Coverage Report

Created: 2025-07-23 06:48

/src/qt/qtbase/src/gui/kernel/qinputdevice.cpp
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// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#include "qinputdevice.h"
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#include "qinputdevice_p.h"
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#include "qpointingdevice.h"
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#include "qwindowsysteminterface_p.h"
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#include <QCoreApplication>
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#include <QDebug>
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#include <QMutex>
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#include <QScreen>
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QT_BEGIN_NAMESPACE
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using namespace Qt::StringLiterals;
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/*!
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    \class QInputDevice
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    \brief The QInputDevice class describes a device from which a QInputEvent originates.
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    \since 6.0
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    \inmodule QtGui
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    Each QInputEvent contains a QInputDevice pointer to allow accessing
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    device-specific properties like type, capabilities and seat. It is the
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    responsibility of the platform or generic plug-ins to discover, create and
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    register an instance of this class corresponding to each available input
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    device, via QWindowSystemInterface::registerInputDevice(), before
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    generating any input event referring to that device.
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    Applications do not need to instantiate this class, but can read the
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    instances pointed to by QInputEvent::device() and QInputDevice::devices().
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*/
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/*!
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    \enum QInputDevice::Capability
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    Indicates what kind of information the input device or its driver can
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    provide.
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    \value None
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           No information about input device capabilities available.
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    \value Position
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           Indicates that position information is available, meaning that the
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           position() family of functions in the touch points return valid points.
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    \value Area
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           Indicates that touch area information is available, meaning that
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           QEventPoint::ellipseDiameters() in the touch points return valid
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           values.
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    \value Pressure
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           Indicates that pressure information is available, meaning that
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           QEventPoint::pressure() returns a valid value.
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    \value Velocity
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           Indicates that velocity information is available, meaning that
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           QEventPoint::velocity() returns a valid vector.
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    \value NormalizedPosition
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           Indicates that the normalized position is available, meaning that
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           QEventPoint::globalPosition() returns a valid value.
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    \value MouseEmulation
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           Indicates that the device synthesizes mouse events.
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    \value Scroll
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           Indicates that the device has a scroll capability.
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    \value [since 6.2] PixelScroll
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           Indicates that the device (usually a
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           \l {QInputDevice::DeviceType::TouchPad}{touchpad})
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           scrolls with \l {QWheelEvent::pixelDelta()}{pixel precision}.
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    \value Hover
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           Indicates that the device has a hover capability.
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    \value Rotation
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           Indicates that \l {QEventPoint::}{rotation} information is available.
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    \value XTilt
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           Indicates that \l {QTabletEvent::xTilt()}{tilt} information is
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           available for the X-axis.
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    \value YTilt
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           Indicates that \l {QTabletEvent::yTilt()}{tilt} information is
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           available for the Y-axis.
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    \value TangentialPressure
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           Indicates that \l {QTabletEvent::tangentialPressure()}
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           {tangential pressure} information is  available.
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    \value ZPosition
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           Indicates that position information for the \l {QTabletEvent::z()}
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           {Z-axis} is available.
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    \value All
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*/
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/*!
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    Creates a new invalid input device instance as a child of \a parent.
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*/
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QInputDevice::QInputDevice(QObject *parent)
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    : QObject(*(new QInputDevicePrivate(QString(), -1, QInputDevice::DeviceType::Unknown)), parent)
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{
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}
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QInputDevice::~QInputDevice()
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{
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    QInputDevicePrivate::unregisterDevice(this);
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}
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/*!
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    Creates a new input device instance. The given \a name is normally a
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    manufacturer-assigned model name if available, or something else
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    identifiable; \a id is a platform-specific number that will be unique per
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    device (for example the xinput ID on X11); \a type identifies what kind of
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    device. On window systems that are capable of handling input from multiple
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    users or sets of input devices at the same time (such as Wayland or X11),
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    \a seatName identifies the name of the set of devices that will be used
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    together. If the device is a child or slave device (for example one of
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    several mice that can take turns moving the "core pointer"), the master
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    device should be given as the \a parent.
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    The platform plugin creates, registers and continues to own each device
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    instance; usually \a parent should be given for memory management purposes
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    even if there is no master for a particular device.
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    By default, capabilities() are \c None.
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*/
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QInputDevice::QInputDevice(const QString &name, qint64 id, QInputDevice::DeviceType type,
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                           const QString &seatName, QObject *parent)
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    : QObject(*new QInputDevicePrivate(name, id, type, QInputDevice::Capability::None, seatName), parent)
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{
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}
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/*!
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    \internal
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*/
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QInputDevice::QInputDevice(QInputDevicePrivate &d, QObject *parent)
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    : QObject(d, parent)
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{
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}
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/*!
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    Returns the region within the \l{QScreen::availableVirtualGeometry}{virtual desktop}
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    that this device can access.
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    For example a \l {QInputDevice::DeviceType}{TouchScreen} input
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    device is fixed in place upon a single physical screen, and usually
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    calibrated so that this area is the same as QScreen::geometry(); whereas a
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    \l {QInputDevice::DeviceType}{Mouse} can probably access all screens
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    on the virtual desktop. A Wacom graphics tablet may be configured in a way
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    that it's mapped to all screens, or only to the screen where the user
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    prefers to create drawings, or to the window in which drawing occurs.
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    A \l {QInputDevice::DeviceType}{Stylus} device that is integrated
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    with a touchscreen may be physically limited to that screen.
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    If the returned rectangle is \l {QRect::isNull()}{null}, it means this device
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    can access the entire virtual desktop.
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*/
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QRect QInputDevice::availableVirtualGeometry() const
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{
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    Q_D(const QInputDevice);
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    return d->availableVirtualGeometry;
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}
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/*!
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    Returns the device name.
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    This string may be empty. It is however useful on systems that have
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    multiple input devices: it can be used to differentiate from which device a
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    QPointerEvent originates.
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*/
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QString QInputDevice::name() const
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{
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    Q_D(const QInputDevice);
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    return d->name;
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}
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/*!
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    Returns the device type.
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*/
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QInputDevice::DeviceType QInputDevice::type() const
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{
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    Q_D(const QInputDevice);
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    return d->deviceType;
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}
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/*!
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    Returns the device capabilities.
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*/
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QInputDevice::Capabilities QInputDevice::capabilities() const
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{
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    Q_D(const QInputDevice);
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    return QInputDevice::Capabilities(d->capabilities);
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}
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/*!
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    Returns whether the device capabilities include the given \a capability.
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*/
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bool QInputDevice::hasCapability(QInputDevice::Capability capability) const
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{
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    return capabilities().testFlag(capability);
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}
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/*!
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    Returns the platform specific system ID (for example xinput ID on the X11 platform).
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    All platforms are expected to provide a unique system ID for each device.
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*/
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qint64 QInputDevice::systemId() const
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{
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    Q_D(const QInputDevice);
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    return d->systemId;
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}
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/*!
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    Returns the seat with which the device is associated, if known; otherwise empty.
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    Devices that are intended to be used together by one user may be configured
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    to have the same seat name. That is only possible on Wayland and X11
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    platforms so far.
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*/
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QString QInputDevice::seatName() const
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{
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    Q_D(const QInputDevice);
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    return d->seatName;
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}
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using InputDevicesList = QList<const QInputDevice *>;
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Q_GLOBAL_STATIC(InputDevicesList, deviceList)
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Q_CONSTINIT static QBasicMutex devicesMutex;
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/*!
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    Returns a list of all registered input devices (keyboards and pointing devices).
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    \note The list of devices is not always complete on all platforms. So far,
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    the most-complete information is available on the \l {Qt for Linux/X11}{X11}
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    platform, at startup and in response to hot-plugging. Most other platforms
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    are only able to provide generic devices of various types, only after receiving
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    events from them; and most platforms do not tell Qt when a device is plugged in,
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    or when it is unplugged at runtime.
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    \note The returned list cannot be used to add new devices. To add a simulated
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    touch screen for an autotest, QTest::createTouchDevice() can be used.
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    Platform plugins should call QWindowSystemInterface::registerInputDevice()
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    to add devices as they are discovered.
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*/
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QList<const QInputDevice *> QInputDevice::devices()
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{
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    QMutexLocker lock(&devicesMutex);
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    return *deviceList();
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}
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/*!
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    \since 6.3
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    Returns a list of seat names for all registered input devices (keyboards and pointing devices).
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*/
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QStringList QInputDevice::seatNames()
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{
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    QMutexLocker locker(&devicesMutex);
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    const InputDevicesList devices = *deviceList();
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    locker.unlock();
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    QStringList result;
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    for (const QInputDevice *d : devices) {
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        if (!result.contains(d->seatName()))
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            result.append(d->seatName());
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    }
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    return result;
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}
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/*!
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    Returns the core or master keyboard on the given seat \a seatName.
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*/
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const QInputDevice *QInputDevice::primaryKeyboard(const QString& seatName)
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{
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    QMutexLocker locker(&devicesMutex);
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    const InputDevicesList devices = *deviceList();
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    locker.unlock();
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    const QInputDevice *ret = nullptr;
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    for (const QInputDevice *d : devices) {
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        if (d->type() != DeviceType::Keyboard)
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            continue;
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        if (seatName.isNull() || d->seatName() == seatName) {
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            // the master keyboard's parent is not another input device
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            if (!d->parent() || !qobject_cast<const QInputDevice *>(d->parent()))
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                return d;
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            if (!ret)
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                ret = d;
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        }
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    }
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    if (!ret) {
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        qCDebug(lcQpaInputDevices) << "no keyboards registered for seat" << seatName
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                                   << "The platform plugin should have provided one via "
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                                      "QWindowSystemInterface::registerInputDevice(). Creating a default one for now.";
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        ret = new QInputDevice("core keyboard"_L1, 0, DeviceType::Keyboard, seatName, QCoreApplication::instance());
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        QInputDevicePrivate::registerDevice(ret);
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        return ret;
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    }
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    qWarning() << "core keyboard ambiguous for seat" << seatName;
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    return ret;
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}
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QInputDevicePrivate::~QInputDevicePrivate()
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    = default;
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/*!
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    \internal
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    Checks whether a matching device is already registered
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    (via operator==, not pointer equality).
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*/
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bool QInputDevicePrivate::isRegistered(const QInputDevice *dev)
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{
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    if (!dev)
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        return false;
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    QMutexLocker locker(&devicesMutex);
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    InputDevicesList v = *deviceList();
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    for (const QInputDevice *d : v)
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        if (d && *d == *dev)
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            return true;
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    return false;
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}
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/*!
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    \internal
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    Find the device with the given \a systemId (for example the xinput
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    device ID on X11), which is expected to be unique if nonzero.
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    If the \a systemId is not unique, this function returns the first one found.
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    \note Use QInputDevicePrivate::queryTabletDevice() if the device is a
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    tablet or a tablet stylus; in that case, \a id is not unique.
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*/
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const QInputDevice *QInputDevicePrivate::fromId(qint64 systemId)
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{
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    QMutexLocker locker(&devicesMutex);
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    for (const QInputDevice *dev : *deviceList()) {
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        if (dev->systemId() == systemId)
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            return dev;
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    }
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    return nullptr;
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}
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void QInputDevicePrivate::registerDevice(const QInputDevice *dev)
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{
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    QMutexLocker lock(&devicesMutex);
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    deviceList()->append(dev);
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    qCInfo(lcQpaInputDevices) << "Registered" << dev;
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}
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/*!
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    \internal
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*/
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void QInputDevicePrivate::unregisterDevice(const QInputDevice *dev)
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{
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    if (deviceList.isDestroyed())
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        return;     // nothing to remove!
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    QMutexLocker lock(&devicesMutex);
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    deviceList()->removeOne(dev);
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    qCInfo(lcQpaInputDevices) << "Unregistered" << dev;
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}
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bool QInputDevice::operator==(const QInputDevice &other) const
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{
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    return systemId() == other.systemId();
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}
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#ifndef QT_NO_DEBUG_STREAM
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QDebug operator<<(QDebug debug, const QInputDevice *device)
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{
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    QDebugStateSaver saver(debug);
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    debug.nospace();
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    debug.noquote();
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    debug << "QInputDevice(";
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    if (!device)
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        return debug << "0x0)";
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    const QInputDevicePrivate *d = QInputDevicePrivate::get(device);
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    if (d->pointingDeviceType)
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        return operator<<(debug, static_cast<const QPointingDevice *>(device));
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    debug << "QInputDevice(";
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    debug << '"' << device->name() << "\", type=" << device->type()
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          << ", ID=" << device->systemId() << ", seat='" << device->seatName() << "'";
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    debug << ')';
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    return debug;
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}
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#endif // !QT_NO_DEBUG_STREAM
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QT_END_NAMESPACE
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#include "moc_qinputdevice.cpp"