Coverage Report

Created: 2026-07-24 06:50

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/src/pdns/pdns/dnsdistdist/remote_logger.hh
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/*
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 * This file is part of PowerDNS or dnsdist.
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 * Copyright -- PowerDNS.COM B.V. and its contributors
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of version 2 of the GNU General Public License as
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 * published by the Free Software Foundation.
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 *
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 * In addition, for the avoidance of any doubt, permission is granted to
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 * link this program with OpenSSL and to (re)distribute the binaries
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 * produced as the result of such linking.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 */
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#pragma once
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#include "config.h"
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#include <atomic>
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#include <thread>
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#include "iputils.hh"
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#include "circular_buffer.hh" // Keep, despite what clang-tidy days
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#include "lock.hh"
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#include "sstuff.hh"
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/* Writes can be submitted and they are atomically accepted. Either the whole write
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   ends up in the buffer or nothing ends up in the buffer.
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   In case nothing ends up in the buffer, an exception is thrown.
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   Similarly, EOF leads to this treatment
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   The filedescriptor can be in non-blocking mode.
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   This class is not threadsafe.
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*/
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class CircularWriteBuffer
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{
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public:
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  explicit CircularWriteBuffer(size_t size, uint8_t frame) :
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    d_buffer(size), d_framesize(frame)
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0
  {
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0
  }
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  [[nodiscard]] bool hasRoomFor(const std::string& str) const;
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  [[nodiscard]] bool tooBig(const std::string& str) const;
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  [[nodiscard]] bool isEmpty() const;
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  bool write(const std::string& str);
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  bool flush(int fileDesc);
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  void clear();
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private:
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  boost::circular_buffer<char> d_buffer;
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  uint8_t d_framesize;
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};
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class RemoteLoggerInterface
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{
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public:
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  enum class Result : uint8_t
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  {
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    Queued,
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    PipeFull,
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    TooLarge,
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    OtherError
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  };
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  static const std::string& toErrorString(Result result);
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  RemoteLoggerInterface() = default;
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  RemoteLoggerInterface(const RemoteLoggerInterface&) = delete;
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  RemoteLoggerInterface(RemoteLoggerInterface&&) = delete;
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  RemoteLoggerInterface& operator=(const RemoteLoggerInterface&) = delete;
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  RemoteLoggerInterface& operator=(RemoteLoggerInterface&&) = delete;
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  virtual ~RemoteLoggerInterface() = default;
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  virtual Result queueData(const std::string& data) = 0;
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  [[nodiscard]] virtual std::string address() const = 0;
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  [[nodiscard]] virtual std::string toString() = 0;
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  [[nodiscard]] virtual std::string name() const = 0;
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  [[nodiscard]] bool logQueries() const { return d_logQueries; }
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  [[nodiscard]] bool logResponses() const { return d_logResponses; }
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  [[nodiscard]] bool logNODs() const { return d_logNODs; }
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  [[nodiscard]] bool logUDRs() const { return d_logUDRs; }
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  void setLogQueries(bool flag) { d_logQueries = flag; }
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  void setLogResponses(bool flag) { d_logResponses = flag; }
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  void setLogNODs(bool flag) { d_logNODs = flag; }
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  void setLogUDRs(bool flag) { d_logUDRs = flag; }
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  struct Stats
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  {
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    uint64_t d_queued{};
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    uint64_t d_pipeFull{};
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    uint64_t d_tooLarge{};
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    uint64_t d_otherError{};
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    Stats& operator+=(const Stats& rhs)
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    {
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      d_queued += rhs.d_queued;
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      d_pipeFull += rhs.d_pipeFull;
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      d_tooLarge += rhs.d_tooLarge;
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      d_otherError += rhs.d_otherError;
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      return *this;
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    }
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  };
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  [[nodiscard]] virtual Stats getStats() = 0;
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private:
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  bool d_logQueries{true};
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  bool d_logResponses{true};
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  bool d_logNODs{true};
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  bool d_logUDRs{false};
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};
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/* Thread safe. Will connect asynchronously on request.
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   Runs a reconnection thread that also periodicall flushes.
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   Note that the buffer only runs as long as there is a connection.
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   If there is no connection we don't buffer a thing
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*/
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class RemoteLogger : public RemoteLoggerInterface
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{
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public:
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  enum class FrameSize : uint8_t
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  {
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    Two,
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    Four,
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  };
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  RemoteLogger(const RemoteLogger&) = delete;
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  RemoteLogger(RemoteLogger&&) = delete;
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  RemoteLogger& operator=(const RemoteLogger&) = delete;
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  RemoteLogger& operator=(RemoteLogger&&) = delete;
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  RemoteLogger(const ComboAddress& remote,
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               uint16_t timeout, // typically 2
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               uint64_t maxQueuedBytes, // typically 100 * maxQueuedEntries
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               uint8_t reconnectWaitTime, // typically 1
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               bool asyncConnect, // typically false
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               FrameSize frame, // typically FrameSize::Two
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               time_t stalledWriteTimeoutSeconds); // typically 5
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  ~RemoteLogger() override;
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  std::string address() const override
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  {
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    return d_remote.toStringWithPort();
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  }
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  [[nodiscard]] Result queueData(const std::string& data) override;
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  [[nodiscard]] size_t maxSize() const
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  {
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    return d_framesize == FrameSize::Two ? std::numeric_limits<uint16_t>::max() : std::numeric_limits<uint32_t>::max();
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  }
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  [[nodiscard]] std::string name() const override
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  {
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    return "protobuf";
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  }
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  [[nodiscard]] std::string toString() override
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  {
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    auto runtime = d_runtime.lock();
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    return d_remote.toStringWithPort() + " (" + std::to_string(runtime->d_stats.d_queued) + " processed, " + std::to_string(runtime->d_stats.d_pipeFull + runtime->d_stats.d_tooLarge + runtime->d_stats.d_otherError) + " dropped)";
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  }
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  [[nodiscard]] RemoteLoggerInterface::Stats getStats() override
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  {
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    return d_runtime.lock()->d_stats;
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  }
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  void stop()
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  {
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    d_exiting = true;
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  }
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private:
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  bool reconnect();
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  void maintenanceThread();
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  [[nodiscard]] bool connectionStalled();
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  struct RuntimeData
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  {
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    CircularWriteBuffer d_writer;
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    std::unique_ptr<Socket> d_socket{nullptr};
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    RemoteLoggerInterface::Stats d_stats{};
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  };
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  ComboAddress d_remote;
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  // if we have been trying to write for that long without any progress,
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  // the connection is dead
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  time_t d_stalledWriteTimeoutSeconds{};
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  time_t d_tryingToWriteSince{};
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  uint16_t d_timeout{};
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  uint8_t d_reconnectWaitTime{};
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  std::atomic<bool> d_exiting{false};
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  bool d_asyncConnect{false};
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  LockGuarded<RuntimeData> d_runtime;
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  std::thread d_thread;
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  FrameSize d_framesize{};
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};