/src/skia/tools/gpu/ManagedBackendTexture.h
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1 | | /* |
2 | | * Copyright 2020 Google LLC |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef ManagedBackendTexture_DEFINED |
9 | | #define ManagedBackendTexture_DEFINED |
10 | | |
11 | | #include "include/core/SkRefCnt.h" |
12 | | #include "include/core/SkYUVAInfo.h" |
13 | | #ifdef SK_GANESH |
14 | | #include "include/gpu/GrBackendSurface.h" |
15 | | #include "include/gpu/GrDirectContext.h" |
16 | | #endif |
17 | | #ifdef SK_GRAPHITE |
18 | | #include "include/gpu/graphite/BackendTexture.h" |
19 | | #include "include/gpu/graphite/Context.h" |
20 | | #include "src/gpu/graphite/RecorderPriv.h" |
21 | | #endif |
22 | | |
23 | | namespace skgpu { |
24 | | class RefCntedCallback; |
25 | | } |
26 | | namespace skgpu::graphite { |
27 | | class Recorder; |
28 | | } |
29 | | class SkBitmap; |
30 | | struct SkImageInfo; |
31 | | |
32 | | #ifdef SK_GRAPHITE |
33 | | using Recorder = skgpu::graphite::Recorder; |
34 | | #endif |
35 | | |
36 | | namespace sk_gpu_test { |
37 | | |
38 | | #ifdef SK_GANESH |
39 | | class ManagedBackendTexture : public SkNVRefCnt<ManagedBackendTexture> { |
40 | | public: |
41 | | /** |
42 | | * Make a managed backend texture with initial pixmap/color data. The 'Args' are any valid set |
43 | | * of arguments to GrDirectContext::createBackendTexture that takes data but with the release |
44 | | * proc/context omitted as the ManagedBackendTexture will provide them. |
45 | | */ |
46 | | template <typename... Args> |
47 | | static sk_sp<ManagedBackendTexture> MakeWithData(GrDirectContext*, Args&&...); |
48 | | |
49 | | /** |
50 | | * Make a managed backend texture without initial data. The 'Args' are any valid set of |
51 | | * arguments to GrDirectContext::createBackendTexture that does not take data. Because our |
52 | | * createBackendTexture methods that *do* take data also use default args for the proc/context |
53 | | * this can be used to make a texture with data but then the MBET won't be able to ensure that |
54 | | * the upload has completed before the texture is deleted. Use the WithData variant instead to |
55 | | * avoid this issue. |
56 | | */ |
57 | | template <typename... Args> |
58 | | static sk_sp<ManagedBackendTexture> MakeWithoutData(GrDirectContext*, Args&&...); |
59 | | |
60 | | |
61 | | static sk_sp<ManagedBackendTexture> MakeFromInfo(GrDirectContext* dContext, |
62 | | const SkImageInfo&, |
63 | | skgpu::Mipmapped = skgpu::Mipmapped::kNo, |
64 | | skgpu::Renderable = skgpu::Renderable::kNo, |
65 | | skgpu::Protected = skgpu::Protected::kNo); |
66 | | |
67 | | static sk_sp<ManagedBackendTexture> MakeFromBitmap(GrDirectContext*, |
68 | | const SkBitmap&, |
69 | | skgpu::Mipmapped, |
70 | | skgpu::Renderable, |
71 | | skgpu::Protected = skgpu::Protected::kNo); |
72 | | |
73 | | static sk_sp<ManagedBackendTexture> MakeFromPixmap(GrDirectContext*, |
74 | | const SkPixmap&, |
75 | | skgpu::Mipmapped, |
76 | | skgpu::Renderable, |
77 | | skgpu::Protected = skgpu::Protected::kNo); |
78 | | |
79 | | /** GrGpuFinishedProc or image/surface release proc. */ |
80 | | static void ReleaseProc(void* context); |
81 | | |
82 | | ~ManagedBackendTexture(); |
83 | | |
84 | | /** |
85 | | * The context to use with ReleaseProc. This adds a ref so it *must* be balanced by a call to |
86 | | * ReleaseProc. If a wrappedProc is provided then it will be called by ReleaseProc. |
87 | | */ |
88 | | void* releaseContext(GrGpuFinishedProc wrappedProc = nullptr, |
89 | | GrGpuFinishedContext wrappedContext = nullptr) const; |
90 | | |
91 | | sk_sp<skgpu::RefCntedCallback> refCountedCallback() const; |
92 | | |
93 | | /** |
94 | | * Call if the underlying GrBackendTexture was adopted by a GrContext. This clears this out the |
95 | | * MBET without deleting the texture. |
96 | | */ |
97 | | void wasAdopted(); |
98 | | |
99 | | /** |
100 | | * SkImages::TextureFromYUVATextures takes a single release proc that is called once for all the |
101 | | * textures. This makes a single release context for the group of textures. It's used with the |
102 | | * standard ReleaseProc. Like releaseContext(), it must be balanced by a ReleaseProc call for |
103 | | * proper ref counting. |
104 | | */ |
105 | | static void* MakeYUVAReleaseContext(const sk_sp<ManagedBackendTexture>[SkYUVAInfo::kMaxPlanes]); |
106 | | |
107 | 0 | const GrBackendTexture& texture() { return fTexture; } |
108 | | |
109 | | private: |
110 | 0 | ManagedBackendTexture() = default; |
111 | | ManagedBackendTexture(const ManagedBackendTexture&) = delete; |
112 | | ManagedBackendTexture(ManagedBackendTexture&&) = delete; |
113 | | |
114 | | sk_sp<GrDirectContext> fDContext; |
115 | | GrBackendTexture fTexture; |
116 | | }; |
117 | | |
118 | | template <typename... Args> |
119 | | inline sk_sp<ManagedBackendTexture> ManagedBackendTexture::MakeWithData(GrDirectContext* dContext, |
120 | 0 | Args&&... args) { |
121 | 0 | sk_sp<ManagedBackendTexture> mbet(new ManagedBackendTexture); |
122 | 0 | mbet->fDContext = sk_ref_sp(dContext); |
123 | 0 | mbet->fTexture = dContext->createBackendTexture(std::forward<Args>(args)..., |
124 | 0 | ReleaseProc, |
125 | 0 | mbet->releaseContext()); |
126 | 0 | if (!mbet->fTexture.isValid()) { |
127 | 0 | return nullptr; |
128 | 0 | } |
129 | 0 | return mbet; |
130 | 0 | } Unexecuted instantiation: sk_sp<sk_gpu_test::ManagedBackendTexture> sk_gpu_test::ManagedBackendTexture::MakeWithData<SkPixmap const&, GrSurfaceOrigin&, skgpu::Renderable&, skgpu::Protected&>(GrDirectContext*, SkPixmap const&, GrSurfaceOrigin&, skgpu::Renderable&, skgpu::Protected&) Unexecuted instantiation: sk_sp<sk_gpu_test::ManagedBackendTexture> sk_gpu_test::ManagedBackendTexture::MakeWithData<int, int, SkColorType, SkRGBA4f<(SkAlphaType)3>&, skgpu::Mipmapped&, skgpu::Renderable&, skgpu::Protected&>(GrDirectContext*, int&&, int&&, SkColorType&&, SkRGBA4f<(SkAlphaType)3>&, skgpu::Mipmapped&, skgpu::Renderable&, skgpu::Protected&) Unexecuted instantiation: sk_sp<sk_gpu_test::ManagedBackendTexture> sk_gpu_test::ManagedBackendTexture::MakeWithData<SkPixmap*, int, GrSurfaceOrigin, skgpu::Renderable&, skgpu::Protected&>(GrDirectContext*, SkPixmap*&&, int&&, GrSurfaceOrigin&&, skgpu::Renderable&, skgpu::Protected&) |
131 | | |
132 | | template <typename... Args> |
133 | | inline sk_sp<ManagedBackendTexture> ManagedBackendTexture::MakeWithoutData( |
134 | | GrDirectContext* dContext, |
135 | 0 | Args&&... args) { |
136 | 0 | GrBackendTexture texture = |
137 | 0 | dContext->createBackendTexture(std::forward<Args>(args)...); |
138 | 0 | if (!texture.isValid()) { |
139 | 0 | return nullptr; |
140 | 0 | } |
141 | 0 | sk_sp<ManagedBackendTexture> mbet(new ManagedBackendTexture); |
142 | 0 | mbet->fDContext = sk_ref_sp(dContext); |
143 | 0 | mbet->fTexture = std::move(texture); |
144 | 0 | return mbet; |
145 | 0 | } Unexecuted instantiation: sk_sp<sk_gpu_test::ManagedBackendTexture> sk_gpu_test::ManagedBackendTexture::MakeWithoutData<int, int, SkColorType, skgpu::Mipmapped&, skgpu::Renderable, skgpu::Protected&>(GrDirectContext*, int&&, int&&, SkColorType&&, skgpu::Mipmapped&, skgpu::Renderable&&, skgpu::Protected&) Unexecuted instantiation: sk_sp<sk_gpu_test::ManagedBackendTexture> sk_gpu_test::ManagedBackendTexture::MakeWithoutData<int, int, SkColorType, skgpu::Mipmapped&, skgpu::Renderable&, skgpu::Protected&>(GrDirectContext*, int&&, int&&, SkColorType&&, skgpu::Mipmapped&, skgpu::Renderable&, skgpu::Protected&) |
146 | | #endif // SK_GANESH |
147 | | |
148 | | #ifdef SK_GRAPHITE |
149 | | /* |
150 | | * Graphite version of ManagedBackendTexture |
151 | | */ |
152 | | class ManagedGraphiteTexture : public SkNVRefCnt<ManagedGraphiteTexture> { |
153 | | public: |
154 | | static sk_sp<ManagedGraphiteTexture> MakeUnInit(Recorder*, |
155 | | const SkImageInfo&, |
156 | | skgpu::Mipmapped, |
157 | | skgpu::Renderable, |
158 | | skgpu::Protected = skgpu::Protected::kNo); |
159 | | |
160 | | static sk_sp<ManagedGraphiteTexture> MakeFromPixmap(Recorder*, |
161 | | const SkPixmap&, |
162 | | skgpu::Mipmapped, |
163 | | skgpu::Renderable, |
164 | | skgpu::Protected = skgpu::Protected::kNo); |
165 | | |
166 | | static sk_sp<ManagedGraphiteTexture> MakeMipmappedFromPixmaps( |
167 | | Recorder*, |
168 | | SkSpan<const SkPixmap> levels, |
169 | | skgpu::Renderable, |
170 | | skgpu::Protected = skgpu::Protected::kNo); |
171 | | |
172 | | static sk_sp<ManagedGraphiteTexture> MakeFromCompressedData( |
173 | | Recorder*, |
174 | | SkISize dimmensions, |
175 | | SkTextureCompressionType, |
176 | | sk_sp<SkData>, |
177 | | skgpu::Mipmapped, |
178 | | skgpu::Protected = skgpu::Protected::kNo); |
179 | | |
180 | | /** finished and image/surface release procs */ |
181 | | static void FinishedProc(void* context, skgpu::CallbackResult); |
182 | | static void ReleaseProc(void* context); |
183 | | static void ImageReleaseProc(void* context); |
184 | | |
185 | | ~ManagedGraphiteTexture(); |
186 | | |
187 | | /** |
188 | | * The context to use with the ReleaseProcs. This adds a ref so it *must* be balanced by a call |
189 | | * to TextureReleaseProc or ImageReleaseProc. |
190 | | */ |
191 | | void* releaseContext() const; |
192 | | |
193 | | sk_sp<skgpu::RefCntedCallback> refCountedCallback() const; |
194 | | |
195 | | /** |
196 | | * SkImage::MakeGraphiteFromYUVABackendTextures takes a single release proc that is called once |
197 | | * for all the textures. This makes a single release context for the group of textures. It's |
198 | | * used with the standard ReleaseProc. Like releaseContext(), it must be balanced by a |
199 | | * ReleaseProc call for proper ref counting. |
200 | | */ |
201 | | static void* MakeYUVAReleaseContext(const sk_sp<ManagedGraphiteTexture>[SkYUVAInfo::kMaxPlanes]); |
202 | | |
203 | 0 | const skgpu::graphite::BackendTexture& texture() { return fTexture; } |
204 | | |
205 | | private: |
206 | 0 | ManagedGraphiteTexture() = default; |
207 | | ManagedGraphiteTexture(const ManagedGraphiteTexture&) = delete; |
208 | | ManagedGraphiteTexture(ManagedGraphiteTexture&&) = delete; |
209 | | |
210 | | skgpu::graphite::Context* fContext; |
211 | | skgpu::graphite::BackendTexture fTexture; |
212 | | }; |
213 | | |
214 | | #endif // SK_GRAPHITE |
215 | | |
216 | | } // namespace sk_gpu_test |
217 | | |
218 | | #endif // ManagedBackendTexture_DEFINED |