Coverage Report

Created: 2024-07-27 06:53

/src/rocksdb/env/unique_id_gen.h
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//  Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
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//  This source code is licensed under both the GPLv2 (found in the
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//  COPYING file in the root directory) and Apache 2.0 License
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//  (found in the LICENSE.Apache file in the root directory).
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// This file is for functions that generate unique identifiers by
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// (at least in part) by extracting novel entropy or sources of uniqueness
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// from the execution environment. (By contrast, random.h is for algorithmic
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// pseudorandomness.)
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//
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// These functions could eventually migrate to public APIs, such as in Env.
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#pragma once
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#include <array>
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#include <atomic>
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#include <cstdint>
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#include <type_traits>
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#include "port/port.h"
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#include "rocksdb/rocksdb_namespace.h"
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namespace ROCKSDB_NAMESPACE {
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// Generates a new 128-bit identifier that is universally unique
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// (with high probability) for each call. The result is split into
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// two 64-bit pieces. This function has NOT been validated for use in
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// cryptography.
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//
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// This is used in generating DB session IDs and by Env::GenerateUniqueId
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// (used for DB IDENTITY) if the platform does not provide a generator of
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// RFC 4122 UUIDs or fails somehow. (Set exclude_port_uuid=true if this
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// function is used as a fallback for GenerateRfcUuid, because no need
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// trying it again.)
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void GenerateRawUniqueId(uint64_t* a, uint64_t* b,
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                         bool exclude_port_uuid = false);
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#ifndef NDEBUG
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// A version of above with options for challenge testing
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void TEST_GenerateRawUniqueId(uint64_t* a, uint64_t* b, bool exclude_port_uuid,
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                              bool exclude_env_details,
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                              bool exclude_random_device);
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#endif
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// Generates globally unique ids with lower probability of any collisions
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// vs. each unique id being independently random (GenerateRawUniqueId).
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// We call this "semi-structured" because between different
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// SemiStructuredUniqueIdGen objects, the IDs are separated by random
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// intervals (unstructured), but within a single SemiStructuredUniqueIdGen
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// object, the generated IDs are trivially related (structured). See
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// https://github.com/pdillinger/unique_id for how this improves probability
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// of no collision. In short, if we have n SemiStructuredUniqueIdGen
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// objects each generating m IDs, the first collision is expected at
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// around n = sqrt(2^128 / m), equivalently n * sqrt(m) = 2^64,
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// rather than n * m = 2^64 for fully random IDs.
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class SemiStructuredUniqueIdGen {
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 public:
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  // Initializes with random starting state (from GenerateRawUniqueId)
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  SemiStructuredUniqueIdGen() { Reset(); }
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  // Re-initializes, but not thread safe
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  void Reset();
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  // Assuming no fork(), `lower` is guaranteed unique from one call
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  // to the next (thread safe).
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  void GenerateNext(uint64_t* upper, uint64_t* lower);
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  // For generating smaller values. Will cycle through all the possibilities
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  // before repeating.
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  template <typename T>
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0
  T GenerateNext() {
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    static_assert(sizeof(T) <= sizeof(uint64_t));
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    static_assert(std::is_integral_v<T>);
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    uint64_t ignore, val;
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    GenerateNext(&ignore, &val);
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    return static_cast<T>(val);
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  }
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  uint64_t GetBaseUpper() const { return base_upper_; }
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 private:
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  uint64_t base_upper_;
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  uint64_t base_lower_;
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  std::atomic<uint64_t> counter_;
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  int64_t saved_process_id_;
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};
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// A unique id generator that should provide reasonable security against
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// predicting the output from previous outputs, but is NOT known to be
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// cryptographically secure. Unlike std::random_device, this is guaranteed
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// not to block once initialized.
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class ALIGN_AS(CACHE_LINE_SIZE) UnpredictableUniqueIdGen {
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 public:
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  // Initializes with random starting state (from several GenerateRawUniqueId)
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  UnpredictableUniqueIdGen() { Reset(); }
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  // Re-initializes, but not thread safe
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  void Reset();
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  // Generate next probabilistically unique value. Thread safe. Uses timing
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  // information to add to the entropy pool.
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  void GenerateNext(uint64_t* upper, uint64_t* lower);
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  // Explicitly include given value for entropy pool instead of timing
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  // information.
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  void GenerateNextWithEntropy(uint64_t* upper, uint64_t* lower,
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                               uint64_t extra_entropy);
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#ifndef NDEBUG
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  struct TEST_ZeroInitialized {};
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  explicit UnpredictableUniqueIdGen(TEST_ZeroInitialized);
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  std::atomic<uint64_t>& TEST_counter() { return counter_; }
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#endif
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 private:
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  // 256 bit entropy pool
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  std::array<std::atomic<uint64_t>, 4> pool_;
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  // Counter to ensure unique hash inputs
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  std::atomic<uint64_t> counter_;
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};
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}  // namespace ROCKSDB_NAMESPACE