/src/serenity/Userland/Libraries/LibAudio/Sample.h
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1 | | /* |
2 | | * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org> |
3 | | * Copyright (c) 2021, kleines Filmröllchen <filmroellchen@serenityos.org> |
4 | | * |
5 | | * SPDX-License-Identifier: BSD-2-Clause |
6 | | */ |
7 | | |
8 | | #pragma once |
9 | | |
10 | | #include <AK/Format.h> |
11 | | #include <AK/Math/Constants.h> |
12 | | #include <AK/Math/Exponentials.h> |
13 | | #include <AK/Math/Sqrt.h> |
14 | | #include <AK/Math/Trigonometry.h> |
15 | | |
16 | | namespace Audio { |
17 | | using AK::Exponentials::exp; |
18 | | using AK::Exponentials::log; |
19 | | // Constants for logarithmic volume. See Sample::linear_to_log |
20 | | // Corresponds to 60dB |
21 | | constexpr float DYNAMIC_RANGE = 1000; |
22 | | constexpr float VOLUME_A = 1 / DYNAMIC_RANGE; |
23 | | float const VOLUME_B = log(DYNAMIC_RANGE); |
24 | | |
25 | | // A single sample in an audio buffer. |
26 | | // Values are floating point, and should range from -1.0 to +1.0 |
27 | | struct Sample { |
28 | 1.41G | constexpr Sample() = default; |
29 | | |
30 | | // For mono |
31 | | constexpr explicit Sample(float left) |
32 | 33.8M | : left(left) |
33 | 33.8M | , right(left) |
34 | 33.8M | { |
35 | 33.8M | } |
36 | | |
37 | | // For stereo |
38 | | constexpr Sample(float left, float right) |
39 | 75.7M | : left(left) |
40 | 75.7M | , right(right) |
41 | 75.7M | { |
42 | 75.7M | } |
43 | | |
44 | | // Returns the absolute maximum range (separate per channel) of the given sample buffer. |
45 | | // For example { 0.8, 0 } means that samples on the left channel occupy the range { -0.8, 0.8 }, |
46 | | // while all samples on the right channel are 0. |
47 | | static Sample max_range(ReadonlySpan<Sample> span) |
48 | 0 | { |
49 | 0 | Sample result { NumericLimits<float>::min_normal(), NumericLimits<float>::min_normal() }; |
50 | 0 | for (Sample sample : span) { |
51 | 0 | result.left = max(result.left, AK::fabs(sample.left)); |
52 | 0 | result.right = max(result.right, AK::fabs(sample.right)); |
53 | 0 | } |
54 | 0 | return result; |
55 | 0 | } |
56 | | |
57 | | void clip() |
58 | 0 | { |
59 | 0 | left = clamp(left, -1, 1); |
60 | 0 | right = clamp(right, -1, 1); |
61 | 0 | } |
62 | | |
63 | | // Logarithmic scaling, as audio should ALWAYS do. |
64 | | // Reference: https://www.dr-lex.be/info-stuff/volumecontrols.html |
65 | | // We use the curve `factor = a * exp(b * change)`, |
66 | | // where change is the input fraction we want to change by, |
67 | | // a = 1/1000, b = ln(1000) = 6.908 and factor is the multiplier used. |
68 | | // The value 1000 represents the dynamic range in sound pressure, which corresponds to 60 dB(A). |
69 | | // This is a good dynamic range because it can represent all loudness values from |
70 | | // 30 dB(A) (barely hearable with background noise) |
71 | | // to 90 dB(A) (almost too loud to hear and about the reasonable limit of actual sound equipment). |
72 | | // |
73 | | // Format ranges: |
74 | | // - Linear: 0.0 to 1.0 |
75 | | // - Logarithmic: 0.0 to 1.0 |
76 | | |
77 | | ALWAYS_INLINE float linear_to_log(float const change) const |
78 | 0 | { |
79 | 0 | // TODO: Add linear slope around 0 |
80 | 0 | return VOLUME_A * exp(VOLUME_B * change); |
81 | 0 | } |
82 | | |
83 | | ALWAYS_INLINE float log_to_linear(float const val) const |
84 | 0 | { |
85 | 0 | // TODO: Add linear slope around 0 |
86 | 0 | return log(val / VOLUME_A) / VOLUME_B; |
87 | 0 | } |
88 | | |
89 | | ALWAYS_INLINE Sample& log_multiply(float const change) |
90 | 0 | { |
91 | 0 | float factor = linear_to_log(change); |
92 | 0 | left *= factor; |
93 | 0 | right *= factor; |
94 | 0 | return *this; |
95 | 0 | } |
96 | | |
97 | | ALWAYS_INLINE Sample log_multiplied(float const volume_change) const |
98 | 0 | { |
99 | 0 | Sample new_frame { left, right }; |
100 | 0 | new_frame.log_multiply(volume_change); |
101 | 0 | return new_frame; |
102 | 0 | } |
103 | | |
104 | | // Constant power panning |
105 | | ALWAYS_INLINE Sample& pan(float const position) |
106 | 0 | { |
107 | 0 | float const pi_over_2 = AK::Pi<float> * 0.5f; |
108 | 0 | float const root_over_2 = AK::sqrt<float>(2.0) * 0.5f; |
109 | 0 | float const angle = position * pi_over_2 * 0.5f; |
110 | 0 | float s, c; |
111 | 0 | AK::sincos<float>(angle, s, c); |
112 | 0 | left *= root_over_2 * (c - s); |
113 | 0 | right *= root_over_2 * (c + s); |
114 | 0 | return *this; |
115 | 0 | } |
116 | | |
117 | | ALWAYS_INLINE Sample panned(float const position) const |
118 | 0 | { |
119 | 0 | Sample new_sample { left, right }; |
120 | 0 | new_sample.pan(position); |
121 | 0 | return new_sample; |
122 | 0 | } |
123 | | |
124 | | constexpr Sample& operator*=(float const mult) |
125 | 0 | { |
126 | 0 | left *= mult; |
127 | 0 | right *= mult; |
128 | 0 | return *this; |
129 | 0 | } |
130 | | |
131 | | constexpr Sample operator*(float const mult) const |
132 | 0 | { |
133 | 0 | return { left * mult, right * mult }; |
134 | 0 | } |
135 | | |
136 | | constexpr Sample& operator+=(Sample const& other) |
137 | 0 | { |
138 | 0 | left += other.left; |
139 | 0 | right += other.right; |
140 | 0 | return *this; |
141 | 0 | } |
142 | | constexpr Sample& operator+=(float other) |
143 | 0 | { |
144 | 0 | left += other; |
145 | 0 | right += other; |
146 | 0 | return *this; |
147 | 0 | } |
148 | | |
149 | | constexpr Sample operator+(Sample const& other) const |
150 | 0 | { |
151 | 0 | return { left + other.left, right + other.right }; |
152 | 0 | } |
153 | | |
154 | | float left { 0 }; |
155 | | float right { 0 }; |
156 | | }; |
157 | | |
158 | | } |
159 | | |
160 | | namespace AK { |
161 | | |
162 | | template<> |
163 | | struct Formatter<Audio::Sample> : Formatter<FormatString> { |
164 | | ErrorOr<void> format(FormatBuilder& builder, Audio::Sample const& value) |
165 | 0 | { |
166 | 0 | return Formatter<FormatString>::format(builder, "[{}, {}]"sv, value.left, value.right); |
167 | 0 | } |
168 | | }; |
169 | | |
170 | | } |