/src/skia/tools/gpu/TestContext.h
Line | Count | Source (jump to first uncovered line) |
1 | | |
2 | | /* |
3 | | * Copyright 2016 Google Inc. |
4 | | * |
5 | | * Use of this source code is governed by a BSD-style license that can be |
6 | | * found in the LICENSE file. |
7 | | */ |
8 | | |
9 | | #ifndef TestContext_DEFINED |
10 | | #define TestContext_DEFINED |
11 | | |
12 | | #include "include/core/SkRefCnt.h" |
13 | | #include "include/gpu/GrTypes.h" |
14 | | #include "include/private/base/SkNoncopyable.h" |
15 | | #include "include/private/base/SkTemplates.h" |
16 | | #include "src/base/SkScopeExit.h" |
17 | | #include "tools/gpu/FenceSync.h" |
18 | | |
19 | | class GrDirectContext; |
20 | | struct GrContextOptions; |
21 | | |
22 | | namespace sk_gpu_test { |
23 | | |
24 | | class GpuTimer; |
25 | | class FlushFinishTracker; |
26 | | |
27 | | /** |
28 | | * An offscreen 3D context. This class is intended for Skia's internal testing needs and not |
29 | | * for general use. |
30 | | */ |
31 | | class TestContext : public SkNoncopyable { |
32 | | public: |
33 | | virtual ~TestContext(); |
34 | | |
35 | 0 | bool fenceSyncSupport() const { return fFenceSupport; } |
36 | | |
37 | 0 | bool gpuTimingSupport() const { return fGpuTimer != nullptr; } |
38 | 0 | GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer.get(); } |
39 | | |
40 | 0 | bool getMaxGpuFrameLag(int *maxFrameLag) const { |
41 | 0 | if (!this->fenceSyncSupport()) { |
42 | 0 | return false; |
43 | 0 | } |
44 | 0 | *maxFrameLag = kMaxFrameLag; |
45 | 0 | return true; |
46 | 0 | } |
47 | | |
48 | | void makeNotCurrent() const; |
49 | | void makeCurrent() const; |
50 | | |
51 | | /** |
52 | | * Like makeCurrent() but this returns an object that will restore the previous current |
53 | | * context in its destructor. Useful to undo the effect making this current before returning to |
54 | | * a caller that doesn't expect the current context to be changed underneath it. |
55 | | * |
56 | | * The returned object restores the current context of the same type (e.g. egl, glx, ...) in its |
57 | | * destructor. It is undefined behavior if that context is destroyed before the destructor |
58 | | * executes. If the concept of a current context doesn't make sense for this context type then |
59 | | * the returned object's destructor is a no-op. |
60 | | */ |
61 | | [[nodiscard]] SkScopeExit makeCurrentAndAutoRestore() const; |
62 | | |
63 | | virtual GrBackendApi backend() = 0; |
64 | | |
65 | | virtual sk_sp<GrDirectContext> makeContext(const GrContextOptions&); |
66 | | |
67 | | /** |
68 | | * This will flush work to the GPU. Additionally, if the platform supports fence syncs, we will |
69 | | * add a finished callback to our flush call. We allow ourselves to have kMaxFrameLag number of |
70 | | * unfinished flushes active on the GPU at a time. If we have 2 outstanding flushes then we will |
71 | | * wait on the CPU until one has finished. |
72 | | */ |
73 | | void flushAndWaitOnSync(GrDirectContext* context); |
74 | | |
75 | | /** |
76 | | * This notifies the context that we are deliberately testing abandoning |
77 | | * the context. It is useful for debugging contexts that would otherwise |
78 | | * test that GPU resources are properly deleted. It also allows a debugging |
79 | | * context to test that further API calls are not made by Skia GPU code. |
80 | | */ |
81 | | virtual void testAbandon(); |
82 | | |
83 | | /** Flush and wait until all GPU work is finished. */ |
84 | | void flushAndSyncCpu(GrDirectContext*); |
85 | | |
86 | | protected: |
87 | | bool fFenceSupport = false; |
88 | | |
89 | | std::unique_ptr<GpuTimer> fGpuTimer; |
90 | | |
91 | | TestContext(); |
92 | | |
93 | | /** This should destroy the 3D context. */ |
94 | | virtual void teardown(); |
95 | | |
96 | | virtual void onPlatformMakeNotCurrent() const = 0; |
97 | | virtual void onPlatformMakeCurrent() const = 0; |
98 | | /** |
99 | | * Subclasses should implement such that the returned function will cause the current context |
100 | | * of this type to be made current again when it is called. It should additionally be the |
101 | | * case that if "this" is already current when this is called, then "this" is destroyed (thereby |
102 | | * setting the null context as current), and then the std::function is called the null context |
103 | | * should remain current. |
104 | | */ |
105 | | virtual std::function<void()> onPlatformGetAutoContextRestore() const = 0; |
106 | | |
107 | | private: |
108 | | enum { |
109 | | kMaxFrameLag = 3 |
110 | | }; |
111 | | |
112 | | sk_sp<FlushFinishTracker> fFinishTrackers[kMaxFrameLag - 1]; |
113 | | int fCurrentFlushIdx = 0; |
114 | | |
115 | | using INHERITED = SkNoncopyable; |
116 | | }; |
117 | | } // namespace sk_gpu_test |
118 | | #endif |