/src/skia/tools/gpu/FenceSync.h
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1 | | /* |
2 | | * Copyright 2016 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef FenceSync_DEFINED |
9 | | #define FenceSync_DEFINED |
10 | | |
11 | | #include "include/core/SkTypes.h" |
12 | | |
13 | | namespace sk_gpu_test { |
14 | | |
15 | | using PlatformFence = uint64_t; |
16 | | static constexpr PlatformFence kInvalidFence = 0; |
17 | | |
18 | | /* |
19 | | * This class provides an interface to interact with fence syncs. A fence sync is an object that the |
20 | | * client can insert into the GPU command stream, and then at any future time, wait until all |
21 | | * commands that were issued before the fence have completed. |
22 | | */ |
23 | | class FenceSync { |
24 | | public: |
25 | | [[nodiscard]] virtual PlatformFence insertFence() const = 0; |
26 | | virtual bool waitFence(PlatformFence) const = 0; |
27 | | virtual void deleteFence(PlatformFence) const = 0; |
28 | | |
29 | 0 | virtual bool validate() const { return true; } |
30 | | |
31 | 0 | virtual ~FenceSync() {} |
32 | | }; |
33 | | |
34 | | } // namespace sk_gpu_test |
35 | | |
36 | | #endif |