Coverage Report

Created: 2025-03-04 07:22

/src/serenity/Userland/Libraries/LibGfx/ImageFormats/QMArithmeticDecoder.h
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/*
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 * Copyright (c) 2024, Nico Weber <thakis@chromium.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <AK/Span.h>
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namespace Gfx {
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// This is the arithmetic decoder described in Annex E of the JBIG2 spec.
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// See JBIG2Loader.cpp for the JBIG2 spec link.
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//
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// It's also used in JPEG2000 and also described in Annex C of the JPEG2000 spec.
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// See JPEG2000Loader.cpp for the JPEG2000 spec link.
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// E.3 Arithmetic decoding procedure, but with the changes described in
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// Annex G Arithmetic decoding procedure (software conventions).
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// Exposed for testing.
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class QMArithmeticDecoder {
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public:
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    struct Context {
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        u8 I { 0 };      // Index I stored for context CX (E.2.4)
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        u8 is_mps { 0 }; // "More probable symbol" (E.1.1). 0 or 1.
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    };
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    static ErrorOr<QMArithmeticDecoder> initialize(ReadonlyBytes data);
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    bool get_next_bit(Context& context);
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private:
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    QMArithmeticDecoder(ReadonlyBytes data)
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        : m_data(data)
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    {
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    }
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    ReadonlyBytes m_data;
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    // The code below uses names from the spec, so that the algorithms look exactly like the flowcharts in the spec.
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    // Abbreviations:
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    // "CX": "Context" (E.1)
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    // "D": "Decision" (as in "encoder input" / "decoder output") (E.1)
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    // "I(CX)": "Index I stored for context CX" (E.2.4)
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    // "MPS": "More probable symbol" (E.1.1)
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    // "LPS": "Less probable symbol" (E.1.1)
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    void INITDEC();
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    u8 DECODE(); // Returns a single decoded bit.
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    u8 MPS_EXCHANGE();
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    u8 LPS_EXCHANGE();
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    void RENORMD();
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    void BYTEIN();
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    u8 B(size_t offset = 0) const; // Byte pointed to by BP.
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    size_t BP { 0 };               // Pointer into compressed data.
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    // E.3.1 Decoder code register conventions
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    u32 C { 0 }; // Consists of u16 C_high, C_low.
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    u16 A { 0 }; // Current value of the fraction. Fixed precision; 0x8000 is equivalent to 0.75.
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    u8 CT { 0 }; // Count of the number of bits in C.
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    Context* CX { nullptr };
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    static u8& I(Context* cx) { return cx->I; }
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    static u8& MPS(Context* cx) { return cx->is_mps; }
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    static u16 Qe(u16);
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    static u8 NMPS(u16);
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    static u8 NLPS(u16);
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    static u8 SWITCH(u16);
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};
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}