/src/shaderc/third_party/glslang/glslang/HLSL/hlslTokenStream.h
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1 | | // |
2 | | // Copyright (C) 2016 Google, Inc. |
3 | | // |
4 | | // All rights reserved. |
5 | | // |
6 | | // Redistribution and use in source and binary forms, with or without |
7 | | // modification, are permitted provided that the following conditions |
8 | | // are met: |
9 | | // |
10 | | // Redistributions of source code must retain the above copyright |
11 | | // notice, this list of conditions and the following disclaimer. |
12 | | // |
13 | | // Redistributions in binary form must reproduce the above |
14 | | // copyright notice, this list of conditions and the following |
15 | | // disclaimer in the documentation and/or other materials provided |
16 | | // with the distribution. |
17 | | // |
18 | | // Neither the name of Google, Inc., nor the names of its |
19 | | // contributors may be used to endorse or promote products derived |
20 | | // from this software without specific prior written permission. |
21 | | // |
22 | | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
23 | | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
24 | | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
25 | | // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
26 | | // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
27 | | // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
28 | | // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
29 | | // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
30 | | // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
31 | | // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
32 | | // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
33 | | // POSSIBILITY OF SUCH DAMAGE. |
34 | | // |
35 | | |
36 | | #ifndef HLSLTOKENSTREAM_H_ |
37 | | #define HLSLTOKENSTREAM_H_ |
38 | | |
39 | | #include "hlslScanContext.h" |
40 | | |
41 | | namespace glslang { |
42 | | |
43 | | class HlslTokenStream { |
44 | | public: |
45 | | explicit HlslTokenStream(HlslScanContext& scanner) |
46 | 10.0k | : scanner(scanner), preTokenStackSize(0), tokenBufferPos(0) { } |
47 | 10.0k | virtual ~HlslTokenStream() { } |
48 | | |
49 | | public: |
50 | | void advanceToken(); |
51 | | void recedeToken(); |
52 | | bool acceptTokenClass(EHlslTokenClass); |
53 | | EHlslTokenClass peek() const; |
54 | | bool peekTokenClass(EHlslTokenClass) const; |
55 | 2.02k | glslang::TBuiltInVariable mapSemantic(const char* upperCase) { return scanner.mapSemantic(upperCase); } |
56 | | |
57 | | void pushTokenStream(const TVector<HlslToken>* tokens); |
58 | | void popTokenStream(); |
59 | | |
60 | | protected: |
61 | | HlslToken token; // the token we are currently looking at, but have not yet accepted |
62 | | |
63 | | private: |
64 | | HlslTokenStream(); |
65 | | HlslTokenStream& operator=(const HlslTokenStream&); |
66 | | |
67 | | HlslScanContext& scanner; // lexical scanner, to get next token from source file |
68 | | TVector<const TVector<HlslToken>*> tokenStreamStack; // for getting the next token from an existing vector of tokens |
69 | | TVector<int> tokenPosition; |
70 | | TVector<HlslToken> currentTokenStack; |
71 | | |
72 | | // This is the number of tokens we can recedeToken() over. |
73 | | static const int tokenBufferSize = 2; |
74 | | |
75 | | // Previously scanned tokens, returned for future advances, |
76 | | // so logically in front of the token stream. |
77 | | // Is logically a stack; needs last in last out semantics. |
78 | | // Currently implemented as a stack of size 2. |
79 | | HlslToken preTokenStack[tokenBufferSize]; |
80 | | int preTokenStackSize; |
81 | | void pushPreToken(const HlslToken&); |
82 | | HlslToken popPreToken(); |
83 | | |
84 | | // Previously scanned tokens, not yet returned for future advances, |
85 | | // but available for that. |
86 | | // Is logically a fifo for normal advances, and a stack for recession. |
87 | | // Currently implemented with an intrinsic size of 2. |
88 | | HlslToken tokenBuffer[tokenBufferSize]; |
89 | | int tokenBufferPos; |
90 | | void pushTokenBuffer(const HlslToken&); |
91 | | HlslToken popTokenBuffer(); |
92 | | }; |
93 | | |
94 | | } // end namespace glslang |
95 | | |
96 | | #endif // HLSLTOKENSTREAM_H_ |