Coverage Report

Created: 2024-05-20 07:14

/src/skia/src/gpu/graphite/Uniform.h
Line
Count
Source (jump to first uncovered line)
1
/*
2
 * Copyright 2021 Google LLC
3
 *
4
 * Use of this source code is governed by a BSD-style license that can be
5
 * found in the LICENSE file.
6
 */
7
8
#ifndef skgpu_graphite_Uniform_DEFINED
9
#define skgpu_graphite_Uniform_DEFINED
10
11
#include "src/core/SkSLTypeShared.h"
12
13
namespace skgpu::graphite {
14
15
// TODO: can SkRuntimeEffect::Uniform be absorbed into this class!?
16
17
/**
18
 * Describes a uniform. Uniforms consist of:
19
 *  name:       The constant string name to use in the generated SkSL (with mangling)
20
 *  type:       The type of the uniform
21
 *  count:      Number of elements of 'type' in the array or kNonArray if not an array.
22
 */
23
class Uniform {
24
public:
25
    static constexpr int kNonArray = 0;
26
27
    constexpr Uniform(const char* name, SkSLType type, int count = kNonArray)
28
0
            : Uniform(name, type, count, /*isPaintColor=*/false) {}
29
30
    /*
31
     * The paint color uniform is treated special and will only be added to the uniform block
32
     * once. Its name will not be mangled.
33
     */
34
0
    static constexpr Uniform PaintColor() {
35
0
        return Uniform("paintColor", SkSLType::kFloat4,
36
0
                       Uniform::kNonArray, /*isPaintColor=*/true);
37
0
    }
38
39
    constexpr Uniform(const Uniform&) = default;
40
    Uniform& operator=(const Uniform&) = default;
41
42
0
    constexpr const char* name()  const { return fName; }
43
0
    constexpr SkSLType    type()  const { return static_cast<SkSLType>(fType);  }
44
0
    constexpr int         count() const { return static_cast<int>(fCount); }
45
46
0
    constexpr bool isPaintColor() const { return static_cast<bool>(fIsPaintColor); }
47
48
private:
49
    constexpr Uniform(const char* name, SkSLType type, int count, bool isPaintColor)
50
            : fName(name)
51
            , fType(static_cast<unsigned>(type))
52
            , fIsPaintColor(static_cast<unsigned>(isPaintColor))
53
0
            , fCount(static_cast<unsigned>(count)) {
54
0
        SkASSERT(SkSLTypeCanBeUniformValue(type));
55
0
        SkASSERT(count >= 0);
56
0
    }
Unexecuted instantiation: skgpu::graphite::Uniform::Uniform(char const*, SkSLType, int, bool)
Unexecuted instantiation: skgpu::graphite::Uniform::Uniform(char const*, SkSLType, int, bool)
57
58
    const char* fName;
59
60
    // Uniform definitions for all encountered SkRuntimeEffects are stored permanently in the
61
    // ShaderCodeDictionary as part of the stable ShaderSnippet and code ID assigned to the
62
    // effect, including de-duplicating equivalent or re-created SkRuntimeEffects with the same
63
    // SkSL. To help keep this memory overhead as low as possible, we pack the Uniform fields
64
    // as tightly as possible.
65
    uint32_t    fType         : 6;
66
    uint32_t    fIsPaintColor : 1;
67
    uint32_t    fCount        : 25;
68
69
    static_assert(kSkSLTypeCount <= (1 << 6));
70
};
71
72
} // namespace skgpu::graphite
73
74
#endif // skgpu_graphite_Uniform_DEFINED