/src/qt/qtbase/src/gui/math3d/qvectornd.cpp
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1 | | // Copyright (C) 2016 The Qt Company Ltd. |
2 | | // Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> |
3 | | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | | |
5 | | #include "qvectornd.h" |
6 | | #include <QtCore/qdatastream.h> |
7 | | #include <QtCore/qdebug.h> |
8 | | #include <QtCore/qvariant.h> |
9 | | #include <QtGui/qmatrix4x4.h> |
10 | | |
11 | | QT_BEGIN_NAMESPACE |
12 | | |
13 | | #ifndef QT_NO_VECTOR2D |
14 | | |
15 | | /*! |
16 | | \class QVector2D |
17 | | \brief The QVector2D class represents a vector or vertex in 2D space. |
18 | | \since 4.6 |
19 | | \ingroup painting |
20 | | \ingroup painting-3D |
21 | | \inmodule QtGui |
22 | | |
23 | | Vectors are one of the main building blocks of 2D representation and |
24 | | drawing. They consist of two finite floating-point coordinates, |
25 | | traditionally called x and y. |
26 | | |
27 | | The QVector2D class can also be used to represent vertices in 2D space. |
28 | | We therefore do not need to provide a separate vertex class. |
29 | | |
30 | | \sa QVector3D, QVector4D, QQuaternion |
31 | | */ |
32 | | |
33 | | /*! |
34 | | \fn QVector2D::QVector2D() |
35 | | |
36 | | Constructs a null vector, i.e. with coordinates (0, 0). |
37 | | */ |
38 | | |
39 | | /*! |
40 | | \fn QVector2D::QVector2D(Qt::Initialization) |
41 | | \since 5.5 |
42 | | \internal |
43 | | |
44 | | Constructs a vector without initializing the contents. |
45 | | */ |
46 | | |
47 | | /*! |
48 | | \fn QVector2D::QVector2D(float xpos, float ypos) |
49 | | |
50 | | Constructs a vector with coordinates (\a xpos, \a ypos). |
51 | | Both coordinates must be finite. |
52 | | */ |
53 | | |
54 | | /*! |
55 | | \fn QVector2D::QVector2D(QPoint point) |
56 | | |
57 | | Constructs a vector with x and y coordinates from a 2D \a point. |
58 | | */ |
59 | | |
60 | | /*! |
61 | | \fn QVector2D::QVector2D(QPointF point) |
62 | | |
63 | | Constructs a vector with x and y coordinates from a 2D \a point. |
64 | | */ |
65 | | |
66 | | #ifndef QT_NO_VECTOR3D |
67 | | |
68 | | /*! |
69 | | \fn QVector2D::QVector2D(QVector3D vector) |
70 | | |
71 | | Constructs a vector with x and y coordinates from a 3D \a vector. |
72 | | The z coordinate of \a vector is dropped. |
73 | | |
74 | | \sa toVector3D() |
75 | | */ |
76 | | |
77 | | #endif |
78 | | |
79 | | #ifndef QT_NO_VECTOR4D |
80 | | |
81 | | /*! |
82 | | \fn QVector2D::QVector2D(QVector4D vector) |
83 | | |
84 | | Constructs a vector with x and y coordinates from a 3D \a vector. |
85 | | The z and w coordinates of \a vector are dropped. |
86 | | |
87 | | \sa toVector4D() |
88 | | */ |
89 | | |
90 | | #endif |
91 | | |
92 | | /*! |
93 | | \fn bool QVector2D::isNull() const |
94 | | |
95 | | Returns \c true if the x and y coordinates are set to 0.0, |
96 | | otherwise returns \c false. |
97 | | */ |
98 | | |
99 | | /*! |
100 | | \fn float QVector2D::x() const |
101 | | |
102 | | Returns the x coordinate of this point. |
103 | | |
104 | | \sa setX(), y() |
105 | | */ |
106 | | |
107 | | /*! |
108 | | \fn float QVector2D::y() const |
109 | | |
110 | | Returns the y coordinate of this point. |
111 | | |
112 | | \sa setY(), x() |
113 | | */ |
114 | | |
115 | | /*! |
116 | | \fn void QVector2D::setX(float x) |
117 | | |
118 | | Sets the x coordinate of this point to the given finite \a x coordinate. |
119 | | |
120 | | \sa x(), setY() |
121 | | */ |
122 | | |
123 | | /*! |
124 | | \fn void QVector2D::setY(float y) |
125 | | |
126 | | Sets the y coordinate of this point to the given finite \a y coordinate. |
127 | | |
128 | | \sa y(), setX() |
129 | | */ |
130 | | |
131 | | /*! \fn float &QVector2D::operator[](int i) |
132 | | \since 5.2 |
133 | | |
134 | | Returns the component of the vector at index position \a i |
135 | | as a modifiable reference. |
136 | | |
137 | | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
138 | | < 2). |
139 | | */ |
140 | | |
141 | | /*! \fn float QVector2D::operator[](int i) const |
142 | | \since 5.2 |
143 | | |
144 | | Returns the component of the vector at index position \a i. |
145 | | |
146 | | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
147 | | < 2). |
148 | | */ |
149 | | |
150 | | /*! |
151 | | \fn float QVector2D::length() const |
152 | | |
153 | | Returns the length of the vector from the origin. |
154 | | |
155 | | \sa lengthSquared(), normalized() |
156 | | */ |
157 | | |
158 | | /*! |
159 | | \fn float QVector2D::lengthSquared() const |
160 | | |
161 | | Returns the squared length of the vector from the origin. |
162 | | This is equivalent to the dot product of the vector with itself. |
163 | | |
164 | | \sa length(), dotProduct() |
165 | | */ |
166 | | |
167 | | /*! |
168 | | \fn QVector2D QVector2D::normalized() const |
169 | | |
170 | | Returns the normalized unit vector form of this vector. |
171 | | |
172 | | If this vector is null, then a null vector is returned. If the length |
173 | | of the vector is very close to 1, then the vector will be returned as-is. |
174 | | Otherwise the normalized form of the vector of length 1 will be returned. |
175 | | |
176 | | \sa length(), normalize() |
177 | | */ |
178 | | |
179 | | /*! |
180 | | \fn void QVector2D::normalize() |
181 | | |
182 | | Normalizes the current vector in place. Nothing happens if this |
183 | | vector is a null vector or the length of the vector is very close to 1. |
184 | | |
185 | | \sa length(), normalized() |
186 | | */ |
187 | | |
188 | | /*! |
189 | | \fn float QVector2D::distanceToPoint(QVector2D point) const |
190 | | \since 5.1 |
191 | | |
192 | | Returns the distance from this vertex to a point defined by |
193 | | the vertex \a point. |
194 | | |
195 | | \sa distanceToLine() |
196 | | */ |
197 | | |
198 | | /*! |
199 | | \fn float QVector2D::distanceToLine(QVector2D point, QVector2D direction) const |
200 | | \since 5.1 |
201 | | |
202 | | Returns the distance that this vertex is from a line defined |
203 | | by \a point and the unit vector \a direction. |
204 | | |
205 | | If \a direction is a null vector, then it does not define a line. |
206 | | In that case, the distance from \a point to this vertex is returned. |
207 | | |
208 | | \sa distanceToPoint() |
209 | | */ |
210 | | |
211 | | /*! |
212 | | \fn QVector2D &QVector2D::operator+=(QVector2D vector) |
213 | | |
214 | | Adds the given \a vector to this vector and returns a reference to |
215 | | this vector. |
216 | | |
217 | | \sa operator-=() |
218 | | */ |
219 | | |
220 | | /*! |
221 | | \fn QVector2D &QVector2D::operator-=(QVector2D vector) |
222 | | |
223 | | Subtracts the given \a vector from this vector and returns a reference to |
224 | | this vector. |
225 | | |
226 | | \sa operator+=() |
227 | | */ |
228 | | |
229 | | /*! |
230 | | \fn QVector2D &QVector2D::operator*=(float factor) |
231 | | |
232 | | Multiplies this vector's coordinates by the given finite \a factor and |
233 | | returns a reference to this vector. |
234 | | |
235 | | \sa operator/=(), operator*() |
236 | | */ |
237 | | |
238 | | /*! |
239 | | \fn QVector2D &QVector2D::operator*=(QVector2D vector) |
240 | | |
241 | | Multiplies each component of this vector by the corresponding component of |
242 | | \a vector and returns a reference to this vector. |
243 | | |
244 | | \note This is not a cross product of this vector with \a vector. (Its |
245 | | components add up to the dot product of this vector and \a vector.) |
246 | | |
247 | | \sa operator/=(), operator*() |
248 | | */ |
249 | | |
250 | | /*! |
251 | | \fn QVector2D &QVector2D::operator/=(float divisor) |
252 | | |
253 | | Divides this vector's coordinates by the given \a divisor and returns a |
254 | | reference to this vector. The \a divisor must not be either zero or NaN. |
255 | | |
256 | | \sa operator*=() |
257 | | */ |
258 | | |
259 | | /*! |
260 | | \fn QVector2D &QVector2D::operator/=(QVector2D vector) |
261 | | \since 5.5 |
262 | | |
263 | | Divides each component of this vector by the corresponding component of \a |
264 | | vector and returns a reference to this vector. |
265 | | |
266 | | The \a vector must have no component that is either zero or NaN. |
267 | | |
268 | | \sa operator*=(), operator/() |
269 | | */ |
270 | | |
271 | | /*! |
272 | | \fn float QVector2D::dotProduct(QVector2D v1, QVector2D v2) |
273 | | |
274 | | Returns the dot product of \a v1 and \a v2. |
275 | | */ |
276 | | |
277 | | /*! |
278 | | \fn bool QVector2D::operator==(QVector2D v1, QVector2D v2) |
279 | | |
280 | | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
281 | | This operator uses an exact floating-point comparison. |
282 | | */ |
283 | | |
284 | | /*! |
285 | | \fn bool QVector2D::operator!=(QVector2D v1, QVector2D v2) |
286 | | |
287 | | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
288 | | This operator uses an exact floating-point comparison. |
289 | | */ |
290 | | |
291 | | /*! //! friend |
292 | | \fn const QVector2D QVector2D::operator+(QVector2D v1, QVector2D v2) |
293 | | |
294 | | Returns a QVector2D object that is the sum of the given vectors, \a v1 |
295 | | and \a v2; each component is added separately. |
296 | | |
297 | | \sa QVector2D::operator+=() |
298 | | */ |
299 | | |
300 | | /*! //! friend |
301 | | \fn const QVector2D QVector2D::operator-(QVector2D v1, QVector2D v2) |
302 | | |
303 | | Returns a QVector2D object that is formed by subtracting \a v2 from \a v1; |
304 | | each component is subtracted separately. |
305 | | |
306 | | \sa QVector2D::operator-=() |
307 | | */ |
308 | | |
309 | | /*! //! friend |
310 | | \fn const QVector2D QVector2D::operator*(float factor, QVector2D vector) |
311 | | |
312 | | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
313 | | |
314 | | \sa QVector2D::operator*=() |
315 | | */ |
316 | | |
317 | | /*! //! friend |
318 | | \fn const QVector2D QVector2D::operator*(QVector2D vector, float factor) |
319 | | |
320 | | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
321 | | |
322 | | \sa QVector2D::operator*=() |
323 | | */ |
324 | | |
325 | | /*! //! friend |
326 | | \fn const QVector2D QVector2D::operator*(QVector2D v1, QVector2D v2) |
327 | | |
328 | | Returns the QVector2D object formed by multiplying each component of \a v1 |
329 | | by the corresponding component of \a v2. |
330 | | |
331 | | \note This is not a cross product of \a v1 and \a v2 in any sense. |
332 | | (Its components add up to the dot product of \a v1 and \a v2.) |
333 | | |
334 | | \sa QVector2D::operator*=() |
335 | | */ |
336 | | |
337 | | /*! //! friend |
338 | | \fn const QVector2D QVector2D::operator-(QVector2D vector) |
339 | | \overload |
340 | | |
341 | | Returns a QVector2D object that is formed by changing the sign of each |
342 | | component of the given \a vector. |
343 | | |
344 | | Equivalent to \c {QVector2D(0,0) - vector}. |
345 | | */ |
346 | | |
347 | | /*! //! friend |
348 | | \fn const QVector2D QVector2D::operator/(QVector2D vector, float divisor) |
349 | | |
350 | | Returns the QVector2D object formed by dividing each component of the given |
351 | | \a vector by the given \a divisor. |
352 | | |
353 | | The \a divisor must not be either zero or NaN. |
354 | | |
355 | | \sa QVector2D::operator/=() |
356 | | */ |
357 | | |
358 | | /*! //! friend |
359 | | \fn const QVector2D QVector2D::operator/(QVector2D vector, QVector2D divisor) |
360 | | \since 5.5 |
361 | | |
362 | | Returns the QVector2D object formed by dividing each component of the given |
363 | | \a vector by the corresponding component of the given \a divisor. |
364 | | |
365 | | The \a divisor must have no component that is either zero or NaN. |
366 | | |
367 | | \sa QVector2D::operator/=() |
368 | | */ |
369 | | |
370 | | /*! //! friend |
371 | | \fn bool QVector2D::qFuzzyCompare(QVector2D v1, QVector2D v2) |
372 | | |
373 | | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
374 | | fuzziness factor for floating-point comparisons; false otherwise. |
375 | | */ |
376 | | bool qFuzzyCompare(QVector2D v1, QVector2D v2) noexcept |
377 | 0 | { |
378 | 0 | return QtPrivate::fuzzyCompare(v1.v[0], v2.v[0]) |
379 | 0 | && QtPrivate::fuzzyCompare(v1.v[1], v2.v[1]); |
380 | 0 | } |
381 | | |
382 | | #ifndef QT_NO_VECTOR3D |
383 | | /*! |
384 | | \fn QVector3D QVector2D::toVector3D() const |
385 | | |
386 | | Returns the 3D form of this 2D vector, with the z coordinate set to zero. |
387 | | |
388 | | \sa toVector4D(), toPoint() |
389 | | */ |
390 | | #endif |
391 | | |
392 | | #ifndef QT_NO_VECTOR4D |
393 | | /*! |
394 | | \fn QVector4D QVector2D::toVector4D() const |
395 | | |
396 | | Returns the 4D form of this 2D vector, with the z and w coordinates set to zero. |
397 | | |
398 | | \sa toVector3D(), toPoint() |
399 | | */ |
400 | | #endif |
401 | | |
402 | | /*! |
403 | | \fn QPoint QVector2D::toPoint() const |
404 | | |
405 | | Returns the QPoint form of this 2D vector. |
406 | | Each coordinate is rounded to the nearest integer. |
407 | | |
408 | | \sa toPointF(), toVector3D() |
409 | | */ |
410 | | |
411 | | /*! |
412 | | \fn QPointF QVector2D::toPointF() const |
413 | | |
414 | | Returns the QPointF form of this 2D vector. |
415 | | |
416 | | \sa toPoint(), toVector3D() |
417 | | */ |
418 | | |
419 | | /*! |
420 | | Returns the 2D vector as a QVariant. |
421 | | */ |
422 | | QVector2D::operator QVariant() const |
423 | 0 | { |
424 | 0 | return QVariant::fromValue(*this); |
425 | 0 | } |
426 | | |
427 | | #ifndef QT_NO_DEBUG_STREAM |
428 | | |
429 | | QDebug operator<<(QDebug dbg, QVector2D vector) |
430 | 0 | { |
431 | 0 | QDebugStateSaver saver(dbg); |
432 | 0 | dbg.nospace() << "QVector2D(" << vector.x() << ", " << vector.y() << ')'; |
433 | 0 | return dbg; |
434 | 0 | } |
435 | | |
436 | | #endif |
437 | | |
438 | | #ifndef QT_NO_DATASTREAM |
439 | | |
440 | | /*! |
441 | | \fn QDataStream &operator<<(QDataStream &stream, QVector2D vector) |
442 | | \relates QVector2D |
443 | | |
444 | | Writes the given \a vector to the given \a stream and returns a |
445 | | reference to the stream. |
446 | | |
447 | | \sa {Serializing Qt Data Types} |
448 | | */ |
449 | | |
450 | | QDataStream &operator<<(QDataStream &stream, QVector2D vector) |
451 | 0 | { |
452 | 0 | stream << vector.x() << vector.y(); |
453 | 0 | return stream; |
454 | 0 | } |
455 | | |
456 | | /*! |
457 | | \fn QDataStream &operator>>(QDataStream &stream, QVector2D &vector) |
458 | | \relates QVector2D |
459 | | |
460 | | Reads a 2D vector from the given \a stream into the given \a vector |
461 | | and returns a reference to the stream. |
462 | | |
463 | | \sa {Serializing Qt Data Types} |
464 | | */ |
465 | | |
466 | | QDataStream &operator>>(QDataStream &stream, QVector2D &vector) |
467 | 0 | { |
468 | 0 | float x, y; |
469 | 0 | stream >> x; |
470 | 0 | stream >> y; |
471 | 0 | vector.setX(x); |
472 | 0 | vector.setY(y); |
473 | 0 | return stream; |
474 | 0 | } |
475 | | |
476 | | #endif // QT_NO_DATASTREAM |
477 | | |
478 | | #endif // QT_NO_VECTOR2D |
479 | | |
480 | | |
481 | | |
482 | | #ifndef QT_NO_VECTOR3D |
483 | | |
484 | | /*! |
485 | | \class QVector3D |
486 | | \brief The QVector3D class represents a vector or vertex in 3D space. |
487 | | \since 4.6 |
488 | | \ingroup painting-3D |
489 | | \inmodule QtGui |
490 | | |
491 | | Vectors are one of the main building blocks of 3D representation and |
492 | | drawing. They consist of three finite floating-point coordinates, |
493 | | traditionally called x, y, and z. |
494 | | |
495 | | The QVector3D class can also be used to represent vertices in 3D space. |
496 | | We therefore do not need to provide a separate vertex class. |
497 | | |
498 | | \sa QVector2D, QVector4D, QQuaternion |
499 | | */ |
500 | | |
501 | | /*! |
502 | | \fn QVector3D::QVector3D() |
503 | | |
504 | | Constructs a null vector, i.e. with coordinates (0, 0, 0). |
505 | | */ |
506 | | |
507 | | /*! |
508 | | \fn QVector3D::QVector3D(Qt::Initialization) |
509 | | \since 5.5 |
510 | | \internal |
511 | | |
512 | | Constructs a vector without initializing the contents. |
513 | | */ |
514 | | |
515 | | /*! |
516 | | \fn QVector3D::QVector3D(float xpos, float ypos, float zpos) |
517 | | |
518 | | Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos). |
519 | | All parameters must be finite. |
520 | | */ |
521 | | |
522 | | /*! |
523 | | \fn QVector3D::QVector3D(QPoint point) |
524 | | |
525 | | Constructs a vector with x and y coordinates from a 2D \a point, and a |
526 | | z coordinate of 0. |
527 | | */ |
528 | | |
529 | | /*! |
530 | | \fn QVector3D::QVector3D(QPointF point) |
531 | | |
532 | | Constructs a vector with x and y coordinates from a 2D \a point, and a |
533 | | z coordinate of 0. |
534 | | */ |
535 | | |
536 | | #ifndef QT_NO_VECTOR2D |
537 | | |
538 | | /*! |
539 | | \fn QVector3D::QVector3D(QVector2D vector) |
540 | | |
541 | | Constructs a 3D vector from the specified 2D \a vector. The z |
542 | | coordinate is set to zero. |
543 | | |
544 | | \sa toVector2D() |
545 | | */ |
546 | | |
547 | | /*! |
548 | | \fn QVector3D::QVector3D(QVector2D vector, float zpos) |
549 | | |
550 | | Constructs a 3D vector from the specified 2D \a vector. The z |
551 | | coordinate is set to \a zpos, which must be finite. |
552 | | |
553 | | \sa toVector2D() |
554 | | */ |
555 | | #endif |
556 | | |
557 | | #ifndef QT_NO_VECTOR4D |
558 | | |
559 | | /*! |
560 | | \fn QVector3D::QVector3D(QVector4D vector) |
561 | | |
562 | | Constructs a 3D vector from the specified 4D \a vector. The w |
563 | | coordinate is dropped. |
564 | | |
565 | | \sa toVector4D() |
566 | | */ |
567 | | |
568 | | #endif |
569 | | |
570 | | /*! |
571 | | \fn bool QVector3D::isNull() const |
572 | | |
573 | | Returns \c true if the x, y, and z coordinates are set to 0.0, |
574 | | otherwise returns \c false. |
575 | | */ |
576 | | |
577 | | /*! |
578 | | \fn float QVector3D::x() const |
579 | | |
580 | | Returns the x coordinate of this point. |
581 | | |
582 | | \sa setX(), y(), z() |
583 | | */ |
584 | | |
585 | | /*! |
586 | | \fn float QVector3D::y() const |
587 | | |
588 | | Returns the y coordinate of this point. |
589 | | |
590 | | \sa setY(), x(), z() |
591 | | */ |
592 | | |
593 | | /*! |
594 | | \fn float QVector3D::z() const |
595 | | |
596 | | Returns the z coordinate of this point. |
597 | | |
598 | | \sa setZ(), x(), y() |
599 | | */ |
600 | | |
601 | | /*! |
602 | | \fn void QVector3D::setX(float x) |
603 | | |
604 | | Sets the x coordinate of this point to the given finite \a x coordinate. |
605 | | |
606 | | \sa x(), setY(), setZ() |
607 | | */ |
608 | | |
609 | | /*! |
610 | | \fn void QVector3D::setY(float y) |
611 | | |
612 | | Sets the y coordinate of this point to the given finite \a y coordinate. |
613 | | |
614 | | \sa y(), setX(), setZ() |
615 | | */ |
616 | | |
617 | | /*! |
618 | | \fn void QVector3D::setZ(float z) |
619 | | |
620 | | Sets the z coordinate of this point to the given finite \a z coordinate. |
621 | | |
622 | | \sa z(), setX(), setY() |
623 | | */ |
624 | | |
625 | | /*! \fn float &QVector3D::operator[](int i) |
626 | | \since 5.2 |
627 | | |
628 | | Returns the component of the vector at index position \a i |
629 | | as a modifiable reference. |
630 | | |
631 | | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
632 | | < 3). |
633 | | */ |
634 | | |
635 | | /*! \fn float QVector3D::operator[](int i) const |
636 | | \since 5.2 |
637 | | |
638 | | Returns the component of the vector at index position \a i. |
639 | | |
640 | | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
641 | | < 3). |
642 | | */ |
643 | | |
644 | | /*! |
645 | | \fn QVector3D QVector3D::normalized() const |
646 | | |
647 | | Returns the normalized unit vector form of this vector. |
648 | | |
649 | | If this vector is null, then a null vector is returned. If the length |
650 | | of the vector is very close to 1, then the vector will be returned as-is. |
651 | | Otherwise the normalized form of the vector of length 1 will be returned. |
652 | | |
653 | | \sa length(), normalize() |
654 | | */ |
655 | | |
656 | | /*! |
657 | | \fn void QVector3D::normalize() |
658 | | |
659 | | Normalizes the current vector in place. Nothing happens if this |
660 | | vector is a null vector or the length of the vector is very close to 1. |
661 | | |
662 | | \sa length(), normalized() |
663 | | */ |
664 | | |
665 | | /*! |
666 | | \fn QVector3D &QVector3D::operator+=(QVector3D vector) |
667 | | |
668 | | Adds the given \a vector to this vector and returns a reference to |
669 | | this vector. |
670 | | |
671 | | \sa operator-=() |
672 | | */ |
673 | | |
674 | | /*! |
675 | | \fn QVector3D &QVector3D::operator-=(QVector3D vector) |
676 | | |
677 | | Subtracts the given \a vector from this vector and returns a reference to |
678 | | this vector. |
679 | | |
680 | | \sa operator+=() |
681 | | */ |
682 | | |
683 | | /*! |
684 | | \fn QVector3D &QVector3D::operator*=(float factor) |
685 | | |
686 | | Multiplies this vector's coordinates by the given finite \a factor and |
687 | | returns a reference to this vector. |
688 | | |
689 | | \sa operator/=(), operator*() |
690 | | */ |
691 | | |
692 | | /*! |
693 | | \fn QVector3D &QVector3D::operator*=(QVector3D vector) |
694 | | \overload |
695 | | |
696 | | Multiplies each component of this vector by the corresponding component in |
697 | | \a vector and returns a reference to this vector. |
698 | | |
699 | | Note: this is not the same as the crossProduct() of this vector and |
700 | | \a vector. (Its components add up to the dot product of this vector and |
701 | | \a vector.) |
702 | | |
703 | | \sa crossProduct(), operator/=(), operator*() |
704 | | */ |
705 | | |
706 | | /*! |
707 | | \fn QVector3D &QVector3D::operator/=(float divisor) |
708 | | |
709 | | Divides this vector's coordinates by the given \a divisor, and returns a |
710 | | reference to this vector. The \a divisor must not be either zero or NaN. |
711 | | |
712 | | \sa operator*=(), operator/() |
713 | | */ |
714 | | |
715 | | /*! |
716 | | \fn QVector3D &QVector3D::operator/=(QVector3D vector) |
717 | | \since 5.5 |
718 | | |
719 | | Divides each component of this vector by the corresponding component in \a |
720 | | vector and returns a reference to this vector. |
721 | | |
722 | | The \a vector must have no component that is either zero or NaN. |
723 | | |
724 | | \sa operator*=(), operator/() |
725 | | */ |
726 | | |
727 | | /*! |
728 | | \fn float QVector3D::dotProduct(QVector3D v1, QVector3D v2) |
729 | | |
730 | | Returns the dot product of \a v1 and \a v2. |
731 | | */ |
732 | | |
733 | | /*! |
734 | | \fn QVector3D QVector3D::crossProduct(QVector3D v1, QVector3D v2) |
735 | | |
736 | | Returns the cross-product of vectors \a v1 and \a v2, which is normal to the |
737 | | plane spanned by \a v1 and \a v2. It will be zero if the two vectors are |
738 | | parallel. |
739 | | |
740 | | \sa normal() |
741 | | */ |
742 | | |
743 | | /*! |
744 | | \fn QVector3D QVector3D::normal(QVector3D v1, QVector3D v2) |
745 | | |
746 | | Returns the unit normal vector of a plane spanned by vectors \a v1 and \a |
747 | | v2, which must not be parallel to one another. |
748 | | |
749 | | Use crossProduct() to compute the cross-product of \a v1 and \a v2 if you |
750 | | do not need the result to be normalized to a unit vector. |
751 | | |
752 | | \sa crossProduct(), distanceToPlane() |
753 | | */ |
754 | | |
755 | | /*! |
756 | | \fn QVector3D QVector3D::normal(QVector3D v1, QVector3D v2, QVector3D v3) |
757 | | |
758 | | Returns the unit normal vector of a plane spanned by vectors \a v2 - \a v1 |
759 | | and \a v3 - \a v1, which must not be parallel to one another. |
760 | | |
761 | | Use crossProduct() to compute the cross-product of \a v2 - \a v1 and |
762 | | \a v3 - \a v1 if you do not need the result to be normalized to a |
763 | | unit vector. |
764 | | |
765 | | \sa crossProduct(), distanceToPlane() |
766 | | */ |
767 | | |
768 | | /*! |
769 | | \since 5.5 |
770 | | |
771 | | Returns the window coordinates of this vector initially in object/model |
772 | | coordinates using the model view matrix \a modelView, the projection matrix |
773 | | \a projection and the viewport dimensions \a viewport. |
774 | | |
775 | | When transforming from clip to normalized space, a division by the w |
776 | | component on the vector components takes place. To prevent dividing by 0 if |
777 | | w equals to 0, it is set to 1. |
778 | | |
779 | | \note the returned y coordinates are in OpenGL orientation. OpenGL expects |
780 | | the bottom to be 0 whereas for Qt top is 0. |
781 | | |
782 | | \sa unproject() |
783 | | */ |
784 | | QVector3D QVector3D::project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const |
785 | 0 | { |
786 | 0 | QVector4D tmp(*this, 1.0f); |
787 | 0 | tmp = projection * modelView * tmp; |
788 | 0 | if (qFuzzyIsNull(tmp.w())) |
789 | 0 | tmp.setW(1.0f); |
790 | 0 | tmp /= tmp.w(); |
791 | |
|
792 | 0 | tmp = tmp * 0.5f + QVector4D(0.5f, 0.5f, 0.5f, 0.5f); |
793 | 0 | tmp.setX(tmp.x() * viewport.width() + viewport.x()); |
794 | 0 | tmp.setY(tmp.y() * viewport.height() + viewport.y()); |
795 | |
|
796 | 0 | return tmp.toVector3D(); |
797 | 0 | } |
798 | | |
799 | | /*! |
800 | | \since 5.5 |
801 | | |
802 | | Returns the object/model coordinates of this vector initially in window |
803 | | coordinates using the model view matrix \a modelView, the projection matrix |
804 | | \a projection and the viewport dimensions \a viewport. |
805 | | |
806 | | When transforming from clip to normalized space, a division by the w |
807 | | component of the vector components takes place. To prevent dividing by 0 if |
808 | | w equals to 0, it is set to 1. |
809 | | |
810 | | \note y coordinates in \a viewport should use OpenGL orientation. OpenGL |
811 | | expects the bottom to be 0 whereas for Qt top is 0. |
812 | | |
813 | | \sa project() |
814 | | */ |
815 | | QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const |
816 | 0 | { |
817 | 0 | QMatrix4x4 inverse = QMatrix4x4( projection * modelView ).inverted(); |
818 | |
|
819 | 0 | QVector4D tmp(*this, 1.0f); |
820 | 0 | tmp.setX((tmp.x() - float(viewport.x())) / float(viewport.width())); |
821 | 0 | tmp.setY((tmp.y() - float(viewport.y())) / float(viewport.height())); |
822 | 0 | tmp = tmp * 2.0f - QVector4D(1.0f, 1.0f, 1.0f, 1.0f); |
823 | |
|
824 | 0 | QVector4D obj = inverse * tmp; |
825 | 0 | if (qFuzzyIsNull(obj.w())) |
826 | 0 | obj.setW(1.0f); |
827 | 0 | obj /= obj.w(); |
828 | 0 | return obj.toVector3D(); |
829 | 0 | } |
830 | | |
831 | | /*! |
832 | | \fn float QVector3D::distanceToPoint(QVector3D point) const |
833 | | |
834 | | \since 5.1 |
835 | | |
836 | | Returns the distance from this vertex to a point defined by |
837 | | the vertex \a point. |
838 | | |
839 | | \sa distanceToPlane(), distanceToLine() |
840 | | */ |
841 | | |
842 | | /*! |
843 | | \fn float QVector3D::distanceToPlane(QVector3D plane, QVector3D normal) const |
844 | | |
845 | | Returns the distance from this vertex to a plane defined by |
846 | | the vertex \a plane and a \a normal unit vector. The \a normal |
847 | | parameter is assumed to have been normalized to a unit vector. |
848 | | |
849 | | The return value will be negative if the vertex is below the plane, |
850 | | or zero if it is on the plane. |
851 | | |
852 | | \sa normal(), distanceToLine() |
853 | | */ |
854 | | |
855 | | /*! |
856 | | \fn float QVector3D::distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const |
857 | | |
858 | | Returns the distance from this vertex to a plane defined by |
859 | | the vertices \a plane1, \a plane2 and \a plane3. |
860 | | |
861 | | The return value will be negative if the vertex is below the plane, |
862 | | or zero if it is on the plane. |
863 | | |
864 | | The two vectors that define the plane are \a plane2 - \a plane1 |
865 | | and \a plane3 - \a plane1. |
866 | | |
867 | | \sa normal(), distanceToLine() |
868 | | */ |
869 | | |
870 | | /*! |
871 | | \fn float QVector3D::distanceToLine(QVector3D point, QVector3D direction) const |
872 | | |
873 | | Returns the distance that this vertex is from a line defined |
874 | | by \a point and the unit vector \a direction. |
875 | | |
876 | | If \a direction is a null vector, then it does not define a line. |
877 | | In that case, the distance from \a point to this vertex is returned. |
878 | | |
879 | | \sa distanceToPlane() |
880 | | */ |
881 | | |
882 | | /*! |
883 | | \fn bool QVector3D::operator==(QVector3D v1, QVector3D v2) |
884 | | |
885 | | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
886 | | This operator uses an exact floating-point comparison. |
887 | | */ |
888 | | |
889 | | /*! |
890 | | \fn bool QVector3D::operator!=(QVector3D v1, QVector3D v2) |
891 | | |
892 | | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
893 | | This operator uses an exact floating-point comparison. |
894 | | */ |
895 | | |
896 | | /*! //! friend |
897 | | \fn const QVector3D QVector3D::operator+(QVector3D v1, QVector3D v2) |
898 | | |
899 | | Returns a QVector3D object that is the sum of the given vectors, \a v1 |
900 | | and \a v2; each component is added separately. |
901 | | |
902 | | \sa QVector3D::operator+=() |
903 | | */ |
904 | | |
905 | | /*! //! friend |
906 | | \fn const QVector3D QVector3D::operator-(QVector3D v1, QVector3D v2) |
907 | | |
908 | | Returns a QVector3D object that is formed by subtracting \a v2 from \a v1; |
909 | | each component is subtracted separately. |
910 | | |
911 | | \sa QVector3D::operator-=() |
912 | | */ |
913 | | |
914 | | /*! //! friend |
915 | | \fn const QVector3D QVector3D::operator*(float factor, QVector3D vector) |
916 | | |
917 | | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
918 | | |
919 | | \sa QVector3D::operator*=() |
920 | | */ |
921 | | |
922 | | /*! //! friend |
923 | | \fn const QVector3D QVector3D::operator*(QVector3D vector, float factor) |
924 | | |
925 | | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
926 | | |
927 | | \sa QVector3D::operator*=() |
928 | | */ |
929 | | |
930 | | /*! //! friend |
931 | | \fn const QVector3D QVector3D::operator*(QVector3D v1, QVector3D v2) |
932 | | |
933 | | Returns the QVector3D object formed by multiplying each component of \a v1 |
934 | | by the corresponding component of \a v2. |
935 | | |
936 | | \note This is not the same as the crossProduct() of \a v1 and \a v2. |
937 | | (Its components add up to the dot product of \a v1 and \a v2.) |
938 | | |
939 | | \sa QVector3D::crossProduct() |
940 | | */ |
941 | | |
942 | | /*! //! friend |
943 | | \fn const QVector3D QVector3D::operator-(QVector3D vector) |
944 | | \overload |
945 | | |
946 | | Returns a QVector3D object that is formed by changing the sign of each |
947 | | component of the given \a vector. |
948 | | |
949 | | Equivalent to \c {QVector3D(0,0,0) - vector}. |
950 | | */ |
951 | | |
952 | | /*! //! friend |
953 | | \fn const QVector3D QVector3D::operator/(QVector3D vector, float divisor) |
954 | | |
955 | | Returns the QVector3D object formed by dividing each component of the given |
956 | | \a vector by the given \a divisor. |
957 | | |
958 | | The \a divisor must not be either zero or NaN. |
959 | | |
960 | | \sa QVector3D::operator/=() |
961 | | */ |
962 | | |
963 | | /*! //! friend |
964 | | \fn const QVector3D QVector3D::operator/(QVector3D vector, QVector3D divisor) |
965 | | \since 5.5 |
966 | | |
967 | | Returns the QVector3D object formed by dividing each component of the given |
968 | | \a vector by the corresponding component of the given \a divisor. |
969 | | |
970 | | The \a divisor must have no component that is either zero or NaN. |
971 | | |
972 | | \sa QVector3D::operator/=() |
973 | | */ |
974 | | |
975 | | /*! //! friend |
976 | | \fn bool QVector3D::qFuzzyCompare(QVector3D v1, QVector3D v2) |
977 | | |
978 | | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
979 | | fuzziness factor for floating-point comparisons; false otherwise. |
980 | | */ |
981 | | bool qFuzzyCompare(QVector3D v1, QVector3D v2) noexcept |
982 | 0 | { |
983 | 0 | return QtPrivate::fuzzyCompare(v1.v[0], v2.v[0]) |
984 | 0 | && QtPrivate::fuzzyCompare(v1.v[1], v2.v[1]) |
985 | 0 | && QtPrivate::fuzzyCompare(v1.v[2], v2.v[2]); |
986 | 0 | } |
987 | | |
988 | | #ifndef QT_NO_VECTOR2D |
989 | | |
990 | | /*! |
991 | | \fn QVector2D QVector3D::toVector2D() const |
992 | | |
993 | | Returns the 2D vector form of this 3D vector, dropping the z coordinate. |
994 | | |
995 | | \sa toVector4D(), toPoint() |
996 | | */ |
997 | | |
998 | | #endif |
999 | | |
1000 | | #ifndef QT_NO_VECTOR4D |
1001 | | |
1002 | | /*! |
1003 | | \fn QVector4D QVector3D::toVector4D() const |
1004 | | |
1005 | | Returns the 4D form of this 3D vector, with the w coordinate set to zero. |
1006 | | |
1007 | | \sa toVector2D(), toPoint() |
1008 | | */ |
1009 | | |
1010 | | #endif |
1011 | | |
1012 | | /*! |
1013 | | \fn QPoint QVector3D::toPoint() const |
1014 | | |
1015 | | Returns the QPoint form of this 3D vector. The z coordinate is dropped. The |
1016 | | x and y coordinates are rounded to nearest integers. |
1017 | | |
1018 | | \sa toPointF(), toVector2D() |
1019 | | */ |
1020 | | |
1021 | | /*! |
1022 | | \fn QPointF QVector3D::toPointF() const |
1023 | | |
1024 | | Returns the QPointF form of this 3D vector. The z coordinate |
1025 | | is dropped. |
1026 | | |
1027 | | \sa toPoint(), toVector2D() |
1028 | | */ |
1029 | | |
1030 | | /*! |
1031 | | Returns the 3D vector as a QVariant. |
1032 | | */ |
1033 | | QVector3D::operator QVariant() const |
1034 | 0 | { |
1035 | 0 | return QVariant::fromValue(*this); |
1036 | 0 | } |
1037 | | |
1038 | | /*! |
1039 | | \fn float QVector3D::length() const |
1040 | | |
1041 | | Returns the length of the vector from the origin. |
1042 | | |
1043 | | \sa lengthSquared(), normalized() |
1044 | | */ |
1045 | | |
1046 | | /*! |
1047 | | \fn float QVector3D::lengthSquared() const |
1048 | | |
1049 | | Returns the squared length of the vector from the origin. |
1050 | | This is equivalent to the dot product of the vector with itself. |
1051 | | |
1052 | | \sa length(), dotProduct() |
1053 | | */ |
1054 | | |
1055 | | #ifndef QT_NO_DEBUG_STREAM |
1056 | | |
1057 | | QDebug operator<<(QDebug dbg, QVector3D vector) |
1058 | 0 | { |
1059 | 0 | QDebugStateSaver saver(dbg); |
1060 | 0 | dbg.nospace() << "QVector3D(" |
1061 | 0 | << vector.x() << ", " << vector.y() << ", " << vector.z() << ')'; |
1062 | 0 | return dbg; |
1063 | 0 | } |
1064 | | |
1065 | | #endif |
1066 | | |
1067 | | #ifndef QT_NO_DATASTREAM |
1068 | | |
1069 | | /*! |
1070 | | \fn QDataStream &operator<<(QDataStream &stream, QVector3D vector) |
1071 | | \relates QVector3D |
1072 | | |
1073 | | Writes the given \a vector to the given \a stream and returns a |
1074 | | reference to the stream. |
1075 | | |
1076 | | \sa {Serializing Qt Data Types} |
1077 | | */ |
1078 | | |
1079 | | QDataStream &operator<<(QDataStream &stream, QVector3D vector) |
1080 | 0 | { |
1081 | 0 | stream << vector.x() << vector.y() << vector.z(); |
1082 | 0 | return stream; |
1083 | 0 | } |
1084 | | |
1085 | | /*! |
1086 | | \fn QDataStream &operator>>(QDataStream &stream, QVector3D &vector) |
1087 | | \relates QVector3D |
1088 | | |
1089 | | Reads a 3D vector from the given \a stream into the given \a vector |
1090 | | and returns a reference to the stream. |
1091 | | |
1092 | | \sa {Serializing Qt Data Types} |
1093 | | */ |
1094 | | |
1095 | | QDataStream &operator>>(QDataStream &stream, QVector3D &vector) |
1096 | 0 | { |
1097 | 0 | float x, y, z; |
1098 | 0 | stream >> x; |
1099 | 0 | stream >> y; |
1100 | 0 | stream >> z; |
1101 | 0 | vector.setX(x); |
1102 | 0 | vector.setY(y); |
1103 | 0 | vector.setZ(z); |
1104 | 0 | return stream; |
1105 | 0 | } |
1106 | | |
1107 | | #endif // QT_NO_DATASTREAM |
1108 | | |
1109 | | #endif // QT_NO_VECTOR3D |
1110 | | |
1111 | | |
1112 | | |
1113 | | #ifndef QT_NO_VECTOR4D |
1114 | | |
1115 | | /*! |
1116 | | \class QVector4D |
1117 | | \brief The QVector4D class represents a vector or vertex in 4D space. |
1118 | | \since 4.6 |
1119 | | \ingroup painting-3D |
1120 | | \inmodule QtGui |
1121 | | |
1122 | | Vectors are one of the main building blocks of 4D affine representations of |
1123 | | 3D space. They consist of four finite floating-point coordinates, |
1124 | | traditionally called x, y, z and w. |
1125 | | |
1126 | | The QVector4D class can also be used to represent vertices in 4D space. |
1127 | | We therefore do not need to provide a separate vertex class. |
1128 | | |
1129 | | \sa QQuaternion, QVector2D, QVector3D |
1130 | | */ |
1131 | | |
1132 | | /*! |
1133 | | \fn QVector4D::QVector4D() |
1134 | | |
1135 | | Constructs a null vector, i.e. with coordinates (0, 0, 0, 0). |
1136 | | */ |
1137 | | |
1138 | | /*! |
1139 | | \fn QVector4D::QVector4D(Qt::Initialization) |
1140 | | \since 5.5 |
1141 | | \internal |
1142 | | |
1143 | | Constructs a vector without initializing the contents. |
1144 | | */ |
1145 | | |
1146 | | /*! |
1147 | | \fn QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) |
1148 | | |
1149 | | Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos, \a wpos). |
1150 | | All parameters must be finite. |
1151 | | */ |
1152 | | |
1153 | | /*! |
1154 | | \fn QVector4D::QVector4D(QPoint point) |
1155 | | |
1156 | | Constructs a vector with x and y coordinates from a 2D \a point, and |
1157 | | z and w coordinates of 0. |
1158 | | */ |
1159 | | |
1160 | | /*! |
1161 | | \fn QVector4D::QVector4D(QPointF point) |
1162 | | |
1163 | | Constructs a vector with x and y coordinates from a 2D \a point, and |
1164 | | z and w coordinates of 0. |
1165 | | */ |
1166 | | |
1167 | | #ifndef QT_NO_VECTOR2D |
1168 | | |
1169 | | /*! |
1170 | | \fn QVector4D::QVector4D(QVector2D vector) |
1171 | | |
1172 | | Constructs a 4D vector from the specified 2D \a vector. The z |
1173 | | and w coordinates are set to zero. |
1174 | | |
1175 | | \sa toVector2D() |
1176 | | */ |
1177 | | |
1178 | | /*! |
1179 | | \fn QVector4D::QVector4D(QVector2D vector, float zpos, float wpos) |
1180 | | |
1181 | | Constructs a 4D vector from the specified 2D \a vector. The z |
1182 | | and w coordinates are set to \a zpos and \a wpos respectively, |
1183 | | each of which must be finite. |
1184 | | |
1185 | | \sa toVector2D() |
1186 | | */ |
1187 | | |
1188 | | #endif |
1189 | | |
1190 | | #ifndef QT_NO_VECTOR3D |
1191 | | |
1192 | | /*! |
1193 | | \fn QVector4D::QVector4D(QVector3D vector) |
1194 | | |
1195 | | Constructs a 4D vector from the specified 3D \a vector. The w |
1196 | | coordinate is set to zero. |
1197 | | |
1198 | | \sa toVector3D() |
1199 | | */ |
1200 | | |
1201 | | /*! |
1202 | | \fn QVector4D::QVector4D(QVector3D vector, float wpos) |
1203 | | |
1204 | | Constructs a 4D vector from the specified 3D \a vector. The w |
1205 | | coordinate is set to \a wpos, which must be finite. |
1206 | | |
1207 | | \sa toVector3D() |
1208 | | */ |
1209 | | |
1210 | | #endif |
1211 | | |
1212 | | /*! |
1213 | | \fn bool QVector4D::isNull() const |
1214 | | |
1215 | | Returns \c true if the x, y, z, and w coordinates are set to 0.0, |
1216 | | otherwise returns \c false. |
1217 | | */ |
1218 | | |
1219 | | /*! |
1220 | | \fn float QVector4D::x() const |
1221 | | |
1222 | | Returns the x coordinate of this point. |
1223 | | |
1224 | | \sa setX(), y(), z(), w() |
1225 | | */ |
1226 | | |
1227 | | /*! |
1228 | | \fn float QVector4D::y() const |
1229 | | |
1230 | | Returns the y coordinate of this point. |
1231 | | |
1232 | | \sa setY(), x(), z(), w() |
1233 | | */ |
1234 | | |
1235 | | /*! |
1236 | | \fn float QVector4D::z() const |
1237 | | |
1238 | | Returns the z coordinate of this point. |
1239 | | |
1240 | | \sa setZ(), x(), y(), w() |
1241 | | */ |
1242 | | |
1243 | | /*! |
1244 | | \fn float QVector4D::w() const |
1245 | | |
1246 | | Returns the w coordinate of this point. |
1247 | | |
1248 | | \sa setW(), x(), y(), z() |
1249 | | */ |
1250 | | |
1251 | | /*! |
1252 | | \fn void QVector4D::setX(float x) |
1253 | | |
1254 | | Sets the x coordinate of this point to the given finite \a x coordinate. |
1255 | | |
1256 | | \sa x(), setY(), setZ(), setW() |
1257 | | */ |
1258 | | |
1259 | | /*! |
1260 | | \fn void QVector4D::setY(float y) |
1261 | | |
1262 | | Sets the y coordinate of this point to the given finite \a y coordinate. |
1263 | | |
1264 | | \sa y(), setX(), setZ(), setW() |
1265 | | */ |
1266 | | |
1267 | | /*! |
1268 | | \fn void QVector4D::setZ(float z) |
1269 | | |
1270 | | Sets the z coordinate of this point to the given finite \a z coordinate. |
1271 | | |
1272 | | \sa z(), setX(), setY(), setW() |
1273 | | */ |
1274 | | |
1275 | | /*! |
1276 | | \fn void QVector4D::setW(float w) |
1277 | | |
1278 | | Sets the w coordinate of this point to the given finite \a w coordinate. |
1279 | | |
1280 | | \sa w(), setX(), setY(), setZ() |
1281 | | */ |
1282 | | |
1283 | | /*! \fn float &QVector4D::operator[](int i) |
1284 | | \since 5.2 |
1285 | | |
1286 | | Returns the component of the vector at index position \a i |
1287 | | as a modifiable reference. |
1288 | | |
1289 | | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
1290 | | < 4). |
1291 | | */ |
1292 | | |
1293 | | /*! \fn float QVector4D::operator[](int i) const |
1294 | | \since 5.2 |
1295 | | |
1296 | | Returns the component of the vector at index position \a i. |
1297 | | |
1298 | | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
1299 | | < 4). |
1300 | | */ |
1301 | | |
1302 | | /*! |
1303 | | \fn float QVector4D::length() const |
1304 | | |
1305 | | Returns the length of the vector from the origin. |
1306 | | |
1307 | | \sa lengthSquared(), normalized() |
1308 | | */ |
1309 | | |
1310 | | /*! |
1311 | | \fn float QVector4D::lengthSquared() const |
1312 | | |
1313 | | Returns the squared length of the vector from the origin. |
1314 | | This is equivalent to the dot product of the vector with itself. |
1315 | | |
1316 | | \sa length(), dotProduct() |
1317 | | */ |
1318 | | |
1319 | | /*! |
1320 | | \fn QVector4D QVector4D::normalized() const |
1321 | | |
1322 | | Returns the normalized unit vector form of this vector. |
1323 | | |
1324 | | If this vector is null, then a null vector is returned. If the length |
1325 | | of the vector is very close to 1, then the vector will be returned as-is. |
1326 | | Otherwise the normalized form of the vector of length 1 will be returned. |
1327 | | |
1328 | | \sa length(), normalize() |
1329 | | */ |
1330 | | |
1331 | | /*! |
1332 | | \fn void QVector4D::normalize() |
1333 | | |
1334 | | Normalizes the current vector in place. Nothing happens if this |
1335 | | vector is a null vector or the length of the vector is very close to 1. |
1336 | | |
1337 | | \sa length(), normalized() |
1338 | | */ |
1339 | | |
1340 | | |
1341 | | /*! |
1342 | | \fn QVector4D &QVector4D::operator+=(QVector4D vector) |
1343 | | |
1344 | | Adds the given \a vector to this vector and returns a reference to |
1345 | | this vector. |
1346 | | |
1347 | | \sa operator-=() |
1348 | | */ |
1349 | | |
1350 | | /*! |
1351 | | \fn QVector4D &QVector4D::operator-=(QVector4D vector) |
1352 | | |
1353 | | Subtracts the given \a vector from this vector and returns a reference to |
1354 | | this vector. |
1355 | | |
1356 | | \sa operator+=() |
1357 | | */ |
1358 | | |
1359 | | /*! |
1360 | | \fn QVector4D &QVector4D::operator*=(float factor) |
1361 | | |
1362 | | Multiplies this vector's coordinates by the given finite \a factor, and |
1363 | | returns a reference to this vector. |
1364 | | |
1365 | | \sa operator/=(), operator*() |
1366 | | */ |
1367 | | |
1368 | | /*! |
1369 | | \fn QVector4D &QVector4D::operator*=(QVector4D vector) |
1370 | | |
1371 | | Multiplies each component of this vector by the corresponding component of |
1372 | | \a vector and returns a reference to this vector. |
1373 | | |
1374 | | \sa operator/=(), operator*() |
1375 | | */ |
1376 | | |
1377 | | /*! |
1378 | | \fn QVector4D &QVector4D::operator/=(float divisor) |
1379 | | |
1380 | | Divides this vector's coordinates by the given \a divisor, and returns a |
1381 | | reference to this vector. The \a divisor must not be either zero or NaN. |
1382 | | |
1383 | | \sa operator*=() |
1384 | | */ |
1385 | | |
1386 | | /*! |
1387 | | \fn QVector4D &QVector4D::operator/=(QVector4D vector) |
1388 | | \since 5.5 |
1389 | | |
1390 | | Divides each component of this vector by the corresponding component of \a |
1391 | | vector and returns a reference to this vector. |
1392 | | |
1393 | | The \a vector must have no component that is either zero or NaN. |
1394 | | |
1395 | | \sa operator*=(), operator/() |
1396 | | */ |
1397 | | |
1398 | | /*! |
1399 | | \fn float QVector4D::dotProduct(QVector4D v1, QVector4D v2) |
1400 | | |
1401 | | Returns the dot product of \a v1 and \a v2. |
1402 | | */ |
1403 | | |
1404 | | /*! |
1405 | | \fn bool QVector4D::operator==(QVector4D v1, QVector4D v2) |
1406 | | |
1407 | | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
1408 | | This operator uses an exact floating-point comparison. |
1409 | | */ |
1410 | | |
1411 | | /*! |
1412 | | \fn bool QVector4D::operator!=(QVector4D v1, QVector4D v2) |
1413 | | |
1414 | | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
1415 | | This operator uses an exact floating-point comparison. |
1416 | | */ |
1417 | | |
1418 | | /*! //! friend |
1419 | | \fn const QVector4D QVector4D::operator+(QVector4D v1, QVector4D v2) |
1420 | | |
1421 | | Returns a QVector4D object that is the sum of the given vectors, \a v1 |
1422 | | and \a v2; each component is added separately. |
1423 | | |
1424 | | \sa QVector4D::operator+=() |
1425 | | */ |
1426 | | |
1427 | | /*! //! friend |
1428 | | \fn const QVector4D QVector4D::operator-(QVector4D v1, QVector4D v2) |
1429 | | |
1430 | | Returns a QVector4D object that is formed by subtracting \a v2 from \a v1; |
1431 | | each component is subtracted separately. |
1432 | | |
1433 | | \sa QVector4D::operator-=() |
1434 | | */ |
1435 | | |
1436 | | /*! //! friend |
1437 | | \fn const QVector4D QVector4D::operator*(float factor, QVector4D vector) |
1438 | | |
1439 | | Returns a copy of the given \a vector, multiplied by the given \a factor. |
1440 | | |
1441 | | \sa QVector4D::operator*=() |
1442 | | */ |
1443 | | |
1444 | | /*! //! friend |
1445 | | \fn const QVector4D QVector4D::operator*(QVector4D vector, float factor) |
1446 | | |
1447 | | Returns a copy of the given \a vector, multiplied by the given \a factor. |
1448 | | |
1449 | | \sa QVector4D::operator*=() |
1450 | | */ |
1451 | | |
1452 | | /*! //! friend |
1453 | | \fn const QVector4D QVector4D::operator*(QVector4D v1, QVector4D v2) |
1454 | | |
1455 | | Returns the QVector4D object formed by multiplying each component of \a v1 |
1456 | | by the corresponding component of \a v2. |
1457 | | |
1458 | | \note This is not a cross product of \a v1 and \a v2 in any sense. |
1459 | | (Its components add up to the dot product of \a v1 and \a v2.) |
1460 | | |
1461 | | \sa QVector4D::operator*=() |
1462 | | */ |
1463 | | |
1464 | | /*! //! friend |
1465 | | \fn const QVector4D QVector4D::operator-(QVector4D vector) |
1466 | | \overload |
1467 | | |
1468 | | Returns a QVector4D object that is formed by changing the sign of |
1469 | | all three components of the given \a vector. |
1470 | | |
1471 | | Equivalent to \c {QVector4D(0,0,0,0) - vector}. |
1472 | | */ |
1473 | | |
1474 | | /*! //! friend |
1475 | | \fn const QVector4D QVector4D::operator/(QVector4D vector, float divisor) |
1476 | | |
1477 | | Returns the QVector4D object formed by dividing each component of the given |
1478 | | \a vector by the given \a divisor. |
1479 | | |
1480 | | The \a divisor must not be either zero or NaN. |
1481 | | |
1482 | | \sa QVector4D::operator/=() |
1483 | | */ |
1484 | | |
1485 | | /*! //! friend |
1486 | | \fn const QVector4D QVector4D::operator/(QVector4D vector, QVector4D divisor) |
1487 | | \since 5.5 |
1488 | | |
1489 | | Returns the QVector4D object formed by dividing each component of the given |
1490 | | \a vector by the corresponding component of the given \a divisor. |
1491 | | |
1492 | | The \a divisor must have no component that is either zero or NaN. |
1493 | | |
1494 | | \sa QVector4D::operator/=() |
1495 | | */ |
1496 | | |
1497 | | /*! //! friend |
1498 | | \fn bool QVector4D::qFuzzyCompare(QVector4D v1, QVector4D v2) |
1499 | | |
1500 | | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
1501 | | fuzziness factor for floating-point comparisons; false otherwise. |
1502 | | */ |
1503 | | bool qFuzzyCompare(QVector4D v1, QVector4D v2) noexcept |
1504 | 0 | { |
1505 | 0 | return QtPrivate::fuzzyCompare(v1.v[0], v2.v[0]) |
1506 | 0 | && QtPrivate::fuzzyCompare(v1.v[1], v2.v[1]) |
1507 | 0 | && QtPrivate::fuzzyCompare(v1.v[2], v2.v[2]) |
1508 | 0 | && QtPrivate::fuzzyCompare(v1.v[3], v2.v[3]); |
1509 | 0 | } |
1510 | | |
1511 | | #ifndef QT_NO_VECTOR2D |
1512 | | |
1513 | | /*! |
1514 | | \fn QVector2D QVector4D::toVector2D() const |
1515 | | |
1516 | | Returns the 2D vector form of this 4D vector, dropping the z and w coordinates. |
1517 | | |
1518 | | \sa toVector2DAffine(), toVector3D(), toPoint() |
1519 | | */ |
1520 | | |
1521 | | /*! |
1522 | | \fn QVector2D QVector4D::toVector2DAffine() const |
1523 | | |
1524 | | Returns the 2D vector form of this 4D vector, dividing the x and y |
1525 | | coordinates by the w coordinate and dropping the z coordinate. |
1526 | | Returns a null vector if w is zero. |
1527 | | |
1528 | | \sa toVector2D(), toVector3DAffine(), toPoint() |
1529 | | */ |
1530 | | |
1531 | | #endif |
1532 | | |
1533 | | #ifndef QT_NO_VECTOR3D |
1534 | | |
1535 | | /*! |
1536 | | \fn QVector3D QVector4D::toVector3D() const |
1537 | | |
1538 | | Returns the 3D vector form of this 4D vector, dropping the w coordinate. |
1539 | | |
1540 | | \sa toVector3DAffine(), toVector2D(), toPoint() |
1541 | | */ |
1542 | | |
1543 | | /*! |
1544 | | \fn QVector3D QVector4D::toVector3DAffine() const |
1545 | | |
1546 | | Returns the 3D vector form of this 4D vector, dividing the x, y, and |
1547 | | z coordinates by the w coordinate. Returns a null vector if w is zero. |
1548 | | |
1549 | | \sa toVector3D(), toVector2DAffine(), toPoint() |
1550 | | */ |
1551 | | |
1552 | | #endif |
1553 | | |
1554 | | /*! |
1555 | | \fn QPoint QVector4D::toPoint() const |
1556 | | |
1557 | | Returns the QPoint form of this 4D vector. The z and w coordinates are |
1558 | | dropped. The x and y coordinates are rounded to nearest integers. |
1559 | | |
1560 | | \sa toPointF(), toVector2D() |
1561 | | */ |
1562 | | |
1563 | | /*! |
1564 | | \fn QPointF QVector4D::toPointF() const |
1565 | | |
1566 | | Returns the QPointF form of this 4D vector. The z and w coordinates |
1567 | | are dropped. |
1568 | | |
1569 | | \sa toPoint(), toVector2D() |
1570 | | */ |
1571 | | |
1572 | | /*! |
1573 | | Returns the 4D vector as a QVariant. |
1574 | | */ |
1575 | | QVector4D::operator QVariant() const |
1576 | 0 | { |
1577 | 0 | return QVariant::fromValue(*this); |
1578 | 0 | } |
1579 | | |
1580 | | #ifndef QT_NO_DEBUG_STREAM |
1581 | | |
1582 | | QDebug operator<<(QDebug dbg, QVector4D vector) |
1583 | 0 | { |
1584 | 0 | QDebugStateSaver saver(dbg); |
1585 | 0 | dbg.nospace() << "QVector4D(" |
1586 | 0 | << vector.x() << ", " << vector.y() << ", " |
1587 | 0 | << vector.z() << ", " << vector.w() << ')'; |
1588 | 0 | return dbg; |
1589 | 0 | } |
1590 | | |
1591 | | #endif |
1592 | | |
1593 | | #ifndef QT_NO_DATASTREAM |
1594 | | |
1595 | | /*! |
1596 | | \fn QDataStream &operator<<(QDataStream &stream, QVector4D vector) |
1597 | | \relates QVector4D |
1598 | | |
1599 | | Writes the given \a vector to the given \a stream and returns a |
1600 | | reference to the stream. |
1601 | | |
1602 | | \sa {Serializing Qt Data Types} |
1603 | | */ |
1604 | | |
1605 | | QDataStream &operator<<(QDataStream &stream, QVector4D vector) |
1606 | 0 | { |
1607 | 0 | stream << vector.x() << vector.y() |
1608 | 0 | << vector.z() << vector.w(); |
1609 | 0 | return stream; |
1610 | 0 | } |
1611 | | |
1612 | | /*! |
1613 | | \fn QDataStream &operator>>(QDataStream &stream, QVector4D &vector) |
1614 | | \relates QVector4D |
1615 | | |
1616 | | Reads a 4D vector from the given \a stream into the given \a vector |
1617 | | and returns a reference to the stream. |
1618 | | |
1619 | | \sa {Serializing Qt Data Types} |
1620 | | */ |
1621 | | |
1622 | | QDataStream &operator>>(QDataStream &stream, QVector4D &vector) |
1623 | 0 | { |
1624 | 0 | float x, y, z, w; |
1625 | 0 | stream >> x; |
1626 | 0 | stream >> y; |
1627 | 0 | stream >> z; |
1628 | 0 | stream >> w; |
1629 | 0 | vector.setX(x); |
1630 | 0 | vector.setY(y); |
1631 | 0 | vector.setZ(z); |
1632 | 0 | vector.setW(w); |
1633 | 0 | return stream; |
1634 | 0 | } |
1635 | | |
1636 | | #endif // QT_NO_DATASTREAM |
1637 | | |
1638 | | #endif // QT_NO_VECTOR4D |
1639 | | |
1640 | | QT_END_NAMESPACE |