Coverage Report

Created: 2024-05-20 07:14

/src/skia/src/text/gpu/DistanceFieldAdjustTable.cpp
Line
Count
Source (jump to first uncovered line)
1
/*
2
 * Copyright 2015 Google Inc.
3
 *
4
 * Use of this source code is governed by a BSD-style license that can be
5
 * found in the LICENSE file.
6
 */
7
8
#include "src/text/gpu/DistanceFieldAdjustTable.h"
9
10
#include "include/core/SkTypes.h"
11
#include "include/private/base/SkDebug.h"
12
#include "include/private/base/SkTemplates.h"
13
#include "src/base/SkNoDestructor.h"
14
#include "src/core/SkScalerContext.h"
15
16
#include <cstddef>
17
#include <cstdint>
18
19
using namespace skia_private;
20
21
namespace sktext::gpu {
22
23
SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize = 8;)
24
25
2
SkScalar* build_distance_adjust_table(SkScalar paintGamma, SkScalar deviceGamma) {
26
    // This is used for an approximation of the mask gamma hack, used by raster and bitmap
27
    // text. The mask gamma hack is based off of guessing what the blend color is going to
28
    // be, and adjusting the mask so that when run through the linear blend will
29
    // produce the value closest to the desired result. However, in practice this means
30
    // that the 'adjusted' mask is just increasing or decreasing the coverage of
31
    // the mask depending on what it is thought it will blit against. For black (on
32
    // assumed white) this means that coverages are decreased (on a curve). For white (on
33
    // assumed black) this means that coverages are increased (on a a curve). At
34
    // middle (perceptual) gray (which could be blit against anything) the coverages
35
    // remain the same.
36
    //
37
    // The idea here is that instead of determining the initial (real) coverage and
38
    // then adjusting that coverage, we determine an adjusted coverage directly by
39
    // essentially manipulating the geometry (in this case, the distance to the glyph
40
    // edge). So for black (on assumed white) this thins a bit; for white (on
41
    // assumed black) this fake bolds the geometry a bit.
42
    //
43
    // The distance adjustment is calculated by determining the actual coverage value which
44
    // when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This
45
    // actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the
46
    // actual edge. So by subtracting this distance adjustment and computing without the
47
    // the coverage adjustment we should get 0.5 coverage at the same point.
48
    //
49
    // This has several implications:
50
    //     For non-gray lcd smoothed text, each subpixel essentially is using a
51
    //     slightly different geometry.
52
    //
53
    //     For black (on assumed white) this may not cover some pixels which were
54
    //     previously covered; however those pixels would have been only slightly
55
    //     covered and that slight coverage would have been decreased anyway. Also, some pixels
56
    //     which were previously fully covered may no longer be fully covered.
57
    //
58
    //     For white (on assumed black) this may cover some pixels which weren't
59
    //     previously covered at all.
60
61
2
    int width, height;
62
2
    size_t size;
63
2
    SkScalar contrast = SK_GAMMA_CONTRAST;
64
65
2
    size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
66
2
        &width, &height);
67
68
2
    SkASSERT(kExpectedDistanceAdjustTableSize == height);
69
2
    SkScalar* table = new SkScalar[height];
70
71
2
    AutoTArray<uint8_t> data((int)size);
72
2
    if (!SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get())) {
73
        // if no valid data is available simply do no adjustment
74
0
        for (int row = 0; row < height; ++row) {
75
0
            table[row] = 0;
76
0
        }
77
0
        return table;
78
0
    }
79
80
    // find the inverse points where we cross 0.5
81
    // binsearch might be better, but we only need to do this once on creation
82
18
    for (int row = 0; row < height; ++row) {
83
16
        uint8_t* rowPtr = data.get() + row*width;
84
1.84k
        for (int col = 0; col < width - 1; ++col) {
85
1.84k
            if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) {
86
                // compute point where a mask value will give us a result of 0.5
87
16
                float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]);
88
16
                float borderAlpha = (col + interp) / 255.f;
89
90
                // compute t value for that alpha
91
                // this is an approximate inverse for smoothstep()
92
16
                float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f;
93
94
                // compute distance which gives us that t value
95
16
                const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor
96
16
                float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor;
97
98
16
                table[row] = d;
99
16
                break;
100
16
            }
101
1.84k
        }
102
16
    }
103
104
2
    return table;
105
2
}
sktext::gpu::build_distance_adjust_table(float, float)
Line
Count
Source
25
2
SkScalar* build_distance_adjust_table(SkScalar paintGamma, SkScalar deviceGamma) {
26
    // This is used for an approximation of the mask gamma hack, used by raster and bitmap
27
    // text. The mask gamma hack is based off of guessing what the blend color is going to
28
    // be, and adjusting the mask so that when run through the linear blend will
29
    // produce the value closest to the desired result. However, in practice this means
30
    // that the 'adjusted' mask is just increasing or decreasing the coverage of
31
    // the mask depending on what it is thought it will blit against. For black (on
32
    // assumed white) this means that coverages are decreased (on a curve). For white (on
33
    // assumed black) this means that coverages are increased (on a a curve). At
34
    // middle (perceptual) gray (which could be blit against anything) the coverages
35
    // remain the same.
36
    //
37
    // The idea here is that instead of determining the initial (real) coverage and
38
    // then adjusting that coverage, we determine an adjusted coverage directly by
39
    // essentially manipulating the geometry (in this case, the distance to the glyph
40
    // edge). So for black (on assumed white) this thins a bit; for white (on
41
    // assumed black) this fake bolds the geometry a bit.
42
    //
43
    // The distance adjustment is calculated by determining the actual coverage value which
44
    // when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This
45
    // actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the
46
    // actual edge. So by subtracting this distance adjustment and computing without the
47
    // the coverage adjustment we should get 0.5 coverage at the same point.
48
    //
49
    // This has several implications:
50
    //     For non-gray lcd smoothed text, each subpixel essentially is using a
51
    //     slightly different geometry.
52
    //
53
    //     For black (on assumed white) this may not cover some pixels which were
54
    //     previously covered; however those pixels would have been only slightly
55
    //     covered and that slight coverage would have been decreased anyway. Also, some pixels
56
    //     which were previously fully covered may no longer be fully covered.
57
    //
58
    //     For white (on assumed black) this may cover some pixels which weren't
59
    //     previously covered at all.
60
61
2
    int width, height;
62
2
    size_t size;
63
2
    SkScalar contrast = SK_GAMMA_CONTRAST;
64
65
2
    size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
66
2
        &width, &height);
67
68
2
    SkASSERT(kExpectedDistanceAdjustTableSize == height);
69
2
    SkScalar* table = new SkScalar[height];
70
71
2
    AutoTArray<uint8_t> data((int)size);
72
2
    if (!SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get())) {
73
        // if no valid data is available simply do no adjustment
74
0
        for (int row = 0; row < height; ++row) {
75
0
            table[row] = 0;
76
0
        }
77
0
        return table;
78
0
    }
79
80
    // find the inverse points where we cross 0.5
81
    // binsearch might be better, but we only need to do this once on creation
82
18
    for (int row = 0; row < height; ++row) {
83
16
        uint8_t* rowPtr = data.get() + row*width;
84
1.84k
        for (int col = 0; col < width - 1; ++col) {
85
1.84k
            if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) {
86
                // compute point where a mask value will give us a result of 0.5
87
16
                float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]);
88
16
                float borderAlpha = (col + interp) / 255.f;
89
90
                // compute t value for that alpha
91
                // this is an approximate inverse for smoothstep()
92
16
                float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f;
93
94
                // compute distance which gives us that t value
95
16
                const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor
96
16
                float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor;
97
98
16
                table[row] = d;
99
16
                break;
100
16
            }
101
1.84k
        }
102
16
    }
103
104
2
    return table;
105
2
}
Unexecuted instantiation: sktext::gpu::build_distance_adjust_table(float, float)
106
107
70
const DistanceFieldAdjustTable* DistanceFieldAdjustTable::Get() {
108
70
    static const SkNoDestructor<DistanceFieldAdjustTable> dfat;
109
70
    return dfat.get();
110
70
}
111
112
1
DistanceFieldAdjustTable::DistanceFieldAdjustTable() {
113
1
    fTable = build_distance_adjust_table(SK_GAMMA_EXPONENT, SK_GAMMA_EXPONENT);
114
1
    fGammaCorrectTable = build_distance_adjust_table(SK_Scalar1, SK_Scalar1);
115
1
}
116
117
}  // namespace sktext::gpu