Q_ASSERT(vector.v[2] > 0 || vector.v[2] < 0); |
996 | 0 | Q_ASSERT(vector.v[3] > 0 || vector.v[3] < 0); |
997 | 0 | v[0] /= vector.v[0]; |
998 | 0 | v[1] /= vector.v[1]; |
999 | 0 | v[2] /= vector.v[2]; |
1000 | 0 | v[3] /= vector.v[3]; |
1001 | 0 | return *this; |
1002 | 0 | } |
1003 | | |
1004 | | constexpr float QVector4D::dotProduct(QVector4D v1, QVector4D v2) noexcept |
1005 | 0 | { |
1006 | 0 | return v1.v[0] * v2.v[0] + v1.v[1] * v2.v[1] + v1.v[2] * v2.v[2] + v1.v[3] * v2.v[3]; |
1007 | 0 | } |
1008 | | |
1009 | | #ifndef QT_NO_VECTOR2D |
1010 | | |
1011 | | constexpr inline QVector2D QVector4D::toVector2D() const noexcept |
1012 | 0 | { |
1013 | 0 | return QVector2D(v[0], v[1]); |
1014 | 0 | } |
1015 | | |
1016 | | constexpr inline QVector2D QVector4D::toVector2DAffine() const noexcept |
1017 | 0 | { |
1018 | 0 | if (qIsNull(v[3])) |
1019 | 0 | return QVector2D(); |
1020 | 0 | return QVector2D(v[0] / v[3], v[1] / v[3]); |
1021 | 0 | } |
1022 | | |
1023 | | #endif // QT_NO_VECTOR2D |
1024 | | |
1025 | | #ifndef QT_NO_VECTOR3D |
1026 | | |
1027 | | constexpr inline QVector3D QVector4D::toVector3D() const noexcept |
1028 | 0 | { |
1029 | 0 | return QVector3D(v[0], v[1], v[2]); |
1030 | 0 | } |
1031 | | |
1032 | | constexpr QVector3D QVector4D::toVector3DAffine() const noexcept |
1033 | 0 | { |
1034 | 0 | if (qIsNull(v[3])) |
1035 | 0 | return QVector3D(); |
1036 | 0 | return QVector3D(v[0] / v[3], v[1] / v[3], v[2] / v[3]); |
1037 | 0 | } |
1038 | | |
1039 | | #endif // QT_NO_VECTOR3D |
1040 | | |
1041 | | constexpr inline QPoint QVector4D::toPoint() const noexcept |
1042 | 0 | { |
1043 | 0 | return QPoint(qRound(v[0]), qRound(v[1])); |
1044 | 0 | } |
1045 | | |
1046 | | constexpr inline QPointF QVector4D::toPointF() const noexcept |
1047 | 0 | { |
1048 | 0 | return QPointF(qreal(v[0]), qreal(v[1])); |
1049 | 0 | } |
1050 | | |
1051 | | #ifndef QT_NO_DEBUG_STREAM |
1052 | | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, QVector4D vector); |
1053 | | #endif |
1054 | | |
1055 | | #ifndef QT_NO_DATASTREAM |
1056 | | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, QVector4D ); |
1057 | | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector4D &); |
1058 | | #endif |
1059 | | |
1060 | | #endif // QT_NO_VECTOR4D |
1061 | | |
1062 | | |
1063 | | QT_END_NAMESPACE |
1064 | | |
1065 | | /***************************** Tuple protocol *****************************/ |
1066 | | |
1067 | | namespace std { |
1068 | | #ifndef QT_NO_VECTOR2D |
1069 | | template <> |
1070 | | class tuple_size<QT_PREPEND_NAMESPACE(QVector2D)> : public integral_constant<size_t, 2> {}; |
1071 | | template <> |
1072 | | class tuple_element<0, QT_PREPEND_NAMESPACE(QVector2D)> { public: using type = float; }; |
1073 | | template <> |
1074 | | class tuple_element<1, QT_PREPEND_NAMESPACE(QVector2D)> { public: using type = float; }; |
1075 | | #endif // QT_NO_VECTOR2D |
1076 | | |
1077 | | #ifndef QT_NO_VECTOR3D |
1078 | | template <> |
1079 | | class tuple_size<QT_PREPEND_NAMESPACE(QVector3D)> : public integral_constant<size_t, 3> {}; |
1080 | | template <> |
1081 | | class tuple_element<0, QT_PREPEND_NAMESPACE(QVector3D)> { public: using type = float; }; |
1082 | | template <> |
1083 | | class tuple_element<1, QT_PREPEND_NAMESPACE(QVector3D)> { public: using type = float; }; |
1084 | | template <> |
1085 | | class tuple_element<2, QT_PREPEND_NAMESPACE(QVector3D)> { public: using type = float; }; |
1086 | | #endif // QT_NO_VECTOR3D |
1087 | | |
1088 | | #ifndef QT_NO_VECTOR4D |
1089 | | template <> |
1090 | | class tuple_size<QT_PREPEND_NAMESPACE(QVector4D)> : public integral_constant<size_t, 4> {}; |
1091 | | template <> |
1092 | | class tuple_element<0, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; }; |
1093 | | template <> |
1094 | | class tuple_element<1, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; }; |
1095 | | template <> |
1096 | | class tuple_element<2, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; }; |
1097 | | template <> |
1098 | | class tuple_element<3, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; }; |
1099 | | #endif // QT_NO_VECTOR4D |
1100 | | } |
1101 | | |
1102 | | #endif // QVECTORND_H |