Coverage Report

Created: 2026-09-28 06:55

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/src/postgres/src/port/pgsleep.c
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/*-------------------------------------------------------------------------
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 *
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 * pgsleep.c
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 *     Portable delay handling.
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 *
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 *
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 * Portions Copyright (c) 1996-2026, PostgreSQL Global Development Group
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 *
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 * src/port/pgsleep.c
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 *
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 *-------------------------------------------------------------------------
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 */
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#include "c.h"
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#include <time.h>
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/*
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 * In a Windows backend, we don't use this implementation, but rather
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 * the signal-aware version in src/backend/port/win32/signal.c.
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 */
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#if defined(FRONTEND) || !defined(WIN32)
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/*
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 * pg_usleep --- delay the specified number of microseconds.
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 *
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 * NOTE: Although the delay is specified in microseconds, older Unixen and
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 * Windows use periodic kernel ticks to wake up, which might increase the delay
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 * time significantly.  We've observed delay increases as large as 20
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 * milliseconds on supported platforms.
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 *
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 * On machines where "long" is 32 bits, the maximum delay is ~2000 seconds.
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 *
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 * CAUTION: It's not a good idea to use long sleeps in the backend.  They will
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 * silently return early if a signal is caught, but that doesn't include
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 * latches being set on most OSes, and even signal handlers that set MyLatch
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 * might happen to run before the sleep begins, allowing the full delay.
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 * Better practice is to use WaitLatch() with a timeout, so that backends
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 * respond to latches and signals promptly.
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 */
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void
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pg_usleep(long microsec)
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{
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  if (microsec > 0)
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  {
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#ifndef WIN32
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    struct timespec delay;
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    delay.tv_sec = microsec / 1000000L;
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    delay.tv_nsec = (microsec % 1000000L) * 1000;
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    (void) nanosleep(&delay, NULL);
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#else
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    SleepEx((microsec < 500 ? 1 : (microsec + 500) / 1000), FALSE);
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#endif
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0
  }
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0
}
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#endif              /* defined(FRONTEND) || !defined(WIN32) */