Coverage Report

Created: 2026-09-26 06:35

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/qt/qtbase/src/gui/kernel/qsimpledrag.cpp
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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#include "qsimpledrag_p.h"
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#include "qbitmap.h"
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#include "qdrag.h"
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#include "qpixmap.h"
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#include "qevent.h"
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#include "qfile.h"
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#include "qguiapplication.h"
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#include "qpoint.h"
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#include "qbuffer.h"
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#include "qimage.h"
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#include "qdir.h"
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#include "qimagereader.h"
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#include "qimagewriter.h"
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#include "qplatformscreen.h"
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#include "qplatformwindow.h"
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#include <QtCore/QEventLoop>
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#include <QtCore/QDebug>
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#include <QtCore/QLoggingCategory>
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#include <private/qguiapplication_p.h>
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#include <private/qdnd_p.h>
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#include <private/qshapedpixmapdndwindow_p.h>
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#include <private/qhighdpiscaling_p.h>
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QT_BEGIN_NAMESPACE
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Q_STATIC_LOGGING_CATEGORY(lcDnd, "qt.gui.dnd")
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static QWindow* topLevelAt(const QPoint &pos)
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0
{
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    const QWindowList list = QGuiApplication::topLevelWindows();
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    const auto crend = list.crend();
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    for (auto it = list.crbegin(); it != crend; ++it) {
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        QWindow *w = *it;
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        if (w->isVisible() && w->handle() && w->geometry().contains(pos) && !qobject_cast<QShapedPixmapWindow*>(w))
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            return w;
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    }
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    return nullptr;
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}
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/*!
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    \class QBasicDrag
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    \brief QBasicDrag is a base class for implementing platform drag and drop.
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    \since 5.0
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    \internal
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    \ingroup qpa
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    QBasicDrag implements QPlatformDrag::drag() by running a local event loop in which
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    it tracks mouse movements and moves the drag icon (QShapedPixmapWindow) accordingly.
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    It provides new virtuals allowing for querying whether the receiving window
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    (within the Qt application or outside) accepts the drag and sets the state accordingly.
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*/
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QBasicDrag::QBasicDrag()
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0
{
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0
}
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QBasicDrag::~QBasicDrag()
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{
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    delete m_drag_icon_window;
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}
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void QBasicDrag::enableEventFilter()
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{
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    qApp->installEventFilter(this);
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}
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void QBasicDrag::disableEventFilter()
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{
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    qApp->removeEventFilter(this);
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}
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static inline QPoint getNativeMousePos(QEvent *e, QWindow *window)
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0
{
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    return QHighDpi::toNativePixels(static_cast<QMouseEvent *>(e)->globalPosition().toPoint(), window);
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}
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bool QBasicDrag::eventFilter(QObject *o, QEvent *e)
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{
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    Q_UNUSED(o);
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    if (!m_drag) {
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        if (e->type() == QEvent::KeyRelease && static_cast<QKeyEvent*>(e)->key() == Qt::Key_Escape) {
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            disableEventFilter();
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            exitDndEventLoop();
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            return true; // block the key release
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        }
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        return false;
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    }
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    switch (e->type()) {
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        case QEvent::ShortcutOverride:
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            // prevent accelerators from firing while dragging
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            e->accept();
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            return true;
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        case QEvent::KeyPress:
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        case QEvent::KeyRelease:
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        {
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            QKeyEvent *ke = static_cast<QKeyEvent *>(e);
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            if (ke->key() == Qt::Key_Escape && e->type() == QEvent::KeyPress) {
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                cancel();
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                disableEventFilter();
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                exitDndEventLoop();
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            } else if (ke->modifiers() != QGuiApplication::keyboardModifiers()) {
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                move(m_lastPos, QGuiApplication::mouseButtons(), ke->modifiers());
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            }
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            return true; // Eat all key events
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        }
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        case QEvent::MouseMove:
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        {
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            m_lastPos = getNativeMousePos(e, m_drag_icon_window);
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            auto mouseMove = static_cast<QMouseEvent *>(e);
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            move(m_lastPos, mouseMove->buttons(), mouseMove->modifiers());
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            return true; // Eat all mouse move events
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        }
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        case QEvent::MouseButtonRelease:
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        {
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            QPointer<QObject> objGuard(o);
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            disableEventFilter();
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            if (canDrop()) {
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                QPoint nativePosition = getNativeMousePos(e, m_drag_icon_window);
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                auto mouseRelease = static_cast<QMouseEvent *>(e);
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                drop(nativePosition, mouseRelease->buttons(), mouseRelease->modifiers());
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            } else {
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                cancel();
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            }
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            exitDndEventLoop();
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            if (!objGuard)
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                return true;
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            // If a QShapedPixmapWindow (drag feedback) is being dragged along, the
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            // mouse event's localPos() will be relative to that, which is useless.
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            // We want a position relative to the window where the drag ends, if possible (?).
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            // If there is no such window (belonging to this Qt application),
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            // make the event relative to the window where the drag started. (QTBUG-66103)
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            const QMouseEvent *release = static_cast<QMouseEvent *>(e);
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            const QWindow *releaseWindow = topLevelAt(release->globalPosition().toPoint());
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            qCDebug(lcDnd) << "mouse released over" << releaseWindow << "after drag from" << m_sourceWindow << "globalPos" << release->globalPosition().toPoint();
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            if (!releaseWindow)
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                releaseWindow = m_sourceWindow;
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            QPointF releaseWindowPos = (releaseWindow ? releaseWindow->mapFromGlobal(release->globalPosition()) : release->globalPosition());
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            QMouseEvent *newRelease = new QMouseEvent(release->type(),
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                releaseWindowPos, releaseWindowPos, release->globalPosition(),
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                release->button(), release->buttons(),
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                release->modifiers(), release->source(), release->pointingDevice());
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            QCoreApplication::postEvent(o, newRelease);
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            return true; // defer mouse release events until drag event loop has returned
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        }
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        case QEvent::MouseButtonDblClick:
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        case QEvent::Wheel:
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            return true;
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        default:
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             break;
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    }
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    return false;
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}
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Qt::DropAction QBasicDrag::drag(QDrag *o)
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{
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    m_drag = o;
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    m_executed_drop_action = Qt::IgnoreAction;
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    m_can_drop = false;
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    // Create the loop before starting the drag. startDrag() installs the event filter
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    // and delivers the first drag events, so the drag can already be cancelled,
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    // dropped or destroyed before we get here, and exitDndEventLoop() and cancelDrag()
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    // both no-op while m_eventLoop is null. QEventLoop::exec() clears any pending exit
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    // when it starts, so we need a flag to avoid losing track of an early exit.
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    m_dragEndRequested = false;
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    m_eventLoop = new QEventLoop;
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    startDrag();
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    qCDebug(lcDnd) << "entering drag event loop; drag" << m_drag
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                   << "already ended?" << m_dragEndRequested;
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    if (m_drag && !m_dragEndRequested)
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        m_eventLoop->exec();
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    qCDebug(lcDnd) << "left drag event loop; action" << m_executed_drop_action;
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    delete m_eventLoop;
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    m_eventLoop = nullptr;
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    m_drag = nullptr;
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    endDrag();
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    return m_executed_drop_action;
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}
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void QBasicDrag::cancelDrag()
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{
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    qCDebug(lcDnd) << "cancelling drag";
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    if (m_eventLoop) {
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        cancel();
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        m_dragEndRequested = true;
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        m_eventLoop->quit();
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    }
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}
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void QBasicDrag::startDrag()
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{
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    QPoint pos;
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#ifndef QT_NO_CURSOR
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    pos = QCursor::pos();
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    static constexpr QGuiApplicationPrivate::QLastCursorPosition uninitializedCursorPosition;
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    if (pos == uninitializedCursorPosition) {
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        // ### fixme: no mouse pos registered. Get pos from touch...
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        pos = QPoint();
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    }
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#endif
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    m_lastPos = pos;
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    recreateShapedPixmapWindow(m_screen, pos);
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    enableEventFilter();
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}
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void QBasicDrag::endDrag()
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{
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}
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void QBasicDrag::recreateShapedPixmapWindow(QScreen *screen, const QPoint &pos)
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{
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    delete m_drag_icon_window;
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    // ### TODO Check if its really necessary to have m_drag_icon_window
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    // when QDrag is used without a pixmap - QDrag::setPixmap()
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    m_drag_icon_window = new QShapedPixmapWindow(screen);
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    m_drag_icon_window->setUseCompositing(m_useCompositing);
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    m_drag_icon_window->setPixmap(m_drag->pixmap());
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    m_drag_icon_window->setHotspot(m_drag->hotSpot());
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    m_drag_icon_window->updateGeometry(pos);
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    m_drag_icon_window->setVisible(true);
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}
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void QBasicDrag::cancel()
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{
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    disableEventFilter();
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    restoreCursor();
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    // Can be reached before startDrag() has created the icon window, now that the event
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    // loop exists for the duration of startDrag() too.
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    if (m_drag_icon_window)
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        m_drag_icon_window->setVisible(false);
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}
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/*!
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  Move the drag label to \a globalPos, which is
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  interpreted in device independent coordinates. Typically called from reimplementations of move().
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 */
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void QBasicDrag::moveShapedPixmapWindow(const QPoint &globalPos)
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{
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    if (m_drag)
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        m_drag_icon_window->updateGeometry(globalPos);
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}
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void QBasicDrag::drop(const QPoint &, Qt::MouseButtons, Qt::KeyboardModifiers)
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{
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    disableEventFilter();
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    restoreCursor();
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    m_drag_icon_window->setVisible(false);
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}
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void  QBasicDrag::exitDndEventLoop()
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{
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    m_dragEndRequested = true;
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    qCDebug(lcDnd) << "ending drag event loop; running?"
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                   << (m_eventLoop && m_eventLoop->isRunning());
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    if (m_eventLoop && m_eventLoop->isRunning())
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        m_eventLoop->exit();
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0
}
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void QBasicDrag::updateCursor(Qt::DropAction action)
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{
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    // In case QDrag is destroyed from a drag event handler, cancel() has
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    // already restored the cursor: nothing left to do.
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    if (!m_drag)
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        return;
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#ifndef QT_NO_CURSOR
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    Qt::CursorShape cursorShape = Qt::ForbiddenCursor;
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    if (canDrop()) {
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0
        switch (action) {
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        case Qt::CopyAction:
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            cursorShape = Qt::DragCopyCursor;
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            break;
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        case Qt::LinkAction:
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            cursorShape = Qt::DragLinkCursor;
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            break;
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        default:
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            cursorShape = Qt::DragMoveCursor;
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            break;
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        }
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    }
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    QPixmap pixmap = m_drag->dragCursor(action);
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    if (!m_dndHasSetOverrideCursor) {
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        QCursor newCursor = !pixmap.isNull() ? QCursor(pixmap) : QCursor(cursorShape);
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        QGuiApplication::setOverrideCursor(newCursor);
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        m_dndHasSetOverrideCursor = true;
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    } else {
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        QCursor *cursor = QGuiApplication::overrideCursor();
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0
        if (!cursor) {
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            QGuiApplication::changeOverrideCursor(pixmap.isNull() ? QCursor(cursorShape) : QCursor(pixmap));
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        } else {
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0
            if (!pixmap.isNull()) {
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                if (cursor->pixmap().cacheKey() != pixmap.cacheKey())
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                    QGuiApplication::changeOverrideCursor(QCursor(pixmap));
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            } else if (cursorShape != cursor->shape()) {
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                QGuiApplication::changeOverrideCursor(QCursor(cursorShape));
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            }
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        }
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    }
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0
#endif
320
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    updateAction(action);
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0
}
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void QBasicDrag::restoreCursor()
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0
{
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0
#ifndef QT_NO_CURSOR
326
0
    if (m_dndHasSetOverrideCursor) {
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0
        QGuiApplication::restoreOverrideCursor();
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0
        m_dndHasSetOverrideCursor = false;
329
0
    }
330
0
#endif
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0
}
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static inline QPoint fromNativeGlobalPixels(const QPoint &point)
334
0
{
335
0
#ifndef QT_NO_HIGHDPISCALING
336
0
    QPoint res = point;
337
0
    if (QHighDpiScaling::isActive()) {
338
0
        for (const QScreen *s : std::as_const(QGuiApplicationPrivate::screen_list)) {
339
0
            if (s->handle()->geometry().contains(point)) {
340
0
                res = QHighDpi::fromNativePixels(point, s);
341
0
                break;
342
0
            }
343
0
        }
344
0
    }
345
0
    return res;
346
#else
347
    return point;
348
#endif
349
0
}
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/*!
352
    \class QSimpleDrag
353
    \brief QSimpleDrag implements QBasicDrag for Drag and Drop operations within the Qt Application itself.
354
    \since 5.0
355
    \internal
356
    \ingroup qpa
357
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    The class checks whether the receiving window is a window of the Qt application
359
    and sets the state accordingly. It does not take windows of other applications
360
    into account.
361
*/
362
363
QSimpleDrag::QSimpleDrag()
364
0
{
365
0
}
366
367
void QSimpleDrag::startDrag()
368
0
{
369
0
    setExecutedDropAction(Qt::IgnoreAction);
370
371
0
    QBasicDrag::startDrag();
372
    // Here we can be fairly sure that QGuiApplication::mouseButtons/keyboardModifiers() will
373
    // contain sensible values as startDrag() normally is called from mouse event handlers
374
    // by QDrag::exec(). A better API would be if we could pass something like "input device
375
    // pointer" to QDrag::exec(). My guess is that something like that might be required for
376
    // QTBUG-52430.
377
0
    m_sourceWindow = topLevelAt(QCursor::pos());
378
0
    m_windowUnderCursor = m_sourceWindow;
379
0
    if (m_sourceWindow) {
380
0
        auto nativePixelPos = QHighDpi::toNativePixels(QCursor::pos(), m_sourceWindow);
381
0
        move(nativePixelPos, QGuiApplication::mouseButtons(), QGuiApplication::keyboardModifiers());
382
0
    } else {
383
0
        setCanDrop(false);
384
0
        updateCursor(Qt::IgnoreAction);
385
0
    }
386
387
0
    qCDebug(lcDnd) << "drag began from" << m_sourceWindow << "cursor pos" << QCursor::pos() << "can drop?" << canDrop();
388
0
}
389
390
static void sendDragLeave(QWindow *window)
391
0
{
392
0
    QWindowSystemInterface::handleDrag(window, nullptr, QPoint(), Qt::IgnoreAction, { }, { });
393
0
}
394
395
void QSimpleDrag::cancel()
396
0
{
397
0
    QBasicDrag::cancel();
398
0
    if (drag()) {
399
        // Leave the window the drag is currently over, which is only the window it
400
        // started from until the first move() onto another window. Leaving
401
        // m_sourceWindow instead would send it a second QDragLeaveEvent and leave the
402
        // window actually under the cursor believing a drag is still in progress.
403
0
        if (m_windowUnderCursor)
404
0
            sendDragLeave(m_windowUnderCursor);
405
0
        m_windowUnderCursor = nullptr;
406
0
        m_sourceWindow = nullptr;
407
0
    }
408
0
}
409
410
void QSimpleDrag::move(const QPoint &nativeGlobalPos, Qt::MouseButtons buttons,
411
                       Qt::KeyboardModifiers modifiers)
412
0
{
413
0
    if (!drag())
414
0
        return;
415
416
0
    QPoint globalPos = fromNativeGlobalPixels(nativeGlobalPos);
417
0
    moveShapedPixmapWindow(globalPos);
418
0
    QWindow *window = topLevelAt(globalPos);
419
420
0
    if (!window || window != m_windowUnderCursor) {
421
0
        if (m_windowUnderCursor)
422
0
            sendDragLeave(m_windowUnderCursor);
423
0
        m_windowUnderCursor = window;
424
0
        if (!window) {
425
            // QSimpleDrag supports only in-process dnd, we can't drop anywhere else.
426
0
            setCanDrop(false);
427
0
            updateCursor(Qt::IgnoreAction);
428
0
            return;
429
0
        }
430
0
    }
431
432
0
    const QPoint pos = nativeGlobalPos - window->handle()->geometry().topLeft();
433
0
    const QPlatformDragQtResponse qt_response = QWindowSystemInterface::handleDrag(
434
0
                window, drag()->mimeData(), pos, drag()->supportedActions(),
435
0
                buttons, modifiers);
436
437
0
    setCanDrop(qt_response.isAccepted());
438
0
    updateCursor(qt_response.acceptedAction());
439
0
}
440
441
void QSimpleDrag::drop(const QPoint &nativeGlobalPos, Qt::MouseButtons buttons,
442
                       Qt::KeyboardModifiers modifiers)
443
0
{
444
0
    if (!drag())
445
0
        return;
446
447
0
    QPoint globalPos = fromNativeGlobalPixels(nativeGlobalPos);
448
449
0
    QBasicDrag::drop(nativeGlobalPos, buttons, modifiers);
450
0
    QWindow *window = topLevelAt(globalPos);
451
0
    if (!window)
452
0
        return;
453
454
0
    const QPoint pos = nativeGlobalPos - window->handle()->geometry().topLeft();
455
0
    const QPlatformDropQtResponse response = QWindowSystemInterface::handleDrop(
456
0
                window, drag()->mimeData(), pos, drag()->supportedActions(),
457
0
                buttons, modifiers);
458
0
    if (response.isAccepted()) {
459
0
        setExecutedDropAction(response.acceptedAction());
460
0
    } else {
461
0
        setExecutedDropAction(Qt::IgnoreAction);
462
0
    }
463
0
}
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465
QT_END_NAMESPACE