Coverage Report

Created: 2024-05-20 07:14

/src/skia/src/gpu/ganesh/GrBackendTextureImageGenerator.h
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/*
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 * Copyright 2017 Google Inc.
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#ifndef GrBackendTextureImageGenerator_DEFINED
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#define GrBackendTextureImageGenerator_DEFINED
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#include "include/core/SkImageGenerator.h"
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/private/base/SkMutex.h"
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#include "include/private/gpu/ganesh/GrTextureGenerator.h"
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#include "src/gpu/ResourceKey.h"
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#include "src/gpu/ganesh/GrSurfaceProxyView.h"
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#include "src/gpu/ganesh/GrTexture.h"
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class GrSemaphore;
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/*
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 * This ImageGenerator is used to wrap a texture in one GrContext and can then be used as a source
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 * in another GrContext. It holds onto a semaphore which the producing GrContext will signal and the
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 * consuming GrContext will wait on before using the texture. Only one GrContext can ever be used
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 * as a consumer (this is mostly because Vulkan can't allow multiple things to wait on the same
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 * semaphore).
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 *
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 * In practice, this capability is used by clients to create backend-specific texture resources in
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 * one thread (with, say, GrContext-A) and then ship them over to another GrContext (say,
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 * GrContext-B) which will then use the texture as a source for draws. GrContext-A uses the
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 * semaphore to notify GrContext-B when the shared texture is ready to use.
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 */
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class GrBackendTextureImageGenerator : public GrTextureGenerator {
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public:
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    static std::unique_ptr<GrTextureGenerator> Make(const sk_sp<GrTexture>&, GrSurfaceOrigin,
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                                                    std::unique_ptr<GrSemaphore>, SkColorType,
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                                                    SkAlphaType, sk_sp<SkColorSpace>);
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    ~GrBackendTextureImageGenerator() override;
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protected:
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    bool onIsValid(GrRecordingContext* context) const override {
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        if (context && context->abandoned()) {
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            return false;
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        }
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        return true;
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    }
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    bool onIsProtected() const override;
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    GrSurfaceProxyView onGenerateTexture(GrRecordingContext*,
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                                         const SkImageInfo&,
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                                         skgpu::Mipmapped mipmapped,
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                                         GrImageTexGenPolicy) override;
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private:
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    GrBackendTextureImageGenerator(const SkColorInfo&,
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                                   const sk_sp<GrTexture>&,
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                                   GrSurfaceOrigin,
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                                   GrDirectContext::DirectContextID owningContextID,
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                                   std::unique_ptr<GrSemaphore>);
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    static void ReleaseRefHelper_TextureReleaseProc(void* ctx);
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    class RefHelper : public SkNVRefCnt<RefHelper> {
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    public:
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        RefHelper(sk_sp<GrTexture>,
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                  GrDirectContext::DirectContextID owningContextID,
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                  std::unique_ptr<GrSemaphore>);
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        ~RefHelper();
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        sk_sp<GrTexture>                 fOriginalTexture;
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        GrDirectContext::DirectContextID fOwningContextID;
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        // We use this key so that we don't rewrap the GrBackendTexture in a GrTexture for each
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        // proxy created from this generator for a particular borrowing context.
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        skgpu::UniqueKey                 fBorrowedTextureKey;
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        // There is no ref associated with this pointer. We rely on our atomic bookkeeping with the
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        // context ID to know when this pointer is valid and safe to use. This is used to make sure
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        // all uses of the wrapped texture are finished on the borrowing context before we open
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        // this back up to other contexts. In general a ref to this release proc is owned by all
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        // proxies and gpu uses of the backend texture.
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        skgpu::RefCntedCallback*         fBorrowingContextReleaseProc;
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        GrDirectContext::DirectContextID fBorrowingContextID;
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        std::unique_ptr<GrSemaphore>     fSemaphore;
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    };
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    RefHelper*       fRefHelper;
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    // This Mutex is used to guard the borrowing of the texture to one GrContext at a time as well
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    // as the creation of the fBorrowingContextReleaseProc. The latter happening if two threads with
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    // the same consuming GrContext try to generate a texture at the same time.
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    SkMutex          fBorrowingMutex;
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    GrBackendTexture fBackendTexture;
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    GrSurfaceOrigin  fSurfaceOrigin;
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    using INHERITED = GrTextureGenerator;
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};
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#endif  // GrBackendTextureImageGenerator_DEFINED