Coverage Report

Created: 2024-05-20 07:14

/src/skia/modules/skottie/src/effects/DropShadowEffect.cpp
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/*
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 * Copyright 2019 Google Inc.
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#include "include/core/SkColor.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/private/base/SkTPin.h"
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#include "include/private/base/SkTo.h"
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#include "modules/skottie/src/SkottiePriv.h"
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#include "modules/skottie/src/SkottieValue.h"
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#include "modules/skottie/src/animator/Animator.h"
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#include "modules/skottie/src/effects/Effects.h"
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#include "modules/sksg/include/SkSGRenderEffect.h"
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#include "modules/sksg/include/SkSGRenderNode.h"
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#include <cstddef>
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#include <utility>
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namespace skjson {
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class ArrayValue;
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}
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namespace skottie {
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namespace internal {
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namespace  {
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class DropShadowAdapter final : public AnimatablePropertyContainer {
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public:
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    static sk_sp<DropShadowAdapter> Make(const skjson::ArrayValue& jprops,
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                                         sk_sp<sksg::RenderNode> layer,
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                                         const AnimationBuilder& abuilder) {
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        enum : size_t {
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            kShadowColor_Index = 0,
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                kOpacity_Index = 1,
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              kDirection_Index = 2,
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               kDistance_Index = 3,
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               kSoftness_Index = 4,
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             kShadowOnly_Index = 5,
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        };
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        sk_sp<DropShadowAdapter> adapter(new DropShadowAdapter(std::move(layer)));
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        EffectBinder(jprops, abuilder, adapter.get())
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                .bind(kShadowColor_Index, adapter->fColor    )
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                .bind(    kOpacity_Index, adapter->fOpacity  )
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                .bind(  kDirection_Index, adapter->fDirection)
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                .bind(   kDistance_Index, adapter->fDistance )
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                .bind(   kSoftness_Index, adapter->fSoftness )
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                .bind( kShadowOnly_Index, adapter->fShdwOnly );
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        return adapter;
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    }
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    const sk_sp<sksg::RenderNode>& node() const { return fImageFilterEffect; }
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private:
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    explicit DropShadowAdapter(sk_sp<sksg::RenderNode> layer)
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        : fDropShadow(sksg::DropShadowImageFilter::Make())
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        , fImageFilterEffect(sksg::ImageFilterEffect::Make(std::move(layer), fDropShadow)) {}
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    void onSync() override {
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        // fColor -> RGB, fOpacity -> A
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        const SkColor color = fColor;
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        fDropShadow->setColor(SkColorSetA(color, SkTPin(SkScalarRoundToInt(fOpacity), 0, 255)));
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        // The offset is specified in terms of a bearing + distance.
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        const auto rad = SkDegreesToRadians(90 - fDirection);
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        fDropShadow->setOffset(SkVector::Make( fDistance * SkScalarCos(rad),
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                                              -fDistance * SkScalarSin(rad)));
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        const auto sigma = fSoftness * kBlurSizeToSigma;
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        fDropShadow->setSigma(SkVector::Make(sigma, sigma));
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        fDropShadow->setMode(SkToBool(fShdwOnly)
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                                ? sksg::DropShadowImageFilter::Mode::kShadowOnly
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                                : sksg::DropShadowImageFilter::Mode::kShadowAndForeground);
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    }
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    const sk_sp<sksg::DropShadowImageFilter> fDropShadow;
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    const sk_sp<sksg::RenderNode>            fImageFilterEffect;
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    ColorValue  fColor     = { 0, 0, 0, 1 };
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    ScalarValue fOpacity   = 255,
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                fDirection = 0,
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                fDistance  = 0,
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                fSoftness  = 0,
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                fShdwOnly  = 0;
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};
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}  // namespace
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sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowEffect(const skjson::ArrayValue& jprops,
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                                                              sk_sp<sksg::RenderNode> layer) const {
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    return fBuilder->attachDiscardableAdapter<DropShadowAdapter>(jprops,
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                                                                 std::move(layer),
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                                                                 *fBuilder);
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}
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} // namespace internal
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} // namespace skottie