/src/skia/include/gpu/graphite/BackendTexture.h
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1 | | /* |
2 | | * Copyright 2021 Google LLC |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef skgpu_graphite_BackendTexture_DEFINED |
9 | | #define skgpu_graphite_BackendTexture_DEFINED |
10 | | |
11 | | #include "include/core/SkRefCnt.h" |
12 | | #include "include/core/SkSize.h" |
13 | | #include "include/gpu/graphite/GraphiteTypes.h" |
14 | | #include "include/gpu/graphite/TextureInfo.h" |
15 | | |
16 | | #ifdef SK_DAWN |
17 | | #include "include/gpu/graphite/dawn/DawnTypes.h" |
18 | | #endif |
19 | | |
20 | | #ifdef SK_METAL |
21 | | #include "include/gpu/graphite/mtl/MtlGraphiteTypes.h" |
22 | | #endif |
23 | | |
24 | | #ifdef SK_VULKAN |
25 | | #include "include/gpu/vk/VulkanTypes.h" |
26 | | #include "include/private/gpu/vk/SkiaVulkan.h" |
27 | | #endif |
28 | | |
29 | | namespace skgpu { |
30 | | class MutableTextureState; |
31 | | } |
32 | | |
33 | | namespace skgpu::graphite { |
34 | | |
35 | | class SK_API BackendTexture { |
36 | | public: |
37 | | BackendTexture(); |
38 | | #ifdef SK_DAWN |
39 | | // Create a BackendTexture from a WGPUTexture. Texture info will be queried from the texture. |
40 | | // |
41 | | // This is the recommended way of specifying a BackendTexture for Dawn. See the note below on |
42 | | // the constructor that takes a WGPUTextureView for a fuller explanation. |
43 | | // |
44 | | // The BackendTexture will not call retain or release on the passed in WGPUTexture. Thus, the |
45 | | // client must keep the WGPUTexture valid until they are no longer using the BackendTexture. |
46 | | // However, any SkImage or SkSurface that wraps the BackendTexture *will* retain and release |
47 | | // the WGPUTexture. |
48 | | BackendTexture(WGPUTexture texture); |
49 | | |
50 | | // Create a BackendTexture from a WGPUTexture. Texture planeDimensions, plane aspect and |
51 | | // info have to be provided. This is intended to be used only when accessing a plane |
52 | | // of a WGPUTexture. |
53 | | // |
54 | | // The BackendTexture will not call retain or release on the passed in WGPUTexture. Thus, the |
55 | | // client must keep the WGPUTexture valid until they are no longer using the BackendTexture. |
56 | | // However, any SkImage or SkSurface that wraps the BackendTexture *will* retain and release |
57 | | // the WGPUTexture. |
58 | | BackendTexture(SkISize planeDimensions, const DawnTextureInfo& info, WGPUTexture texture); |
59 | | |
60 | | // Create a BackendTexture from a WGPUTextureView. Texture dimensions and |
61 | | // info have to be provided. |
62 | | // |
63 | | // Using a WGPUTextureView rather than a WGPUTexture is less effecient for operations that |
64 | | // require buffer transfers to or from the texture (e.g. methods on graphite::Context that read |
65 | | // pixels or SkSurface::writePixels). In such cases an intermediate copy to or from a |
66 | | // WGPUTexture is required. Thus, it is recommended to use this functionality only for cases |
67 | | // where a WGPUTexture is unavailable, in particular when using wgpu::SwapChain. |
68 | | // |
69 | | // The BackendTexture will not call retain or release on the passed in WGPUTextureView. Thus, |
70 | | // the client must keep the WGPUTextureView valid until they are no longer using the |
71 | | // BackendTexture. However, any SkImage or SkSurface that wraps the BackendTexture *will* retain |
72 | | // and release the WGPUTextureView. |
73 | | BackendTexture(SkISize dimensions, const DawnTextureInfo& info, WGPUTextureView textureView); |
74 | | #endif |
75 | | #ifdef SK_METAL |
76 | | // The BackendTexture will not call retain or release on the passed in CFTypeRef. Thus the |
77 | | // client must keep the CFTypeRef valid until they are no longer using the BackendTexture. |
78 | | BackendTexture(SkISize dimensions, CFTypeRef mtlTexture); |
79 | | #endif |
80 | | |
81 | | #ifdef SK_VULKAN |
82 | | BackendTexture(SkISize dimensions, |
83 | | const VulkanTextureInfo&, |
84 | | VkImageLayout, |
85 | | uint32_t queueFamilyIndex, |
86 | | VkImage, |
87 | | VulkanAlloc); |
88 | | #endif |
89 | | |
90 | | BackendTexture(const BackendTexture&); |
91 | | |
92 | | ~BackendTexture(); |
93 | | |
94 | | BackendTexture& operator=(const BackendTexture&); |
95 | | |
96 | | bool operator==(const BackendTexture&) const; |
97 | 0 | bool operator!=(const BackendTexture& that) const { return !(*this == that); } |
98 | | |
99 | 0 | bool isValid() const { return fInfo.isValid(); } |
100 | 0 | BackendApi backend() const { return fInfo.backend(); } |
101 | | |
102 | 0 | SkISize dimensions() const { return fDimensions; } |
103 | | |
104 | 0 | const TextureInfo& info() const { return fInfo; } |
105 | | |
106 | | // If the client changes any of the mutable backend of the GrBackendTexture they should call |
107 | | // this function to inform Skia that those values have changed. The backend API specific state |
108 | | // that can be set from this function are: |
109 | | // |
110 | | // Vulkan: VkImageLayout and QueueFamilyIndex |
111 | | void setMutableState(const skgpu::MutableTextureState&); |
112 | | |
113 | | #ifdef SK_DAWN |
114 | | WGPUTexture getDawnTexturePtr() const; |
115 | | WGPUTextureView getDawnTextureViewPtr() const; |
116 | | #endif |
117 | | #ifdef SK_METAL |
118 | | CFTypeRef getMtlTexture() const; |
119 | | #endif |
120 | | |
121 | | #ifdef SK_VULKAN |
122 | | VkImage getVkImage() const; |
123 | | VkImageLayout getVkImageLayout() const; |
124 | | uint32_t getVkQueueFamilyIndex() const; |
125 | | const VulkanAlloc* getMemoryAlloc() const; |
126 | | #endif |
127 | | |
128 | | private: |
129 | | friend class VulkanResourceProvider; // for getMutableState |
130 | | sk_sp<MutableTextureState> getMutableState() const; |
131 | | |
132 | | SkISize fDimensions; |
133 | | TextureInfo fInfo; |
134 | | |
135 | | sk_sp<MutableTextureState> fMutableState; |
136 | | |
137 | | #ifdef SK_VULKAN |
138 | | // fMemoryAlloc == VulkanAlloc() if the client has already created their own VkImage and |
139 | | // will destroy it themselves as opposed to having Skia create/destroy it via |
140 | | // Recorder::createBackendTexture and Context::deleteBackendTexture. |
141 | | VulkanAlloc fMemoryAlloc = VulkanAlloc(); |
142 | | #endif |
143 | | |
144 | | union { |
145 | | #ifdef SK_DAWN |
146 | | struct { |
147 | | WGPUTexture fDawnTexture; |
148 | | WGPUTextureView fDawnTextureView; |
149 | | }; |
150 | | #endif |
151 | | #ifdef SK_METAL |
152 | | CFTypeRef fMtlTexture; |
153 | | #endif |
154 | | #ifdef SK_VULKAN |
155 | | VkImage fVkImage = VK_NULL_HANDLE; |
156 | | #endif |
157 | | void* fEnsureUnionNonEmpty; |
158 | | }; |
159 | | }; |
160 | | |
161 | | } // namespace skgpu::graphite |
162 | | |
163 | | #endif // skgpu_graphite_BackendTexture_DEFINED |
164 | | |