AlternativeNullableLongStateSerializer.java
/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.facebook.presto.operator.aggregation.state;
import com.facebook.presto.common.block.Block;
import com.facebook.presto.common.block.BlockBuilder;
import com.facebook.presto.common.type.Type;
import com.facebook.presto.spi.function.AccumulatorStateSerializer;
import static com.facebook.presto.common.type.BigintType.BIGINT;
/**
* AlternativeNullableLongStateSerializer is only used for presto native worker.
*
* The only difference between AlternativeNullableLongStateSerializer and NullableLongStateSerializer
* is the deserialize() function:
* 1. NullableLongStateSerializer can only deserialize long type since presto java uses long as the unified
* intermediate type for all integer data (long, int, smallint, tinyint).
* 2. AlternativeNullableLongStateSerializer can deserialize any types that are compatible with long
* (long, int, smallint, tinyint) since presto native use data's original types as intermediate types.
*/
public class AlternativeNullableLongStateSerializer
implements AccumulatorStateSerializer<NullableLongState>
{
@Override
public Type getSerializedType()
{
return BIGINT;
}
@Override
public void serialize(NullableLongState state, BlockBuilder out)
{
if (state.isNull()) {
out.appendNull();
}
else {
BIGINT.writeLong(out, state.getLong());
}
}
@Override
public void deserialize(Block block, int index, NullableLongState state)
{
state.setNull(false);
// by using toLong(), we're able to deserialize compatible integer types with:
// 1. no precision loss
// 2. no performance difference
state.setLong(block.toLong(index));
}
}