/src/skia/include/gpu/graphite/ContextOptions.h
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1 | | /* |
2 | | * Copyright 2022 Google LLC |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef skgpu_graphite_ContextOptions_DEFINED |
9 | | #define skgpu_graphite_ContextOptions_DEFINED |
10 | | |
11 | | #include "include/private/base/SkAPI.h" |
12 | | #include "include/private/base/SkMath.h" |
13 | | |
14 | | #include <optional> |
15 | | |
16 | | namespace skgpu { class ShaderErrorHandler; } |
17 | | |
18 | | namespace skgpu::graphite { |
19 | | |
20 | | struct ContextOptionsPriv; |
21 | | |
22 | | struct SK_API ContextOptions { |
23 | 24 | ContextOptions() {} |
24 | | |
25 | | /** |
26 | | * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers. |
27 | | * This does not affect code path choices that are made for perfomance reasons nor does it |
28 | | * override other ContextOption settings. |
29 | | */ |
30 | | bool fDisableDriverCorrectnessWorkarounds = false; |
31 | | |
32 | | /** |
33 | | * If present, use this object to report shader compilation failures. If not, report failures |
34 | | * via SkDebugf and assert. |
35 | | */ |
36 | | skgpu::ShaderErrorHandler* fShaderErrorHandler = nullptr; |
37 | | |
38 | | /** |
39 | | * Specifies the number of samples Graphite should use when performing internal draws with MSAA |
40 | | * (hardware capabilities permitting). |
41 | | * |
42 | | * If <= 1, Graphite will disable internal code paths that use multisampling. |
43 | | */ |
44 | | int fInternalMultisampleCount = 4; |
45 | | |
46 | | /** |
47 | | * Will the client make sure to only ever be executing one thread that uses the Context and all |
48 | | * derived classes (e.g. Recorders, Recordings, etc.) at a time. If so we can possibly make some |
49 | | * objects (e.g. VulkanMemoryAllocator) not thread safe to improve single thread performance. |
50 | | */ |
51 | | bool fClientWillExternallySynchronizeAllThreads = false; |
52 | | |
53 | | /** |
54 | | * The maximum size of cache textures used for Skia's Glyph cache. |
55 | | */ |
56 | | size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4; |
57 | | |
58 | | /** |
59 | | * Below this threshold size in device space distance field fonts won't be used. Distance field |
60 | | * fonts don't support hinting which is more important at smaller sizes. |
61 | | */ |
62 | | float fMinDistanceFieldFontSize = 18; |
63 | | |
64 | | /** |
65 | | * Above this threshold size in device space glyphs are drawn as individual paths. |
66 | | */ |
67 | | #if defined(SK_BUILD_FOR_ANDROID) |
68 | | float fGlyphsAsPathsFontSize = 384; |
69 | | #elif defined(SK_BUILD_FOR_MAC) |
70 | | float fGlyphsAsPathsFontSize = 256; |
71 | | #else |
72 | | float fGlyphsAsPathsFontSize = 324; |
73 | | #endif |
74 | | |
75 | | /** |
76 | | * The maximum size of textures used for Skia's PathAtlas caches. |
77 | | */ |
78 | | int fMaxPathAtlasTextureSize = 8192; // oversized, PathAtlas will likely be smaller |
79 | | |
80 | | /** |
81 | | * Can the glyph and path atlases use multiple textures. If allowed, each texture's size is |
82 | | * bound by fGlyphCacheTextureMaximumBytes and fMaxPathAtlasTextureSize, respectively. |
83 | | */ |
84 | | bool fAllowMultipleAtlasTextures = true; |
85 | | bool fSupportBilerpFromGlyphAtlas = false; |
86 | | |
87 | | /** |
88 | | * Disable caching of glyph uploads at the start of each Recording. These can add additional |
89 | | * overhead and are only necessary if Recordings are replayed or played out of order. |
90 | | * |
91 | | * Deprecated, now only used to set requireOrderedRecordings Caps. |
92 | | */ |
93 | | bool fDisableCachedGlyphUploads = false; |
94 | | |
95 | | static constexpr size_t kDefaultContextBudget = 256 * (1 << 20); |
96 | | /** |
97 | | * What is the budget for GPU resources allocated and held by the Context. |
98 | | */ |
99 | | size_t fGpuBudgetInBytes = kDefaultContextBudget; |
100 | | |
101 | | /** |
102 | | * Whether labels will be set on backend resources. |
103 | | */ |
104 | | #if defined(SK_DEBUG) |
105 | | bool fSetBackendLabels = true; |
106 | | #else |
107 | | bool fSetBackendLabels = false; |
108 | | #endif |
109 | | |
110 | | /** |
111 | | * If Skia is creating a default VMA allocator for the Vulkan backend this value will be used |
112 | | * for the preferredLargeHeapBlockSize. If the value is not set, then Skia will use an |
113 | | * inernally defined default size. |
114 | | * |
115 | | * However, it is highly discouraged to have Skia make a default allocator (and support for |
116 | | * doing so will be removed soon, b/321962001). Instead clients should create their own |
117 | | * allocator to pass into Skia where they can fine tune this value themeselves. |
118 | | */ |
119 | | std::optional<uint64_t> fVulkanVMALargeHeapBlockSize; |
120 | | |
121 | | /** |
122 | | * Private options that are only meant for testing within Skia's tools. |
123 | | */ |
124 | | ContextOptionsPriv* fOptionsPriv = nullptr; |
125 | | }; |
126 | | |
127 | | } // namespace skgpu::graphite |
128 | | |
129 | | #endif // skgpu_graphite_ContextOptions |