/src/skia/include/gpu/GrDirectContext.h
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1 | | /* |
2 | | * Copyright 2020 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef GrDirectContext_DEFINED |
9 | | #define GrDirectContext_DEFINED |
10 | | |
11 | | #include "include/core/SkColor.h" |
12 | | #include "include/core/SkRefCnt.h" |
13 | | #include "include/core/SkTypes.h" |
14 | | #include "include/gpu/GpuTypes.h" |
15 | | #include "include/gpu/GrContextOptions.h" |
16 | | #include "include/gpu/GrRecordingContext.h" |
17 | | #include "include/gpu/GrTypes.h" |
18 | | |
19 | | #include <chrono> |
20 | | #include <cstddef> |
21 | | #include <cstdint> |
22 | | #include <memory> |
23 | | #include <string_view> |
24 | | |
25 | | class GrAtlasManager; |
26 | | class GrBackendSemaphore; |
27 | | class GrBackendFormat; |
28 | | class GrBackendTexture; |
29 | | class GrBackendRenderTarget; |
30 | | class GrClientMappedBufferManager; |
31 | | class GrContextThreadSafeProxy; |
32 | | class GrDirectContextPriv; |
33 | | class GrGpu; |
34 | | class GrResourceCache; |
35 | | class GrResourceProvider; |
36 | | class SkData; |
37 | | class SkImage; |
38 | | class SkPixmap; |
39 | | class SkSurface; |
40 | | class SkTaskGroup; |
41 | | class SkTraceMemoryDump; |
42 | | enum SkColorType : int; |
43 | | enum class SkTextureCompressionType; |
44 | | struct GrMockOptions; |
45 | | struct GrD3DBackendContext; // IWYU pragma: keep |
46 | | |
47 | | namespace skgpu { |
48 | | class MutableTextureState; |
49 | | #if !defined(SK_ENABLE_OPTIMIZE_SIZE) |
50 | | namespace ganesh { class SmallPathAtlasMgr; } |
51 | | #endif |
52 | | } |
53 | | namespace sktext { namespace gpu { class StrikeCache; } } |
54 | | namespace wgpu { class Device; } // IWYU pragma: keep |
55 | | |
56 | | namespace SkSurfaces { |
57 | | enum class BackendSurfaceAccess; |
58 | | } |
59 | | |
60 | | class SK_API GrDirectContext : public GrRecordingContext { |
61 | | public: |
62 | | #ifdef SK_DIRECT3D |
63 | | /** |
64 | | * Makes a GrDirectContext which uses Direct3D as the backend. The Direct3D context |
65 | | * must be kept alive until the returned GrDirectContext is first destroyed or abandoned. |
66 | | */ |
67 | | static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&, const GrContextOptions&); |
68 | | static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&); |
69 | | #endif |
70 | | |
71 | | static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*, const GrContextOptions&); |
72 | | static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*); |
73 | | |
74 | | ~GrDirectContext() override; |
75 | | |
76 | | /** |
77 | | * The context normally assumes that no outsider is setting state |
78 | | * within the underlying 3D API's context/device/whatever. This call informs |
79 | | * the context that the state was modified and it should resend. Shouldn't |
80 | | * be called frequently for good performance. |
81 | | * The flag bits, state, is dependent on which backend is used by the |
82 | | * context, either GL or D3D (possible in future). |
83 | | */ |
84 | | void resetContext(uint32_t state = kAll_GrBackendState); |
85 | | |
86 | | /** |
87 | | * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which |
88 | | * the context has modified the bound texture will have texture id 0 bound. This does not |
89 | | * flush the context. Calling resetContext() does not change the set that will be bound |
90 | | * to texture id 0 on the next call to resetGLTextureBindings(). After this is called |
91 | | * all unit/target combinations are considered to have unmodified bindings until the context |
92 | | * subsequently modifies them (meaning if this is called twice in a row with no intervening |
93 | | * context usage then the second call is a no-op.) |
94 | | */ |
95 | | void resetGLTextureBindings(); |
96 | | |
97 | | /** |
98 | | * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer |
99 | | * usable. Call this if you have lost the associated GPU context, and thus internal texture, |
100 | | * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the |
101 | | * context and any of its created resource objects will not make backend 3D API calls. Content |
102 | | * rendered but not previously flushed may be lost. After this function is called all subsequent |
103 | | * calls on the context will fail or be no-ops. |
104 | | * |
105 | | * The typical use case for this function is that the underlying 3D context was lost and further |
106 | | * API calls may crash. |
107 | | * |
108 | | * This call is not valid to be made inside ReleaseProcs passed into SkSurface or SkImages. The |
109 | | * call will simply fail (and assert in debug) if it is called while inside a ReleaseProc. |
110 | | * |
111 | | * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to |
112 | | * create the context must be kept alive even after abandoning the context. Those objects must |
113 | | * live for the lifetime of the context object itself. The reason for this is so that |
114 | | * we can continue to delete any outstanding GrBackendTextures/RenderTargets which must be |
115 | | * cleaned up even in a device lost state. |
116 | | */ |
117 | | void abandonContext() override; |
118 | | |
119 | | /** |
120 | | * Returns true if the context was abandoned or if the backend specific context has gotten into |
121 | | * an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a |
122 | | * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon this |
123 | | * context. |
124 | | */ |
125 | | bool abandoned() override; |
126 | | |
127 | | /** |
128 | | * Returns true if the backend specific context has gotten into an unrecoverarble, lost state |
129 | | * (e.g. in Vulkan backend if we've gotten a VK_ERROR_DEVICE_LOST). If the backend context is |
130 | | * lost, this call will also abandon this context. |
131 | | */ |
132 | | bool isDeviceLost(); |
133 | | |
134 | | // TODO: Remove this from public after migrating Chrome. |
135 | | sk_sp<GrContextThreadSafeProxy> threadSafeProxy(); |
136 | | |
137 | | /** |
138 | | * Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is |
139 | | * reset and will return false until another out-of-memory error is reported by the 3D API. If |
140 | | * the context is abandoned then this will report false. |
141 | | * |
142 | | * Currently this is implemented for: |
143 | | * |
144 | | * OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and |
145 | | * therefore hide the error from Skia. Also, it is not advised to use this in combination with |
146 | | * enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent the context from ever |
147 | | * checking the GL context for OOM. |
148 | | * |
149 | | * Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has |
150 | | * occurred. |
151 | | */ |
152 | | bool oomed(); |
153 | | |
154 | | /** |
155 | | * This is similar to abandonContext() however the underlying 3D context is not yet lost and |
156 | | * the context will cleanup all allocated resources before returning. After returning it will |
157 | | * assume that the underlying context may no longer be valid. |
158 | | * |
159 | | * The typical use case for this function is that the client is going to destroy the 3D context |
160 | | * but can't guarantee that context will be destroyed first (perhaps because it may be ref'ed |
161 | | * elsewhere by either the client or Skia objects). |
162 | | * |
163 | | * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to |
164 | | * create the context must be alive before calling releaseResourcesAndAbandonContext. |
165 | | */ |
166 | | void releaseResourcesAndAbandonContext(); |
167 | | |
168 | | /////////////////////////////////////////////////////////////////////////// |
169 | | // Resource Cache |
170 | | |
171 | | /** DEPRECATED |
172 | | * Return the current GPU resource cache limits. |
173 | | * |
174 | | * @param maxResources If non-null, will be set to -1. |
175 | | * @param maxResourceBytes If non-null, returns maximum number of bytes of |
176 | | * video memory that can be held in the cache. |
177 | | */ |
178 | | void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const; |
179 | | |
180 | | /** |
181 | | * Return the current GPU resource cache limit in bytes. |
182 | | */ |
183 | | size_t getResourceCacheLimit() const; |
184 | | |
185 | | /** |
186 | | * Gets the current GPU resource cache usage. |
187 | | * |
188 | | * @param resourceCount If non-null, returns the number of resources that are held in the |
189 | | * cache. |
190 | | * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held |
191 | | * in the cache. |
192 | | */ |
193 | | void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const; |
194 | | |
195 | | /** |
196 | | * Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources. |
197 | | */ |
198 | | size_t getResourceCachePurgeableBytes() const; |
199 | | |
200 | | /** DEPRECATED |
201 | | * Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes |
202 | | * limit, it will be purged (LRU) to keep the cache within the limit. |
203 | | * |
204 | | * @param maxResources Unused. |
205 | | * @param maxResourceBytes The maximum number of bytes of video memory |
206 | | * that can be held in the cache. |
207 | | */ |
208 | | void setResourceCacheLimits(int maxResources, size_t maxResourceBytes); |
209 | | |
210 | | /** |
211 | | * Specify the GPU resource cache limit. If the cache currently exceeds this limit, |
212 | | * it will be purged (LRU) to keep the cache within the limit. |
213 | | * |
214 | | * @param maxResourceBytes The maximum number of bytes of video memory |
215 | | * that can be held in the cache. |
216 | | */ |
217 | | void setResourceCacheLimit(size_t maxResourceBytes); |
218 | | |
219 | | /** |
220 | | * Frees GPU created by the context. Can be called to reduce GPU memory |
221 | | * pressure. |
222 | | */ |
223 | | void freeGpuResources(); |
224 | | |
225 | | /** |
226 | | * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are |
227 | | * otherwise marked for deletion, regardless of whether the context is under budget. |
228 | | |
229 | | * |
230 | | * @param msNotUsed Only unlocked resources not used in these last milliseconds will be |
231 | | * cleaned up. |
232 | | * @param opts Specify which resources should be cleaned up. If kScratchResourcesOnly |
233 | | * then, all unlocked scratch resources older than 'msNotUsed' will be purged |
234 | | * but the unlocked resources with persistent data will remain. If |
235 | | * kAllResources |
236 | | */ |
237 | | |
238 | | void performDeferredCleanup( |
239 | | std::chrono::milliseconds msNotUsed, |
240 | | GrPurgeResourceOptions opts = GrPurgeResourceOptions::kAllResources); |
241 | | |
242 | | // Temporary compatibility API for Android. |
243 | 0 | void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) { |
244 | 0 | this->performDeferredCleanup(msNotUsed); |
245 | 0 | } |
246 | | |
247 | | /** |
248 | | * Purge unlocked resources from the cache until the the provided byte count has been reached |
249 | | * or we have purged all unlocked resources. The default policy is to purge in LRU order, but |
250 | | * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other |
251 | | * resource types. |
252 | | * |
253 | | * @param maxBytesToPurge the desired number of bytes to be purged. |
254 | | * @param preferScratchResources If true scratch resources will be purged prior to other |
255 | | * resource types. |
256 | | */ |
257 | | void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources); |
258 | | |
259 | | /** |
260 | | * This entry point is intended for instances where an app has been backgrounded or |
261 | | * suspended. |
262 | | * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the |
263 | | * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false |
264 | | * then all unlocked resources will be purged. |
265 | | * In either case, after the unlocked resources are purged a separate pass will be made to |
266 | | * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true |
267 | | * some resources with persistent data may be purged to be under budget). |
268 | | * |
269 | | * @param opts If kScratchResourcesOnly only unlocked scratch resources will be purged prior |
270 | | * enforcing the budget requirements. |
271 | | */ |
272 | | void purgeUnlockedResources(GrPurgeResourceOptions opts); |
273 | | |
274 | | /** |
275 | | * Gets the maximum supported texture size. |
276 | | */ |
277 | | using GrRecordingContext::maxTextureSize; |
278 | | |
279 | | /** |
280 | | * Gets the maximum supported render target size. |
281 | | */ |
282 | | using GrRecordingContext::maxRenderTargetSize; |
283 | | |
284 | | /** |
285 | | * Can a SkImage be created with the given color type. |
286 | | */ |
287 | | using GrRecordingContext::colorTypeSupportedAsImage; |
288 | | |
289 | | /** |
290 | | * Does this context support protected content? |
291 | | */ |
292 | | using GrRecordingContext::supportsProtectedContent; |
293 | | |
294 | | /** |
295 | | * Can a SkSurface be created with the given color type. To check whether MSAA is supported |
296 | | * use maxSurfaceSampleCountForColorType(). |
297 | | */ |
298 | | using GrRecordingContext::colorTypeSupportedAsSurface; |
299 | | |
300 | | /** |
301 | | * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA |
302 | | * rendering is supported for the color type. 0 is returned if rendering to this color type |
303 | | * is not supported at all. |
304 | | */ |
305 | | using GrRecordingContext::maxSurfaceSampleCountForColorType; |
306 | | |
307 | | /////////////////////////////////////////////////////////////////////////// |
308 | | // Misc. |
309 | | |
310 | | /** |
311 | | * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before |
312 | | * executing any more commands on the GPU. We only guarantee blocking transfer and fragment |
313 | | * shader work, but may block earlier stages as well depending on the backend.If this call |
314 | | * returns false, then the GPU back-end will not wait on any passed in semaphores, and the |
315 | | * client will still own the semaphores, regardless of the value of deleteSemaphoresAfterWait. |
316 | | * |
317 | | * If deleteSemaphoresAfterWait is false then Skia will not delete the semaphores. In this case |
318 | | * it is the client's responsibility to not destroy or attempt to reuse the semaphores until it |
319 | | * knows that Skia has finished waiting on them. This can be done by using finishedProcs on |
320 | | * flush calls. |
321 | | * |
322 | | * This is not supported on the GL backend. |
323 | | */ |
324 | | bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores, |
325 | | bool deleteSemaphoresAfterWait = true); |
326 | | |
327 | | /** |
328 | | * Call to ensure all drawing to the context has been flushed and submitted to the underlying 3D |
329 | | * API. This is equivalent to calling GrContext::flush with a default GrFlushInfo followed by |
330 | | * GrContext::submit(sync). |
331 | | */ |
332 | 18.4k | void flushAndSubmit(GrSyncCpu sync = GrSyncCpu::kNo) { |
333 | 18.4k | this->flush(GrFlushInfo()); |
334 | 18.4k | this->submit(sync); |
335 | 18.4k | } |
336 | | |
337 | | /** |
338 | | * Call to ensure all drawing to the context has been flushed to underlying 3D API specific |
339 | | * objects. A call to `submit` is always required to ensure work is actually sent to |
340 | | * the gpu. Some specific API details: |
341 | | * GL: Commands are actually sent to the driver, but glFlush is never called. Thus some |
342 | | * sync objects from the flush will not be valid until a submission occurs. |
343 | | * |
344 | | * Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command |
345 | | * buffer or encoder objects. However, these objects are not sent to the gpu until a |
346 | | * submission occurs. |
347 | | * |
348 | | * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will be |
349 | | * submitted to the gpu during the next submit call (it is possible Skia failed to create a |
350 | | * subset of the semaphores). The client should not wait on these semaphores until after submit |
351 | | * has been called, and must keep them alive until then. If this call returns |
352 | | * GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores to be signaled on |
353 | | * the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in with |
354 | | * the GrFlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the |
355 | | * client is still responsible for deleting any initialized semaphores. |
356 | | * Regardless of semaphore submission the context will still be flushed. It should be |
357 | | * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not |
358 | | * happen. It simply means there were no semaphores submitted to the GPU. A caller should only |
359 | | * take this as a failure if they passed in semaphores to be submitted. |
360 | | */ |
361 | | GrSemaphoresSubmitted flush(const GrFlushInfo& info); |
362 | | |
363 | 0 | void flush() { this->flush(GrFlushInfo()); } |
364 | | |
365 | | /** Flushes any pending uses of texture-backed images in the GPU backend. If the image is not |
366 | | * texture-backed (including promise texture images) or if the GrDirectContext does not |
367 | | * have the same context ID as the context backing the image then this is a no-op. |
368 | | * If the image was not used in any non-culled draws in the current queue of work for the |
369 | | * passed GrDirectContext then this is a no-op unless the GrFlushInfo contains semaphores or |
370 | | * a finish proc. Those are respected even when the image has not been used. |
371 | | * @param image the non-null image to flush. |
372 | | * @param info flush options |
373 | | */ |
374 | | GrSemaphoresSubmitted flush(const sk_sp<const SkImage>& image, const GrFlushInfo& info); |
375 | | void flush(const sk_sp<const SkImage>& image); |
376 | | |
377 | | /** Version of flush() that uses a default GrFlushInfo. Also submits the flushed work to the |
378 | | * GPU. |
379 | | */ |
380 | | void flushAndSubmit(const sk_sp<const SkImage>& image); |
381 | | |
382 | | /** Issues pending SkSurface commands to the GPU-backed API objects and resolves any SkSurface |
383 | | * MSAA. A call to GrDirectContext::submit is always required to ensure work is actually sent |
384 | | * to the gpu. Some specific API details: |
385 | | * GL: Commands are actually sent to the driver, but glFlush is never called. Thus some |
386 | | * sync objects from the flush will not be valid until a submission occurs. |
387 | | * |
388 | | * Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command |
389 | | * buffer or encoder objects. However, these objects are not sent to the gpu until a |
390 | | * submission occurs. |
391 | | * |
392 | | * The work that is submitted to the GPU will be dependent on the BackendSurfaceAccess that is |
393 | | * passed in. |
394 | | * |
395 | | * If BackendSurfaceAccess::kNoAccess is passed in all commands will be issued to the GPU. |
396 | | * |
397 | | * If BackendSurfaceAccess::kPresent is passed in and the backend API is not Vulkan, it is |
398 | | * treated the same as kNoAccess. If the backend API is Vulkan, the VkImage that backs the |
399 | | * SkSurface will be transferred back to its original queue. If the SkSurface was created by |
400 | | * wrapping a VkImage, the queue will be set to the queue which was originally passed in on |
401 | | * the GrVkImageInfo. Additionally, if the original queue was not external or foreign the |
402 | | * layout of the VkImage will be set to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR. |
403 | | * |
404 | | * The GrFlushInfo describes additional options to flush. Please see documentation at |
405 | | * GrFlushInfo for more info. |
406 | | * |
407 | | * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will be |
408 | | * submitted to the gpu during the next submit call (it is possible Skia failed to create a |
409 | | * subset of the semaphores). The client should not wait on these semaphores until after submit |
410 | | * has been called, but must keep them alive until then. If a submit flag was passed in with |
411 | | * the flush these valid semaphores can we waited on immediately. If this call returns |
412 | | * GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores to be signaled on |
413 | | * the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in |
414 | | * with the GrFlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the |
415 | | * client is still responsible for deleting any initialized semaphores. |
416 | | * Regardless of semaphore submission the context will still be flushed. It should be |
417 | | * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not |
418 | | * happen. It simply means there were no semaphores submitted to the GPU. A caller should only |
419 | | * take this as a failure if they passed in semaphores to be submitted. |
420 | | * |
421 | | * Pending surface commands are flushed regardless of the return result. |
422 | | * |
423 | | * @param surface The GPU backed surface to be flushed. Has no effect on a CPU-backed surface. |
424 | | * @param access type of access the call will do on the backend object after flush |
425 | | * @param info flush options |
426 | | */ |
427 | | GrSemaphoresSubmitted flush(SkSurface* surface, |
428 | | SkSurfaces::BackendSurfaceAccess access, |
429 | | const GrFlushInfo& info); |
430 | | |
431 | | /** |
432 | | * Same as above except: |
433 | | * |
434 | | * If a skgpu::MutableTextureState is passed in, at the end of the flush we will transition |
435 | | * the surface to be in the state requested by the skgpu::MutableTextureState. If the surface |
436 | | * (or SkImage or GrBackendSurface wrapping the same backend object) is used again after this |
437 | | * flush the state may be changed and no longer match what is requested here. This is often |
438 | | * used if the surface will be used for presenting or external use and the client wants backend |
439 | | * object to be prepped for that use. A finishedProc or semaphore on the GrFlushInfo will also |
440 | | * include the work for any requested state change. |
441 | | * |
442 | | * If the backend API is Vulkan, the caller can set the skgpu::MutableTextureState's |
443 | | * VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queueFamilyIndex to VK_QUEUE_FAMILY_IGNORED to |
444 | | * tell Skia to not change those respective states. |
445 | | * |
446 | | * @param surface The GPU backed surface to be flushed. Has no effect on a CPU-backed surface. |
447 | | * @param info flush options |
448 | | * @param newState optional state change request after flush |
449 | | */ |
450 | | GrSemaphoresSubmitted flush(SkSurface* surface, |
451 | | const GrFlushInfo& info, |
452 | | const skgpu::MutableTextureState* newState = nullptr); |
453 | | |
454 | | /** Call to ensure all reads/writes of the surface have been issued to the underlying 3D API. |
455 | | * Skia will correctly order its own draws and pixel operations. This must to be used to ensure |
456 | | * correct ordering when the surface backing store is accessed outside Skia (e.g. direct use of |
457 | | * the 3D API or a windowing system). This is equivalent to |
458 | | * calling ::flush with a default GrFlushInfo followed by ::submit(syncCpu). |
459 | | * |
460 | | * Has no effect on a CPU-backed surface. |
461 | | */ |
462 | | void flushAndSubmit(SkSurface* surface, GrSyncCpu sync = GrSyncCpu::kNo); |
463 | | |
464 | | /** |
465 | | * Flushes the given surface with the default GrFlushInfo. |
466 | | * |
467 | | * Has no effect on a CPU-backed surface. |
468 | | */ |
469 | | void flush(SkSurface* surface); |
470 | | |
471 | | /** |
472 | | * Submit outstanding work to the gpu from all previously un-submitted flushes. The return |
473 | | * value of the submit will indicate whether or not the submission to the GPU was successful. |
474 | | * |
475 | | * If the call returns true, all previously passed in semaphores in flush calls will have been |
476 | | * submitted to the GPU and they can safely be waited on. The caller should wait on those |
477 | | * semaphores or perform some other global synchronization before deleting the semaphores. |
478 | | * |
479 | | * If it returns false, then those same semaphores will not have been submitted and we will not |
480 | | * try to submit them again. The caller is free to delete the semaphores at any time. |
481 | | * |
482 | | * If sync flag is GrSyncCpu::kYes, this function will return once the gpu has finished with all |
483 | | * submitted work. |
484 | | */ |
485 | | bool submit(GrSyncCpu sync = GrSyncCpu::kNo); |
486 | | |
487 | | /** |
488 | | * Checks whether any asynchronous work is complete and if so calls related callbacks. |
489 | | */ |
490 | | void checkAsyncWorkCompletion(); |
491 | | |
492 | | /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */ |
493 | | // Chrome is using this! |
494 | | void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const; |
495 | | |
496 | | bool supportsDistanceFieldText() const; |
497 | | |
498 | | void storeVkPipelineCacheData(); |
499 | | |
500 | | /** |
501 | | * Retrieve the default GrBackendFormat for a given SkColorType and renderability. |
502 | | * It is guaranteed that this backend format will be the one used by the following |
503 | | * SkColorType and GrSurfaceCharacterization-based createBackendTexture methods. |
504 | | * |
505 | | * The caller should check that the returned format is valid. |
506 | | */ |
507 | | using GrRecordingContext::defaultBackendFormat; |
508 | | |
509 | | /** |
510 | | * The explicitly allocated backend texture API allows clients to use Skia to create backend |
511 | | * objects outside of Skia proper (i.e., Skia's caching system will not know about them.) |
512 | | * |
513 | | * It is the client's responsibility to delete all these objects (using deleteBackendTexture) |
514 | | * before deleting the context used to create them. If the backend is Vulkan, the textures must |
515 | | * be deleted before abandoning the context as well. Additionally, clients should only delete |
516 | | * these objects on the thread for which that context is active. |
517 | | * |
518 | | * The client is responsible for ensuring synchronization between different uses |
519 | | * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the |
520 | | * surface, rewrapping it in a image and drawing the image will require explicit |
521 | | * synchronization on the client's part). |
522 | | */ |
523 | | |
524 | | /** |
525 | | * If possible, create an uninitialized backend texture. The client should ensure that the |
526 | | * returned backend texture is valid. |
527 | | * For the Vulkan backend the layout of the created VkImage will be: |
528 | | * VK_IMAGE_LAYOUT_UNDEFINED. |
529 | | */ |
530 | | GrBackendTexture createBackendTexture(int width, |
531 | | int height, |
532 | | const GrBackendFormat&, |
533 | | skgpu::Mipmapped, |
534 | | GrRenderable, |
535 | | GrProtected = GrProtected::kNo, |
536 | | std::string_view label = {}); |
537 | | |
538 | | /** |
539 | | * If possible, create an uninitialized backend texture. The client should ensure that the |
540 | | * returned backend texture is valid. |
541 | | * If successful, the created backend texture will be compatible with the provided |
542 | | * SkColorType. |
543 | | * For the Vulkan backend the layout of the created VkImage will be: |
544 | | * VK_IMAGE_LAYOUT_UNDEFINED. |
545 | | */ |
546 | | GrBackendTexture createBackendTexture(int width, |
547 | | int height, |
548 | | SkColorType, |
549 | | skgpu::Mipmapped, |
550 | | GrRenderable, |
551 | | GrProtected = GrProtected::kNo, |
552 | | std::string_view label = {}); |
553 | | |
554 | | /** |
555 | | * If possible, create a backend texture initialized to a particular color. The client should |
556 | | * ensure that the returned backend texture is valid. The client can pass in a finishedProc |
557 | | * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The |
558 | | * client is required to call `submit` to send the upload work to the gpu. The |
559 | | * finishedProc will always get called even if we failed to create the GrBackendTexture. |
560 | | * For the Vulkan backend the layout of the created VkImage will be: |
561 | | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
562 | | */ |
563 | | GrBackendTexture createBackendTexture(int width, |
564 | | int height, |
565 | | const GrBackendFormat&, |
566 | | const SkColor4f& color, |
567 | | skgpu::Mipmapped, |
568 | | GrRenderable, |
569 | | GrProtected = GrProtected::kNo, |
570 | | GrGpuFinishedProc finishedProc = nullptr, |
571 | | GrGpuFinishedContext finishedContext = nullptr, |
572 | | std::string_view label = {}); |
573 | | |
574 | | /** |
575 | | * If possible, create a backend texture initialized to a particular color. The client should |
576 | | * ensure that the returned backend texture is valid. The client can pass in a finishedProc |
577 | | * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The |
578 | | * client is required to call `submit` to send the upload work to the gpu. The |
579 | | * finishedProc will always get called even if we failed to create the GrBackendTexture. |
580 | | * If successful, the created backend texture will be compatible with the provided |
581 | | * SkColorType. |
582 | | * For the Vulkan backend the layout of the created VkImage will be: |
583 | | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
584 | | */ |
585 | | GrBackendTexture createBackendTexture(int width, |
586 | | int height, |
587 | | SkColorType, |
588 | | const SkColor4f& color, |
589 | | skgpu::Mipmapped, |
590 | | GrRenderable, |
591 | | GrProtected = GrProtected::kNo, |
592 | | GrGpuFinishedProc finishedProc = nullptr, |
593 | | GrGpuFinishedContext finishedContext = nullptr, |
594 | | std::string_view label = {}); |
595 | | |
596 | | /** |
597 | | * If possible, create a backend texture initialized with the provided pixmap data. The client |
598 | | * should ensure that the returned backend texture is valid. The client can pass in a |
599 | | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
600 | | * deleted. The client is required to call `submit` to send the upload work to the gpu. |
601 | | * The finishedProc will always get called even if we failed to create the GrBackendTexture. |
602 | | * If successful, the created backend texture will be compatible with the provided |
603 | | * pixmap(s). Compatible, in this case, means that the backend format will be the result |
604 | | * of calling defaultBackendFormat on the base pixmap's colortype. The src data can be deleted |
605 | | * when this call returns. |
606 | | * If numLevels is 1 a non-mipmapped texture will result. If a mipmapped texture is desired |
607 | | * the data for all the mipmap levels must be provided. In the mipmapped case all the |
608 | | * colortypes of the provided pixmaps must be the same. Additionally, all the miplevels |
609 | | * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). The |
610 | | * GrSurfaceOrigin controls whether the pixmap data is vertically flipped in the texture. |
611 | | * Note: the pixmap's alphatypes and colorspaces are ignored. |
612 | | * For the Vulkan backend the layout of the created VkImage will be: |
613 | | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
614 | | */ |
615 | | GrBackendTexture createBackendTexture(const SkPixmap srcData[], |
616 | | int numLevels, |
617 | | GrSurfaceOrigin, |
618 | | GrRenderable, |
619 | | GrProtected, |
620 | | GrGpuFinishedProc finishedProc = nullptr, |
621 | | GrGpuFinishedContext finishedContext = nullptr, |
622 | | std::string_view label = {}); |
623 | | |
624 | | /** |
625 | | * Convenience version createBackendTexture() that takes just a base level pixmap. |
626 | | */ |
627 | | GrBackendTexture createBackendTexture(const SkPixmap& srcData, |
628 | | GrSurfaceOrigin textureOrigin, |
629 | | GrRenderable renderable, |
630 | | GrProtected isProtected, |
631 | | GrGpuFinishedProc finishedProc = nullptr, |
632 | | GrGpuFinishedContext finishedContext = nullptr, |
633 | | std::string_view label = {}); |
634 | | |
635 | | // Deprecated versions that do not take origin and assume top-left. |
636 | | GrBackendTexture createBackendTexture(const SkPixmap srcData[], |
637 | | int numLevels, |
638 | | GrRenderable renderable, |
639 | | GrProtected isProtected, |
640 | | GrGpuFinishedProc finishedProc = nullptr, |
641 | | GrGpuFinishedContext finishedContext = nullptr, |
642 | | std::string_view label = {}); |
643 | | |
644 | | GrBackendTexture createBackendTexture(const SkPixmap& srcData, |
645 | | GrRenderable renderable, |
646 | | GrProtected isProtected, |
647 | | GrGpuFinishedProc finishedProc = nullptr, |
648 | | GrGpuFinishedContext finishedContext = nullptr, |
649 | | std::string_view label = {}); |
650 | | |
651 | | /** |
652 | | * If possible, updates a backend texture to be filled to a particular color. The client should |
653 | | * check the return value to see if the update was successful. The client can pass in a |
654 | | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
655 | | * deleted. The client is required to call `submit` to send the upload work to the gpu. |
656 | | * The finishedProc will always get called even if we failed to update the GrBackendTexture. |
657 | | * For the Vulkan backend after a successful update the layout of the created VkImage will be: |
658 | | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
659 | | */ |
660 | | bool updateBackendTexture(const GrBackendTexture&, |
661 | | const SkColor4f& color, |
662 | | GrGpuFinishedProc finishedProc, |
663 | | GrGpuFinishedContext finishedContext); |
664 | | |
665 | | /** |
666 | | * If possible, updates a backend texture to be filled to a particular color. The data in |
667 | | * GrBackendTexture and passed in color is interpreted with respect to the passed in |
668 | | * SkColorType. The client should check the return value to see if the update was successful. |
669 | | * The client can pass in a finishedProc to be notified when the data has been uploaded by the |
670 | | * gpu and the texture can be deleted. The client is required to call `submit` to send |
671 | | * the upload work to the gpu. The finishedProc will always get called even if we failed to |
672 | | * update the GrBackendTexture. |
673 | | * For the Vulkan backend after a successful update the layout of the created VkImage will be: |
674 | | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
675 | | */ |
676 | | bool updateBackendTexture(const GrBackendTexture&, |
677 | | SkColorType skColorType, |
678 | | const SkColor4f& color, |
679 | | GrGpuFinishedProc finishedProc, |
680 | | GrGpuFinishedContext finishedContext); |
681 | | |
682 | | /** |
683 | | * If possible, updates a backend texture filled with the provided pixmap data. The client |
684 | | * should check the return value to see if the update was successful. The client can pass in a |
685 | | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
686 | | * deleted. The client is required to call `submit` to send the upload work to the gpu. |
687 | | * The finishedProc will always get called even if we failed to create the GrBackendTexture. |
688 | | * The backend texture must be compatible with the provided pixmap(s). Compatible, in this case, |
689 | | * means that the backend format is compatible with the base pixmap's colortype. The src data |
690 | | * can be deleted when this call returns. |
691 | | * If the backend texture is mip mapped, the data for all the mipmap levels must be provided. |
692 | | * In the mipmapped case all the colortypes of the provided pixmaps must be the same. |
693 | | * Additionally, all the miplevels must be sized correctly (please see |
694 | | * SkMipmap::ComputeLevelSize and ComputeLevelCount). The GrSurfaceOrigin controls whether the |
695 | | * pixmap data is vertically flipped in the texture. |
696 | | * Note: the pixmap's alphatypes and colorspaces are ignored. |
697 | | * For the Vulkan backend after a successful update the layout of the created VkImage will be: |
698 | | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
699 | | */ |
700 | | bool updateBackendTexture(const GrBackendTexture&, |
701 | | const SkPixmap srcData[], |
702 | | int numLevels, |
703 | | GrSurfaceOrigin = kTopLeft_GrSurfaceOrigin, |
704 | | GrGpuFinishedProc finishedProc = nullptr, |
705 | | GrGpuFinishedContext finishedContext = nullptr); |
706 | | |
707 | | /** |
708 | | * Convenience version of updateBackendTexture that takes just a base level pixmap. |
709 | | */ |
710 | | bool updateBackendTexture(const GrBackendTexture& texture, |
711 | | const SkPixmap& srcData, |
712 | | GrSurfaceOrigin textureOrigin = kTopLeft_GrSurfaceOrigin, |
713 | | GrGpuFinishedProc finishedProc = nullptr, |
714 | 0 | GrGpuFinishedContext finishedContext = nullptr) { |
715 | 0 | return this->updateBackendTexture(texture, |
716 | 0 | &srcData, |
717 | 0 | 1, |
718 | 0 | textureOrigin, |
719 | 0 | finishedProc, |
720 | 0 | finishedContext); |
721 | 0 | } |
722 | | |
723 | | // Deprecated version that does not take origin and assumes top-left. |
724 | | bool updateBackendTexture(const GrBackendTexture& texture, |
725 | | const SkPixmap srcData[], |
726 | | int numLevels, |
727 | | GrGpuFinishedProc finishedProc, |
728 | | GrGpuFinishedContext finishedContext); |
729 | | |
730 | | /** |
731 | | * Retrieve the GrBackendFormat for a given SkTextureCompressionType. This is |
732 | | * guaranteed to match the backend format used by the following |
733 | | * createCompressedBackendTexture methods that take a CompressionType. |
734 | | * |
735 | | * The caller should check that the returned format is valid. |
736 | | */ |
737 | | using GrRecordingContext::compressedBackendFormat; |
738 | | |
739 | | /** |
740 | | *If possible, create a compressed backend texture initialized to a particular color. The |
741 | | * client should ensure that the returned backend texture is valid. The client can pass in a |
742 | | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
743 | | * deleted. The client is required to call `submit` to send the upload work to the gpu. |
744 | | * The finishedProc will always get called even if we failed to create the GrBackendTexture. |
745 | | * For the Vulkan backend the layout of the created VkImage will be: |
746 | | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
747 | | */ |
748 | | GrBackendTexture createCompressedBackendTexture(int width, |
749 | | int height, |
750 | | const GrBackendFormat&, |
751 | | const SkColor4f& color, |
752 | | skgpu::Mipmapped, |
753 | | GrProtected = GrProtected::kNo, |
754 | | GrGpuFinishedProc finishedProc = nullptr, |
755 | | GrGpuFinishedContext finishedContext = nullptr); |
756 | | |
757 | | GrBackendTexture createCompressedBackendTexture(int width, |
758 | | int height, |
759 | | SkTextureCompressionType, |
760 | | const SkColor4f& color, |
761 | | skgpu::Mipmapped, |
762 | | GrProtected = GrProtected::kNo, |
763 | | GrGpuFinishedProc finishedProc = nullptr, |
764 | | GrGpuFinishedContext finishedContext = nullptr); |
765 | | |
766 | | /** |
767 | | * If possible, create a backend texture initialized with the provided raw data. The client |
768 | | * should ensure that the returned backend texture is valid. The client can pass in a |
769 | | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
770 | | * deleted. The client is required to call `submit` to send the upload work to the gpu. |
771 | | * The finishedProc will always get called even if we failed to create the GrBackendTexture |
772 | | * If numLevels is 1 a non-mipmapped texture will result. If a mipmapped texture is desired |
773 | | * the data for all the mipmap levels must be provided. Additionally, all the miplevels |
774 | | * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). |
775 | | * For the Vulkan backend the layout of the created VkImage will be: |
776 | | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
777 | | */ |
778 | | GrBackendTexture createCompressedBackendTexture(int width, |
779 | | int height, |
780 | | const GrBackendFormat&, |
781 | | const void* data, |
782 | | size_t dataSize, |
783 | | skgpu::Mipmapped, |
784 | | GrProtected = GrProtected::kNo, |
785 | | GrGpuFinishedProc finishedProc = nullptr, |
786 | | GrGpuFinishedContext finishedContext = nullptr); |
787 | | |
788 | | GrBackendTexture createCompressedBackendTexture(int width, |
789 | | int height, |
790 | | SkTextureCompressionType, |
791 | | const void* data, |
792 | | size_t dataSize, |
793 | | skgpu::Mipmapped, |
794 | | GrProtected = GrProtected::kNo, |
795 | | GrGpuFinishedProc finishedProc = nullptr, |
796 | | GrGpuFinishedContext finishedContext = nullptr); |
797 | | |
798 | | /** |
799 | | * If possible, updates a backend texture filled with the provided color. If the texture is |
800 | | * mipmapped, all levels of the mip chain will be updated to have the supplied color. The client |
801 | | * should check the return value to see if the update was successful. The client can pass in a |
802 | | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
803 | | * deleted. The client is required to call `submit` to send the upload work to the gpu. |
804 | | * The finishedProc will always get called even if we failed to create the GrBackendTexture. |
805 | | * For the Vulkan backend after a successful update the layout of the created VkImage will be: |
806 | | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
807 | | */ |
808 | | bool updateCompressedBackendTexture(const GrBackendTexture&, |
809 | | const SkColor4f& color, |
810 | | GrGpuFinishedProc finishedProc, |
811 | | GrGpuFinishedContext finishedContext); |
812 | | |
813 | | /** |
814 | | * If possible, updates a backend texture filled with the provided raw data. The client |
815 | | * should check the return value to see if the update was successful. The client can pass in a |
816 | | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
817 | | * deleted. The client is required to call `submit` to send the upload work to the gpu. |
818 | | * The finishedProc will always get called even if we failed to create the GrBackendTexture. |
819 | | * If a mipmapped texture is passed in, the data for all the mipmap levels must be provided. |
820 | | * Additionally, all the miplevels must be sized correctly (please see |
821 | | * SkMipMap::ComputeLevelSize and ComputeLevelCount). |
822 | | * For the Vulkan backend after a successful update the layout of the created VkImage will be: |
823 | | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
824 | | */ |
825 | | bool updateCompressedBackendTexture(const GrBackendTexture&, |
826 | | const void* data, |
827 | | size_t dataSize, |
828 | | GrGpuFinishedProc finishedProc, |
829 | | GrGpuFinishedContext finishedContext); |
830 | | |
831 | | /** |
832 | | * Updates the state of the GrBackendTexture/RenderTarget to have the passed in |
833 | | * skgpu::MutableTextureState. All objects that wrap the backend surface (i.e. SkSurfaces and |
834 | | * SkImages) will also be aware of this state change. This call does not submit the state change |
835 | | * to the gpu, but requires the client to call `submit` to send it to the GPU. The work |
836 | | * for this call is ordered linearly with all other calls that require GrContext::submit to be |
837 | | * called (e.g updateBackendTexture and flush). If finishedProc is not null then it will be |
838 | | * called with finishedContext after the state transition is known to have occurred on the GPU. |
839 | | * |
840 | | * See skgpu::MutableTextureState to see what state can be set via this call. |
841 | | * |
842 | | * If the backend API is Vulkan, the caller can set the skgpu::MutableTextureState's |
843 | | * VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queueFamilyIndex to VK_QUEUE_FAMILY_IGNORED to |
844 | | * tell Skia to not change those respective states. |
845 | | * |
846 | | * If previousState is not null and this returns true, then Skia will have filled in |
847 | | * previousState to have the values of the state before this call. |
848 | | */ |
849 | | bool setBackendTextureState(const GrBackendTexture&, |
850 | | const skgpu::MutableTextureState&, |
851 | | skgpu::MutableTextureState* previousState = nullptr, |
852 | | GrGpuFinishedProc finishedProc = nullptr, |
853 | | GrGpuFinishedContext finishedContext = nullptr); |
854 | | bool setBackendRenderTargetState(const GrBackendRenderTarget&, |
855 | | const skgpu::MutableTextureState&, |
856 | | skgpu::MutableTextureState* previousState = nullptr, |
857 | | GrGpuFinishedProc finishedProc = nullptr, |
858 | | GrGpuFinishedContext finishedContext = nullptr); |
859 | | |
860 | | void deleteBackendTexture(const GrBackendTexture&); |
861 | | |
862 | | // This interface allows clients to pre-compile shaders and populate the runtime program cache. |
863 | | // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format. |
864 | | // |
865 | | // Steps to use this API: |
866 | | // |
867 | | // 1) Create a GrDirectContext as normal, but set fPersistentCache on GrContextOptions to |
868 | | // something that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This |
869 | | // will ensure that the blobs are SkSL, and are suitable for pre-compilation. |
870 | | // 2) Run your application, and save all of the key/data pairs that are fed to the cache. |
871 | | // |
872 | | // 3) Switch over to shipping your application. Include the key/data pairs from above. |
873 | | // 4) At startup (or any convenient time), call precompileShader for each key/data pair. |
874 | | // This will compile the SkSL to create a GL program, and populate the runtime cache. |
875 | | // |
876 | | // This is only guaranteed to work if the context/device used in step #2 are created in the |
877 | | // same way as the one used in step #4, and the same GrContextOptions are specified. |
878 | | // Using cached shader blobs on a different device or driver are undefined. |
879 | | bool precompileShader(const SkData& key, const SkData& data); |
880 | | |
881 | | #ifdef SK_ENABLE_DUMP_GPU |
882 | | /** Returns a string with detailed information about the context & GPU, in JSON format. */ |
883 | | SkString dump() const; |
884 | | #endif |
885 | | |
886 | | class DirectContextID { |
887 | | public: |
888 | | static GrDirectContext::DirectContextID Next(); |
889 | | |
890 | 0 | DirectContextID() : fID(SK_InvalidUniqueID) {} |
891 | | |
892 | 0 | bool operator==(const DirectContextID& that) const { return fID == that.fID; } |
893 | 0 | bool operator!=(const DirectContextID& that) const { return !(*this == that); } |
894 | | |
895 | 0 | void makeInvalid() { fID = SK_InvalidUniqueID; } |
896 | 0 | bool isValid() const { return fID != SK_InvalidUniqueID; } |
897 | | |
898 | | private: |
899 | 2.58k | constexpr DirectContextID(uint32_t id) : fID(id) {} |
900 | | uint32_t fID; |
901 | | }; |
902 | | |
903 | 5.16k | DirectContextID directContextID() const { return fDirectContextID; } |
904 | | |
905 | | // Provides access to functions that aren't part of the public API. |
906 | | GrDirectContextPriv priv(); |
907 | | const GrDirectContextPriv priv() const; // NOLINT(readability-const-return-type) |
908 | | |
909 | | protected: |
910 | | GrDirectContext(GrBackendApi backend, |
911 | | const GrContextOptions& options, |
912 | | sk_sp<GrContextThreadSafeProxy> proxy); |
913 | | |
914 | | bool init() override; |
915 | | |
916 | 1.66k | GrAtlasManager* onGetAtlasManager() { return fAtlasManager.get(); } |
917 | | #if !defined(SK_ENABLE_OPTIMIZE_SIZE) |
918 | | skgpu::ganesh::SmallPathAtlasMgr* onGetSmallPathAtlasMgr(); |
919 | | #endif |
920 | | |
921 | 707k | GrDirectContext* asDirectContext() override { return this; } |
922 | | |
923 | | private: |
924 | | // This call will make sure out work on the GPU is finished and will execute any outstanding |
925 | | // asynchronous work (e.g. calling finished procs, freeing resources, etc.) related to the |
926 | | // outstanding work on the gpu. The main use currently for this function is when tearing down or |
927 | | // abandoning the context. |
928 | | // |
929 | | // When we finish up work on the GPU it could trigger callbacks to the client. In the case we |
930 | | // are abandoning the context we don't want the client to be able to use the GrDirectContext to |
931 | | // issue more commands during the callback. Thus before calling this function we set the |
932 | | // GrDirectContext's state to be abandoned. However, we need to be able to get by the abaonded |
933 | | // check in the call to know that it is safe to execute this. The shouldExecuteWhileAbandoned |
934 | | // bool is used for this signal. |
935 | | void syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned); |
936 | | |
937 | | // This delete callback needs to be the first thing on the GrDirectContext so that it is the |
938 | | // last thing destroyed. The callback may signal the client to clean up things that may need |
939 | | // to survive the lifetime of some of the other objects on the GrDirectCotnext. So make sure |
940 | | // we don't call it until all else has been destroyed. |
941 | | class DeleteCallbackHelper { |
942 | | public: |
943 | | DeleteCallbackHelper(GrDirectContextDestroyedContext context, |
944 | | GrDirectContextDestroyedProc proc) |
945 | 2.58k | : fContext(context), fProc(proc) {} |
946 | | |
947 | 2.58k | ~DeleteCallbackHelper() { |
948 | 2.58k | if (fProc) { |
949 | 0 | fProc(fContext); |
950 | 0 | } |
951 | 2.58k | } |
952 | | |
953 | | private: |
954 | | GrDirectContextDestroyedContext fContext; |
955 | | GrDirectContextDestroyedProc fProc; |
956 | | }; |
957 | | std::unique_ptr<DeleteCallbackHelper> fDeleteCallbackHelper; |
958 | | |
959 | | const DirectContextID fDirectContextID; |
960 | | // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed |
961 | | // after all of its users. Clients of fTaskGroup will generally want to ensure that they call |
962 | | // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being |
963 | | // invoked after objects they depend upon have already been destroyed. |
964 | | std::unique_ptr<SkTaskGroup> fTaskGroup; |
965 | | std::unique_ptr<sktext::gpu::StrikeCache> fStrikeCache; |
966 | | std::unique_ptr<GrGpu> fGpu; |
967 | | std::unique_ptr<GrResourceCache> fResourceCache; |
968 | | std::unique_ptr<GrResourceProvider> fResourceProvider; |
969 | | |
970 | | // This is incremented before we start calling ReleaseProcs from GrSurfaces and decremented |
971 | | // after. A ReleaseProc may trigger code causing another resource to get freed so we to track |
972 | | // the count to know if we in a ReleaseProc at any level. When this is set to a value greated |
973 | | // than zero we will not allow abandonContext calls to be made on the context. |
974 | | int fInsideReleaseProcCnt = 0; |
975 | | |
976 | | bool fDidTestPMConversions; |
977 | | // true if the PM/UPM conversion succeeded; false otherwise |
978 | | bool fPMUPMConversionsRoundTrip; |
979 | | |
980 | | GrContextOptions::PersistentCache* fPersistentCache; |
981 | | |
982 | | std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager; |
983 | | std::unique_ptr<GrAtlasManager> fAtlasManager; |
984 | | |
985 | | #if !defined(SK_ENABLE_OPTIMIZE_SIZE) |
986 | | std::unique_ptr<skgpu::ganesh::SmallPathAtlasMgr> fSmallPathAtlasMgr; |
987 | | #endif |
988 | | |
989 | | friend class GrDirectContextPriv; |
990 | | }; |
991 | | |
992 | | |
993 | | #endif |