/src/skia/src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h
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1 | | /* |
2 | | * Copyright 2015 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef GrGLSLProgramBuilder_DEFINED |
9 | | #define GrGLSLProgramBuilder_DEFINED |
10 | | |
11 | | #include "include/private/base/SkDebug.h" |
12 | | #include "include/private/base/SkTArray.h" |
13 | | #include "include/private/gpu/ganesh/GrTypesPriv.h" |
14 | | #include "src/gpu/Swizzle.h" |
15 | | #include "src/gpu/ganesh/GrCaps.h" |
16 | | #include "src/gpu/ganesh/GrFragmentProcessor.h" |
17 | | #include "src/gpu/ganesh/GrGeometryProcessor.h" |
18 | | #include "src/gpu/ganesh/GrPipeline.h" |
19 | | #include "src/gpu/ganesh/GrProgramInfo.h" |
20 | | #include "src/gpu/ganesh/GrSamplerState.h" |
21 | | #include "src/gpu/ganesh/GrShaderVar.h" |
22 | | #include "src/gpu/ganesh/GrXferProcessor.h" |
23 | | #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" |
24 | | #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" |
25 | | #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h" |
26 | | |
27 | | #include <cstdint> |
28 | | #include <memory> |
29 | | #include <string> |
30 | | #include <vector> |
31 | | |
32 | | class GrBackendFormat; |
33 | | class GrGLSLVaryingHandler; |
34 | | class GrProgramDesc; |
35 | | class SkString; |
36 | | enum GrSurfaceOrigin : int; |
37 | | struct GrShaderCaps; |
38 | | |
39 | | class GrGLSLProgramBuilder { |
40 | | public: |
41 | | using UniformHandle = GrGLSLUniformHandler::UniformHandle; |
42 | | using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; |
43 | | |
44 | | virtual ~GrGLSLProgramBuilder(); |
45 | | |
46 | | virtual const GrCaps* caps() const = 0; |
47 | 0 | const GrShaderCaps* shaderCaps() const { return this->caps()->shaderCaps(); } |
48 | | |
49 | 0 | GrSurfaceOrigin origin() const { return fProgramInfo.origin(); } |
50 | 0 | const GrPipeline& pipeline() const { return fProgramInfo.pipeline(); } |
51 | 0 | const GrGeometryProcessor& geometryProcessor() const { return fProgramInfo.geomProc(); } |
52 | 0 | bool snapVerticesToPixelCenters() const { |
53 | 0 | return fProgramInfo.pipeline().snapVerticesToPixelCenters(); |
54 | 0 | } |
55 | 0 | bool hasPointSize() const { return fProgramInfo.primitiveType() == GrPrimitiveType::kPoints; } |
56 | | |
57 | 0 | const GrProgramDesc& desc() const { return fDesc; } |
58 | | |
59 | | void appendUniformDecls(GrShaderFlags visibility, SkString*) const; |
60 | | |
61 | 0 | const char* samplerVariable(SamplerHandle handle) const { |
62 | 0 | return this->uniformHandler()->samplerVariable(handle); |
63 | 0 | } |
64 | | |
65 | 0 | skgpu::Swizzle samplerSwizzle(SamplerHandle handle) const { |
66 | 0 | return this->uniformHandler()->samplerSwizzle(handle); |
67 | 0 | } |
68 | | |
69 | 0 | const char* inputSamplerVariable(SamplerHandle handle) const { |
70 | 0 | return this->uniformHandler()->inputSamplerVariable(handle); |
71 | 0 | } |
72 | | |
73 | 0 | skgpu::Swizzle inputSamplerSwizzle(SamplerHandle handle) const { |
74 | 0 | return this->uniformHandler()->inputSamplerSwizzle(handle); |
75 | 0 | } |
76 | | |
77 | | // Used to add a uniform for render target flip (used for dFdy, sk_Clockwise, and sk_FragCoord) |
78 | | // without mangling the name of the uniform inside of a stage. |
79 | | void addRTFlipUniform(const char* name); |
80 | | |
81 | | // Generates a name for a variable. The generated string will be name prefixed by the prefix |
82 | | // char (unless the prefix is '\0'). It also will mangle the name to be stage-specific unless |
83 | | // explicitly asked not to. `nameVariable` can also be used to generate names for functions or |
84 | | // other types of symbols where unique names are important. |
85 | | SkString nameVariable(char prefix, const char* name, bool mangle = true); |
86 | | |
87 | | /** |
88 | | * Emits samplers for TextureEffect fragment processors as needed. `fp` can be a TextureEffect, |
89 | | * or a tree containing zero or more TextureEffects. |
90 | | */ |
91 | | bool emitTextureSamplersForFPs(const GrFragmentProcessor& fp, |
92 | | GrFragmentProcessor::ProgramImpl& impl, |
93 | | int* samplerIndex); |
94 | | |
95 | | /** |
96 | | * advanceStage is called by program creator between each processor's emit code. It increments |
97 | | * the stage index for variable name mangling, and also ensures verification variables in the |
98 | | * fragment shader are cleared. |
99 | | */ |
100 | 0 | void advanceStage() { |
101 | 0 | fStageIndex++; |
102 | 0 | SkDEBUGCODE(fFS.debugOnly_resetPerStageVerification();) |
103 | 0 | fFS.nextStage(); |
104 | 0 | } Unexecuted instantiation: GrGLSLProgramBuilder::advanceStage() Unexecuted instantiation: GrGLSLProgramBuilder::advanceStage() |
105 | | |
106 | | /** Adds the SkSL function that implements an FP assuming its children are already written. */ |
107 | | void writeFPFunction(const GrFragmentProcessor& fp, GrFragmentProcessor::ProgramImpl& impl); |
108 | | |
109 | | /** |
110 | | * Returns a function-call invocation of `fp` in string form, passing the appropriate |
111 | | * combination of `inputColor`, `destColor` and `fLocalCoordsVar` for the FP. |
112 | | */ |
113 | | std::string invokeFP(const GrFragmentProcessor& fp, |
114 | | const GrFragmentProcessor::ProgramImpl& impl, |
115 | | const char* inputColor, |
116 | | const char* destColor, |
117 | | const char* coords) const; |
118 | | /** |
119 | | * If the FP's coords are unused or all uses have been lifted to interpolated varyings then |
120 | | * don't put coords in the FP's function signature or call sites. |
121 | | */ |
122 | | bool fragmentProcessorHasCoordsParam(const GrFragmentProcessor*) const; |
123 | | |
124 | | virtual GrGLSLUniformHandler* uniformHandler() = 0; |
125 | | virtual const GrGLSLUniformHandler* uniformHandler() const = 0; |
126 | | virtual GrGLSLVaryingHandler* varyingHandler() = 0; |
127 | | |
128 | | // Used for backend customization of the secondary color variable from the fragment processor. |
129 | | // Only used if the output is explicitly declared in the shaders. |
130 | 0 | virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {} |
131 | | |
132 | | // number of each input/output type in a single allocation block, used by many builders |
133 | | static const int kVarsPerBlock; |
134 | | |
135 | | GrGLSLVertexBuilder fVS; |
136 | | GrGLSLFragmentShaderBuilder fFS; |
137 | | |
138 | | const GrProgramDesc& fDesc; |
139 | | const GrProgramInfo& fProgramInfo; |
140 | | |
141 | | GrGLSLBuiltinUniformHandles fUniformHandles; |
142 | | |
143 | | std::unique_ptr<GrGeometryProcessor::ProgramImpl> fGPImpl; |
144 | | std::unique_ptr<GrXferProcessor::ProgramImpl> fXPImpl; |
145 | | std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fFPImpls; |
146 | | |
147 | | SamplerHandle fDstTextureSamplerHandle; |
148 | | GrSurfaceOrigin fDstTextureOrigin; |
149 | | |
150 | | protected: |
151 | | explicit GrGLSLProgramBuilder(const GrProgramDesc&, const GrProgramInfo&); |
152 | | |
153 | | void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName); |
154 | | |
155 | | bool emitAndInstallProcs(); |
156 | | |
157 | | void finalizeShaders(); |
158 | | |
159 | 0 | bool fragColorIsInOut() const { return fFS.primaryColorOutputIsInOut(); } |
160 | | |
161 | | private: |
162 | | SkString getMangleSuffix() const; |
163 | | |
164 | | // Generates a possibly mangled name for a stage variable and writes it to the fragment shader. |
165 | | void nameExpression(SkString*, const char* baseName); |
166 | | |
167 | | bool emitAndInstallPrimProc(SkString* outputColor, SkString* outputCoverage); |
168 | | bool emitAndInstallDstTexture(); |
169 | | /** Adds the root FPs */ |
170 | | bool emitAndInstallFragProcs(SkString* colorInOut, SkString* coverageInOut); |
171 | | /** Adds a single root FP tree. */ |
172 | | SkString emitRootFragProc(const GrFragmentProcessor& fp, |
173 | | GrFragmentProcessor::ProgramImpl& impl, |
174 | | const SkString& input, |
175 | | SkString output); |
176 | | /** Recursive step to write out children FPs' functions before parent's. */ |
177 | | void writeChildFPFunctions(const GrFragmentProcessor& fp, |
178 | | GrFragmentProcessor::ProgramImpl& impl); |
179 | | bool emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn); |
180 | | SamplerHandle emitSampler(const GrBackendFormat&, GrSamplerState, const skgpu::Swizzle&, |
181 | | const char* name); |
182 | | SamplerHandle emitInputSampler(const skgpu::Swizzle& swizzle, const char* name); |
183 | | bool checkSamplerCounts(); |
184 | | |
185 | | #ifdef SK_DEBUG |
186 | | void verify(const GrGeometryProcessor&); |
187 | | void verify(const GrFragmentProcessor&); |
188 | | void verify(const GrXferProcessor&); |
189 | | #endif |
190 | | |
191 | | // This is used to check that we don't excede the allowable number of resources in a shader. |
192 | | int fNumFragmentSamplers; |
193 | | |
194 | | GrGeometryProcessor::ProgramImpl::FPCoordsMap fFPCoordsMap; |
195 | | GrShaderVar fLocalCoordsVar; |
196 | | |
197 | | /** |
198 | | * Each root processor has an stage index. The GP is stage 0. The first root FP is stage 1, |
199 | | * the second root FP is stage 2, etc. The XP's stage index is last and its value depends on |
200 | | * how many root FPs there are. Names are mangled by appending _S<stage-index>. |
201 | | */ |
202 | | int fStageIndex = -1; |
203 | | |
204 | | /** |
205 | | * When emitting FP stages we track the children FPs as "substages" and do additional name |
206 | | * mangling based on where in the FP hierarchy we are. The first FP is stage index 1. It's first |
207 | | * child would be substage 0 of stage 1. If that FP also has three children then its third child |
208 | | * would be substage 2 of stubstage 0 of stage 1 and would be mangled as "_S1_c0_c2". |
209 | | */ |
210 | | skia_private::TArray<int> fSubstageIndices; |
211 | | }; |
212 | | |
213 | | #endif |