Coverage Report

Created: 2025-09-05 06:52

/src/serenity/Userland/Libraries/LibGfx/VectorGraphic.cpp
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/*
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 * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibGfx/Painter.h>
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#include <LibGfx/VectorGraphic.h>
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namespace Gfx {
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void VectorGraphic::draw_into(Painter& painter, IntRect const& dest, AffineTransform transform) const
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{
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    // Apply the transform then center within destination rectangle (this ignores any translation from the transform):
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    // This allows you to easily rotate or flip the image before painting.
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    auto transformed_rect = transform.map(FloatRect { {}, size() });
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    auto scale = min(float(dest.width()) / transformed_rect.width(), float(dest.height()) / transformed_rect.height());
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    auto centered = FloatRect { {}, transformed_rect.size().scaled(scale) }.centered_within(dest.to_type<float>());
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    auto view_transform = AffineTransform {}
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                              .translate(centered.location())
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                              .multiply(AffineTransform {}.scale(scale, scale))
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                              .multiply(AffineTransform {}.translate(-transformed_rect.location()))
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                              .multiply(transform);
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    return draw_transformed(painter, view_transform);
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}
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ErrorOr<NonnullRefPtr<Gfx::Bitmap>> VectorGraphic::bitmap(IntSize size, AffineTransform transform) const
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{
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    auto bitmap = TRY(Bitmap::create(Gfx::BitmapFormat::BGRA8888, size));
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    Painter painter { *bitmap };
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    draw_into(painter, IntRect { {}, size }, transform);
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    return bitmap;
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}
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}