computeExisting(Object, int, SlotMap.SlotComputer, Slot, Slot, int) |  | 0% |  | 0% | 9 | 9 | 19 | 19 | 1 | 1 |
compute(SlotMapOwner, Object, int, SlotMap.SlotComputer) |  | 0% |  | 0% | 7 | 7 | 11 | 11 | 1 | 1 |
modify(SlotMapOwner, Object, int, int) |  | 0% |  | 0% | 7 | 7 | 11 | 11 | 1 | 1 |
removeSlot(Slot, Slot, int, Object) |  | 0% |  | 0% | 5 | 5 | 14 | 14 | 1 | 1 |
createNewSlot(SlotMapOwner, Slot) |  | 0% |  | 0% | 5 | 5 | 11 | 11 | 1 | 1 |
query(Object, int) |  | 0% |  | 0% | 8 | 8 | 8 | 8 | 1 | 1 |
insertNewSlot(Slot) |  | 0% |  | 0% | 4 | 4 | 9 | 9 | 1 | 1 |
copyTable(Slot[], Slot[]) |  | 0% |  | 0% | 3 | 3 | 7 | 7 | 1 | 1 |
EmbeddedSlotMap(int) |  | 0% |  | 0% | 2 | 2 | 6 | 6 | 1 | 1 |
addKnownAbsentSlot(Slot[], Slot) |  | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
computeNew(SlotMapOwner, Object, int, SlotMap.SlotComputer) |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
add(SlotMapOwner, Slot) |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
promoteMap(SlotMapOwner, Slot) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
isEmpty() |  | 0% |  | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
EmbeddedSlotMap() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
iterator() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getSlotIndex(int, int) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
size() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |