/src/skia/modules/skottie/src/effects/RadialWipeEffect.cpp
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1 | | /* |
2 | | * Copyright 2019 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #include "include/core/SkCanvas.h" |
9 | | #include "include/core/SkColor.h" |
10 | | #include "include/core/SkPoint.h" |
11 | | #include "include/core/SkRect.h" |
12 | | #include "include/core/SkRefCnt.h" |
13 | | #include "include/core/SkScalar.h" |
14 | | #include "include/core/SkShader.h" |
15 | | #include "include/core/SkTileMode.h" |
16 | | #include "include/effects/SkGradientShader.h" |
17 | | #include "include/private/base/SkAssert.h" |
18 | | #include "modules/skottie/src/Adapter.h" |
19 | | #include "modules/skottie/src/SkottiePriv.h" |
20 | | #include "modules/skottie/src/SkottieValue.h" |
21 | | #include "modules/skottie/src/effects/Effects.h" |
22 | | #include "modules/sksg/include/SkSGNode.h" |
23 | | #include "modules/sksg/include/SkSGRenderNode.h" |
24 | | |
25 | | #include <algorithm> |
26 | | #include <cmath> |
27 | | #include <cstddef> |
28 | | #include <utility> |
29 | | #include <vector> |
30 | | |
31 | | class SkMatrix; |
32 | | |
33 | | namespace skjson { |
34 | | class ArrayValue; |
35 | | } |
36 | | namespace sksg { |
37 | | class InvalidationController; |
38 | | } |
39 | | |
40 | | namespace skottie { |
41 | | namespace internal { |
42 | | |
43 | | namespace { |
44 | | |
45 | | class RWipeRenderNode final : public sksg::CustomRenderNode { |
46 | | public: |
47 | | explicit RWipeRenderNode(sk_sp<sksg::RenderNode> layer) |
48 | 1.80k | : INHERITED({std::move(layer)}) {} |
49 | | |
50 | | SG_ATTRIBUTE(Completion, float , fCompletion) |
51 | | SG_ATTRIBUTE(StartAngle, float , fStartAngle) |
52 | | SG_ATTRIBUTE(WipeCenter, SkPoint, fWipeCenter) |
53 | | SG_ATTRIBUTE(Wipe , float , fWipe ) |
54 | | SG_ATTRIBUTE(Feather , float , fFeather ) |
55 | | |
56 | | protected: |
57 | 0 | const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing |
58 | | |
59 | 2.58k | SkRect onRevalidate(sksg::InvalidationController* ic, const SkMatrix& ctm) override { |
60 | 2.58k | SkASSERT(this->children().size() == 1ul); |
61 | 2.58k | const auto content_bounds = this->children()[0]->revalidate(ic, ctm); |
62 | | |
63 | 2.58k | if (fCompletion >= 100) { |
64 | 16 | return SkRect::MakeEmpty(); |
65 | 16 | } |
66 | | |
67 | 2.57k | if (fCompletion <= 0) { |
68 | 1.34k | fMaskSigma = 0; |
69 | 1.34k | fMaskShader = nullptr; |
70 | 1.34k | } else { |
71 | 1.22k | fMaskSigma = std::max(fFeather, 0.0f) * kBlurSizeToSigma; |
72 | | |
73 | 1.22k | const auto t = fCompletion * 0.01f; |
74 | | |
75 | | // Note: this could be simplified as a one-hard-stop gradient + local matrix |
76 | | // (to apply rotation). Alas, local matrices are no longer supported in SkSG. |
77 | 1.22k | SkColor c0 = 0x00000000, |
78 | 1.22k | c1 = 0xffffffff; |
79 | 2.45k | auto sanitize_angle = [](float a) { |
80 | 2.45k | a = std::fmod(a, 360); |
81 | 2.45k | if (a < 0) { |
82 | 1.22k | a += 360; |
83 | 1.22k | } |
84 | 2.45k | return a; |
85 | 2.45k | }; |
86 | | |
87 | 1.22k | auto a0 = sanitize_angle(fStartAngle - 90 + t * this->wipeAlignment()), |
88 | 1.22k | a1 = sanitize_angle(a0 + t * 360); |
89 | 1.22k | if (a0 > a1) { |
90 | 0 | std::swap(a0, a1); |
91 | 0 | std::swap(c0, c1); |
92 | 0 | } |
93 | | |
94 | 1.22k | const SkColor grad_colors[] = { c1, c0, c0, c1 }; |
95 | 1.22k | const SkScalar grad_pos[] = { 0, 0, 1, 1 }; |
96 | | |
97 | 1.22k | fMaskShader = SkGradientShader::MakeSweep(fWipeCenter.x(), fWipeCenter.y(), |
98 | 1.22k | grad_colors, grad_pos, |
99 | 1.22k | std::size(grad_colors), |
100 | 1.22k | SkTileMode::kClamp, |
101 | 1.22k | a0, a1, 0, nullptr); |
102 | | |
103 | | // Edge feather requires a real blur. |
104 | 1.22k | if (fMaskSigma > 0) { |
105 | | // TODO: this feature is disabled ATM. |
106 | 653 | } |
107 | 1.22k | } |
108 | | |
109 | 2.57k | return content_bounds; |
110 | 2.58k | } |
111 | | |
112 | 410 | void onRender(SkCanvas* canvas, const RenderContext* ctx) const override { |
113 | 410 | if (fCompletion >= 100) { |
114 | | // Fully masked out. |
115 | 0 | return; |
116 | 0 | } |
117 | | |
118 | 410 | const auto local_ctx = ScopedRenderContext(canvas, ctx) |
119 | 410 | .modulateMaskShader(fMaskShader, canvas->getTotalMatrix()); |
120 | 410 | this->children()[0]->render(canvas, local_ctx); |
121 | 410 | } |
122 | | |
123 | | private: |
124 | 1.22k | float wipeAlignment() const { |
125 | 1.22k | switch (SkScalarRoundToInt(fWipe)) { |
126 | 16 | case 1: return 0.0f; // Clockwise |
127 | 0 | case 2: return -360.0f; // Counterclockwise |
128 | 0 | case 3: return -180.0f; // Both/center |
129 | 1.21k | default: break; |
130 | 1.22k | } |
131 | 1.21k | return 0.0f; |
132 | 1.22k | } |
133 | | |
134 | | SkPoint fWipeCenter = { 0, 0 }; |
135 | | float fCompletion = 0, |
136 | | fStartAngle = 0, |
137 | | fWipe = 0, |
138 | | fFeather = 0; |
139 | | |
140 | | // Cached during revalidation. |
141 | | sk_sp<SkShader> fMaskShader; |
142 | | float fMaskSigma; // edge feather/blur |
143 | | |
144 | | using INHERITED = sksg::CustomRenderNode; |
145 | | }; |
146 | | |
147 | | class RadialWipeAdapter final : public DiscardableAdapterBase<RadialWipeAdapter, RWipeRenderNode> { |
148 | | public: |
149 | | RadialWipeAdapter(const skjson::ArrayValue& jprops, |
150 | | sk_sp<sksg::RenderNode> layer, |
151 | | const AnimationBuilder& abuilder) |
152 | 1.80k | : INHERITED(sk_make_sp<RWipeRenderNode>(std::move(layer))) { |
153 | | |
154 | 1.80k | enum : size_t { |
155 | 1.80k | kCompletion_Index = 0, |
156 | 1.80k | kStartAngle_Index = 1, |
157 | 1.80k | kWipeCenter_Index = 2, |
158 | 1.80k | kWipe_Index = 3, |
159 | 1.80k | kFeather_Index = 4, |
160 | 1.80k | }; |
161 | | |
162 | 1.80k | EffectBinder(jprops, abuilder, this) |
163 | 1.80k | .bind(kCompletion_Index, fCompletion) |
164 | 1.80k | .bind(kStartAngle_Index, fStartAngle) |
165 | 1.80k | .bind(kWipeCenter_Index, fWipeCenter) |
166 | 1.80k | .bind( kWipe_Index, fWipe ) |
167 | 1.80k | .bind( kFeather_Index, fFeather ); |
168 | 1.80k | } |
169 | | |
170 | | private: |
171 | 1.80k | void onSync() override { |
172 | 1.80k | const auto& wiper = this->node(); |
173 | | |
174 | 1.80k | wiper->setCompletion(fCompletion); |
175 | 1.80k | wiper->setStartAngle(fStartAngle); |
176 | 1.80k | wiper->setWipeCenter({fWipeCenter.x, fWipeCenter.y}); |
177 | 1.80k | wiper->setWipe(fWipe); |
178 | 1.80k | wiper->setFeather(fFeather); |
179 | 1.80k | } |
180 | | |
181 | | Vec2Value fWipeCenter = {0,0}; |
182 | | ScalarValue fCompletion = 0, |
183 | | fStartAngle = 0, |
184 | | fWipe = 0, |
185 | | fFeather = 0; |
186 | | |
187 | | using INHERITED = DiscardableAdapterBase<RadialWipeAdapter, RWipeRenderNode>; |
188 | | }; |
189 | | |
190 | | } // namespace |
191 | | |
192 | | sk_sp<sksg::RenderNode> EffectBuilder::attachRadialWipeEffect(const skjson::ArrayValue& jprops, |
193 | 1.80k | sk_sp<sksg::RenderNode> layer) const { |
194 | 1.80k | return fBuilder->attachDiscardableAdapter<RadialWipeAdapter>(jprops, |
195 | 1.80k | std::move(layer), |
196 | 1.80k | *fBuilder); |
197 | 1.80k | } |
198 | | |
199 | | } // namespace internal |
200 | | } // namespace skottie |