HashSlotMap(SlotMap, Slot) |  | 0% |  | 0% | 2 | 2 | 7 | 7 | 1 | 1 |
HashSlotMap(SlotMap) |  | 0% |  | 0% | 2 | 2 | 6 | 6 | 1 | 1 |
compute(SlotMapOwner, Object, int, SlotMap.SlotComputer) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
modify(SlotMapOwner, Object, int, int) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
query(Object, int) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
add(SlotMapOwner, Slot) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
makeKey(Slot) |  | 0% |  | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
HashSlotMap(int) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
HashSlotMap() |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
makeKey(Object, int) |  | 0% |  | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
lambda$modify$0(Object, int, int, Object) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
lambda$compute$1(SlotMap.SlotComputer, Object, int, Object, Slot) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
iterator() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
size() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
isEmpty() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |