Coverage Report

Created: 2023-09-25 07:00

/src/pdns/pdns/dnsdistdist/sholder.hh
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/*
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 * This file is part of PowerDNS or dnsdist.
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 * Copyright -- PowerDNS.COM B.V. and its contributors
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of version 2 of the GNU General Public License as
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 * published by the Free Software Foundation.
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 *
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 * In addition, for the avoidance of any doubt, permission is granted to
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 * link this program with OpenSSL and to (re)distribute the binaries
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 * produced as the result of such linking.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 */
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#pragma once
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#include <memory>
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#include <atomic>
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#include "lock.hh"
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/** This is sort of a light-weight RCU idea. 
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    Suitable for when you frequently consult some "readonly" state, which infrequently
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    gets changed. One way of dealing with this is fully locking access to the state, but 
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    this is rather wasteful.
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    Instead, in the code below, the frequent users of the state get a "readonly" copy of it, 
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    which they can consult.  On access, we atomically compare if the local copy is still current 
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    with the global one.  If it isn't we do the lock thing, and create a new local copy.
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    Meanwhile, to upgrade the global state, methods are offered that do appropriate locking 
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    and upgrade the 'generation' counter, signaling to the local copies that they need to be
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    refreshed on the next access.
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    Two ways to change the global copy are available:
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        getCopy(), which delivers a deep copy of the current state, followed by setState()
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  modify(), which accepts a (lambda)function that modifies the state
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    NOTE: The actual destruction of the 'old' state happens when the last local state 
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    relinquishes its access to the state.
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    "read-only"
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    Sometimes, a 'state' can contain parts that can safely be modified by multiple users, for 
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    example, atomic counters. In such cases, it may be useful to explicitly declare such counters
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    as mutable.  */
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template<typename T> class GlobalStateHolder;
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template<typename T>
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class LocalStateHolder
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{
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public:
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  explicit LocalStateHolder(GlobalStateHolder<T>* source) : d_source(source)
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  {}
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  const T* operator->()  // fast const-only access, but see "read-only" above
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  {
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    if(d_source->getGeneration() != d_generation) {
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      d_source->getState(&d_state, & d_generation);
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    }
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    return d_state.get();
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  }
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  const T& operator*()  // fast const-only access, but see "read-only" above
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  {
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    return *operator->();
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  }
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  void reset()
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  {
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    d_generation=0;
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    d_state.reset();
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  }
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private:
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  std::shared_ptr<T> d_state;
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  unsigned int d_generation{0};
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  const GlobalStateHolder<T>* d_source;
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};
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template<typename T>
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class GlobalStateHolder
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{
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public:
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  GlobalStateHolder() : d_state(std::make_shared<T>())
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  {}
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  LocalStateHolder<T> getLocal()
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  {
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    return LocalStateHolder<T>(this);
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0
  }
Unexecuted instantiation: GlobalStateHolder<NetmaskGroup>::getLocal()
Unexecuted instantiation: GlobalStateHolder<ServerPolicy>::getLocal()
Unexecuted instantiation: GlobalStateHolder<std::__1::vector<DNSDistRuleAction, std::__1::allocator<DNSDistRuleAction> > >::getLocal()
Unexecuted instantiation: GlobalStateHolder<std::__1::vector<DNSDistResponseRuleAction, std::__1::allocator<DNSDistResponseRuleAction> > >::getLocal()
Unexecuted instantiation: GlobalStateHolder<std::__1::vector<std::__1::shared_ptr<DownstreamState>, std::__1::allocator<std::__1::shared_ptr<DownstreamState> > > >::getLocal()
Unexecuted instantiation: GlobalStateHolder<NetmaskTree<DynBlock, AddressAndPortRange> >::getLocal()
Unexecuted instantiation: GlobalStateHolder<SuffixMatchTree<DynBlock> >::getLocal()
Unexecuted instantiation: GlobalStateHolder<std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::shared_ptr<ServerPool>, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::shared_ptr<ServerPool> > > > >::getLocal()
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  void setState(const T& state) //!< Safely & slowly change the global state
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  {
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    std::shared_ptr<T> newState = std::make_shared<T>(state);
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    {
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      *(d_state.lock()) = std::move(newState);
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      d_generation++;
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    }
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  }
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  void setState(T&& state) //!< Safely & slowly change the global state
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  {
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    std::shared_ptr<T> newState = std::make_shared<T>(std::move(state));
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    {
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      *(d_state.lock()) = std::move(newState);
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      d_generation++;
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    }
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  }
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  T getCopy() const  //!< Safely & slowly get a copy of the global state
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  {
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    return *(*(d_state.lock()));
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  }
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  //! Safely & slowly modify the global state
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  template<typename F>
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  void modify(F act) {
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    auto state = d_state.lock();
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    auto newState = *(*state); // and yes, these three steps are necessary, can't ever modify state in place, even when locked!
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    act(newState);
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    *state = std::make_shared<T>(std::move(newState));
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    ++d_generation;
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  }
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  typedef T value_type;
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private:
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  unsigned int getGeneration() const
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  {
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    return d_generation;
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  }
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  void getState(std::shared_ptr<T>* state, unsigned int* generation) const
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  {
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    *state = *d_state.lock();
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    *generation = d_generation;
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  }
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  friend class LocalStateHolder<T>;
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  mutable LockGuarded<std::shared_ptr<T>> d_state;
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  std::atomic<unsigned int> d_generation{1};
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};