Coverage Report

Created: 2025-11-16 06:43

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/qt/qtbase/src/gui/math3d/qquaternion.h
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#ifndef QQUATERNION_H
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#define QQUATERNION_H
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#include <QtGui/qtguiglobal.h>
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#include <QtGui/qgenericmatrix.h>
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#include <QtGui/qvector3d.h>
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#include <QtGui/qvector4d.h>
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QT_BEGIN_NAMESPACE
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#ifndef QT_NO_QUATERNION
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class QMatrix4x4;
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class QVariant;
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class QT6_ONLY(Q_GUI_EXPORT) QQuaternion
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{
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public:
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    constexpr QQuaternion() noexcept;
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0
    explicit QQuaternion(Qt::Initialization) noexcept {}
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    constexpr QQuaternion(float scalar, float xpos, float ypos, float zpos) noexcept;
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#ifndef QT_NO_VECTOR3D
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    constexpr QQuaternion(float scalar, const QVector3D &vector) noexcept;
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#endif
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#ifndef QT_NO_VECTOR4D
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    constexpr explicit QQuaternion(const QVector4D &vector) noexcept;
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#endif
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    constexpr bool isNull() const noexcept;
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    constexpr bool isIdentity() const noexcept;
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#ifndef QT_NO_VECTOR3D
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    constexpr QVector3D vector() const noexcept;
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    constexpr void setVector(const QVector3D &vector) noexcept;
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#endif
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    constexpr void setVector(float x, float y, float z) noexcept;
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    constexpr float x() const noexcept;
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    constexpr float y() const noexcept;
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    constexpr float z() const noexcept;
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    constexpr float scalar() const noexcept;
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    constexpr void setX(float x) noexcept;
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    constexpr void setY(float y) noexcept;
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    constexpr void setZ(float z) noexcept;
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    constexpr void setScalar(float scalar) noexcept;
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    constexpr static float dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept;
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    // ### Qt 7: make the next four constexpr
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    // (perhaps using std::hypot, constexpr in C++26, or constexpr qHypot)
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    QT7_ONLY(Q_GUI_EXPORT) float length() const;
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    QT7_ONLY(Q_GUI_EXPORT) float lengthSquared() const;
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    [[nodiscard]] QT7_ONLY(Q_GUI_EXPORT) QQuaternion normalized() const;
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    QT7_ONLY(Q_GUI_EXPORT)  void normalize();
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    constexpr QQuaternion inverted() const noexcept;
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    [[nodiscard]] constexpr QQuaternion conjugated() const noexcept;
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    QT7_ONLY(Q_GUI_EXPORT) QVector3D rotatedVector(const QVector3D &vector) const;
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    constexpr QQuaternion &operator+=(const QQuaternion &quaternion) noexcept;
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    constexpr QQuaternion &operator-=(const QQuaternion &quaternion) noexcept;
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    constexpr QQuaternion &operator*=(float factor) noexcept;
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    constexpr QQuaternion &operator*=(const QQuaternion &quaternion) noexcept;
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    constexpr QQuaternion &operator/=(float divisor);
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QT_WARNING_PUSH
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QT_WARNING_DISABLE_FLOAT_COMPARE
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    friend constexpr bool operator==(const QQuaternion &q1, const QQuaternion &q2) noexcept
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0
    {
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        return q1.wp == q2.wp && q1.xp == q2.xp && q1.yp == q2.yp && q1.zp == q2.zp;
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    }
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    friend constexpr bool operator!=(const QQuaternion &q1, const QQuaternion &q2) noexcept
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    {
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        return !(q1 == q2);
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    }
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QT_WARNING_POP
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    friend constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept;
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    friend constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept;
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    friend constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept;
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    friend constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept;
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    friend constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept;
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    friend constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept;
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    friend constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor);
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    friend constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept;
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#ifndef QT_NO_VECTOR4D
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    constexpr QVector4D toVector4D() const noexcept;
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#endif
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    QT7_ONLY(Q_GUI_EXPORT) operator QVariant() const;
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#ifndef QT_NO_VECTOR3D
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    inline void getAxisAndAngle(QVector3D *axis, float *angle) const;
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    QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle);
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#endif
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    QT7_ONLY(Q_GUI_EXPORT) void getAxisAndAngle(float *x, float *y, float *z, float *angle) const;
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    QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(float x, float y, float z,
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                                                               float angle);
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#ifndef QT_NO_VECTOR3D
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    inline QVector3D toEulerAngles() const;
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# if !QT_CORE_REMOVED_SINCE(6, 11)
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    Q_WEAK_OVERLOAD
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# endif
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    static QQuaternion fromEulerAngles(const QVector3D &angles)
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    { return fromEulerAngles(angles.x(), angles.y(), angles.z()); }
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#endif
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    template <typename T>
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    struct EulerAngles
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    {
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        T pitch, yaw, roll;
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    };
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    QT7_ONLY(Q_GUI_EXPORT) EulerAngles<float> eulerAngles() const;
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    static QQuaternion fromEulerAngles(EulerAngles<float> angles)
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    { return fromEulerAngles(angles.pitch, angles.yaw, angles.roll); }
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    QT_GUI_INLINE_SINCE(6, 11)
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    void getEulerAngles(float *pitch, float *yaw, float *roll) const;
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    static QQuaternion fromEulerAngles(float pitch, float yaw, float roll);
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    QT7_ONLY(Q_GUI_EXPORT) QMatrix3x3 toRotationMatrix() const;
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    QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromRotationMatrix(const QMatrix3x3 &rot3x3);
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#ifndef QT_NO_VECTOR3D
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    struct Axes
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    {
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        QVector3D x, y, z;
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    };
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    QT7_ONLY(Q_GUI_EXPORT) Axes toAxes() const;
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    QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxes(Axes axes); // clazy:exclude=function-args-by-ref
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    QT_GUI_INLINE_SINCE(6, 11)
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    void getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const;
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    QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxes(const QVector3D &xAxis,
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                                                       const QVector3D &yAxis,
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                                                       const QVector3D &zAxis);
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    QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromDirection(const QVector3D &direction,
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                                                            const QVector3D &up);
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    QT7_ONLY(Q_GUI_EXPORT) static QQuaternion rotationTo(const QVector3D &from,
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                                                         const QVector3D &to);
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#endif // QT_NO_VECTOR3D
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    QT7_ONLY(Q_GUI_EXPORT) static QQuaternion slerp(const QQuaternion &q1, const QQuaternion &q2,
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                                                    float t);
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    QT7_ONLY(Q_GUI_EXPORT) static QQuaternion nlerp(const QQuaternion &q1, const QQuaternion &q2,
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                                                    float t);
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private:
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    float wp, xp, yp, zp;
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};
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Q_DECLARE_TYPEINFO(QQuaternion, Q_PRIMITIVE_TYPE);
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constexpr QQuaternion::QQuaternion() noexcept : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {}
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constexpr QQuaternion::QQuaternion(float aScalar, float xpos, float ypos, float zpos) noexcept
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    : wp(aScalar), xp(xpos), yp(ypos), zp(zpos) {}
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QT_WARNING_PUSH
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QT_WARNING_DISABLE_FLOAT_COMPARE
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constexpr bool QQuaternion::isNull() const noexcept
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{
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    return wp == 0.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f;
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}
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constexpr bool QQuaternion::isIdentity() const noexcept
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{
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    return wp == 1.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f;
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}
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QT_WARNING_POP
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constexpr float QQuaternion::x() const noexcept { return xp; }
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constexpr float QQuaternion::y() const noexcept { return yp; }
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constexpr float QQuaternion::z() const noexcept { return zp; }
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constexpr float QQuaternion::scalar() const noexcept { return wp; }
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constexpr void QQuaternion::setX(float aX) noexcept { xp = aX; }
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constexpr void QQuaternion::setY(float aY) noexcept { yp = aY; }
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constexpr void QQuaternion::setZ(float aZ) noexcept { zp = aZ; }
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constexpr void QQuaternion::setScalar(float aScalar) noexcept { wp = aScalar; }
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constexpr float QQuaternion::dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept
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{
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    return q1.wp * q2.wp + q1.xp * q2.xp + q1.yp * q2.yp + q1.zp * q2.zp;
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}
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constexpr QQuaternion QQuaternion::inverted() const noexcept
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{
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    // Need some extra precision if the length is very small.
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    double len = double(wp) * double(wp) +
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                 double(xp) * double(xp) +
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                 double(yp) * double(yp) +
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                 double(zp) * double(zp);
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    if (!qFuzzyIsNull(len))
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        return QQuaternion(float(double(wp) / len), float(double(-xp) / len),
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                           float(double(-yp) / len), float(double(-zp) / len));
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    return QQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
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}
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constexpr QQuaternion QQuaternion::conjugated() const noexcept
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{
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    return QQuaternion(wp, -xp, -yp, -zp);
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}
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constexpr QQuaternion &QQuaternion::operator+=(const QQuaternion &quaternion) noexcept
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{
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    wp += quaternion.wp;
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    xp += quaternion.xp;
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    yp += quaternion.yp;
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    zp += quaternion.zp;
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    return *this;
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}
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constexpr QQuaternion &QQuaternion::operator-=(const QQuaternion &quaternion) noexcept
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{
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    wp -= quaternion.wp;
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    xp -= quaternion.xp;
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    yp -= quaternion.yp;
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    zp -= quaternion.zp;
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    return *this;
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}
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constexpr QQuaternion &QQuaternion::operator*=(float factor) noexcept
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{
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    wp *= factor;
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    xp *= factor;
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    yp *= factor;
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    zp *= factor;
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    return *this;
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}
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constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept
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{
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    float yy = (q1.wp - q1.yp) * (q2.wp + q2.zp);
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    float zz = (q1.wp + q1.yp) * (q2.wp - q2.zp);
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    float ww = (q1.zp + q1.xp) * (q2.xp + q2.yp);
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    float xx = ww + yy + zz;
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    float qq = 0.5f * (xx + (q1.zp - q1.xp) * (q2.xp - q2.yp));
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    float w = qq - ww + (q1.zp - q1.yp) * (q2.yp - q2.zp);
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    float x = qq - xx + (q1.xp + q1.wp) * (q2.xp + q2.wp);
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    float y = qq - yy + (q1.wp - q1.xp) * (q2.yp + q2.zp);
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    float z = qq - zz + (q1.zp + q1.yp) * (q2.wp - q2.xp);
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    return QQuaternion(w, x, y, z);
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}
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constexpr QQuaternion &QQuaternion::operator*=(const QQuaternion &quaternion) noexcept
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{
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    *this = *this * quaternion;
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    return *this;
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}
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constexpr QQuaternion &QQuaternion::operator/=(float divisor)
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{
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    wp /= divisor;
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    xp /= divisor;
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    yp /= divisor;
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    zp /= divisor;
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    return *this;
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}
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constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept
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{
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    return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp);
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0
}
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constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept
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{
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    return QQuaternion(q1.wp - q2.wp, q1.xp - q2.xp, q1.yp - q2.yp, q1.zp - q2.zp);
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0
}
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constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept
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{
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    return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
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}
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constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept
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{
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    return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
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}
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constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept
297
0
{
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    return QQuaternion(-quaternion.wp, -quaternion.xp, -quaternion.yp, -quaternion.zp);
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0
}
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constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor)
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0
{
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    return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor);
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0
}
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constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept
307
0
{
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0
    return qFuzzyCompare(q1.wp, q2.wp) &&
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           qFuzzyCompare(q1.xp, q2.xp) &&
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           qFuzzyCompare(q1.yp, q2.yp) &&
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           qFuzzyCompare(q1.zp, q2.zp);
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}
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#if QT_GUI_INLINE_IMPL_SINCE(6, 11)
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void QQuaternion::getEulerAngles(float *pitch, float *yaw, float *roll) const
316
0
{
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0
    Q_PRE(pitch);
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    Q_PRE(yaw);
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    Q_PRE(roll);
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0
    const auto angles = eulerAngles();
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    *pitch = angles.pitch;
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    *yaw   = angles.yaw;
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    *roll  = angles.roll;
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}
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#endif // QT_GUI_INLINE_IMPL_SINCE
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#ifndef QT_NO_VECTOR3D
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constexpr QQuaternion::QQuaternion(float aScalar, const QVector3D &aVector) noexcept
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0
    : wp(aScalar), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
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constexpr void QQuaternion::setVector(const QVector3D &aVector) noexcept
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0
{
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    xp = aVector.x();
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    yp = aVector.y();
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    zp = aVector.z();
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}
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constexpr QVector3D QQuaternion::vector() const noexcept
340
0
{
341
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    return QVector3D(xp, yp, zp);
342
0
}
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inline QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec)
345
0
{
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    return quaternion.rotatedVector(vec);
347
0
}
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void QQuaternion::getAxisAndAngle(QVector3D *axis, float *angle) const
350
0
{
351
0
    float aX, aY, aZ;
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0
    getAxisAndAngle(&aX, &aY, &aZ, angle);
353
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    *axis = QVector3D(aX, aY, aZ);
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0
}
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QVector3D QQuaternion::toEulerAngles() const
357
0
{
358
0
    const auto angles = eulerAngles();
359
0
    return QVector3D{angles.pitch, angles.yaw, angles.roll};
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0
}
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#if QT_GUI_INLINE_IMPL_SINCE(6, 11)
363
void QQuaternion::getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const
364
0
{
365
0
    Q_PRE(xAxis);
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0
    Q_PRE(yAxis);
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    Q_PRE(zAxis);
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0
    const Axes axes = toAxes();
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0
    *xAxis = axes.x;
370
0
    *yAxis = axes.y;
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0
    *zAxis = axes.z;
372
0
}
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#endif // QT_GUI_INLINE_IMPL_SINCE(6, 11)
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#endif // QT_NO_VECTOR3D
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constexpr void QQuaternion::setVector(float aX, float aY, float aZ) noexcept
378
0
{
379
0
    xp = aX;
380
0
    yp = aY;
381
0
    zp = aZ;
382
0
}
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384
#ifndef QT_NO_VECTOR4D
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constexpr QQuaternion::QQuaternion(const QVector4D &aVector) noexcept
387
    : wp(aVector.w()), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
388
389
constexpr QVector4D QQuaternion::toVector4D() const noexcept
390
0
{
391
0
    return QVector4D(xp, yp, zp, wp);
392
0
}
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394
#endif // QT_NO_VECTOR4D
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#ifndef QT_NO_DEBUG_STREAM
397
Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QQuaternion &q);
398
#endif
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400
#ifndef QT_NO_DATASTREAM
401
Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QQuaternion &);
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Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QQuaternion &);
403
#endif
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#endif // QT_NO_QUATERNION
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QT_END_NAMESPACE
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#endif // QQUATERNION_H