Coverage Report

Created: 2024-05-20 07:14

/src/skia/tools/gpu/TestContext.h
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/*
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 * Copyright 2016 Google Inc.
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#ifndef TestContext_DEFINED
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#define TestContext_DEFINED
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#include "include/core/SkRefCnt.h"
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#include "include/gpu/GrTypes.h"
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#include "include/private/base/SkNoncopyable.h"
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#include "include/private/base/SkTemplates.h"
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#include "src/base/SkScopeExit.h"
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#include "tools/gpu/FenceSync.h"
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class GrDirectContext;
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struct GrContextOptions;
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namespace sk_gpu_test {
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class GpuTimer;
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class FlushFinishTracker;
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/**
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 * An offscreen 3D context. This class is intended for Skia's internal testing needs and not
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 * for general use.
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 */
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class TestContext : public SkNoncopyable {
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public:
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    virtual ~TestContext();
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    bool fenceSyncSupport() const { return fFenceSupport; }
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    bool gpuTimingSupport() const { return fGpuTimer != nullptr; }
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    GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer.get(); }
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    bool getMaxGpuFrameLag(int *maxFrameLag) const {
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        if (!this->fenceSyncSupport()) {
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            return false;
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        }
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        *maxFrameLag = kMaxFrameLag;
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        return true;
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    }
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    void makeNotCurrent() const;
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    void makeCurrent() const;
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    /**
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     * Like makeCurrent() but this returns an object that will restore the previous current
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     * context in its destructor. Useful to undo the effect making this current before returning to
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     * a caller that doesn't expect the current context to be changed underneath it.
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     *
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     * The returned object restores the current context of the same type (e.g. egl, glx, ...) in its
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     * destructor. It is undefined behavior if that context is destroyed before the destructor
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     * executes. If the concept of a current context doesn't make sense for this context type then
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     * the returned object's destructor is a no-op.
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     */
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    [[nodiscard]] SkScopeExit makeCurrentAndAutoRestore() const;
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    virtual GrBackendApi backend() = 0;
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    virtual sk_sp<GrDirectContext> makeContext(const GrContextOptions&);
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    /**
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     * This will flush work to the GPU. Additionally, if the platform supports fence syncs, we will
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     * add a finished callback to our flush call. We allow ourselves to have kMaxFrameLag number of
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     * unfinished flushes active on the GPU at a time. If we have 2 outstanding flushes then we will
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     * wait on the CPU until one has finished.
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     */
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    void flushAndWaitOnSync(GrDirectContext* context);
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    /**
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     * This notifies the context that we are deliberately testing abandoning
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     * the context. It is useful for debugging contexts that would otherwise
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     * test that GPU resources are properly deleted. It also allows a debugging
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     * context to test that further API calls are not made by Skia GPU code.
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     */
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    virtual void testAbandon();
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    /** Flush and wait until all GPU work is finished. */
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    void flushAndSyncCpu(GrDirectContext*);
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protected:
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    bool fFenceSupport = false;
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    std::unique_ptr<GpuTimer>  fGpuTimer;
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    TestContext();
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    /** This should destroy the 3D context. */
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    virtual void teardown();
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    virtual void onPlatformMakeNotCurrent() const = 0;
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    virtual void onPlatformMakeCurrent() const = 0;
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    /**
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     * Subclasses should implement such that the returned function will cause the current context
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     * of this type to be made current again when it is called. It should additionally be the
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     * case that if "this" is already current when this is called, then "this" is destroyed (thereby
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     * setting the null context as current), and then the std::function is called the null context
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     * should remain current.
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     */
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    virtual std::function<void()> onPlatformGetAutoContextRestore() const = 0;
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private:
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    enum {
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        kMaxFrameLag = 3
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    };
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    sk_sp<FlushFinishTracker> fFinishTrackers[kMaxFrameLag - 1];
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    int fCurrentFlushIdx = 0;
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    using INHERITED = SkNoncopyable;
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};
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}  // namespace sk_gpu_test
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#endif