Coverage Report

Created: 2024-05-20 07:14

/src/skia/modules/skottie/src/effects/ShadowStyles.cpp
Line
Count
Source (jump to first uncovered line)
1
/*
2
 * Copyright 2020 Google Inc.
3
 *
4
 * Use of this source code is governed by a BSD-style license that can be
5
 * found in the LICENSE file.
6
 */
7
8
#include "include/core/SkBlendMode.h"
9
#include "include/core/SkColor.h"
10
#include "include/core/SkColorFilter.h"
11
#include "include/core/SkImageFilter.h"
12
#include "include/core/SkM44.h"
13
#include "include/core/SkRefCnt.h"
14
#include "include/core/SkScalar.h"
15
#include "include/effects/SkColorMatrix.h"
16
#include "include/effects/SkImageFilters.h"
17
#include "include/private/base/SkTPin.h"
18
#include "modules/skottie/src/Adapter.h"
19
#include "modules/skottie/src/SkottiePriv.h"
20
#include "modules/skottie/src/SkottieValue.h"
21
#include "modules/skottie/src/effects/Effects.h"
22
#include "modules/sksg/include/SkSGRenderEffect.h"
23
#include "modules/sksg/include/SkSGRenderNode.h"
24
#include "src/utils/SkJSON.h"
25
26
#include <utility>
27
28
namespace skottie::internal {
29
30
namespace {
31
32
class ShadowAdapter final : public DiscardableAdapterBase<ShadowAdapter,
33
                                                          sksg::ExternalImageFilter> {
34
public:
35
    enum Type {
36
        kDropShadow,
37
        kInnerShadow,
38
    };
39
40
    ShadowAdapter(const skjson::ObjectValue& jstyle,
41
                  const AnimationBuilder& abuilder,
42
                  Type type)
43
24.9k
        : fType(type) {
44
24.9k
        this->bind(abuilder, jstyle["c"], fColor);
45
24.9k
        this->bind(abuilder, jstyle["o"], fOpacity);
46
24.9k
        this->bind(abuilder, jstyle["a"], fAngle);
47
24.9k
        this->bind(abuilder, jstyle["s"], fSize);
48
24.9k
        this->bind(abuilder, jstyle["d"], fDistance);
49
24.9k
    }
50
51
private:
52
24.9k
    void onSync() override {
53
24.9k
        const auto    rad = SkDegreesToRadians(180 + fAngle), // 0deg -> left (style)
54
24.9k
                    sigma = fSize * kBlurSizeToSigma,
55
24.9k
                  opacity = SkTPin(fOpacity / 100, 0.0f, 1.0f);
56
24.9k
        const auto  color = static_cast<SkColor4f>(fColor);
57
24.9k
        const auto offset = SkV2{ fDistance * SkScalarCos(rad),
58
24.9k
                                 -fDistance * SkScalarSin(rad)};
59
60
        // Shadow effects largely follow the feDropShadow spec [1]:
61
        //
62
        //   1) isolate source alpha
63
        //   2) apply a gaussian blur
64
        //   3) apply an offset
65
        //   4) modulate with a flood/color generator
66
        //   5) composite with the source
67
        //
68
        // Note: as an optimization, we can fold #1 and #4 into a single color matrix filter.
69
        //
70
        // Inner shadow differences:
71
        //
72
        //   a) operates on the inverse of source alpha
73
        //   b) the result is masked against the source
74
        //   c) composited on top of source
75
        //
76
        // [1] https://drafts.fxtf.org/filter-effects/#feDropShadowElement
77
78
        // Select and colorize the source alpha channel.
79
24.9k
        SkColorMatrix cm{0, 0, 0,                  0, color.fR,
80
24.9k
                         0, 0, 0,                  0, color.fG,
81
24.9k
                         0, 0, 0,                  0, color.fB,
82
24.9k
                         0, 0, 0, opacity * color.fA,        0};
83
84
        // Inner shadows use the alpha inverse.
85
24.9k
        if (fType == Type::kInnerShadow) {
86
6.55k
            cm.preConcat({1, 0, 0, 0, 0,
87
6.55k
                          0, 1, 0, 0, 0,
88
6.55k
                          0, 0, 1, 0, 0,
89
6.55k
                          0, 0, 0,-1, 1});
90
6.55k
        }
91
24.9k
        auto f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(cm), nullptr);
92
93
24.9k
        if (sigma > 0) {
94
272
            f = SkImageFilters::Blur(sigma, sigma, std::move(f));
95
272
        }
96
97
24.9k
        if (!SkScalarNearlyZero(offset.x) || !SkScalarNearlyZero(offset.y)) {
98
0
            f = SkImageFilters::Offset(offset.x, offset.y, std::move(f));
99
0
        }
100
101
24.9k
        sk_sp<SkImageFilter> source;
102
103
24.9k
        if (fType == Type::kInnerShadow) {
104
            // Inner shadows draw on top of, and are masked with, the source.
105
6.55k
            f = SkImageFilters::Blend(SkBlendMode::kDstIn, std::move(f));
106
107
6.55k
            std::swap(source, f);
108
6.55k
        }
109
110
24.9k
        this->node()->setImageFilter(SkImageFilters::Merge(std::move(f),
111
24.9k
                                                           std::move(source)));
112
24.9k
    }
113
114
    const Type fType;
115
116
    ColorValue  fColor;
117
    ScalarValue fOpacity  = 100, // percentage
118
                fAngle    =   0, // degrees
119
                fSize     =   0,
120
                fDistance =   0;
121
122
    using INHERITED = DiscardableAdapterBase<ShadowAdapter, sksg::ExternalImageFilter>;
123
};
124
125
static sk_sp<sksg::RenderNode> make_shadow_effect(const skjson::ObjectValue& jstyle,
126
                                                  const AnimationBuilder& abuilder,
127
                                                  sk_sp<sksg::RenderNode> layer,
128
24.9k
                                                  ShadowAdapter::Type type) {
129
24.9k
    auto filter_node = abuilder.attachDiscardableAdapter<ShadowAdapter>(jstyle, abuilder, type);
130
131
24.9k
    return sksg::ImageFilterEffect::Make(std::move(layer), std::move(filter_node));
132
24.9k
}
133
134
} // namespace
135
136
sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowStyle(const skjson::ObjectValue& jstyle,
137
18.3k
                                                             sk_sp<sksg::RenderNode> layer) const {
138
18.3k
    return make_shadow_effect(jstyle, *fBuilder, std::move(layer),
139
18.3k
                              ShadowAdapter::Type::kDropShadow);
140
18.3k
}
141
142
sk_sp<sksg::RenderNode> EffectBuilder::attachInnerShadowStyle(const skjson::ObjectValue& jstyle,
143
6.55k
                                                              sk_sp<sksg::RenderNode> layer) const {
144
6.55k
    return make_shadow_effect(jstyle, *fBuilder, std::move(layer),
145
6.55k
                              ShadowAdapter::Type::kInnerShadow);
146
6.55k
}
147
148
}  // namespace skottie::internal