/src/skia/fuzz/FuzzRegionOp.cpp
Line | Count | Source |
1 | | /* |
2 | | * Copyright 2018 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #include "fuzz/Fuzz.h" |
9 | | #include "fuzz/FuzzCommon.h" |
10 | | |
11 | 1.60k | DEF_FUZZ(RegionOp, fuzz) { // `fuzz -t api -n RegionOp` |
12 | 1.60k | SkRegion region; |
13 | | // FuzzNiceRegion generates a random region by joining a random amount of regions |
14 | | // together. This fuzzer simply targets that directly. 300 was picked arbitrarily as |
15 | | // a number over 2^8. |
16 | 1.60k | FuzzNiceRegion(fuzz, ®ion, 300); |
17 | | // Do a computation to make sure region is not optimized out. |
18 | 1.60k | region.computeRegionComplexity(); |
19 | 1.60k | } |