/src/skia/include/gpu/ShaderErrorHandler.h
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1 | | /* |
2 | | * Copyright 2021 Google LLC |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef skgpu_ShaderErrorHandler_DEFINED |
9 | | #define skgpu_ShaderErrorHandler_DEFINED |
10 | | |
11 | | #include "include/core/SkTypes.h" |
12 | | |
13 | | namespace skgpu { |
14 | | /** |
15 | | * Abstract class to report errors when compiling shaders. |
16 | | */ |
17 | | class SK_API ShaderErrorHandler { |
18 | | public: |
19 | 0 | virtual ~ShaderErrorHandler() = default; |
20 | | |
21 | | /** |
22 | | * compileError(shader, errors) is kept for backward compatibility with older clients. |
23 | | */ |
24 | | virtual void compileError([[maybe_unused]] const char* shader, |
25 | 0 | [[maybe_unused]] const char* errors) {} |
26 | | virtual void compileError(const char* shader, |
27 | | const char* errors, |
28 | 0 | [[maybe_unused]] bool shaderWasCached) { |
29 | | // Default implementation. Ignore shaderWasCached. |
30 | 0 | this->compileError(shader, errors); |
31 | 0 | } |
32 | | |
33 | | protected: |
34 | | ShaderErrorHandler() = default; |
35 | | ShaderErrorHandler(const ShaderErrorHandler&) = delete; |
36 | | ShaderErrorHandler& operator=(const ShaderErrorHandler&) = delete; |
37 | | }; |
38 | | |
39 | | /** |
40 | | * Used when no error handler is set. Will report failures via SkDebugf and asserts. |
41 | | */ |
42 | | ShaderErrorHandler* DefaultShaderErrorHandler(); |
43 | | |
44 | | } // namespace skgpu |
45 | | |
46 | | #endif // skgpu_ShaderErrorHandler_DEFINED |