Coverage Report

Created: 2024-05-20 07:14

/src/skia/include/core/SkDrawable.h
Line
Count
Source (jump to first uncovered line)
1
/*
2
 * Copyright 2014 Google Inc.
3
 *
4
 * Use of this source code is governed by a BSD-style license that can be
5
 * found in the LICENSE file.
6
 */
7
8
#ifndef SkDrawable_DEFINED
9
#define SkDrawable_DEFINED
10
11
#include "include/core/SkFlattenable.h"
12
#include "include/core/SkRefCnt.h"
13
#include "include/core/SkScalar.h"
14
#include "include/private/base/SkAPI.h"
15
16
#include <cstddef>
17
#include <cstdint>
18
#include <memory>
19
20
class GrBackendDrawableInfo;
21
class SkCanvas;
22
class SkMatrix;
23
class SkPicture;
24
enum class GrBackendApi : unsigned int;
25
struct SkDeserialProcs;
26
struct SkIRect;
27
struct SkImageInfo;
28
struct SkRect;
29
30
/**
31
 *  Base-class for objects that draw into SkCanvas.
32
 *
33
 *  The object has a generation ID, which is guaranteed to be unique across all drawables. To
34
 *  allow for clients of the drawable that may want to cache the results, the drawable must
35
 *  change its generation ID whenever its internal state changes such that it will draw differently.
36
 */
37
class SK_API SkDrawable : public SkFlattenable {
38
public:
39
    /**
40
     *  Draws into the specified content. The drawing sequence will be balanced upon return
41
     *  (i.e. the saveLevel() on the canvas will match what it was when draw() was called,
42
     *  and the current matrix and clip settings will not be changed.
43
     */
44
    void draw(SkCanvas*, const SkMatrix* = nullptr);
45
    void draw(SkCanvas*, SkScalar x, SkScalar y);
46
47
    /**
48
     *  When using the GPU backend it is possible for a drawable to execute using the underlying 3D
49
     *  API rather than the SkCanvas API. It does so by creating a GpuDrawHandler. The GPU backend
50
     *  is deferred so the handler will be given access to the 3D API at the correct point in the
51
     *  drawing stream as the GPU backend flushes. Since the drawable may mutate, each time it is
52
     *  drawn to a GPU-backed canvas a new handler is snapped, representing the drawable's state at
53
     *  the time of the snap.
54
     *
55
     *  When the GPU backend flushes to the 3D API it will call the draw method on the
56
     *  GpuDrawHandler. At this time the drawable may add commands to the stream of GPU commands for
57
     *  the unerlying 3D API. The draw function takes a GrBackendDrawableInfo which contains
58
     *  information about the current state of 3D API which the caller must respect. See
59
     *  GrBackendDrawableInfo for more specific details on what information is sent and the
60
     *  requirements for different 3D APIs.
61
     *
62
     *  Additionaly there may be a slight delay from when the drawable adds its commands to when
63
     *  those commands are actually submitted to the GPU. Thus the drawable or GpuDrawHandler is
64
     *  required to keep any resources that are used by its added commands alive and valid until
65
     *  those commands are submitted to the GPU. The GpuDrawHandler will be kept alive and then
66
     *  deleted once the commands are submitted to the GPU. The dtor of the GpuDrawHandler is the
67
     *  signal to the drawable that the commands have all been submitted. Different 3D APIs may have
68
     *  additional requirements for certain resources which require waiting for the GPU to finish
69
     *  all work on those resources before reusing or deleting them. In this case, the drawable can
70
     *  use the dtor call of the GpuDrawHandler to add a fence to the GPU to track when the GPU work
71
     *  has completed.
72
     *
73
     *  Currently this is only supported for the GPU Vulkan backend.
74
     */
75
76
    class GpuDrawHandler {
77
    public:
78
0
        virtual ~GpuDrawHandler() {}
79
80
0
        virtual void draw(const GrBackendDrawableInfo&) {}
81
    };
82
83
    /**
84
     * Snaps off a GpuDrawHandler to represent the state of the SkDrawable at the time the snap is
85
     * called. This is used for executing GPU backend specific draws intermixed with normal Skia GPU
86
     * draws. The GPU API, which will be used for the draw, as well as the full matrix, device clip
87
     * bounds and imageInfo of the target buffer are passed in as inputs.
88
     */
89
    std::unique_ptr<GpuDrawHandler> snapGpuDrawHandler(GrBackendApi backendApi,
90
                                                       const SkMatrix& matrix,
91
                                                       const SkIRect& clipBounds,
92
0
                                                       const SkImageInfo& bufferInfo) {
93
0
        return this->onSnapGpuDrawHandler(backendApi, matrix, clipBounds, bufferInfo);
94
0
    }
95
96
    /**
97
     * Returns an SkPicture with the contents of this SkDrawable.
98
     */
99
    sk_sp<SkPicture> makePictureSnapshot();
100
101
    /**
102
     *  Return a unique value for this instance. If two calls to this return the same value,
103
     *  it is presumed that calling the draw() method will render the same thing as well.
104
     *
105
     *  Subclasses that change their state should call notifyDrawingChanged() to ensure that
106
     *  a new value will be returned the next time it is called.
107
     */
108
    uint32_t getGenerationID();
109
110
    /**
111
     *  Return the (conservative) bounds of what the drawable will draw. If the drawable can
112
     *  change what it draws (e.g. animation or in response to some external change), then this
113
     *  must return a bounds that is always valid for all possible states.
114
     */
115
    SkRect getBounds();
116
117
    /**
118
     *  Return approximately how many bytes would be freed if this drawable is destroyed.
119
     *  The base implementation returns 0 to indicate that this is unknown.
120
     */
121
    size_t approximateBytesUsed();
122
123
    /**
124
     *  Calling this invalidates the previous generation ID, and causes a new one to be computed
125
     *  the next time getGenerationID() is called. Typically this is called by the object itself,
126
     *  in response to its internal state changing.
127
     */
128
    void notifyDrawingChanged();
129
130
0
    static SkFlattenable::Type GetFlattenableType() {
131
0
        return kSkDrawable_Type;
132
0
    }
133
134
2
    SkFlattenable::Type getFlattenableType() const override {
135
2
        return kSkDrawable_Type;
136
2
    }
137
138
    static sk_sp<SkDrawable> Deserialize(const void* data, size_t size,
139
1.10k
                                          const SkDeserialProcs* procs = nullptr) {
140
1.10k
        return sk_sp<SkDrawable>(static_cast<SkDrawable*>(
141
1.10k
                                  SkFlattenable::Deserialize(
142
1.10k
                                  kSkDrawable_Type, data, size, procs).release()));
143
1.10k
    }
144
145
0
    Factory getFactory() const override { return nullptr; }
146
0
    const char* getTypeName() const override { return nullptr; }
147
148
protected:
149
    SkDrawable();
150
151
    virtual SkRect onGetBounds() = 0;
152
    virtual size_t onApproximateBytesUsed();
153
    virtual void onDraw(SkCanvas*) = 0;
154
155
    virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&,
156
                                                                 const SkIRect& /*clipBounds*/,
157
0
                                                                 const SkImageInfo&) {
158
0
        return nullptr;
159
0
    }
160
161
    // TODO: Delete this once Android gets updated to take the clipBounds version above.
162
0
    virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&) {
163
0
        return nullptr;
164
0
    }
165
166
    /**
167
     *  Default implementation calls onDraw() with a canvas that records into a picture. Subclasses
168
     *  may override if they have a more efficient way to return a picture for the current state
169
     *  of their drawable. Note: this picture must draw the same as what would be drawn from
170
     *  onDraw().
171
     */
172
    virtual sk_sp<SkPicture> onMakePictureSnapshot();
173
174
private:
175
    int32_t fGenerationID;
176
};
177
178
#endif