Coverage Report

Created: 2024-05-20 07:14

/src/skia/modules/sksg/include/SkSGGroup.h
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/*
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 * Copyright 2017 Google Inc.
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#ifndef SkSGGroup_DEFINED
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#define SkSGGroup_DEFINED
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "modules/sksg/include/SkSGRenderNode.h"
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#include <cstddef>
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#include <utility>
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#include <vector>
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class SkCanvas;
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class SkMatrix;
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struct SkPoint;
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namespace sksg {
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class InvalidationController;
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/**
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 * Concrete node, grouping together multiple descendants.
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 */
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class Group : public RenderNode {
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public:
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    static sk_sp<Group> Make() {
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        return sk_sp<Group>(new Group(std::vector<sk_sp<RenderNode>>()));
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    }
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    static sk_sp<Group> Make(std::vector<sk_sp<RenderNode>> children) {
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        return sk_sp<Group>(new Group(std::move(children)));
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    }
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    void addChild(sk_sp<RenderNode>);
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    void removeChild(const sk_sp<RenderNode>&);
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    size_t size() const { return fChildren.size(); }
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    bool  empty() const { return fChildren.empty(); }
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    void  clear();
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protected:
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    Group();
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    explicit Group(std::vector<sk_sp<RenderNode>>);
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    ~Group() override;
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    void onRender(SkCanvas*, const RenderContext*) const override;
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    const RenderNode* onNodeAt(const SkPoint&)     const override;
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    SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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private:
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    std::vector<sk_sp<RenderNode>> fChildren;
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    bool                           fRequiresIsolation = true;
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    using INHERITED = RenderNode;
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};
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} // namespace sksg
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#endif // SkSGGroup_DEFINED