/src/skia/include/core/SkDrawable.h
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1 | | /* |
2 | | * Copyright 2014 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef SkDrawable_DEFINED |
9 | | #define SkDrawable_DEFINED |
10 | | |
11 | | #include "include/core/SkFlattenable.h" |
12 | | #include "include/core/SkRefCnt.h" |
13 | | #include "include/core/SkScalar.h" |
14 | | #include "include/private/base/SkAPI.h" |
15 | | |
16 | | #include <cstddef> |
17 | | #include <cstdint> |
18 | | #include <memory> |
19 | | |
20 | | class GrBackendDrawableInfo; |
21 | | class SkCanvas; |
22 | | class SkMatrix; |
23 | | class SkPicture; |
24 | | enum class GrBackendApi : unsigned int; |
25 | | struct SkDeserialProcs; |
26 | | struct SkIRect; |
27 | | struct SkImageInfo; |
28 | | struct SkRect; |
29 | | |
30 | | /** |
31 | | * Base-class for objects that draw into SkCanvas. |
32 | | * |
33 | | * The object has a generation ID, which is guaranteed to be unique across all drawables. To |
34 | | * allow for clients of the drawable that may want to cache the results, the drawable must |
35 | | * change its generation ID whenever its internal state changes such that it will draw differently. |
36 | | */ |
37 | | class SK_API SkDrawable : public SkFlattenable { |
38 | | public: |
39 | | /** |
40 | | * Draws into the specified content. The drawing sequence will be balanced upon return |
41 | | * (i.e. the saveLevel() on the canvas will match what it was when draw() was called, |
42 | | * and the current matrix and clip settings will not be changed. |
43 | | */ |
44 | | void draw(SkCanvas*, const SkMatrix* = nullptr); |
45 | | void draw(SkCanvas*, SkScalar x, SkScalar y); |
46 | | |
47 | | /** |
48 | | * When using the GPU backend it is possible for a drawable to execute using the underlying 3D |
49 | | * API rather than the SkCanvas API. It does so by creating a GpuDrawHandler. The GPU backend |
50 | | * is deferred so the handler will be given access to the 3D API at the correct point in the |
51 | | * drawing stream as the GPU backend flushes. Since the drawable may mutate, each time it is |
52 | | * drawn to a GPU-backed canvas a new handler is snapped, representing the drawable's state at |
53 | | * the time of the snap. |
54 | | * |
55 | | * When the GPU backend flushes to the 3D API it will call the draw method on the |
56 | | * GpuDrawHandler. At this time the drawable may add commands to the stream of GPU commands for |
57 | | * the unerlying 3D API. The draw function takes a GrBackendDrawableInfo which contains |
58 | | * information about the current state of 3D API which the caller must respect. See |
59 | | * GrBackendDrawableInfo for more specific details on what information is sent and the |
60 | | * requirements for different 3D APIs. |
61 | | * |
62 | | * Additionaly there may be a slight delay from when the drawable adds its commands to when |
63 | | * those commands are actually submitted to the GPU. Thus the drawable or GpuDrawHandler is |
64 | | * required to keep any resources that are used by its added commands alive and valid until |
65 | | * those commands are submitted to the GPU. The GpuDrawHandler will be kept alive and then |
66 | | * deleted once the commands are submitted to the GPU. The dtor of the GpuDrawHandler is the |
67 | | * signal to the drawable that the commands have all been submitted. Different 3D APIs may have |
68 | | * additional requirements for certain resources which require waiting for the GPU to finish |
69 | | * all work on those resources before reusing or deleting them. In this case, the drawable can |
70 | | * use the dtor call of the GpuDrawHandler to add a fence to the GPU to track when the GPU work |
71 | | * has completed. |
72 | | * |
73 | | * Currently this is only supported for the GPU Vulkan backend. |
74 | | */ |
75 | | |
76 | | class GpuDrawHandler { |
77 | | public: |
78 | 0 | virtual ~GpuDrawHandler() {} |
79 | | |
80 | 0 | virtual void draw(const GrBackendDrawableInfo&) {} |
81 | | }; |
82 | | |
83 | | /** |
84 | | * Snaps off a GpuDrawHandler to represent the state of the SkDrawable at the time the snap is |
85 | | * called. This is used for executing GPU backend specific draws intermixed with normal Skia GPU |
86 | | * draws. The GPU API, which will be used for the draw, as well as the full matrix, device clip |
87 | | * bounds and imageInfo of the target buffer are passed in as inputs. |
88 | | */ |
89 | | std::unique_ptr<GpuDrawHandler> snapGpuDrawHandler(GrBackendApi backendApi, |
90 | | const SkMatrix& matrix, |
91 | | const SkIRect& clipBounds, |
92 | 0 | const SkImageInfo& bufferInfo) { |
93 | 0 | return this->onSnapGpuDrawHandler(backendApi, matrix, clipBounds, bufferInfo); |
94 | 0 | } |
95 | | |
96 | | /** |
97 | | * Returns an SkPicture with the contents of this SkDrawable. |
98 | | */ |
99 | | sk_sp<SkPicture> makePictureSnapshot(); |
100 | | |
101 | | /** |
102 | | * Return a unique value for this instance. If two calls to this return the same value, |
103 | | * it is presumed that calling the draw() method will render the same thing as well. |
104 | | * |
105 | | * Subclasses that change their state should call notifyDrawingChanged() to ensure that |
106 | | * a new value will be returned the next time it is called. |
107 | | */ |
108 | | uint32_t getGenerationID(); |
109 | | |
110 | | /** |
111 | | * Return the (conservative) bounds of what the drawable will draw. If the drawable can |
112 | | * change what it draws (e.g. animation or in response to some external change), then this |
113 | | * must return a bounds that is always valid for all possible states. |
114 | | */ |
115 | | SkRect getBounds(); |
116 | | |
117 | | /** |
118 | | * Return approximately how many bytes would be freed if this drawable is destroyed. |
119 | | * The base implementation returns 0 to indicate that this is unknown. |
120 | | */ |
121 | | size_t approximateBytesUsed(); |
122 | | |
123 | | /** |
124 | | * Calling this invalidates the previous generation ID, and causes a new one to be computed |
125 | | * the next time getGenerationID() is called. Typically this is called by the object itself, |
126 | | * in response to its internal state changing. |
127 | | */ |
128 | | void notifyDrawingChanged(); |
129 | | |
130 | 0 | static SkFlattenable::Type GetFlattenableType() { |
131 | 0 | return kSkDrawable_Type; |
132 | 0 | } |
133 | | |
134 | 2 | SkFlattenable::Type getFlattenableType() const override { |
135 | 2 | return kSkDrawable_Type; |
136 | 2 | } |
137 | | |
138 | | static sk_sp<SkDrawable> Deserialize(const void* data, size_t size, |
139 | 1.10k | const SkDeserialProcs* procs = nullptr) { |
140 | 1.10k | return sk_sp<SkDrawable>(static_cast<SkDrawable*>( |
141 | 1.10k | SkFlattenable::Deserialize( |
142 | 1.10k | kSkDrawable_Type, data, size, procs).release())); |
143 | 1.10k | } |
144 | | |
145 | 0 | Factory getFactory() const override { return nullptr; } |
146 | 0 | const char* getTypeName() const override { return nullptr; } |
147 | | |
148 | | protected: |
149 | | SkDrawable(); |
150 | | |
151 | | virtual SkRect onGetBounds() = 0; |
152 | | virtual size_t onApproximateBytesUsed(); |
153 | | virtual void onDraw(SkCanvas*) = 0; |
154 | | |
155 | | virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&, |
156 | | const SkIRect& /*clipBounds*/, |
157 | 0 | const SkImageInfo&) { |
158 | 0 | return nullptr; |
159 | 0 | } |
160 | | |
161 | | // TODO: Delete this once Android gets updated to take the clipBounds version above. |
162 | 0 | virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&) { |
163 | 0 | return nullptr; |
164 | 0 | } |
165 | | |
166 | | /** |
167 | | * Default implementation calls onDraw() with a canvas that records into a picture. Subclasses |
168 | | * may override if they have a more efficient way to return a picture for the current state |
169 | | * of their drawable. Note: this picture must draw the same as what would be drawn from |
170 | | * onDraw(). |
171 | | */ |
172 | | virtual sk_sp<SkPicture> onMakePictureSnapshot(); |
173 | | |
174 | | private: |
175 | | int32_t fGenerationID; |
176 | | }; |
177 | | |
178 | | #endif |