/src/serenity/Userland/Libraries/LibWeb/WebGL/OpenGLContext.cpp
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1 | | /* |
2 | | * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com> |
3 | | * |
4 | | * SPDX-License-Identifier: BSD-2-Clause |
5 | | */ |
6 | | |
7 | | #include <AK/OwnPtr.h> |
8 | | #include <LibGfx/Bitmap.h> |
9 | | #include <LibWeb/WebGL/OpenGLContext.h> |
10 | | |
11 | | #ifdef HAS_ACCELERATED_GRAPHICS |
12 | | # include <LibAccelGfx/Canvas.h> |
13 | | # include <LibAccelGfx/Context.h> |
14 | | #elif defined(AK_OS_SERENITY) |
15 | | # include <LibGL/GLContext.h> |
16 | | #endif |
17 | | |
18 | | namespace Web::WebGL { |
19 | | |
20 | | #ifdef HAS_ACCELERATED_GRAPHICS |
21 | | class AccelGfxContext : public OpenGLContext { |
22 | | public: |
23 | | void activate() |
24 | | { |
25 | | m_context->activate(); |
26 | | } |
27 | | |
28 | | virtual void present(Gfx::Bitmap& bitmap) override |
29 | | { |
30 | | VERIFY(bitmap.format() == Gfx::BitmapFormat::BGRA8888); |
31 | | glPixelStorei(GL_PACK_ALIGNMENT, 1); |
32 | | glReadPixels(0, 0, bitmap.width(), bitmap.height(), GL_BGRA, GL_UNSIGNED_BYTE, bitmap.scanline(0)); |
33 | | } |
34 | | |
35 | | virtual GLenum gl_get_error() override |
36 | | { |
37 | | activate(); |
38 | | return glGetError(); |
39 | | } |
40 | | |
41 | | virtual void gl_get_doublev(GLenum pname, GLdouble* params) override |
42 | | { |
43 | | activate(); |
44 | | glGetDoublev(pname, params); |
45 | | } |
46 | | |
47 | | virtual void gl_get_integerv(GLenum pname, GLint* params) override |
48 | | { |
49 | | activate(); |
50 | | glGetIntegerv(pname, params); |
51 | | } |
52 | | |
53 | | virtual void gl_clear(GLbitfield mask) override |
54 | | { |
55 | | activate(); |
56 | | glClear(mask); |
57 | | } |
58 | | |
59 | | virtual void gl_clear_color(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) override |
60 | | { |
61 | | activate(); |
62 | | glClearColor(red, green, blue, alpha); |
63 | | } |
64 | | |
65 | | virtual void gl_clear_depth(GLdouble depth) override |
66 | | { |
67 | | activate(); |
68 | | glClearDepth(depth); |
69 | | } |
70 | | |
71 | | virtual void gl_clear_stencil(GLint s) override |
72 | | { |
73 | | activate(); |
74 | | glClearStencil(s); |
75 | | } |
76 | | |
77 | | virtual void gl_active_texture(GLenum texture) override |
78 | | { |
79 | | activate(); |
80 | | glActiveTexture(texture); |
81 | | } |
82 | | |
83 | | virtual void gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height) override |
84 | | { |
85 | | activate(); |
86 | | glViewport(x, y, width, height); |
87 | | } |
88 | | |
89 | | virtual void gl_line_width(GLfloat width) override |
90 | | { |
91 | | activate(); |
92 | | glLineWidth(width); |
93 | | } |
94 | | |
95 | | virtual void gl_polygon_offset(GLfloat factor, GLfloat units) override |
96 | | { |
97 | | activate(); |
98 | | glPolygonOffset(factor, units); |
99 | | } |
100 | | |
101 | | virtual void gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height) override |
102 | | { |
103 | | activate(); |
104 | | glScissor(x, y, width, height); |
105 | | } |
106 | | |
107 | | virtual void gl_depth_mask(GLboolean mask) override |
108 | | { |
109 | | activate(); |
110 | | glDepthMask(mask); |
111 | | } |
112 | | |
113 | | virtual void gl_depth_func(GLenum func) override |
114 | | { |
115 | | activate(); |
116 | | glDepthFunc(func); |
117 | | } |
118 | | |
119 | | virtual void gl_depth_range(GLdouble z_near, GLdouble z_far) override |
120 | | { |
121 | | activate(); |
122 | | glDepthRange(z_near, z_far); |
123 | | } |
124 | | |
125 | | virtual void gl_cull_face(GLenum mode) override |
126 | | { |
127 | | activate(); |
128 | | glCullFace(mode); |
129 | | } |
130 | | |
131 | | virtual void gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override |
132 | | { |
133 | | activate(); |
134 | | glColorMask(red, green, blue, alpha); |
135 | | } |
136 | | |
137 | | virtual void gl_front_face(GLenum mode) override |
138 | | { |
139 | | activate(); |
140 | | glFrontFace(mode); |
141 | | } |
142 | | |
143 | | virtual void gl_finish() override |
144 | | { |
145 | | activate(); |
146 | | glFinish(); |
147 | | } |
148 | | |
149 | | virtual void gl_flush() override |
150 | | { |
151 | | activate(); |
152 | | glFlush(); |
153 | | } |
154 | | |
155 | | virtual void gl_stencil_op_separate(GLenum, GLenum, GLenum, GLenum) override |
156 | | { |
157 | | TODO(); |
158 | | } |
159 | | |
160 | | AccelGfxContext(NonnullOwnPtr<AccelGfx::Context> context, NonnullRefPtr<AccelGfx::Canvas> canvas) |
161 | | : m_context(move(context)) |
162 | | , m_canvas(move(canvas)) |
163 | | { |
164 | | } |
165 | | |
166 | | ~AccelGfxContext() |
167 | | { |
168 | | activate(); |
169 | | } |
170 | | |
171 | | private: |
172 | | NonnullOwnPtr<AccelGfx::Context> m_context; |
173 | | NonnullRefPtr<AccelGfx::Canvas> m_canvas; |
174 | | }; |
175 | | #endif |
176 | | |
177 | | #ifdef AK_OS_SERENITY |
178 | | class LibGLContext : public OpenGLContext { |
179 | | public: |
180 | | virtual void present(Gfx::Bitmap&) override |
181 | | { |
182 | | m_context->present(); |
183 | | } |
184 | | |
185 | | virtual GLenum gl_get_error() override |
186 | | { |
187 | | return m_context->gl_get_error(); |
188 | | } |
189 | | |
190 | | virtual void gl_get_doublev(GLenum pname, GLdouble* params) override |
191 | | { |
192 | | m_context->gl_get_doublev(pname, params); |
193 | | } |
194 | | |
195 | | virtual void gl_get_integerv(GLenum pname, GLint* params) override |
196 | | { |
197 | | m_context->gl_get_integerv(pname, params); |
198 | | } |
199 | | |
200 | | virtual void gl_clear(GLbitfield mask) override |
201 | | { |
202 | | m_context->gl_clear(mask); |
203 | | } |
204 | | |
205 | | virtual void gl_clear_color(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) override |
206 | | { |
207 | | m_context->gl_clear_color(red, green, blue, alpha); |
208 | | } |
209 | | |
210 | | virtual void gl_clear_depth(GLdouble depth) override |
211 | | { |
212 | | m_context->gl_clear_depth(depth); |
213 | | } |
214 | | |
215 | | virtual void gl_clear_stencil(GLint s) override |
216 | | { |
217 | | m_context->gl_clear_stencil(s); |
218 | | } |
219 | | |
220 | | virtual void gl_active_texture(GLenum texture) override |
221 | | { |
222 | | m_context->gl_active_texture(texture); |
223 | | } |
224 | | |
225 | | virtual void gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height) override |
226 | | { |
227 | | m_context->gl_viewport(x, y, width, height); |
228 | | } |
229 | | |
230 | | virtual void gl_line_width(GLfloat width) override |
231 | | { |
232 | | m_context->gl_line_width(width); |
233 | | } |
234 | | |
235 | | virtual void gl_polygon_offset(GLfloat factor, GLfloat units) override |
236 | | { |
237 | | m_context->gl_polygon_offset(factor, units); |
238 | | } |
239 | | |
240 | | virtual void gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height) override |
241 | | { |
242 | | m_context->gl_scissor(x, y, width, height); |
243 | | } |
244 | | |
245 | | virtual void gl_depth_mask(GLboolean flag) override |
246 | | { |
247 | | m_context->gl_depth_mask(flag); |
248 | | } |
249 | | |
250 | | virtual void gl_depth_func(GLenum func) override |
251 | | { |
252 | | m_context->gl_depth_func(func); |
253 | | } |
254 | | |
255 | | virtual void gl_depth_range(GLdouble z_near, GLdouble z_far) override |
256 | | { |
257 | | m_context->gl_depth_range(z_near, z_far); |
258 | | } |
259 | | |
260 | | virtual void gl_cull_face(GLenum mode) override |
261 | | { |
262 | | m_context->gl_cull_face(mode); |
263 | | } |
264 | | |
265 | | virtual void gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override |
266 | | { |
267 | | m_context->gl_color_mask(red, green, blue, alpha); |
268 | | } |
269 | | |
270 | | virtual void gl_front_face(GLenum mode) override |
271 | | { |
272 | | m_context->gl_front_face(mode); |
273 | | } |
274 | | |
275 | | virtual void gl_finish() override |
276 | | { |
277 | | m_context->gl_finish(); |
278 | | } |
279 | | |
280 | | virtual void gl_flush() override |
281 | | { |
282 | | m_context->gl_flush(); |
283 | | } |
284 | | |
285 | | virtual void gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) override |
286 | | { |
287 | | m_context->gl_stencil_op_separate(face, sfail, dpfail, dppass); |
288 | | } |
289 | | |
290 | | LibGLContext(OwnPtr<GL::GLContext> context) |
291 | | : m_context(move(context)) |
292 | | { |
293 | | } |
294 | | |
295 | | private: |
296 | | OwnPtr<GL::GLContext> m_context; |
297 | | }; |
298 | | #endif |
299 | | |
300 | | #ifdef HAS_ACCELERATED_GRAPHICS |
301 | | static OwnPtr<AccelGfxContext> make_accelgfx_context(Gfx::Bitmap& bitmap) |
302 | | { |
303 | | auto context = AccelGfx::Context::create(); |
304 | | if (context.is_error()) { |
305 | | dbgln("Failed to create AccelGfx context: {}", context.error().string_literal()); |
306 | | return {}; |
307 | | } |
308 | | auto canvas = AccelGfx::Canvas::create(bitmap.size()); |
309 | | canvas->bind(); |
310 | | return make<AccelGfxContext>(context.release_value(), move(canvas)); |
311 | | } |
312 | | #endif |
313 | | |
314 | | #ifdef AK_OS_SERENITY |
315 | | static OwnPtr<LibGLContext> make_libgl_context(Gfx::Bitmap& bitmap) |
316 | | { |
317 | | auto context_or_error = GL::create_context(bitmap); |
318 | | return make<LibGLContext>(move(context_or_error.value())); |
319 | | } |
320 | | #endif |
321 | | |
322 | | OwnPtr<OpenGLContext> OpenGLContext::create(Gfx::Bitmap& bitmap) |
323 | 0 | { |
324 | | #ifdef HAS_ACCELERATED_GRAPHICS |
325 | | return make_accelgfx_context(bitmap); |
326 | | #elif defined(AK_OS_SERENITY) |
327 | | return make_libgl_context(bitmap); |
328 | | #endif |
329 | |
|
330 | 0 | (void)bitmap; |
331 | 0 | return {}; |
332 | 0 | } |
333 | | |
334 | | void OpenGLContext::clear_buffer_to_default_values() |
335 | 0 | { |
336 | | #if defined(HAS_ACCELERATED_GRAPHICS) || defined(AK_OS_SERENITY) |
337 | | Array<GLdouble, 4> current_clear_color; |
338 | | gl_get_doublev(GL_COLOR_CLEAR_VALUE, current_clear_color.data()); |
339 | | |
340 | | GLdouble current_clear_depth; |
341 | | gl_get_doublev(GL_DEPTH_CLEAR_VALUE, ¤t_clear_depth); |
342 | | |
343 | | GLint current_clear_stencil; |
344 | | gl_get_integerv(GL_STENCIL_CLEAR_VALUE, ¤t_clear_stencil); |
345 | | |
346 | | // The implicit clear value for the color buffer is (0, 0, 0, 0) |
347 | | gl_clear_color(0, 0, 0, 0); |
348 | | |
349 | | // The implicit clear value for the depth buffer is 1.0. |
350 | | gl_clear_depth(1.0); |
351 | | |
352 | | // The implicit clear value for the stencil buffer is 0. |
353 | | gl_clear_stencil(0); |
354 | | |
355 | | gl_clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
356 | | |
357 | | // Restore the clear values. |
358 | | gl_clear_color(current_clear_color[0], current_clear_color[1], current_clear_color[2], current_clear_color[3]); |
359 | | gl_clear_depth(current_clear_depth); |
360 | | gl_clear_stencil(current_clear_stencil); |
361 | | #endif |
362 | 0 | } |
363 | | |
364 | | } |