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1 | | // Copyright 2024 Google LLC |
2 | | // |
3 | | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | | // you may not use this file except in compliance with the License. |
5 | | // You may obtain a copy of the License at |
6 | | // |
7 | | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | | // |
9 | | // Unless required by applicable law or agreed to in writing, software |
10 | | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | | // See the License for the specific language governing permissions and |
13 | | // limitations under the License. |
14 | | |
15 | | #include <cstring> |
16 | | #include <iostream> |
17 | | #include <string> |
18 | | #include <vector> |
19 | | |
20 | | #include <shaderc/shaderc.h> |
21 | | #include <shaderc/shaderc.hpp> |
22 | | |
23 | 6.12k | extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { |
24 | | // Skip iteration if data not enough |
25 | 6.12k | if (size == 0) { |
26 | 0 | return 0; |
27 | 0 | } |
28 | | |
29 | | // Prepare GLSL shader content with valid version |
30 | 6.12k | std::string shader_content(reinterpret_cast<const char *>(data), size); |
31 | | |
32 | | // Prepare Compiler and options |
33 | 6.12k | shaderc::Compiler compiler; |
34 | 6.12k | shaderc::CompileOptions options; |
35 | 6.12k | options.SetOptimizationLevel(shaderc_optimization_level_performance); |
36 | | |
37 | | // Preprocessing |
38 | 6.12k | shaderc::PreprocessedSourceCompilationResult preprocess_result = |
39 | 6.12k | compiler.PreprocessGlsl(shader_content, shaderc_glsl_vertex_shader, |
40 | 6.12k | "input.glsl", options); |
41 | 6.12k | if (preprocess_result.GetCompilationStatus() == |
42 | 6.12k | shaderc_compilation_status_success) { |
43 | 3.54k | std::string preprocessed_code(preprocess_result.cbegin(), |
44 | 3.54k | preprocess_result.cend()); |
45 | 3.54k | } else { |
46 | 2.58k | return 0; |
47 | 2.58k | } |
48 | | |
49 | | // Compile to SPIR-V binary |
50 | 3.54k | shaderc::SpvCompilationResult binary_result = compiler.CompileGlslToSpv( |
51 | 3.54k | shader_content, shaderc_glsl_vertex_shader, "input.glsl", options); |
52 | 3.54k | if (binary_result.GetCompilationStatus() == |
53 | 3.54k | shaderc_compilation_status_success) { |
54 | 358 | std::vector<uint32_t> spirv_binary(binary_result.cbegin(), |
55 | 358 | binary_result.cend()); |
56 | 358 | } |
57 | | |
58 | | // Compile to SPIR-V assembly |
59 | 3.54k | shaderc::AssemblyCompilationResult assembly_result = |
60 | 3.54k | compiler.CompileGlslToSpvAssembly( |
61 | 3.54k | shader_content, shaderc_glsl_vertex_shader, "input.glsl", options); |
62 | 3.54k | if (assembly_result.GetCompilationStatus() == |
63 | 3.54k | shaderc_compilation_status_success) { |
64 | 358 | std::string spirv_assembly(assembly_result.cbegin(), |
65 | 358 | assembly_result.cend()); |
66 | 358 | } |
67 | | |
68 | | // Compile with C API |
69 | 3.54k | shaderc_compiler_t c_compiler = shaderc_compiler_initialize(); |
70 | 3.54k | shaderc_compilation_result_t c_result = shaderc_compile_into_spv( |
71 | 3.54k | c_compiler, shader_content.c_str(), shader_content.size(), |
72 | 3.54k | shaderc_glsl_vertex_shader, "main.vert", "main", nullptr); |
73 | | |
74 | 3.54k | if (shaderc_result_get_compilation_status(c_result) == |
75 | 3.54k | shaderc_compilation_status_success) { |
76 | 395 | std::vector<uint32_t> spirv_c_binary(shaderc_result_get_length(c_result) / |
77 | 395 | sizeof(uint32_t)); |
78 | 395 | std::memcpy(spirv_c_binary.data(), shaderc_result_get_bytes(c_result), |
79 | 395 | shaderc_result_get_length(c_result)); |
80 | 395 | } |
81 | 3.54k | shaderc_result_release(c_result); |
82 | 3.54k | shaderc_compiler_release(c_compiler); |
83 | | |
84 | 3.54k | return 0; |
85 | 6.12k | } |