Coverage Report

Created: 2025-07-18 06:38

/src/shaderc/third_party/glslang/glslang/HLSL/hlslTokenStream.h
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//
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// Copyright (C) 2016 Google, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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//    Redistributions of source code must retain the above copyright
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//    notice, this list of conditions and the following disclaimer.
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//
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//    Redistributions in binary form must reproduce the above
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//    copyright notice, this list of conditions and the following
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//    disclaimer in the documentation and/or other materials provided
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//    with the distribution.
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//
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//    Neither the name of Google, Inc., nor the names of its
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//    contributors may be used to endorse or promote products derived
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//    from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef HLSLTOKENSTREAM_H_
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#define HLSLTOKENSTREAM_H_
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#include "hlslScanContext.h"
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namespace glslang {
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    class HlslTokenStream {
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    public:
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        explicit HlslTokenStream(HlslScanContext& scanner)
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10.0k
            : scanner(scanner), preTokenStackSize(0), tokenBufferPos(0) { }
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        virtual ~HlslTokenStream() { }
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    public:
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        void advanceToken();
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        void recedeToken();
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        bool acceptTokenClass(EHlslTokenClass);
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        EHlslTokenClass peek() const;
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        bool peekTokenClass(EHlslTokenClass) const;
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2.02k
        glslang::TBuiltInVariable mapSemantic(const char* upperCase) { return scanner.mapSemantic(upperCase); }
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        void pushTokenStream(const TVector<HlslToken>* tokens);
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        void popTokenStream();
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    protected:
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        HlslToken token;                  // the token we are currently looking at, but have not yet accepted
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    private:
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        HlslTokenStream();
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        HlslTokenStream& operator=(const HlslTokenStream&);
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        HlslScanContext& scanner;         // lexical scanner, to get next token from source file
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        TVector<const TVector<HlslToken>*> tokenStreamStack; // for getting the next token from an existing vector of tokens
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        TVector<int> tokenPosition;
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        TVector<HlslToken> currentTokenStack;
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        // This is the number of tokens we can recedeToken() over.
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        static const int tokenBufferSize = 2;
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        // Previously scanned tokens, returned for future advances,
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        // so logically in front of the token stream.
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        // Is logically a stack; needs last in last out semantics.
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        // Currently implemented as a stack of size 2.
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        HlslToken preTokenStack[tokenBufferSize];
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        int preTokenStackSize;
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        void pushPreToken(const HlslToken&);
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        HlslToken popPreToken();
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        // Previously scanned tokens, not yet returned for future advances,
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        // but available for that.
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        // Is logically a fifo for normal advances, and a stack for recession.
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        // Currently implemented with an intrinsic size of 2.
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        HlslToken tokenBuffer[tokenBufferSize];
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        int tokenBufferPos;
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        void pushTokenBuffer(const HlslToken&);
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        HlslToken popTokenBuffer();
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    };
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} // end namespace glslang
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#endif // HLSLTOKENSTREAM_H_