/src/skia/include/core/SkVertices.h
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1 | | /* |
2 | | * Copyright 2017 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef SkVertices_DEFINED |
9 | | #define SkVertices_DEFINED |
10 | | |
11 | | #include "include/core/SkColor.h" |
12 | | #include "include/core/SkPoint.h" |
13 | | #include "include/core/SkRect.h" |
14 | | #include "include/core/SkRefCnt.h" |
15 | | #include "include/private/base/SkAPI.h" |
16 | | |
17 | | #include <cstddef> |
18 | | #include <cstdint> |
19 | | #include <memory> |
20 | | |
21 | | class SkVerticesPriv; |
22 | | |
23 | | /** |
24 | | * An immutable set of vertex data that can be used with SkCanvas::drawVertices. |
25 | | */ |
26 | | class SK_API SkVertices : public SkNVRefCnt<SkVertices> { |
27 | | struct Desc; |
28 | | struct Sizes; |
29 | | public: |
30 | | enum VertexMode { |
31 | | kTriangles_VertexMode, |
32 | | kTriangleStrip_VertexMode, |
33 | | kTriangleFan_VertexMode, |
34 | | |
35 | | kLast_VertexMode = kTriangleFan_VertexMode, |
36 | | }; |
37 | | |
38 | | /** |
39 | | * Create a vertices by copying the specified arrays. texs, colors may be nullptr, |
40 | | * and indices is ignored if indexCount == 0. |
41 | | */ |
42 | | static sk_sp<SkVertices> MakeCopy(VertexMode mode, int vertexCount, |
43 | | const SkPoint positions[], |
44 | | const SkPoint texs[], |
45 | | const SkColor colors[], |
46 | | int indexCount, |
47 | | const uint16_t indices[]); |
48 | | |
49 | | static sk_sp<SkVertices> MakeCopy(VertexMode mode, int vertexCount, |
50 | | const SkPoint positions[], |
51 | | const SkPoint texs[], |
52 | 146 | const SkColor colors[]) { |
53 | 146 | return MakeCopy(mode, |
54 | 146 | vertexCount, |
55 | 146 | positions, |
56 | 146 | texs, |
57 | 146 | colors, |
58 | 146 | 0, |
59 | 146 | nullptr); |
60 | 146 | } |
61 | | |
62 | | enum BuilderFlags { |
63 | | kHasTexCoords_BuilderFlag = 1 << 0, |
64 | | kHasColors_BuilderFlag = 1 << 1, |
65 | | }; |
66 | | class SK_API Builder { |
67 | | public: |
68 | | Builder(VertexMode mode, int vertexCount, int indexCount, uint32_t flags); |
69 | | |
70 | 5.78k | bool isValid() const { return fVertices != nullptr; } |
71 | | |
72 | | SkPoint* positions(); |
73 | | uint16_t* indices(); // returns null if there are no indices |
74 | | |
75 | | // If we have custom attributes, these will always be null |
76 | | SkPoint* texCoords(); // returns null if there are no texCoords |
77 | | SkColor* colors(); // returns null if there are no colors |
78 | | |
79 | | // Detach the built vertices object. After the first call, this will always return null. |
80 | | sk_sp<SkVertices> detach(); |
81 | | |
82 | | private: |
83 | | Builder(const Desc&); |
84 | | |
85 | | void init(const Desc&); |
86 | | |
87 | | // holds a partially complete object. only completed in detach() |
88 | | sk_sp<SkVertices> fVertices; |
89 | | // Extra storage for intermediate vertices in the case where the client specifies indexed |
90 | | // triangle fans. These get converted to indexed triangles when the Builder is finalized. |
91 | | std::unique_ptr<uint8_t[]> fIntermediateFanIndices; |
92 | | |
93 | | friend class SkVertices; |
94 | | friend class SkVerticesPriv; |
95 | | }; |
96 | | |
97 | 0 | uint32_t uniqueID() const { return fUniqueID; } |
98 | 6.32k | const SkRect& bounds() const { return fBounds; } |
99 | | |
100 | | // returns approximate byte size of the vertices object |
101 | | size_t approximateSize() const; |
102 | | |
103 | | // Provides access to functions that aren't part of the public API. |
104 | | SkVerticesPriv priv(); |
105 | | const SkVerticesPriv priv() const; // NOLINT(readability-const-return-type) |
106 | | |
107 | | private: |
108 | 34.3k | SkVertices() {} |
109 | | |
110 | | friend class SkVerticesPriv; |
111 | | |
112 | | // these are needed since we've manually sized our allocation (see Builder::init) |
113 | | friend class SkNVRefCnt<SkVertices>; |
114 | | void operator delete(void* p); |
115 | | |
116 | | Sizes getSizes() const; |
117 | | |
118 | | // we store this first, to pair with the refcnt in our base-class, so we don't have an |
119 | | // unnecessary pad between it and the (possibly 8-byte aligned) ptrs. |
120 | | uint32_t fUniqueID; |
121 | | |
122 | | // these point inside our allocation, so none of these can be "freed" |
123 | | SkPoint* fPositions; // [vertexCount] |
124 | | uint16_t* fIndices; // [indexCount] or null |
125 | | SkPoint* fTexs; // [vertexCount] or null |
126 | | SkColor* fColors; // [vertexCount] or null |
127 | | |
128 | | SkRect fBounds; // computed to be the union of the fPositions[] |
129 | | int fVertexCount; |
130 | | int fIndexCount; |
131 | | |
132 | | VertexMode fMode; |
133 | | // below here is where the actual array data is stored. |
134 | | }; |
135 | | |
136 | | #endif |