/src/shaderc/third_party/glslang/glslang/MachineIndependent/InfoSink.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | // |
2 | | // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. |
3 | | // All rights reserved. |
4 | | // |
5 | | // Redistribution and use in source and binary forms, with or without |
6 | | // modification, are permitted provided that the following conditions |
7 | | // are met: |
8 | | // |
9 | | // Redistributions of source code must retain the above copyright |
10 | | // notice, this list of conditions and the following disclaimer. |
11 | | // |
12 | | // Redistributions in binary form must reproduce the above |
13 | | // copyright notice, this list of conditions and the following |
14 | | // disclaimer in the documentation and/or other materials provided |
15 | | // with the distribution. |
16 | | // |
17 | | // Neither the name of 3Dlabs Inc. Ltd. nor the names of its |
18 | | // contributors may be used to endorse or promote products derived |
19 | | // from this software without specific prior written permission. |
20 | | // |
21 | | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
22 | | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
23 | | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
24 | | // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
25 | | // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
26 | | // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
27 | | // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
28 | | // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
29 | | // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
30 | | // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
31 | | // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
32 | | // POSSIBILITY OF SUCH DAMAGE. |
33 | | // |
34 | | |
35 | | #include "../Include/InfoSink.h" |
36 | | |
37 | | #include <cstring> |
38 | | |
39 | | namespace glslang { |
40 | | |
41 | | void TInfoSinkBase::append(const char* s) |
42 | 110M | { |
43 | 110M | if (outputStream & EString) { |
44 | 110M | if (s == nullptr) |
45 | 0 | sink.append("(null)"); |
46 | 110M | else { |
47 | 110M | checkMem(strlen(s)); |
48 | 110M | sink.append(s); |
49 | 110M | } |
50 | 110M | } |
51 | | |
52 | | //#ifdef _WIN32 |
53 | | // if (outputStream & EDebugger) |
54 | | // OutputDebugString(s); |
55 | | //#endif |
56 | | |
57 | 110M | if (outputStream & EStdOut) |
58 | 0 | fprintf(stdout, "%s", s); |
59 | 110M | } |
60 | | |
61 | | void TInfoSinkBase::append(int count, char c) |
62 | 0 | { |
63 | 0 | if (outputStream & EString) { |
64 | 0 | checkMem(count); |
65 | 0 | sink.append(count, c); |
66 | 0 | } |
67 | | |
68 | | //#ifdef _WIN32 |
69 | | // if (outputStream & EDebugger) { |
70 | | // char str[2]; |
71 | | // str[0] = c; |
72 | | // str[1] = '\0'; |
73 | | // OutputDebugString(str); |
74 | | // } |
75 | | //#endif |
76 | |
|
77 | 0 | if (outputStream & EStdOut) |
78 | 0 | fprintf(stdout, "%c", c); |
79 | 0 | } |
80 | | |
81 | | void TInfoSinkBase::append(const TPersistString& t) |
82 | 9.65M | { |
83 | 9.65M | if (outputStream & EString) { |
84 | 9.65M | checkMem(t.size()); |
85 | 9.65M | sink.append(t); |
86 | 9.65M | } |
87 | | |
88 | | //#ifdef _WIN32 |
89 | | // if (outputStream & EDebugger) |
90 | | // OutputDebugString(t.c_str()); |
91 | | //#endif |
92 | | |
93 | 9.65M | if (outputStream & EStdOut) |
94 | 0 | fprintf(stdout, "%s", t.c_str()); |
95 | 9.65M | } |
96 | | |
97 | | void TInfoSinkBase::append(const TString& t) |
98 | 62.0k | { |
99 | 62.0k | if (outputStream & EString) { |
100 | 62.0k | checkMem(t.size()); |
101 | 62.0k | sink.append(t.c_str()); |
102 | 62.0k | } |
103 | | |
104 | | //#ifdef _WIN32 |
105 | | // if (outputStream & EDebugger) |
106 | | // OutputDebugString(t.c_str()); |
107 | | //#endif |
108 | | |
109 | 62.0k | if (outputStream & EStdOut) |
110 | 0 | fprintf(stdout, "%s", t.c_str()); |
111 | 62.0k | } |
112 | | |
113 | | } // end namespace glslang |