/src/skia/fuzz/FuzzDDLThreading.cpp
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1 | | /* |
2 | | * Copyright 2021 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #include "fuzz/Fuzz.h" |
9 | | #include "fuzz/FuzzCommon.h" |
10 | | |
11 | | #include "include/core/SkCanvas.h" |
12 | | #include "include/core/SkExecutor.h" |
13 | | #include "include/core/SkSize.h" |
14 | | #include "include/core/SkSurface.h" |
15 | | #include "include/gpu/GrDirectContext.h" |
16 | | #include "include/gpu/ganesh/SkImageGanesh.h" |
17 | | #include "include/gpu/ganesh/SkSurfaceGanesh.h" |
18 | | #include "include/private/base/SkDeque.h" |
19 | | #include "include/private/base/SkMutex.h" |
20 | | #include "include/private/base/SkTemplates.h" |
21 | | #include "include/private/base/SkThreadID.h" |
22 | | #include "include/private/chromium/GrDeferredDisplayList.h" |
23 | | #include "include/private/chromium/GrDeferredDisplayListRecorder.h" |
24 | | #include "include/private/chromium/GrPromiseImageTexture.h" |
25 | | #include "include/private/chromium/SkImageChromium.h" |
26 | | #include "src/core/SkTaskGroup.h" |
27 | | #include "src/gpu/ganesh/image/SkImage_Ganesh.h" |
28 | | #include "tools/gpu/GrContextFactory.h" |
29 | | |
30 | | #include <atomic> |
31 | | #include <memory> |
32 | | #include <queue> |
33 | | |
34 | | using namespace skia_private; |
35 | | using ContextType = sk_gpu_test::GrContextFactory::ContextType; |
36 | | |
37 | | // be careful: `foo(make_fuzz_t<T>(f), make_fuzz_t<U>(f))` is undefined. |
38 | | // In fact, all make_fuzz_foo() functions have this potential problem. |
39 | | // Use sequence points! |
40 | | template <typename T> |
41 | 235k | inline T make_fuzz_t(Fuzz* fuzz) { |
42 | 235k | T t; |
43 | 235k | fuzz->next(&t); |
44 | 235k | return t; |
45 | 235k | } |
46 | | |
47 | | class DDLFuzzer; |
48 | | |
49 | | // This class stores the state of a given promise image owned by the fuzzer. It acts as the |
50 | | // context for the callback procs of the promise image. |
51 | | class PromiseImageInfo : public SkNVRefCnt<PromiseImageInfo> { |
52 | | public: |
53 | | enum class State : int { |
54 | | kInitial, |
55 | | kTriedToFulfill, |
56 | | kDone |
57 | | }; |
58 | | |
59 | 224 | PromiseImageInfo() = default; |
60 | 224 | ~PromiseImageInfo() { |
61 | | // If we hit this, then the image or the texture will outlive this object which is bad. |
62 | 224 | SkASSERT_RELEASE(!fImage || fImage->unique()); |
63 | 224 | SkASSERT_RELEASE(!fTexture || fTexture->unique()); |
64 | 224 | fImage.reset(); |
65 | 224 | fTexture.reset(); |
66 | 224 | State s = fState; |
67 | 224 | SkASSERT_RELEASE(!fDrawn || s == State::kDone); |
68 | 224 | } |
69 | | |
70 | | // Make noncopyable |
71 | | PromiseImageInfo(PromiseImageInfo&) = delete; |
72 | | PromiseImageInfo& operator=(PromiseImageInfo&) = delete; |
73 | | |
74 | | DDLFuzzer* fFuzzer = nullptr; |
75 | | sk_sp<SkImage> fImage; |
76 | | // At the moment, the atomicity of this isn't used because all our promise image callbacks |
77 | | // happen on the same thread. See the TODO below about them unreffing them off the GPU thread. |
78 | | std::atomic<State> fState{State::kInitial}; |
79 | | std::atomic<bool> fDrawn{false}; |
80 | | |
81 | | sk_sp<GrPromiseImageTexture> fTexture; |
82 | | }; |
83 | | |
84 | | static constexpr int kPromiseImageCount = 8; |
85 | | static constexpr SkISize kPromiseImageSize{16, 16}; |
86 | | static constexpr int kPromiseImagesPerDDL = 4; |
87 | | static constexpr int kRecordingThreadCount = 4; |
88 | | static constexpr int kIterationCount = 10000; |
89 | | |
90 | | // A one-shot runner object for fuzzing our DDL threading. It creates an array of promise images, |
91 | | // and concurrently records DDLs that reference them, playing each DDL back on the GPU thread. |
92 | | // The backing textures for promise images may be recycled into a pool, or not, for each case |
93 | | // as determined by the fuzzing data. |
94 | | class DDLFuzzer { |
95 | | public: |
96 | | DDLFuzzer(Fuzz*, ContextType); |
97 | | DDLFuzzer() = delete; |
98 | | // Make noncopyable |
99 | | DDLFuzzer(DDLFuzzer&) = delete; |
100 | | DDLFuzzer& operator=(DDLFuzzer&) = delete; |
101 | | |
102 | | void run(); |
103 | | |
104 | | sk_sp<GrPromiseImageTexture> fulfillPromiseImage(PromiseImageInfo&); |
105 | | void releasePromiseImage(PromiseImageInfo&); |
106 | | private: |
107 | | void initPromiseImage(int index); |
108 | | void recordAndPlayDDL(); |
109 | 0 | bool isOnGPUThread() const { return SkGetThreadID() == fGpuThread; } |
110 | 0 | bool isOnMainThread() const { return SkGetThreadID() == fMainThread; } |
111 | | |
112 | | Fuzz* fFuzz = nullptr; |
113 | | GrDirectContext* fContext = nullptr; |
114 | | AutoTArray<PromiseImageInfo> fPromiseImages{kPromiseImageCount}; |
115 | | sk_sp<SkSurface> fSurface; |
116 | | GrSurfaceCharacterization fSurfaceCharacterization; |
117 | | std::unique_ptr<SkExecutor> fGpuExecutor = SkExecutor::MakeFIFOThreadPool(1, false); |
118 | | std::unique_ptr<SkExecutor> fRecordingExecutor = |
119 | | SkExecutor::MakeFIFOThreadPool(kRecordingThreadCount, false); |
120 | | SkTaskGroup fGpuTaskGroup{*fGpuExecutor}; |
121 | | SkTaskGroup fRecordingTaskGroup{*fRecordingExecutor}; |
122 | | SkThreadID fGpuThread = kIllegalThreadID; |
123 | | SkThreadID fMainThread = SkGetThreadID(); |
124 | | std::queue<sk_sp<GrPromiseImageTexture>> fReusableTextures; |
125 | | sk_gpu_test::GrContextFactory fContextFactory; |
126 | | }; |
127 | | |
128 | 28 | DDLFuzzer::DDLFuzzer(Fuzz* fuzz, ContextType contextType) : fFuzz(fuzz) { |
129 | 28 | sk_gpu_test::ContextInfo ctxInfo = fContextFactory.getContextInfo(contextType); |
130 | 28 | sk_gpu_test::TestContext* testCtx = ctxInfo.testContext(); |
131 | 28 | fContext = ctxInfo.directContext(); |
132 | 28 | if (!fContext) { |
133 | 28 | return; |
134 | 28 | } |
135 | 0 | SkISize canvasSize = kPromiseImageSize; |
136 | 0 | canvasSize.fWidth *= kPromiseImagesPerDDL; |
137 | 0 | SkImageInfo ii = SkImageInfo::Make(canvasSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType); |
138 | 0 | fSurface = SkSurfaces::RenderTarget(fContext, skgpu::Budgeted::kNo, ii); |
139 | 0 | if (!fSurface || !fSurface->characterize(&fSurfaceCharacterization)) { |
140 | 0 | return; |
141 | 0 | } |
142 | | |
143 | 0 | testCtx->makeNotCurrent(); |
144 | 0 | fGpuTaskGroup.add([&]{ |
145 | 0 | testCtx->makeCurrent(); |
146 | 0 | fGpuThread = SkGetThreadID(); |
147 | 0 | }); |
148 | 0 | fGpuTaskGroup.wait(); |
149 | 0 | for (int i = 0; i < kPromiseImageCount; ++i) { |
150 | 0 | this->initPromiseImage(i); |
151 | 0 | } |
152 | 0 | } |
153 | | |
154 | 0 | sk_sp<GrPromiseImageTexture> DDLFuzzer::fulfillPromiseImage(PromiseImageInfo& promiseImage) { |
155 | 0 | using State = PromiseImageInfo::State; |
156 | 0 | if (!this->isOnGPUThread()) { |
157 | 0 | fFuzz->signalBug(); |
158 | 0 | } |
159 | 0 | bool success = make_fuzz_t<bool>(fFuzz); |
160 | 0 | State prior = promiseImage.fState.exchange(State::kTriedToFulfill, std::memory_order_relaxed); |
161 | 0 | if (prior != State::kInitial || promiseImage.fTexture != nullptr) { |
162 | 0 | fFuzz->signalBug(); |
163 | 0 | } |
164 | 0 | if (!success) { |
165 | 0 | return nullptr; |
166 | 0 | } |
167 | | |
168 | | // Try reusing an existing texture if we can and if the fuzzer wills it. |
169 | 0 | if (!fReusableTextures.empty() && make_fuzz_t<bool>(fFuzz)) { |
170 | 0 | promiseImage.fTexture = std::move(fReusableTextures.front()); |
171 | 0 | fReusableTextures.pop(); |
172 | 0 | return promiseImage.fTexture; |
173 | 0 | } |
174 | | |
175 | 0 | bool finishedBECreate = false; |
176 | 0 | auto markFinished = [](void* context) { |
177 | 0 | *(bool*)context = true; |
178 | 0 | }; |
179 | |
|
180 | 0 | GrBackendTexture backendTex = |
181 | 0 | fContext->createBackendTexture(kPromiseImageSize.width(), |
182 | 0 | kPromiseImageSize.height(), |
183 | 0 | kRGBA_8888_SkColorType, |
184 | 0 | SkColors::kRed, |
185 | 0 | skgpu::Mipmapped::kNo, |
186 | 0 | GrRenderable::kYes, |
187 | 0 | GrProtected::kNo, |
188 | 0 | markFinished, |
189 | 0 | &finishedBECreate, |
190 | 0 | /*label=*/"DDLFuzzer_FulFillPromiseImage"); |
191 | 0 | SkASSERT_RELEASE(backendTex.isValid()); |
192 | 0 | while (!finishedBECreate) { |
193 | 0 | fContext->checkAsyncWorkCompletion(); |
194 | 0 | } |
195 | |
|
196 | 0 | promiseImage.fTexture = GrPromiseImageTexture::Make(backendTex); |
197 | |
|
198 | 0 | return promiseImage.fTexture; |
199 | 0 | } |
200 | | |
201 | 0 | void DDLFuzzer::releasePromiseImage(PromiseImageInfo& promiseImage) { |
202 | 0 | using State = PromiseImageInfo::State; |
203 | | // TODO: This requirement will go away when we unref promise images off the GPU thread. |
204 | 0 | if (!this->isOnGPUThread()) { |
205 | 0 | fFuzz->signalBug(); |
206 | 0 | } |
207 | |
|
208 | 0 | State old = promiseImage.fState.exchange(State::kDone, std::memory_order_relaxed); |
209 | 0 | if (promiseImage.fDrawn && old != State::kTriedToFulfill) { |
210 | 0 | fFuzz->signalBug(); |
211 | 0 | } |
212 | | |
213 | | // If we failed to fulfill, then nothing to be done. |
214 | 0 | if (!promiseImage.fTexture) { |
215 | 0 | return; |
216 | 0 | } |
217 | | |
218 | 0 | bool reuse = make_fuzz_t<bool>(fFuzz); |
219 | 0 | if (reuse) { |
220 | 0 | fReusableTextures.push(std::move(promiseImage.fTexture)); |
221 | 0 | } else { |
222 | 0 | fContext->deleteBackendTexture(promiseImage.fTexture->backendTexture()); |
223 | 0 | } |
224 | 0 | promiseImage.fTexture = nullptr; |
225 | 0 | } |
226 | | |
227 | 0 | static sk_sp<GrPromiseImageTexture> fuzz_promise_image_fulfill(void* ctxIn) { |
228 | 0 | PromiseImageInfo& fuzzPromiseImage = *(PromiseImageInfo*)ctxIn; |
229 | 0 | return fuzzPromiseImage.fFuzzer->fulfillPromiseImage(fuzzPromiseImage); |
230 | 0 | } |
231 | | |
232 | 0 | static void fuzz_promise_image_release(void* ctxIn) { |
233 | 0 | PromiseImageInfo& fuzzPromiseImage = *(PromiseImageInfo*)ctxIn; |
234 | 0 | fuzzPromiseImage.fFuzzer->releasePromiseImage(fuzzPromiseImage); |
235 | 0 | } |
236 | | |
237 | 0 | void DDLFuzzer::initPromiseImage(int index) { |
238 | 0 | PromiseImageInfo& promiseImage = fPromiseImages[index]; |
239 | 0 | promiseImage.fFuzzer = this; |
240 | 0 | GrBackendFormat backendFmt = fContext->defaultBackendFormat(kRGBA_8888_SkColorType, |
241 | 0 | GrRenderable::kYes); |
242 | 0 | promiseImage.fImage = SkImages::PromiseTextureFrom(fContext->threadSafeProxy(), |
243 | 0 | backendFmt, |
244 | 0 | kPromiseImageSize, |
245 | 0 | skgpu::Mipmapped::kNo, |
246 | 0 | kTopLeft_GrSurfaceOrigin, |
247 | 0 | kRGBA_8888_SkColorType, |
248 | 0 | kUnpremul_SkAlphaType, |
249 | 0 | SkColorSpace::MakeSRGB(), |
250 | 0 | &fuzz_promise_image_fulfill, |
251 | 0 | &fuzz_promise_image_release, |
252 | 0 | &promiseImage); |
253 | 0 | } |
254 | | |
255 | 0 | void DDLFuzzer::recordAndPlayDDL() { |
256 | 0 | SkASSERT(!this->isOnGPUThread() && !this->isOnMainThread()); |
257 | 0 | GrDeferredDisplayListRecorder recorder(fSurfaceCharacterization); |
258 | 0 | SkCanvas* canvas = recorder.getCanvas(); |
259 | | // Draw promise images in a strip |
260 | 0 | for (int i = 0; i < kPromiseImagesPerDDL; i++) { |
261 | 0 | int xOffset = i * kPromiseImageSize.width(); |
262 | 0 | int j; |
263 | | // Pick random promise images to draw. |
264 | 0 | fFuzz->nextRange(&j, 0, kPromiseImageCount - 1); |
265 | 0 | fPromiseImages[j].fDrawn = true; |
266 | 0 | canvas->drawImage(fPromiseImages[j].fImage, xOffset, 0); |
267 | 0 | } |
268 | 0 | sk_sp<GrDeferredDisplayList> ddl = recorder.detach(); |
269 | 0 | fGpuTaskGroup.add([ddl{std::move(ddl)}, this] { |
270 | 0 | bool success = skgpu::ganesh::DrawDDL(fSurface, std::move(ddl)); |
271 | 0 | if (!success) { |
272 | 0 | fFuzz->signalBug(); |
273 | 0 | } |
274 | 0 | }); |
275 | 0 | } |
276 | | |
277 | 28 | void DDLFuzzer::run() { |
278 | 28 | if (!fSurface) { |
279 | 28 | return; |
280 | 28 | } |
281 | 0 | fRecordingTaskGroup.batch(kIterationCount, [this](int i) { this->recordAndPlayDDL(); }); |
282 | 0 | fRecordingTaskGroup.wait(); |
283 | |
|
284 | 0 | fGpuTaskGroup.add([this] { fContext->flushAndSubmit(fSurface.get(), GrSyncCpu::kYes); }); |
285 | |
|
286 | 0 | fGpuTaskGroup.wait(); |
287 | |
|
288 | 0 | fGpuTaskGroup.add([this] { |
289 | 0 | while (!fReusableTextures.empty()) { |
290 | 0 | sk_sp<GrPromiseImageTexture> gpuTexture = std::move(fReusableTextures.front()); |
291 | 0 | fContext->deleteBackendTexture(gpuTexture->backendTexture()); |
292 | 0 | fReusableTextures.pop(); |
293 | 0 | } |
294 | 0 | fContextFactory.destroyContexts(); |
295 | | // TODO: Release promise images not on the GPU thread. |
296 | 0 | fPromiseImages.reset(0); |
297 | 0 | }); |
298 | 0 | fGpuTaskGroup.wait(); |
299 | 0 | } |
300 | | |
301 | 28 | DEF_FUZZ(DDLThreadingGL, fuzz) { |
302 | 28 | DDLFuzzer(fuzz, skgpu::ContextType::kGL).run(); |
303 | 28 | } |